-- Register wall types angledwalls.register_angled_wall_and_low_angled_wall_and_corner("quartzblock", "quartz:block", {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, {"quartz_block.png"}, "Quartz Block Angled Wall", "Quartz Block Low Angled Wall", "Quartz Block Corner", default.node_sound_stone_defaults()) angledwalls.register_angled_wall_and_low_angled_wall_and_corner("quartzchiseled", "quartz:chiseled", {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, {"quartz_chiseled.png"}, "Quartz Chiseled Angled Wall", "Quartz Chiseled Low Angled Wall", "Quartz Chiseled Corner", default.node_sound_stone_defaults()) angledwalls.register_angled_wall_and_low_angled_wall_and_corner("quartzpillar", "quartz:pillar", {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, {"quartz_pillar_side.png"}, "Quartz Pillar Angled Wall", "Quartz Pillar Low Angled Wall", "Quartz Pillar Corner", default.node_sound_stone_defaults()) -- Register glass types angledglass.register_glass("_quartz_block_glass", "quartz:block", {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, {"default_glass.png", "quartz_block.png"}, "Quartz Block Glass", default.node_sound_glass_defaults()) angledglass.register_glass("_quartz_block_obsidian_glass", "quartz:block", {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, {"default_obsidian_glass.png", "quartz_block.png"}, "Quartz Block Obsidian Glass", default.node_sound_glass_defaults()) -- Only quartz:block glass, as all the quartz textures look the same for this node.