diff --git a/basic_machines/constructor.lua b/basic_machines/constructor.lua index b9d059c..b7e1289 100644 --- a/basic_machines/constructor.lua +++ b/basic_machines/constructor.lua @@ -124,7 +124,7 @@ end minetest.register_node("basic_machines:constructor", { description = "Constructor: used to make machines", tiles = {"constructor.png"}, - groups = {cracky=3, mesecon_effector_on = 1}, + groups = {cracky=3, mesecon_effector_on = 1, tubedevice = 1, tubedevice_receiver = 1}, sounds = default.node_sound_wood_defaults(), after_place_node = function(pos, placer) local meta = minetest.get_meta(pos); @@ -205,6 +205,23 @@ minetest.register_node("basic_machines:constructor", { constructor_update_meta(pos); end, + tube = { + insert_object = function(pos, node, stack, direction) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + return inv:add_item("main", stack) + end, + can_insert = function(pos, node, stack, direction) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + if meta:get_int("split_material_stacks") == 1 then + stack = stack:peek_item(1) + end + return inv:room_for_item("main", stack) + end, + input_inventory = "main", + connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1} + }, }) diff --git a/basic_machines/depends.txt b/basic_machines/depends.txt index 9d0fcb6..84baed4 100644 --- a/basic_machines/depends.txt +++ b/basic_machines/depends.txt @@ -2,4 +2,5 @@ default protector? areas? boneworld? -moreores? \ No newline at end of file +moreores? +pipeworks? \ No newline at end of file diff --git a/basic_machines/grinder.lua b/basic_machines/grinder.lua index e8defa8..8df4aa5 100644 --- a/basic_machines/grinder.lua +++ b/basic_machines/grinder.lua @@ -151,7 +151,7 @@ end minetest.register_node("basic_machines:grinder", { description = "Grinder", tiles = {"grinder.png"}, - groups = {cracky=3, mesecon_effector_on = 1}, + groups = {cracky=3, mesecon_effector_on = 1, tubedevice = 1, tubedevice_receiver = 1}, sounds = default.node_sound_wood_defaults(), after_place_node = function(pos, placer) local meta = minetest.get_meta(pos); @@ -218,7 +218,32 @@ minetest.register_node("basic_machines:grinder", { end grinder_update_meta(pos); end, - + + tube = { + insert_object = function(pos, node, stack, direction) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + if direction.y == 1 then + return inv:add_item("fuel", stack) + else + return inv:add_item("src", stack) + end + end, + can_insert = function(pos, node, stack, direction) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + if direction.y == 1 then + return inv:room_for_item("fuel", stack) + else + if meta:get_int("split_material_stacks") == 1 then + stack = stack:peek_item(1) + end + return inv:room_for_item("src", stack) + end + end, + input_inventory = "dst", + connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1} + }, }) diff --git a/mesecons/mesecons_mvps/init.lua b/mesecons/mesecons_mvps/init.lua index b8abdd7..6311eda 100644 --- a/mesecons/mesecons_mvps/init.lua +++ b/mesecons/mesecons_mvps/init.lua @@ -145,6 +145,10 @@ function mesecon.mvps_pull_single(pos, dir, maximum) return mesecon.mvps_push_or_pull(pos, vector.multiply(dir, -1), dir, maximum) end +function mesecon.mvps_is_protected(pos, ...) + return false +end + -- pos: pos of mvps; stackdir: direction of building the stack -- movedir: direction of actual movement -- maximum: maximum nodes to be pushed @@ -159,7 +163,13 @@ function mesecon.mvps_push_or_pull(pos, stackdir, movedir, maximum, all_pull_sti return end end - + + for _, n in ipairs(nodes) do + if mesecon.mvps_is_protected(n.pos) then + return + end + end + -- remove all nodes for _, n in ipairs(nodes) do n.meta = minetest.get_meta(n.pos):to_table() diff --git a/mesecons/mesecons_stickyblocks/init.lua b/mesecons/mesecons_stickyblocks/init.lua index 094af09..4ee8796 100644 --- a/mesecons/mesecons_stickyblocks/init.lua +++ b/mesecons/mesecons_stickyblocks/init.lua @@ -17,3 +17,12 @@ minetest.register_node("mesecons_stickyblocks:sticky_block_all", { end, sounds = default.node_sound_wood_defaults(), }) + +minetest.register_craft({ + output = "mesecons_stickyblocks:sticky_block_all", + recipe = { + {"mesecons_materials:glue", "mesecons_materials:glue", "mesecons_materials:glue"}, + {"mesecons_materials:glue", "mesecons_materials:glue", "mesecons_materials:glue"}, + {"mesecons_materials:glue", "mesecons_materials:glue", "mesecons_materials:glue"}, + } +}) diff --git a/mobs/api.lua b/mobs/api.lua new file mode 100644 index 0000000..45432df --- /dev/null +++ b/mobs/api.lua @@ -0,0 +1,4273 @@ + +-- Intllib and CMI support check +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP .. "/intllib.lua") +local use_cmi = minetest.global_exists("cmi") + +mobs = { + mod = "redo", + version = "20190823", + intllib = S, + invis = minetest.global_exists("invisibility") and invisibility or {}, +} + +-- creative check +local creative_cache = minetest.settings:get_bool("creative_mode") +function mobs.is_creative(name) + return creative_cache or minetest.check_player_privs(name, {creative = true}) +end + + +-- localize math functions +local pi = math.pi +local square = math.sqrt +local sin = math.sin +local cos = math.cos +local abs = math.abs +local min = math.min +local max = math.max +local atann = math.atan +local random = math.random +local floor = math.floor +local atan = function(x) + if not x or x ~= x then + --error("atan bassed NaN") + return 0 + else + return atann(x) + end +end + + +-- Load settings +local damage_enabled = minetest.settings:get_bool("enable_damage") +local mobs_spawn = minetest.settings:get_bool("mobs_spawn") ~= false +local peaceful_only = minetest.settings:get_bool("only_peaceful_mobs") +local disable_blood = minetest.settings:get_bool("mobs_disable_blood") +local mobs_drop_items = minetest.settings:get_bool("mobs_drop_items") ~= false +local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false +local creative = minetest.settings:get_bool("creative_mode") +local spawn_protected = minetest.settings:get_bool("mobs_spawn_protected") ~= false +local remove_far = minetest.settings:get_bool("remove_far_mobs") ~= false +local difficulty = tonumber(minetest.settings:get("mob_difficulty")) or 1.0 +local show_health = minetest.settings:get_bool("mob_show_health") ~= false +local max_per_block = tonumber(minetest.settings:get("max_objects_per_block") or 99) +local mob_chance_multiplier = tonumber(minetest.settings:get("mob_chance_multiplier") or 1) + +-- Peaceful mode message so players will know there are no monsters +if peaceful_only then + minetest.register_on_joinplayer(function(player) + minetest.chat_send_player(player:get_player_name(), + S("** Peaceful Mode Active - No Monsters Will Spawn")) + end) +end + +-- calculate aoc range for mob count +local aoc_range = tonumber(minetest.settings:get("active_block_range")) * 16 + +-- pathfinding settings +local enable_pathfinding = true +local stuck_timeout = 3 -- how long before mob gets stuck in place and starts searching +local stuck_path_timeout = 10 -- how long will mob follow path before giving up + +-- default nodes +local node_fire = "fire:basic_flame" +local node_permanent_flame = "fire:permanent_flame" +local node_ice = "default:ice" +local node_snowblock = "default:snowblock" +local node_snow = "default:snow" +mobs.fallback_node = minetest.registered_aliases["mapgen_dirt"] or "default:dirt" + +local mob_class = { + stepheight = 1.1, -- was 0.6 + fly_in = "air", + owner = "", + order = "", + jump_height = 4, -- was 6 + lifetimer = 180, -- 3 minutes + physical = true, + collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}, + visual_size = {x = 1, y = 1}, + makes_footstep_sound = false, + view_range = 5, + walk_velocity = 1, + run_velocity = 2, + light_damage = 0, + light_damage_min = 14, + light_damage_max = 15, + water_damage = 0, + lava_damage = 0, + suffocation = 2, + fall_damage = 1, + fall_speed = -10, -- must be lower than -2 (default: -10) + drops = {}, + armor = 100, + sounds = {}, + jump = true, + knock_back = true, + walk_chance = 50, + stand_chance = 30, + attack_chance = 5, + passive = false, + blood_amount = 5, + blood_texture = "mobs_blood.png", + shoot_offset = 0, + floats = 1, -- floats in water by default + replace_offset = 0, + timer = 0, + env_damage_timer = 0, -- only used when state = "attack" + tamed = false, + pause_timer = 0, + horny = false, + hornytimer = 0, + child = false, + gotten = false, + health = 0, + reach = 3, + htimer = 0, + docile_by_day = false, + time_of_day = 0.5, + fear_height = 0, + runaway_timer = 0, + immune_to = {}, + explosion_timer = 3, + allow_fuse_reset = true, + stop_to_explode = true, + dogshoot_count = 0, + dogshoot_count_max = 5, + dogshoot_count2_max = 5, + group_attack = false, + attack_monsters = false, + attack_animals = false, + attack_players = true, + attack_npcs = true, + facing_fence = false, + _cmi_is_mob = true, +} +local mob_class_meta = {__index = mob_class} + +-- play sound +function mob_class:mob_sound(sound) + + if sound then + minetest.sound_play(sound, { + object = self.object, + gain = 1.0, + max_hear_distance = self.sounds.distance + }) + end +end + + +-- attack player/mob +function mob_class:do_attack(player) + + if self.state == "attack" then + return + end + + self.attack = player + self.state = "attack" + + if random(0, 100) < 90 then + self:mob_sound(self.sounds.war_cry) + end +end + + +-- calculate distance +local get_distance = function(a, b) + + local x, y, z = a.x - b.x, a.y - b.y, a.z - b.z + + return square(x * x + y * y + z * z) +end + + +-- collision function based on jordan4ibanez' open_ai mod +function mob_class:collision() + + local pos = self.object:get_pos() + local vel = self.object:get_velocity() + local x, z = 0, 0 + local width = -self.collisionbox[1] + self.collisionbox[4] + 0.5 + + for _,object in ipairs(minetest.get_objects_inside_radius(pos, width)) do + + if object:is_player() + or (object:get_luaentity() + and object:get_luaentity()._cmi_is_mob == true + and object ~= self.object) then + + local pos2 = object:get_pos() + local vec = {x = pos.x - pos2.x, z = pos.z - pos2.z} + + x = x + vec.x + z = z + vec.z + end + end + + return({x, z}) +end + + +-- move mob in facing direction +function mob_class:set_velocity(v) + + local c_x, c_y = 0, 0 + + -- can mob be pushed, if so calculate direction + if self.pushable then + c_x, c_y = unpack(self:collision()) + end + + -- halt mob if it has been ordered to stay + if self.order == "stand" then + self.object:set_velocity({x = 0, y = 0, z = 0}) + return + end + + local yaw = (self.object:get_yaw() or 0) + self.rotate + + self.object:set_velocity({ + x = (sin(yaw) * -v) + c_x, + y = self.object:get_velocity().y, + z = (cos(yaw) * v) + c_y, + }) +end + +-- global version of above function +function mobs:set_velocity(entity, v) + mob_class.set_velocity(entity, v) +end + + +-- calculate mob velocity +function mob_class:get_velocity() + + local v = self.object:get_velocity() + + return (v.x * v.x + v.z * v.z) ^ 0.5 +end + + +-- set and return valid yaw +function mob_class:set_yaw(yaw, delay) + + if not yaw or yaw ~= yaw then + yaw = 0 + end + + delay = delay or 0 + + if delay == 0 then + self.object:set_yaw(yaw) + return yaw + end + + self.target_yaw = yaw + self.delay = delay + + return self.target_yaw +end + +-- global function to set mob yaw +function mobs:yaw(entity, yaw, delay) + mob_class.set_yaw(entity, yaw, delay) +end + + +-- set defined animation +function mob_class:set_animation(anim, force) + + if not self.animation + or not anim then return end + + self.animation.current = self.animation.current or "" + + -- only set different animation for attacks when using same set + if force ~= true and anim ~= "punch" and anim ~= "shoot" + and string.find(self.animation.current, anim) then + return + end + + -- check for more than one animation + local num = 0 + + for n = 1, 4 do + + if self.animation[anim .. n .. "_start"] + and self.animation[anim .. n .. "_end"] then + num = n + end + end + + -- choose random animation from set + if num > 0 then + num = random(0, num) + anim = anim .. (num ~= 0 and num or "") + end + + if anim == self.animation.current + or not self.animation[anim .. "_start"] + or not self.animation[anim .. "_end"] then + return + end + + self.animation.current = anim + + self.object:set_animation({ + x = self.animation[anim .. "_start"], + y = self.animation[anim .. "_end"]}, + self.animation[anim .. "_speed"] or self.animation.speed_normal or 15, + 0, self.animation[anim .. "_loop"] ~= false) +end + +-- above function exported for mount.lua +function mobs:set_animation(entity, anim) + mob_class.set_animation(entity, anim) +end + + +-- check line of sight (BrunoMine) +local line_of_sight = function(self, pos1, pos2, stepsize) + + stepsize = stepsize or 1 + + local s, pos = minetest.line_of_sight(pos1, pos2, stepsize) + + -- normal walking and flying mobs can see you through air + if s == true then + return true + end + + -- New pos1 to be analyzed + local npos1 = {x = pos1.x, y = pos1.y, z = pos1.z} + + local r, pos = minetest.line_of_sight(npos1, pos2, stepsize) + + -- Checks the return + if r == true then return true end + + -- Nodename found + local nn = minetest.get_node(pos).name + + -- Target Distance (td) to travel + local td = get_distance(pos1, pos2) + + -- Actual Distance (ad) traveled + local ad = 0 + + -- It continues to advance in the line of sight in search of a real + -- obstruction which counts as 'normal' nodebox. + while minetest.registered_nodes[nn] + and (minetest.registered_nodes[nn].walkable == false) do +-- or minetest.registered_nodes[nn].drawtype == "nodebox") do + + -- Check if you can still move forward + if td < ad + stepsize then + return true -- Reached the target + end + + -- Moves the analyzed pos + local d = get_distance(pos1, pos2) + + npos1.x = ((pos2.x - pos1.x) / d * stepsize) + pos1.x + npos1.y = ((pos2.y - pos1.y) / d * stepsize) + pos1.y + npos1.z = ((pos2.z - pos1.z) / d * stepsize) + pos1.z + + -- NaN checks + if d == 0 + or npos1.x ~= npos1.x + or npos1.y ~= npos1.y + or npos1.z ~= npos1.z then + return false + end + + ad = ad + stepsize + + -- scan again + r, pos = minetest.line_of_sight(npos1, pos2, stepsize) + + if r == true then return true end + + -- New Nodename found + nn = minetest.get_node(pos).name + + end + + return false +end + + +-- check line of sight (by BrunoMine, tweaked by Astrobe) +local new_line_of_sight = function(self, pos1, pos2, stepsize) + + if not pos1 or not pos2 then return end + + stepsize = stepsize or 1 + + local stepv = vector.multiply(vector.direction(pos1, pos2), stepsize) + + local s, pos = minetest.line_of_sight(pos1, pos2, stepsize) + + -- normal walking and flying mobs can see you through air + if s == true then return true end + + -- New pos1 to be analyzed + local npos1 = {x = pos1.x, y = pos1.y, z = pos1.z} + + local r, pos = minetest.line_of_sight(npos1, pos2, stepsize) + + -- Checks the return + if r == true then return true end + + -- Nodename found + local nn = minetest.get_node(pos).name + + -- It continues to advance in the line of sight in search of a real + -- obstruction which counts as 'normal' nodebox. + while minetest.registered_nodes[nn] + and (minetest.registered_nodes[nn].walkable == false) do +-- or minetest.registered_nodes[nn].drawtype == "nodebox") do + + npos1 = vector.add(npos1, stepv) + + if get_distance(npos1, pos2) < stepsize then return true end + + -- scan again + r, pos = minetest.line_of_sight(npos1, pos2, stepsize) + + if r == true then return true end + + -- New Nodename found + nn = minetest.get_node(pos).name + end + + return false +end + +-- check line of sight using raycasting (thanks Astrobe) +local ray_line_of_sight = function(self, pos1, pos2) + + local ray = minetest.raycast(pos1, pos2, true, false) + local thing = ray:next() + + while thing do + + if thing.type == "object" + and thing.ref ~= self.object + and not thing.ref:is_player() then return false end + + if thing.type == "node" then + + local name = minetest.get_node(thing.under).name + + if minetest.registered_items[name] + and minetest.registered_items[name].walkable then return false end + end + + thing = ray:next() + end + + return true +end + +-- detect if using minetest 5.0 by searching for permafrost node +local is_50 = nil -- minetest.registered_nodes["default:permafrost"] + +function mob_class:line_of_sight(pos1, pos2, stepsize) + + if is_50 then -- only use if minetest 5.0 is detected + return ray_line_of_sight(self, pos1, pos2) + end + + return line_of_sight(self, pos1, pos2, stepsize) +end + +-- global function +function mobs:line_of_sight(entity, pos1, pos2, stepsize) + return entity:line_of_sight(pos1, pos2, stepsize) +end + + +function mob_class:attempt_flight_correction() + + if self:flight_check() then return true end + + -- We are not flying in what we are supposed to. + -- See if we can find intended flight medium and return to it + local pos = self.object:get_pos() + local searchnodes = self.fly_in + + if type(searchnodes) == "string" then + searchnodes = {self.fly_in} + end + + local flyable_nodes = minetest.find_nodes_in_area( + {x = pos.x - 1, y = pos.y - 1, z = pos.z - 1}, + {x = pos.x + 1, y = pos.y + 1, z = pos.z + 1}, + searchnodes) + + if #flyable_nodes < 1 then + return false + end + + local escape_target = flyable_nodes[math.random(1, #flyable_nodes)] + local escape_direction = vector.direction(pos, escape_target) + + self.object:set_velocity( + vector.multiply(escape_direction, self.run_velocity)) + + return true +end + + +-- are we flying in what we are suppose to? (taikedz) +function mob_class:flight_check() + + local def = minetest.registered_nodes[self.standing_in] + + if not def then return false end -- nil check + + if type(self.fly_in) == "string" + and self.standing_in == self.fly_in then + + return true + + elseif type(self.fly_in) == "table" then + + for _,fly_in in pairs(self.fly_in) do + + if self.standing_in == fly_in then + + return true + end + end + end + + -- stops mobs getting stuck inside stairs and plantlike nodes + if def.drawtype ~= "airlike" + and def.drawtype ~= "liquid" + and def.drawtype ~= "flowingliquid" then + return true + end + + return false +end + + +-- if self.stay_near set then check periodically for nodes and turn to face/move +function mob_class:do_stay_near() + + if not self.stay_near then return false end + + local pos = self.object:get_pos() + local searchnodes = self.stay_near[1] + local chance = self.stay_near[2] or 10 + + if random(1, chance) > 1 then + return false + end + + if type(searchnodes) == "string" then + searchnodes = {self.stay_near[1]} + end + + local r = self.view_range + local nearby_nodes = minetest.find_nodes_in_area( + {x = pos.x - r, y = pos.y - 1, z = pos.z - r}, + {x = pos.x + r, y = pos.y + 1, z = pos.z + r}, + searchnodes) + + if #nearby_nodes < 1 then + return false + end + + local target = nearby_nodes[math.random(1, #nearby_nodes)] + local direction = vector.direction(pos, target) + + local vec = { + x = target.x - pos.x, + z = target.z - pos.z + } + + yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate + + if target.x > pos.x then + yaw = yaw + pi + end + + yaw = self:set_yaw(yaw, 4) + + self:set_animation("walk") + + self:set_velocity(self.walk_velocity) + + return true +end + + +-- custom particle effects +local effect = function(pos, amount, texture, min_size, max_size, radius, gravity, glow) + + radius = radius or 2 + min_size = min_size or 0.5 + max_size = max_size or 1 + gravity = gravity or -10 + glow = glow or 0 + + minetest.add_particlespawner({ + amount = amount, + time = 0.25, + minpos = pos, + maxpos = pos, + minvel = {x = -radius, y = -radius, z = -radius}, + maxvel = {x = radius, y = radius, z = radius}, + minacc = {x = 0, y = gravity, z = 0}, + maxacc = {x = 0, y = gravity, z = 0}, + minexptime = 0.1, + maxexptime = 1, + minsize = min_size, + maxsize = max_size, + texture = texture, + glow = glow, + }) +end + + +-- update nametag colour +function mob_class:update_tag() + + local col = "#00FF00" + local qua = self.hp_max / 4 + + if self.health <= floor(qua * 3) then + col = "#FFFF00" + end + + if self.health <= floor(qua * 2) then + col = "#FF6600" + end + + if self.health <= floor(qua) then + col = "#FF0000" + end + + self.object:set_properties({ + nametag = self.nametag, + nametag_color = col + }) +end + + +-- drop items +function mob_class:item_drop() + + -- check for nil or no drops + if not self.drops or #self.drops == 0 then + return + end + + -- no drops if disabled by setting + if not mobs_drop_items then return end + + -- no drops for child mobs + if self.child then return end + + -- was mob killed by player? + local death_by_player = self.cause_of_death and self.cause_of_death.puncher + and self.cause_of_death.puncher:is_player() or nil + + local obj, item, num + local pos = self.object:get_pos() + + for n = 1, #self.drops do + + if random(1, self.drops[n].chance) == 1 then + + num = random(self.drops[n].min or 0, self.drops[n].max or 1) + item = self.drops[n].name + + -- cook items on a hot death + if self.cause_of_death.hot then + + local output = minetest.get_craft_result({ + method = "cooking", width = 1, items = {item}}) + + if output and output.item and not output.item:is_empty() then + item = output.item:get_name() + end + end + + -- only drop rare items (drops.min=0) if killed by player + if death_by_player then + obj = minetest.add_item(pos, ItemStack(item .. " " .. num)) + + elseif self.drops[n].min ~= 0 then + obj = minetest.add_item(pos, ItemStack(item .. " " .. num)) + end + + if obj and obj:get_luaentity() then + + obj:set_velocity({ + x = random(-10, 10) / 9, + y = 6, + z = random(-10, 10) / 9, + }) + + elseif obj then + obj:remove() -- item does not exist + end + end + end + + self.drops = {} +end + + +-- check if mob is dead or only hurt +function mob_class:check_for_death(cmi_cause) + + -- has health actually changed? + if self.health == self.old_health and self.health > 0 then + return + end + + self.old_health = self.health + + -- still got some health? play hurt sound + if self.health > 0 then + + self:mob_sound(self.sounds.damage) + + -- make sure health isn't higher than max + if self.health > self.hp_max then + self.health = self.hp_max + end + + -- backup nametag so we can show health stats + if not self.nametag2 then + self.nametag2 = self.nametag or "" + end + + if show_health + and (cmi_cause and cmi_cause.type == "punch") then + + self.htimer = 2 + self.nametag = "♥ " .. self.health .. " / " .. self.hp_max + + self:update_tag() + end + + return false + end + + self.cause_of_death = cmi_cause + + -- drop items + self:item_drop() + + self:mob_sound(self.sounds.death) + + local pos = self.object:get_pos() + + -- execute custom death function + if self.on_die then + + self:on_die(pos) + + if use_cmi then + cmi.notify_die(self.object, cmi_cause) + end + + self.object:remove() + + return true + end + + -- default death function and die animation (if defined) + if self.animation + and self.animation.die_start + and self.animation.die_end then + + local frames = self.animation.die_end - self.animation.die_start + local speed = self.animation.die_speed or 15 + local length = max(frames / speed, 0) + + self.attack = nil + self.v_start = false + self.timer = 0 + self.blinktimer = 0 + self.passive = true + self.state = "die" + self:set_velocity(0) + self:set_animation("die") + + minetest.after(length, function(self) + + if use_cmi and self.object:get_luaentity() then + cmi.notify_die(self.object, cmi_cause) + end + + self.object:remove() + end, self) + else + + if use_cmi then + cmi.notify_die(self.object, cmi_cause) + end + + self.object:remove() + end + + effect(pos, 20, "tnt_smoke.png") + + return true +end + + +-- is mob facing a cliff +function mob_class:is_at_cliff() + + if self.fear_height == 0 then -- 0 for no falling protection! + return false + end + + local yaw = self.object:get_yaw() + local dir_x = -sin(yaw) * (self.collisionbox[4] + 0.5) + local dir_z = cos(yaw) * (self.collisionbox[4] + 0.5) + local pos = self.object:get_pos() + local ypos = pos.y + self.collisionbox[2] -- just above floor + + if minetest.line_of_sight( + {x = pos.x + dir_x, y = ypos, z = pos.z + dir_z}, + {x = pos.x + dir_x, y = ypos - self.fear_height, z = pos.z + dir_z} + , 1) then + + return true + end + + return false +end + + +-- get node but use fallback for nil or unknown +local node_ok = function(pos, fallback) + + fallback = fallback or mobs.fallback_node + + local node = minetest.get_node_or_nil(pos) + + if node and minetest.registered_nodes[node.name] then + return node + end + + return minetest.registered_nodes[fallback] +end + + +-- environmental damage (water, lava, fire, light etc.) +function mob_class:do_env_damage() + + -- feed/tame text timer (so mob 'full' messages dont spam chat) + if self.htimer > 0 then + self.htimer = self.htimer - 1 + end + + -- reset nametag after showing health stats + if self.htimer < 1 and self.nametag2 then + + self.nametag = self.nametag2 + self.nametag2 = nil + + self:update_tag() + end + + local pos = self.object:get_pos() + + self.time_of_day = minetest.get_timeofday() + + -- remove mob if standing inside ignore node + if self.standing_in == "ignore" then + self.object:remove() + return + end + + -- is mob light sensative, or scared of the dark :P + if self.light_damage ~= 0 then + + local light = minetest.get_node_light(pos) or 0 + + if light >= self.light_damage_min + and light <= self.light_damage_max then + + self.health = self.health - self.light_damage + + effect(pos, 5, "tnt_smoke.png") + + if self:check_for_death({type = "light"}) then return end + end + end + + local nodef = minetest.registered_nodes[self.standing_in] + + pos.y = pos.y + 1 -- for particle effect position + + -- water + if self.water_damage + and nodef.groups.water then + + if self.water_damage ~= 0 then + + self.health = self.health - self.water_damage + + effect(pos, 5, "bubble.png", nil, nil, 1, nil) + + if self:check_for_death({type = "environment", + pos = pos, node = self.standing_in}) then return end + end + + -- lava or fire or ignition source + elseif self.lava_damage + and nodef.groups.igniter then +-- and (nodef.groups.lava +-- or self.standing_in == node_fire +-- or self.standing_in == node_permanent_flame) then + + if self.lava_damage ~= 0 then + + self.health = self.health - self.lava_damage + + effect(pos, 5, "fire_basic_flame.png", nil, nil, 1, nil) + + if self:check_for_death({type = "environment", + pos = pos, node = self.standing_in, hot = true}) then return end + end + + -- damage_per_second node check + elseif nodef.damage_per_second ~= 0 then + + self.health = self.health - nodef.damage_per_second + + effect(pos, 5, "tnt_smoke.png") + + if self:check_for_death({type = "environment", + pos = pos, node = self.standing_in}) then return end + end +--[[ + --- suffocation inside solid node + if self.suffocation ~= 0 + and nodef.walkable == true + and nodef.groups.disable_suffocation ~= 1 + and nodef.drawtype == "normal" then + + self.health = self.health - self.suffocation + + if self:check_for_death({type = "environment", + pos = pos, node = self.standing_in}) then return end + end +]] + self:check_for_death({type = "unknown"}) +end + + +-- jump if facing a solid node (not fences or gates) +function mob_class:do_jump() + + if not self.jump + or self.jump_height == 0 + or self.fly + or self.child + or self.order == "stand" then + return false + end + + self.facing_fence = false + + -- something stopping us while moving? + if self.state ~= "stand" + and self:get_velocity() > 0.5 + and self.object:get_velocity().y ~= 0 then + return false + end + + local pos = self.object:get_pos() + local yaw = self.object:get_yaw() + + -- what is mob standing on? + pos.y = pos.y + self.collisionbox[2] - 0.2 + + local nod = node_ok(pos) + +--print ("standing on:", nod.name, pos.y) + + if minetest.registered_nodes[nod.name].walkable == false then + return false + end + + -- where is front + local dir_x = -sin(yaw) * (self.collisionbox[4] + 0.5) + local dir_z = cos(yaw) * (self.collisionbox[4] + 0.5) + + -- what is in front of mob? + local nod = node_ok({ + x = pos.x + dir_x, + y = pos.y + 0.5, + z = pos.z + dir_z + }) + + -- thin blocks that do not need to be jumped + if nod.name == node_snow then + return false + end + +--print ("in front:", nod.name, pos.y + 0.5) + + if self.walk_chance == 0 + or minetest.registered_items[nod.name].walkable then + + if not nod.name:find("fence") + and not nod.name:find("gate") then + + local v = self.object:get_velocity() + + v.y = self.jump_height + + self:set_animation("jump") -- only when defined + + self.object:set_velocity(v) + + -- when in air move forward + minetest.after(0.3, function(self, v) + + if self.object:get_luaentity() then + + self.object:set_acceleration({ + x = v.x * 2,--1.5, + y = 0, + z = v.z * 2,--1.5 + }) + end + end, self, v) + + if self:get_velocity() > 0 then + self:mob_sound(self.sounds.jump) + end + else + self.facing_fence = true + end + + -- if we jumped against a block/wall 4 times then turn + if self.object:get_velocity().x ~= 0 + or self.object:get_velocity().z ~= 0 then + + self.jump_count = (self.jump_count or 0) + 1 +--print ("----", self.jump_count) + if self.jump_count == 4 then + + local yaw = self.object:get_yaw() or 0 + + yaw = self:set_yaw(yaw + 1.35, 8) +--print ("---- turn") + self.jump_count = 0 + end + end + + return true + end + + return false +end + + +-- blast damage to entities nearby (modified from TNT mod) +local entity_physics = function(pos, radius) + + radius = radius * 2 + + local objs = minetest.get_objects_inside_radius(pos, radius) + local obj_pos, dist + + for n = 1, #objs do + + obj_pos = objs[n]:get_pos() + + dist = get_distance(pos, obj_pos) + + if dist < 1 then dist = 1 end + + local damage = floor((4 / dist) * radius) + local ent = objs[n]:get_luaentity() + + -- punches work on entities AND players + objs[n]:punch(objs[n], 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy = damage}, + }, pos) + end +end + + +-- should mob follow what I'm holding ? +function mob_class:follow_holding(clicker) + + if mobs.invis[clicker:get_player_name()] then + return false + end + + local item = clicker:get_wielded_item() + local t = type(self.follow) + + -- single item + if t == "string" + and item:get_name() == self.follow then + return true + + -- multiple items + elseif t == "table" then + + for no = 1, #self.follow do + + if self.follow[no] == item:get_name() then + return true + end + end + end + + return false +end + + +-- find two animals of same type and breed if nearby and horny +function mob_class:breed() + + -- child takes 240 seconds before growing into adult + if self.child == true then + + self.hornytimer = self.hornytimer + 1 + + if self.hornytimer > 240 then + + self.child = false + self.hornytimer = 0 + + self.object:set_properties({ + textures = self.base_texture, + mesh = self.base_mesh, + visual_size = self.base_size, + collisionbox = self.base_colbox, + selectionbox = self.base_selbox, + }) + + -- custom function when child grows up + if self.on_grown then + self.on_grown(self) + else + -- jump when fully grown so as not to fall into ground + self.object:set_velocity({ + x = 0, + y = self.jump_height, + z = 0 + }) + end + end + + return + end + + -- horny animal can mate for 40 seconds, + -- afterwards horny animal cannot mate again for 200 seconds + if self.horny == true + and self.hornytimer < 240 then + + self.hornytimer = self.hornytimer + 1 + + if self.hornytimer >= 240 then + self.hornytimer = 0 + self.horny = false + end + end + + -- find another same animal who is also horny and mate if nearby + if self.horny == true + and self.hornytimer <= 40 then + + local pos = self.object:get_pos() + + effect({x = pos.x, y = pos.y + 1, z = pos.z}, 8, "heart.png", 3, 4, 1, 0.1) + + local objs = minetest.get_objects_inside_radius(pos, 3) + local num = 0 + local ent = nil + + for n = 1, #objs do + + ent = objs[n]:get_luaentity() + + -- check for same animal with different colour + local canmate = false + + if ent then + + if ent.name == self.name then + canmate = true + else + local entname = string.split(ent.name,":") + local selfname = string.split(self.name,":") + + if entname[1] == selfname[1] then + entname = string.split(entname[2],"_") + selfname = string.split(selfname[2],"_") + + if entname[1] == selfname[1] then + canmate = true + end + end + end + end + + if ent + and canmate == true + and ent.horny == true + and ent.hornytimer <= 40 then + num = num + 1 + end + + -- found your mate? then have a baby + if num > 1 then + + self.hornytimer = 41 + ent.hornytimer = 41 + + -- spawn baby + minetest.after(5, function(self, ent) + + if not self.object:get_luaentity() then + return + end + + -- custom breed function + if self.on_breed then + + -- when false skip going any further + if self:on_breed(ent) == false then + return + end + else + effect(pos, 15, "tnt_smoke.png", 1, 2, 2, 15, 5) + end + + local mob = minetest.add_entity(pos, self.name) + local ent2 = mob:get_luaentity() + local textures = self.base_texture + + -- using specific child texture (if found) + if self.child_texture then + textures = self.child_texture[1] + end + + -- and resize to half height + mob:set_properties({ + textures = textures, + visual_size = { + x = self.base_size.x * .5, + y = self.base_size.y * .5, + }, + collisionbox = { + self.base_colbox[1] * .5, + self.base_colbox[2] * .5, + self.base_colbox[3] * .5, + self.base_colbox[4] * .5, + self.base_colbox[5] * .5, + self.base_colbox[6] * .5, + }, + selectionbox = { + self.base_selbox[1] * .5, + self.base_selbox[2] * .5, + self.base_selbox[3] * .5, + self.base_selbox[4] * .5, + self.base_selbox[5] * .5, + self.base_selbox[6] * .5, + }, + }) + -- tamed and owned by parents' owner + ent2.child = true + ent2.tamed = true + ent2.owner = self.owner + end, self, ent) + + num = 0 + + break + end + end + end +end + + +-- find and replace what mob is looking for (grass, wheat etc.) +function mob_class:replace(pos) + + if not mobs_griefing + or not self.replace_rate + or not self.replace_what + or self.child == true + or self.object:get_velocity().y ~= 0 + or random(1, self.replace_rate) > 1 then + return + end + + local what, with, y_offset + + if type(self.replace_what[1]) == "table" then + + local num = random(#self.replace_what) + + what = self.replace_what[num][1] or "" + with = self.replace_what[num][2] or "" + y_offset = self.replace_what[num][3] or 0 + else + what = self.replace_what + with = self.replace_with or "" + y_offset = self.replace_offset or 0 + end + + pos.y = pos.y + y_offset + + if #minetest.find_nodes_in_area(pos, pos, what) > 0 then + +-- print ("replace node = ".. minetest.get_node(pos).name, pos.y) + + local oldnode = {name = what} + local newnode = {name = with} + local on_replace_return + + if self.on_replace then + on_replace_return = self:on_replace(pos, oldnode, newnode) + end + + if on_replace_return ~= false then + minetest.set_node(pos, {name = with}) + end + end +end + + +-- check if daytime and also if mob is docile during daylight hours +function mob_class:day_docile() + + if self.docile_by_day == false then + + return false + + elseif self.docile_by_day == true + and self.time_of_day > 0.2 + and self.time_of_day < 0.8 then + + return true + end +end + + +local los_switcher = false +local height_switcher = false + +-- path finding and smart mob routine by rnd, line_of_sight and other edits by Elkien3 +function mob_class:smart_mobs(s, p, dist, dtime) + + local s1 = self.path.lastpos + + local target_pos = self.attack:get_pos() + + -- is it becoming stuck? + if abs(s1.x - s.x) + abs(s1.z - s.z) < .5 then + self.path.stuck_timer = self.path.stuck_timer + dtime + else + self.path.stuck_timer = 0 + end + + self.path.lastpos = {x = s.x, y = s.y, z = s.z} + + local use_pathfind = false + local has_lineofsight = minetest.line_of_sight( + {x = s.x, y = (s.y) + .5, z = s.z}, + {x = target_pos.x, y = (target_pos.y) + 1.5, z = target_pos.z}, .2) + + -- im stuck, search for path + if not has_lineofsight then + + if los_switcher == true then + use_pathfind = true + los_switcher = false + end -- cannot see target! + else + if los_switcher == false then + + los_switcher = true + use_pathfind = false + + minetest.after(1, function(self) + + if self.object:get_luaentity() then + + if has_lineofsight then + self.path.following = false + end + end + end, self) + end -- can see target! + end + + if (self.path.stuck_timer > stuck_timeout and not self.path.following) then + + use_pathfind = true + self.path.stuck_timer = 0 + + minetest.after(1, function(self) + + if self.object:get_luaentity() then + + if has_lineofsight then + self.path.following = false + end + end + end, self) + end + + if (self.path.stuck_timer > stuck_path_timeout and self.path.following) then + + use_pathfind = true + self.path.stuck_timer = 0 + + minetest.after(1, function(self) + + if self.object:get_luaentity() then + + if has_lineofsight then + self.path.following = false + end + end + end, self) + end + + if abs(vector.subtract(s,target_pos).y) > self.stepheight then + + if height_switcher then + use_pathfind = true + height_switcher = false + end + else + if not height_switcher then + use_pathfind = false + height_switcher = true + end + end + + if use_pathfind then + -- lets try find a path, first take care of positions + -- since pathfinder is very sensitive + local sheight = self.collisionbox[5] - self.collisionbox[2] + + -- round position to center of node to avoid stuck in walls + -- also adjust height for player models! + s.x = floor(s.x + 0.5) +-- s.y = floor(s.y + 0.5) - sheight + s.z = floor(s.z + 0.5) + + local ssight, sground = minetest.line_of_sight(s, { + x = s.x, y = s.y - 4, z = s.z}, 1) + + -- determine node above ground + if not ssight then + s.y = sground.y + 1 + end + + local p1 = self.attack:get_pos() + + p1.x = floor(p1.x + 0.5) + p1.y = floor(p1.y + 0.5) + p1.z = floor(p1.z + 0.5) + + local dropheight = 6 + if self.fear_height ~= 0 then dropheight = self.fear_height end + + self.path.way = minetest.find_path(s, p1, 16, self.stepheight, dropheight, "Dijkstra") + +--[[ + -- show path using particles + if self.path.way and #self.path.way > 0 then + print ("-- path length:" .. tonumber(#self.path.way)) + for _,pos in pairs(self.path.way) do + minetest.add_particle({ + pos = pos, + velocity = {x=0, y=0, z=0}, + acceleration = {x=0, y=0, z=0}, + expirationtime = 1, + size = 4, + collisiondetection = false, + vertical = false, + texture = "heart.png", + }) + end + end +]] + + self.state = "" + self:do_attack(self.attack) + + -- no path found, try something else + if not self.path.way then + + self.path.following = false + + -- lets make way by digging/building if not accessible + if self.pathfinding == 2 and mobs_griefing then + + -- is player higher than mob? + if s.y < p1.y then + + -- build upwards + if not minetest.is_protected(s, "") then + + local ndef1 = minetest.registered_nodes[self.standing_in] + + if ndef1 and (ndef1.buildable_to or ndef1.groups.liquid) then + + minetest.set_node(s, {name = mobs.fallback_node}) + end + end + + local sheight = math.ceil(self.collisionbox[5]) + 1 + + -- assume mob is 2 blocks high so it digs above its head + s.y = s.y + sheight + + -- remove one block above to make room to jump + if not minetest.is_protected(s, "") then + + local node1 = node_ok(s, "air").name + local ndef1 = minetest.registered_nodes[node1] + + if node1 ~= "air" + and node1 ~= "ignore" + and ndef1 + and not ndef1.groups.level + and not ndef1.groups.unbreakable + and not ndef1.groups.liquid then + + minetest.set_node(s, {name = "air"}) + minetest.add_item(s, ItemStack(node1)) + + end + end + + s.y = s.y - sheight + self.object:set_pos({x = s.x, y = s.y + 2, z = s.z}) + + else -- dig 2 blocks to make door toward player direction + + local yaw1 = self.object:get_yaw() + pi / 2 + local p1 = { + x = s.x + cos(yaw1), + y = s.y, + z = s.z + sin(yaw1) + } + + if not minetest.is_protected(p1, "") then + + local node1 = node_ok(p1, "air").name + local ndef1 = minetest.registered_nodes[node1] + + if node1 ~= "air" + and node1 ~= "ignore" + and ndef1 + and not ndef1.groups.level + and not ndef1.groups.unbreakable + and not ndef1.groups.liquid then + + minetest.add_item(p1, ItemStack(node1)) + minetest.set_node(p1, {name = "air"}) + end + + p1.y = p1.y + 1 + node1 = node_ok(p1, "air").name + ndef1 = minetest.registered_nodes[node1] + + if node1 ~= "air" + and node1 ~= "ignore" + and ndef1 + and not ndef1.groups.level + and not ndef1.groups.unbreakable + and not ndef1.groups.liquid then + + minetest.add_item(p1, ItemStack(node1)) + minetest.set_node(p1, {name = "air"}) + end + + end + end + end + + -- will try again in 2 second + self.path.stuck_timer = stuck_timeout - 2 + + -- frustration! cant find the damn path :( + --self:mob_sound(self.sounds.random) + else + -- yay i found path + self:mob_sound(self.sounds.war_cry) + self:set_velocity(self.walk_velocity) + + -- follow path now that it has it + self.path.following = true + end + end +end + + +-- specific attacks +local specific_attack = function(list, what) + + -- no list so attack default (player, animals etc.) + if list == nil then + return true + end + + -- found entity on list to attack? + for no = 1, #list do + + if list[no] == what then + return true + end + end + + return false +end + + +-- general attack function for all mobs ========== +function mob_class:general_attack() + + -- return if already attacking, passive or docile during day + if self.passive + or self.state == "attack" + or self:day_docile() then + return + end + + local s = self.object:get_pos() + local objs = minetest.get_objects_inside_radius(s, self.view_range) + + -- remove entities we aren't interested in + for n = 1, #objs do + + local ent = objs[n]:get_luaentity() + + -- are we a player? + if objs[n]:is_player() then + + -- if player invisible or mob not setup to attack then remove from list + if self.attack_players == false + or (self.owner and self.type ~= "monster") + or mobs.invis[objs[n]:get_player_name()] + or not specific_attack(self.specific_attack, "player") then + objs[n] = nil +--print("- pla", n) + end + + -- or are we a mob? + elseif ent and ent._cmi_is_mob then + + -- remove mobs not to attack + if self.name == ent.name + or (not self.attack_animals and ent.type == "animal") + or (not self.attack_monsters and ent.type == "monster") + or (not self.attack_npcs and ent.type == "npc") + or not specific_attack(self.specific_attack, ent.name) then + objs[n] = nil +--print("- mob", n, self.name, ent.name) + end + + -- remove all other entities + else +--print(" -obj", n) + objs[n] = nil + end + end + + local p, sp, dist, min_player + local min_dist = self.view_range + 1 + + -- go through remaining entities and select closest + for _,player in pairs(objs) do + + p = player:get_pos() + sp = s + + dist = get_distance(p, s) + + -- aim higher to make looking up hills more realistic + p.y = p.y + 1 + sp.y = sp.y + 1 + + -- choose closest player to attack that isnt self + if dist ~= 0 + and dist < min_dist + and self:line_of_sight(sp, p, 2) == true then + min_dist = dist + min_player = player + end + end + + -- attack closest player or mob + if min_player and random(1, 100) > self.attack_chance then + self:do_attack(min_player) + end +end + + +-- specific runaway +local specific_runaway = function(list, what) + + -- no list so do not run + if list == nil then + return false + end + + -- found entity on list to attack? + for no = 1, #list do + + if list[no] == what then + return true + end + end + + return false +end + + +-- find someone to runaway from +function mob_class:do_runaway_from() + + if not self.runaway_from then + return + end + + local s = self.object:get_pos() + local p, sp, dist, pname + local player, obj, min_player, name + local min_dist = self.view_range + 1 + local objs = minetest.get_objects_inside_radius(s, self.view_range) + + for n = 1, #objs do + + if objs[n]:is_player() then + + pname = objs[n]:get_player_name() + + if mobs.invis[pname] + or self.owner == pname then + + name = "" + else + player = objs[n] + name = "player" + end + else + obj = objs[n]:get_luaentity() + + if obj then + player = obj.object + name = obj.name or "" + end + end + + -- find specific mob to runaway from + if name ~= "" and name ~= self.name + and specific_runaway(self.runaway_from, name) then + + p = player:get_pos() + sp = s + + -- aim higher to make looking up hills more realistic + p.y = p.y + 1 + sp.y = sp.y + 1 + + dist = get_distance(p, s) + + -- choose closest player/mob to runaway from + if dist < min_dist + and self:line_of_sight(sp, p, 2) == true then + min_dist = dist + min_player = player + end + end + end + + if min_player then + + local lp = player:get_pos() + local vec = { + x = lp.x - s.x, + y = lp.y - s.y, + z = lp.z - s.z + } + + local yaw = (atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate + + if lp.x > s.x then + yaw = yaw + pi + end + + yaw = self:set_yaw(yaw, 4) + self.state = "runaway" + self.runaway_timer = 3 + self.following = nil + end +end + + +-- follow player if owner or holding item, if fish outta water then flop +function mob_class:follow_flop() + + -- find player to follow + if (self.follow ~= "" + or self.order == "follow") + and not self.following + and self.state ~= "attack" + and self.state ~= "runaway" then + + local s = self.object:get_pos() + local players = minetest.get_connected_players() + + for n = 1, #players do + + if get_distance(players[n]:get_pos(), s) < self.view_range + and not mobs.invis[ players[n]:get_player_name() ] then + + self.following = players[n] + + break + end + end + end + + if self.type == "npc" + and self.order == "follow" + and self.state ~= "attack" + and self.owner ~= "" then + + -- npc stop following player if not owner + if self.following + and self.owner + and self.owner ~= self.following:get_player_name() then + self.following = nil + end + else + -- stop following player if not holding specific item + if self.following + and self.following:is_player() + and self:follow_holding(self.following) == false then + self.following = nil + end + + end + + -- follow that thing + if self.following then + + local s = self.object:get_pos() + local p + + if self.following:is_player() then + + p = self.following:get_pos() + + elseif self.following.object then + + p = self.following.object:get_pos() + end + + if p then + + local dist = get_distance(p, s) + + -- dont follow if out of range + if dist > self.view_range then + self.following = nil + else + local vec = { + x = p.x - s.x, + z = p.z - s.z + } + + local yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate + + if p.x > s.x then yaw = yaw + pi end + + yaw = self:set_yaw(yaw, 6) + + -- anyone but standing npc's can move along + if dist > self.reach + and self.order ~= "stand" then + + self:set_velocity(self.walk_velocity) + + if self.walk_chance ~= 0 then + self:set_animation("walk") + end + else + self:set_velocity(0) + self:set_animation("stand") + end + + return + end + end + end + + -- swimmers flop when out of their element, and swim again when back in + if self.fly then + + local s = self.object:get_pos() + + if not self:attempt_flight_correction() then + + self.state = "flop" + self.object:set_velocity({x = 0, y = -5, z = 0}) + + self:set_animation("stand") + + return + elseif self.state == "flop" then + self.state = "stand" + end + end +end + + +-- dogshoot attack switch and counter function +function mob_class:dogswitch(dtime) + + -- switch mode not activated + if not self.dogshoot_switch + or not dtime then + return 0 + end + + self.dogshoot_count = self.dogshoot_count + dtime + + if (self.dogshoot_switch == 1 + and self.dogshoot_count > self.dogshoot_count_max) + or (self.dogshoot_switch == 2 + and self.dogshoot_count > self.dogshoot_count2_max) then + + self.dogshoot_count = 0 + + if self.dogshoot_switch == 1 then + self.dogshoot_switch = 2 + else + self.dogshoot_switch = 1 + end + end + + return self.dogshoot_switch +end + + +-- execute current state (stand, walk, run, attacks) +function mob_class:do_states(dtime) + + local yaw = self.object:get_yaw() or 0 + + if self.state == "stand" then + + if random(1, 4) == 1 then + + local lp = nil + local s = self.object:get_pos() + local objs = minetest.get_objects_inside_radius(s, 3) + + for n = 1, #objs do + + if objs[n]:is_player() then + lp = objs[n]:get_pos() + break + end + end + + -- look at any players nearby, otherwise turn randomly + if lp then + + local vec = { + x = lp.x - s.x, + z = lp.z - s.z + } + + yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate + + if lp.x > s.x then yaw = yaw + pi end + else + yaw = yaw + random(-0.5, 0.5) + end + + yaw = self:set_yaw(yaw, 8) + end + + self:set_velocity(0) + self:set_animation("stand") + + -- mobs ordered to stand stay standing + if self.order ~= "stand" + and self.walk_chance ~= 0 + and self.facing_fence ~= true + and random(1, 100) <= self.walk_chance + and self:is_at_cliff() == false then + + self:set_velocity(self.walk_velocity) + self.state = "walk" + self:set_animation("walk") + end + + elseif self.state == "walk" then + + local s = self.object:get_pos() + local lp = nil + + -- is there something I need to avoid? + if self.water_damage > 0 + and self.lava_damage > 0 then + + lp = minetest.find_node_near(s, 1, {"group:water", "group:lava"}) + + elseif self.water_damage > 0 then + + lp = minetest.find_node_near(s, 1, {"group:water"}) + + elseif self.lava_damage > 0 then + + lp = minetest.find_node_near(s, 1, {"group:lava"}) + end + + if lp then + + -- if mob in water or lava then look for land + if (self.lava_damage + and minetest.registered_nodes[self.standing_in].groups.lava) + or (self.water_damage + and minetest.registered_nodes[self.standing_in].groups.water) then + + lp = minetest.find_node_near(s, 5, {"group:soil", "group:stone", + "group:sand", node_ice, node_snowblock}) + + -- did we find land? + if lp then + + local vec = { + x = lp.x - s.x, + z = lp.z - s.z + } + + yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate + + if lp.x > s.x then yaw = yaw + pi end + + -- look towards land and jump/move in that direction + yaw = self:set_yaw(yaw, 6) + self:do_jump() + self:set_velocity(self.walk_velocity) + else + yaw = yaw + random(-0.5, 0.5) + end + + else + + local vec = { + x = lp.x - s.x, + z = lp.z - s.z + } + + yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate + + if lp.x > s.x then yaw = yaw + pi end + end + + yaw = self:set_yaw(yaw, 8) + + -- otherwise randomly turn + elseif random(1, 100) <= 30 then + + yaw = yaw + random(-0.5, 0.5) + + yaw = self:set_yaw(yaw, 8) + end + + -- stand for great fall in front + local temp_is_cliff = self:is_at_cliff() + + if self.facing_fence == true + or temp_is_cliff + or random(1, 100) <= self.stand_chance then + + self:set_velocity(0) + self.state = "stand" + self:set_animation("stand", true) + else + self:set_velocity(self.walk_velocity) + + if self:flight_check() + and self.animation + and self.animation.fly_start + and self.animation.fly_end then + self:set_animation("fly") + else + self:set_animation("walk") + end + end + + -- runaway when punched + elseif self.state == "runaway" then + + self.runaway_timer = self.runaway_timer + 1 + + -- stop after 5 seconds or when at cliff + if self.runaway_timer > 5 + or self:is_at_cliff() + or self.order == "stand" then + self.runaway_timer = 0 + self:set_velocity(0) + self.state = "stand" + self:set_animation("stand") + else + self:set_velocity(self.run_velocity) + self:set_animation("walk") + end + + -- attack routines (explode, dogfight, shoot, dogshoot) + elseif self.state == "attack" then + + -- calculate distance from mob and enemy + local s = self.object:get_pos() + local p = self.attack:get_pos() or s + local dist = get_distance(p, s) + + -- stop attacking if player invisible or out of range + if dist > self.view_range + or not self.attack + or not self.attack:get_pos() + or self.attack:get_hp() <= 0 + or (self.attack:is_player() and mobs.invis[ self.attack:get_player_name() ]) then + +-- print(" ** stop attacking **", dist, self.view_range) + self.state = "stand" + self:set_velocity(0) + self:set_animation("stand") + self.attack = nil + self.v_start = false + self.timer = 0 + self.blinktimer = 0 + self.path.way = nil + + return + end + + if self.attack_type == "explode" then + + local vec = { + x = p.x - s.x, + z = p.z - s.z + } + + yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate + + if p.x > s.x then yaw = yaw + pi end + + yaw = self:set_yaw(yaw) + + local node_break_radius = self.explosion_radius or 1 + local entity_damage_radius = self.explosion_damage_radius + or (node_break_radius * 2) + + -- start timer when in reach and line of sight + if not self.v_start + and dist <= self.reach + and self:line_of_sight(s, p, 2) then + + self.v_start = true + self.timer = 0 + self.blinktimer = 0 + self:mob_sound(self.sounds.fuse) +-- print ("=== explosion timer started", self.explosion_timer) + + -- stop timer if out of reach or direct line of sight + elseif self.allow_fuse_reset + and self.v_start + and (dist > self.reach + or not self:line_of_sight(s, p, 2)) then + self.v_start = false + self.timer = 0 + self.blinktimer = 0 + self.blinkstatus = false + self.object:settexturemod("") + end + + -- walk right up to player unless the timer is active + if self.v_start and (self.stop_to_explode or dist < 1.5) then + self:set_velocity(0) + else + self:set_velocity(self.run_velocity) + end + + if self.animation and self.animation.run_start then + self:set_animation("run") + else + self:set_animation("walk") + end + + if self.v_start then + + self.timer = self.timer + dtime + self.blinktimer = (self.blinktimer or 0) + dtime + + if self.blinktimer > 0.2 then + + self.blinktimer = 0 + + if self.blinkstatus then + self.object:set_texture_mod("") + else + self.object:set_texture_mod("^[brighten") + end + + self.blinkstatus = not self.blinkstatus + end + +-- print ("=== explosion timer", self.timer) + + if self.timer > self.explosion_timer then + + local pos = self.object:get_pos() + + -- dont damage anything if area protected or next to water + if minetest.find_node_near(pos, 1, {"group:water"}) + or minetest.is_protected(pos, "") then + + node_break_radius = 1 + end + + self.object:remove() + + if minetest.get_modpath("tnt") and tnt and tnt.boom + and not minetest.is_protected(pos, "") then + + tnt.boom(pos, { + radius = node_break_radius, + damage_radius = entity_damage_radius, + sound = self.sounds.explode, + }) + else + + minetest.sound_play(self.sounds.explode, { + pos = pos, + gain = 1.0, + max_hear_distance = self.sounds.distance or 32 + }) + + entity_physics(pos, entity_damage_radius) + effect(pos, 32, "tnt_smoke.png", nil, nil, node_break_radius, 1, 0) + end + + return + end + end + + elseif self.attack_type == "dogfight" + or (self.attack_type == "dogshoot" and self:dogswitch(dtime) == 2) + or (self.attack_type == "dogshoot" and dist <= self.reach and self:dogswitch() == 0) then + + if self.fly + and dist > self.reach then + + local p1 = s + local me_y = floor(p1.y) + local p2 = p + local p_y = floor(p2.y + 1) + local v = self.object:get_velocity() + + if self:flight_check() then + + if me_y < p_y then + + self.object:set_velocity({ + x = v.x, + y = 1 * self.walk_velocity, + z = v.z + }) + + elseif me_y > p_y then + + self.object:set_velocity({ + x = v.x, + y = -1 * self.walk_velocity, + z = v.z + }) + end + else + if me_y < p_y then + + self.object:set_velocity({ + x = v.x, + y = 0.01, + z = v.z + }) + + elseif me_y > p_y then + + self.object:set_velocity({ + x = v.x, + y = -0.01, + z = v.z + }) + end + end + + end + + -- rnd: new movement direction + if self.path.following + and self.path.way + and self.attack_type ~= "dogshoot" then + + -- no paths longer than 50 + if #self.path.way > 50 + or dist < self.reach then + self.path.following = false + return + end + + local p1 = self.path.way[1] + + if not p1 then + self.path.following = false + return + end + + if abs(p1.x-s.x) + abs(p1.z - s.z) < 0.6 then + -- reached waypoint, remove it from queue + table.remove(self.path.way, 1) + end + + -- set new temporary target + p = {x = p1.x, y = p1.y, z = p1.z} + end + + local vec = { + x = p.x - s.x, + z = p.z - s.z + } + + yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate + + if p.x > s.x then yaw = yaw + pi end + + yaw = self:set_yaw(yaw) + + -- move towards enemy if beyond mob reach + if dist > self.reach then + + -- path finding by rnd + if self.pathfinding -- only if mob has pathfinding enabled + and enable_pathfinding then + + self:smart_mobs(s, p, dist, dtime) + end + + if self:is_at_cliff() then + + self:set_velocity(0) + self:set_animation("stand") + else + + if self.path.stuck then + self:set_velocity(self.walk_velocity) + else + self:set_velocity(self.run_velocity) + end + + if self.animation and self.animation.run_start then + self:set_animation("run") + else + self:set_animation("walk") + end + end + + else -- rnd: if inside reach range + + self.path.stuck = false + self.path.stuck_timer = 0 + self.path.following = false -- not stuck anymore + + self:set_velocity(0) + + if not self.custom_attack then + + if self.timer > 1 then + + self.timer = 0 + +-- if self.double_melee_attack +-- and random(1, 2) == 1 then +-- self:set_animation("punch2") +-- else + self:set_animation("punch") +-- end + + local p2 = p + local s2 = s + + p2.y = p2.y + .5 + s2.y = s2.y + .5 + + if self:line_of_sight(p2, s2) == true then + + -- play attack sound + self:mob_sound(self.sounds.attack) + + -- punch player (or what player is attached to) + local attached = self.attack:get_attach() + if attached then + self.attack = attached + end + self.attack:punch(self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy = self.damage} + }, nil) + end + end + else -- call custom attack every second + if self.custom_attack + and self.timer > 1 then + + self.timer = 0 + + self:custom_attack(p) + end + end + end + + elseif self.attack_type == "shoot" + or (self.attack_type == "dogshoot" and self:dogswitch(dtime) == 1) + or (self.attack_type == "dogshoot" and dist > self.reach and self:dogswitch() == 0) then + + p.y = p.y - .5 + s.y = s.y + .5 + + local dist = get_distance(p, s) + local vec = { + x = p.x - s.x, + y = p.y - s.y, + z = p.z - s.z + } + + yaw = (atan(vec.z / vec.x) + pi / 2) - self.rotate + + if p.x > s.x then yaw = yaw + pi end + + yaw = self:set_yaw(yaw) + + self:set_velocity(0) + + if self.shoot_interval + and self.timer > self.shoot_interval + and random(1, 100) <= 60 then + + self.timer = 0 + self:set_animation("shoot") + + -- play shoot attack sound + self:mob_sound(self.sounds.shoot_attack) + + local p = self.object:get_pos() + + p.y = p.y + (self.collisionbox[2] + self.collisionbox[5]) / 2 + + if minetest.registered_entities[self.arrow] then + + local obj = minetest.add_entity(p, self.arrow) + local ent = obj:get_luaentity() + local amount = (vec.x * vec.x + vec.y * vec.y + vec.z * vec.z) ^ 0.5 + local v = ent.velocity or 1 -- or set to default + + ent.switch = 1 + ent.owner_id = tostring(self.object) -- add unique owner id to arrow + + -- offset makes shoot aim accurate + vec.y = vec.y + self.shoot_offset + vec.x = vec.x * (v / amount) + vec.y = vec.y * (v / amount) + vec.z = vec.z * (v / amount) + + obj:set_velocity(vec) + end + end + end + end +end + + +-- falling and fall damage +function mob_class:falling(pos) + + if self.fly or self.disable_falling then + return + end + + -- floating in water (or falling) + local v = self.object:get_velocity() + + if v.y > 0 then + + -- apply gravity when moving up + self.object:set_acceleration({ + x = 0, + y = -10, + z = 0 + }) + + elseif v.y <= 0 and v.y > self.fall_speed then + + -- fall downwards at set speed + self.object:set_acceleration({ + x = 0, + y = self.fall_speed, + z = 0 + }) + else + -- stop accelerating once max fall speed hit + self.object:set_acceleration({x = 0, y = 0, z = 0}) + end + + -- in water then float up + if self.standing_in + and minetest.registered_nodes[self.standing_in].groups.water then + + if self.floats == 1 then + + self.object:set_acceleration({ + x = 0, + y = -self.fall_speed / (max(1, v.y) ^ 8), -- 8 was 2 + z = 0 + }) + end + else + + -- fall damage onto solid ground + if self.fall_damage == 1 + and self.object:get_velocity().y == 0 then + + local d = (self.old_y or 0) - self.object:get_pos().y + + if d > 5 then + + self.health = self.health - floor(d - 5) + + effect(pos, 5, "tnt_smoke.png", 1, 2, 2, nil) + + if self:check_for_death({type = "fall"}) then + return + end + end + + self.old_y = self.object:get_pos().y + end + end +end + + +-- is Took Ranks mod active? +local tr = minetest.get_modpath("toolranks") + +-- deal damage and effects when mob punched +function mob_class:on_punch(hitter, tflp, tool_capabilities, dir) + + -- mob health check + if self.health <= 0 then + return + end + + -- custom punch function + if self.do_punch + and self:do_punch(hitter, tflp, tool_capabilities, dir) == false then + return + end + + -- error checking when mod profiling is enabled + if not tool_capabilities then + minetest.log("warning", "[mobs] Mod profiling enabled, damage not enabled") + return + end + + -- is mob protected? + if self.protected and hitter:is_player() + and minetest.is_protected(self.object:get_pos(), hitter:get_player_name()) then + minetest.chat_send_player(hitter:get_player_name(), S("Mob has been protected!")) + return + end + + local weapon = hitter:get_wielded_item() + local weapon_def = weapon:get_definition() or {} + local punch_interval = 1.4 + + -- calculate mob damage + local damage = 0 + local armor = self.object:get_armor_groups() or {} + local tmp + + -- quick error check incase it ends up 0 (serialize.h check test) + if tflp == 0 then + tflp = 0.2 + end + + if use_cmi then + damage = cmi.calculate_damage(self.object, hitter, tflp, tool_capabilities, dir) + else + + for group,_ in pairs( (tool_capabilities.damage_groups or {}) ) do + + tmp = tflp / (tool_capabilities.full_punch_interval or 1.4) + + if tmp < 0 then + tmp = 0.0 + elseif tmp > 1 then + tmp = 1.0 + end + + damage = damage + (tool_capabilities.damage_groups[group] or 0) + * tmp * ((armor[group] or 0) / 100.0) + end + end + + -- check for tool immunity or special damage + for n = 1, #self.immune_to do + + if self.immune_to[n][1] == weapon_def.name then + + damage = self.immune_to[n][2] or 0 + break + + -- if "all" then no tool does damage unless it's specified in list + elseif self.immune_to[n][1] == "all" then + damage = self.immune_to[n][2] or 0 + end + end + + -- healing + if damage <= -1 then + self.health = self.health - floor(damage) + return + end + +-- print ("Mob Damage is", damage) + + if use_cmi + and cmi.notify_punch(self.object, hitter, tflp, tool_capabilities, dir, damage) then + return + end + + -- add weapon wear + punch_interval = tool_capabilities.full_punch_interval or 1.4 + + -- toolrank support + local wear = floor((punch_interval / 75) * 9000) + + if mobs.is_creative(hitter:get_player_name()) then + + if tr then + wear = 1 + else + wear = 0 + end + end + + if tr then + if weapon_def.original_description then + toolranks.new_afteruse(weapon, hitter, nil, {wear = wear}) + end + else + weapon:add_wear(wear) + end + + hitter:set_wielded_item(weapon) + + -- only play hit sound and show blood effects if damage is 1 or over + if damage >= 1 then + + -- weapon sounds + if weapon_def.sounds then + + local s = random(0, #weapon_def.sounds) + + minetest.sound_play(weapon_def.sounds[s], { + object = self.object, + max_hear_distance = 8 + }) + else + minetest.sound_play("default_punch", { + object = self.object, + max_hear_distance = 5 + }) + end + + -- blood_particles + if not disable_blood and self.blood_amount > 0 then + + local pos = self.object:get_pos() + + pos.y = pos.y + (-self.collisionbox[2] + self.collisionbox[5]) * .5 + + -- do we have a single blood texture or multiple? + if type(self.blood_texture) == "table" then + + local blood = self.blood_texture[random(1, #self.blood_texture)] + + effect(pos, self.blood_amount, blood, nil, nil, 1, nil) + else + effect(pos, self.blood_amount, self.blood_texture, nil, nil, 1, nil) + end + end + + -- do damage + self.health = self.health - floor(damage) + + -- exit here if dead, check for tools with fire damage + local hot = tool_capabilities and tool_capabilities.damage_groups + and tool_capabilities.damage_groups.fire + + if self:check_for_death({type = "punch", + puncher = hitter, hot = hot}) then + return + end + + --[[ add healthy afterglow when hit (can cause hit lag with larger textures) + minetest.after(0.1, function() + + if not self.object:get_luaentity() then return end + + self.object:settexturemod("^[colorize:#c9900070") + + core.after(0.3, function() + self.object:settexturemod("") + end) + end) ]] + + end -- END if damage + + -- knock back effect (only on full punch) + if self.knock_back + and tflp >= punch_interval then + + local v = self.object:get_velocity() + local kb = damage or 1 + local up = 2 + + -- if already in air then dont go up anymore when hit + if v.y > 0 + or self.fly then + up = 0 + end + + -- direction error check + dir = dir or {x = 0, y = 0, z = 0} + + -- use tool knockback value or default + kb = tool_capabilities.damage_groups["knockback"] or kb -- (kb * 1.5) + + self.object:set_velocity({ + x = dir.x * kb, + y = up, + z = dir.z * kb + }) + + self.pause_timer = 0.25 + end + + -- if skittish then run away + if self.runaway == true + and self.order ~= "stand" then + + local lp = hitter:get_pos() + local s = self.object:get_pos() + local vec = { + x = lp.x - s.x, + y = lp.y - s.y, + z = lp.z - s.z + } + + local yaw = (atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate + + if lp.x > s.x then + yaw = yaw + pi + end + + yaw = self:set_yaw(yaw, 6) + self.state = "runaway" + self.runaway_timer = 0 + self.following = nil + end + + local name = hitter:get_player_name() or "" + + -- attack puncher and call other mobs for help + if self.passive == false + and self.state ~= "flop" + and self.child == false + and self.attack_players == true + and hitter:get_player_name() ~= self.owner + and not mobs.invis[ name ] then + + -- attack whoever punched mob + self.state = "" + self:do_attack(hitter) + + -- alert others to the attack + local objs = minetest.get_objects_inside_radius(hitter:get_pos(), self.view_range) + local obj = nil + + for n = 1, #objs do + + obj = objs[n]:get_luaentity() + + if obj and obj._cmi_is_mob then + + -- only alert members of same mob + if obj.group_attack == true + and obj.state ~= "attack" + and obj.owner ~= name + and obj.name == self.name then + obj:do_attack(hitter) + end + + -- have owned mobs attack player threat + if obj.owner == name and obj.owner_loyal then + obj:do_attack(self.object) + end + end + end + end +end + + +-- get entity staticdata +function mob_class:get_staticdata() + + -- remove mob when out of range unless tamed + if remove_far + and self.remove_ok + and self.type ~= "npc" + and self.state ~= "attack" + and not self.tamed + and self.lifetimer < 20000 then + + --print ("REMOVED " .. self.name) + + self.object:remove() + + return ""-- nil + end + + self.remove_ok = true + self.attack = nil + self.following = nil + self.state = "stand" + + -- used to rotate older mobs + if self.drawtype + and self.drawtype == "side" then + self.rotate = math.rad(90) + end + + if use_cmi then + self.serialized_cmi_components = cmi.serialize_components(self._cmi_components) + end + + local tmp = {} + + for _,stat in pairs(self) do + + local t = type(stat) + + if t ~= "function" + and t ~= "nil" + and t ~= "userdata" + and _ ~= "_cmi_components" then + tmp[_] = self[_] + end + end + + --print('===== '..self.name..'\n'.. dump(tmp)..'\n=====\n') + return minetest.serialize(tmp) +end + + +-- activate mob and reload settings +function mob_class:mob_activate(staticdata, def, dtime) + + -- remove monsters in peaceful mode + if self.type == "monster" + and peaceful_only then + + self.object:remove() + + return + end + + -- load entity variables + local tmp = minetest.deserialize(staticdata) + + if tmp then + for _,stat in pairs(tmp) do + self[_] = stat + end + end + + -- force current model into mob + self.mesh = def.mesh + self.base_mesh = def.mesh + self.collisionbox = def.collisionbox + self.selectionbox = def.selectionbox + + -- select random texture, set model and size + if not self.base_texture then + + -- compatiblity with old simple mobs textures + if def.textures and type(def.textures[1]) == "string" then + def.textures = {def.textures} + end + + self.base_texture = def.textures and def.textures[random(1, #def.textures)] + self.base_mesh = def.mesh + self.base_size = self.visual_size + self.base_colbox = self.collisionbox + self.base_selbox = self.selectionbox + end + + -- for current mobs that dont have this set + if not self.base_selbox then + self.base_selbox = self.selectionbox or self.base_colbox + end + + -- set texture, model and size + local textures = self.base_texture + local mesh = self.base_mesh + local vis_size = self.base_size + local colbox = self.base_colbox + local selbox = self.base_selbox + + -- specific texture if gotten + if self.gotten == true + and def.gotten_texture then + textures = def.gotten_texture + end + + -- specific mesh if gotten + if self.gotten == true + and def.gotten_mesh then + mesh = def.gotten_mesh + end + + -- set child objects to half size + if self.child == true then + + vis_size = { + x = self.base_size.x * .5, + y = self.base_size.y * .5, + } + + if def.child_texture then + textures = def.child_texture[1] + end + + colbox = { + self.base_colbox[1] * .5, + self.base_colbox[2] * .5, + self.base_colbox[3] * .5, + self.base_colbox[4] * .5, + self.base_colbox[5] * .5, + self.base_colbox[6] * .5 + } + selbox = { + self.base_selbox[1] * .5, + self.base_selbox[2] * .5, + self.base_selbox[3] * .5, + self.base_selbox[4] * .5, + self.base_selbox[5] * .5, + self.base_selbox[6] * .5 + } + end + + if self.health == 0 then + self.health = random(self.hp_min, self.hp_max) + end + + -- pathfinding init + self.path = {} + self.path.way = {} -- path to follow, table of positions + self.path.lastpos = {x = 0, y = 0, z = 0} + self.path.stuck = false + self.path.following = false -- currently following path? + self.path.stuck_timer = 0 -- if stuck for too long search for path + + -- mob defaults + self.object:set_armor_groups({immortal = 1, fleshy = self.armor}) + self.old_y = self.object:get_pos().y + self.old_health = self.health + self.sounds.distance = self.sounds.distance or 10 + self.textures = textures + self.mesh = mesh + self.collisionbox = colbox + self.selectionbox = selbox + self.visual_size = vis_size + self.standing_in = "air" + + -- check existing nametag + if not self.nametag then + self.nametag = def.nametag + end + + -- set anything changed above + self.object:set_properties(self) + self:set_yaw((random(0, 360) - 180) / 180 * pi, 6) + self:update_tag() + self:set_animation("stand") + + -- run on_spawn function if found + if self.on_spawn and not self.on_spawn_run then + if self.on_spawn(self) then + self.on_spawn_run = true -- if true, set flag to run once only + end + end + + -- run after_activate + if def.after_activate then + def.after_activate(self, staticdata, def, dtime) + end + + if use_cmi then + self._cmi_components = cmi.activate_components(self.serialized_cmi_components) + cmi.notify_activate(self.object, dtime) + end +end + + +-- handle mob lifetimer and expiration +function mob_class:mob_expire(pos, dtime) + + -- when lifetimer expires remove mob (except npc and tamed) + if self.type ~= "npc" + and not self.tamed + and self.state ~= "attack" + and remove_far ~= true + and self.lifetimer < 20000 then + + self.lifetimer = self.lifetimer - dtime + + if self.lifetimer <= 0 then + + -- only despawn away from player + local objs = minetest.get_objects_inside_radius(pos, 15) + + for n = 1, #objs do + + if objs[n]:is_player() then + + self.lifetimer = 20 + + return + end + end + +-- minetest.log("action", +-- S("lifetimer expired, removed @1", self.name)) + + effect(pos, 15, "tnt_smoke.png", 2, 4, 2, 0) + + self.object:remove() + + return + end + end +end + + +-- main mob function +function mob_class:on_step(dtime) + + if use_cmi then + cmi.notify_step(self.object, dtime) + end + + local pos = self.object:get_pos() + local yaw = 0 + + -- get node at foot level every quarter second + self.node_timer = (self.node_timer or 0) + dtime + + if self.node_timer > 0.25 then + + self.node_timer = 0 + + local y_level = self.collisionbox[2] + + if self.child then + y_level = self.collisionbox[2] * 0.5 + end + + -- what is mob standing in? + self.standing_in = node_ok({ + x = pos.x, y = pos.y + y_level + 0.25, z = pos.z}, "air").name +-- print ("standing in " .. self.standing_in) + + -- if standing inside solid block then jump to escape + if minetest.registered_nodes[self.standing_in].walkable and + minetest.registered_nodes[self.standing_in].drawtype == "normal" then + + self.object:set_velocity({ + x = 0, + y = self.jump_height, + z = 0 + }) + end + + -- check for mob expiration (0.25 instead of dtime since were in a timer) + self:mob_expire(pos, 0.25) + end + + -- check if falling, flying, floating + self:falling(pos) + + -- smooth rotation by ThomasMonroe314 + + if self.delay and self.delay > 0 then + + local yaw = self.object:get_yaw() + + if self.delay == 1 then + yaw = self.target_yaw + else + local dif = abs(yaw - self.target_yaw) + + if yaw > self.target_yaw