wine = {} -- Intllib local S if minetest.get_modpath("intllib") then S = intllib.Getter() else S = function(s, a, ...) if a == nil then return s end a = {a, ...} return s:gsub("(@?)@(%(?)(%d+)(%)?)", function(e, o, n, c) if e == ""then return a[tonumber(n)] .. (o == "" and c or "") else return "@" .. o .. n .. c end end) end end local ferment = { {"farming:grapes", "wine:glass_wine"}, {"farming:barley", "wine:glass_beer"}, {"mobs:honey", "wine:glass_mead"}, {"default:apple", "wine:glass_cider"}, {"wine:blue_agave", "wine:glass_tequila"}, {"farming:wheat", "wine:glass_wheat_beer"}, {"farming:rice", "wine:glass_sake"}, {"xdecor:honey", "wine:glass_mead"}, } function wine:add_item(list) for n = 1, #list do table.insert(ferment, list[n]) end end -- glass of wine minetest.register_node("wine:glass_wine", { description = S("Glass of Wine"), drawtype = "plantlike", visual_scale = 0.8, tiles = {"wine_glass.png"}, inventory_image = "wine_glass.png", wield_image = "wine_glass.png", paramtype = "light", is_ground_content = false, sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, 0.3, 0.2} }, groups = {food_wine = 1, vessel = 1, dig_immediate = 3, attached_node = 1}, sounds = default.node_sound_glass_defaults(), on_use = minetest.item_eat(2), }) -- bottle of wine minetest.register_node("wine:bottle_wine", { description = S("Bottle of Wine"), drawtype = "plantlike", tiles = {"wine_bottle.png"}, inventory_image = "wine_bottle.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = { -0.15, -0.5, -0.15, 0.15, 0.25, 0.15 } }, groups = {dig_immediate = 3, attached_node = 1, vessel = 1}, sounds = default.node_sound_defaults(), }) minetest.register_craft({ output = "wine:bottle_wine", recipe = { {"wine:glass_wine", "wine:glass_wine", "wine:glass_wine"}, {"wine:glass_wine", "wine:glass_wine", "wine:glass_wine"}, {"wine:glass_wine", "wine:glass_wine", "wine:glass_wine"}, }, }) minetest.register_craft({ type = "shapeless", output = "wine:glass_wine 9", recipe = {"wine:bottle_wine"}, }) -- glass of weizen, or wheat beer -- The image is a lighter version of the one from RiverKpocc @ deviantart.com minetest.register_node("wine:glass_wheat_beer", { description = S("Wheat Beer"), drawtype = "torchlike", --"plantlike", visual_scale = 0.8, tiles = {"wine_wheat_beer_glass.png"}, inventory_image = "wine_wheat_beer_glass.png", wield_image = "wine_wheat_beer_glass.png", paramtype = "light", is_ground_content = false, sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, 0.3, 0.2} }, groups = {food_beer = 1, vessel = 1, dig_immediate = 3, attached_node = 1}, sounds = default.node_sound_glass_defaults(), on_use = minetest.item_eat(2), }) -- glass of beer (thanks to RiverKpocc @ deviantart.com for image) minetest.register_node("wine:glass_beer", { description = S("Beer"), drawtype = "torchlike", --"plantlike", visual_scale = 0.8, tiles = {"wine_beer_glass.png"}, inventory_image = "wine_beer_glass.png", wield_image = "wine_beer_glass.png", paramtype = "light", is_ground_content = false, sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, 0.3, 0.2} }, groups = {food_beer = 1, vessel = 1, dig_immediate = 3, attached_node = 1}, sounds = default.node_sound_glass_defaults(), on_use = minetest.item_eat(2), }) -- glass of honey mead minetest.register_node("wine:glass_mead", { description = S("Honey-Mead"), drawtype = "plantlike", visual_scale = 0.8, tiles = {"wine_mead_glass.png"}, inventory_image = "wine_mead_glass.png", wield_image = "wine_mead_glass.png", paramtype = "light", is_ground_content = false, sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, 0.3, 0.2} }, groups = {food_mead = 1, vessel = 1, dig_immediate = 3, attached_node = 1}, sounds = default.node_sound_glass_defaults(), on_use = minetest.item_eat(4), }) -- glass of apple cider minetest.register_node("wine:glass_cider", { description = S("Apple Cider"), drawtype = "plantlike", visual_scale = 0.8, tiles = {"wine_cider_glass.png"}, inventory_image = "wine_cider_glass.png", wield_image = "wine_cider_glass.png", paramtype = "light", is_ground_content = false, sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, 0.3, 0.2} }, groups = {food_cider = 1, vessel = 1, dig_immediate = 3, attached_node = 1}, sounds = default.node_sound_glass_defaults(), on_use = minetest.item_eat(2), }) -- glass of tequila