local S = minetest.get_translator("unified_inventory") local F = minetest.formspec_escape local ui = unified_inventory local hud_colors = { {"#FFFFFF", 0xFFFFFF, S("White")}, {"#DBBB00", 0xf1d32c, S("Yellow")}, {"#DD0000", 0xDD0000, S("Red")}, {"#2cf136", 0x2cf136, S("Green")}, {"#2c4df1", 0x2c4df1, S("Blue")}, } local hud_colors_max = #hud_colors -- Stores temporary player data (persists until player leaves) local waypoints_temp = {} ui.register_page("waypoints", { get_formspec = function(player) local player_name = player:get_player_name() local wp_info_x = ui.style_full.form_header_x + 1.25 local wp_info_y = ui.style_full.form_header_y + 0.5 local wp_bottom_row = ui.style_full.std_inv_y - 1 local wp_buttons_rj = ui.style_full.std_inv_x + 10.1 - ui.style_full.btn_spc local wp_edit_w = ui.style_full.btn_spc * 4 - 0.1 -- build a "fake" temp entry if the server took too long -- during sign-on and returned an empty entry if not waypoints_temp[player_name] then waypoints_temp[player_name] = {hud = 1} end local waypoints = datastorage.get(player_name, "waypoints") local formspec = { ui.style_full.standard_inv_bg, string.format("label[%f,%f;%s]", ui.style_full.form_header_x, ui.style_full.form_header_y, F(S("Waypoints"))), "image["..wp_info_x..","..wp_info_y..";1,1;ui_waypoints_icon.png]" } local n=4 -- Tabs buttons: for i = 1, 5 do local sw="select_waypoint"..i formspec[n] = string.format("image_button[%f,%f;%f,%f;%sui_%i_icon.png;%s;]", ui.style_full.main_button_x, wp_bottom_row - (5-i) * ui.style_full.btn_spc, ui.style_full.btn_size, ui.style_full.btn_size, (i == waypoints.selected) and "ui_blue_icon_background.png^" or "", i, sw) formspec[n+1] = "tooltip["..sw..";"..S("Select Waypoint #@1", i).."]" n = n + 2 end local i = waypoints.selected or 1 local waypoint = waypoints[i] or {} local temp = waypoints_temp[player_name][i] or {} local default_name = S("Waypoint @1", i) -- Main buttons: local btnlist = { { "ui_waypoint_set_icon.png", "set_waypoint", S("Set waypoint to current location") }, { waypoint.active and "ui_on_icon.png" or "ui_off_icon.png", "toggle_waypoint", S("Make waypoint @1", waypoint.active and "invisible" or "visible") }, { waypoint.display_pos and "ui_green_icon_background.png^ui_xyz_icon.png" or "ui_red_icon_background.png^ui_xyz_icon.png^(ui_no.png^[transformR90)", "toggle_display_pos", S("@1 display of waypoint coordinates", waypoint.display_pos and "Disable" or "Enable") }, { "ui_circular_arrows_icon.png", "toggle_color", S("Change color of waypoint display") }, { "ui_pencil_icon.png", "rename_waypoint", S("Edit waypoint name") } } local x = 4 for _, b in pairs(btnlist) do formspec[n] = string.format("image_button[%f,%f;%f,%f;%s;%s%i;]", wp_buttons_rj - ui.style_full.btn_spc * x, wp_bottom_row, ui.style_full.btn_size, ui.style_full.btn_size, b[1], b[2], i) formspec[n+1] = "tooltip["..b[2]..i..";"..F(b[3]).."]" x = x - 1 n = n + 2 end -- Waypoint's info: formspec[n] = "label["..wp_info_x..","..(wp_info_y+1.1)..";" if waypoint.active then formspec[n+1] = F(S("Waypoint active")).."]" else formspec[n+1] = F(S("Waypoint inactive")).."]" end n = n + 2 if temp.edit then formspec[n] = string.format("field[%f,%f;%f,%f;rename_box%i;;%s]", wp_buttons_rj - wp_edit_w - 0.1, wp_bottom_row - ui.style_full.btn_spc, wp_edit_w, ui.style_full.btn_size, i, (waypoint.name or default_name)) formspec[n+1] = string.format("image_button[%f,%f;%f,%f;ui_ok_icon.png;confirm_rename%i;]", wp_buttons_rj, wp_bottom_row - ui.style_full.btn_spc, ui.style_full.btn_size, ui.style_full.btn_size, i) formspec[n+2] = "tooltip[confirm_rename"..i..";"..F(S("Finish editing")).."]" n = n + 3 end formspec[n] = string.format("label[%f,%f;%s: %s]", wp_info_x, wp_info_y+1.6, F(S("World position")), minetest.pos_to_string(waypoint.world_pos or vector.new())) formspec[n+1] = string.format("label[%f,%f;%s: %s]", wp_info_x, wp_info_y+2.10, F(S("Name")), (waypoint.name or default_name)) formspec[n+2] = string.format("label[%f,%f;%s: %s]", wp_info_x, wp_info_y+2.60, F(S("HUD text color")), hud_colors[waypoint.color or 1][3]) return {formspec=table.concat(formspec)} end, }) ui.register_button("waypoints", { type = "image", image = "ui_waypoints_icon.png", tooltip = S("Waypoints"), hide_lite=true }) local function update_hud(player, waypoints, temp, i) local waypoint = waypoints[i] if not waypoint then return end temp[i] = temp[i] or {} temp = temp[i] local pos = waypoint.world_pos or vector.new() local name if waypoint.display_pos then name = minetest.pos_to_string(pos) if waypoint.name then name = name..", "..waypoint.name end else name = waypoint.name or "Waypoint "..i end if temp.hud then player:hud_remove(temp.hud) end if waypoint.active then temp.hud = player:hud_add({ hud_elem_type = "waypoint", number = hud_colors[waypoint.color or 1][2] , name = name, text = "m", world_pos = pos }) else temp.hud = nil end end minetest.register_on_player_receive_fields(function(player, formname, fields) if formname ~= "" then return end local player_name = player:get_player_name() local update_formspec = false local need_update_hud = false local hit = false local waypoints = datastorage.get(player_name, "waypoints") local temp = waypoints_temp[player_name] for i = 1, 5, 1 do if fields["select_waypoint"..i] then hit = true waypoints.selected = i update_formspec = true end if fields["toggle_waypoint"..i] then hit = true waypoints[i] = waypoints[i] or {} waypoints[i].active = not (waypoints[i].active) need_update_hud = true update_formspec = true end if fields["set_waypoint"..i] then hit = true local pos = player:get_pos() pos.x = math.floor(pos.x) pos.y = math.floor(pos.y) pos.z = math.floor(pos.z) waypoints[i] = waypoints[i] or {} waypoints[i].world_pos = pos need_update_hud = true update_formspec = true end if fields["rename_waypoint"..i] then hit = true temp[i] = temp[i] or {} temp[i].edit = true update_formspec = true end if fields["toggle_display_pos"..i] then hit = true waypoints[i] = waypoints[i] or {} waypoints[i].display_pos = not waypoints[i].display_pos need_update_hud = true update_formspec = true end if fields["toggle_color"..i] then hit = true waypoints[i] = waypoints[i] or {} local color = waypoints[i].color or 1 color = color + 1 if color > hud_colors_max then color = 1 end waypoints[i].color = color need_update_hud = true update_formspec = true end if fields["confirm_rename"..i] then hit = true waypoints[i] = waypoints[i] or {} temp[i].edit = false waypoints[i].name = fields["rename_box"..i] need_update_hud = true update_formspec = true end if need_update_hud then update_hud(player, waypoints, temp, i) end if update_formspec then ui.set_inventory_formspec(player, "waypoints") end if hit then return end end end) minetest.register_on_joinplayer(function(player) local player_name = player:get_player_name() local waypoints = datastorage.get(player_name, "waypoints") local temp = {} waypoints_temp[player_name] = temp for i = 1, 5 do update_hud(player, waypoints, temp, i) end end) minetest.register_on_leaveplayer(function(player) waypoints_temp[player:get_player_name()] = nil end)