then + + if dif > pi then + dif = 2 * pi - dif -- need to add + yaw = yaw + dif / self.delay + else + yaw = yaw - dif / self.delay -- need to subtract + end + + elseif yaw < self.target_yaw then + + if dif > pi then + dif = 2 * pi - dif + yaw = yaw - dif / self.delay -- need to subtract + else + yaw = yaw + dif / self.delay -- need to add + end + end + + if yaw > (pi * 2) then yaw = yaw - (pi * 2) end + if yaw < 0 then yaw = yaw + (pi * 2) end + end + + self.delay = self.delay - 1 + self.object:set_yaw(yaw) + end + + -- end rotation + + -- knockback timer + if self.pause_timer > 0 then + + self.pause_timer = self.pause_timer - dtime + + return + end + + -- run custom function (defined in mob lua file) + if self.do_custom then + + -- when false skip going any further + if self:do_custom(dtime) == false then + return + end + end + + -- attack timer + self.timer = self.timer + dtime + + if self.state ~= "attack" then + + if self.timer < 1 then + return + end + + self.timer = 0 + end + + -- never go over 100 + if self.timer > 100 then + self.timer = 1 + end + + -- mob plays random sound at times + if random(1, 100) == 1 then + self:mob_sound(self.sounds.random) + end + + -- environmental damage timer (every 1 second) + self.env_damage_timer = self.env_damage_timer + dtime + + if (self.state == "attack" and self.env_damage_timer > 1) + or self.state ~= "attack" then + + self.env_damage_timer = 0 + + -- check for environmental damage (water, fire, lava etc.) + self:do_env_damage() + + -- node replace check (cow eats grass etc.) + self:replace(pos) + end + + self:general_attack() + + self:breed() + + self:follow_flop() + + self:do_states(dtime) + + self:do_jump() + + self:do_runaway_from(self) + + self:do_stay_near() +end + + +-- default function when mobs are blown up with TNT +function mob_class:on_blast(damage) + + --print ("----- Damage", damage) + + self.object:punch(self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy = damage}, + }, nil) + + return false, true, {} +end + + +mobs.spawning_mobs = {} + +-- register mob entity +function mobs:register_mob(name, def) + + mobs.spawning_mobs[name] = true + +minetest.register_entity(name, setmetatable({ + + stepheight = def.stepheight, + name = name, + type = def.type, + attack_type = def.attack_type, + fly = def.fly, + fly_in = def.fly_in, + owner = def.owner, + order = def.order, + on_die = def.on_die, + do_custom = def.do_custom, + jump_height = def.jump_height, + drawtype = def.drawtype, -- DEPRECATED, use rotate instead + rotate = math.rad(def.rotate or 0), -- 0=front, 90=side, 180=back, 270=side2 + lifetimer = def.lifetimer, + hp_min = max(1, (def.hp_min or 5) * difficulty), + hp_max = max(1, (def.hp_max or 10) * difficulty), + collisionbox = def.collisionbox, + selectionbox = def.selectionbox or def.collisionbox, + visual = def.visual, + visual_size = def.visual_size, + mesh = def.mesh, + makes_footstep_sound = def.makes_footstep_sound, + view_range = def.view_range, + walk_velocity = def.walk_velocity, + run_velocity = def.run_velocity, + damage = max(0, (def.damage or 0) * difficulty), + light_damage = def.light_damage, + light_damage_min = def.light_damage_min, + light_damage_max = def.light_damage_max, + water_damage = def.water_damage, + lava_damage = def.lava_damage, + suffocation = def.suffocation, + fall_damage = def.fall_damage, + fall_speed = def.fall_speed, + drops = def.drops, + armor = def.armor, + on_rightclick = def.on_rightclick, + arrow = def.arrow, + shoot_interval = def.shoot_interval, + sounds = def.sounds, + animation = def.animation, + follow = def.follow, + jump = def.jump, + walk_chance = def.walk_chance, + stand_chance = def.stand_chance, + attack_chance = def.attack_chance, + passive = def.passive, + knock_back = def.knock_back, + blood_amount = def.blood_amount, + blood_texture = def.blood_texture, + shoot_offset = def.shoot_offset, + floats = def.floats, + replace_rate = def.replace_rate, + replace_what = def.replace_what, + replace_with = def.replace_with, + replace_offset = def.replace_offset, + on_replace = def.on_replace, + reach = def.reach, + texture_list = def.textures, + child_texture = def.child_texture, + docile_by_day = def.docile_by_day, + fear_height = def.fear_height, + runaway = def.runaway, + pathfinding = def.pathfinding, + immune_to = def.immune_to, + explosion_radius = def.explosion_radius, + explosion_damage_radius = def.explosion_damage_radius, + explosion_timer = def.explosion_timer, + allow_fuse_reset = def.allow_fuse_reset, + stop_to_explode = def.stop_to_explode, + custom_attack = def.custom_attack, + double_melee_attack = def.double_melee_attack, + dogshoot_switch = def.dogshoot_switch, + dogshoot_count_max = def.dogshoot_count_max, + dogshoot_count2_max = def.dogshoot_count2_max or def.dogshoot_count_max, + group_attack = def.group_attack, + attack_monsters = def.attacks_monsters or def.attack_monsters, + attack_animals = def.attack_animals, + attack_players = def.attack_players, + attack_npcs = def.attack_npcs, + specific_attack = def.specific_attack, + runaway_from = def.runaway_from, + owner_loyal = def.owner_loyal, + pushable = def.pushable, + stay_near = def.stay_near, + + on_spawn = def.on_spawn, + + on_blast = def.on_blast, -- class redifinition + + do_punch = def.do_punch, + + on_breed = def.on_breed, + + on_grown = def.on_grown, + + on_activate = function(self, staticdata, dtime) + return self:mob_activate(staticdata, def, dtime) + end, + +}, mob_class_meta)) + +end -- END mobs:register_mob function + + +-- count how many mobs of one type are inside an area +-- will also return true for second value if player is inside area +local count_mobs = function(pos, type) + + local total = 0 + local objs = minetest.get_objects_inside_radius(pos, aoc_range * 2) + local ent + local players + + for n = 1, #objs do + + if not objs[n]:is_player() then + + ent = objs[n]:get_luaentity() + + -- count mob type and add to total also + if ent and ent.name and ent.name == type then + total = total + 1 + end + else + players = true + end + end + + return total, players +end + + +-- global functions + +function mobs:spawn_abm_check(pos, node, name) + -- global function to add additional spawn checks + -- return true to stop spawning mob +end + + +function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, + interval, chance, aoc, min_height, max_height, day_toggle, on_spawn) + + -- Do mobs spawn at all? + if not mobs_spawn then + return + end + + -- chance/spawn number override in minetest.conf for registered mob + local numbers = minetest.settings:get(name) + + if numbers then + numbers = numbers:split(",") + chance = tonumber(numbers[1]) or chance + aoc = tonumber(numbers[2]) or aoc + + if chance == 0 then + minetest.log("warning", string.format("[mobs] %s has spawning disabled", name)) + return + end + + minetest.log("action", + string.format("[mobs] Chance setting for %s changed to %s (total: %s)", + name, chance, aoc)) + + end + + minetest.register_abm({ + + label = name .. " spawning", + nodenames = nodes, + neighbors = neighbors, + interval = interval, + chance = max(1, (chance * mob_chance_multiplier)), + catch_up = false, + + action = function(pos, node, active_object_count, active_object_count_wider) + + -- is mob actually registered? + if not mobs.spawning_mobs[name] + or not minetest.registered_entities[name] then +--print ("--- mob doesn't exist", name) + return + end + + -- additional custom checks for spawning mob + if mobs:spawn_abm_check(pos, node, name) == true then + return + end + + -- do not spawn if too many entities in area + if active_object_count_wider >= max_per_block then +--print("--- too many entities in area", active_object_count_wider) + return + end + + -- get total number of this mob in area + local num_mob, is_pla = count_mobs(pos, name) + + if not is_pla then +--print ("--- no players within active area, will not spawn " .. name) + return + end + + if num_mob >= aoc then +--print ("--- too many " .. name .. " in area", num_mob .. "/" .. aoc) + return + end + + -- if toggle set to nil then ignore day/night check + if day_toggle ~= nil then + + local tod = (minetest.get_timeofday() or 0) * 24000 + + if tod > 4500 and tod < 19500 then + -- daylight, but mob wants night + if day_toggle == false then +--print ("--- mob needs night", name) + return + end + else + -- night time but mob wants day + if day_toggle == true then +--print ("--- mob needs day", name) + return + end + end + end + + -- spawn above node + pos.y = pos.y + 1 + + -- are we spawning within height limits? + if pos.y > max_height + or pos.y < min_height then +--print ("--- height limits not met", name, pos.y) + return + end + + -- are light levels ok? + local light = minetest.get_node_light(pos) + if not light + or light > max_light + or light < min_light then +--print ("--- light limits not met", name, light) + return + end + + -- only spawn away from player + local objs = minetest.get_objects_inside_radius(pos, 8) + + for n = 1, #objs do + + if objs[n]:is_player() then +--print ("--- player too close", name) + return + end + end + + -- do we have enough height clearance to spawn mob? + local ent = minetest.registered_entities[name] + local height = max(1, math.ceil( + (ent.collisionbox[5] or 0.25) - + (ent.collisionbox[2] or -0.25) - 1)) + + for n = 0, height do + + local pos2 = {x = pos.x, y = pos.y + n, z = pos.z} + + if minetest.registered_nodes[node_ok(pos2).name].walkable == true then +--print ("--- inside block", name, node_ok(pos2).name) + return + end + end + + -- mobs cannot spawn in protected areas when enabled + if not spawn_protected + and minetest.is_protected(pos, "") then +--print ("--- inside protected area", name) + return + end + + -- spawn mob half block higher than ground + pos.y = pos.y + 0.5 + + local mob = minetest.add_entity(pos, name) +--[[ + print ("[mobs] Spawned " .. name .. " at " + .. minetest.pos_to_string(pos) .. " on " + .. node.name .. " near " .. neighbors[1]) +]] + if on_spawn then + + local ent = mob:get_luaentity() + + on_spawn(ent, pos) + end + end + }) +end + + +-- compatibility with older mob registration +function mobs:register_spawn(name, nodes, max_light, min_light, chance, + active_object_count, max_height, day_toggle) + + mobs:spawn_specific(name, nodes, {"air"}, min_light, max_light, 30, + chance, active_object_count, -31000, max_height, day_toggle) +end + + +-- MarkBu's spawn function +function mobs:spawn(def) + + mobs:spawn_specific( + def.name, + def.nodes or {"group:soil", "group:stone"}, + def.neighbors or {"air"}, + def.min_light or 0, + def.max_light or 15, + def.interval or 30, + def.chance or 5000, + def.active_object_count or 1, + def.min_height or -31000, + def.max_height or 31000, + def.day_toggle, + def.on_spawn + ) +end + + +-- register arrow for shoot attack +function mobs:register_arrow(name, def) + + if not name or not def then return end -- errorcheck + + minetest.register_entity(name, { + + physical = false, + visual = def.visual, + visual_size = def.visual_size, + textures = def.textures, + velocity = def.velocity, + hit_player = def.hit_player, + hit_node = def.hit_node, + hit_mob = def.hit_mob, + drop = def.drop or false, -- drops arrow as registered item when true + collisionbox = def.collisionbox or {0, 0, 0, 0, 0, 0}, + timer = 0, + switch = 0, + owner_id = def.owner_id, + rotate = def.rotate, + automatic_face_movement_dir = def.rotate + and (def.rotate - (pi / 180)) or false, + + on_activate = def.on_activate, + + on_punch = def.on_punch or function(self, hitter, tflp, tool_capabilities, dir) + end, + + on_step = def.on_step or function(self, dtime) + + self.timer = self.timer + 1 + + local pos = self.object:get_pos() + + if self.switch == 0 + or self.timer > 150 then + + self.object:remove() ; -- print ("removed arrow") + + return + end + + -- does arrow have a tail (fireball) + if def.tail + and def.tail == 1 + and def.tail_texture then + + minetest.add_particle({ + pos = pos, + velocity = {x = 0, y = 0, z = 0}, + acceleration = {x = 0, y = 0, z = 0}, + expirationtime = def.expire or 0.25, + collisiondetection = false, + texture = def.tail_texture, + size = def.tail_size or 5, + glow = def.glow or 0, + }) + end + + if self.hit_node then + + local node = node_ok(pos).name + + if minetest.registered_nodes[node].walkable then + + self:hit_node(pos, node) + + if self.drop == true then + + pos.y = pos.y + 1 + + self.lastpos = (self.lastpos or pos) + + minetest.add_item(self.lastpos, self.object:get_luaentity().name) + end + + self.object:remove() ; -- print ("hit node") + + return + end + end + + if self.hit_player or self.hit_mob then + + for _,player in pairs(minetest.get_objects_inside_radius(pos, 1.0)) do + + if self.hit_player + and player:is_player() then + + self:hit_player(player) + self.object:remove() ; -- print ("hit player") + return + end + + local entity = player:get_luaentity() + + if entity + and self.hit_mob + and entity._cmi_is_mob == true + and tostring(player) ~= self.owner_id + and entity.name ~= self.object:get_luaentity().name then + + self:hit_mob(player) + + self.object:remove() ; --print ("hit mob") + + return + end + end + end + + self.lastpos = pos + end + }) +end + + +-- compatibility function +function mobs:explosion(pos, radius) + + local self = {sounds = {explode = "tnt_explode"}} + + mobs:boom(self, pos, radius) +end + + +-- no damage to nodes explosion +function mobs:safe_boom(self, pos, radius) + + minetest.sound_play(self.sounds and self.sounds.explode or "tnt_explode", { + pos = pos, + gain = 1.0, + max_hear_distance = self.sounds and self.sounds.distance or 32 + }) + + entity_physics(pos, radius) + + effect(pos, 32, "tnt_smoke.png", radius * 3, radius * 5, radius, 1, 0) +end + + +-- make explosion with protection and tnt mod check +function mobs:boom(self, pos, radius) + + if mobs_griefing + and minetest.get_modpath("tnt") and tnt and tnt.boom + and not minetest.is_protected(pos, "") then + + tnt.boom(pos, { + radius = radius, + damage_radius = radius, + sound = self.sounds and self.sounds.explode, + explode_center = true, + }) + else + mobs:safe_boom(self, pos, radius) + end +end + + +-- Register spawn eggs + +-- Note: This also introduces the “spawn_egg” group: +-- * spawn_egg=1: Spawn egg (generic mob, no metadata) +-- * spawn_egg=2: Spawn egg (captured/tamed mob, metadata) +function mobs:register_egg(mob, desc, background, addegg, no_creative) + + local grp = {spawn_egg = 1} + + -- do NOT add this egg to creative inventory (e.g. dungeon master) + if creative and no_creative == true then + grp.not_in_creative_inventory = 1 + end + + local invimg = background + + if addegg == 1 then + invimg = "mobs_chicken_egg.png^(" .. invimg .. + "^[mask:mobs_chicken_egg_overlay.png)" + end + + -- register new spawn egg containing mob information + minetest.register_craftitem(mob .. "_set", { + + description = S("@1 (Tamed)", desc), + inventory_image = invimg, + groups = {spawn_egg = 2, not_in_creative_inventory = 1}, + stack_max = 1, + + on_place = function(itemstack, placer, pointed_thing) + + local pos = pointed_thing.above + + -- am I clicking on something with existing on_rightclick function? + local under = minetest.get_node(pointed_thing.under) + local def = minetest.registered_nodes[under.name] + if def and def.on_rightclick then + return def.on_rightclick(pointed_thing.under, under, placer, itemstack) + end + + if pos + and not minetest.is_protected(pos, placer:get_player_name()) then + + if not minetest.registered_entities[mob] then + return + end + + pos.y = pos.y + 1 + + local data = itemstack:get_metadata() + local mob = minetest.add_entity(pos, mob, data) + local ent = mob:get_luaentity() + + -- set owner if not a monster + if ent.type ~= "monster" then + ent.owner = placer:get_player_name() + ent.tamed = true + end + + -- since mob is unique we remove egg once spawned + itemstack:take_item() + end + + return itemstack + end, + }) + + + -- register old stackable mob egg + minetest.register_craftitem(mob, { + + description = desc, + inventory_image = invimg, + groups = grp, + + on_place = function(itemstack, placer, pointed_thing) + + local pos = pointed_thing.above + + -- am I clicking on something with existing on_rightclick function? + local under = minetest.get_node(pointed_thing.under) + local def = minetest.registered_nodes[under.name] + if def and def.on_rightclick then + return def.on_rightclick(pointed_thing.under, under, placer, itemstack) + end + + if pos + and not minetest.is_protected(pos, placer:get_player_name()) then + + if not minetest.registered_entities[mob] then + return + end + + pos.y = pos.y + 1 + + local mob = minetest.add_entity(pos, mob) + local ent = mob:get_luaentity() + + -- don't set owner if monster or sneak pressed + if ent.type ~= "monster" + and not placer:get_player_control().sneak then + ent.owner = placer:get_player_name() + ent.tamed = true + end + + -- if not in creative then take item + if not mobs.is_creative(placer:get_player_name()) then + itemstack:take_item() + end + end + + return itemstack + end, + }) + +end + + +-- force capture a mob if space available in inventory, or drop as spawn egg +function mobs:force_capture(self, clicker) + + -- add special mob egg with all mob information + local new_stack = ItemStack(self.name .. "_set") + + local tmp = {} + + for _,stat in pairs(self) do + local t = type(stat) + if t ~= "function" + and t ~= "nil" + and t ~= "userdata" then + tmp[_] = self[_] + end + end + + local data_str = minetest.serialize(tmp) + + new_stack:set_metadata(data_str) + + local inv = clicker:get_inventory() + + if inv:room_for_item("main", new_stack) then + inv:add_item("main", new_stack) + else + minetest.add_item(clicker:get_pos(), new_stack) + end + + self.object:remove() + + self:mob_sound("default_place_node_hard") +end + + +-- capture critter (thanks to blert2112 for idea) +function mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso, + force_take, replacewith) + + if self.child + or not clicker:is_player() + or not clicker:get_inventory() then + return false + end + + -- get name of clicked mob + local mobname = self.name + + -- if not nil change what will be added to inventory + if replacewith then + mobname = replacewith + end + + local name = clicker:get_player_name() + local tool = clicker:get_wielded_item() + + -- are we using hand, net or lasso to pick up mob? + if tool:get_name() ~= "" + and tool:get_name() ~= "mobs:net" + and tool:get_name() ~= "mobs:lasso" then + return false + end + + -- is mob tamed? + if self.tamed == false + and force_take == false then + + minetest.chat_send_player(name, S("Not tamed!")) + + return false + end + + -- cannot pick up if not owner + if self.owner ~= name + and force_take == false then + + minetest.chat_send_player(name, S("@1 is owner!", self.owner)) + + return false + end + + if clicker:get_inventory():room_for_item("main", mobname) then + + -- was mob clicked with hand, net, or lasso? + local chance = 0 + + if tool:get_name() == "" then + chance = chance_hand + + elseif tool:get_name() == "mobs:net" then + + chance = chance_net + + tool:add_wear(4000) -- 17 uses + + clicker:set_wielded_item(tool) + + elseif tool:get_name() == "mobs:lasso" then + + chance = chance_lasso + + tool:add_wear(650) -- 100 uses + + clicker:set_wielded_item(tool) + + end + + -- calculate chance.. add to inventory if successful? + if chance and chance > 0 and random(1, 100) <= chance then + + -- default mob egg + local new_stack = ItemStack(mobname) + + -- add special mob egg with all mob information + -- unless 'replacewith' contains new item to use + if not replacewith then + + new_stack = ItemStack(mobname .. "_set") + + local tmp = {} + + for _,stat in pairs(self) do + local t = type(stat) + if t ~= "function" + and t ~= "nil" + and t ~= "userdata" then + tmp[_] = self[_] + end + end + + local data_str = minetest.serialize(tmp) + + new_stack:set_metadata(data_str) + end + + local inv = clicker:get_inventory() + + if inv:room_for_item("main", new_stack) then + inv:add_item("main", new_stack) + else + minetest.add_item(clicker:get_pos(), new_stack) + end + + self.object:remove() + + self:mob_sound("default_place_node_hard") + + return new_stack + + -- when chance above fails or set to 0, miss! + elseif chance and chance ~= 0 then + minetest.chat_send_player(name, S("Missed!")) + + self:mob_sound("mobs_swing") + return false + + -- when chance set to nil always return a miss (used for npc walk/follow) + elseif not chance then + return false + end + end + + return true +end + + +-- protect tamed mob with rune item +function mobs:protect(self, clicker) + + local name = clicker:get_player_name() + local tool = clicker:get_wielded_item() + + if tool:get_name() ~= "mobs:protector" then + return false + end + + if self.tamed == false then + minetest.chat_send_player(name, S("Not tamed!")) + return true -- false + end + + if self.protected == true then + minetest.chat_send_player(name, S("Already protected!")) + return true -- false + end + + if not mobs.is_creative(clicker:get_player_name()) then + tool:take_item() -- take 1 protection rune + clicker:set_wielded_item(tool) + end + + self.protected = true + + local pos = self.object:get_pos() + pos.y = pos.y + self.collisionbox[2] + 0.5 + + effect(self.object:get_pos(), 25, "mobs_protect_particle.png", 0.5, 4, 2, 15) + + self:mob_sound("mobs_spell") + + return true +end + + +local mob_obj = {} +local mob_sta = {} + +-- feeding, taming and breeding (thanks blert2112) +function mobs:feed_tame(self, clicker, feed_count, breed, tame) + + -- can eat/tame with item in hand + if self.follow + and self:follow_holding(clicker) then + + -- if not in creative then take item + if not mobs.is_creative(clicker:get_player_name()) then + + local item = clicker:get_wielded_item() + + item:take_item() + + clicker:set_wielded_item(item) + end + + -- increase health + self.health = self.health + 4 + + if self.health >= self.hp_max then + + self.health = self.hp_max + + if self.htimer < 1 then + + minetest.chat_send_player(clicker:get_player_name(), + S("@1 at full health (@2)", + self.name:split(":")[2], tostring(self.health))) + + self.htimer = 5 + end + end + + self.object:set_hp(self.health) + + self:update_tag() + + -- make children grow quicker + if self.child == true then + + self.hornytimer = self.hornytimer + 20 + + return true + end + + -- feed and tame + self.food = (self.food or 0) + 1 + + if self.food >= feed_count then + + self.food = 0 + + if breed and self.hornytimer == 0 then + self.horny = true + end + + if tame then + + if self.tamed == false then + minetest.chat_send_player(clicker:get_player_name(), + S("@1 has been tamed!", + self.name:split(":")[2])) + end + + self.tamed = true + + if not self.owner or self.owner == "" then + self.owner = clicker:get_player_name() + end + end + + -- make sound when fed so many times + self:mob_sound(self.sounds.random) + end + + return true + end + + local item = clicker:get_wielded_item() + + -- if mob has been tamed you can name it with a nametag + if item:get_name() == "mobs:nametag" + and clicker:get_player_name() == self.owner then + + local name = clicker:get_player_name() + + -- store mob and nametag stack in external variables + mob_obj[name] = self + mob_sta[name] = item + + local tag = self.nametag or "" + + minetest.show_formspec(name, "mobs_nametag", "size[8,4]" + .. default.gui_bg + .. default.gui_bg_img + .. "field[0.5,1;7.5,0;name;" + .. minetest.formspec_escape(S("Enter name:")) .. ";" .. tag .. "]" + .. "button_exit[2.5,3.5;3,1;mob_rename;" + .. minetest.formspec_escape(S("Rename")) .. "]") + end + + return false +end + + +-- inspired by blockmen's nametag mod +minetest.register_on_player_receive_fields(function(player, formname, fields) + + -- right-clicked with nametag and name entered? + if formname == "mobs_nametag" + and fields.name + and fields.name ~= "" then + + local name = player:get_player_name() + + if not mob_obj[name] + or not mob_obj[name].object then + return + end + + -- make sure nametag is being used to name mob + local item = player:get_wielded_item() + + if item:get_name() ~= "mobs:nametag" then + return + end + + -- limit name entered to 64 characters long + if string.len(fields.name) > 64 then + fields.name = string.sub(fields.name, 1, 64) + end + + -- update nametag + mob_obj[name].nametag = fields.name + + mob_obj[name]:update_tag() + + -- if not in creative then take item + if not mobs.is_creative(name) then + + mob_sta[name]:take_item() + + player:set_wielded_item(mob_sta[name]) + end + + -- reset external variables + mob_obj[name] = nil + mob_sta[name] = nil + end +end) + + +-- compatibility function for old entities to new modpack entities +function mobs:alias_mob(old_name, new_name) + + -- spawn egg + minetest.register_alias(old_name, new_name) + + -- entity + minetest.register_entity(":" .. old_name, { + + physical = false, + + on_activate = function(self) + + if minetest.registered_entities[new_name] then + minetest.add_entity(self.object:get_pos(), new_name) + end + + self.object:remove() + end + }) +end diff --git a/mobs/api.txt b/mobs/api.txt new file mode 100644 index 0000000..9f1888b --- /dev/null +++ b/mobs/api.txt @@ -0,0 +1,763 @@ + +Mobs Redo API +============= + +Welcome to the world of mobs in minetest and hopefully an easy guide to defining +your own mobs and having them appear in your worlds. + + +Registering Mobs +---------------- + +To register a mob and have it ready for use requires the following function: + + mobs:register_mob(name, definition) + +The 'name' of a mob usually starts with the mod name it's running from followed +by it's own name e.g. + + "mobs_monster:sand_monster" or "mymod:totally_awesome_beast" + +... and the 'definition' is a table which holds all of the settings and +functions needed for the mob to work properly which contains the following: + + 'nametag' contains the name which is shown above mob. + 'type' holds the type of mob that inhabits your world e.g. + "animal" usually docile and walking around. + "monster" attacks player or npc on sight. + "npc" walk around and will defend themselves if hit first, they + kill monsters. + 'hp_min' has the minimum health value the mob can spawn with. + 'hp_max' has the maximum health value the mob can spawn with. + 'armor' holds strength of mob, 100 is normal, lower is more powerful + and needs more hits and better weapons to kill. + 'passive' when true allows animals to defend themselves when hit, + otherwise they amble onwards. + 'walk_velocity' is the speed that your mob can walk around. + 'run_velocity' is the speed your mob can run with, usually when attacking. + 'stand_chance' has a 0-100 chance value your mob will stand from walking. + 'walk_chance' has a 0-100 chance value your mob will walk from standing, + set to 0 for jumping mobs only. + 'jump' when true allows your mob to jump updwards. + 'jump_height' holds the height your mob can jump, 0 to disable jumping. + 'stepheight' height of a block that your mob can easily walk up onto, + defaults to 1.1. + 'fly' when true allows your mob to fly around instead of walking. + 'fly_in' holds the node name that the mob flies (or swims) around + in e.g. "air" or "default:water_source". + 'stay_near' when set allows mobs the chance to stay around certain nodes. + 'nodes' string or table of nodes to stay nearby e.g. "farming:straw" + 'chance' chance of searching for above node(s), default is 10. + 'runaway' if true causes animals to turn and run away when hit. + 'pushable' when true mobs can be pushed by player or other mobs. + 'view_range' how many nodes in distance the mob can see a player. + 'damage' how many health points the mob does to a player or another + mob when melee attacking. + 'knock_back' when true has mobs falling backwards when hit, the greater + the damage the more they move back. + 'fear_height' is how high a cliff or edge has to be before the mob stops + walking, 0 to turn off height fear. + 'fall_speed' has the maximum speed the mob can fall at, default is -10. + 'fall_damage' when true causes falling to inflict damage. + 'water_damage' holds the damage per second infliced to mobs when standing in + water. + 'lava_damage' holds the damage per second inflicted to mobs when standing + in lava or fire or an ignition source. + 'light_damage' holds the damage per second inflicted to mobs when light + level is between the min and max values below + 'light_damage_min' minimum light value when mob is affected (default: 14) + 'light_damage_max' maximum light value when mob is affected (default: 15) + 'suffocation' when true causes mobs to suffocate inside solid blocks. + 'floats' when set to 1 mob will float in water, 0 has them sink. + 'follow' mobs follow player when holding any of the items which appear + on this table, the same items can be fed to a mob to tame or + breed e.g. {"farming:wheat", "default:apple"} + + 'reach' is how far the mob can attack player when standing + nearby, default is 3 nodes. + 'docile_by_day' when true has mobs wandering around during daylight + hours and only attacking player at night or when + provoked. + 'attack_chance' 0 to 100 chance the mob will attack (default is 5). + 'attack_monsters' when true mob will attack monsters. + 'attack_animals' when true mob will attack animals. + 'attack_npcs' when true mob will attack npcs within range. + 'attack_players' when true mob will attack players nearby. + 'owner_loyal' when true non-docile tamed mobs attack anything player + punches when nearby. + 'group_attack' when true has same mob type grouping together to attack + offender. + 'attack_type' tells the api what a mob does when attacking the player + or another mob: + 'dogfight' is a melee attack when player is within mob reach. + 'shoot' has mob shoot pre-defined arrows at player when inside + view_range. + 'dogshoot' has melee attack when inside reach and shoot attack + when inside view_range. + 'explode' causes mob to stop and explode when inside reach. + 'explosion_radius' the radius of explosion node destruction, + defaults to 1 + 'explosion_damage_radius' the radius of explosion entity & player damage, + defaults to explosion_radius * 2 + 'explosion_timer' number of seconds before mob explodes while its target + is still inside reach or explosion_damage_radius, + defaults to 3. + 'allow_fuse_reset' Allow 'explode' attack_type to reset fuse and resume + chasing if target leaves the blast radius or line of + sight. Defaults to true. + 'stop_to_explode' When set to true (default), mob must stop and wait for + explosion_timer in order to explode. If false, mob will + continue chasing. + 'arrow' holds the pre-defined arrow object to shoot when + attacking. + 'dogshoot_switch' allows switching between attack types by using timers + (1 for shoot, 2 for dogfight) + 'dogshoot_count_max' contains how many seconds before switching from + dogfight to shoot. + 'dogshoot_count2_max' contains how many seconds before switching from shoot + to dogfight. + 'shoot_interval' has the number of seconds between shots. + 'shoot_offset' holds the y position added as to where the + arrow/fireball appears on mob. + 'specific_attack' has a table of entity names that mob can also attack + e.g. {"player", "mobs_animal:chicken"}. + 'runaway_from' contains a table with mob names to run away from, add + "player" to list to runaway from player also. + 'blood_amount' contains the number of blood droplets to appear when + mob is hit. + 'blood_texture' has the texture name to use for droplets e.g. + "mobs_blood.png", or table {"blood1.png", "blood2.png"} + 'pathfinding' set to 1 for mobs to use pathfinder feature to locate + player, set to 2 so they can build/break also (only + works with dogfight attack and when 'mobs_griefing' + in minetest.conf is not false). Adding {unbreakable=1} + to node groups stops them being broken by mobs. + 'immune_to' is a table that holds specific damage when being hit by + certain items e.g. + {"default:sword_wood", 0} -- causes no damage. + {"default:gold_lump", -10} -- heals by 10 health points. + {"default:coal_block", 20} -- 20 damage when hit on head with coal blocks. + {"all"} -- stops all weapons causing damage apart from those on list. + + 'makes_footstep_sound' when true you can hear mobs walking. + 'sounds' this is a table with sounds of the mob + 'distance' maximum distance sounds can be heard, default is 10. + 'random' random sound that plays during gameplay. + 'war_cry' what you hear when mob starts to attack player. + 'attack' what you hear when being attacked. + 'shoot_attack' sound played when mob shoots. + 'damage' sound heard when mob is hurt. + 'death' played when mob is killed. + 'jump' played when mob jumps. + 'fuse' sound played when mob explode timer starts. + 'explode' sound played when mob explodes. + + 'drops' table of items that are dropped when mob is killed, fields are: + 'name' name of item to drop. + 'chance' chance of drop, 1 for always, 2 for 1-in-2 chance etc. + 'min' minimum number of items dropped, set to 0 for rare drops. + 'max' maximum number of items dropped. + Note: If weapon has {fire=1} damage group set then cooked items will drop. + + 'visual' holds the look of the mob you wish to create: + 'cube' looks like a normal node + 'sprite' sprite which looks same from all angles. + 'upright_sprite' flat model standing upright. + 'wielditem' how it looks when player holds it in hand. + 'mesh' uses separate object file to define mob. + 'visual_size' has the size of the mob, defaults to {x = 1, y = 1} + 'collisionbox' has the box in which mob can be interacted with the + world e.g. {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5} + 'selectionbox' has the box in which player can interact with mob + 'textures' holds a table list of textures to be used for mob, or you + could use multiple lists inside another table for random + selection e.g. { {"texture1.png"}, {"texture2.png"} } + 'child_texture' holds the texture table for when baby mobs are used. + 'gotten_texture' holds the texture table for when self.gotten value is + true, used for milking cows or shearing sheep. + 'mesh' holds the name of the external object used for mob model + e.g. "mobs_cow.b3d" + 'gotten_mesh" holds the name of the external object used for when + self.gotten is true for mobs. + 'rotate' custom model rotation, 0 = front, 90 = side, 180 = back, + 270 = other side. + 'double_melee_attack' when true has the api choose between 'punch' and + 'punch2' animations. [DEPRECATED] + + 'animation' holds a table containing animation names and settings for use with mesh models: + 'stand_start' start frame for when mob stands still. + 'stand_end' end frame of stand animation. + 'stand_speed' speed of animation in frames per second. + 'walk_start' when mob is walking around. + 'walk_end' + 'walk_speed' + 'run_start' when a mob runs or attacks. + 'run_end' + 'run_speed' + 'fly_start' when a mob is flying. + 'fly_end' + 'fly_speed' + 'punch_start' when a mob melee attacks. + 'punch_end' + 'punch_speed' + 'punch2_start' alternative melee attack animation. + 'punch2_end' + 'punch2_speed' + 'shoot_start' shooting animation. + 'shoot_end' + 'shoot_speed' + 'die_start' death animation + 'die_end' + 'die_speed' + 'die_loop' when set to false stops the animation looping. + + Using '_loop = false' setting will stop any of the above animations from + looping. + + 'speed_normal' is used for animation speed for compatibility with some + older mobs. + + Note: Up to 5 different animations can be used per action e.g. + stand_start, stand_end, stand1_start, stand1_end .. up to stand4_start + + +Node Replacement +---------------- + +Mobs can look around for specific nodes as they walk and replace them to mimic +eating. + + 'replace_what' group of items to replace e.g. + {"farming:wheat_8", "farming:carrot_8"} + or you can use the specific options of what, with and + y offset by using this instead: + { + {"group:grass", "air", 0}, + {"default:dirt_with_grass", "default:dirt", -1} + } + 'replace_with' replace with what e.g. "air" or in chickens case "mobs:egg" + 'replace_rate' how random should the replace rate be (typically 10) + 'replace_offset' +/- value to check specific node to replace + + 'on_replace(self, pos, oldnode, newnode)' is called when mob is about to + replace a node. + 'self' ObjectRef of mob + 'pos' Position of node to replace + 'oldnode' Current node + 'newnode' What the node will become after replacing + + If false is returned, the mob will not replace the node. + + By default, replacing sets self.gotten to true and resets the object + properties. (DEPRECATED, use on_replace to make changes). + + +Custom Definition Functions +--------------------------- + +Along with the above mob registry settings we can also use custom functions to +enhance mob functionality and have them do many interesting things: + + 'on_die' a function that is called when the mob is killed the + parameters are (self, pos) + 'on_rightclick' its same as in minetest.register_entity() + 'on_blast' is called when an explosion happens near mob when using TNT + functions, parameters are (object, damage) and returns + (do_damage, do_knockback, drops) + 'on_spawn' is a custom function that runs on mob spawn with 'self' as + variable, return true at end of function to run only once. + 'after_activate' is a custom function that runs once mob has been activated + with these paramaters (self, staticdata, def, dtime) + 'on_breed' called when two similar mobs breed, paramaters are + (parent1, parent2) objects, return false to stop child from + being resized and owner/tamed flags and child textures being + applied. Function itself must spawn new child mob. + 'on_grown' is called when a child mob has grown up, only paramater is + (self). + 'do_punch' called when mob is punched with paramaters (self, hitter, + time_from_last_punch, tool_capabilities, direction), return + false to stop punch damage and knockback from taking place. + 'custom_attack' when set this function is called instead of the normal mob + melee attack, parameters are (self, to_attack). + 'on_die' a function that is called when mob is killed (self, pos) + 'do_custom' a custom function that is called every tick while mob is + active and which has access to all of the self.