# Mail format The mail format in the api hooks ```lua mail = { from = "sender name", to = "players, which, are, addressed", cc = "carbon copy", bcc = "players, which, get, a, copy, but, are, not, visible, to, others", subject = "subject line", body = "mail body" } ``` The fields `to`, `cc` and `bcc` can contain a player, multiple player names separated by commas, or be empty. Players in `to` are the recipiants, who are addressed directly. `cc` specifies players that get the mail to get notified, but are not immediate part of the conversation. There is no technical difference between `to` and `cc`, it just implies meaning for the players. Players can see all fields making up the mail except `bcc`, which is the only difference to `cc`. ## Sending mail ```lua local success, error = mail.send({ from = "singleplayer", to = "playername", cc = "carbon, copy", bcc = "blind, carbon, copy", subject = "subject line", body = "mail body" }) -- if "success" is false the error parameter will contain a message ``` # Hooks On-receive mail hook: ```lua mail.register_on_receive(function(m) -- "m" is an object in the form: "Mail format" end) ``` # Internals mod-storage entry for a player (indexed by playername and serialized with json): ```lua { contacts = { { -- name of the player (unique key in the list) name = "", -- note note = "" },{ ... } }, inbox = { { -- globally unique mail id id = "d6cce35c-487a-458f-bab2-9032c2621f38", -- sending player name from = "", -- receiving player name to = "", -- carbon copy (optional) cc = "playername, playername2", -- blind carbon copy (optional) bcc = "", -- mail subject subject = "", -- mail body body = "", -- timestamp (os.time()) time = 1234, -- read-flag (true: player has read the mail, inbox only) read = true },{ ... } }, outbox = { -- same format as "inbox" }, lists = { { -- name of the maillist (unique key in the list) name = "", -- description description = "", -- playername list players = {"playername", "playername2"} } } }