-- [MOD] Angled Walls [angledwalls] [1.2] by TumeniNodes 6-24-2016 angledwalls = {} -- Angled place function -- To use put "on_place = angledwalls.angled_place" in the node def function angledwalls.angled_place(itemstack, placer, pointed_thing) local placer_pos = placer:getpos() local pos = pointed_thing.above local param2 if pos.x > placer_pos.x then if pos.z > placer_pos.z then param2 = 1 else param2 = 2 end else if pos.z > placer_pos.z then param2 = 0 else param2 = 3 end end return minetest.item_place(itemstack, placer, pointed_thing, param2) end --Register angledwalls. --Node will be called angledwalls:angled_wall_ function angledwalls.register_angled_wall(subname, recipeitem, groups, images, description, sounds) groups.angledwall = 1 minetest.register_node(":angledwalls:angled_wall" .. subname, { description = description, drawtype = "mesh", mesh = "angled_wall.obj", tiles = images, paramtype = "light", sunlight_propogates = true, paramtype2 = "facedir", is_ground_content = false, groups = groups, sounds = sounds, collision_box = { type = "fixed", fixed = { {0, -0.5, 0, 0.5, 0.5, 0.5}, {-0.5, -0.5, -0.5, 0, 0.5, 0}, {-0.25, -0.5, -0.25, 0.25, 0.5, 0.25}, {-0.3125, -0.5, -0.1875, 0.3125, 0.5, 0.1875}, {-0.1875, -0.5, -0.3125, 0.1875, 0.5, 0.3125}, {-0.125, -0.5, -0.375, 0.125, 0.5, 0.375}, {-0.0625, -0.5, -0.4375, 0.0625, 0.5, 0.4375}, {-0.375, -0.5, -0.125, 0.375, 0.5, 0.125}, {-0.4375, -0.5, -0.0625, 0.4375, 0.5, 0.0625}, } }, on_place = angledwalls.angled_place }) end -- Register angledwalls. -- Node will be called angledwalls:low_angled_wall_ function angledwalls.register_low_angled_wall(subname, recipeitem, groups, images, description, sounds) groups.lowangledwall = 1 minetest.register_node(":angledwalls:low_angled_wall" .. subname, { description = description, drawtype = "mesh", mesh = "low_angled_wall.obj", tiles = images, paramtype = "light", sunlight_propogates = true, paramtype2 = "facedir", is_ground_content = false, groups = groups, sounds = sounds, collision_box = { type = "fixed", fixed = { {0, -0.5, 0, 0.5, 0, 0.5}, {-0.5, -0.5, -0.5, 0, 0, 0}, {-0.25, -0.5, -0.25, 0.25, 0, 0.25}, {-0.3125, -0.5, -0.1875, 0.3125, 0, 0.1875}, {-0.1875, -0.5, -0.3125, 0.1875, 0, 0.3125}, {-0.125, -0.5, -0.375, 0.125, 0, 0.375}, {-0.0625, -0.5, -0.4375, 0.0625, 0, 0.4375}, {-0.375, -0.5, -0.125, 0.375, 0, 0.125}, {-0.4375, -0.5, -0.0625, 0.4375, 0, 0.062}, } }, selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5} }, on_place = angledwalls.angled_place }) end --Register angledwalls. --Node will be called angledwalls:corner_ function angledwalls.register_corner(subname, recipeitem, groups, images, description, sounds) groups.corner = 1 minetest.register_node(":angledwalls:corner" .. subname, { description = description, drawtype = "mesh", mesh = "angledwalls_corner.obj", tiles = images, paramtype = "light", sunlight_propogates = true, paramtype2 = "facedir", is_ground_content = false, groups = groups, sounds = sounds, collision_box = { type = "fixed", fixed = { {0, -0.5, 0, 0.5, 0.5, 0.5}, {-0.5, -0.5, -0.5, 0, 0.5, 0}, {-0.1875, -0.5, -0.1875, 0.3125, 0.5, 0.3125}, {-0.125, -0.5, -0.125, 0.375, 0.5, 0.375}, {-0.375, -0.5, -0.375, 0.125, 0.5, 0.125}, {-0.4375, -0.5, -0.4375, 0.0625, 0.5, 0.0625}, {-0.0625, -0.5, -0.0625, 0.4375, 0.5, 0.4375}, {-0.25, -0.5, -0.3125, 0.1875, 0.5, 0.25}, {-0.5, -0.5, -0.25, 0.25, 0.5, 0.5}, } }, on_place = angledwalls.angled_place }) end -- Angled wall/low wall/corner registration function. -- Nodes will be called angledwalls:{angled_wall,low_angled_wall,corner}_ function angledwalls.register_angled_wall_and_low_angled_wall_and_corner(subname, recipeitem, groups, images,desc_angled_wall, desc_low_angled_wall, desc_corner, sounds) angledwalls.register_angled_wall(subname, recipeitem, groups, images, desc_angled_wall, sounds) angledwalls.register_low_angled_wall(subname, recipeitem, groups, images, desc_low_angled_wall, sounds) angledwalls.register_corner(subname, recipeitem, groups, images, desc_corner, sounds) end -- Register angled walls and low angled walls and corner angledwalls.register_angled_wall_and_low_angled_wall_and_corner("acacia_wood", "default:acacia_wood", {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, {"default_acacia_wood.png"}, "Acacia Wood Angled Wall", "Acacia Wood Low Angled Wall", "Acacia Wood Corner", default.node_sound_wood_defaults()) angledwalls.register_angled_wall_and_low_angled_wall_and_corner("aspen_wood", "default:aspen_wood", {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, {"default_aspen_wood.png"}, "Aspen Wood Angled Wall", "Aspen Wood Low Angled Wall", "Aspen Wood Corner", default.node_sound_wood_defaults()) angledwalls.register_angled_wall_and_low_angled_wall_and_corner("junglewood", "default:junglewood", {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, {"default_junglewood.png"}, "Junglewood Angled Wall", "Junglewood Low Angled Wall", "junglewood Corner", default.node_sound_wood_defaults()) angledwalls.register_angled_wall_and_low_angled_wall_and_corner("pine_wood", "default:pine_wood", {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, {"default_pine_wood.png"}, "Pine Wood Angled Wall", "Pine Wood Low Angled Wall", "Pine Wood Corner", default.node_sound_wood_defaults()) angledwalls.register_angled_wall_and_low_angled_wall_and_corner("wood", "default:wood", {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, {"default_wood.png"}, "Wooden Angled Wall", "Wooden Low Angled Wall", "Wooden Corner", default.node_sound_wood_defaults()) angledwalls.register_angled_wall_and_low_angled_wall_and_corner("brick", "default:brick", {cracky = 3, stone = 2}, {"default_brick.png"}, "Brick Angled Wall", "Brick Low Angled Wall", "Brick Corner", default.node_sound_stone_defaults()) angledwalls.register_angled_wall_and_low_angled_wall_and_corner("bronze_block", "default:bronzeblock", {cracky = 1, level = 2}, {"default_bronze_block.png"}, "Bronze Block Angled Wall", "Bronze Block Low Angled Wall", "Bronze Block Corner", default.node_sound_stone_defaults()) angledwalls.register_angled_wall_and_low_angled_wall_and_corner("clay", "default:clay", {cracky = 3, stone = 2}, {"default_clay.png"}, "Clay Angled Wall", "Clay Low Angled Wall", "Clay Corner", default.node_sound_stone_defaults()) angledwalls.register_angled_wall_and_low_angled_wall_and_corner("coal_block", "default:coalblock", {cracky = 3, stone = 2}, {"default_coal_block.png"}, "Coal Block Angled Wall", "Coal Block Low Angled Wall", "Coal Block Corner", default.node_sound_stone_defaults()) angledwalls.register_angled_wall_and_low_angled_wall_and_corner("copperblock", "default:copperblock", {cracky = 1, level = 2}, {"default_copper_block.png"}, "Copper Block Angled Wall", "Copper Block Low_angled Wall", "Copper Block Corner", default.node_sound_stone_defaults()) angledwalls.register_angled_wall_and_low_angled_wall_and_corner("diamondblock", "default:diamondblock", {cracky = 1, level = 2}, {"default_diamond_block.png"}, "Diamond Block Angled Wall", "Diamond Block Low_angled Wall", "Diamond Block Corner", default.node_sound_stone_defaults()) angledwalls.register_angled_wall_and_low_angled_wall_and_corner("goldblock", "default:goldblock", {cracky = 1, level = 2}, {"default_gold_block.png"}, "Gold Block Angled Wall", "Gold Block Low_angled Wall", "Gold Block Corner", default.node_sound_stone_defaults()) angledwalls.register_angled_wall_and_low_angled_wall_and_corner("meseblock", "default:meseblock", {cracky = 1, level = 2}, {"default_mese_block.png"}, "Mese Block Angled Wall", "Mese Block Low_angled Wall", "Mese Block Corner", default.node_sound_stone_defaults()) angledwalls.register_angled_wall_and_low_angled_wall_and_corner("steelblock", "default:steelblock", {cracky = 1, level = 2}, {"default_steel_block.png"}, "Steel Block Angled Wall", "Steel Block Low_angled Wall", "Steel Block Corner", default.node_sound_stone_defaults()) angledwalls.register_angled_wall_and_low_angled_wall_and_corner("tinblock", "default:tinblock", {cracky = 1, level = 2}, {"default_tin_block.png"}, "Tin Block Angled Wall", "Tin Block Low_angled Wall", "Tin Block Corner", default.node_sound_stone_defaults()) angledwalls.register_angled_wall_and_low_angled_wall_and_corner("cobble", "default:cobble", {cracky = 3, stone = 2}, {"default_cobble.png"}, "Cobblestone Angled Wall", "Cobblestone Low Angled Wall", "Cobblestone Corner", default.node_sound_stone_defaults()) angledwalls.register_angled_wall_and_low_angled_wall_and_corner("mossycobble", "default:mossycobble", {cracky = 3, stone = 1}, {"default_mossycobble.png"}, "Mossycobble Angled Wall", "Mossycobble Low Angled Wall", "Mossycobble Corner", default.node_sound_stone_defaults()) angledwalls.register_angled_wall_and_low_angled_wall_and_corner("stone", "default:stone", {cracky = 2, stone = 1}, {"default_stone.png"}, "Stone Angled Wall", "Stone Low Angled Wall", "Stone Corner", default.node_sound_stone_defaults()) angledwalls.register_angled_wall_and_low_angled_wall_and_corner("stone_block", "default:stone_block", {cracky = 2, stone = 1}, {"default_stone_block.png"}, "Stone Block Angled Wall", "Stone Block Low Angled Wall", "Stone Block Corner", default.node_sound_stone_defaults()) angledwalls.register_angled_wall_and_low_angled_wall_and_corner("stonebrick", "default:stonebrick", {cracky = 2, stone = 1}, {"default_stone_brick.png"}, "Stone Brick Angled Wall", "Stone Brick Low Angled Wall", "Stone Brick Corner", default.node_sound_stone_defaults()) angledwalls.register_angled_wall_and_low_angled_wall_and_corner("desertcobble", "default:desertscobble", {cracky = 2, stone = 1}, {"default_desert_cobble.png"}, "Desert Cobble Angled Wall", "Desert Cobble Low Angled Wall", "Desert Cobble Corner", default.node_sound_stone_defaults()) angledwalls.register_angled_wall_and_low_angled_wall_and_corner("desertstone", "default:desertstone", {cracky = 2, stone = 1}, {"default_desert_stone.png"}, "Desert Stone Angled Wall", "Desert Stone Low Angled Wall", "Desert Stone Corner", default.node_sound_stone_defaults()) angledwalls.register_angled_wall_and_low_angled_wall_and_corner("desert_stone_block", "default:desert_stone_block", {cracky = 2, stone = 1}, {"default_desert_stone_block.png"}, "Desert Stone Block Angled Wall", "Desert Stone Block Low Angled Wall", "Desert Stone Block Corner", default.node_sound_stone_defaults()) angledwalls.register_angled_wall_and_low_angled_wall_and_corner("desert_stonebrick", "default:desert_stonebrick", {cracky = 2, stone = 1}, {"default_desert_stone_brick.png"}, "Desert Stone Brick Angled Wall", "Desert Stone Brick Low Angled Wall", "Desert Stone Brick Corner", default.node_sound_stone_defaults()) angledwalls.register_angled_wall_and_low_angled_wall_and_corner("desert_sandstone", "default:desert_sandstone", {cracky = 2, stone = 1}, {"default_desert_sandstone.png"}, "Desert Sandstone Angled Wall", "Desert Sandstone Low Angled Wall", "Desert Sandstone Corner", default.node_sound_stone_defaults()) angledwalls.register_angled_wall_and_low_angled_wall_and_corner("desert_sandstone_block", "default:desert_sandstone_block", {cracky = 2, stone = 1}, {"default_desert_sandstone_block.png"}, "Desert Sandstone Block Angled Wall", "Desert Sandstone Block Low Angled Wall", "Desert Sandstone Block Corner", default.node_sound_stone_defaults()) angledwalls.register_angled_wall_and_low_angled_wall_and_corner("desert_sandstone_brick", "default:desert_sandstone_brick", {cracky = 2, stone = 1}, {"default_desert_sandstone_brick.png"}, "Desert Sandstone Brick