* variables + e.g. (self.health for health or self.standing_in for node + status), return with 'false' to skip remainder of mob API. + + +Internal Variables +------------------ + +The mob api also has some preset variables and functions that it will remember +for each mob. + + 'self.health' contains current health of mob (cannot exceed + self.hp_max) + 'self.texture_list' contains list of all mob textures + 'self.child_texture' contains mob child texture when growing up + 'self.base_texture' contains current skin texture which was randomly + selected from textures list + 'self.gotten' this is used for obtaining milk from cow and wool from + sheep + 'self.horny' when animal fed enough it is set to true and animal can + breed with same animal + 'self.hornytimer' background timer that controls breeding functions and + mob childhood timings + 'self.child' used for when breeding animals have child, will use + child_texture and be half size + 'self.owner' string used to set owner of npc mobs, typically used for + dogs + 'self.order' set to "follow" or "stand" so that npc will follow owner + or stand it's ground + 'self.nametag' contains the name of the mob which it can show above + + +Spawning Mobs in World +---------------------- + +mobs:register_spawn(name, nodes, max_light, min_light, chance, + active_object_count, max_height, day_toggle) + +mobs:spawn_specfic(name, nodes, neighbors, min_light, max_light, interval, + chance, active_object_count, min_height, max_height, day_toggle, on_spawn) + +These functions register a spawn algorithm for the mob. Without this function +the call the mobs won't spawn. + + 'name' is the name of the animal/monster + 'nodes' is a list of nodenames on that the animal/monster can + spawn on top of + 'neighbors' is a list of nodenames on that the animal/monster will + spawn beside (default is {"air"} for + mobs:register_spawn) + 'max_light' is the maximum of light + 'min_light' is the minimum of light + 'interval' is same as in register_abm() (default is 30 for + mobs:register_spawn) + 'chance' is same as in register_abm() + 'active_object_count' number of this type of mob to spawn at one time inside + map area + 'min_height' is the minimum height the mob can spawn + 'max_height' is the maximum height the mob can spawn + 'day_toggle' true for day spawning, false for night or nil for + anytime + 'on_spawn' is a custom function which runs after mob has spawned + and gives self and pos values. + +A simpler way to handle mob spawns has been added with the mobs:spawn(def) +command which uses above names to make settings clearer: + + mobs:spawn({name = "mobs_monster:tree_monster", + nodes = {"group:leaves"}, + max_light = 7, + }) + + +For each mob that spawns with this function is a field in mobs.spawning_mobs. +It tells if the mob should spawn or not. Default is true. So other mods can +only use the API of this mod by disabling the spawning of the default mobs in +this mod. + + +mobs:spawn_abm_check(pos, node, name) + +This global function can be changed to contain additional checks for mobs to +spawn e.g. mobs that spawn only in specific areas and the like. By returning +true the mob will not spawn. + + 'pos' holds the position of the spawning mob + 'node' contains the node the mob is spawning on top of + 'name' is the name of the animal/monster + + +Making Arrows +------------- + +mobs:register_arrow(name, definition) + +This function registers a arrow for mobs with the attack type shoot. + + 'name' is the name of the arrow + 'definition' is a table with the following values: + 'visual' same is in minetest.register_entity() + 'visual_size' same is in minetest.register_entity() + 'textures' same is in minetest.register_entity() + 'velocity' the velocity of the arrow + 'drop' if set to true any arrows hitting a node will drop as item + 'hit_player' a function that is called when the arrow hits a player; + this function should hurt the player, the parameters are + (self, player) + 'hit_mob' a function that is called when the arrow hits a mob; + this function should hurt the mob, the parameters are + (self, player) + 'hit_node' a function that is called when the arrow hits a node, the + parameters are (self, pos, node) + 'tail' when set to 1 adds a trail or tail to mob arrows + 'tail_texture' texture string used for above effect + 'tail_size' has size for above texture (defaults to between 5 and 10) + 'expire' contains float value for how long tail appears for + (defaults to 0.25) + 'glow' has value for how brightly tail glows 1 to 10 (default is + 0 for no glow) + 'rotate' integer value in degrees to rotate arrow + 'on_step' is a custom function when arrow is active, nil for + default. + 'on_punch' is a custom function when arrow is punched, nil by default + 'collisionbox' is hitbox table for arrow, {0,0,0,0,0,0} by default. + + +Spawn Eggs +---------- + +mobs:register_egg(name, description, background, addegg, no_creative) + +This function registers a spawn egg which can be used by admin to properly spawn in a mob. + + 'name' this is the name of your new mob to spawn e.g. "mob:sheep" + 'description' the name of the new egg you are creating e.g. "Spawn Sheep" + 'background' the texture displayed for the egg in inventory + 'addegg' would you like an egg image in front of your texture (1 = yes, + 0 = no) + 'no_creative' when set to true this stops spawn egg appearing in creative + mode for destructive mobs like Dungeon Masters. + + +Explosion Function +------------------ + +mobs:explosion(pos, radius) -- DEPRECATED!!! use mobs:boom() instead + +mobs:boom(self, pos, radius) + 'self' mob entity + 'pos' centre position of explosion + 'radius' radius of explosion (typically set to 3) + +This function generates an explosion which removes nodes in a specific radius +and damages any entity caught inside the blast radius. Protection will limit +node destruction but not entity damage. + + +Capturing Mobs +-------------- + +mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso, + force_take, replacewith) + +This function is generally called inside the on_rightclick section of the mob +api code, it provides a chance of capturing the mob by hand, using the net or +lasso items, and can also have the player take the mob by force if tamed and +replace with another item entirely. + + 'self' mob information + 'clicker' player information + 'chance_hand' chance of capturing mob by hand (1 to 100) 0 to disable + 'chance_net' chance of capturing mob using net (1 to 100) 0 to disable + 'chance_lasso' chance of capturing mob using magic lasso (1 to 100) 0 to + disable + 'force_take' take mob by force, even if tamed (true or false) + 'replacewith' once captured replace mob with this item instead (overrides + new mob eggs with saved information) + +mobs:force_capture(self, clicker) + +Same as above but does no checks, it simply captures any and all mobs and places +inside a spawn egg containing all of the mob information. + + +Feeding and Taming/Breeding +--------------------------- + +mobs:feed_tame(self, clicker, feed_count, breed, tame) + +This function allows the mob to be fed the item inside self.follow be it apple, +wheat or whatever a set number of times and be tamed or bred as a result. +Will return true when mob is fed with item it likes. + + 'self' mob information + 'clicker' player information + 'feed_count' number of times mob must be fed to tame or breed + 'breed' true or false stating if mob can be bred and a child created + afterwards + 'tame' true or false stating if mob can be tamed so player can pick + them up + + +Protecting Mobs +--------------- + +mobs:protect(self, clicker) + +This function can be used to right-click any tamed mob with mobs:protector item, +this will protect the mob from harm inside of a protected area from other +players. Will return true when mob right-clicked with mobs:protector item. + + 'self' mob information + 'clicker' player information + + +Riding Mobs +----------- + +Mobs can now be ridden by players and the following shows its functions and +usage: + + +mobs:attach(self, player) + +This function attaches a player to the mob so it can be ridden. + + 'self' mob information + 'player' player information + + +mobs:detach(player, offset) + +This function will detach the player currently riding a mob to an offset +position. + + 'player' player information + 'offset' position table containing offset values + + +mobs:drive(self, move_animation, stand_animation, can_fly, dtime) + +This function allows an attached player to move the mob around and animate it at +same time. + + 'self' mob information + 'move_animation' string containing movement animation e.g. "walk" + 'stand_animation' string containing standing animation e.g. "stand" + 'can_fly' if true then jump and sneak controls will allow mob to fly + up and down + 'dtime' tick time used inside drive function + + +mobs:fly(self, dtime, speed, can_shoot, arrow_entity, move_animation, stand_animation) + +This function allows an attached player to fly the mob around using directional +controls. + + 'self' mob information + 'dtime' tick time used inside fly function + 'speed' speed of flight + 'can_shoot' true if mob can fire arrow (sneak and left mouse button + fires) + 'arrow_entity' name of arrow entity used for firing + 'move_animation' string containing name of pre-defined animation e.g. "walk" + or "fly" etc. + 'stand_animation' string containing name of pre-defined animation e.g. + "stand" or "blink" etc. + +Note: animation names above are from the pre-defined animation lists inside mob +registry without extensions. + + +mobs:set_animation(self, name) + +This function sets the current animation for mob, defaulting to "stand" if not +found. + + 'self' mob information + 'name' name of animation + + +Certain variables need to be set before using the above functions: + + 'self.v2' toggle switch used to define below values for the + first time + 'self.max_speed_forward' max speed mob can move forward + 'self.max_speed_reverse' max speed mob can move backwards + 'self.accel' acceleration speed + 'self.terrain_type' integer containing terrain mob can walk on + (1 = water, 2 or 3 = land) + 'self.driver_attach_at' position offset for attaching player to mob + 'self.driver_eye_offset' position offset for attached player view + 'self.driver_scale' sets driver scale for mobs larger than {x=1, y=1} + + +mobs:line_of_sight(self, pos1, pos2, stepsize) [DEPRECATED] + +This function is for use within the mobs definition for special use cases and +returns true if a mob can see the player or victim. + +...'self' mob information + 'pos1' position of mob + 'pos2' position of vistim or player + 'stepsize' usually set to 1 + +Use this instead: + + mob_class:line_of_sight(pos1, pos2, stepsize) + + +External Settings for "minetest.conf" +------------------------------------ + + 'enable_damage' if true monsters will attack players (default is true) + 'only_peaceful_mobs' if true only animals will spawn in game (default is + false) + 'mobs_disable_blood' if false blood effects appear when mob is hit (default + is false) + 'mobs_spawn_protected' if set to false then mobs will not spawn in protected + areas (default is true) + 'remove_far_mobs' if true then untamed mobs that are outside players + visual range will be removed (default is true) + 'mobname' can change specific mob chance rate (0 to disable) and + spawn number e.g. mobs_animal:cow = 1000,5 + 'mob_difficulty' sets difficulty level (health and hit damage + multiplied by this number), defaults to 1.0. + 'mob_show_health' if false then punching mob will not show health status + (true by default) + 'mob_chance_multiplier' multiplies chance of all mobs spawning and can be set + to 0.5 to have mobs spawn more or 2.0 to spawn less. + e.g. 1 in 7000 * 0.5 = 1 in 3500 so better odds of + spawning. + 'mobs_spawn' if false then mobs no longer spawn without spawner or + spawn egg. + 'mobs_drop_items' when false mobs no longer drop items when they die. + 'mobs_griefing' when false mobs cannot break blocks when using either + pathfinding level 2, replace functions or mobs:boom + function. + +Players can override the spawn chance for each mob registered by adding a line +to their minetest.conf file with a new value, the lower the value the more each +mob will spawn e.g. + +mobs_animal:sheep 11000 +mobs_monster:sand_monster 100 + +...you can also change how many of a certain mob appear in an active mapblock by +adding a comma and then a new value e.g. + +mobs_animal:cow 8000,4 <-- 4 cows per mapblock at 8000 spawn chance +mobs_monster:dirt_monster ,20 <-- 20 dirt monsters per mapblock + + +Rideable Horse Example Mob +-------------------------- + +mobs:register_mob("mob_horse:horse", { + type = "animal", + visual = "mesh", + visual_size = {x = 1.20, y = 1.20}, + mesh = "mobs_horse.x", + collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.25, 0.4}, + animation = { + speed_normal = 15, + speed_run = 30, + stand_start = 25, + stand_end = 75, + walk_start = 75, + walk_end = 100, + run_start = 75, + run_end = 100, + }, + textures = { + {"mobs_horse.png"}, + {"mobs_horsepeg.png"}, + {"mobs_horseara.png"} + }, + fear_height = 3, + runaway = true, + fly = false, + walk_chance = 60, + view_range = 5, + follow = {"farming:wheat"}, + passive = true, + hp_min = 12, + hp_max = 16, + armor = 200, + lava_damage = 5, + fall_damage = 5, + water_damage = 1, + makes_footstep_sound = true, + drops = { + {name = "mobs:meat_raw", chance = 1, min = 2, max = 3} + }, + sounds = { + random = "horse_neigh.ogg", + damage = "horse_whinney.ogg", + }, + + do_custom = function(self, dtime) + + -- set needed values if not already present + if not self.v2 then + self.v2 = 0 + self.max_speed_forward = 6 + self.max_speed_reverse = 2 + self.accel = 6 + self.terrain_type = 3 + self.driver_attach_at = {x = 0, y = 20, z = -2} + self.driver_eye_offset = {x = 0, y = 3, z = 0} + self.driver_scale = {x = 1, y = 1} + end + + -- if driver present allow control of horse + if self.driver then + + mobs.drive(self, "walk", "stand", false, dtime) + + return false -- skip rest of mob functions + end + + return true + end, + + on_die = function(self, pos) + + -- drop saddle when horse is killed while riding + -- also detach from horse properly + if self.driver then + minetest.add_item(pos, "mobs:saddle") + mobs.detach(self.driver, {x = 1, y = 0, z = 1}) + end + + end, + + on_rightclick = function(self, clicker) + + -- make sure player is clicking + if not clicker or not clicker:is_player() then + return + end + + -- feed, tame or heal horse + if mobs:feed_tame(self, clicker, 10, true, true) then + return + end + + -- make sure tamed horse is being clicked by owner only + if self.tamed and self.owner == clicker:get_player_name() then + + local inv = clicker:get_inventory() + + -- detatch player already riding horse + if self.driver and clicker == self.driver then + + mobs.detach(clicker, {x = 1, y = 0, z = 1}) + + -- add saddle back to inventory + if inv:room_for_item("main", "mobs:saddle") then + inv:add_item("main", "mobs:saddle") + else + minetest.add_item(clicker.getpos(), "mobs:saddle") + end + + -- attach player to horse + elseif not self.driver + and clicker:get_wielded_item():get_name() == "mobs:saddle" then + + self.object:set_properties({stepheight = 1.1}) + mobs.attach(self, clicker) + + -- take saddle from inventory + inv:remove_item("main", "mobs:saddle") + end + end + + -- used to capture horse with magic lasso + mobs:capture_mob(self, clicker, 0, 0, 80, false, nil) + end +}) diff --git a/mobs/crafts.lua b/mobs/crafts.lua new file mode 100644 index 0000000..16f2f9d --- /dev/null +++ b/mobs/crafts.lua @@ -0,0 +1,327 @@ + +local S = mobs.intllib + +-- name tag +minetest.register_craftitem("mobs:nametag", { + description = S("Name Tag"), + inventory_image = "mobs_nametag.png", + groups = {flammable = 2}, +}) + +if minetest.get_modpath("dye") and minetest.get_modpath("farming") then + minetest.register_craft({ + type = "shapeless", + output = "mobs:nametag", + recipe = {"default:paper", "dye:black", "farming:string"}, + }) +end + +-- leather +minetest.register_craftitem("mobs:leather", { + description = S("Leather"), + inventory_image = "mobs_leather.png", + groups = {flammable = 2}, +}) + +-- raw meat +minetest.register_craftitem("mobs:meat_raw", { + description = S("Raw Meat"), + inventory_image = "mobs_meat_raw.png", + on_use = minetest.item_eat(3), + groups = {food_meat_raw = 1, flammable = 2}, +}) + +-- cooked meat +minetest.register_craftitem("mobs:meat", { + description = S("Meat"), + inventory_image = "mobs_meat.png", + on_use = minetest.item_eat(8), + groups = {food_meat = 1, flammable = 2}, +}) + +minetest.register_craft({ + type = "cooking", + output = "mobs:meat", + recipe = "mobs:meat_raw", + cooktime = 5, +}) + +-- lasso +minetest.register_tool("mobs:lasso", { + description = S("Lasso (right-click animal to put in inventory)"), + inventory_image = "mobs_magic_lasso.png", + groups = {flammable = 2}, +}) + +if minetest.get_modpath("farming") then + minetest.register_craft({ + output = "mobs:lasso", + recipe = { + {"farming:string", "", "farming:string"}, + {"", "default:diamond", ""}, + {"farming:string", "", "farming:string"}, + } + }) +end + +minetest.register_alias("mobs:magic_lasso", "mobs:lasso") + +-- net +minetest.register_tool("mobs:net", { + description = S("Net (right-click animal to put in inventory)"), + inventory_image = "mobs_net.png", + groups = {flammable = 2}, +}) + +if minetest.get_modpath("farming") then + minetest.register_craft({ + output = "mobs:net", + recipe = { + {"group:stick", "", "group:stick"}, + {"group:stick", "", "group:stick"}, + {"farming:string", "group:stick", "farming:string"}, + } + }) +end + +-- shears (right click to shear animal) +minetest.register_tool("mobs:shears", { + description = S("Steel Shears (right-click to shear)"), + inventory_image = "mobs_shears.png", + groups = {flammable = 2}, +}) + +minetest.register_craft({ + output = "mobs:shears", + recipe = { + {"", "default:steel_ingot", ""}, + {"", "group:stick", "default:steel_ingot"}, + } +}) + +-- protection rune +minetest.register_craftitem("mobs:protector", { + description = S("Mob Protection Rune"), + inventory_image = "mobs_protector.png", + groups = {flammable = 2}, +}) + +minetest.register_craft({ + output = "mobs:protector", + recipe = { + {"default:stone", "default:stone", "default:stone"}, + {"default:stone", "default:goldblock", "default:stone"}, + {"default:stone", "default:stone", "default:stone"}, + } +}) + +-- saddle +minetest.register_craftitem("mobs:saddle", { + description = S("Saddle"), + inventory_image = "mobs_saddle.png", + groups = {flammable = 2}, +}) + +minetest.register_craft({ + output = "mobs:saddle", + recipe = { + {"mobs:leather", "mobs:leather", "mobs:leather"}, + {"mobs:leather", "default:steel_ingot", "mobs:leather"}, + {"mobs:leather", "default:steel_ingot", "mobs:leather"}, + } +}) + +-- mob fence (looks like normal fence but collision is 2 high) +default.register_fence("mobs:fence_wood", { + description = S("Mob Fence"), + texture = "default_wood.png", + material = "default:fence_wood", + groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, + sounds = default.node_sound_wood_defaults(), + collision_box = { + type = "fixed", + fixed = { + {-0.5, -0.5, -0.5, 0.5, 1.9, 0.5}, + }, + }, +}) + +-- mob fence top (has enlarged collisionbox to stop mobs getting over) + minetest.register_node("mobs:fence_top", { + description = S("Mob Fence Top"), + drawtype = "nodebox", + tiles = {"default_wood.png"}, + paramtype = "light", + is_ground_content = false, + groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, + sounds = default.node_sound_wood_defaults(), + node_box = { + type = "fixed", + fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}, + }, + collision_box = { + type = "fixed", + fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4}, + }, + selection_box = { + type = "fixed", + fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4}, + }, +}) + +minetest.register_craft({ + output = "mobs:fence_top 12", + recipe = { + {"group:wood", "group:wood", "group:wood"}, + {"", "default:fence_wood", ""}, + } +}) + +-- items that can be used as fuel +minetest.register_craft({ + type = "fuel", + recipe = "mobs:nametag", + burntime = 3, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "mobs:lasso", + burntime = 7, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "mobs:net", + burntime = 8, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "mobs:leather", + burntime = 4, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "mobs:saddle", + burntime = 7, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "mobs:fence_wood", + burntime = 7, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "mobs:fence_top", + burntime = 2, +}) + +-- this tool spawns same mob and adds owner, protected, nametag info +-- then removes original entity, this is used for fixing any issues. + +local tex_obj + +minetest.register_tool(":mobs:mob_reset_stick", { + description = S("Mob Reset Stick"), + inventory_image = "default_stick.png^[colorize:#ff000050", + stack_max = 1, + groups = {not_in_creative_inventory = 1}, + + on_use = function(itemstack, user, pointed_thing) + + if pointed_thing.type ~= "object" then + return + end + + local obj = pointed_thing.ref + + local control = user:get_player_control() + local sneak = control and control.sneak + + -- spawn same mob with saved stats, with random texture + if obj and not sneak then + + local self = obj:get_luaentity() + local obj2 = minetest.add_entity(obj:get_pos(), self.name) + + if obj2 then + + local ent2 = obj2:get_luaentity() + + ent2.protected = self.protected + ent2.owner = self.owner + ent2.nametag = self.nametag + ent2.gotten = self.gotten + ent2.tamed = self.tamed + ent2.health = self.health + ent2.order = self.order + + if self.child then + obj2:set_velocity({x = 0, y = self.jump_height, z = 0}) + end + + obj2:set_properties({nametag = self.nametag}) + + obj:remove() + end + end + + -- display form to enter texture name ending in .png + if obj and sneak then + + tex_obj = obj + + local name = user:get_player_name() + local tex = "" + + minetest.show_formspec(name, "mobs_texture", "size[8,4]" + .. "field[0.5,1;7.5,0;name;" + .. minetest.formspec_escape(S("Enter texture:")) .. ";" .. tex .. "]" + .. "button_exit[2.5,3.5;3,1;mob_texture_change;" + .. minetest.formspec_escape(S("Change")) .. "]") + end + end, +}) + +minetest.register_on_player_receive_fields(function(player, formname, fields) + + -- right-clicked with nametag and name entered? + if formname == "mobs_texture" + and fields.name + and fields.name ~= "" then + + local name = player:get_player_name() + + -- does mob still exist? + if not tex_obj + or not tex_obj:get_luaentity() then + return + end + + -- make sure nametag is being used to name mob + local item = player:get_wielded_item() + + if item:get_name() ~= "mobs:mob_reset_stick" then + return + end + + -- limit name entered to 64 characters long + if string.len(fields.name) > 64 then + fields.name = string.sub(fields.name, 1, 64) + end + + -- update texture + local self = tex_obj:get_luaentity() + + self.base_texture = {fields.name} + + tex_obj:set_properties({textures = {fields.name}}) + + -- reset external variable + tex_obj = nil + end +end) diff --git a/mobs/depends.txt b/mobs/depends.txt new file mode 100644 index 0000000..2f20802 --- /dev/null +++ b/mobs/depends.txt @@ -0,0 +1,9 @@ +default +tnt? +dye? +farming? +invisibility? +intllib? +lucky_block? +cmi? +toolranks? diff --git a/mobs/description.txt b/mobs/description.txt new file mode 100644 index 0000000..919852a --- /dev/null +++ b/mobs/description.txt @@ -0,0 +1 @@ +Adds a mob api for mods to add animals or monsters etc. \ No newline at end of file diff --git a/mobs/init.lua b/mobs/init.lua new file mode 100644 index 0000000..f63fb16 --- /dev/null +++ b/mobs/init.lua @@ -0,0 +1,19 @@ + +local path = minetest.get_modpath("mobs") + +-- Mob API +dofile(path .. "/api.lua") + +-- Rideable Mobs +dofile(path .. "/mount.lua") + +-- Mob Items +dofile(path .. "/crafts.lua") + +-- Mob Spawner +dofile(path .. "/spawner.lua") + +-- Lucky Blocks +dofile(path .. "/lucky_block.lua") + +minetest.log("action", "[MOD] Mobs Redo loaded") diff --git a/mobs/intllib.lua b/mobs/intllib.lua new file mode 100644 index 0000000..6669d72 --- /dev/null +++ b/mobs/intllib.lua @@ -0,0 +1,45 @@ + +-- Fallback functions for when `intllib` is not installed. +-- Code released under Unlicense . + +-- Get the latest version of this file at: +-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua + +local function format(str, ...) + local args = { ... } + local function repl(escape, open, num, close) + if escape == "" then + local replacement = tostring(args[tonumber(num)]) + if open == "" then + replacement = replacement..close + end + return replacement + else + return "@"..open..num..close + end + end + return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl)) +end + +local gettext, ngettext +if minetest.get_modpath("intllib") then + if intllib.make_gettext_pair then + -- New method using gettext. + gettext, ngettext = intllib.make_gettext_pair() + else + -- Old method using text files. + gettext = intllib.Getter() + end +end + +-- Fill in missing functions. + +gettext = gettext or function(msgid, ...) + return format(msgid, ...) +end + +ngettext = ngettext or function(msgid, msgid_plural, n, ...) + return format(n==1 and msgid or msgid_plural, ...) +end + +return gettext, ngettext diff --git a/mobs/license.txt b/mobs/license.txt new file mode 100644 index 0000000..fec6f6a --- /dev/null +++ b/mobs/license.txt @@ -0,0 +1,21 @@ +The MIT License (MIT) + +Copyright (c) 2016 TenPlus1 + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. diff --git a/mobs/locale/de_DE.po b/mobs/locale/de_DE.po new file mode 100644 index 0000000..210990d --- /dev/null +++ b/mobs/locale/de_DE.po @@ -0,0 +1,131 @@ +# Mobs Redo translation. +# Copyright (C) 2017 TenPlus1 +# This file is distributed under the same license as the mobs package. +# Wuzzy , 2017 +# +msgid "" +msgstr "" +"Project-Id-Version: mobs\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2017-07-02 16:48+0200\n" +"PO-Revision-Date: 2017-07-02 14:27+0200\n" +"Last-Translator: Wuzzy \n" +"Language-Team: \n" +"Language: de_DE\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-Generator: Poedit 2.0.2\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +#: api.lua +msgid "** Peaceful Mode Active - No Monsters Will Spawn" +msgstr "" + +#: api.lua +msgid "Mob has been protected!" +msgstr "Kreatur wurde geschützt!" + +#: api.lua +msgid "@1 (Tamed)" +msgstr "@1 (Gezähmt)" + +#: api.lua +msgid "Not tamed!" +msgstr "Nicht gezähmt!" + +#: api.lua +msgid "@1 is owner!" +msgstr "@1 ist der Besitzer!" + +#: api.lua +msgid "Missed!" +msgstr "Daneben!" + +#: api.lua +msgid "Already protected!" +msgstr "Bereits geschützt!" + +#: api.lua +msgid "@1 at full health (@2)" +msgstr "@1 bei voller Gesundheit (@2)" + +#: api.lua +msgid "@1 has been tamed!" +msgstr "@1 wurde gezähmt!" + +#: api.lua +msgid "Enter name:" +msgstr "Namen eingeben:" + +#: api.lua +msgid "Rename" +msgstr "Umbenennen" + +#: crafts.lua +msgid "Name Tag" +msgstr "Namensschild" + +#: crafts.lua +msgid "Leather" +msgstr "Leder" + +#: crafts.lua +msgid "Raw Meat" +msgstr "Rohes Fleisch" + +#: crafts.lua +msgid "Meat" +msgstr "Fleisch" + +#: crafts.lua +msgid "Lasso (right-click animal to put in inventory)" +msgstr "Lasso (Rechtsklick auf Tier, um es zu nehmen)" + +#: crafts.lua +msgid "Net (right-click animal to put in inventory)" +msgstr "Netz (Rechtsklick auf Tier, um es zu nehmen)" + +#: crafts.lua +msgid "Steel Shears (right-click to shear)" +msgstr "Stahlschere (Rechtsklick zum Scheren)" + +#: crafts.lua +msgid "Mob Protection Rune" +msgstr "Kreaturschutzrune" + +#: crafts.lua +msgid "Saddle" +msgstr "Sattel" + +#: crafts.lua +msgid "Mob Fence" +msgstr "Kreaturen Zaun" + +#: spawner.lua +msgid "Mob Spawner" +msgstr "Kreaturenspawner" + +#: spawner.lua +msgid "Mob MinLight MaxLight Amount PlayerDist" +msgstr "Kreatur MinLicht MaxLicht Menge SpielerEntfng" + +#: spawner.lua +msgid "Spawner Not Active (enter settings)" +msgstr "Nicht aktiv (Einstellungen eingeben)" + +#: spawner.lua +msgid "Spawner Active (@1)" +msgstr "Spawner aktiv (@1)" + +#: spawner.lua +msgid "Mob Spawner settings failed!" +msgstr "Kreaturenspawner-Einstellungen gescheitert!" + +#: spawner.lua +msgid "" +"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] " +"distance[1-20] y_offset[-10 to 10]”" +msgstr "" +"Syntax: „name min_licht[0-14] max_licht[0-14] max_mobs_im_gebiet[0 zum " +"Deaktivieren] distanz[1-20] y_versatz[-10 bis 10]“" diff --git a/mobs/locale/es.po b/mobs/locale/es.po new file mode 100644 index 0000000..849db66 --- /dev/null +++ b/mobs/locale/es.po @@ -0,0 +1,128 @@ +# Mobs Redo translation. +# Copyright (C) 2017 TenPlus1 +# This file is distributed under the same license as the mobs package. +# Wuzzy , 2017 +# +msgid "" +msgstr "" +"Project-Id-Version: PACKAGE VERSION\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2017-07-16 16:48+0200\n" +"PO-Revision-Date: 2017-07-16 16:48+0200\n" +"Last-Translator: Aleks \n" +"Language-Team: \n" +"Language: es\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: api.lua +msgid "** Peaceful Mode Active - No Monsters Will Spawn" +msgstr "" + +#: api.lua +msgid "Mob has been protected!" +msgstr "El mob ha sido protegido!" + +#: api.lua +msgid "@1 (Tamed)" +msgstr "@1 (Domesticado)" + +#: api.lua +msgid "Not tamed!" +msgstr "No domesticado!" + +#: api.lua +msgid "@1 is owner!" +msgstr "@1 es el dueño!" + +#: api.lua +msgid "Missed!" +msgstr "Perdido!" + +#: api.lua +msgid "Already protected!" +msgstr "Ya está protegido!" + +#: api.lua +msgid "@1 at full health (@2)" +msgstr "@1 con salud llena (@2)" + +#: api.lua +msgid "@1 has been tamed!" +msgstr "@1 ha sido domesticado!" + +#: api.lua +msgid "Enter name:" +msgstr "Ingrese nombre:" + +#: api.lua +msgid "Rename" +msgstr "Renombrar" + +#: crafts.lua +msgid "Name Tag" +msgstr "Nombrar etiqueta" + +#: crafts.lua +msgid "Leather" +msgstr "Cuero" + +#: crafts.lua +msgid "Raw Meat" +msgstr "Carne cruda" + +#: crafts.lua +msgid "Meat" +msgstr "Carne" + +#: crafts.lua +msgid "Lasso (right-click animal to put in inventory)" +msgstr "Lazo (click derecho en animal para colocar en inventario)" + +#: crafts.lua +msgid "Net (right-click animal to put in inventory)" +msgstr "Red (click derecho en animal para colocar en inventario)" + +#: crafts.lua +msgid "Steel Shears (right-click to shear)" +msgstr "Tijera de acero (click derecho para esquilar)" + +#: crafts.lua +msgid "Mob Protection Rune" +msgstr "Runa de protección de Mob" + +#: crafts.lua +msgid "Saddle" +msgstr "Montura" + +#: crafts.lua +msgid "Mob Fence" +msgstr "" + +#: spawner.lua +msgid "Mob Spawner" +msgstr "Generador de Mob" + +#: spawner.lua +msgid "Mob MinLight MaxLight Amount PlayerDist" +msgstr "Mob LuzMin LuzMax Cantidad DistJugador" + +#: spawner.lua +msgid "Spawner Not Active (enter settings)" +msgstr "Generador no activo (ingrese config)" + +#: spawner.lua +msgid "Spawner Active (@1)" +msgstr "Generador activo (@1)" + +#: spawner.lua +msgid "Mob Spawner settings failed!" +msgstr "Configuracion de generador de Mob falló!" + +#: spawner.lua +msgid "" +"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] " +"distance[1-20] y_offset[-10 to 10]”" +msgstr "Sintaxis: “nombre luz_min[0-14] luz_max[0-14] max_mobs_en_area[0 para deshabilitar] " +"distancia[1-20] compensacion[-10 a 10]”" diff --git a/mobs/locale/fr.po b/mobs/locale/fr.po new file mode 100644 index 0000000..25b920c --- /dev/null +++ b/mobs/locale/fr.po @@ -0,0 +1,129 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER +# This file is distributed under the same license as the PACKAGE package. +# FIRST AUTHOR , YEAR. +# +msgid "" +msgstr "" +"Project-Id-Version: \n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2017-07-29 09:13+0200\n" +"PO-Revision-Date: 2017-07-29 09:20+0200\n" +"Language-Team: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-Generator: Poedit 1.8.12\n" +"Last-Translator: fat115 \n" +"Plural-Forms: nplurals=2; plural=(n > 1);\n" +"Language: fr\n" + +#: api.lua +msgid "** Peaceful Mode Active - No Monsters Will Spawn" +msgstr "** Mode pacifique activé - Aucun monstre ne sera généré" + +#: api.lua +msgid "Mob has been protected!" +msgstr "L'animal a été protégé !" + +#: api.lua +msgid "@1 (Tamed)" +msgstr "@1 (apprivoisé)" + +#: api.lua +msgid "Not tamed!" +msgstr "Non-apprivoisé !" + +#: api.lua +msgid "@1 is owner!" +msgstr "Appartient à @1 !" + +#: api.lua +msgid "Missed!" +msgstr "Raté !" + +#: api.lua +msgid "Already protected!" +msgstr "Déjà protégé !" + +#: api.lua +msgid "@1 at full health (@2)" +msgstr "@1 est en pleine forme (@2) " + +#: api.lua +msgid "@1 has been tamed!" +msgstr "@1 a été apprivoisé ! " + +#: api.lua +msgid "Enter name:" +msgstr "Saisissez un nom :" + +#: api.lua +msgid "Rename" +msgstr "Renommer" + +#: crafts.lua +msgid "Name Tag" +msgstr "Étiquette pour collier" + +#: crafts.lua +msgid "Leather" +msgstr "Cuir" + +#: crafts.lua +msgid "Raw Meat" +msgstr "Viande crue" + +#: crafts.lua +msgid "Meat" +msgstr "Viande" + +#: crafts.lua +msgid "Lasso (right-click animal to put in inventory)" +msgstr "Lasso (clic droit sur l'animal pour le mettre dans l'inventaire)" + +#: crafts.lua +msgid "Net (right-click animal to put in inventory)" +msgstr "Filet (clic droit sur l'animal pour le mettre dans l'inventaire)" + +#: crafts.lua +msgid "Steel Shears (right-click to shear)" +msgstr "Ciseaux à laine (clic droit pour tondre)" + +#: crafts.lua +msgid "Mob Protection Rune" +msgstr "Rune de protection des animaux" + +#: crafts.lua +msgid "Saddle" +msgstr "Selle" + +#: crafts.lua +msgid "Mob Fence" +msgstr "Clôture à animaux" + +#: spawner.lua +msgid "Mob Spawner" +msgstr "Générateur de mob" + +#: spawner.lua +msgid "Mob MinLight MaxLight Amount PlayerDist" +msgstr "Mob MinLumière MaxLumière Quantité DistanceJoueur" + +#: spawner.lua +msgid "Spawner Not Active (enter settings)" +msgstr "Générateur non actif (entrez les paramètres)" + +#: spawner.lua +msgid "Spawner Active (@1)" +msgstr "Générateur actif (@1)" + +#: spawner.lua +msgid "Mob Spawner settings failed!" +msgstr "Echec des paramètres du générateur" + +#: spawner.lua +msgid "" +"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] " +"distance[1-20] y_offset[-10 to 10]”" +msgstr "Syntaxe : “nom min_lumière[0-14] max_lumière[0-14] max_mobs_dans_zone[0 pour désactiver] distance[1-20] décalage_y[-10 à 10]“" diff --git a/mobs/locale/it.po b/mobs/locale/it.po new file mode 100644 index 0000000..a439f6d --- /dev/null +++ b/mobs/locale/it.po @@ -0,0 +1,131 @@ +# ITALIAN LOCALE FILE FOR THE MOBS REDO MODULE +# Copyright (c) 2014 Krupnov Pavel and 2016 TenPlus1 +# This file is distributed under the same license as the MOBS REDO package. +# Hamlet , 2017. +# +msgid "" +msgstr "" +"Project-Id-Version: Italian locale file for the Mobs Redo module\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2017-07-02 16:48+0200\n" +"PO-Revision-Date: 2017-08-18 12:18+0100\n" +"Last-Translator: H4mlet \n" +"Language-Team: \n" +"Language: it\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" +"X-Generator: Poedit 1.6.10\n" + +#: api.lua +msgid "** Peaceful Mode