local doors = { {"my_sliding_doors:door1a","my_sliding_doors:door1b","my_sliding_doors:door1c","my_sliding_doors:door1d","1","White Right"}, {"my_sliding_doors:door2a","my_sliding_doors:door2b","my_sliding_doors:door2c","my_sliding_doors:door2d","2","Flower Right"}, {"my_sliding_doors:door3a","my_sliding_doors:door3b","my_sliding_doors:door3c","my_sliding_doors:door3d","3","Framed Right"}, } for i in ipairs (doors) do local doora = doors[i][1] local doorb = doors[i][2] local doorc = doors[i][3] local doord = doors[i][4] local num = doors[i][5] --local des = doors[i][6] function onplace(itemstack, placer, pointed_thing) local pos1 = pointed_thing.above local pos2 = {x=pos1.x, y=pos1.y + 1, z=pos1.z} if not minetest.registered_nodes[minetest.get_node(pos1).name].buildable_to or not minetest.registered_nodes[minetest.get_node(pos2).name].buildable_to or not placer or not placer:is_player() then return end local pt = pointed_thing.above local pt2 = {x=pt.x, y=pt.y, z=pt.z} pt2.y = pt2.y+1 local p2 = minetest.dir_to_facedir(placer:get_look_dir()) local pt3 = {x=pt.x, y=pt.y, z=pt.z} if p2 == 0 then pt3.x = pt3.x-1 elseif p2 == 1 then pt3.z = pt3.z+1 elseif p2 == 2 then pt3.x = pt3.x+1 elseif p2 == 3 then pt3.z = pt3.z-1 end if minetest.get_node(pt3).name ~= "air" then minetest.chat_send_player(placer:get_player_name(),"Not enough room") return end if minetest.get_node(pt3).name == doora then minetest.set_node(pt, {name=doora.."2", param2=p2}) minetest.set_node(pt2, {name=doorb.."2", param2=p2}) else minetest.set_node(pt, {name=doora.."2", param2=p2}) minetest.set_node(pt2, {name=doorb.."2", param2=p2}) end end function afterdestruct(pos, oldnode) minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name="air"}) end function rightclick(pos, node, player, itemstack, pointed_thing) local a = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1}) local b = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1}) local c = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z}) local d = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z}) if node.name == doora.."2" then minetest.set_node(pos, {name=doorc.."2", param2=node.param2}) minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name=doord.."2", param2=node.param2}) elseif node.name == doorc.."2" then minetest.set_node(pos, {name=doora.."2", param2=node.param2}) minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z}, {name=doorb.."2", param2=node.param2}) end if a.name == doora then minetest.set_node({x=pos.x, y=pos.y, z=pos.z-1}, {name=doorc, param2=a.param2}) minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z-1}, {name=doord, param2=a.param2}) end if b.name == doora then minetest.set_node({x=pos.x, y=pos.y, z=pos.z+1}, {name=doorc, param2=b.param2}) minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z+1}, {name=doord, param2=b.param2}) end if c.name == doora then minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z}, {name=doorc, param2=c.param2}) minetest.set_node({x=pos.x+1,y=pos.y+1,z=pos.z}, {name=doord, param2=c.param2}) end if d.name == doora then minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z}, {name=doorc, param2=d.param2}) minetest.set_node({x=pos.x-1,y=pos.y+1,z=pos.z}, {name=doord, param2=d.param2}) end if a.name == doora.."2" then minetest.set_node({x=pos.x, y=pos.y, z=pos.z-1}, {name=doorc.."2", param2=a.param2}) minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z-1}, {name=doord.."2", param2=a.param2}) end if b.name == doora.."2" then minetest.set_node({x=pos.x, y=pos.y, z=pos.z+1}, {name=doorc.."2", param2=b.param2}) minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z+1}, {name=doord.."2", param2=b.param2}) end if c.name == doora.."2" then minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z}, {name=doorc.."2", param2=c.param2}) minetest.set_node({x=pos.x+1,y=pos.y+1,z=pos.z}, {name=doord.."2", param2=c.param2}) end if d.name == doora.."2" then minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z}, {name=doorc.."2", param2=d.param2}) minetest.set_node({x=pos.x-1,y=pos.y+1,z=pos.z}, {name=doord.."2", param2=d.param2}) end if a.name == doorc then minetest.set_node({x=pos.x, y=pos.y, z=pos.z-1}, {name=doora, param2=a.param2}) minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z-1}, {name=doorb, param2=a.param2}) end if b.name == doorc then minetest.set_node({x=pos.x, y=pos.y, z=pos.z+1}, {name=doora, param2=b.param2}) minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z+1}, {name=doorb, param2=b.param2}) end if c.name == doorc then minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z}, {name=doora, param2=c.param2}) minetest.set_node({x=pos.x+1,y=pos.y+1,z=pos.z}, {name=doorb, param2=c.param2}) end if d.name == doorc then minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z}, {name=doora, param2=d.param2}) minetest.set_node({x=pos.x-1,y=pos.y+1,z=pos.z}, {name=doorb, param2=d.param2}) end if a.name == doorc.."2" then minetest.set_node({x=pos.x, y=pos.y, z=pos.z-1}, {name=doora.."2", param2=a.param2}) minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z-1}, {name=doorb.."2", param2=a.param2}) end if b.name == doorc.."2" then minetest.set_node({x=pos.x, y=pos.y, z=pos.z+1}, {name=doora.."2", param2=b.param2}) minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z+1}, {name=doorb.."2", param2=b.param2}) end if c.name == doorc.."2" then minetest.set_node({x=pos.x+1, y=pos.y, z=pos.z}, {name=doora.."2", param2=c.param2}) minetest.set_node({x=pos.x+1,y=pos.y+1,z=pos.z}, {name=doorb.."2", param2=c.param2}) end if d.name == doorc.."2" then minetest.set_node({x=pos.x-1, y=pos.y, z=pos.z}, {name=doora.."2", param2=d.param2}) minetest.set_node({x=pos.x-1,y=pos.y+1,z=pos.z}, {name=doorb.."2", param2=d.param2}) end end function afterplace(pos, placer, itemstack, pointed_thing) minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name=doord,param2=nodeu.param2}) end minetest.register_node(doora.."2", { tiles = { "myjdoors_door"..num.."a_edge.png", "myjdoors_door"..num.."a_edge.png", "myjdoors_door"..num.."a_edge.png", "myjdoors_door"..num.."a_edge.png", "myjdoors_door"..num.."a_bottom.png^[transformFX", "myjdoors_door"..num.."a_bottom.png" }, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", drop = doora, sunlight_propagates = true, groups = {cracky = 3}, node_box = { type = "fixed", fixed = { {0.375, -0.5, -0.1875, 0.5, 0.5, -0.0625}, {-0.5, -0.5, -0.1875, -0.375, 0.5, -0.0625}, {-0.5, -0.5, -0.1875, 0.5, -0.375, -0.0625}, {-0.5, -0.5, -0.125, 0.5, 0.5, -0.145}, {-0.625, -0.5, -0.0625, -0.5, 0.5, 0.0625}, {-1.5, -0.5, -0.0625, -1.375, 0.5, 0.0625}, {-1.5, -0.5, -0.0625, -0.5, -0.375, 0.0625}, {-1.5, -0.5, 0, -0.5, 0.5, 0.02}, } }, selection_box = {type = "fixed",fixed = {{-1.5, -0.5, -0.0625, -0.5, 1.5, 0.0625},{-0.5, -0.5, -0.0625, 0.5, 1.5, -0.1875}}}, on_place = onplace, after_destruct = afterdestruct, on_rightclick = rightclick, }) minetest.register_node(doorb.."2", { tiles = { "myjdoors_door"..num.."a_edge.png", "myjdoors_door"..num.."a_edge.png", "myjdoors_door"..num.."a_edge.png", "myjdoors_door"..num.."a_edge.png", "myjdoors_door"..num.."a_top.png^[transformFX", "myjdoors_door"..num.."a_top.png" }, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, groups = {cracky = 1}, node_box = { type = "fixed", fixed = { {0.375, -0.5, -0.1875, 0.5, 0.5, -0.0625}, {-0.5, -0.5, -0.1875, -0.375, 0.5, -0.0625}, {-0.5, 0.5, -0.1875, 0.5, 0.375, -0.0625}, {-0.5, -0.5, -0.125, 0.5, 0.5, -0.145}, {-0.625, -0.5, -0.0625, -0.5, 0.5, 0.0625}, {-1.5, -0.5, -0.0625, -1.375, 0.5, 0.0625}, {-1.5, 0.5, -0.0625, -0.5, 0.375, 0.0625}, {-1.5, -0.5, 0, -0.5, 0.5, 0.02}, } }, selection_box = { type = "fixed", fixed = { {0, 0, 0, 0, 0, 0}, } }, })minetest.register_node(doorc.."2", { tiles = { "myjdoors_door"..num.."a_edge.png", "myjdoors_door"..num.."a_edge.png", "myjdoors_door"..num.."a_edge.png", "myjdoors_door"..num.."a_edge.png", "myjdoors_door"..num.."a_bottom.png^[transformFX", "myjdoors_door"..num.."a_bottom.png" }, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, drop = doora, groups = {cracky = 1}, node_box = { type = "fixed", fixed = { {-0.625, -0.5, -0.1875, -0.5, 0.5, -0.0625}, {-1.5, -0.5, -0.1875, -1.375, 0.5, -0.0625}, {-1.5, -0.5, -0.1875, -0.5, -0.375, -0.0625}, {-1.5, -0.5, -0.125, -0.5, 0.5, -0.145}, {-0.625, -0.5, -0.0625, -0.5, 0.5, 0.0625}, {-1.5, -0.5, -0.0625, -1.375, 0.5, 0.0625}, {-1.5, -0.5, -0.0625, -0.5, -0.375, 0.0625}, {-1.5, -0.5, 0, -0.5, 0.5, 0.02}, } }, selection_box = { type = "fixed", fixed = { {-1.5, -0.5, 0.0625, -0.5, 1.5, -0.1875} } }, after_place_node = afterplace, after_destruct = afterdestruct, on_rightclick = rightclick, }) minetest.register_node(doord.."2", { tiles = { "myjdoors_door"..num.."a_edge.png", "myjdoors_door"..num.."a_edge.png", "myjdoors_door"..num.."a_edge.png", "myjdoors_door"..num.."a_edge.png", "myjdoors_door"..num.."a_top.png^[transformFX", "myjdoors_door"..num.."a_top.png" }, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, groups = {cracky = 1}, node_box = { type = "fixed", fixed = { {-0.625, -0.5, -0.1875, -0.5, 0.5, -0.0625}, {-1.5, -0.5, -0.1875, -1.375, 0.5, -0.0625}, {-1.5, 0.5, -0.1875, -0.5, 0.375, -0.0625}, {-1.5, -0.5, -0.125, -0.5, 0.5, -0.145}, {-0.625, -0.5, -0.0625, -0.5, 0.5, 0.0625}, {-1.5, -0.5, -0.0625, -1.375, 0.5, 0.0625}, {-1.5, 0.5, -0.0625, -0.5, 0.375, 0.0625}, {-1.5, -0.5, 0, -0.5, 0.5, 0.02}, } }, selection_box = { type = "fixed", fixed = { {0, 0, 0, 0, 0, 0}, } }, }) end