Angled Wall", "Desert Sandstone Brick Low Angled Wall", "Desert Sandstone Brick Corner", default.node_sound_stone_defaults()) angledwalls.register_angled_wall_and_low_angled_wall_and_corner("sandstone", "default:sandstone", {crumbly = 1, cracky = 3}, {"default_sandstone.png"}, "Sandstone Angled Wall", "Sandstone Low Angled Wall", "Sandstone Corner", default.node_sound_stone_defaults()) angledwalls.register_angled_wall_and_low_angled_wall_and_corner("sandstone_block", "default:sandstone_block", {cracky = 2}, {"default_sandstone_block.png"}, "Sandstone Block Angled Wall", "Sandstone Block Low Angled Wall", "Sandstone Block Corner", default.node_sound_stone_defaults()) angledwalls.register_angled_wall_and_low_angled_wall_and_corner("sandstonebrick", "default:sandstonebrick", {cracky = 2}, {"default_sandstone_brick.png"}, "Sandstone Brick Angled Wall", "Sandstone Brick Low Angled Wall", "Sandstone Brick Corner", default.node_sound_stone_defaults()) angledwalls.register_angled_wall_and_low_angled_wall_and_corner("silver_sandstone", "default:silver_sandstone", {cracky = 2, stone = 1}, {"default_silver_sandstone.png"}, "Silver Sandstone Angled Wall", "Silver Sandstone Low Angled Wall", "Silver Sandstone Corner", default.node_sound_stone_defaults()) angledwalls.register_angled_wall_and_low_angled_wall_and_corner("silver_sandstone_block", "default:silver_sandstone_block", {cracky = 2, stone = 1}, {"default_silver_sandstone_block.png"}, "Silver Sandstone Block Angled Wall", "Silver Sandstone Block Low Angled Wall", "Silver Sandstone Block Corner", default.node_sound_stone_defaults()) angledwalls.register_angled_wall_and_low_angled_wall_and_corner("silver_sandstone_brick", "default:silver_sandstone_brick", {cracky = 2, stone = 1}, {"default_silver_sandstone_brick.png"}, "Silver Sandstone Brick Angled Wall", "Silver Sandstone Brick Low Angled Wall", "Silver Sandstone Brick Corner", default.node_sound_stone_defaults()) angledwalls.register_angled_wall_and_low_angled_wall_and_corner("obsidian", "default:obsidian", {cracky = 1, level = 2}, {"default_obsidian.png"}, "Obsidian Angled Wall", "Obsidian Low Angled Wall", "Obsidian Corner", default.node_sound_stone_defaults()) angledwalls.register_angled_wall_and_low_angled_wall_and_corner("obsidian_block", "default:obsidian_block", {cracky = 1, level = 2}, {"default_obsidian_block.png"}, "Obsidian Block Angled Wall", "Obsidian Block Low Angled Wall", "Obsidian Block Corner", default.node_sound_stone_defaults()) angledwalls.register_angled_wall_and_low_angled_wall_and_corner("obsidian_brick", "default:obsidian_brick", {cracky = 1, level = 2}, {"default_obsidian_brick.png"}, "Obsidian Brick Angled Wall", "Obsidian Brick Low Angled Wall", "Obsidian Brick Corner", default.node_sound_stone_defaults()) angledwalls.register_angled_wall_and_low_angled_wall_and_corner("glass", "default:glass", {cracky = 3, oddly_breakable_by_hand = 3}, {"default_glass.png", "default_glass_detail.png"}, "Glass Angled Wall", "Glass Low Angled Wall", "Glass Corner", default.node_sound_glass_defaults()) angledwalls.register_angled_wall_and_low_angled_wall_and_corner("obsidianglass", "default:obsidian_glass", {cracky = 3,}, {"default_obsidian_glass.png", "default_obsidian_glass_detail.png"}, "Obsidian Glass Angled Wall", "Obsidian Glass Low Angled Wall", "Obsidian Glass Corner", default.node_sound_glass_defaults()) angledwalls.register_angled_wall_and_low_angled_wall_and_corner("ice", "default:ice", {cracky = 3, oddly_breakable_by_hand = 3}, {"default_ice.png"}, "Ice Angled Wall", "Ice Low Angled Wall", "Ice Corner", default.node_sound_glass_defaults()) angledwalls.register_angled_wall_and_low_angled_wall_and_corner("snow", "default:snow", {cracky = 3,}, {"default_snow.png"}, "Snow Angled Wall", "Snow Low Angled Wall", "Snow Corner", default.node_sound_glass_defaults())