milan2018_v2 #27
1 changed files with 0 additions and 102 deletions
|
@ -1,102 +0,0 @@
|
|||
-- make doors open/close with signal
|
||||
local function door_signal_overwrite(name)
|
||||
local table = minetest.registered_nodes[name]; if not table then return end
|
||||
local table2 = {}
|
||||
for i,v in pairs(table) do table2[i] = v end
|
||||
|
||||
-- 0.4.15: line 370 in doors defines thins
|
||||
local door_on_rightclick = table2.on_rightclick;
|
||||
|
||||
-- this will make door toggle whenever its used
|
||||
table2.mesecons = {effector = {
|
||||
action_on = function (pos,node)
|
||||
local meta = minetest.get_meta(pos);local name = meta:get_string("owner");
|
||||
-- create virtual player
|
||||
local clicker = {};
|
||||
function clicker:get_wielded_item()
|
||||
local item = {}
|
||||
function item:get_name() return "" end
|
||||
return item
|
||||
end
|
||||
function clicker:get_player_name() return name end; -- define method get_player_name() returning owner name so that we can call on_rightclick function in door
|
||||
function clicker:is_player() return false end; -- method needed for mods that check this: like denaid areas mod
|
||||
if door_on_rightclick then door_on_rightclick(pos, nil, clicker,ItemStack(""),{}) end -- safety if it doesnt exist
|
||||
--minetest.swap_node(pos, {name = "protector:trapdoor", param1 = node.param1, param2 = node.param2}) -- more direct approach?, need to set param2 then too
|
||||
end
|
||||
}
|
||||
};
|
||||
|
||||
minetest.register_node(":"..name, table2)
|
||||
end
|
||||
|
||||
minetest.after(0,function()
|
||||
door_signal_overwrite("doors:door_wood");door_signal_overwrite("doors:door_steel")
|
||||
door_signal_overwrite("doors:door_wood_a");door_signal_overwrite("doors:door_wood_b");
|
||||
door_signal_overwrite("doors:door_steel_a");door_signal_overwrite("doors:door_steel_b");
|
||||
door_signal_overwrite("doors:door_glass_a");door_signal_overwrite("doors:door_glass_b");
|
||||
door_signal_overwrite("doors:door_obsidian_glass_a");door_signal_overwrite("doors:door_obsidian_glass_b");
|
||||
|
||||
door_signal_overwrite("doors:trapdoor");door_signal_overwrite("doors:trapdoor_open");
|
||||
door_signal_overwrite("doors:trapdoor_steel");door_signal_overwrite("doors:trapdoor_steel_open");
|
||||
|
||||
end
|
||||
);
|
||||
|
||||
local function make_it_noclip(name)
|
||||
|
||||
local table = minetest.registered_nodes[name]; if not table then return end
|
||||
local table2 = {}
|
||||
for i,v in pairs(table) do
|
||||
table2[i] = v
|
||||
end
|
||||
table2.walkable = false; -- cant be walked on
|
||||
minetest.register_node(":"..name, table2)
|
||||
end
|
||||
|
||||
minetest.after(0,function()
|
||||
make_it_noclip("doors:trapdoor_open");
|
||||
make_it_noclip("doors:trapdoor_steel_open");
|
||||
end);
|
||||
|
||||
|
||||
|
||||
local function make_it_nondiggable_but_removable(name, dropname)
|
||||
|
||||
local table = minetest.registered_nodes[name]; if not table then return end
|
||||
local table2 = {}
|
||||
for i,v in pairs(table) do
|
||||
table2[i] = v
|
||||
end
|
||||
table2.groups.level = 99; -- cant be digged, but it can be removed by owner or if not protected
|
||||
table2.on_punch = function(pos, node, puncher, pointed_thing) -- remove node if owner repeatedly punches it 3x
|
||||
local pname = puncher:get_player_name();
|
||||
local meta = minetest.get_meta(pos);
|
||||
local owner = meta:get_string("doors_owner")
|
||||
if pname==owner or not minetest.is_protected(pos,pname) then -- can be dug by owner or if unprotected
|
||||
local t0 = meta:get_int("punchtime");local count = meta:get_int("punchcount");
|
||||
local t = minetest.get_gametime();
|
||||
|
||||
if t-t0<2 then count = (count +1 ) % 3 else count = 0 end
|
||||
|
||||
if count == 1 then
|
||||
minetest.chat_send_player(pname, "#steel door: punch me one more time to remove me");
|
||||
end
|
||||
if count == 2 then -- remove steel door and drop it
|
||||
minetest.set_node(pos, {name = "air"});
|
||||
local stack = ItemStack(dropname);minetest.add_item(pos,stack)
|
||||
end
|
||||
|
||||
meta:set_int("punchcount",count);meta:set_int("punchtime",t);
|
||||
--minetest.chat_send_all("punch by "..name .. " count " .. count)
|
||||
end
|
||||
end
|
||||
minetest.register_node(":"..name, table2)
|
||||
end
|
||||
|
||||
minetest.after(0,function()
|
||||
make_it_nondiggable_but_removable("doors:door_steel_a","doors:door_steel");
|
||||
make_it_nondiggable_but_removable("doors:door_steel_b","doors:door_steel");
|
||||
|
||||
make_it_nondiggable_but_removable("doors:trapdoor_steel","doors:trapdoor_steel");
|
||||
make_it_nondiggable_but_removable("doors:trapdoor_steel_open","doors:trapdoor_steel");
|
||||
end);
|
Loading…
Reference in a new issue