minetest.register_node("wine:glass_tequila", { description = "Tequila", drawtype = "plantlike", visual_scale = 0.8, tiles = {"wine_tequila.png"}, inventory_image = "wine_tequila.png", wield_image = "wine_tequila.png", paramtype = "light", is_ground_content = false, sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, 0.3, 0.2} }, groups = {food_tequila = 1, vessel = 1, dig_immediate = 3, attached_node = 1}, sounds = default.node_sound_glass_defaults(), on_use = minetest.item_eat(2), }) -- bottle of tequila minetest.register_node("wine:bottle_tequila", { description = "Bottle of Tequila", drawtype = "plantlike", tiles = {"wine_tequila_bottle.png"}, inventory_image = "wine_tequila_bottle.png", paramtype = "light", sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = { -0.15, -0.5, -0.15, 0.15, 0.25, 0.15 } }, groups = {dig_immediate = 3, attached_node = 1, vessel = 1}, sounds = default.node_sound_defaults(), }) minetest.register_craft({ output = "wine:bottle_tequila", recipe = { {"wine:glass_tequila", "wine:glass_tequila", "wine:glass_tequila"}, {"wine:glass_tequila", "wine:glass_tequila", "wine:glass_tequila"}, {"wine:glass_tequila", "wine:glass_tequila", "wine:glass_tequila"}, }, }) minetest.register_craft({ type = "shapeless", output = "wine:glass_tequila 9", recipe = {"wine:bottle_tequila"}, }) -- glass of sake minetest.register_node("wine:glass_sake", { description = "Sake", drawtype = "plantlike", visual_scale = 0.8, tiles = {"wine_sake.png"}, inventory_image = "wine_sake.png", wield_image = "wine_sake.png", paramtype = "light", is_ground_content = false, sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, 0.3, 0.2} }, groups = {food_sake = 1, vessel = 1, dig_immediate = 3, attached_node = 1}, sounds = default.node_sound_glass_defaults(), on_use = minetest.item_eat(2), }) -- blue agave minetest.register_node("wine:blue_agave", { description = "Blue Agave", drawtype = "plantlike", visual_scale = 0.8, tiles = {"wine_blue_agave.png"}, inventory_image = "wine_blue_agave.png", wield_image = "wine_blue_agave.png", paramtype = "light", is_ground_content = false, sunlight_propagates = true, walkable = false, selection_box = { type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, 0.3, 0.2} }, groups = {snappy = 3, attached_node = 1, plant = 1}, sounds = default.node_sound_leaves_defaults(), on_construct = function(pos) local timer = minetest.get_node_timer(pos) timer:start(17) end, on_timer = function(pos) local light = minetest.get_node_light(pos) if not light or light < 13 or math.random() > 1/76 then return true -- go to next iteration end local n = minetest.find_nodes_in_area_under_air( {x = pos.x + 2, y = pos.y + 1, z = pos.z + 2}, {x = pos.x - 2, y = pos.y - 1, z = pos.z - 2}, {"wine:blue_agave"}) -- too crowded, we'll wait for another iteration if #n > 2 then return true end -- find desert sand with air above (grow across and down only) n = minetest.find_nodes_in_area_under_air( {x = pos.x + 1, y = pos.y - 1, z = pos.z + 1}, {x = pos.x - 1, y = pos.y - 2, z = pos.z - 1}, {"default:desert_sand"}) -- place blue agave if n and #n > 0 then local new_pos = n[math.random(#n)] new_pos.y = new_pos.y + 1 minetest.set_node(new_pos, {name = "wine:blue_agave"}) end return true end }) minetest.register_craft( { type = "shapeless", output = "dye:cyan 4", recipe = {"wine:blue_agave"} }) minetest.register_decoration({ deco_type = "simple", place_on = {"default:desert_sand"}, sidelen = 16, fill_ratio = 0.001, biomes = {"desert"}, decoration = {"wine:blue_agave"}, y_min = 15, y_max = 50, spawn_by = "default:desert_sand", num_spawn_by = 6, }) if minetest.get_modpath("bonemeal") then bonemeal:add_deco({ {"default:desert_sand", {}, {"default:dry_shrub", "wine:blue_agave", "", ""} } }) end -- Wine barrel winebarrel_formspec = "size[8,9]" .. default.gui_bg..default.gui_bg_img..default.gui_slots .. "list[current_name;src;2,1;1,1;]" .. "list[current_name;dst;5,1;1,1;]" .. "list[current_player;main;0,5;8,4;]" .. "listring[current_name;dst]" .. "listring[current_player;main]" .. "listring[current_name;src]" .. "listring[current_player;main]" .. "image[3.5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]" minetest.register_node("wine:wine_barrel", { description = S("Fermenting Barrel"), tiles = {"wine_barrel.png" }, drawtype = "mesh", mesh = "wine_barrel.obj", paramtype = "light", paramtype2 = "facedir", groups = { choppy = 2, oddly_breakable_by_hand = 1, flammable = 2, tubedevice = 1, tubedevice_receiver = 1 }, legacy_facedir_simple = true, on_place = minetest.rotate_node, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", winebarrel_formspec) meta:set_string("infotext", S("Fermenting Barrel")) meta:set_float("status", 0.0) local inv = meta:get_inventory() inv:set_size("src", 1) inv:set_size("dst", 1) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() if not inv:is_empty("dst") or not inv:is_empty("src") then return false end return true end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end return stack:get_count() end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end local meta = minetest.get_meta(pos) local inv = meta:get_inventory() if listname == "src" then return stack:get_count() elseif listname == "dst" then return 0 end end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) if minetest.is_protected(pos, player:get_player_name()) then return 0 end local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local stack = inv:get_stack(from_list, from_index) if to_list == "src" then return count elseif to_list == "dst" then return 0 end end, on_metadata_inventory_put = function(pos) local timer = minetest.get_node_timer(pos) timer:start(5) end, tube = (function() if minetest.get_modpath("pipeworks") then return { -- using a different stack from defaut when inserting insert_object = function(pos, node, stack, direction) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local timer = minetest.get_node_timer(pos) if not timer:is_started() then timer:start(5) end return inv:add_item("src", stack) end, can_insert = function(pos,node,stack,direction) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return inv:room_for_item("src", stack) end, -- the default stack, from which objects will be taken input_inventory = "dst", connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1} } end end)(), on_timer = function(pos) local meta = minetest.get_meta(pos) ; if not meta then return end local inv = meta:get_inventory() -- is barrel empty? if not inv or inv:is_empty("src") then meta:set_float("status", 0.0) meta:set_string("infotext", S("Fermenting Barrel")) return false end -- does it contain any of the source items on the list? local has_item for n = 1, #ferment do if inv:contains_item("src", ItemStack(ferment[n][1])) then has_item = n break end end if not has_item then return false end -- is there room for additional fermentation? if not inv:room_for_item("dst", ferment[has_item][2]) then meta:set_string("infotext", S("Fermenting Barrel (FULL)")) return true end local status = meta:get_float("status") -- fermenting (change status) if status < 100 then meta:set_string("infotext", S("Fermenting Barrel (@1% Done)", status)) meta:set_float("status", status + 5) else inv:remove_item("src", ferment[has_item][1]) inv:add_item("dst", ferment[has_item][2]) meta:set_float("status", 0,0) end if inv:is_empty("src") then meta:set_float("status", 0.0) meta:set_string("infotext", S("Fermenting Barrel")) end return true end, }) minetest.register_craft({ output = "wine:wine_barrel", recipe = { {"group:wood", "group:wood", "group:wood"}, {"default:steel_ingot", "", "default:steel_ingot"}, {"group:wood", "group:wood", "group:wood"}, }, }) -- LBMs to start timers on existing, ABM-driven nodes minetest.register_lbm({ name = "wine:barrel_timer_init", nodenames = {"wine:wine_barrel"}, run_at_every_load = false, action = function(pos) local t = minetest.get_node_timer(pos) t:start(5) end, }) minetest.register_lbm({ name = "wine:agave_timer_init", nodenames = {"wine:blue_agave"}, run_at_every_load = false, action = function(pos) local t = minetest.get_node_timer(pos) t:start(17) end, }) -- add lucky blocks if minetest.get_modpath("lucky_block") then lucky_block:add_blocks({ {"dro", {"wine:glass_wine"}, 5}, {"dro", {"wine:glass_beer"}, 5}, {"dro", {"wine:glass_wheat_beer"}, 5}, {"dro", {"wine:glass_mead"}, 5}, {"dro", {"wine:glass_cider"}, 5}, {"dro", {"wine:glass_tequila"}, 5}, {"dro", {"wine:wine_barrel"}, 1}, {"tel", 5, 1}, {"nod", "default:chest", 0, { {name = "wine:bottle_wine", max = 1}, {name = "wine:bottle_tequila", max = 1}, {name = "wine:blue_agave", max = 4}}}, }) end print (S("[MOD] Wine loaded"))