milan2018_v3 #28
1 changed files with 0 additions and 102 deletions
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-- make doors open/close with signal
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local function door_signal_overwrite(name)
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local table = minetest.registered_nodes[name]; if not table then return end
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local table2 = {}
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for i,v in pairs(table) do table2[i] = v end
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-- 0.4.15: line 370 in doors defines thins
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local door_on_rightclick = table2.on_rightclick;
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-- this will make door toggle whenever its used
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table2.mesecons = {effector = {
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action_on = function (pos,node)
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local meta = minetest.get_meta(pos);local name = meta:get_string("owner");
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-- create virtual player
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local clicker = {};
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function clicker:get_wielded_item()
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local item = {}
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function item:get_name() return "" end
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return item
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end
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function clicker:get_player_name() return name end; -- define method get_player_name() returning owner name so that we can call on_rightclick function in door
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function clicker:is_player() return false end; -- method needed for mods that check this: like denaid areas mod
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if door_on_rightclick then door_on_rightclick(pos, nil, clicker,ItemStack(""),{}) end -- safety if it doesnt exist
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--minetest.swap_node(pos, {name = "protector:trapdoor", param1 = node.param1, param2 = node.param2}) -- more direct approach?, need to set param2 then too
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end
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}
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};
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minetest.register_node(":"..name, table2)
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end
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minetest.after(0,function()
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door_signal_overwrite("doors:door_wood");door_signal_overwrite("doors:door_steel")
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door_signal_overwrite("doors:door_wood_a");door_signal_overwrite("doors:door_wood_b");
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door_signal_overwrite("doors:door_steel_a");door_signal_overwrite("doors:door_steel_b");
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door_signal_overwrite("doors:door_glass_a");door_signal_overwrite("doors:door_glass_b");
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door_signal_overwrite("doors:door_obsidian_glass_a");door_signal_overwrite("doors:door_obsidian_glass_b");
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door_signal_overwrite("doors:trapdoor");door_signal_overwrite("doors:trapdoor_open");
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door_signal_overwrite("doors:trapdoor_steel");door_signal_overwrite("doors:trapdoor_steel_open");
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end
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);
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local function make_it_noclip(name)
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local table = minetest.registered_nodes[name]; if not table then return end
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local table2 = {}
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for i,v in pairs(table) do
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table2[i] = v
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end
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table2.walkable = false; -- cant be walked on
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minetest.register_node(":"..name, table2)
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end
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minetest.after(0,function()
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make_it_noclip("doors:trapdoor_open");
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make_it_noclip("doors:trapdoor_steel_open");
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end);
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local function make_it_nondiggable_but_removable(name, dropname)
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local table = minetest.registered_nodes[name]; if not table then return end
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local table2 = {}
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for i,v in pairs(table) do
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table2[i] = v
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end
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table2.groups.level = 99; -- cant be digged, but it can be removed by owner or if not protected
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table2.on_punch = function(pos, node, puncher, pointed_thing) -- remove node if owner repeatedly punches it 3x
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local pname = puncher:get_player_name();
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local meta = minetest.get_meta(pos);
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local owner = meta:get_string("doors_owner")
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if pname==owner or not minetest.is_protected(pos,pname) then -- can be dug by owner or if unprotected
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local t0 = meta:get_int("punchtime");local count = meta:get_int("punchcount");
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local t = minetest.get_gametime();
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if t-t0<2 then count = (count +1 ) % 3 else count = 0 end
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if count == 1 then
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minetest.chat_send_player(pname, "#steel door: punch me one more time to remove me");
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end
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if count == 2 then -- remove steel door and drop it
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minetest.set_node(pos, {name = "air"});
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local stack = ItemStack(dropname);minetest.add_item(pos,stack)
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end
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meta:set_int("punchcount",count);meta:set_int("punchtime",t);
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--minetest.chat_send_all("punch by "..name .. " count " .. count)
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end
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end
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minetest.register_node(":"..name, table2)
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end
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minetest.after(0,function()
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make_it_nondiggable_but_removable("doors:door_steel_a","doors:door_steel");
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make_it_nondiggable_but_removable("doors:door_steel_b","doors:door_steel");
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make_it_nondiggable_but_removable("doors:trapdoor_steel","doors:trapdoor_steel");
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make_it_nondiggable_but_removable("doors:trapdoor_steel_open","doors:trapdoor_steel");
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end);
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