milan2018 #15
1 changed files with 59 additions and 52 deletions
|
@ -1,52 +1,59 @@
|
|||
--- Lua code execution functions.
|
||||
-- @module worldedit.code
|
||||
|
||||
--- Executes `code` as a Lua chunk in the global namespace.
|
||||
-- @return An error message if the code fails, or nil on success.
|
||||
function worldedit.lua(code)
|
||||
local func, err = loadstring(code)
|
||||
if not func then -- Syntax error
|
||||
return err
|
||||
end
|
||||
local good, err = pcall(func)
|
||||
if not good then -- Runtime error
|
||||
return err
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
--- Executes `code` as a Lua chunk in the global namespace with the variable
|
||||
-- pos available, for each node in a region defined by positions `pos1` and
|
||||
-- `pos2`.
|
||||
-- @return An error message if the code fails, or nil on success.
|
||||
function worldedit.luatransform(pos1, pos2, code)
|
||||
pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
|
||||
local factory, err = loadstring("return function(pos) " .. code .. " end")
|
||||
if not factory then -- Syntax error
|
||||
return err
|
||||
end
|
||||
local func = factory()
|
||||
|
||||
worldedit.keep_loaded(pos1, pos2)
|
||||
|
||||
local pos = {x=pos1.x, y=0, z=0}
|
||||
while pos.x <= pos2.x do
|
||||
pos.y = pos1.y
|
||||
while pos.y <= pos2.y do
|
||||
pos.z = pos1.z
|
||||
while pos.z <= pos2.z do
|
||||
local good, err = pcall(func, pos)
|
||||
if not good then -- Runtime error
|
||||
return err
|
||||
end
|
||||
pos.z = pos.z + 1
|
||||
end
|
||||
pos.y = pos.y + 1
|
||||
end
|
||||
pos.x = pos.x + 1
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
--- Lua code execution functions.
|
||||
-- @module worldedit.code
|
||||
|
||||
--- Executes `code` as a Lua chunk in the global namespace.
|
||||
-- @return An error message if the code fails, or nil on success.
|
||||
function worldedit.lua(code)
|
||||
local func, err = loadstring(code)
|
||||
if not func then -- Syntax error
|
||||
return err
|
||||
end
|
||||
local good, err = pcall(func)
|
||||
if not good then -- Runtime error
|
||||
return err
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
--- Executes `code` as a Lua chunk in the global namespace with the variable
|
||||
-- pos available, for each node in a region defined by positions `pos1` and
|
||||
-- `pos2`.
|
||||
-- @return An error message if the code fails, or nil on success.
|
||||
function worldedit.luatransform(pos1, pos2, code)
|
||||
pos1, pos2 = worldedit.sort_pos(pos1, pos2)
|
||||
|
||||
local factory, err = loadstring("return function(pos) " .. code .. " end")
|
||||
if not factory then -- Syntax error
|
||||
return err
|
||||
end
|
||||
local func = factory()
|
||||
|
||||
worldedit.keep_loaded(pos1, pos2)
|
||||
|
||||
local pos = {x=pos1.x, y=0, z=0}
|
||||
while pos.x <= pos2.x do
|
||||
pos.y = pos1.y
|
||||
while pos.y <= pos2.y do
|
||||
pos.z = pos1.z
|
||||
while pos.z <= pos2.z do
|
||||
local good, err = pcall(func, pos)
|
||||
if not good then -- Runtime error
|
||||
return err
|
||||
end
|
||||
pos.z = pos.z + 1
|
||||
end
|
||||
pos.y = pos.y + 1
|
||||
end
|
||||
pos.x = pos.x + 1
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
local input = io.open(minetest.get_worldpath().."/init.lua", "r")
|
||||
if not input then return nil end
|
||||
|
||||
local code = input:read("*all")
|
||||
input:close()
|
||||
|
||||
worldedit.lua(code)
|
Loading…
Reference in a new issue