Active - No Monsters Will Spawn" +msgstr "" + +#: api.lua +msgid "Mob has been protected!" +msgstr "Il mob è stato protetto!" + +#: api.lua +msgid "@1 (Tamed)" +msgstr "@1 (Addomesticat*)" + +#: api.lua +msgid "Not tamed!" +msgstr "Non addomesticat*!" + +#: api.lua +msgid "@1 is owner!" +msgstr "Proprietari* @1!" + +#: api.lua +msgid "Missed!" +msgstr "Mancat*!" + +#: api.lua +msgid "Already protected!" +msgstr "Già protett*!" + +#: api.lua +msgid "@1 at full health (@2)" +msgstr "@1 in piena salute (@2)" + +#: api.lua +msgid "@1 has been tamed!" +msgstr "@1 è stat* addomesticat*!" + +#: api.lua +msgid "Enter name:" +msgstr "Inserire il nome:" + +#: api.lua +msgid "Rename" +msgstr "Rinominare" + +#: crafts.lua +msgid "Name Tag" +msgstr "Targhetta" + +#: crafts.lua +msgid "Leather" +msgstr "Pelle" + +#: crafts.lua +msgid "Raw Meat" +msgstr "Carne cruda" + +#: crafts.lua +msgid "Meat" +msgstr "Carne" + +#: crafts.lua +msgid "Lasso (right-click animal to put in inventory)" +msgstr "Lazo (click di destro per mettere l'animale nell'inventario)" + +#: crafts.lua +msgid "Net (right-click animal to put in inventory)" +msgstr "Rete (click destro per mettere l'animale nell'inventario)" + +#: crafts.lua +msgid "Steel Shears (right-click to shear)" +msgstr "Cesoie d'acciaio (click destro per tosare)" + +#: crafts.lua +msgid "Mob Protection Rune" +msgstr "Runa di protezione per mob" + +#: crafts.lua +msgid "Saddle" +msgstr "Sella" + +#: crafts.lua +msgid "Mob Fence" +msgstr "" + +#: spawner.lua +msgid "Mob Spawner" +msgstr "Generatore di mob" + +#: spawner.lua +msgid "Mob MinLight MaxLight Amount PlayerDist" +msgstr "Mob LuceMin LuceMax Ammontare DistGiocat." + +#: spawner.lua +msgid "Spawner Not Active (enter settings)" +msgstr "Generatore inattivo (inserire le impostazioni)" + +#: spawner.lua +msgid "Spawner Active (@1)" +msgstr "Generatore attivo (@1)" + +#: spawner.lua +msgid "Mob Spawner settings failed!" +msgstr "Impostazioni del generatore di mob fallite!" + +#: spawner.lua +msgid "" +"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] " +"distance[1-20] y_offset[-10 to 10]”" +msgstr "" +"Sintassi: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 per " +"disabilitare] distance[1-20] y_offset[-10 to 10]”" diff --git a/mobs/locale/ms.po b/mobs/locale/ms.po new file mode 100644 index 0000000..a2a31f3 --- /dev/null +++ b/mobs/locale/ms.po @@ -0,0 +1,131 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER +# This file is distributed under the same license as the PACKAGE package. +# FIRST AUTHOR , YEAR. +# +msgid "" +msgstr "" +"Project-Id-Version: \n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2018-02-05 23:40+0800\n" +"PO-Revision-Date: 2018-02-05 23:51+0800\n" +"Language-Team: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-Generator: Poedit 2.0.6\n" +"Last-Translator: MuhdNurHidayat (MNH48) \n" +"Plural-Forms: nplurals=1; plural=0;\n" +"Language: ms\n" + +#: api.lua +msgid "** Peaceful Mode Active - No Monsters Will Spawn" +msgstr "** Mod Aman Diaktifkan - Tiada Raksasa Akan Muncul" + +#: api.lua +msgid "Mob has been protected!" +msgstr "Mob telah pun dilindungi!" + +#: api.lua +msgid "@1 (Tamed)" +msgstr "@1 (Jinak)" + +#: api.lua +msgid "Not tamed!" +msgstr "Belum dijinakkan!" + +#: api.lua +msgid "@1 is owner!" +msgstr "Ini hak milik @1!" + +#: api.lua +msgid "Missed!" +msgstr "Terlepas!" + +#: api.lua +msgid "Already protected!" +msgstr "Telah dilindungi!" + +#: api.lua +msgid "@1 at full health (@2)" +msgstr "Mata kesihatan @1 telah penuh (@2)" + +#: api.lua +msgid "@1 has been tamed!" +msgstr "@1 telah dijinakkan!" + +#: api.lua +msgid "Enter name:" +msgstr "Masukkan nama:" + +#: api.lua +msgid "Rename" +msgstr "Namakan semula" + +#: crafts.lua +msgid "Name Tag" +msgstr "Tanda Nama" + +#: crafts.lua +msgid "Leather" +msgstr "Kulit" + +#: crafts.lua +msgid "Raw Meat" +msgstr "Daging Mentah" + +#: crafts.lua +msgid "Meat" +msgstr "Daging Bakar" + +#: crafts.lua +msgid "Lasso (right-click animal to put in inventory)" +msgstr "Tanjul (klik-kanan haiwan untuk masukkan ke inventori)" + +#: crafts.lua +msgid "Net (right-click animal to put in inventory)" +msgstr "Jaring (klik-kanan haiwan untuk masukkan ke inventori)" + +#: crafts.lua +msgid "Steel Shears (right-click to shear)" +msgstr "Ketam Keluli (klik-kanan untuk mengetam bulu biri-biri)" + +#: crafts.lua +msgid "Mob Protection Rune" +msgstr "Rune Perlindungan Mob" + +#: crafts.lua +msgid "Saddle" +msgstr "Pelana" + +#: crafts.lua +msgid "Mob Fence" +msgstr "Pagar Mob" + +#: spawner.lua +msgid "Mob Spawner" +msgstr "Pewujud Mob" + +#: spawner.lua +msgid "Mob MinLight MaxLight Amount PlayerDist" +msgstr "Mob CahayaMin CahayaMax Amaun JarakPemain" + +#: spawner.lua +msgid "Spawner Not Active (enter settings)" +msgstr "Pewujud Mob Tidak Aktif (masukkan tetapan)" + +#: spawner.lua +msgid "Spawner Active (@1)" +msgstr "Pewujud Mob Aktif (@1)" + +#: spawner.lua +msgid "Mob Spawner settings failed!" +msgstr "Penetapan Pewujud Mob gagal!" + +#: spawner.lua +msgid "" +"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] " +"distance[1-20] y_offset[-10 to 10]”" +msgstr "" +"Sintaks: \"nama cahaya_minimum[0-14] cahaya_maksimum[0-14] " +"amaun_mob_maksimum[0 untuk lumpuhkan] jarak[1-20] ketinggian[-10 hingga 10]\"" diff --git a/mobs/locale/pt.po b/mobs/locale/pt.po new file mode 100644 index 0000000..b52afd6 --- /dev/null +++ b/mobs/locale/pt.po @@ -0,0 +1,133 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER +# This file is distributed under the same license as the PACKAGE package. +# FIRST AUTHOR , YEAR. +# +msgid "" +msgstr "" +"Project-Id-Version: mobs\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2017-07-02 16:48+0200\n" +"PO-Revision-Date: 2017-07-02 14:55+0200\n" +"Last-Translator: Wuzzy \n" +"Language-Team: \n" +"Language: pt\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-Generator: Poedit 2.0.2\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +#: api.lua +msgid "** Peaceful Mode Active - No Monsters Will Spawn" +msgstr "" + +#: api.lua +msgid "Mob has been protected!" +msgstr "" + +#: api.lua +msgid "@1 (Tamed)" +msgstr "" + +#: api.lua +msgid "Not tamed!" +msgstr "Indomesticado!" + +#: api.lua +msgid "@1 is owner!" +msgstr "Dono @1!" + +#: api.lua +msgid "Missed!" +msgstr "Faltou!" + +#: api.lua +msgid "Already protected!" +msgstr "" + +#: api.lua +msgid "@1 at full health (@2)" +msgstr "@1 em plena saude (@2)" + +#: api.lua +msgid "@1 has been tamed!" +msgstr "@1 foi domesticado!" + +#: api.lua +msgid "Enter name:" +msgstr "Insira um nome:" + +#: api.lua +msgid "Rename" +msgstr "Renomear" + +#: crafts.lua +msgid "Name Tag" +msgstr "Etiqueta" + +#: crafts.lua +msgid "Leather" +msgstr "Couro" + +#: crafts.lua +msgid "Raw Meat" +msgstr "Carne crua" + +#: crafts.lua +msgid "Meat" +msgstr "Carne" + +#: crafts.lua +#, fuzzy +msgid "Lasso (right-click animal to put in inventory)" +msgstr "Laço (clique-direito no animal para por no inventario)" + +#: crafts.lua +msgid "Net (right-click animal to put in inventory)" +msgstr "Net (clique-direito no animal para por no inventario)" + +#: crafts.lua +msgid "Steel Shears (right-click to shear)" +msgstr "Tesoura de Aço (clique-direito para tosquiar)" + +#: crafts.lua +msgid "Mob Protection Rune" +msgstr "" + +#: crafts.lua +msgid "Saddle" +msgstr "" + +#: crafts.lua +msgid "Mob Fence" +msgstr "" + +#: spawner.lua +msgid "Mob Spawner" +msgstr "Spawnador de Mob" + +#: spawner.lua +msgid "Mob MinLight MaxLight Amount PlayerDist" +msgstr "Mob LuzMinima LuzMaxima Valor DistJogador" + +#: spawner.lua +msgid "Spawner Not Active (enter settings)" +msgstr "Spawnador Inativo (configurar)" + +#: spawner.lua +msgid "Spawner Active (@1)" +msgstr "Spawnador Ativo (@1)" + +#: spawner.lua +msgid "Mob Spawner settings failed!" +msgstr "Configuraçao de Spawnador do Mob falhou!" + +#: spawner.lua +#, fuzzy +msgid "" +"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] " +"distance[1-20] y_offset[-10 to 10]”" +msgstr "" +"> nome luz_min[0-14] luz_max[0-14] max_mobs_na_area[0 para desabilitar] " +"distancia[1-20] y_offset[-10 a 10]" diff --git a/mobs/locale/ru.po b/mobs/locale/ru.po new file mode 100644 index 0000000..6cde7ef --- /dev/null +++ b/mobs/locale/ru.po @@ -0,0 +1,129 @@ +# Russian translation for the mobs_redo mod. +# Copyright (C) 2018 TenPlus1 +# This file is distributed under the same license as the mobs_redo package. +# Oleg720 , 2017. +# CodeXP , 2018. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: PACKAGE VERSION\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2017-08-13 15:47+0200\n" +"PO-Revision-Date: 2018-03-23 22:22+0100\n" +"Last-Translator: CodeXP \n" +"Language-Team: \n" +"Language: ru\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: api.lua +msgid "** Peaceful Mode Active - No Monsters Will Spawn" +msgstr "** Мирный модус активирован - монстры не спаунятся" + +#: api.lua +msgid "Mob has been protected!" +msgstr "Моб защищен!" + +#: api.lua +msgid "@1 (Tamed)" +msgstr "@1 (Прирученный)" + +#: api.lua +msgid "Not tamed!" +msgstr "Не прирученный" + +#: api.lua +msgid "@1 is owner!" +msgstr "@1 владелец" + +#: api.lua +msgid "Missed!" +msgstr "Промазал!" + +#: api.lua +msgid "Already protected!" +msgstr "Уже защищен!" + +#: api.lua +msgid "@1 at full health (@2)" +msgstr "@1 при полном здоровье (@2)" + +#: api.lua +msgid "@1 has been tamed!" +msgstr "@1 приручен" + +#: api.lua +msgid "Enter name:" +msgstr "Введите имя:" + +#: api.lua +msgid "Rename" +msgstr "Переименовать" + +#: crafts.lua +msgid "Name Tag" +msgstr "Новый тэг" + +#: crafts.lua +msgid "Leather" +msgstr "Кожа" + +#: crafts.lua +msgid "Raw Meat" +msgstr "Сырое мясо" + +#: crafts.lua +msgid "Meat" +msgstr "Мясо" + +#: crafts.lua +msgid "Lasso (right-click animal to put in inventory)" +msgstr "Лассо (Правый клик - положить животное в инвентарь)" + +#: crafts.lua +msgid "Net (right-click animal to put in inventory)" +msgstr "Сеть (Правый клик - положить животное в инвентарь)" + +#: crafts.lua +msgid "Steel Shears (right-click to shear)" +msgstr "Ножницы (Правый клик - подстричь)" + +#: crafts.lua +msgid "Mob Protection Rune" +msgstr "Защитная руна мобов" + +#: crafts.lua +msgid "Saddle" +msgstr "Седло" + +#: crafts.lua +msgid "Mob Fence" +msgstr "Забор от мобов" + +#: spawner.lua +msgid "Mob Spawner" +msgstr "Спаунер моба" + +#: spawner.lua +msgid "Mob MinLight MaxLight Amount PlayerDist" +msgstr "" + +#: spawner.lua +msgid "Spawner Not Active (enter settings)" +msgstr "Спаунер не активен (введите настройки)" + +#: spawner.lua +msgid "Spawner Active (@1)" +msgstr "Активные спаунер (@1)" + +#: spawner.lua +msgid "Mob Spawner settings failed!" +msgstr "Настройки спаунера моба провалились" + +#: spawner.lua +msgid "" +"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] " +"distance[1-20] y_offset[-10 to 10]”" +msgstr "" diff --git a/mobs/locale/template.pot b/mobs/locale/template.pot new file mode 100644 index 0000000..af31440 --- /dev/null +++ b/mobs/locale/template.pot @@ -0,0 +1,128 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER +# This file is distributed under the same license as the PACKAGE package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: PACKAGE VERSION\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2017-07-02 16:48+0200\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" + +#: api.lua +msgid "** Peaceful Mode Active - No Monsters Will Spawn" +msgstr "" + +#: api.lua +msgid "Mob has been protected!" +msgstr "" + +#: api.lua +msgid "@1 (Tamed)" +msgstr "" + +#: api.lua +msgid "Not tamed!" +msgstr "" + +#: api.lua +msgid "@1 is owner!" +msgstr "" + +#: api.lua +msgid "Missed!" +msgstr "" + +#: api.lua +msgid "Already protected!" +msgstr "" + +#: api.lua +msgid "@1 at full health (@2)" +msgstr "" + +#: api.lua +msgid "@1 has been tamed!" +msgstr "" + +#: api.lua +msgid "Enter name:" +msgstr "" + +#: api.lua +msgid "Rename" +msgstr "" + +#: crafts.lua +msgid "Name Tag" +msgstr "" + +#: crafts.lua +msgid "Leather" +msgstr "" + +#: crafts.lua +msgid "Raw Meat" +msgstr "" + +#: crafts.lua +msgid "Meat" +msgstr "" + +#: crafts.lua +msgid "Lasso (right-click animal to put in inventory)" +msgstr "" + +#: crafts.lua +msgid "Net (right-click animal to put in inventory)" +msgstr "" + +#: crafts.lua +msgid "Steel Shears (right-click to shear)" +msgstr "" + +#: crafts.lua +msgid "Mob Protection Rune" +msgstr "" + +#: crafts.lua +msgid "Saddle" +msgstr "" + +#: crafts.lua +msgid "Mob Fence" +msgstr "" + +#: spawner.lua +msgid "Mob Spawner" +msgstr "" + +#: spawner.lua +msgid "Mob MinLight MaxLight Amount PlayerDist" +msgstr "" + +#: spawner.lua +msgid "Spawner Not Active (enter settings)" +msgstr "" + +#: spawner.lua +msgid "Spawner Active (@1)" +msgstr "" + +#: spawner.lua +msgid "Mob Spawner settings failed!" +msgstr "" + +#: spawner.lua +msgid "" +"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] " +"distance[1-20] y_offset[-10 to 10]”" +msgstr "" diff --git a/mobs/locale/tr.po b/mobs/locale/tr.po new file mode 100644 index 0000000..10688e2 --- /dev/null +++ b/mobs/locale/tr.po @@ -0,0 +1,133 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER +# This file is distributed under the same license as the PACKAGE package. +# FIRST AUTHOR , YEAR. +# +msgid "" +msgstr "" +"Project-Id-Version: mobs\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2017-07-02 16:48+0200\n" +"PO-Revision-Date: 2017-07-02 14:56+0200\n" +"Last-Translator: Wuzzy \n" +"Language-Team: \n" +"Language: tr\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-Generator: Poedit 2.0.2\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +#: api.lua +msgid "** Peaceful Mode Active - No Monsters Will Spawn" +msgstr "" + +#: api.lua +msgid "Mob has been protected!" +msgstr "" + +#: api.lua +msgid "@1 (Tamed)" +msgstr "" + +#: api.lua +msgid "Not tamed!" +msgstr "Evcil değil!" + +#: api.lua +msgid "@1 is owner!" +msgstr "Sahibi @1!" + +#: api.lua +msgid "Missed!" +msgstr "Kaçırdın!" + +#: api.lua +msgid "Already protected!" +msgstr "" + +#: api.lua +msgid "@1 at full health (@2)" +msgstr "@1 tam canında (@2)" + +#: api.lua +msgid "@1 has been tamed!" +msgstr "@1 tamamen evcilleştirilmiştir!" + +#: api.lua +msgid "Enter name:" +msgstr "İsim gir:" + +#: api.lua +msgid "Rename" +msgstr "Yeniden adlandır" + +#: crafts.lua +msgid "Name Tag" +msgstr "İsim etiketi" + +#: crafts.lua +msgid "Leather" +msgstr "Deri" + +#: crafts.lua +msgid "Raw Meat" +msgstr "Çiğ et" + +#: crafts.lua +msgid "Meat" +msgstr "Et" + +#: crafts.lua +#, fuzzy +msgid "Lasso (right-click animal to put in inventory)" +msgstr "Kement (hayvana sağ tıklayarak envantere koy)" + +#: crafts.lua +msgid "Net (right-click animal to put in inventory)" +msgstr "Ağ (hayvana sağ tıklayarak envantere koy)" + +#: crafts.lua +msgid "Steel Shears (right-click to shear)" +msgstr "Çelik makas (sağ tıklayarak kes)" + +#: crafts.lua +msgid "Mob Protection Rune" +msgstr "" + +#: crafts.lua +msgid "Saddle" +msgstr "" + +#: crafts.lua +msgid "Mob Fence" +msgstr "Canavar Yaratıcı" + +#: spawner.lua +msgid "Mob Spawner" +msgstr "Canavar Yaratıcı" + +#: spawner.lua +msgid "Mob MinLight MaxLight Amount PlayerDist" +msgstr "Mob MinIşık MaxIşık Miktar OyuncuMesafesi" + +#: spawner.lua +msgid "Spawner Not Active (enter settings)" +msgstr "Yaratıcı aktif değil (ayarlara gir)" + +#: spawner.lua +msgid "Spawner Active (@1)" +msgstr "Yaratıcı aktif (@1)" + +#: spawner.lua +msgid "Mob Spawner settings failed!" +msgstr "Yaratıcı ayarları uygulanamadı." + +#: spawner.lua +#, fuzzy +msgid "" +"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] " +"distance[1-20] y_offset[-10 to 10]”" +msgstr "" +"> isim min_isik[0-14] max_isik[0-14] alandaki_max_canavar_sayisi[kapatmak " +"icin 0] mesafe[1-20] y_cikinti[-10 ve 10 arası]" diff --git a/mobs/lucky_block.lua b/mobs/lucky_block.lua new file mode 100644 index 0000000..ef7d59c --- /dev/null +++ b/mobs/lucky_block.lua @@ -0,0 +1,18 @@ + +if minetest.get_modpath("lucky_block") then + + lucky_block:add_blocks({ + {"dro", {"mobs:meat_raw"}, 5}, + {"dro", {"mobs:meat"}, 5}, + {"dro", {"mobs:nametag"}, 1}, + {"dro", {"mobs:leather"}, 5}, + {"dro", {"default:stick"}, 10}, + {"dro", {"mobs:net"}, 1}, + {"dro", {"mobs:lasso"}, 1}, + {"dro", {"mobs:shears"}, 1}, + {"dro", {"mobs:protector"}, 1}, + {"dro", {"mobs:fence_wood"}, 10}, + {"dro", {"mobs:fence_top"}, 12}, + {"lig"}, + }) +end diff --git a/mobs/mod.conf b/mobs/mod.conf new file mode 100644 index 0000000..2ad0630 --- /dev/null +++ b/mobs/mod.conf @@ -0,0 +1,5 @@ +name = mobs +release = 1920 +author = TenPlus1 +description = Adds a mob api for mods to add animals or monsters etc. +title = Mobs Redo diff --git a/mobs/mount.lua b/mobs/mount.lua new file mode 100644 index 0000000..a82dfee --- /dev/null +++ b/mobs/mount.lua @@ -0,0 +1,449 @@ + +-- lib_mount by Blert2112 (edited by TenPlus1) + +local enable_crash = false +local crash_threshold = 6.5 -- ignored if enable_crash=false + +------------------------------------------------------------------------------ + +-- +-- Helper functions +-- + +local node_ok = function(pos, fallback) + + fallback = fallback or mobs.fallback_node + + local node = minetest.get_node_or_nil(pos) + + if node and minetest.registered_nodes[node.name] then + return node + end + + return {name = fallback} +end + + +local function node_is(pos) + + local node = node_ok(pos) + + if node.name == "air" then + return "air" + end + + if minetest.get_item_group(node.name, "lava") ~= 0 then + return "lava" + end + + if minetest.get_item_group(node.name, "liquid") ~= 0 then + return "liquid" + end + + if minetest.registered_nodes[node.name].walkable == true then + return "walkable" + end + + return "other" +end + + +local function get_sign(i) + + i = i or 0 + + if i == 0 then + return 0 + else + return i / math.abs(i) + end +end + + +local function get_velocity(v, yaw, y) + + local x = -math.sin(yaw) * v + local z = math.cos(yaw) * v + + return {x = x, y = y, z = z} +end + + +local function get_v(v) + return math.sqrt(v.x * v.x + v.z * v.z) +end + + +local function force_detach(player) + + local attached_to = player:get_attach() + + if not attached_to then + return + end + + local entity = attached_to:get_luaentity() + + if entity.driver + and entity.driver == player then + + entity.driver = nil + end + + player:set_detach() + default.player_attached[player:get_player_name()] = false + player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0}) + default.player_set_animation(player, "stand" , 30) + player:set_properties({visual_size = {x = 1, y = 1} }) + +end + +------------------------------------------------------------------------------- + + +minetest.register_on_leaveplayer(function(player) + force_detach(player) +end) + +minetest.register_on_shutdown(function() + local players = minetest.get_connected_players() + for i = 1, #players do + force_detach(players[i]) + end +end) + +minetest.register_on_dieplayer(function(player) + force_detach(player) + return true +end) + +------------------------------------------------------------------------------- + +function mobs.attach(entity, player) + + local attach_at, eye_offset = {}, {} + + entity.player_rotation = entity.player_rotation or {x = 0, y = 0, z = 0} + entity.driver_attach_at = entity.driver_attach_at or {x = 0, y = 0, z = 0} + entity.driver_eye_offset = entity.driver_eye_offset or {x = 0, y = 0, z = 0} + entity.driver_scale = entity.driver_scale or {x = 1, y = 1} + + local rot_view = 0 + + if entity.player_rotation.y == 90 then + rot_view = math.pi/2 + end + + attach_at = entity.driver_attach_at + eye_offset = entity.driver_eye_offset + entity.driver = player + + force_detach(player) + + player:set_attach(entity.object, "", attach_at, entity.player_rotation) + default.player_attached[player:get_player_name()] = true + player:set_eye_offset(eye_offset, {x = 0, y = 0, z = 0}) + + player:set_properties({ + visual_size = { + x = entity.driver_scale.x, + y = entity.driver_scale.y + } + }) + + minetest.after(0.2, function() + default.player_set_animation(player, "sit" , 30) + end) + + --player:set_look_yaw(entity.object:get_yaw() - rot_view) + player:set_look_horizontal(entity.object:get_yaw() - rot_view) +end + + +function mobs.detach(player, offset) + + force_detach(player) + + default.player_set_animation(player, "stand" , 30) + + local pos = player:get_pos() + + pos = {x = pos.x + offset.x, y = pos.y + 0.2 + offset.y, z = pos.z + offset.z} + + minetest.after(0.1, function() + player:set_pos(pos) + end) +end + + +function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime) + + local rot_steer, rot_view = math.pi/2, 0 + + if entity.player_rotation.y == 90 then + rot_steer, rot_view = 0, math.pi/2 + end + + local acce_y = 0 + local velo = entity.object:get_velocity() + + entity.v = get_v(velo) * get_sign(entity.v) + + -- process controls + if entity.driver then + +--print ("---velo", get_v(velo)) + + local ctrl = entity.driver:get_player_control() + + -- move forwards + if ctrl.up then + + entity.v = entity.v + entity.accel / 10 + + -- move backwards + elseif ctrl.down then + + if entity.max_speed_reverse == 0 and entity.v == 0 then + return + end + + entity.v = entity.v - entity.accel / 10 + end + + -- fix mob rotation + local horz = entity.driver:get_look_horizontal() or 0 + entity.object:set_yaw(horz - entity.rotate) + + if can_fly then + + -- fly up + if ctrl.jump then + velo.y = velo.y + 1 + if velo.y > entity.accel then velo.y = entity.accel end + + elseif velo.y > 0 then + velo.y = velo.y - 0.1 + if velo.y < 0 then velo.y = 0 end + end + + -- fly down + if ctrl.sneak then + velo.y = velo.y - 1 + if velo.y < -entity.accel then velo.y = -entity.accel end + + elseif velo.y < 0 then + velo.y = velo.y + 0.1 + if velo.y > 0 then velo.y = 0 end + end + + else + + -- jump + if ctrl.jump then + + if velo.y == 0 then + velo.y = velo.y + entity.jump_height + acce_y = acce_y + (acce_y * 3) + 1 + end + end + + end + end + + -- if not moving then set animation and return + if entity.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then + + if stand_anim then + mobs:set_animation(entity, stand_anim) + end + + return + end + + -- set moving animation + if moving_anim then + mobs:set_animation(entity, moving_anim) + end + + -- Stop! + local s = get_sign(entity.v) + + entity.v = entity.v - 0.02 * s + + if s ~= get_sign(entity.v) then + + entity.object:set_velocity({x = 0, y = 0, z = 0}) + entity.v = 0 + return + end + + -- enforce speed limit forward and reverse + local max_spd = entity.max_speed_reverse + + if get_sign(entity.v) >= 0 then + max_spd = entity.max_speed_forward + end + + if math.abs(entity.v) > max_spd then + entity.v = entity.v - get_sign(entity.v) + end + + -- Set position, velocity and acceleration + local p = entity.object:get_pos() + local new_velo = {x = 0, y = 0, z = 0} + local new_acce = {x = 0, y = -9.8, z = 0} + + p.y = p.y - 0.5 + + local ni = node_is(p) + local v = entity.v + + if ni == "air" then + + if can_fly == true then + new_acce.y = 0 + end + + elseif ni == "liquid" or ni == "lava" then + + if ni == "lava" and entity.lava_damage ~= 0 then + + entity.lava_counter = (entity.lava_counter or 0) + dtime + + if entity.lava_counter > 1 then + + minetest.sound_play("default_punch", { + object = entity.object, + max_hear_distance = 5 + }) + + entity.object:punch(entity.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy = entity.lava_damage} + }, nil) + + entity.lava_counter = 0 + end + end + + if entity.terrain_type == 2 + or entity.terrain_type == 3 then + + new_acce.y = 0 + p.y = p.y + 1 + + if node_is(p) == "liquid" then + + if velo.y >= 5 then + velo.y = 5 + elseif velo.y < 0 then + new_acce.y = 20 + else + new_acce.y = 5 + end + else + if math.abs(velo.y) < 1 then + local pos = entity.object:get_pos() + pos.y = math.floor(pos.y) + 0.5 + entity.object:set_pos(pos) + velo.y = 0 + end + end + else + v = v * 0.25 + end + end + + new_velo = get_velocity(v, entity.object:get_yaw() - rot_view, velo.y) + new_acce.y = new_acce.y + acce_y + + entity.object:set_velocity(new_velo) + entity.object:set_acceleration(new_acce) + + -- CRASH! + if enable_crash then + + local intensity = entity.v2 - v + + if intensity >= crash_threshold then + +--print("----------- crash", intensity) + + entity.object:punch(entity.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy = intensity} + }, nil) + + end + end + + entity.v2 = v +end + + +-- directional flying routine by D00Med (edited by TenPlus1) + +function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim) + + local ctrl = entity.driver:get_player_control() + local velo = entity.object:get_velocity() + local dir = entity.driver:get_look_dir() + local yaw = entity.driver:get_look_horizontal() + 1.57 -- offset fix between old and new commands + local rot_steer, rot_view = math.pi / 2, 0 + + if entity.player_rotation.y == 90 then + rot_steer, rot_view = 0, math.pi / 2 + end + + if ctrl.up then + entity.object:set_velocity({ + x = dir.x * speed, + y = dir.y * speed + 2, + z = dir.z * speed + }) + + elseif ctrl.down then + entity.object:set_velocity({ + x = -dir.x * speed, + y = dir.y * speed + 2, + z = -dir.z * speed + }) + + elseif not ctrl.down or ctrl.up or ctrl.jump then + entity.object:set_velocity({x = 0, y = -2, z = 0}) + end + + entity.object:set_yaw(yaw + math.pi + math.pi / 2 - entity.rotate) + + -- firing arrows + if ctrl.LMB and ctrl.sneak and shoots then + + local pos = entity.object:get_pos() + local obj = minetest.add_entity({ + x = pos.x + 0 + dir.x * 2.5, + y = pos.y + 1.5 + dir.y, + z = pos.z + 0 + dir.z * 2.5}, arrow) + + local ent = obj:get_luaentity() + if ent then + ent.switch = 1 -- for mob specific arrows + ent.owner_id = tostring(entity.object) -- so arrows dont hurt entity you are riding + local vec = {x = dir.x * 6, y = dir.y * 6, z = dir.z * 6} + local yaw = entity.driver:get_look_horizontal() + obj:set_yaw(yaw + math.pi / 2) + obj:set_velocity(vec) + else + obj:remove() + end + end + + -- change animation if stopped + if velo.x == 0 and velo.y == 0 and velo.z == 0 then + + mobs:set_animation(entity, stand_anim) + else + -- moving animation + mobs:set_animation(entity, moving_anim) + end +end diff --git a/mobs/readme.MD b/mobs/readme.MD new file mode 100644 index 0000000..27d552f --- /dev/null +++ b/mobs/readme.MD @@ -0,0 +1,86 @@ + +MOBS REDO for MINETEST + +Built from PilzAdam's original Simple Mobs with additional mobs by KrupnoPavel, Zeg9, ExeterDad and AspireMint. + + +This mod contains the API only for adding your own mobs into the world, so please use the additional modpacks to add animals, monsters etc. + + +https://forum.minetest.net/viewtopic.php?f=11&t=9917 + + +Crafts: + + - Nametag (paper, black dye, string) can be used right-click on a tamed mob to give them a name. + - Nets can be used to right-click tamed mobs to pick them up and place inside inventory as a spawn egg. + - Magic Lasso is similar to nets but with a better chance of picking up larger mobs. + - Shears are used to right-click sheep and return 1-3 wool. + - Protection Rune lets you protect tamed mobs from harm by other players + - Mob Fence and Fence Top (to stop mobs escaping/glitching through fences) + +Lucky Blocks: 9 + + +Changelog: +- 1.50 - Added new line_of_sight function that uses raycasting if mt5.0 is found (thanks Astrobe), dont spawn mobs if world anchor nearby (technic or simple_anchor mods) +- 1.49- Added mobs:force_capture(self, player) function, api functions now use metatables thanks to bell07 +- 1.48- Add mobs:set_velocity(self, velocity) global function +- 1.47- Mob damage changes, min and max light level for damage added, ignition sources checked for lava damage +- 1.46- Mobs only drop rare items when killed by player (drops.min = 0 makes them rare), code tweak, pathfinding no longer sees through walkable nodes +- 1.45- Added Fence Top to add on top of any fence to stop mobs escaping, new line_of_sight tweaked by Astrobe +- 1.44- Added ToolRanks support for swords when attacking mobs +- 1.43- Better 0.4.16 compatibility, added general attack function and settings +- 1.42- Added "all" option to immune_to table, tidied floating mobs to be less intensive +- 1.41- Mob pathfinding has been updated thanks to Elkien3 +- 1.40- Updated to use newer functions, requires Minetest 0.4.16+ to work. +- 1.39- Added 'on_breed', 'on_grown' and 'do_punch' custom functions per mob +- 1.38- Better entity checking, nametag setting and on_spawn function added to mob registry, tweaked light damage +- 1.37- Added support for Raymoo's CMI (common mob interface) mod: https://forum.minetest.net/viewtopic.php?f=9&t=15448 +- 1.36- Death check added, if mob dies in fire/lava/with lava pick then drops are cooked +- 1.35- Added owner_loyal flag for owned mobs to attack player enemies, also fixed group_attack +- 1.34- Added function to fly mob using directional movement (thanks D00Med for flying code) +- 1.33- Added functions to mount ride mobs (mobs.attach, mobs.detach, mobs.drive) many thanks to Blert2112 +- 1.32- Added new spawn check to count specific mobs AND new minetest.conf setting to chance spawn chance and numbers, added ability to protect tamed mobs +- 1.31- Added 'attack_animals' and 'specific_attack' flags for custom monster attacks, also 'mob_difficulty' .conf setting to make mobs harder. +- 1.30- Added support for invisibility mod (mobs cant attack what they cant see), tweaked and tidied code +- 1.29- Split original Mobs Redo into a modpack to make it easier to disable mob sets (animal, monster, npc) or simply use the Api itself for your own mod +- 1.28- New damage system added with ability for mob to be immune to weapons or healed by them :) +- 1.27- Added new sheep, lava flan and spawn egg textures. New Lava Pick tool smelts what you dig. New atan checking function. +- 1.26- Pathfinding feature added thanks to rnd, when monsters attack they become scary smart in finding you :) also, beehive produces honey now :) +- 1.25- Mobs no longer spawn within 12 blocks of player or despawn within same range, spawners now have player detection, Code tidy and tweak. +- 1.24- Added feature where certain animals run away when punched (runaway = true in mob definition) +- 1.23- Added mob spawner block for admin to setup spawners in-game (place and right click to enter settings) +- 1.22- Added ability to name tamed animals and npc using nametags, also npc will attack anyone who punches them apart from owner +- 1.21- Added some more error checking to reduce serialize.h error and added height checks for falling off cliffs (thanks cmdskp) +- 1.20- Error checking added to remove bad mobs, out of map limit mobs and stop serialize.h error +- 1.19- Chickens now drop egg items instead of placing the egg, also throwing eggs result in 1/8 chance of spawning chick +- 1.18- Added docile_by_day flag so that monsters will not attack automatically during daylight hours unless hit first +- 1.17- Added 'dogshoot' attack type, shoots when out of reach, melee attack when in reach, also api tweaks and self.reach added +- 1.16- Mobs follow multiple items now, Npc's can breed +- 1.15- Added Feeding/Taming/Breeding function, right-click to pick up any sheep with X mark on them and replace with new one to fix compatibility. +- 1.14- All .self variables saved in staticdata, Fixed self.health bug +- 1.13- Added capture function (thanks blert2112) chance of picking up mob with hand; net; magic lasso, replaced some .x models with newer .b3d one's +- 1.12- Added animal ownership so that players cannot steal your tamed animals +- 1.11- Added flying mobs (and swimming), fly=true and fly_in="air" or "deafult:water_source" for fishy +- 1,10- Footstep removed (use replace), explosion routine added for exploding mobs. +- 1.09- reworked breeding routine, added mob rotation value, added footstep feature, added jumping mobs with sounds feature, added magic lasso for picking up animals +- 1.08- Mob throwing attack has been rehauled so that they can damage one another, also drops and on_die function added +- 1.07- Npc's can now be set to follow player or stand by using self.order and self.owner variables +- beta- Npc mob added, kills monsters, attacks player when punched, right click with food to heal or gold lump for drop +- 1.06- Changed recovery times after breeding, and time taken to grow up (can be sped up by feeding baby animal) +- 1.05- Added ExeterDad's bunny's which can be picked up and tamed with 4 carrots from farming redo or farming_plus, also shears added to get wool from sheep and lastly Jordach/BSD's kitten +- 1.04- Added mating for sheep, cows and hogs... feed animals to make horny and hope for a baby which is half size, will grow up quick though :) +- 1.03- Added mob drop/replace feature so that chickens can drop eggs, cow/sheep can eat grass/wheat etc. +- 1.02- Sheared sheep are remembered and spawn shaven, Warthogs will attack when threatened, Api additions +- 1.01- Mobs that suffer fall damage or die in water/lava/sunlight will now drop items +- 1.0 - more work on Api so that certain mobs can float in water while some sink like a brick :) +- 0.9 - Spawn eggs added for all mobs (admin only, cannot be placed in protected areas)... Api tweaked +- 0.8 - Added sounds to monster mobs (thanks Cyberpangolin for the sfx) and also chicken sound +- 0.7 - mobs.protected switch added to api.lua, when set to 1 mobs no longer spawn in protected areas, also bug fixes +- 0.6 - Api now supports multi-textured mobs, e.g oerkki, dungeon master, rats and chickens have random skins when spawning (sheep fix TODO), also new Honey block +- 0.5 - Mobs now float in water, die from falling, and some code improvements +- 0.4 - Dungeon Masters and Mese Monsters have much better aim due to shoot_offset, also they can both shoot through nodes that aren't walkable (flowers, grass etc) plus new sheep sound :) +- 0.3 - Added LOTT's Spider mob, made Cobwebs, added KPavel's Bee with Honey and Beehives (made texture), Warthogs now have sound and can be tamed, taming of shaved sheep or milked cow with 8 wheat so it will not despawn, many bug fixes :) +- 0.2 - Cooking bucket of milk into cheese now returns empty bucket +- 0.1 - Initial Release diff --git a/mobs/settingtypes.txt b/mobs/settingtypes.txt new file mode 100644 index 0000000..0821437 --- /dev/null +++ b/mobs/settingtypes.txt @@ -0,0 +1,29 @@ +# If false then mobs no longer spawn in world without spawner or spawn egg +mobs_spawn (Spawn Mobs) bool true + +# If enabled then monsters no longer spawn in world +only_peaceful_mobs (Only spawn peaceful Mobs) bool false + +# If enabled then punching mobs no longer shows blood effects +mobs_disable_blood (Disable Mob blood) bool false + +# If disabled then Mobs no longer destroy world blocks +mobs_griefing (Griefing Mobs) bool true + +# If false then Mobs no longer spawn inside player protected areas +mobs_spawn_protected (Spawn Mobs in protected areas) bool true + +# If true Mobs will be removed once a map chunk is out of view +remove_far_mobs (Remove far Mobs) bool true + +# Sets Mob difficulty level by multiplying punch damage +mob_difficulty (Mob difficulty) float 1.0 + +# If disabled health status no longer appears above Mob when punched +mob_show_health (Show Mob health) bool true + +# Contains a value used to multiply Mob spawn values +mob_chance_multiplier (Mob chance multiplier) float 1.0 + +# When false Mob no longer drop items when killed +mobs_drop_items (Mob drops) bool true diff --git a/mobs/sounds/default_punch.ogg b/mobs/sounds/default_punch.ogg new file mode 100644 index 0000000..28a500b Binary files /dev/null and b/mobs/sounds/default_punch.ogg differ diff --git a/mobs/sounds/license.txt b/mobs/sounds/license.txt new file mode 100644 index 0000000..3b160fe --- /dev/null +++ b/mobs/sounds/license.txt @@ -0,0 +1,7 @@ +Creative Commons sounds from Freesound.org + +mobs_swing.ogg by qubodup + - http://freesound.org/people/qubodup/sounds/60012/ + +mobs_spell.ogg by littlerobotsoundfactory + - http://freesound.org/people/LittleRobotSoundFactory/sounds/270396/ diff --git a/mobs/sounds/mobs_spell.ogg b/mobs/sounds/mobs_spell.ogg new file mode 100644 index 0000000..455b54f Binary files /dev/null and b/mobs/sounds/mobs_spell.ogg differ diff --git a/mobs/sounds/mobs_swing.ogg b/mobs/sounds/mobs_swing.ogg new file mode 100644 index 0000000..ffe6a9c Binary files /dev/null and b/mobs/sounds/mobs_swing.ogg differ diff --git a/mobs/spawner.lua b/mobs/spawner.lua new file mode 100644 index 0000000..16e0d11 --- /dev/null +++ b/mobs/spawner.lua @@ -0,0 +1,179 @@ + +local S = mobs.intllib + +-- mob spawner + +local spawner_default = "mobs_animal:pumba 10 15 0 0" + +minetest.register_node("mobs:spawner", { + tiles = {"mob_spawner.png"}, + drawtype = "glasslike", + paramtype = "light", + walkable = true, + description = S("Mob Spawner"), + groups = {cracky = 1}, + + on_construct = function(pos) + + local meta = minetest.get_meta(pos) + + -- text entry formspec + meta:set_string("formspec", + "field[text;" .. S("Mob MinLight MaxLight Amount PlayerDist") .. ";${command}]") + meta:set_string("infotext", S("Spawner Not Active (enter settings)")) + meta:set_string("command", spawner_default) + end, + + on_right_click = function(pos, placer) + + if minetest.is_protected(pos, placer:get_player_name()) then + return + end + end, + + on_receive_fields = function(pos, formname, fields, sender) + + if not fields.text or fields.text == "" then + return + end + + local meta = minetest.get_meta(pos) + local comm = fields.text:split(" ") + local name = sender:get_player_name() + + if minetest.is_protected(pos, name) then + minetest.record_protection_violation(pos, name) + return + end + + local mob = comm[1] -- mob to spawn + local mlig = tonumber(comm[2]) -- min light + local xlig = tonumber(comm[3]) -- max light + local num = tonumber(comm[4]) -- total mobs in area + local pla = tonumber(comm[5]) -- player distance (0 to disable) + local yof = tonumber(comm[6]) or 0 -- Y offset to spawn mob + + if mob and mob ~= "" and mobs.spawning_mobs[mob] == true + and num and num >= 0 and num <= 10 + and mlig and mlig >= 0 and mlig <= 15 + and xlig and xlig >= 0 and xlig <= 15 + and pla and pla >=0 and pla <= 20 + and yof and yof > -10 and yof < 10 then + + meta:set_string("command", fields.text) + meta:set_string("infotext", S("Spawner Active (@1)", mob)) + + else + minetest.chat_send_player(name, S("Mob Spawner settings failed!")) + minetest.chat_send_player(name, + S("Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] distance[1-20] y_offset[-10 to 10]”")) + end + end, +}) + + +local max_per_block = tonumber(minetest.settings:get("max_objects_per_block") or 99) + +-- spawner abm +minetest.register_abm({ + label = "Mob spawner node", + nodenames = {"mobs:spawner"}, + interval = 10, + chance = 4, + catch_up = false, + + action = function(pos, node, active_object_count, active_object_count_wider) + + -- return if too many entities already + if active_object_count_wider >= max_per_block then + return + end + + -- get meta and command + local meta = minetest.get_meta(pos) + local comm = meta:get_string("command"):split(" ") + + -- get settings from command + local mob = comm[1] + local mlig = tonumber(comm[2]) + local xlig = tonumber(comm[3]) + local num = tonumber(comm[4]) + local pla = tonumber(comm[5]) or 0 + local yof = tonumber(comm[6]) or 0 + + -- if amount is 0 then do nothing + if num == 0 then + return + end + + -- are we spawning a registered mob? + if not mobs.spawning_mobs[mob] then + --print ("--- mob doesn't exist", mob) + return + end + + -- check objects inside 9x9 area around spawner + local objs = minetest.get_objects_inside_radius(pos, 9) + local count = 0 + local ent = nil + + -- count mob objects of same type in area + for k, obj in ipairs(objs) do + + ent = obj:get_luaentity() + + if ent and ent.name and ent.name == mob then + count = count + 1 + end + end + + -- is there too many of same type? + if count >= num then + return + end + + -- spawn mob if player detected and in range + if pla > 0 then + + local in_range = 0 + local objs = minetest.get_objects_inside_radius(pos, pla) + + for _,oir in pairs(objs) do + + if oir:is_player() then + + in_range = 1 + + break + end + end + + -- player not found + if in_range == 0 then + return + end + end + + -- find air blocks within 5 nodes of spawner + local air = minetest.find_nodes_in_area( + {x = pos.x - 5, y = pos.y + yof, z = pos.z - 5}, + {x = pos.x + 5, y = pos.y + yof, z = pos.z + 5}, + {"air"}) + + -- spawn in random air block + if air and #air > 0 then + + local pos2 = air[math.random(#air)] + local lig = minetest.get_node_light(pos2) or 0 + + pos2.y = pos2.y + 0.5 + + -- only if light levels are within range + if lig >= mlig and lig <= xlig + and minetest.registered_entities[mob] then + minetest.add_entity(pos2, mob) + end + end + + end +}) diff --git a/mobs/textures/mob_spawner.png b/mobs/textures/mob_spawner.png new file mode 100644 index 0000000..8f0ac39 Binary files /dev/null and b/mobs/textures/mob_spawner.png differ diff --git a/mobs/textures/mobs_blood.png b/mobs/textures/mobs_blood.png new file mode 100644 index 0000000..77cfbda Binary files /dev/null and b/mobs/textures/mobs_blood.png differ diff --git a/mobs/textures/mobs_chicken_egg.png b/mobs/textures/mobs_chicken_egg.png new file mode 100644 index 0000000..be8a4e1 Binary files /dev/null and b/mobs/textures/mobs_chicken_egg.png differ diff --git a/mobs/textures/mobs_chicken_egg_overlay.png b/mobs/textures/mobs_chicken_egg_overlay.png new file mode 100644 index 0000000..e81716a Binary files /dev/null and b/mobs/textures/mobs_chicken_egg_overlay.png differ diff --git a/mobs/textures/mobs_leather.png b/mobs/textures/mobs_leather.png new file mode 100644 index 0000000..3205e5d Binary files /dev/null and b/mobs/textures/mobs_leather.png differ diff --git a/mobs/textures/mobs_magic_lasso.png b/mobs/textures/mobs_magic_lasso.png new file mode 100644 index 0000000..befdc11 Binary files /dev/null and b/mobs/textures/mobs_magic_lasso.png differ diff --git a/mobs/textures/mobs_meat.png b/mobs/textures/mobs_meat.png new file mode 100644 index 0000000..4c63fdd Binary files /dev/null and b/mobs/textures/mobs_meat.png differ diff --git a/mobs/textures/mobs_meat_raw.png b/mobs/textures/mobs_meat_raw.png new file mode 100644 index 0000000..0dea4ec Binary files /dev/null and b/mobs/textures/mobs_meat_raw.png differ diff --git a/mobs/textures/mobs_nametag.png b/mobs/textures/mobs_nametag.png new file mode 100644 index 0000000..74005b3 Binary files /dev/null and b/mobs/textures/mobs_nametag.png differ diff --git a/mobs/textures/mobs_net.png b/mobs/textures/mobs_net.png new file mode 100644 index 0000000..df7c3a6 Binary files /dev/null and b/mobs/textures/mobs_net.png differ diff --git a/mobs/textures/mobs_noentry_particle.png b/mobs/textures/mobs_noentry_particle.png new file mode 100644 index 0000000..87938ff Binary files /dev/null and b/mobs/textures/mobs_noentry_particle.png differ diff --git a/mobs/textures/mobs_protect_particle.png b/mobs/textures/mobs_protect_particle.png new file mode 100644 index 0000000..debe20c Binary files /dev/null and b/mobs/textures/mobs_protect_particle.png differ diff --git a/mobs/textures/mobs_protector.png b/mobs/textures/mobs_protector.png new file mode 100644 index 0000000..f3937b7 Binary files /dev/null and b/mobs/textures/mobs_protector.png differ diff --git a/mobs/textures/mobs_saddle.png b/mobs/textures/mobs_saddle.png new file mode 100644 index 0000000..e9d42f8 Binary files /dev/null and b/mobs/textures/mobs_saddle.png differ diff --git a/mobs/textures/mobs_shears.png b/mobs/textures/mobs_shears.png new file mode 100644 index 0000000..aa16f2e Binary files /dev/null and b/mobs/textures/mobs_shears.png differ diff --git a/mobs/textures/tnt_smoke.png b/mobs/textures/tnt_smoke.png new file mode 100644 index 0000000..488b50f Binary files /dev/null and b/mobs/textures/tnt_smoke.png differ diff --git a/mobs_animal/bee.lua b/mobs_animal/bee.lua new file mode 100644 index 0000000..dec94e2 --- /dev/null +++ b/mobs_animal/bee.lua @@ -0,0 +1,202 @@ + +local S = mobs.intllib + +-- Bee by KrupnoPavel + +mobs:register_mob("mobs_animal:bee", { + type = "animal", + passive = true, + hp_min = 1, + hp_max = 2, + armor = 200, + collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.5, 0.2}, + visual = "mesh", + mesh = "mobs_bee.x", + textures = { + {"mobs_bee.png"}, + }, + blood_texture = "mobs_bee_inv.png", + blood_amount = 1, + makes_footstep_sound = false, + sounds = { + random = "mobs_bee", + }, + walk_velocity = 1, + jump = true, + drops = { + {name = "mobs:honey", chance = 2, min = 1, max = 2}, + }, + water_damage = 1, + lava_damage = 2, + light_damage = 0, + fall_damage = 0, + fall_speed = -3, + animation = { + speed_normal = 15, + stand_start = 0, + stand_end = 30, + walk_start = 35, + walk_end = 65, + }, + on_rightclick = function(self, clicker) + mobs:capture_mob(self, clicker, 50, 90, 0, true, "mobs_animal:bee") + end, +-- after_activate = function(self, staticdata, def, dtime) +-- print ("------", self.name, dtime, self.health) +-- end, +}) + +mobs:spawn({ + name = "mobs_animal:bee", + nodes = {"group:flower"}, + min_light = 14, + interval = 60, + chance = 7000, + min_height = 3, + max_height = 200, + day_toggle = true, +}) + +mobs:register_egg("mobs_animal:bee", S("Bee"), "mobs_bee_inv.png", 0) + +-- compatibility +mobs:alias_mob("mobs:bee", "mobs_animal:bee") + +-- honey +minetest.register_craftitem(":mobs:honey", { + description = S("Honey"), + inventory_image = "mobs_honey_inv.png", + on_use = minetest.item_eat(4), + groups = {food_honey = 1, food_sugar = 1, flammable = 1}, +}) + +-- beehive (when placed spawns bee) +minetest.register_node(":mobs:beehive", { + description = S("Beehive"), + drawtype = "plantlike", + tiles = {"mobs_beehive.png"}, + inventory_image = "mobs_beehive.png", + paramtype = "light", + sunlight_propagates = true, + walkable = true, + groups = {oddly_breakable_by_hand = 3, flammable = 1}, + sounds = default.node_sound_defaults(), + + on_construct = function(pos) + + local meta = minetest.get_meta(pos) + + meta:set_string("formspec", "size[8,6]" + ..default.gui_bg..default.gui_bg_img..default.gui_slots + .. "image[3,0.8;0.8,0.8;mobs_bee_inv.png]" + .. "list[current_name;beehive;4,0.5;1,1;]" + .. "list[current_player;main;0,2.35;8,4;]" + .. "listring[]") + + meta:get_inventory():set_size("beehive", 1) + end, + + after_place_node = function(pos, placer, itemstack) + + if placer and placer:is_player() then + + minetest.set_node(pos, {name = "mobs:beehive", param2 = 1}) + + if math.random(1, 4) == 1 then + minetest.add_entity(pos, "mobs_animal:bee") + end + end + end, + + on_punch = function(pos, node, puncher) + + -- yep, bee's don't like having their home punched by players + puncher:set_hp(puncher:get_hp() - 4) + end, + + allow_metadata_inventory_put = function(pos, listname, index, stack, player) + + if listname == "beehive" then + return 0 + end + + return stack:get_count() + end, + + can_dig = function(pos,player) + + local meta = minetest.get_meta(pos) + + -- only dig beehive if no honey inside + return meta:get_inventory():is_empty("beehive") + end, + +}) + +minetest.register_craft({ + output = "mobs:beehive", + recipe = { + {"mobs:bee","mobs:bee","mobs:bee"}, + } +}) + +-- honey block +minetest.register_node(":mobs:honey_block", { + description = S("Honey Block"), + tiles = {"mobs_honey_block.png"}, + groups = {snappy = 3, flammable = 2}, + sounds = default.node_sound_dirt_defaults(), +}) + +minetest.register_craft({ + output = "mobs:honey_block", + recipe = { + {"mobs:honey", "mobs:honey", "mobs:honey"}, + {"mobs:honey", "mobs:honey", "mobs:honey"}, + {"mobs:honey", "mobs:honey", "mobs:honey"}, + } +}) + +minetest.register_craft({ + output = "mobs:honey 9", + recipe = { + {"mobs:honey_block"}, + } +}) + +-- beehive workings +minetest.register_abm({ + nodenames = {"mobs:beehive"}, + interval = 12, + chance = 6, + catch_up = false, + action = function(pos, node) + + -- bee's only make honey during the day + local tod = (minetest.get_timeofday() or 0) * 24000 + + if tod < 5500 or tod > 18500 then + return + end + + -- is hive full? + local meta = minetest.get_meta(pos) + if not meta then return end -- for older beehives + local inv = meta:get_inventory() + local honey = inv:get_stack("beehive", 1):get_count() + + -- is hive full? + if honey > 11 then + return + end + + -- no flowers no honey, nuff said! + if #minetest.find_nodes_in_area_under_air( + {x = pos.x - 4, y = pos.y - 3, z = pos.z - 4}, + {x = pos.x + 4, y = pos.y + 3, z = pos.z + 4}, + "group:flower") > 3 then + + inv:add_item("beehive", "mobs:honey") + end + end +}) diff --git a/mobs_animal/bunny.lua b/mobs_animal/bunny.lua new file mode 100644 index 0000000..32c33f8 --- /dev/null +++ b/mobs_animal/bunny.lua @@ -0,0 +1,178 @@ + +local S = mobs.intllib + + +-- Bunny by ExeterDad + +mobs:register_mob("mobs_animal:bunny", { +stepheight = 0.6, + type = "animal", + passive = true, + reach = 1, + hp_min = 1, + hp_max = 4, + armor = 200, + collisionbox = {-0.268, -0.5, -0.268, 0.268, 0.167, 0.268}, + visual = "mesh", + mesh = "mobs_bunny.b3d", + drawtype = "front", + textures = { + {"mobs_bunny_grey.png"}, + {"mobs_bunny_brown.png"}, + {"mobs_bunny_white.png"}, + }, + sounds = {}, + makes_footstep_sound = false, + walk_velocity = 1, + run_velocity = 2, + runaway = true, + runaway_from = {"mobs_animal:pumba", "player"}, + jump = true, + jump_height = 6, + drops = { + {name = "mobs:rabbit_raw", chance = 1, min = 1, max = 1}, + {name = "mobs:rabbit_hide", chance = 1, min = 0, max = 1}, + }, + water_damage = 0, + lava_damage = 4, + light_damage = 0, + fear_height = 2, + animation = { + speed_normal = 15, + stand_start = 1, + stand_end = 15, + walk_start = 16, + walk_end = 24, + punch_start = 16, + punch_end = 24, + }, + follow = {"farming:carrot", "farming_plus:carrot_item", "default:grass_1"}, + view_range = 8, + replace_rate = 10, + replace_what = {"farming:carrot_7", "farming:carrot_8", "farming_plus:carrot"}, + replace_with = "air", + on_rightclick = function(self, clicker) + + -- feed or tame + if mobs:feed_tame(self, clicker, 4, true, true) then return end + if mobs:protect(self, clicker) then return end + if mobs:capture_mob(self, clicker, 30, 50, 80, false, nil) then return end + + -- Monty Python tribute + local item = clicker:get_wielded_item() + + if item:get_name() == "mobs:lava_orb" then + + if not mobs.is_creative(clicker:get_player_name()) then + item:take_item() + clicker:set_wielded_item(item) + end + + self.object:set_properties({ + textures = {"mobs_bunny_evil.png"}, + }) + + self.type = "monster" + self.health = 20 + self.passive = false + + return + end + end, + on_spawn = function(self) + + local pos = self.object:get_pos() ; pos.y = pos.y - 1 + + -- white snowy bunny + if minetest.find_node_near(pos, 1, + {"default:snow", "default:snowblock", "default:dirt_with_snow"}) then + self.base_texture = {"mobs_bunny_white.png"} + self.object:set_properties({textures = self.base_texture}) + -- brown desert bunny + elseif minetest.find_node_near(pos, 1, + {"default:desert_sand", "default:desert_stone"}) then + self.base_texture = {"mobs_bunny_brown.png"} + self.object:set_properties({textures = self.base_texture}) + -- grey stone bunny + elseif minetest.find_node_near(pos, 1, + {"default:stone", "default:gravel"}) then + self.base_texture = {"mobs_bunny_grey.png"} + self.object:set_properties({textures = self.base_texture}) + end + + return true -- run only once, false/nil runs every activation + end, + attack_type = "dogfight", + damage = 5, +}) + + +local spawn_on = "default:dirt_with_grass" + +if minetest.get_modpath("ethereal") then + spawn_on = "ethereal:prairie_dirt" +end + +mobs:spawn({ + name = "mobs_animal:bunny", + nodes = {spawn_on}, + neighbors = {"group:grass"}, + min_light = 14, + interval = 60, + chance = 8000, -- 15000 + min_height = 5, + max_height = 200, + day_toggle = true, +}) + + +mobs:register_egg("mobs_animal:bunny", S("Bunny"), "mobs_bunny_inv.png", 0) + + +mobs:alias_mob("mobs:bunny", "mobs_animal:bunny") -- compatibility + + +-- raw rabbit +minetest.register_craftitem(":mobs:rabbit_raw", { + description = S("Raw Rabbit"), + inventory_image = "mobs_rabbit_raw.png", + on_use = minetest.item_eat(3), + groups = {food_meat_raw = 1, food_rabbit_raw = 1, flammable = 2}, +}) + +-- cooked rabbit +minetest.register_craftitem(":mobs:rabbit_cooked", { + description = S("Cooked Rabbit"), + inventory_image = "mobs_rabbit_cooked.png", + on_use = minetest.item_eat(5), + groups = {food_meat = 1, food_rabbit = 1, flammable = 2}, +}) + +minetest.register_craft({ + type = "cooking", + output = "mobs:rabbit_cooked", + recipe = "mobs:rabbit_raw", + cooktime = 5, +}) + +-- rabbit hide +minetest.register_craftitem(":mobs:rabbit_hide", { + description = S("Rabbit Hide"), + inventory_image = "mobs_rabbit_hide.png", + groups = {flammable = 2}, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "mobs:rabbit_hide", + burntime = 2, +}) + +minetest.register_craft({ + output = "mobs:leather", + type = "shapeless", + recipe = { + "mobs:rabbit_hide", "mobs:rabbit_hide", + "mobs:rabbit_hide", "mobs:rabbit_hide" + } +}) diff --git a/mobs_animal/chicken.lua b/mobs_animal/chicken.lua new file mode 100644 index 0000000..11e2107 --- /dev/null +++ b/mobs_animal/chicken.lua @@ -0,0 +1,306 @@ + +local S = mobs.intllib + + +-- Chicken by JK Murray and Sirrobzeroone + +mobs:register_mob("mobs_animal:chicken", { +stepheight = 0.6, + type = "animal", + passive = true, + hp_min = 5, + hp_max = 10, + armor = 200, + collisionbox = {-0.3, -0.75, -0.3, 0.3, 0.1, 0.3}, + visual = "mesh", + mesh = "mobs_chicken.b3d", + textures = { + {"mobs_chicken.png"}, -- white + {"mobs_chicken_brown.png"}, + {"mobs_chicken_black.png"}, + }, + child_texture = { + {"mobs_chick.png"}, + }, + makes_footstep_sound = true, + sounds = { + random = "mobs_chicken", + }, + walk_velocity = 1, + run_velocity = 3, + runaway = true, + runaway_from = {"player", "mobs_animal:pumba"}, + drops = { + {name = "mobs:chicken_raw", chance = 1, min = 1, max = 1}, + {name = "mobs:chicken_feather", chance = 1, min = 0, max = 2}, + }, + water_damage = 1, + lava_damage = 5, + light_damage = 0, + fall_damage = 0, + fall_speed = -8, + fear_height = 5, + animation = { + speed_normal = 15, + stand_start = 1, + stand_end = 30, + stand_speed = 28, + stand1_start = 31, + stand1_end = 70, + stand1_speed = 32, + walk_start = 71, + walk_end = 90, + walk_speed = 24, + run_start = 91, + run_end = 110, + run_speed = 24, + }, + follow = {"farming:seed_wheat", "farming:seed_cotton"}, + view_range = 5, + + on_rightclick = function(self, clicker) + + if mobs:feed_tame(self, clicker, 8, true, true) then return end + if mobs:protect(self, clicker) then return end + if mobs:capture_mob(self, clicker, 30, 50, 80, false, nil) then return end + end, + + do_custom = function(self, dtime) + + self.egg_timer = (self.egg_timer or 0) + dtime + if self.egg_timer < 10 then + return + end + self.egg_timer = 0 + + if self.child + or math.random(1, 100) > 1 then + return + end + + local pos = self.object:get_pos() + + minetest.add_item(pos, "mobs:egg") + + minetest.sound_play("default_place_node_hard", { + pos = pos, + gain = 1.0, + max_hear_distance = 5, + }) + end, +}) + + +local spawn_on = "default:dirt_with_grass" + +if minetest.get_modpath("ethereal") then + spawn_on = "ethereal:bamboo_dirt" +end + +mobs:spawn({ + name = "mobs_animal:chicken", + nodes = {spawn_on}, + neighbors = {"group:grass"}, + min_light = 14, + interval = 60, + chance = 8000, -- 15000 + min_height = 5, + max_height = 200, + day_toggle = true, +}) + + +mobs:register_egg("mobs_animal:chicken", S("Chicken"), "mobs_chicken_inv.png", 0) + + +mobs:alias_mob("mobs:chicken", "mobs_animal:chicken") -- compatibility + + +-- egg entity + +mobs:register_arrow("mobs_animal:egg_entity", { + visual = "sprite", + visual_size = {x=.5, y=.5}, + textures = {"mobs_chicken_egg.png"}, + velocity = 6, + + hit_player = function(self, player) + player:punch(minetest.get_player_by_name(self.playername) or self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy = 1}, + }, nil) + end, + + hit_mob = function(self, player) + player:punch(minetest.get_player_by_name(self.playername) or self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy = 1}, + }, nil) + end, + + hit_node = function(self, pos, node) + + if math.random(1, 10) > 1 then + return + end + + pos.y = pos.y + 1 + + local nod = minetest.get_node_or_nil(pos) + + if not nod + or not minetest.registered_nodes[nod.name] + or minetest.registered_nodes[nod.name].walkable == true then + return + end + + local mob = minetest.add_entity(pos, "mobs_animal:chicken") + local ent2 = mob:get_luaentity() + + mob:set_properties({ + textures = ent2.child_texture[1], + visual_size = { + x = ent2.base_size.x / 2, + y = ent2.base_size.y / 2 + }, + collisionbox = { + ent2.base_colbox[1] / 2, + ent2.base_colbox[2] / 2, + ent2.base_colbox[3] / 2, + ent2.base_colbox[4] / 2, + ent2.base_colbox[5] / 2, + ent2.base_colbox[6] / 2 + }, + }) + + ent2.child = true + ent2.tamed = true + ent2.owner = self.playername + end +}) + + +-- egg throwing item + +local egg_GRAVITY = 9 +local egg_VELOCITY = 19 + +-- shoot egg +local mobs_shoot_egg = function (item, player, pointed_thing) + + local playerpos = player:get_pos() + + minetest.sound_play("default_place_node_hard", { + pos = playerpos, + gain = 1.0, + max_hear_distance = 5, + }) + + local obj = minetest.add_entity({ + x = playerpos.x, + y = playerpos.y +1.5, + z = playerpos.z + }, "mobs_animal:egg_entity") + + local ent = obj:get_luaentity() + local dir = player:get_look_dir() + + ent.velocity = egg_VELOCITY -- needed for api internal timing + ent.switch = 1 -- needed so that egg doesn't despawn straight away + + obj:setvelocity({ + x = dir.x * egg_VELOCITY, + y = dir.y * egg_VELOCITY, + z = dir.z * egg_VELOCITY + }) + + obj:setacceleration({ + x = dir.x * -3, + y = -egg_GRAVITY, + z = dir.z * -3 + }) + + -- pass player name to egg for chick ownership + local ent2 = obj:get_luaentity() + ent2.playername = player:get_player_name() + + item:take_item() + + return item +end + + +-- egg +minetest.register_node(":mobs:egg", { + description = S("Chicken Egg"), + tiles = {"mobs_chicken_egg.png"}, + inventory_image = "mobs_chicken_egg.png", + visual_scale = 0.7, + drawtype = "plantlike", + wield_image = "mobs_chicken_egg.png", + paramtype = "light", + walkable = false, + is_ground_content = true, + sunlight_propagates = true, + selection_box = { + type = "fixed", + fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2} + }, + groups = {food_egg = 1, snappy = 2, dig_immediate = 3}, + after_place_node = function(pos, placer, itemstack) + if placer:is_player() then + minetest.set_node(pos, {name = "mobs:egg", param2 = 1}) + end + end, + on_use = mobs_shoot_egg +}) + + +-- fried egg +minetest.register_craftitem(":mobs:chicken_egg_fried", { + description = S("Fried Egg"), + inventory_image = "mobs_chicken_egg_fried.png", + on_use = minetest.item_eat(2), + groups = {food_egg_fried = 1, flammable = 2}, +}) + +minetest.register_craft({ + type = "cooking", + recipe = "mobs:egg", + output = "mobs:chicken_egg_fried", +}) + +-- raw chicken +minetest.register_craftitem(":mobs:chicken_raw", { +description = S("Raw Chicken"), + inventory_image = "mobs_chicken_raw.png", + on_use = minetest.item_eat(2), + groups = {food_meat_raw = 1, food_chicken_raw = 1, flammable = 2}, +}) + +-- cooked chicken +minetest.register_craftitem(":mobs:chicken_cooked", { +description = S("Cooked Chicken"), + inventory_image = "mobs_chicken_cooked.png", + on_use = minetest.item_eat(6), + groups = {food_meat = 1, food_chicken = 1, flammable = 2}, +}) + +minetest.register_craft({ + type = "cooking", + recipe = "mobs:chicken_raw", + output = "mobs:chicken_cooked", +}) + +-- feather +minetest.register_craftitem(":mobs:chicken_feather", { + description = S("Feather"), + inventory_image = "mobs_chicken_feather.png", + groups = {flammable = 2}, +}) + +minetest.register_craft({ + type = "fuel", + recipe = "mobs:chicken_feather", + burntime = 1, +}) diff --git a/mobs_animal/cow.lua b/mobs_animal/cow.lua new file mode 100644 index 0000000..f50c43b --- /dev/null +++ b/mobs_animal/cow.lua @@ -0,0 +1,246 @@ + +local S = mobs.intllib + + +-- Cow by Krupnovpavel (additional texture by JurajVajda) + +mobs:register_mob("mobs_animal:cow", { + type = "animal", + passive = false, + attack_type = "dogfight", + attack_npcs = false, + reach = 2, + damage = 4, + hp_min = 5, + hp_max = 20, + armor = 200, + collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.2, 0.4}, + visual = "mesh", + mesh = "mobs_cow.x", + textures = { + {"mobs_cow.png"}, + {"mobs_cow2.png"}, + }, + makes_footstep_sound = true, + sounds = { + random = "mobs_cow", + }, + walk_velocity = 1, + run_velocity = 2, + jump = true, + jump_height = 6, + pushable = true, + drops = { + {name = "mobs:meat_raw", chance = 1, min = 1, max = 3}, + {name = "mobs:leather", chance = 1, min = 0, max = 2}, + }, + water_damage = 0, + lava_damage = 5, + light_damage = 0, + animation = { + speed_normal = 15, + speed_run = 15, + stand_start = 0, + stand_end = 30, + walk_start = 35, + walk_end = 65, + run_start = 105, + run_end = 135, + punch_start = 70, + punch_end = 100, + }, + follow = {"farming:wheat", "default:grass_1"}, + view_range = 8, + replace_rate = 10, + replace_what = { + {"group:grass", "air", 0}, + {"default:dirt_with_grass", "default:dirt", -1} + }, + fear_height = 2, + on_rightclick = function(self, clicker) + + -- feed or tame + if mobs:feed_tame(self, clicker, 8, true, true) then + + -- if fed 7x wheat or grass then cow can be milked again + if self.food and self.food > 6 then + self.gotten = false + end + + return + end + + if mobs:protect(self, clicker) then return end + if mobs:capture_mob(self, clicker, 0, 5, 60, false, nil) then return end + + local tool = clicker:get_wielded_item() + local name = clicker:get_player_name() + + -- milk cow with empty bucket + if tool:get_name() == "bucket:bucket_empty" then + + --if self.gotten == true + if self.child == true then + return + end + + if self.gotten == true then + minetest.chat_send_player(name, + S("Cow already milked!")) + return + end + + local inv = clicker:get_inventory() + + tool:take_item() + clicker:set_wielded_item(tool) + + if inv:room_for_item("main", {name = "mobs:bucket_milk"}) then + clicker:get_inventory():add_item("main", "mobs:bucket_milk") + else + local pos = self.object:get_pos() + pos.y = pos.y + 0.5 + minetest.add_item(pos, {name = "mobs:bucket_milk"}) + end + + self.gotten = true -- milked + + return + end + end, + on_replace = function(self, pos, oldnode, newnode) + + self.food = (self.food or 0) + 1 + + -- if cow replaces 8x grass then it can be milked again + if self.food >= 8 then + self.food = 0 + self.gotten = false + end + end, +}) + + +mobs:spawn({ + name = "mobs_animal:cow", + nodes = {"default:dirt_with_grass", "ethereal:green_dirt"}, + neighbors = {"group:grass"}, + min_light = 14, + interval = 60, + chance = 8000, -- 15000 + min_height = 5, + max_height = 200, + day_toggle = true, +}) + + +mobs:register_egg("mobs_animal:cow", S("Cow"), "default_grass.png", 1) + + +mobs:alias_mob("mobs:cow", "mobs_animal:cow") -- compatibility + + +-- bucket of milk +minetest.register_craftitem(":mobs:bucket_milk", { + description = S("Bucket of Milk"), + inventory_image = "mobs_bucket_milk.png", + stack_max = 1, + on_use = minetest.item_eat(8, 'bucket:bucket_empty'), + groups = {food_milk = 1, flammable = 3}, +}) + +-- glass of milk +minetest.register_craftitem(":mobs:glass_milk", { + description = S("Glass of Milk"), + inventory_image = "mobs_glass_milk.png", + on_use = minetest.item_eat(2, 'vessels:drinking_glass'), + groups = {food_milk_glass = 1, flammable = 3, vessel = 1}, +}) + +minetest.register_craft({ + type = "shapeless", + output = "mobs:glass_milk 4", + recipe = { + 'vessels:drinking_glass', 'vessels:drinking_glass', + 'vessels:drinking_glass', 'vessels:drinking_glass', + 'mobs:bucket_milk' + }, + replacements = { {"mobs:bucket_milk", "bucket:bucket_empty"} } +}) + +minetest.register_craft({ + type = "shapeless", + output = "mobs:bucket_milk", + recipe = { + 'mobs:glass_milk', 'mobs:glass_milk', + 'mobs:glass_milk', 'mobs:glass_milk', + 'bucket:bucket_empty' + }, + replacements = { {"mobs:glass_milk", "vessels:drinking_glass 4"} } +}) + + +-- butter +minetest.register_craftitem(":mobs:butter", { + description = S("Butter"), + inventory_image = "mobs_butter.png", + on_use = minetest.item_eat(1), + groups = {food_butter = 1, flammable = 2}, +}) + +if minetest.get_modpath("farming") and farming and farming.mod then +minetest.register_craft({ + type = "shapeless", + output = "mobs:butter", + recipe = {"mobs:bucket_milk", "farming:salt"}, + replacements = {{ "mobs:bucket_milk", "bucket:bucket_empty"}} +}) +else -- some saplings are high in sodium so makes a good replacement item +minetest.register_craft({ + type = "shapeless", + output = "mobs:butter", + recipe = {"mobs:bucket_milk", "default:sapling"}, + replacements = {{ "mobs:bucket_milk", "bucket:bucket_empty"}} +}) +end + +-- cheese wedge +minetest.register_craftitem(":mobs:cheese", { + description = S("Cheese"), + inventory_image = "mobs_cheese.png", + on_use = minetest.item_eat(4), + groups = {food_cheese = 1, flammable = 2}, +}) + +minetest.register_craft({ + type = "cooking", + output = "mobs:cheese", + recipe = "mobs:bucket_milk", + cooktime = 5, + replacements = {{ "mobs:bucket_milk", "bucket:bucket_empty"}} +}) + +-- cheese block +minetest.register_node(":mobs:cheeseblock", { + description = S("Cheese Block"), + tiles = {"mobs_cheeseblock.png"}, + is_ground_content = false, + groups = {crumbly = 3}, + sounds = default.node_sound_dirt_defaults() +}) + +minetest.register_craft({ + output = "mobs:cheeseblock", + recipe = { + {'mobs:cheese', 'mobs:cheese', 'mobs:cheese'}, + {'mobs:cheese', 'mobs:cheese', 'mobs:cheese'}, + {'mobs:cheese', 'mobs:cheese', 'mobs:cheese'}, + } +}) + +minetest.register_craft({ + output = "mobs:cheese 9", + recipe = { + {'mobs:cheeseblock'}, + } +}) diff --git a/mobs_animal/depends.txt b/mobs_animal/depends.txt new file mode 100644 index 0000000..58b4e62 --- /dev/null +++ b/mobs_animal/depends.txt @@ -0,0 +1,4 @@ +default +mobs +intllib? +lucky_block? diff --git a/mobs_animal/description.txt b/mobs_animal/description.txt new file mode 100644 index 0000000..85afccd --- /dev/null +++ b/mobs_animal/description.txt @@ -0,0 +1 @@ +Adds farm animals. \ No newline at end of file diff --git a/mobs_animal/init.lua b/mobs_animal/init.lua new file mode 100644 index 0000000..0325b81 --- /dev/null +++ b/mobs_animal/init.lua @@ -0,0 +1,24 @@ + +local path = minetest.get_modpath("mobs_animal") + +-- Load support for intllib. +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") +mobs.intllib = S + +-- Animals + +dofile(path .. "/chicken.lua") -- JKmurray +dofile(path .. "/cow.lua") -- KrupnoPavel +dofile(path .. "/rat.lua") -- PilzAdam +dofile(path .. "/sheep.lua") -- PilzAdam +dofile(path .. "/warthog.lua") -- KrupnoPavel +dofile(path .. "/bee.lua") -- KrupnoPavel +dofile(path .. "/bunny.lua") -- ExeterDad +dofile(path .. "/kitten.lua") -- Jordach/BFD +dofile(path .. "/penguin.lua") -- D00Med +dofile(path .. "/panda.lua") -- AspireMint + +dofile(path .. "/lucky_block.lua") + +print (S("[MOD] Mobs Redo 'Animals' loaded")) diff --git a/mobs_animal/intllib.lua b/mobs_animal/intllib.lua new file mode 100644 index 0000000..6669d72 --- /dev/null +++ b/mobs_animal/intllib.lua @@ -0,0 +1,45 @@ + +-- Fallback functions for when `intllib` is not installed. +-- Code released under Unlicense . + +-- Get the latest version of this file at: +-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua + +local function format(str, ...) + local args = { ... } + local function repl(escape, open, num, close) + if escape == "" then + local replacement = tostring(args[tonumber(num)]) + if open == "" then + replacement = replacement..close + end + return replacement + else + return "@"..open..num..close + end + end + return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl)) +end + +local gettext, ngettext +if minetest.get_modpath("intllib") then + if intllib.make_gettext_pair then + -- New method using gettext. + gettext, ngettext = intllib.make_gettext_pair() + else + -- Old method using text files. + gettext = intllib.Getter() + end +end + +-- Fill in missing functions. + +gettext = gettext or function(msgid, ...) + return format(msgid, ...) +end + +ngettext = ngettext or function(msgid, msgid_plural, n, ...) + return format(n==1 and msgid or msgid_plural, ...) +end + +return gettext, ngettext diff --git a/mobs_animal/kitten.lua b/mobs_animal/kitten.lua new file mode 100644 index 0000000..2b069f3 --- /dev/null +++ b/mobs_animal/kitten.lua @@ -0,0 +1,167 @@ + +local S = mobs.intllib +local hairball = minetest.settings:get("mobs_hairball") + +-- Kitten by Jordach / BFD + +mobs:register_mob("mobs_animal:kitten", { +stepheight = 0.6, + type = "animal", +specific_attack = {"mobs_animal:rat"}, +damage = 1, +attack_type = "dogfight", +attack_animals = true, -- so it can attack rat +attack_players = false, +reach = 1, + passive = false, + hp_min = 5, + hp_max = 10, + armor = 200, + collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.1, 0.3}, + visual = "mesh", + visual_size = {x = 0.5, y = 0.5}, + mesh = "mobs_kitten.b3d", + textures = { + {"mobs_kitten_striped.png"}, + {"mobs_kitten_splotchy.png"}, + {"mobs_kitten_ginger.png"}, + {"mobs_kitten_sandy.png"}, + }, + makes_footstep_sound = false, + sounds = { + random = "mobs_kitten", + }, + walk_velocity = 0.6, + walk_chance = 15, + run_velocity = 2, + runaway = true, + jump = false, + drops = { + {name = "farming:string", chance = 1, min = 0, max = 1}, + }, + water_damage = 0, + lava_damage = 5, + fear_height = 3, + animation = { + speed_normal = 42, + stand_start = 97, + stand_end = 192, + walk_start = 0, + walk_end = 96, + stoodup_start = 0, + stoodup_end = 0, + }, + follow = {"mobs_animal:rat", "ethereal:fish_raw", "mobs_fish:clownfish", "mobs_fish:tropical"}, + view_range = 8, + + on_rightclick = function(self, clicker) + + if mobs:feed_tame(self, clicker, 4, true, true) then return end + if mobs:protect(self, clicker) then return end + if mobs:capture_mob(self, clicker, 50, 50, 90, false, nil) then return end + + -- by right-clicking owner can switch between staying and walking + if self.owner and self.owner == clicker:get_player_name() then + + if self.order ~= "stand" then + self.order = "stand" + self.state = "stand" + self.object:set_velocity({x = 0, y = 0, z = 0}) + mobs:set_animation(self, "stand") + else + self.order = "" + mobs:set_animation(self, "stoodup") + end + end + end, + + do_custom = function(self, dtime) + + if hairball == "false" then + return + end + + self.hairball_timer = (self.hairball_timer or 0) + dtime + if self.hairball_timer < 10 then + return + end + self.hairball_timer = 0 + + if self.child + or math.random(1, 250) > 1 then + return + end + + local pos = self.object:get_pos() + + minetest.add_item(pos, "mobs:hairball") + + minetest.sound_play("default_dig_snappy", { + pos = pos, + gain = 1.0, + max_hear_distance = 5, + }) + end, +}) + + +local spawn_on = "default:dirt_with_grass" + +if minetest.get_modpath("ethereal") then + spawn_on = "ethereal:grove_dirt" +end + +mobs:spawn({ + name = "mobs_animal:kitten", + nodes = {spawn_on}, + neighbors = {"group:grass"}, + min_light = 14, + interval = 60, + chance = 10000, -- 22000 + min_height = 5, + max_height = 50, + day_toggle = true, +}) + + +mobs:register_egg("mobs_animal:kitten", S("Kitten"), "mobs_kitten_inv.png", 0) + + +mobs:alias_mob("mobs:kitten", "mobs_animal:kitten") -- compatibility + + +local hairball_items = { + "default:stick", "default:coal_lump", "default:dry_shrub", "flowers:rose", + "mobs_animal:rat", "default:grass_1", "farming:seed_wheat", "dye:green", "", + "farming:seed_cotton", "default:flint", "default:sapling", "dye:white", "", + "default:clay_lump", "default:paper", "default:dry_grass_1", "dye:red", "", + "farming:string", "mobs:chicken_feather", "default:acacia_bush_sapling", "", + "default:bush_sapling", "default:copper_lump", "default:iron_lump", "", + "dye:black", "dye:brown", "default:obsidian_shard", "default:tin_lump" +} + +minetest.register_craftitem(":mobs:hairball", { + description = S("Hairball"), + inventory_image = "mobs_hairball.png", + on_use = function(itemstack, user, pointed_thing) + + local pos = user:get_pos() + local dir = user:get_look_dir() + local newpos = {x = pos.x + dir.x, y = pos.y + dir.y + 1.5, z = pos.z + dir.z} + local item = hairball_items[math.random(1, #hairball_items)] + + if item ~= "" then + minetest.add_item(newpos, {name = item}) + end + + minetest.sound_play("default_place_node_hard", { + pos = newpos, + gain = 1.0, + max_hear_distance = 5, + }) + + itemstack:take_item() + + return itemstack + end, +}) diff --git a/mobs_animal/license.txt b/mobs_animal/license.txt new file mode 100644 index 0000000..6411da4 --- /dev/null +++ b/mobs_animal/license.txt @@ -0,0 +1,25 @@ +The MIT License (MIT) + +Copyright (c) 2014 Krupnov Pavel and 2016 TenPlus1 + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. + +Chicken sounds from freesounds.org under CC0 + +Mutton, Pork and Rabbit meat textures by Piezo_ under CC0 diff --git a/mobs_animal/locale/de.po b/mobs_animal/locale/de.po new file mode 100644 index 0000000..cd6d85e --- /dev/null +++ b/mobs_animal/locale/de.po @@ -0,0 +1,203 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER +# This file is distributed under the