-- rnd 2016: -- CONSTRUCTOR machine: used to make all other basic_machines basic_machines.craft_recipes = { ["keypad"] = {item = "basic_machines:keypad", description = "Turns on/off lights and activates machines or opens doors", craft = {"default:wood","default:stick"}, tex = "keypad"}, ["light"]={item = "basic_machines:light_on", description = "Light in darkness", craft = {"default:torch 4"}, tex = "light"}, ["mover"]={item = "basic_machines:mover", description = "Can dig, harvest, plant, teleport or move items from/in inventories", craft = {"default:mese_crystal 6","default:stone 2", "basic_machines:keypad"}, tex = "basic_machine_mover_side"}, ["detector"] = {item = "basic_machines:detector", description = "Detect and measure players, objects,blocks,light level", craft = {"default:mese_crystal 4","basic_machines:keypad"}, tex = "detector"}, ["distributor"]= {item = "basic_machines:distributor", description = "Organize your circuits better", craft = {"default:steel_ingot","default:mese_crystal", "basic_machines:keypad"}, tex = "distributor"}, ["clock_generator"]= {item = "basic_machines:clockgen", description = "For making circuits that run non stop", craft = {"default:diamondblock","basic_machines:keypad"}, tex = "basic_machine_clock_generator"}, ["recycler"]= {item = "basic_machines:recycler", description = "Recycle old tools", craft = {"default:mese_crystal 8","default:diamondblock"}, tex = "recycler"}, ["enviroment"] = {item = "basic_machines:enviro", description = "Change gravity and more", craft = {"basic_machines:generator 8","basic_machines:clockgen"}, tex = "enviro"}, ["ball_spawner"]={item = "basic_machines:ball_spawner", description = "Spawn moving energy balls", craft = {"basic_machines:power_cell","basic_machines:keypad"}, tex = "basic_machines_ball"}, ["battery"]={item = "basic_machines:battery_0", description = "Power for machines", craft = {"default:bronzeblock 2","default:mese","default:diamond"}, tex = "basic_machine_battery"}, ["generator"]={item = "basic_machines:generator", description = "Generate power crystals", craft = {"default:diamondblock 5","basic_machines:battery 5","default:goldblock 5"}, tex = "basic_machine_generator"}, ["autocrafter"] = {item = "basic_machines:autocrafter", description = "Automate crafting", craft = { "default:steel_ingot 5", "default:mese_crystal 2", "default:diamondblock 2"}, tex = "pipeworks_autocrafter"}, ["grinder"] = {item = "basic_machines:grinder", description = "Makes dusts and grinds materials", craft = {"default:diamond 13","default:mese 4"}, tex = "grinder"}, ["power_block"] = {item = "basic_machines:power_block 5", description = "Energy cell, contains 11 energy units", craft = {"basic_machines:power_rod"}, tex = "power_block"}, ["power_cell"] = {item = "basic_machines:power_cell 5", description = "Energy cell, contains 1 energy unit", craft = {"basic_machines:power_block"}, tex = "power_cell"}, ["coal_lump"] = {item = "default:coal_lump", description = "Coal lump, contains 1 energy unit", craft = {"basic_machines:power_cell 2"}, tex = "default_coal_lump"}, } basic_machines.craft_recipe_order = { -- order in which nodes appear "keypad","light","grinder","mover", "battery","generator","detector", "distributor", "clock_generator","recycler","autocrafter","ball_spawner", "enviroment", "power_block", "power_cell", "coal_lump", } local constructor_process = function(pos) local meta = minetest.get_meta(pos); local craft = basic_machines.craft_recipes[meta:get_string("craft")]; if not craft then return end local item = craft.item; local craftlist = craft.craft; local inv = meta:get_inventory(); for _,v in pairs(craftlist) do if not inv:contains_item("main", ItemStack(v)) then meta:set_string("infotext", "#CRAFTING: you need " .. v .. " to craft " .. craft.item) return end end for _,v in pairs(craftlist) do inv:remove_item("main", ItemStack(v)); end inv:add_item("main", ItemStack(item)); end local constructor_update_meta = function(pos) local meta = minetest.get_meta(pos); local list_name = "nodemeta:"..pos.x..','..pos.y..','..pos.z local craft = meta:get_string("craft"); local description = basic_machines.craft_recipes[craft]; local tex; if description then tex = description.tex; local i = 0; local itex; local inv = meta:get_inventory(); -- set up craft list for _,v in pairs(description.craft) do i=i+1; inv:set_stack("recipe", i, ItemStack(v)) end