milan2018_v3 #28
1 changed files with 0 additions and 50 deletions
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@ -1,50 +0,0 @@
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-- make other light blocks work with mesecon signals - can toggle on/off
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local function enable_toggle_light(name)
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local table = minetest.registered_nodes[name]; if not table then return end
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local table2 = {}
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for i,v in pairs(table) do
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table2[i] = v
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end
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if table2.mesecons then return end -- we dont want to overwrite existing stuff!
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local offname = "basic_machines:"..string.gsub(name, ":", "_").. "_OFF";
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table2.mesecons = {effector = { -- action to toggle light off
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action_off = function (pos,node,ttl)
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minetest.swap_node(pos,{name = offname});
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end
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}
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};
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minetest.register_node(":"..name, table2) -- redefine item
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-- STRANGE BUG1: if you dont make new table table3 and reuse table2 definition original node (definition one line above) is changed by below code too!???
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-- STRANGE BUG2: if you dont make new table3.. original node automatically changes to OFF node when placed ????
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local table3 = {}
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for i,v in pairs(table) do
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table3[i] = v
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end
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table3.light_source = 0; -- off block has light off
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table3.mesecons = {effector = {
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action_on = function (pos,node,ttl)
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minetest.swap_node(pos,{name = name});
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end
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}
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};
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-- REGISTER OFF BLOCK
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minetest.register_node(":"..offname, table3);
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end
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enable_toggle_light("xdecor:wooden_lightbox");
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enable_toggle_light("xdecor:iron_lightbox");
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enable_toggle_light("moreblocks:slab_meselamp_1");
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enable_toggle_light("moreblocks:slab_super_glow_glass");
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enable_toggle_light("darkage:lamp");
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