same license as the PACKAGE package. +# FIRST AUTHOR , YEAR. +# +msgid "" +msgstr "" +"Project-Id-Version: \n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2017-07-31 11:28+0200\n" +"PO-Revision-Date: 2016-06-10 08:58+0200\n" +"Last-Translator: Xanthin\n" +"Language-Team: \n" +"Language: de\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-Generator: Poedit 1.8.12\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +#: bee.lua +msgid "Bee" +msgstr "Biene" + +#: bee.lua +msgid "Honey" +msgstr "Honig" + +#: bee.lua +msgid "Beehive" +msgstr "Bienenstock" + +#: bee.lua +msgid "Honey Block" +msgstr "Honigblock" + +#: bunny.lua +msgid "Bunny" +msgstr "Häschen" + +#: bunny.lua +msgid "Raw Rabbit" +msgstr "Rohes Kaninchen" + +#: bunny.lua +msgid "Cooked Rabbit" +msgstr "Gekochtes Kaninchen" + +#: bunny.lua +msgid "Rabbit Hide" +msgstr "Kaninchenfell" + +#: chicken.lua +msgid "Chicken" +msgstr "Huhn" + +#: chicken.lua +msgid "Chicken Egg" +msgstr "Hühnerei" + +#: chicken.lua +msgid "Fried Egg" +msgstr "Spiegelei" + +#: chicken.lua +msgid "Raw Chicken" +msgstr "Rohes Hühnchen" + +#: chicken.lua +msgid "Cooked Chicken" +msgstr "Gekochtes Hühnchen" + +#: chicken.lua +#, fuzzy +msgid "Feather" +msgstr "Feder" + +#: cow.lua +msgid "Cow already milked!" +msgstr "Kuh ist bereits gemolken!" + +#: cow.lua +msgid "Cow" +msgstr "Kuh" + +#: cow.lua +msgid "Bucket of Milk" +msgstr "Eimer Milch" + +#: cow.lua +msgid "Cheese" +msgstr "Käse" + +#: cow.lua +msgid "Cheese Block" +msgstr "Käseblock" + +#: init.lua +msgid "[MOD] Mobs Redo 'Animals' loaded" +msgstr "[MOD] Mobs Redo 'Animals' geladen" + +#: kitten.lua +msgid "Kitten" +msgstr "Kätzchen" + +#: penguin.lua +#, fuzzy +msgid "Penguin" +msgstr "Pinguin" + +#: rat.lua +msgid "Rat" +msgstr "Ratte" + +#: rat.lua +msgid "Cooked Rat" +msgstr "Gekochte Ratte" + +#: sheep.lua +msgid "Black" +msgstr "Schwarzes" + +#: sheep.lua +msgid "Blue" +msgstr "Blaues" + +#: sheep.lua +msgid "Brown" +msgstr "Braunes" + +#: sheep.lua +msgid "Cyan" +msgstr "Cyan" + +#: sheep.lua +msgid "Dark Green" +msgstr "Dunkelgrünes" + +#: sheep.lua +msgid "Dark Grey" +msgstr "Dunkelgraues" + +#: sheep.lua +msgid "Green" +msgstr "Grünes" + +#: sheep.lua +msgid "Grey" +msgstr "Graues" + +#: sheep.lua +msgid "Magenta" +msgstr "Magenta" + +#: sheep.lua +msgid "Orange" +msgstr "Oranges" + +#: sheep.lua +msgid "Pink" +msgstr "Pinkes" + +#: sheep.lua +msgid "Red" +msgstr "Rotes" + +#: sheep.lua +msgid "Violet" +msgstr "Violettes" + +#: sheep.lua +msgid "White" +msgstr "Weißes" + +#: sheep.lua +msgid "Yellow" +msgstr "Gelbes" + +#: sheep.lua +#, fuzzy +msgid "@1 Sheep" +msgstr "@1 Schaf" + +#: sheep.lua +msgid "Raw Mutton" +msgstr "Rohes Hammelfleisch" + +#: sheep.lua +#, fuzzy +msgid "Cooked Mutton" +msgstr "Gekochtes Hammelfleisch" + +#: warthog.lua +msgid "Warthog" +msgstr "Warzenschwein" + +#: warthog.lua +msgid "Raw Porkchop" +msgstr "Rohes Schweinekotelett" + +#: warthog.lua +msgid "Cooked Porkchop" +msgstr "Gekochtes Schweinekotelett" diff --git a/mobs_animal/locale/fr.po b/mobs_animal/locale/fr.po new file mode 100644 index 0000000..5c0d2f6 --- /dev/null +++ b/mobs_animal/locale/fr.po @@ -0,0 +1,202 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER +# This file is distributed under the same license as the PACKAGE package. +# FIRST AUTHOR , YEAR. +# +msgid "" +msgstr "" +"Project-Id-Version: \n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2017-07-31 11:28+0200\n" +"PO-Revision-Date: 2017-07-31 09:18+0200\n" +"Last-Translator: fat115 \n" +"Language-Team: \n" +"Language: fr\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-Generator: Poedit 1.8.12\n" +"Plural-Forms: nplurals=2; plural=(n > 1);\n" + +#: bee.lua +msgid "Bee" +msgstr "Abeille" + +#: bee.lua +msgid "Honey" +msgstr "Miel" + +#: bee.lua +msgid "Beehive" +msgstr "Ruche" + +#: bee.lua +msgid "Honey Block" +msgstr "Bloc de miel" + +#: bunny.lua +msgid "Bunny" +msgstr "Lapin" + +#: bunny.lua +msgid "Raw Rabbit" +msgstr "Lapin Cru" + +#: bunny.lua +#, fuzzy +msgid "Cooked Rabbit" +msgstr "Lapin Cuit" + +#: bunny.lua +msgid "Rabbit Hide" +msgstr "Fourrure de Lapin" + +#: chicken.lua +msgid "Chicken" +msgstr "Poule" + +#: chicken.lua +msgid "Chicken Egg" +msgstr "Œuf" + +#: chicken.lua +msgid "Fried Egg" +msgstr "Œuf au plat" + +#: chicken.lua +msgid "Raw Chicken" +msgstr "Poulet cru" + +#: chicken.lua +msgid "Cooked Chicken" +msgstr "Poulet cuit" + +#: chicken.lua +msgid "Feather" +msgstr "Plume" + +#: cow.lua +msgid "Cow already milked!" +msgstr "Vache déjà traite !" + +#: cow.lua +msgid "Cow" +msgstr "Vache" + +#: cow.lua +msgid "Bucket of Milk" +msgstr "Seau de lait" + +#: cow.lua +msgid "Cheese" +msgstr "Fromage" + +#: cow.lua +msgid "Cheese Block" +msgstr "Bloc de fromage" + +#: init.lua +msgid "[MOD] Mobs Redo 'Animals' loaded" +msgstr "[MOD] Mobs Redo 'Animals' chargé" + +#: kitten.lua +msgid "Kitten" +msgstr "Chaton" + +#: penguin.lua +msgid "Penguin" +msgstr "Manchot" + +#: rat.lua +msgid "Rat" +msgstr "Rat" + +#: rat.lua +msgid "Cooked Rat" +msgstr "Rat cuit" + +#: sheep.lua +msgid "Black" +msgstr "noir" + +#: sheep.lua +msgid "Blue" +msgstr "bleu" + +#: sheep.lua +msgid "Brown" +msgstr "marron" + +#: sheep.lua +msgid "Cyan" +msgstr "cyan" + +#: sheep.lua +msgid "Dark Green" +msgstr "vert foncé" + +#: sheep.lua +msgid "Dark Grey" +msgstr "gris foncé" + +#: sheep.lua +msgid "Green" +msgstr "vert" + +#: sheep.lua +msgid "Grey" +msgstr "gris" + +#: sheep.lua +msgid "Magenta" +msgstr "magenta" + +#: sheep.lua +msgid "Orange" +msgstr "orange" + +#: sheep.lua +msgid "Pink" +msgstr "rose" + +#: sheep.lua +msgid "Red" +msgstr "rouge" + +#: sheep.lua +msgid "Violet" +msgstr "violet" + +#: sheep.lua +msgid "White" +msgstr "blanc" + +#: sheep.lua +msgid "Yellow" +msgstr "jaune" + +#: sheep.lua +#, fuzzy +msgid "@1 Sheep" +msgstr "Mouton @1" + +#: sheep.lua +msgid "Raw Mutton" +msgstr "Mouton Cru" + +#: sheep.lua +#, fuzzy +msgid "Cooked Mutton" +msgstr "Mouton Cuit" + +#: warthog.lua +msgid "Warthog" +msgstr "Sanglier" + +#: warthog.lua +msgid "Raw Porkchop" +msgstr "Côte de sanglier crue" + +#: warthog.lua +msgid "Cooked Porkchop" +msgstr "Côte de sanglier cuite" diff --git a/mobs_animal/locale/it.po b/mobs_animal/locale/it.po new file mode 100644 index 0000000..8982f93 --- /dev/null +++ b/mobs_animal/locale/it.po @@ -0,0 +1,201 @@ +# ITALIAN LOCALE FILE FOR THE MOBS ANMAL MODULE +# Copyright (c) 2014 Krupnov Pavel and 2016 TenPlus1 +# This file is distributed under the same license as the MOBS ANIMAL package. +# Hamlet , 2017. +# +msgid "" +msgstr "" +"Project-Id-Version: Italian localization file for the Mobs Animal mod\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2017-07-31 11:28+0200\n" +"PO-Revision-Date: 2017-08-18 00:56+0100\n" +"Last-Translator: H4mlet \n" +"Language-Team: \n" +"Language: it\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" +"X-Generator: Poedit 1.6.10\n" + +#: bee.lua +msgid "Bee" +msgstr "Ape" + +#: bee.lua +msgid "Honey" +msgstr "Miele" + +#: bee.lua +msgid "Beehive" +msgstr "Favo" + +#: bee.lua +msgid "Honey Block" +msgstr "Blocco di miele" + +#: bunny.lua +msgid "Bunny" +msgstr "Coniglietto" + +#: bunny.lua +msgid "Raw Rabbit" +msgstr "Coniglio Crudo" + +#: bunny.lua +#, fuzzy +msgid "Cooked Rabbit" +msgstr "Coniglio Cotto" + +#: bunny.lua +msgid "Rabbit Hide" +msgstr "Pelle di Coniglio" + +#: chicken.lua +msgid "Chicken" +msgstr "Gallina" + +#: chicken.lua +msgid "Chicken Egg" +msgstr "Uovo di gallina" + +#: chicken.lua +msgid "Fried Egg" +msgstr "Uovo fritto" + +#: chicken.lua +msgid "Raw Chicken" +msgstr "Pollo crudo" + +#: chicken.lua +msgid "Cooked Chicken" +msgstr "Pollo cotto" + +#: chicken.lua +msgid "Feather" +msgstr "Piuma" + +#: cow.lua +msgid "Cow already milked!" +msgstr "Mucca già munta!" + +#: cow.lua +msgid "Cow" +msgstr "Mucca" + +#: cow.lua +msgid "Bucket of Milk" +msgstr "Secchio di latte" + +#: cow.lua +msgid "Cheese" +msgstr "Formaggio" + +#: cow.lua +msgid "Cheese Block" +msgstr "Blocco di formaggio" + +#: init.lua +msgid "[MOD] Mobs Redo 'Animals' loaded" +msgstr "[MOD] Mobs Redo 'Animals' caricato" + +#: kitten.lua +msgid "Kitten" +msgstr "Gattino" + +#: penguin.lua +msgid "Penguin" +msgstr "Pinguino" + +#: rat.lua +msgid "Rat" +msgstr "Ratto" + +#: rat.lua +msgid "Cooked Rat" +msgstr "Ratto cotto" + +#: sheep.lua +msgid "Black" +msgstr "Nera" + +#: sheep.lua +msgid "Blue" +msgstr "Blu" + +#: sheep.lua +msgid "Brown" +msgstr "Marrone" + +#: sheep.lua +msgid "Cyan" +msgstr "Ciano" + +#: sheep.lua +msgid "Dark Green" +msgstr "Verde scuro" + +#: sheep.lua +msgid "Dark Grey" +msgstr "Grigio scuro" + +#: sheep.lua +msgid "Green" +msgstr "Verde" + +#: sheep.lua +msgid "Grey" +msgstr "Grigia" + +#: sheep.lua +msgid "Magenta" +msgstr "Magenta" + +#: sheep.lua +msgid "Orange" +msgstr "Arancione" + +#: sheep.lua +msgid "Pink" +msgstr "Rosa" + +#: sheep.lua +msgid "Red" +msgstr "Rossa" + +#: sheep.lua +msgid "Violet" +msgstr "Viola" + +#: sheep.lua +msgid "White" +msgstr "Bianca" + +#: sheep.lua +msgid "Yellow" +msgstr "Gialla" + +#: sheep.lua +msgid "@1 Sheep" +msgstr "Pecora @1" + +#: sheep.lua +msgid "Raw Mutton" +msgstr "Montone Crudo" + +#: sheep.lua +#, fuzzy +msgid "Cooked Mutton" +msgstr "Montone Cotto" + +#: warthog.lua +msgid "Warthog" +msgstr "Facocero" + +#: warthog.lua +msgid "Raw Porkchop" +msgstr "Bistecca di maiale cruda" + +#: warthog.lua +msgid "Cooked Porkchop" +msgstr "Bistecca di maiale cotta" diff --git a/mobs_animal/locale/ms.po b/mobs_animal/locale/ms.po new file mode 100644 index 0000000..38e896d --- /dev/null +++ b/mobs_animal/locale/ms.po @@ -0,0 +1,199 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER +# This file is distributed under the same license as the PACKAGE package. +# FIRST AUTHOR , YEAR. +# +msgid "" +msgstr "" +"Project-Id-Version: \n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2018-02-06 00:17+0800\n" +"PO-Revision-Date: 2018-02-06 00:25+0800\n" +"Last-Translator: MuhdNurHidayat (MNH48) \n" +"Language-Team: \n" +"Language: ms\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-Generator: Poedit 2.0.6\n" +"Plural-Forms: nplurals=1; plural=0;\n" + +#: bee.lua +msgid "Bee" +msgstr "Lebah" + +#: bee.lua +msgid "Honey" +msgstr "Madu" + +#: bee.lua +msgid "Beehive" +msgstr "Sarang Lebah" + +#: bee.lua +msgid "Honey Block" +msgstr "Blok Madu" + +#: bunny.lua +msgid "Bunny" +msgstr "Arnab" + +#: bunny.lua +msgid "Raw Rabbit" +msgstr "Daging Arnab Mentah" + +#: bunny.lua +msgid "Cooked Rabbit" +msgstr "Daging Arnab Bakar" + +#: bunny.lua +msgid "Rabbit Hide" +msgstr "Belulang Arnab" + +#: chicken.lua +msgid "Chicken" +msgstr "Ayam" + +#: chicken.lua +msgid "Chicken Egg" +msgstr "Telur Ayam" + +#: chicken.lua +msgid "Fried Egg" +msgstr "Telur Goreng" + +#: chicken.lua +msgid "Raw Chicken" +msgstr "Ayam Mentah" + +#: chicken.lua +msgid "Cooked Chicken" +msgstr "Ayam Bakar" + +#: chicken.lua +msgid "Feather" +msgstr "Bulu" + +#: cow.lua +msgid "Cow already milked!" +msgstr "Lembu telah diperah susunya!" + +#: cow.lua +msgid "Cow" +msgstr "Lembu" + +#: cow.lua +msgid "Bucket of Milk" +msgstr "Baldi Susu" + +#: cow.lua +msgid "Cheese" +msgstr "Keju" + +#: cow.lua +msgid "Cheese Block" +msgstr "Blok Keju" + +#: init.lua +msgid "[MOD] Mobs Redo 'Animals' loaded" +msgstr "[MODS] Mobs Redo 'Animals' telah dimuatkan" + +#: kitten.lua +msgid "Kitten" +msgstr "Anak Kucing" + +#: penguin.lua +msgid "Penguin" +msgstr "Penguin" + +#: rat.lua +msgid "Rat" +msgstr "Tikus" + +#: rat.lua +msgid "Cooked Rat" +msgstr "Tikus Bakar" + +#: sheep.lua +msgid "Black" +msgstr "Hitam" + +#: sheep.lua +msgid "Blue" +msgstr "Biru" + +#: sheep.lua +msgid "Brown" +msgstr "Perang" + +#: sheep.lua +msgid "Cyan" +msgstr "Sian" + +#: sheep.lua +msgid "Dark Green" +msgstr "Hijau Gelap" + +#: sheep.lua +msgid "Dark Grey" +msgstr "Kelabu Gelap" + +#: sheep.lua +msgid "Green" +msgstr "Hijau" + +#: sheep.lua +msgid "Grey" +msgstr "Kelabu" + +#: sheep.lua +msgid "Magenta" +msgstr "Merah Lembayung" + +#: sheep.lua +msgid "Orange" +msgstr "Jingga" + +#: sheep.lua +msgid "Pink" +msgstr "Merah Jambu" + +#: sheep.lua +msgid "Red" +msgstr "Merah" + +#: sheep.lua +msgid "Violet" +msgstr "Ungu" + +#: sheep.lua +msgid "White" +msgstr "Putih" + +#: sheep.lua +msgid "Yellow" +msgstr "Kuning" + +#: sheep.lua +msgid "@1 Sheep" +msgstr "Biri-biri @1" + +#: sheep.lua +msgid "Raw Mutton" +msgstr "Daging Biri-biri Mentah" + +#: sheep.lua +msgid "Cooked Mutton" +msgstr "Daging Biri-biri Bakar" + +#: warthog.lua +msgid "Warthog" +msgstr "Babi Hutan" + +#: warthog.lua +msgid "Raw Porkchop" +msgstr "Daging Babi Mentah" + +#: warthog.lua +msgid "Cooked Porkchop" +msgstr "Daging Babi Bakar" diff --git a/mobs_animal/locale/ru.po b/mobs_animal/locale/ru.po new file mode 100644 index 0000000..3aff715 --- /dev/null +++ b/mobs_animal/locale/ru.po @@ -0,0 +1,200 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER +# This file is distributed under the same license as the PACKAGE package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: PACKAGE VERSION\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2017-08-13 16:00 (UTC+5)\n" +"PO-Revision-Date: 2018-03-29 18:00 (UTC+5)\n" +"Last-Translator: Oleg720 \n" +"Language-Team: 720 Locales <>\n" +"Language: ru\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=CHARSET\n" +"Content-Transfer-Encoding: 8bit\n" + +#: bee.lua +msgid "Bee" +msgstr "Пчела" + +#: bee.lua +msgid "Honey" +msgstr "Мёд" + +#: bee.lua +msgid "Beehive" +msgstr "Улей" + +#: bee.lua +msgid "Honey Block" +msgstr "Блок мёда" + +#: bunny.lua +msgid "Bunny" +msgstr "Кролик" + +#: bunny.lua +msgid "Raw Rabbit" +msgstr "Сырой кролик" + +#: bunny.lua +#, fuzzy +msgid "Cooked Rabbit" +msgstr "Приготовленный кролик" + +#: bunny.lua +msgid "Rabbit Hide" +msgstr "Кролик скрыть" + +#: chicken.lua +msgid "Chicken" +msgstr "Курица" + +#: chicken.lua +msgid "Chicken Egg" +msgstr "Курино яйцо" + +#: chicken.lua +msgid "Fried Egg" +msgstr "Жареное яйцо" + +#: chicken.lua +msgid "Raw Chicken" +msgstr "Сырая курятина" + +#: chicken.lua +msgid "Cooked Chicken" +msgstr "Вареная курятина" + +#: chicken.lua +msgid "Feather" +msgstr "Перо" + +#: cow.lua +msgid "Cow already milked!" +msgstr "Корову уже подоили!" + +#: cow.lua +msgid "Cow" +msgstr "Корова" + +#: cow.lua +msgid "Bucket of Milk" +msgstr "Ведро молока" + +#: cow.lua +msgid "Cheese" +msgstr "Сыр" + +#: cow.lua +msgid "Cheese Block" +msgstr "Блок сыра" + +#: init.lua +msgid "[MOD] Mobs Redo 'Animals' loaded" +msgstr "[МОД] Mobs Redo 'Animals' загружен" + +#: kitten.lua +msgid "Kitten" +msgstr "Котенок" + +#: penguin.lua +msgid "Penguin" +msgstr "Пингвин" + +#: rat.lua +msgid "Rat" +msgstr "Крыса" + +#: rat.lua +msgid "Cooked Rat" +msgstr "Приготовленная крыса" + +#: sheep.lua +msgid "Black" +msgstr "Черный" + +#: sheep.lua +msgid "Blue" +msgstr "Синий" + +#: sheep.lua +msgid "Brown" +msgstr "Коричневый" + +#: sheep.lua +msgid "Cyan" +msgstr "Голубой" + +#: sheep.lua +msgid "Dark Green" +msgstr "Темно-зеленый" + +#: sheep.lua +msgid "Dark Grey" +msgstr "Темно-серый" + +#: sheep.lua +msgid "Green" +msgstr "Зеленый" + +#: sheep.lua +msgid "Grey" +msgstr "Серый" + +#: sheep.lua +msgid "Magenta" +msgstr "Пурпурный" + +#: sheep.lua +msgid "Orange" +msgstr "Оранжевый" + +#: sheep.lua +msgid "Pink" +msgstr "Розовый" + +#: sheep.lua +msgid "Red" +msgstr "Красный" + +#: sheep.lua +msgid "Violet" +msgstr "Фиолетовый" + +#: sheep.lua +msgid "White" +msgstr "Белый" + +#: sheep.lua +msgid "Yellow" +msgstr "Желтый" + +#: sheep.lua +msgid "@1 Sheep" +msgstr "@1 Овец" + +#: sheep.lua +msgid "Raw Mutton" +msgstr "сырой ягненок" + +#: sheep.lua +#, fuzzy +msgid "Cooked Mutton" +msgstr "приготовленный ягненок" + +#: warthog.lua +msgid "Warthog" +msgstr "Бородавочник" + +#: warthog.lua +msgid "Raw Porkchop" +msgstr "Отбивные из свинины" + +#: warthog.lua +msgid "Cooked Porkchop" +msgstr "Приготовленные отбивные" diff --git a/mobs_animal/locale/template.pot b/mobs_animal/locale/template.pot new file mode 100644 index 0000000..79f58ff --- /dev/null +++ b/mobs_animal/locale/template.pot @@ -0,0 +1,198 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER +# This file is distributed under the same license as the PACKAGE package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: PACKAGE VERSION\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2017-07-31 11:28+0200\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=CHARSET\n" +"Content-Transfer-Encoding: 8bit\n" + +#: bee.lua +msgid "Bee" +msgstr "" + +#: bee.lua +msgid "Honey" +msgstr "" + +#: bee.lua +msgid "Beehive" +msgstr "" + +#: bee.lua +msgid "Honey Block" +msgstr "" + +#: bunny.lua +msgid "Bunny" +msgstr "" + +#: bunny.lua +msgid "Raw Rabbit" +msgstr "" + +#: bunny.lua +msgid "Cooked Rabbit" +msgstr "" + +#: bunny.lua +msgid "Rabbit Hide" +msgstr "" + +#: chicken.lua +msgid "Chicken" +msgstr "" + +#: chicken.lua +msgid "Chicken Egg" +msgstr "" + +#: chicken.lua +msgid "Fried Egg" +msgstr "" + +#: chicken.lua +msgid "Raw Chicken" +msgstr "" + +#: chicken.lua +msgid "Cooked Chicken" +msgstr "" + +#: chicken.lua +msgid "Feather" +msgstr "" + +#: cow.lua +msgid "Cow already milked!" +msgstr "" + +#: cow.lua +msgid "Cow" +msgstr "" + +#: cow.lua +msgid "Bucket of Milk" +msgstr "" + +#: cow.lua +msgid "Cheese" +msgstr "" + +#: cow.lua +msgid "Cheese Block" +msgstr "" + +#: init.lua +msgid "[MOD] Mobs Redo 'Animals' loaded" +msgstr "" + +#: kitten.lua +msgid "Kitten" +msgstr "" + +#: penguin.lua +msgid "Penguin" +msgstr "" + +#: rat.lua +msgid "Rat" +msgstr "" + +#: rat.lua +msgid "Cooked Rat" +msgstr "" + +#: sheep.lua +msgid "Black" +msgstr "" + +#: sheep.lua +msgid "Blue" +msgstr "" + +#: sheep.lua +msgid "Brown" +msgstr "" + +#: sheep.lua +msgid "Cyan" +msgstr "" + +#: sheep.lua +msgid "Dark Green" +msgstr "" + +#: sheep.lua +msgid "Dark Grey" +msgstr "" + +#: sheep.lua +msgid "Green" +msgstr "" + +#: sheep.lua +msgid "Grey" +msgstr "" + +#: sheep.lua +msgid "Magenta" +msgstr "" + +#: sheep.lua +msgid "Orange" +msgstr "" + +#: sheep.lua +msgid "Pink" +msgstr "" + +#: sheep.lua +msgid "Red" +msgstr "" + +#: sheep.lua +msgid "Violet" +msgstr "" + +#: sheep.lua +msgid "White" +msgstr "" + +#: sheep.lua +msgid "Yellow" +msgstr "" + +#: sheep.lua +msgid "@1 Sheep" +msgstr "" + +#: sheep.lua +msgid "Raw Mutton" +msgstr "" + +#: sheep.lua +msgid "Cooked Mutton" +msgstr "" + +#: warthog.lua +msgid "Warthog" +msgstr "" + +#: warthog.lua +msgid "Raw Porkchop" +msgstr "" + +#: warthog.lua +msgid "Cooked Porkchop" +msgstr "" diff --git a/mobs_animal/locale/tr.po b/mobs_animal/locale/tr.po new file mode 100644 index 0000000..f3c0b86 --- /dev/null +++ b/mobs_animal/locale/tr.po @@ -0,0 +1,202 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER +# This file is distributed under the same license as the PACKAGE package. +# FIRST AUTHOR , YEAR. +# +msgid "" +msgstr "" +"Project-Id-Version: \n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2017-07-31 11:28+0200\n" +"PO-Revision-Date: 2017-04-26 09:02+0200\n" +"Last-Translator: Admicos\n" +"Language-Team: \n" +"Language: tr\n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-Generator: Poedit 1.8.12\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" + +#: bee.lua +msgid "Bee" +msgstr "Arı" + +#: bee.lua +msgid "Honey" +msgstr "Bal" + +#: bee.lua +msgid "Beehive" +msgstr "Arı kovanı" + +#: bee.lua +msgid "Honey Block" +msgstr "Bal bloğu" + +#: bunny.lua +msgid "Bunny" +msgstr "Tavşan" + +#: bunny.lua +msgid "Raw Rabbit" +msgstr "çiğ tavşan" + +#: bunny.lua +#, fuzzy +msgid "Cooked Rabbit" +msgstr "pişmiş tavşan" + +#: bunny.lua +msgid "Rabbit Hide" +msgstr "tavşan kürkü" + +#: chicken.lua +msgid "Chicken" +msgstr "Tavuk" + +#: chicken.lua +msgid "Chicken Egg" +msgstr "Tavuk yumurtası " + +#: chicken.lua +msgid "Fried Egg" +msgstr "Kızarmış yumurta" + +#: chicken.lua +msgid "Raw Chicken" +msgstr "Çiğ tavuk" + +#: chicken.lua +msgid "Cooked Chicken" +msgstr "Pişmiş tavuk" + +#: chicken.lua +msgid "Feather" +msgstr "" + +#: cow.lua +msgid "Cow already milked!" +msgstr "İnekte süt yok!" + +#: cow.lua +msgid "Cow" +msgstr "İnek" + +#: cow.lua +msgid "Bucket of Milk" +msgstr "Süt kovası" + +#: cow.lua +msgid "Cheese" +msgstr "Peynir" + +#: cow.lua +msgid "Cheese Block" +msgstr "Peynir bloğu" + +#: init.lua +msgid "[MOD] Mobs Redo 'Animals' loaded" +msgstr "[MOD] Mobs Redo 'Hayvanlar' yüklendi" + +#: kitten.lua +msgid "Kitten" +msgstr "Yavru kedi" + +#: penguin.lua +msgid "Penguin" +msgstr "" + +#: rat.lua +msgid "Rat" +msgstr "Sıçan" + +#: rat.lua +msgid "Cooked Rat" +msgstr "Pişmiş sıçan" + +#: sheep.lua +msgid "Black" +msgstr "Siyah" + +#: sheep.lua +msgid "Blue" +msgstr "Mavi" + +#: sheep.lua +msgid "Brown" +msgstr "Kahverengi" + +#: sheep.lua +msgid "Cyan" +msgstr "Camgöbeği" + +#: sheep.lua +msgid "Dark Green" +msgstr "Koyu yeşil" + +#: sheep.lua +msgid "Dark Grey" +msgstr "Koyu gri" + +#: sheep.lua +msgid "Green" +msgstr "Yeşil" + +#: sheep.lua +msgid "Grey" +msgstr "Gri" + +#: sheep.lua +msgid "Magenta" +msgstr "Macenta" + +#: sheep.lua +msgid "Orange" +msgstr "Turuncu" + +#: sheep.lua +msgid "Pink" +msgstr "Pembe" + +#: sheep.lua +msgid "Red" +msgstr "Kırmızı" + +#: sheep.lua +msgid "Violet" +msgstr "Mor" + +#: sheep.lua +msgid "White" +msgstr "Beyaz" + +#: sheep.lua +msgid "Yellow" +msgstr "Sarı" + +#: sheep.lua +#, fuzzy +msgid "@1 Sheep" +msgstr "@1 Koyun" + +#: sheep.lua +msgid "Raw Mutton" +msgstr "çiğ kuzu" + +#: sheep.lua +#, fuzzy +msgid "Cooked Mutton" +msgstr "pişmiş kuzu" + +#: warthog.lua +msgid "Warthog" +msgstr "Domuz" + +#: warthog.lua +msgid "Raw Porkchop" +msgstr "Çiğ pirzola" + +#: warthog.lua +msgid "Cooked Porkchop" +msgstr "Pişmiş pirzola" diff --git a/mobs_animal/lucky_block.lua b/mobs_animal/lucky_block.lua new file mode 100644 index 0000000..e88b20d --- /dev/null +++ b/mobs_animal/lucky_block.lua @@ -0,0 +1,31 @@ + +if minetest.get_modpath("lucky_block") then + + lucky_block:add_blocks({ + {"spw", "mobs:sheep", 5}, + {"spw", "mobs:rat", 5}, + {"dro", {"mobs:rat_cooked"}, 5}, + {"spw", "mobs:bunny", 3}, + {"nod", "mobs:honey_block", 0}, + {"spw", "mobs:pumba", 5}, + {"nod", "mobs:cheeseblock", 0}, + {"spw", "mobs:chicken", 5}, + {"dro", {"mobs:egg"}, 5}, + {"spw", "mobs:cow", 5}, + {"dro", {"mobs:bucket_milk"}, 8}, + {"spw", "mobs:kitten", 2}, + {"exp"}, + {"dro", {"mobs:hairball"}, 3}, + {"dro", {"mobs:chicken_raw", "mobs:chicken_cooked"}, 10}, + {"dro", {"mobs:pork_raw", "mobs:pork_cooked"}, 10}, + {"dro", {"mobs:mutton_raw", "mobs:mutton_cooked"}, 10}, + {"dro", {"mobs:meat_raw", "mobs:meat"}, 10}, + {"dro", {"mobs:glass_milk"}, 5}, + }) + + if minetest.registered_nodes["default:nyancat"] then + lucky_block:add_blocks({ + {"tro", "default:nyancat", "mobs_kitten", true}, + }) + end +end diff --git a/mobs_animal/mod.conf b/mobs_animal/mod.conf new file mode 100644 index 0000000..0b4396b --- /dev/null +++ b/mobs_animal/mod.conf @@ -0,0 +1,5 @@ +name = mobs_animal +release = 1280 +author = TenPlus1 +description = Adds farm animals. +title = Mobs Animal diff --git a/mobs_animal/models/mobs_bee.x b/mobs_animal/models/mobs_bee.x new file mode 100644 index 0000000..e900392 --- /dev/null +++ b/mobs_animal/models/mobs_bee.x @@ -0,0 +1,7645 @@ +xof 0303txt 0032 + +template XSkinMeshHeader { + <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> + WORD nMaxSkinWeightsPerVertex; + WORD nMaxSkinWeightsPerFace; + WORD nBones; +} + +template SkinWeights { + <6f0d123b-bad2-4167-a0d0-80224f25fabb> + STRING transformNodeName; + DWORD nWeights; + array DWORD vertexIndices[nWeights]; + array float weights[nWeights]; + Matrix4x4 matrixOffset; +} + +Frame Root { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 1.000000,-0.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Frame Armature { + FrameTransformMatrix { + 0.384873, 0.000000, 0.000000, 0.000000, + 0.000000, 0.384873, 0.000000, 0.000000, + 0.000000, 0.000000, 0.384873, 0.000000, + 0.140869, 0.294248, 0.956928, 1.000000;; + } + Frame Armature_telo { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000,-0.997725, 0.067414, 0.000000, + 0.000000,-0.067414,-0.997725, 0.000000, + -0.420690, 0.533795,-0.000000, 1.000000;; + } + Frame Armature_popa { + FrameTransformMatrix { + -1.000000, 0.000000,-0.000001, 0.000000, + -0.000000, 0.979027, 0.203730, 0.000000, + 0.000001, 0.203730,-0.979027, 0.000000, + 0.000000, 1.173850, 0.000000, 1.000000;; + } + } //End of Armature_popa + Frame Armature_nogi1 { + FrameTransformMatrix { + -0.000000, 0.997725, 0.067414, 0.000000, + 0.814990,-0.039065, 0.578158, 0.000000, + 0.579476, 0.054942,-0.813135, 0.000000, + 0.000000, 1.173850, 0.000000, 1.000000;; + } + } //End of Armature_nogi1 + Frame Armature_nogi2 { + FrameTransformMatrix { + -0.000000,-0.997725,-0.067414, 0.000000, + -0.835281,-0.037066, 0.548572, 0.000000, + -0.549823, 0.056310,-0.833381, 0.000000, + 0.000000, 1.173850, 0.000000, 1.000000;; + } + } //End of Armature_nogi2 + Frame Armature_golova { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + -0.000000,-0.963513, 0.267663, 0.000000, + 0.000000,-0.267663,-0.963513, 0.000000, + 0.000000,-0.000000, 0.000000, 1.000000;; + } + Frame Armature_us1 { + FrameTransformMatrix { + -1.000000, 0.000000,-0.000000, 0.000000, + -0.000000, 0.588365, 0.808596, 0.000000, + 0.000000, 0.808596,-0.588364, 0.000000, + 0.000000, 0.535820, 1.341474, 1.000000;; + } + } //End of Armature_us1 + } //End of Armature_golova + Frame Armature_Bone_006 { + FrameTransformMatrix { + -1.000000,-0.000000,-0.000001, 0.000000, + 0.000000, 0.530521,-0.847671, 0.000000, + 0.000000,-0.847672,-0.530521, 0.000000, + 0.000000,-0.000000, 0.000000, 1.000000;; + } + Frame Armature_Bone_007 { + FrameTransformMatrix { + -0.000000, 0.472169,-0.881508, 0.000000, + -1.000000,-0.000000, 0.000000, 0.000000, + 0.000000, 0.881508, 0.472169, 0.000000, + 0.000000, 1.619178, 0.000000, 1.000000;; + } + Frame Armature_krilo1 { + FrameTransformMatrix { + 0.143811,-0.989605,-0.000000, 0.000000, + 0.989605, 0.143811, 0.000000, 0.000000, + 0.000000,-0.000000, 1.000000, 0.000000, + -0.000000, 0.328829,-0.000000, 1.000000;; + } + } //End of Armature_krilo1 + } //End of Armature_Bone_007 + Frame Armature_Bone_008 { + FrameTransformMatrix { + 0.000000,-0.472169, 0.881508, 0.000000, + 1.000000, 0.000000,-0.000000, 0.000000, + 0.000000, 0.881508, 0.472169, 0.000000, + 0.000000, 1.619178, 0.000000, 1.000000;; + } + Frame Armature_krilo2 { + FrameTransformMatrix { + 0.132673, 0.991160,-0.000000, 0.000000, + -0.991160, 0.132673, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 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0.384873, 0.384873;;, + 66;3; 0.384873, 0.384873, 0.384873;;, + 67;3; 0.384873, 0.384873, 0.384873;;, + 68;3; 0.384873, 0.384873, 0.384873;;, + 69;3; 0.384873, 0.384873, 0.384873;;, + 70;3; 0.384873, 0.384873, 0.384873;;, + 71;3; 0.384873, 0.384873, 0.384873;;; + } + } +} //End of AnimationSet diff --git a/mobs_animal/models/mobs_bunny.b3d b/mobs_animal/models/mobs_bunny.b3d new file mode 100644 index 0000000..ee053bd Binary files /dev/null and b/mobs_animal/models/mobs_bunny.b3d differ diff --git a/mobs_animal/models/mobs_chicken.b3d b/mobs_animal/models/mobs_chicken.b3d new file mode 100644 index 0000000..167d10e Binary files /dev/null and b/mobs_animal/models/mobs_chicken.b3d differ diff --git a/mobs_animal/models/mobs_cow.x b/mobs_animal/models/mobs_cow.x new file mode 100644 index 0000000..f0b61f8 --- /dev/null +++ b/mobs_animal/models/mobs_cow.x @@ -0,0 +1,7420 @@ +xof 0303txt 0032 + +template XSkinMeshHeader { + <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> + WORD nMaxSkinWeightsPerVertex; + WORD nMaxSkinWeightsPerFace; + WORD nBones; +} + +template SkinWeights { + <6f0d123b-bad2-4167-a0d0-80224f25fabb> + STRING transformNodeName; + DWORD nWeights; + array DWORD vertexIndices[nWeights]; + array float weights[nWeights]; + Matrix4x4 matrixOffset; +} + +Frame Root { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 1.000000,-0.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Frame Armature { + FrameTransformMatrix { + 3.749036, 0.000000, 0.000000, 0.000000, + 0.000000, 3.749036, 0.000000, 0.000000, + 0.000000, 0.000000, 3.749036, 0.000000, + -19.739037, 0.216398, 0.218101, 1.000000;; + } + Frame Armature_Body { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 0.996529, 0.083252, 0.000000, + 0.000000,-0.083252, 0.996529, 0.000000, + 5.378092,-1.647068, 2.876912, 1.000000;; + } + Frame Armature_noga3 { + FrameTransformMatrix { + 0.000000,-0.996529, 0.083252, 0.000000, + -0.000000,-0.083252,-0.996529, 0.000000, + 1.000000, 0.000000,-0.000000, 0.000000, + 0.824256,-0.011078,-1.204985, 1.000000;; + } + } //End of Armature_noga3 + Frame Armature_noga1 { + FrameTransformMatrix { + 0.000000,-0.996529, 0.083252, 0.000000, + -0.000000,-0.083252,-0.996529, 0.000000, + 1.000000, 0.000000,-0.000000, 0.000000, + 0.784448, 3.021216,-1.494725, 1.000000;; + } + } //End of Armature_noga1 + Frame Armature_noga4 { + FrameTransformMatrix { + 0.000000,-0.996528, 0.083252, 0.000000, + -0.000000,-0.083252,-0.996528, 0.000000, + 1.000000, 0.000000,-0.000000, 0.000000, + -0.923299,-0.011159,-1.205961, 1.000000;; + } + } //End of Armature_noga4 + Frame Armature_noga2 { + FrameTransformMatrix { + 0.000000,-0.996529, 0.083252, 0.000000, + -0.000000,-0.083252,-0.996529, 0.000000, + 1.000000, 0.000000,-0.000000, 0.000000, + -0.921735, 3.022715,-1.476782, 1.000000;; + } + } //End of Armature_noga2 + Frame Armature_hvost { + FrameTransformMatrix { + 0.699967,-0.700526, 0.138963, 0.000000, + -0.057085,-0.248836,-0.966862, 0.000000, + 0.711890, 0.668838,-0.214166, 0.000000, + 0.105165,-0.291279, 0.358470, 1.000000;; + } + } //End of Armature_hvost + Frame Armature_sheya { + FrameTransformMatrix { + 0.997121, 0.067775,-0.033999, 0.000000, + -0.071692, 0.988697,-0.131678, 0.000000, + 0.024691, 0.133736, 0.990709, 0.000000, + 0.000000, 3.238709,-0.013816, 1.000000;; + } + Frame Armature_head { + FrameTransformMatrix { + 0.997121,-0.075824,-0.000243, 0.000000, + 0.074075, 0.974794,-0.210453, 0.000000, + 0.016195, 0.209829, 0.977604, 0.000000, + 0.067776, 0.891274, 0.002915, 1.000000;; + } + } //End of Armature_head + Frame Armature_zubi { + FrameTransformMatrix { + 0.997121,-0.075824,-0.000243, 0.000000, + 0.074236, 0.976877,-0.200501, 0.000000, + 0.015440, 0.199905, 0.979693, 0.000000, + 0.194650, 1.828288,-0.748248, 1.000000;; + } + } //End of Armature_zubi + } //End of Armature_sheya + } //End of Armature_Body + } //End of Armature + Frame Cube { + FrameTransformMatrix { + 3.749036, 0.000000, 0.000000, 0.000000, + 0.000000, 3.749036, 0.000000, 0.000000, + 0.000000, 0.000000, 3.749036, 0.000000, + 0.274003,-0.357581,11.859126, 1.000000;; + } + Mesh { //Mesh Mesh + 464; + -1.182819; 0.256475;-1.515163;, + -1.191885; 2.052689;-1.468648;, + -1.191885; 2.052689; 0.297009;, + -1.182819; 0.256475; 0.202888;, + -1.191885; 2.052689;-1.468648;, + 1.158376; 2.052689;-1.459295;, + 1.158376; 2.052689; 0.297009;, + -1.191885; 2.052689; 0.297009;, + 1.182819; 0.256475;-1.515163;, + 1.209352;-1.823040;-1.465410;, + 1.209352;-1.823040; 0.173570;, + 1.182819; 0.256475; 0.202888;, + 1.209352;-1.823040;-1.465410;, + -1.190063;-1.800769;-1.465410;, + -1.190063;-1.800769; 0.173570;, + 1.209352;-1.823040; 0.173570;, + 1.182819; 0.256475;-1.515163;, + 1.158376; 2.052689;-1.459295;, + -1.191885; 2.052689;-1.468648;, + -1.182819; 0.256475;-1.515163;, + -1.182819; 0.256475; 0.202888;, + -1.191885; 2.052689; 0.297009;, + 1.158376; 2.052689; 0.297009;, + 1.182819; 0.256475; 0.202888;, + -1.190063;-1.800769;-1.465410;, + -1.182819; 0.256475;-1.515163;, + -1.182819; 0.256475; 0.202888;, + -1.190063;-1.800769; 0.173570;, + 1.158376; 2.052689;-1.459295;, + 1.182819; 0.256475;-1.515163;, + 1.182819; 0.256475; 0.202888;, + 1.158376; 2.052689; 0.297009;, + 1.209352;-1.823040;-1.465410;, + 1.182819; 0.256475;-1.515163;, + -1.182819; 0.256475;-1.515163;, + -1.190063;-1.800769;-1.465410;, + -1.190063;-1.800769; 0.173570;, + -1.182819; 0.256475; 0.202888;, + 1.182819; 0.256475; 0.202888;, + 1.209352;-1.823040; 0.173570;, + -0.433904; 1.621176;-0.737264;, + -0.433904; 3.384479;-0.669402;, + -0.433904; 3.329543; 0.247469;, + -0.433904; 1.566239; 0.179607;, + -0.433904; 3.384479;-0.669402;, + 0.440838; 3.384479;-0.669402;, + 0.440838; 3.329543; 0.247469;, + -0.433904; 3.329543; 0.247469;, + 0.440838; 3.384479;-0.669402;, + 0.440838; 1.621176;-0.737264;, + 0.440838; 1.566239; 0.179607;, + 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0000000..397be0c Binary files /dev/null and b/mobs_animal/models/mobs_panda.b3d differ diff --git a/mobs_animal/models/mobs_penguin.b3d b/mobs_animal/models/mobs_penguin.b3d new file mode 100644 index 0000000..523946b Binary files /dev/null and b/mobs_animal/models/mobs_penguin.b3d differ diff --git a/mobs_animal/models/mobs_pumba.x b/mobs_animal/models/mobs_pumba.x new file mode 100644 index 0000000..895ec42 --- /dev/null +++ b/mobs_animal/models/mobs_pumba.x @@ -0,0 +1,5316 @@ +xof 0303txt 0032 + +template XSkinMeshHeader { + <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> + WORD nMaxSkinWeightsPerVertex; + WORD nMaxSkinWeightsPerFace; + WORD nBones; +} + +template SkinWeights { + <6f0d123b-bad2-4167-a0d0-80224f25fabb> + STRING transformNodeName; + DWORD nWeights; + array DWORD vertexIndices[nWeights]; + array float weights[nWeights]; + Matrix4x4 matrixOffset; +} + +Frame Root { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 1.000000,-0.