for j = i+1,6 do inv:set_stack("recipe", j, ItemStack("")) end description = description.description else description = "" tex = "" end local textlist = " "; local selected = meta:get_int("selected") or 1; for _,v in ipairs(basic_machines.craft_recipe_order) do textlist = textlist .. v .. ", "; end local form = "size[8,10]".. "textlist[0,0;3,1.5;craft;" .. textlist .. ";" .. selected .."]".. "button[3.5,1;1.25,0.75;CRAFT;CRAFT]".. "image[3.65,0;1,1;".. tex .. ".png]".. "label[0,1.85;".. description .. "]".. "list[context;recipe;5,0;3,2;]".. "label[0,2.3;Put crafting materials here]".. "list[context;main;0,2.7;8,3;]".. --"list[context;dst;5,0;3,2;]".. "label[0,5.5;player inventory]".. "list[current_player;main;0,6;8,4;]".. "listring[context;main]".. "listring[current_player;main]"; meta:set_string("formspec", form); end minetest.register_node("basic_machines:constructor", { description = "Constructor: used to make machines", tiles = {"constructor.png"}, groups = {cracky=3, mesecon_effector_on = 1}, sounds = default.node_sound_wood_defaults(), after_place_node = function(pos, placer) local meta = minetest.get_meta(pos); meta:set_string("infotext", "Constructor: To operate it insert materials, select item to make and click craft button.") meta:set_string("owner", placer:get_player_name()); meta:set_string("craft","keypad") meta:set_int("selected",1); local inv = meta:get_inventory();inv:set_size("main", 24);--inv:set_size("dst",6); inv:set_size("recipe",8); end, on_rightclick = function(pos, node, player, itemstack, pointed_thing) local meta = minetest.get_meta(pos); local privs = minetest.get_player_privs(player:get_player_name()); if minetest.is_protected(pos, player:get_player_name()) and not privs.privs then return end -- only owner can interact with recycler constructor_update_meta(pos); end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) if listname == "recipe" then return 0 end local meta = minetest.get_meta(pos); local privs = minetest.get_player_privs(player:get_player_name()); if meta:get_string("owner")~=player:get_player_name() and not privs.privs then return 0 end return stack:get_count(); end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) if listname == "recipe" then return 0 end local privs = minetest.get_player_privs(player:get_player_name()); if minetest.is_protected(pos, player:get_player_name()) and not privs.privs then return 0 end return stack:get_count(); end, on_metadata_inventory_put = function(pos, listname, index, stack, player) if listname == "recipe" then return 0 end local privs = minetest.get_player_privs(player:get_player_name()); if minetest.is_protected(pos, player:get_player_name()) and not privs.privs then return 0 end return stack:get_count(); end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) return 0; end, mesecons = {effector = { action_on = function (pos, node,ttl) if type(ttl)~="number" then ttl = 1 end if ttl<0 then return end -- machines_TTL prevents infinite recursion constructor_process(pos); end } }, on_receive_fields = function(pos, formname, fields, sender) if minetest.is_protected(pos, sender:get_player_name()) then return end local meta = minetest.get_meta(pos); if fields.craft then if string.sub(fields.craft,1,3)=="CHG" then local sel = tonumber(string.sub(fields.craft,5)) or 1 meta:set_int("selected",sel); local i = 0; for _,v in ipairs(basic_machines.craft_recipe_order) do i=i+1; if i == sel then meta:set_string("craft",v); break; end end else return end end if fields.CRAFT then constructor_process(pos); end constructor_update_meta(pos); end, tube = { insert_object = function(pos, node, stack, direction) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return inv:add_item("main", stack) end, can_insert = function(pos, node, stack, direction) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() if meta:get_int("split_material_stacks") == 1 then stack = stack:peek_item(1) end return inv:room_for_item("main", stack) end, input_inventory = "main", connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1} }, }) minetest.register_craft({ output = "basic_machines:constructor", recipe = { {"default:steel_ingot","default:steel_ingot","default:steel_ingot"}, {"default:steel_ingot","default:copperblock","default:steel_ingot"}, {"default:steel_ingot","default:steel_ingot","default:steel_ingot"}, } })