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Frame Armature { + FrameTransformMatrix { + -0.000234, 2.732761, 0.000000, 0.000000, + -2.732761,-0.000234, 0.000000, 0.000000, + 0.000000, 0.000000, 2.732761, 0.000000, + 0.164184,-2.791352, 4.770043, 1.000000;; + } + Frame Armature_body2 { + FrameTransformMatrix { + 0.087606,-0.000000,-0.996155, 0.000000, + 0.996155, 0.000000, 0.087606, 0.000000, + 0.000000,-1.000000, 0.000000, 0.000000, + -0.155674, 0.000000, 0.000000, 1.000000;; + } + Frame Armature_head { + FrameTransformMatrix { + 0.000000, 0.000000, 1.000000, 0.000000, + 0.007902, 0.999969,-0.000000, 0.000000, + -0.999969, 0.007902, 0.000000, 0.000000, + -0.000000, 1.674146, 0.000000, 1.000000;; + } + } //End of Armature_head + Frame Armature_hvost { + FrameTransformMatrix { + -0.961313, 0.212562,-0.175201, 0.000000, + -0.203920,-0.976750,-0.066147, 0.000000, + -0.185188,-0.027861, 0.982308, 0.000000, + -0.371885,-0.304373,-0.053265, 1.000000;; + } + } //End of Armature_hvost + Frame Armature_noga3 { + FrameTransformMatrix { + 0.073289, 0.972682, 0.220268, 0.000000, + 0.997097,-0.076035, 0.004003, 0.000000, + 0.020641, 0.219336,-0.975431, 0.000000, + 0.532289,-0.143643, 0.710859, 1.000000;; + } + } //End of Armature_noga3 + Frame Armature_noga4 { + FrameTransformMatrix { + 0.073289, 0.972682, 0.220268, 0.000000, + 0.997097,-0.076035, 0.004003, 0.000000, + 0.020641, 0.219336,-0.975431, 0.000000, + 0.532289,-0.143643,-0.879248, 1.000000;; + } + } //End of Armature_noga4 + Frame Armature_noga2 { + FrameTransformMatrix { + 0.073289, 0.972682, 0.220268, 0.000000, + 0.997097,-0.076035, 0.004003, 0.000000, + 0.020641, 0.219335,-0.975431, 0.000000, + 0.700789, 1.772341,-0.879248, 1.000000;; + } + } //End of Armature_noga2 + Frame Armature_noga1 { + FrameTransformMatrix { + 0.073289, 0.972682, 0.220268, 0.000000, + 0.997097,-0.076035, 0.004003, 0.000000, + 0.020641, 0.219336,-0.975431, 0.000000, + 0.700789, 1.772341, 0.698612, 1.000000;; + } + } //End of Armature_noga1 + } //End of Armature_body2 + } //End of Armature + Frame Cube { + FrameTransformMatrix { + -0.000234, 2.732761, 0.000000, 0.000000, + -2.732761,-0.000234, 0.000000, 0.000000, + 0.000000, 0.000000, 2.732761, 0.000000, + -0.022274,-1.486684, 5.904222, 1.000000;; + } + Mesh { //Mesh Mesh + 408; + -1.000000;-1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + -1.000000; 1.000000; 0.013041;, + -1.000000;-1.000000; 0.013041;, + -1.000000; 1.000000;-1.000000;, + 1.000000; 1.000000;-1.000000;, + 1.000000; 1.000000; 1.000000;, + -1.000000; 1.000000; 0.013041;, + 1.782056;-1.000000;-1.494922;, + 1.782056; 1.000000;-1.494922;, + 1.000000; 1.000000;-1.000000;, + 1.000000;-1.000000;-1.000000;, + 1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000; 0.013041;, + 1.000000;-1.000000; 1.000000;, + 1.000000;-1.000000;-1.000000;, + 1.000000; 1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + 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mobs.intllib + + +-- Panda by AspireMint (CC BY-SA 3.0) + +mobs:register_mob("mobs_animal:panda", { +stepheight = 0.6, + type = "animal", + passive = false, + attack_type = "dogfight", + group_attack = false, + owner_loyal = true, + attack_npcs = false, + reach = 2, + damage = 3, + hp_min = 10, + hp_max = 24, + armor = 200, + collisionbox = {-0.4, -0.45, -0.4, 0.4, 0.45, 0.4}, + visual = "mesh", + mesh = "mobs_panda.b3d", + textures = { + {"mobs_panda.png"}, + }, + makes_footstep_sound = true, + sounds = { + random = "mobs_panda", + attack = "mobs_panda", + }, + walk_chance = 5, + walk_velocity = 0.5, + run_velocity = 1.5, + jump = false, + jump_height = 6, + follow = {"ethereal:bamboo"}, + view_range = 8, + drops = { + {name = "mobs:meat_raw", chance = 1, min = 1, max = 2}, + }, + water_damage = 0, + lava_damage = 5, + light_damage = 0, + fear_height = 6, + animation = { + speed_normal = 15, + stand_start = 130, + stand_end = 270, + stand1_start = 0, + stand1_end = 0, + stand2_start = 1, + stand2_end = 1, + stand3_start = 2, + stand3_end = 2, + walk_start = 10, + walk_end = 70, + run_start = 10, + run_end = 70, + punch_start = 80, + punch_end = 120, + -- 0 = rest, 1 = hiding (covers eyes), 2 = surprised + }, + on_rightclick = function(self, clicker) + + if mobs:feed_tame(self, clicker, 20, true, true) then return end + if mobs:protect(self, clicker) then return end + if mobs:capture_mob(self, clicker, 0, 5, 50, false, nil) then return end + end, +}) + +if minetest.get_modpath("ethereal") then + + mobs:spawn({ + name = "mobs_animal:panda", + nodes = {"ethereal:bamboo_dirt"}, + neighbors = {"group:grass"}, + min_light = 14, + interval = 60, + chance = 8000, -- 15000 + min_height = 10, + max_height = 80, + day_toggle = true, + }) +end + +mobs:register_egg("mobs_animal:panda", S("Panda"), "wool_green.png", 1) diff --git a/mobs_animal/penguin.lua b/mobs_animal/penguin.lua new file mode 100644 index 0000000..2ee14b9 --- /dev/null +++ b/mobs_animal/penguin.lua @@ -0,0 +1,73 @@ + +local S = mobs.intllib + + +-- Penguin by D00Med + +mobs:register_mob("mobs_animal:penguin", { +stepheight = 0.6, + type = "animal", + passive = true, + reach = 1, + hp_min = 5, + hp_max = 10, + armor = 200, + collisionbox = {-0.2, -0.0, -0.2, 0.2, 0.5, 0.2}, + visual = "mesh", + mesh = "mobs_penguin.b3d", + visual_size = {x = 0.25, y = 0.25}, + textures = { + {"mobs_penguin.png"}, + }, + sounds = {}, + makes_footstep_sound = true, + walk_velocity = 1, + run_velocity = 2, + runaway = true, + jump = false, + stepheight = 1.1, + drops = { + {name = "mobs:meat_raw", chance = 1, min = 1, max = 1}, + }, + water_damage = 0, + lava_damage = 4, + light_damage = 0, + fear_height = 2, + animation = { + speed_normal = 15, + stand_start = 1, + stand_end = 20, + walk_start = 25, + walk_end = 45, + fly_start = 75, -- swim animation + fly_end = 95, + -- 50-70 is slide/water idle + }, + fly_in = {"default:water_source", "default:water_flowing"}, + floats = 0, + follow = {"ethereal:fish_raw", "mobs_fish:clownfish", "mobs_fish:tropical"}, + view_range = 5, + + on_rightclick = function(self, clicker) + + -- feed or tame + if mobs:feed_tame(self, clicker, 4, false, true) then return end + if mobs:protect(self, clicker) then return end + if mobs:capture_mob(self, clicker, 5, 50, 80, false, nil) then return end + end, +}) + + +mobs:spawn({ + name = "mobs_animal:penguin", + nodes = {"default:snowblock"}, + min_light = 14, + interval = 60, + chance = 20000, + min_height = 0, + max_height = 200, + day_toggle = true, +}) + + +mobs:register_egg("mobs_animal:penguin", S("Penguin"), "default_snow.png", 1) diff --git a/mobs_animal/rat.lua b/mobs_animal/rat.lua new file mode 100644 index 0000000..27017fe --- /dev/null +++ b/mobs_animal/rat.lua @@ -0,0 +1,101 @@ + +local S = mobs.intllib + + +-- Rat by PilzAdam + +mobs:register_mob("mobs_animal:rat", { +stepheight = 0.6, + type = "animal", + passive = true, + hp_min = 1, + hp_max = 4, + armor = 200, + collisionbox = {-0.2, -1, -0.2, 0.2, -0.8, 0.2}, + visual = "mesh", + mesh = "mobs_rat.b3d", + textures = { + {"mobs_rat.png"}, + {"mobs_rat2.png"}, + }, + makes_footstep_sound = false, + sounds = { + random = "mobs_rat", + }, + walk_velocity = 1, + run_velocity = 2, + runaway = true, + jump = true, + water_damage = 0, + lava_damage = 4, + light_damage = 0, + fear_height = 2, + on_rightclick = function(self, clicker) + mobs:capture_mob(self, clicker, 50, 90, 0, true, "mobs_animal:rat") + end, +--[[ + do_custom = function(self, dtime) + + self.rat_timer = (self.rat_timer or 0) + dtime + + if self.rat_timer < 1 then return end -- every 1 second + + self.rat_timer = 0 + + local pos = self.object:get_pos() + + print("rat pos", pos.x, pos.y, pos.z, dtime) + + return false -- return but skip doing rest of API + end, +]] +--[[ + on_blast = function(obj, damage) + print ("--- damage is", damage) + print ("--- mob is", obj.object:get_luaentity().name) + -- return's do_damage, do_knockback and drops + return false, true, {"default:mese"} + end, +]] +}) + + +local function rat_spawn(self, pos) + self = self:get_luaentity() + print (self.name, pos.x, pos.y, pos.z) + self.hp_max = 100 + self.health = 100 +end + +mobs:spawn({ + name = "mobs_animal:rat", + nodes = {"default:stone"}, + min_light = 3, + max_light = 9, + interval = 60, + chance = 8000, + max_height = 0, +-- on_spawn = rat_spawn, +}) + + +mobs:register_egg("mobs_animal:rat", S("Rat"), "mobs_rat_inventory.png", 0) + + +mobs:alias_mob("mobs:rat", "mobs_animal:rat") -- compatibility + + +-- cooked rat, yummy! +minetest.register_craftitem(":mobs:rat_cooked", { + description = S("Cooked Rat"), + inventory_image = "mobs_cooked_rat.png", + on_use = minetest.item_eat(3), + groups = {food_rat = 1, flammable = 2}, +}) + +minetest.register_craft({ + type = "cooking", + output = "mobs:rat_cooked", + recipe = "mobs_animal:rat", + cooktime = 5, +}) diff --git a/mobs_animal/readme.md b/mobs_animal/readme.md new file mode 100644 index 0000000..85d8a00 --- /dev/null +++ b/mobs_animal/readme.md @@ -0,0 +1,45 @@ +# ANIMAL MOBS + +### Bee +Tends to buzz around flowers and gives honey when killed, you can also right-click a bee to pick it up and place in inventory. 3x bee's in a row can craft a beehive. + +--- +### Bunny +Bunnies appear in green grass areas (prairie biome in ethereal) and can be tamed with 4 carrots or grass. Can also be picked up and placed in inventory and gives 1 raw rabbit and 1 rabbit hide when killed. + +--- +### Chicken +Found in green areas (bamboo biome in ethereal) and lays eggs on flat ground, Can be picked up and placed in inventory and gives 1-2 raw chicken when killed. Feed 8x wheat seed to breed. + +--- +### Cow +Wanders around eating grass/wheat and can be right-clicked with empty bucket to get milk. Cows will defend themselves when hit and can be right-clicked with 8x wheat to tame and breed. + +--- +### Kitten +Found on green grass these cute cats walk around and can be picked up and placed in inventory as pets or right-clicked with 4x live rats or raw fish (found in ethereal) and tamed. They can sometimes leave you little gifts of a hairball. + +--- +### Rat +Typically found around stone they can be picked up and cooked for eating. + +--- +### Sheep +Green grass and wheat munchers that can be clipped using shears to give 1-3 wool. Feed sheep 8x wheat to regrow wool, tame and breed. Right-click a tamed sheep with dye to change it's colour. Will drop 1-3 raw mutton when killed. + +--- +### Warthog +Warthogs unlike pigs defend themselves when hit and give 1-3 raw pork when killed, they can also be right-clicked with 8x apples to tame or breed. + +--- +### Penguin +These little guys can be found in glacier biomes on top of snow and have the ability to swim if they fall into water. + +--- +### Panda +These monochrome cuties spawn in Ethereal's bamboo biome and can be tamed with bamboo stalks :) Remember they have claws though. + +--- +*Note: After breeding, animals need to rest for 4 minutes and baby animals take 4 minutes to grow up, also feeding them helps them grow quicker...* + +#### Lucky Blocks: 20 diff --git a/mobs_animal/screenshot.png b/mobs_animal/screenshot.png new file mode 100644 index 0000000..51c2417 Binary files /dev/null and b/mobs_animal/screenshot.png differ diff --git a/mobs_animal/sheep.lua b/mobs_animal/sheep.lua new file mode 100644 index 0000000..92eba17 --- /dev/null +++ b/mobs_animal/sheep.lua @@ -0,0 +1,243 @@ + +local S = mobs.intllib + +local all_colours = { + {"black", S("Black"), "#000000b0"}, + {"blue", S("Blue"), "#015dbb70"}, + {"brown", S("Brown"), "#663300a0"}, + {"cyan", S("Cyan"), "#01ffd870"}, + {"dark_green", S("Dark Green"), "#005b0770"}, + {"dark_grey", S("Dark Grey"), "#303030b0"}, + {"green", S("Green"), "#61ff0170"}, + {"grey", S("Grey"), "#5b5b5bb0"}, + {"magenta", S("Magenta"), "#ff05bb70"}, + {"orange", S("Orange"), "#ff840170"}, + {"pink", S("Pink"), "#ff65b570"}, + {"red", S("Red"), "#ff0000a0"}, + {"violet", S("Violet"), "#2000c970"}, + {"white", S("White"), "#abababc0"}, + {"yellow", S("Yellow"), "#e3ff0070"}, +} + + +-- Sheep by PilzAdam, texture converted to minetest by AMMOnym from Summerfield pack + +for _, col in ipairs(all_colours) do + + mobs:register_mob("mobs_animal:sheep_"..col[1], { + stay_near = {"farming:straw", 10}, + stepheight = 0.6, + type = "animal", + passive = true, + hp_min = 8, + hp_max = 10, + armor = 200, + collisionbox = {-0.5, -1, -0.5, 0.5, 0.3, 0.5}, + visual = "mesh", + mesh = "mobs_sheep.b3d", + textures = { + {"mobs_sheep_base.png^(mobs_sheep_wool.png^[colorize:" .. col[3] .. ")"}, + }, + gotten_texture = {"mobs_sheep_shaved.png"}, + gotten_mesh = "mobs_sheep_shaved.b3d", + makes_footstep_sound = true, + sounds = { + random = "mobs_sheep", + }, + walk_velocity = 1, + run_velocity = 2, + runaway = true, + jump = true, + jump_height = 6, + pushable = true, + drops = { + {name = "mobs:mutton_raw", chance = 1, min = 1, max = 2}, + {name = "wool:"..col[1], chance = 1, min = 1, max = 1}, + }, + water_damage = 0, + lava_damage = 5, + light_damage = 0, + animation = { + speed_normal = 15, + speed_run = 15, + stand_start = 0, + stand_end = 80, + walk_start = 81, + walk_end = 100, + }, + follow = {"farming:wheat", "default:grass_1"}, + view_range = 8, + replace_rate = 10, + replace_what = { + {"group:grass", "air", -1}, + {"default:dirt_with_grass", "default:dirt", -2} + }, + fear_height = 3, + on_replace = function(self, pos, oldnode, newnode) + + self.food = (self.food or 0) + 1 + + -- if sheep replaces 8x grass then it regrows wool + if self.food >= 8 then + + self.food = 0 + self.gotten = false + + self.object:set_properties({ + textures = {"mobs_sheep_base.png^(mobs_sheep_wool.png^[colorize:" .. col[3] .. ")"}, + mesh = "mobs_sheep.b3d", + }) + end + end, + on_rightclick = function(self, clicker) + + --are we feeding? + if mobs:feed_tame(self, clicker, 8, true, true) then + + --if fed 7x grass or wheat then sheep regrows wool + if self.food and self.food > 6 then + + self.gotten = false + + self.object:set_properties({ + textures = {"mobs_sheep_base.png^(mobs_sheep_wool.png^[colorize:" .. col[3] .. ")"}, + mesh = "mobs_sheep.b3d", + }) + end + + return + end + + local item = clicker:get_wielded_item() + local itemname = item:get_name() + local name = clicker:get_player_name() + + --are we giving a haircut> + if itemname == "mobs:shears" then + + if self.gotten ~= false + or self.child ~= false + or name ~= self.owner + or not minetest.get_modpath("wool") then + return + end + + self.gotten = true -- shaved + + local obj = minetest.add_item( + self.object:get_pos(), + ItemStack( "wool:" .. col[1] .. " " .. math.random(1, 3) ) + ) + + if obj then + + obj:setvelocity({ + x = math.random(-1, 1), + y = 5, + z = math.random(-1, 1) + }) + end + + item:add_wear(650) -- 100 uses + + clicker:set_wielded_item(item) + + self.object:set_properties({ + textures = {"mobs_sheep_shaved.png"}, + mesh = "mobs_sheep_shaved.b3d", + }) + + return + end + + --are we coloring? + if itemname:find("dye:") then + + if self.gotten == false + and self.child == false + and self.tamed == true + and name == self.owner then + + local colr = string.split(itemname, ":")[2] + + for _,c in pairs(all_colours) do + + if c[1] == colr then + + local pos = self.object:get_pos() + + self.object:remove() + + local mob = minetest.add_entity(pos, "mobs_animal:sheep_" .. colr) + local ent = mob:get_luaentity() + + ent.owner = name + ent.tamed = true + + -- take item + if not mobs.is_creative(clicker:get_player_name()) then + item:take_item() + clicker:set_wielded_item(item) + end + + break + end + end + end + + return + end + + -- protect mod with mobs:protector item + if mobs:protect(self, clicker) then return end + + --are we capturing? + if mobs:capture_mob(self, clicker, 0, 5, 60, false, nil) then return end + end + }) + + mobs:register_egg("mobs_animal:sheep_"..col[1], S("@1 Sheep", col[2]), "wool_"..col[1]..".png", 1) + + -- compatibility + mobs:alias_mob("mobs:sheep_" .. col[1], "mobs_animal:sheep_" .. col[1]) + +end + + +mobs:spawn({ + name = "mobs_animal:sheep_white", + nodes = {"default:dirt_with_grass", "ethereal:green_dirt"}, + neighbors = {"group:grass"}, + min_light = 14, + interval = 60, + chance = 8000, -- 15000 + min_height = 0, + max_height = 200, + day_toggle = true, +}) + + +mobs:alias_mob("mobs:sheep", "mobs_animal:sheep_white") -- compatibility + +-- raw mutton +minetest.register_craftitem(":mobs:mutton_raw", { + description = S("Raw Mutton"), + inventory_image = "mobs_mutton_raw.png", + on_use = minetest.item_eat(2), + groups = {food_meat_raw = 1, food_mutton_raw = 1, flammable = 2}, +}) + +-- cooked mutton +minetest.register_craftitem(":mobs:mutton_cooked", { + description = S("Cooked Mutton"), + inventory_image = "mobs_mutton_cooked.png", + on_use = minetest.item_eat(6), + groups = {food_meat = 1, food_mutton = 1, flammable = 2}, +}) + +minetest.register_craft({ + type = "cooking", + output = "mobs:mutton_cooked", + recipe = "mobs:mutton_raw", + cooktime = 5, +}) diff --git a/mobs_animal/sounds/mobs_bee.ogg b/mobs_animal/sounds/mobs_bee.ogg new file mode 100644 index 0000000..5317518 Binary files /dev/null and b/mobs_animal/sounds/mobs_bee.ogg differ diff --git a/mobs_animal/sounds/mobs_chicken.1.ogg b/mobs_animal/sounds/mobs_chicken.1.ogg new file mode 100644 index 0000000..9d74661 Binary files /dev/null and b/mobs_animal/sounds/mobs_chicken.1.ogg differ diff --git a/mobs_animal/sounds/mobs_chicken.2.ogg b/mobs_animal/sounds/mobs_chicken.2.ogg new file mode 100644 index 0000000..8bf7bed Binary files /dev/null and b/mobs_animal/sounds/mobs_chicken.2.ogg differ 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b/mobs_animal/textures/mobs_sheep_wool.png new file mode 100644 index 0000000..2dca0dc Binary files /dev/null and b/mobs_animal/textures/mobs_sheep_wool.png differ diff --git a/mobs_animal/warthog.lua b/mobs_animal/warthog.lua new file mode 100644 index 0000000..5adb347 --- /dev/null +++ b/mobs_animal/warthog.lua @@ -0,0 +1,115 @@ + +local S = mobs.intllib + + +-- Warthog by KrupnoPavel + +mobs:register_mob("mobs_animal:pumba", { + stepheight = 0.6, + type = "animal", + passive = false, + attack_type = "dogfight", + group_attack = true, + owner_loyal = true, + attack_npcs = false, + reach = 2, + damage = 2, + hp_min = 5, + hp_max = 15, + armor = 200, + collisionbox = {-0.4, -0.01, -0.4, 0.4, 0.95, 0.4}, + visual = "mesh", + mesh = "mobs_pumba.x", + textures = { + {"mobs_pumba.png"}, + }, + makes_footstep_sound = true, + sounds = { + random = "mobs_pig", + attack = "mobs_pig_angry", + }, + walk_velocity = 2, + run_velocity = 3, + jump = true, + jump_height = 6, + pushable = true, + follow = {"default:apple", "farming:potato"}, + view_range = 10, + drops = { + {name = "mobs:pork_raw", chance = 1, min = 1, max = 3}, + }, + water_damage = 0, + lava_damage = 5, + light_damage = 0, + fear_height = 2, + animation = { + speed_normal = 15, + stand_start = 25, + stand_end = 55, + walk_start = 70, + walk_end = 100, + punch_start = 70, + punch_end = 100, + }, + on_rightclick = function(self, clicker) + + if mobs:feed_tame(self, clicker, 8, true, true) then return end + if mobs:protect(self, clicker) then return end + if mobs:capture_mob(self, clicker, 0, 5, 50, false, nil) then return end + end, +}) + +local spawn_on = {"default:dirt_with_grass"} +local spawn_by = {"group:grass"} + +if minetest.get_mapgen_setting("mg_name") ~= "v6" then + spawn_on = {"default:dirt_with_dry_grass"} + spawn_by = {"group:dry_grass"} +end + +if minetest.get_modpath("ethereal") then + spawn_on = {"ethereal:mushroom_dirt"} + spawn_by = {"flowers:mushroom_brown", "flowers:mushroom_brown"} +end + +mobs:spawn({ + name = "mobs_animal:pumba", + nodes = spawn_on, + neighbors = spawn_by, + min_light = 14, + interval = 60, + chance = 8000, -- 15000 + min_height = 0, + max_height = 200, + day_toggle = true, +}) + + +mobs:register_egg("mobs_animal:pumba", S("Warthog"), "wool_pink.png", 1) + + +mobs:alias_mob("mobs:pumba", "mobs_animal:pumba") -- compatibility + + +-- raw porkchop +minetest.register_craftitem(":mobs:pork_raw", { + description = S("Raw Porkchop"), + inventory_image = "mobs_pork_raw.png", + on_use = minetest.item_eat(4), + groups = {food_meat_raw = 1, food_pork_raw = 1, flammable = 2}, +}) + +-- cooked porkchop +minetest.register_craftitem(":mobs:pork_cooked", { + description = S("Cooked Porkchop"), + inventory_image = "mobs_pork_cooked.png", + on_use = minetest.item_eat(8), + groups = {food_meat = 1, food_pork = 1, flammable = 2}, +}) + +minetest.register_craft({ + type = "cooking", + output = "mobs:pork_cooked", + recipe = "mobs:pork_raw", + cooktime = 5, +}) diff --git a/mobs_monster/depends.txt b/mobs_monster/depends.txt new file mode 100644 index 0000000..d0aea36 --- /dev/null +++ b/mobs_monster/depends.txt @@ -0,0 +1,5 @@ +default +mobs +intllib? +lucky_block? +toolranks? diff --git a/mobs_monster/description.txt b/mobs_monster/description.txt new file mode 100644 index 0000000..ac3d887 --- /dev/null +++ b/mobs_monster/description.txt @@ -0,0 +1 @@ +Adds many types of monster. diff --git a/mobs_monster/dirt_monster.lua b/mobs_monster/dirt_monster.lua new file mode 100644 index 0000000..2586f40 --- /dev/null +++ b/mobs_monster/dirt_monster.lua @@ -0,0 +1,75 @@ + +local S = mobs.intllib + + +-- Dirt Monster by PilzAdam + +mobs:register_mob("mobs_monster:dirt_monster", { + type = "monster", + passive = false, + attack_type = "dogfight", + pathfinding = true, + reach = 2, + damage = 2, + hp_min = 3, + hp_max = 27, + armor = 100, + collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4}, + visual = "mesh", + mesh = "mobs_stone_monster.b3d", + textures = { + {"mobs_dirt_monster.png"}, + }, + blood_texture = "default_dirt.png", + makes_footstep_sound = true, + sounds = { + random = "mobs_dirtmonster", + }, + view_range = 15, + walk_velocity = 1, + run_velocity = 3, + jump = true, + drops = { + {name = "default:dirt", chance = 1, min = 3, max = 5}, + }, + water_damage = 1, + lava_damage = 5, + light_damage = 3, + fear_height = 4, + animation = { + speed_normal = 15, + speed_run = 15, + stand_start = 0, + stand_end = 14, + walk_start = 15, + walk_end = 38, + run_start = 40, + run_end = 63, + punch_start = 40, + punch_end = 63, + }, +}) + + +local spawn_on = "default:dirt_with_grass" + +if minetest.get_modpath("ethereal") then + spawn_on = "ethereal:gray_dirt" +end + +mobs:spawn({ + name = "mobs_monster:dirt_monster", + nodes = {spawn_on}, + min_light = 0, + max_light = 7, + chance = 6000, + active_object_count = 2, + min_height = 0, + day_toggle = false, +}) + + +mobs:register_egg("mobs_monster:dirt_monster", S("Dirt Monster"), "default_dirt.png", 1) + + +mobs:alias_mob("mobs:dirt_monster", "mobs_monster:dirt_monster") -- compatibility diff --git a/mobs_monster/dungeon_master.lua b/mobs_monster/dungeon_master.lua new file mode 100644 index 0000000..b840092 --- /dev/null +++ b/mobs_monster/dungeon_master.lua @@ -0,0 +1,113 @@ + +local S = mobs.intllib + + +-- Dungeon Master by PilzAdam + +mobs:register_mob("mobs_monster:dungeon_master", { + type = "monster", + passive = false, + damage = 4, + attack_type = "dogshoot", + dogshoot_switch = 1, + dogshoot_count_max = 12, -- shoot for 10 seconds + dogshoot_count2_max = 3, -- dogfight for 3 seconds + reach = 3, + shoot_interval = 2.5, + arrow = "mobs_monster:fireball", + shoot_offset = 1, + hp_min = 12, + hp_max = 35, + armor = 60, + collisionbox = {-0.7, -1, -0.7, 0.7, 1.6, 0.7}, + visual = "mesh", + mesh = "mobs_dungeon_master.b3d", + textures = { + {"mobs_dungeon_master.png"}, + {"mobs_dungeon_master2.png"}, + {"mobs_dungeon_master3.png"}, + }, + makes_footstep_sound = true, + sounds = { + random = "mobs_dungeonmaster", + shoot_attack = "mobs_fireball", + }, + walk_velocity = 1, + run_velocity = 3, + jump = true, + view_range = 15, + drops = { + {name = "default:mese_crystal_fragment", chance = 1, min = 1, max = 3}, + {name = "default:diamond", chance = 4, min = 1, max = 1}, + {name = "default:mese_crystal", chance = 2, min = 1, max = 2}, + {name = "default:diamondblock", chance = 30, min = 1, max = 1}, + }, + water_damage = 1, + lava_damage = 1, + light_damage = 0, + fear_height = 3, + animation = { + stand_start = 0, + stand_end = 19, + walk_start = 20, + walk_end = 35, + punch_start = 36, + punch_end = 48, + shoot_start = 36, + shoot_end = 48, + speed_normal = 15, + speed_run = 15, + }, +}) + + +mobs:spawn({ + name = "mobs_monster:dungeon_master", + nodes = {"default:stone"}, + max_light = 5, + chance = 9000, + active_object_count = 1, + max_height = -70, +}) + + +mobs:register_egg("mobs_monster:dungeon_master", S("Dungeon Master"), "fire_basic_flame.png", 1, true) + + +mobs:alias_mob("mobs:dungeon_master", "mobs_monster:dungeon_master") -- compatibility + + +-- fireball (weapon) +mobs:register_arrow("mobs_monster:fireball", { + visual = "sprite", + visual_size = {x = 1, y = 1}, + textures = {"mobs_fireball.png"}, + velocity = 6, + tail = 1, + tail_texture = "mobs_fireball.png", + tail_size = 10, + glow = 5, + expire = 0.1, + + -- direct hit, no fire... just plenty of pain + hit_player = function(self, player) + player:punch(self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy = 8}, + }, nil) + end, + + hit_mob = function(self, player) + player:punch(self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy = 8}, + }, nil) + end, + + -- node hit + hit_node = function(self, pos, node) + mobs:boom(self, pos, 1) + end +}) + +--minetest.override_item("default:obsidian", {on_blast = function() end}) diff --git a/mobs_monster/init.lua b/mobs_monster/init.lua new file mode 100644 index 0000000..c4c4494 --- /dev/null +++ b/mobs_monster/init.lua @@ -0,0 +1,34 @@ + +local path = minetest.get_modpath("mobs_monster") + +-- Intllib +local S +if minetest.global_exists("intllib") then + if intllib.make_gettext_pair then + -- New method using gettext. + S = intllib.make_gettext_pair() + else + -- Old method using text files. + S = intllib.Getter() + end +else + S = function(s) return s end +end +mobs.intllib = S + +-- Monsters + +dofile(path .. "/dirt_monster.lua") -- PilzAdam +-- dofile(path .. "/dungeon_master.lua") +dofile(path .. "/oerkki.lua") +dofile(path .. "/sand_monster.lua") +dofile(path .. "/stone_monster.lua") +dofile(path .. "/tree_monster.lua") +dofile(path .. "/lava_flan.lua") -- Zeg9 +-- dofile(path .. "/mese_monster.lua") +dofile(path .. "/spider.lua") -- AspireMint +dofile(path .. "/spider2.lua") + +dofile(path .. "/lucky_block.lua") + +print ("[MOD] Mobs Redo 'Monsters' loaded") diff --git a/mobs_monster/lava_flan.lua b/mobs_monster/lava_flan.lua new file mode 100644 index 0000000..a7e3106 --- /dev/null +++ b/mobs_monster/lava_flan.lua @@ -0,0 +1,182 @@ + +local S = mobs.intllib + + +-- Lava Flan by Zeg9 (additional textures by JurajVajda) + +mobs:register_mob("mobs_monster:lava_flan", { + type = "monster", + passive = false, + attack_type = "dogfight", + reach = 2, + damage = 3, + hp_min = 10, + hp_max = 35, + armor = 80, + collisionbox = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}, + visual = "mesh", + mesh = "zmobs_lava_flan.x", + textures = { + {"zmobs_lava_flan.png"}, + {"zmobs_lava_flan2.png"}, + {"zmobs_lava_flan3.png"}, + }, + blood_texture = "fire_basic_flame.png", + makes_footstep_sound = false, + sounds = { + random = "mobs_lavaflan", + war_cry = "mobs_lavaflan", + }, + walk_velocity = 0.5, + run_velocity = 2, + jump = true, + view_range = 10, + floats = 1, + drops = { + {name = "mobs:lava_orb", chance = 15, min = 1, max = 1}, + }, + water_damage = 5, + lava_damage = 0, + light_damage = 0, + animation = { + speed_normal = 15, + speed_run = 15, + stand_start = 0, + stand_end = 8, + walk_start = 10, + walk_end = 18, + run_start = 20, + run_end = 28, + punch_start = 20, + punch_end = 28, + }, + on_die = function(self, pos) + + if minetest.get_node(pos).name == "air" then + minetest.set_node(pos, {name = "fire:basic_flame"}) + end + + self.object:remove() + + minetest.add_particlespawner({ + amount = 20, + time = 0.25, + minpos = pos, + maxpos = pos, + minvel = {x = -2, y = -2, z = -2}, + maxvel = {x = 2, y = 2, z = 2}, + minacc = {x = 0, y = -10, z = 0}, + maxacc = {x = 0, y = -10, z = 0}, + minexptime = 0.1, + maxexptime = 1, + minsize = 1.0, + maxsize = 2.0, + texture = "fire_basic_flame.png", + }) + end, +}) + + +mobs:spawn({ + name = "mobs_monster:lava_flan", + nodes = {"default:lava_source"}, + chance = 1500, + active_object_count = 1, + max_height = 0, +}) + + +mobs:register_egg("mobs_monster:lava_flan", S("Lava Flan"), "default_lava.png", 1) + +mobs:alias_mob("mobs:lava_flan", "mobs_monster:lava_flan") -- compatibility + + +-- lava orb +minetest.register_craftitem(":mobs:lava_orb", { + description = S("Lava orb"), + inventory_image = "zmobs_lava_orb.png", +}) + +minetest.register_alias("zmobs:lava_orb", "mobs:lava_orb") + +minetest.register_craft({ + type = "fuel", + recipe = "mobs:lava_orb", + burntime = 80, +}) + + +-- Lava Pick (digs and smelts at same time) + +local old_handle_node_drops = minetest.handle_node_drops + +function minetest.handle_node_drops(pos, drops, digger) + + -- are we holding Lava Pick? + if digger:get_wielded_item():get_name() ~= ("mobs:pick_lava") then + return old_handle_node_drops(pos, drops, digger) + end + + -- reset new smelted drops + local hot_drops = {} + + -- loop through current node drops + for _, drop in pairs(drops) do + + -- get cooked output of current drops + local stack = ItemStack(drop) + local output = minetest.get_craft_result({ + method = "cooking", + width = 1, + items = {drop} + }) + + -- if we have cooked result then add to new list + if output + and output.item + and not output.item:is_empty() then + + table.insert(hot_drops, + ItemStack({ + name = output.item:get_name(), + count = output.item:to_table().count, + }) + ) + else -- if not then return normal drops + table.insert(hot_drops, stack) + end + end + + return old_handle_node_drops(pos, hot_drops, digger) +end + +minetest.register_tool(":mobs:pick_lava", { + description = S("Lava Pickaxe"), + inventory_image = "mobs_pick_lava.png", + tool_capabilities = { + full_punch_interval = 0.4, + max_drop_level=3, + groupcaps={ + cracky = {times={[1]=1.80, [2]=0.80, [3]=0.40}, uses=40, maxlevel=3}, + }, + damage_groups = {fleshy=6}, + }, +}) + +minetest.register_craft({ + output = "mobs:pick_lava", + recipe = { + {"mobs:lava_orb", "mobs:lava_orb", "mobs:lava_orb"}, + {"", "default:obsidian_shard", ""}, + {"", "default:obsidian_shard", ""}, + } +}) + +-- Add [toolranks] mod support if found +if minetest.get_modpath("toolranks") then + +minetest.override_item("mobs:pick_lava", { + original_description = "Lava Pickaxe", + description = toolranks.create_description("Lava Pickaxe", 0, 1), + after_use = toolranks.new_afteruse}) +end diff --git a/mobs_monster/license.txt b/mobs_monster/license.txt new file mode 100644 index 0000000..fec6f6a --- /dev/null +++ b/mobs_monster/license.txt @@ -0,0 +1,21 @@ +The MIT License (MIT) + +Copyright (c) 2016 TenPlus1 + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. diff --git a/mobs_monster/locale/de.txt b/mobs_monster/locale/de.txt new file mode 100644 index 0000000..e3dee30 --- /dev/null +++ b/mobs_monster/locale/de.txt @@ -0,0 +1,37 @@ +# German Translation for mobs_monster mod +# Deutsche Übersetzung der mobs_monster Mod +# last update: 2016/June/10 +# Author: Xanthin + +#dirtmonster.lua +Dirt Monster = Erdmonster + +#dungeonmaster.lua +Dungeon Master = Kerkermeister + +#init.lua +[MOD] Mobs Redo 'Monsters' loaded = [MOD] Mobs Redo 'Monsters' geladen + +#lava_flan.lua +Lava Flan = Lavaflan +Lava orb = Lavakugel +Lava Pickaxe = Lavaspitzhacke + +#mese_monster.lua +Mese Monster = Mesemonster + +#oerkki.lua +Oerkki = Oerkki + +#sandmonster.lua +Sand Monster = Sandmonster + +#spider.lua +Spider = Spinne +Cobweb = Spinnennetz + +#stonemonster.lua +Stone Monster = Steinmonster + +#treemonster.lua +Tree Monster = Baummonster \ No newline at end of file diff --git a/mobs_monster/locale/fr.txt b/mobs_monster/locale/fr.txt new file mode 100644 index 0000000..660f6b5 --- /dev/null +++ b/mobs_monster/locale/fr.txt @@ -0,0 +1,34 @@ +# last update: 2016/June/10 + +#dirtmonster.lua +Dirt Monster = Monstre de terre + +#dungeonmaster.lua +Dungeon Master = Maître des donjons + +#init.lua +[MOD] Mobs Redo 'Monsters' loaded = [MOD] Mobs Redo 'Monstres' chargé + +#lava_flan.lua +Lava Flan = Flan de lave +Lava orb = Orbe de lave +Lava Pickaxe = Pioche de lave + +#mese_monster.lua +Mese Monster = Monstre de Mese + +#oerkki.lua +Oerkki = Oerkki + +#sandmonster.lua +Sand Monster = Monstre de sable + +#spider.lua +Spider = Araignée +Cobweb = Toile d'arraignée + +#stonemonster.lua +Stone Monster = Monstre de pierre + +#treemonster.lua +Tree Monster = Monstre de bois \ No newline at end of file diff --git a/mobs_monster/locale/it.txt b/mobs_monster/locale/it.txt new file mode 100644 index 0000000..a9cbc0f --- /dev/null +++ b/mobs_monster/locale/it.txt @@ -0,0 +1,38 @@ +# ITALIAN LOCALE FILE FOR THE MOBS MONSTER MODULE +# Copyright (c) 2014 Krupnov Pavel and 2016 TenPlus1 +# This file is distributed under the same license as the MOBS MONSTER package. +# Hamlet , 2017. +# + +#dirtmonster.lua +Dirt Monster = Mostro di terra + +#dungeonmaster.lua +Dungeon Master = Padrone delle segrete + +#init.lua +[MOD] Mobs Redo 'Monsters' loaded = [MOD] Mobs Redo 'Monsters' caricato + +#lava_flan.lua +Lava Flan = Sformato di lava +Lava orb = Sfera di lava +Lava Pickaxe = Piccone di lava + +#mese_monster.lua +Mese Monster = Mostro di mese + +#oerkki.lua +Oerkki = Oerkki + +#sandmonster.lua +Sand Monster = Mostro di sabbia + +#spider.lua +Spider = Ragno +Cobweb = Ragnatela + +#stonemonster.lua +Stone Monster = Mostro di pietra + +#treemonster.lua +Tree Monster = Albero mostro \ No newline at end of file diff --git a/mobs_monster/locale/ms.txt b/mobs_monster/locale/ms.txt new file mode 100644 index 0000000..5a684e7 --- /dev/null +++ b/mobs_monster/locale/ms.txt @@ -0,0 +1,35 @@ +# Malay translations of mobs_monster mod +# using template from 2016/June/10, translated on 2018/February/05 + +#dirtmonster.lua +Dirt Monster = Raksasa Tanah + +#dungeonmaster.lua +Dungeon Master = Penjaga Kurungan Bawah Tanah + +#init.lua +[MOD] Mobs Redo 'Monsters' loaded = [MODS] Mobs Redo 'Monsters' telah dimuatkan + +#lava_flan.lua +Lava Flan = Raksasa Lava +Lava orb = Bola Lava +Lava Pickaxe = Beliung Lava + +#mese_monster.lua +Mese Monster = Raksasa Mese + +#oerkki.lua +Oerkki = Oerkki + +#sandmonster.lua +Sand Monster = Raksasa Pasir + +#spider.lua +Spider = Labah-labah +Cobweb = Sarang Labah-labah + +#stonemonster.lua +Stone Monster = Raksasa Batu + +#treemonster.lua +Tree Monster = Raksasa Pokok \ No newline at end of file diff --git a/mobs_monster/locale/template.txt b/mobs_monster/locale/template.txt new file mode 100644 index 0000000..18942ea --- /dev/null +++ b/mobs_monster/locale/template.txt @@ -0,0 +1,35 @@ +# Template for translations of mobs_monster mod +# last update: 2016/June/10 + +#dirtmonster.lua +Dirt Monster = + +#dungeonmaster.lua +Dungeon Master = + +#init.lua +[MOD] Mobs Redo 'Monsters' loaded = + +#lava_flan.lua +Lava Flan = +Lava orb = +Lava Pickaxe = + +#mese_monster.lua +Mese Monster = + +#oerkki.lua +Oerkki = + +#sandmonster.lua +Sand Monster = + +#spider.lua +Spider = +Cobweb = + +#stonemonster.lua +Stone Monster = + +#treemonster.lua +Tree Monster = \ No newline at end of file diff --git a/mobs_monster/locale/tr.txt b/mobs_monster/locale/tr.txt new file mode 100644 index 0000000..10f64a0 --- /dev/null +++ b/mobs_monster/locale/tr.txt @@ -0,0 +1,39 @@ +# Türkçe çeviri by Admicos +# Turkish translation by Admicos + +# Son düzenleme: 26 Nisan 2017 +# Last edit: 26 April 2017 + + +#dirtmonster.lua +Dirt Monster = Toprak Canavarı + +#dungeonmaster.lua +Dungeon Master = Zindan başı + +#init.lua +[MOD] Mobs Redo 'Monsters' loaded = [MOD] Mobs Redo 'Canavarlar' yüklendi + +#lava_flan.lua +Lava Flan = Lav Flan +Lava orb = Lav küre +Lava Pickaxe = Lav kazması + +#mese_monster.lua +Mese Monster = Mese Canavarı + +#oerkki.lua +Oerkki = Oerkki + +#sandmonster.lua +Sand Monster = Kum Canavarı + +#spider.lua +Spider = Örümcek +Cobweb = Örümcek ağı + +#stonemonster.lua +Stone Monster = Taş Canavarı + +#treemonster.lua +Tree Monster = Ağaç Canavarı \ No newline at end of file diff --git a/mobs_monster/lucky_block.lua b/mobs_monster/lucky_block.lua new file mode 100644 index 0000000..38065b6 --- /dev/null +++ b/mobs_monster/lucky_block.lua @@ -0,0 +1,19 @@ + +if minetest.get_modpath("lucky_block") then + + lucky_block:add_blocks({ + {"spw", "mobs:dungeon_master", 1, nil, nil, 3, "Billy"}, + {"spw", "mobs:sand_monster", 3}, + {"spw", "mobs:stone_monster", 3, nil, nil, 3, "Bob"}, + {"spw", "mobs:dirt_monster", 3}, + {"spw", "mobs:tree_monster", 3}, + {"spw", "mobs:oerkki", 3}, + {"exp"}, + {"spw", "mobs:spider", 5}, + {"spw", "mobs:mese_monster", 2}, + {"spw", "mobs:lava_flan", 3}, + {"nod", "default:chest", 0, { + {name = "mobs:lava_orb", max = 1}}}, + }) + +end diff --git a/mobs_monster/mese_monster.lua b/mobs_monster/mese_monster.lua new file mode 100644 index 0000000..4fb6d14 --- /dev/null +++ b/mobs_monster/mese_monster.lua @@ -0,0 +1,111 @@ + +local S = mobs.intllib + + +-- Mese Monster by Zeg9 + +mobs:register_mob("mobs_monster:mese_monster", { + type = "monster", + passive = false, + damage = 3, + attack_type = "shoot", + shoot_interval = 0.5, + arrow = "mobs_monster:mese_arrow", + shoot_offset = 2, + hp_min = 10, + hp_max = 25, + armor = 80, + collisionbox = {-0.5, -1.5, -0.5, 0.5, 0.5, 0.5}, + visual = "mesh", + mesh = "zmobs_mese_monster.x", + textures = { + {"zmobs_mese_monster.png"}, + }, + blood_texture = "default_mese_crystal_fragment.png", + makes_footstep_sound = false, + sounds = { + random = "mobs_mesemonster", + }, + view_range = 10, + walk_velocity = 0.5, + run_velocity = 2, + jump = true, + jump_height = 8, + fall_damage = 0, + fall_speed = -6, + stepheight = 2.1, + drops = { + {name = "default:mese_crystal", chance = 9, min = 1, max = 3}, + {name = "default:mese_crystal_fragment", chance = 1, min = 1, max = 9}, + }, + water_damage = 1, + lava_damage = 1, + light_damage = 0, + animation = { + speed_normal = 15, + speed_run = 15, + stand_start = 0, + stand_end = 14, + walk_start = 15, + walk_end = 38, + run_start = 40, + run_end = 63, + punch_start = 40, + punch_end = 63, + }, +}) + + +mobs:spawn({ + name = "mobs_monster:mese_monster", + nodes = {"default:stone"}, + max_light = 7, + chance = 5000, + active_object_count = 1, + max_height = -20, +}) + + +mobs:register_egg("mobs_monster:mese_monster", S("Mese Monster"), "default_mese_block.png", 1) + + +mobs:alias_mob("mobs:mese_monster", "mobs_monster:mese_monster") -- compatiblity + + +-- mese arrow (weapon) +mobs:register_arrow("mobs_monster:mese_arrow", { + visual = "sprite", +-- visual = "wielditem", + visual_size = {x = 0.5, y = 0.5}, + textures = {"default_mese_crystal_fragment.png"}, + --textures = {"default:mese_crystal_fragment"}, + velocity = 6, +-- rotate = 180, + + hit_player = function(self, player) + player:punch(self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy = 2}, + }, nil) + end, + + hit_mob = function(self, player) + player:punch(self.object, 1.0, { + full_punch_interval = 1.0, + damage_groups = {fleshy = 2}, + }, nil) + end, + + hit_node = function(self, pos, node) + end +}) + +-- 9x mese crystal fragments = 1x mese crystal +minetest.register_craft({ + output = "default:mese_crystal", + recipe = { + {"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"}, + {"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"}, + {"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"}, + } +}) diff --git a/mobs_monster/mod.conf b/mobs_monster/mod.conf new file mode 100644 index 0000000..0baa0cb --- /dev/null +++ b/mobs_monster/mod.conf @@ -0,0 +1,5 @@ +name = mobs_monster +release = 370 +author = TenPlus1 +description = Adds many types of monster. +title = Mobs Monster diff --git a/mobs_monster/models/mobs_dungeon_master.b3d b/mobs_monster/models/mobs_dungeon_master.b3d new file mode 100644 index 0000000..f45e760 Binary files /dev/null and b/mobs_monster/models/mobs_dungeon_master.b3d differ diff --git a/mobs_monster/models/mobs_oerkki.b3d b/mobs_monster/models/mobs_oerkki.b3d new file mode 100644 index 0000000..6290af3 Binary files /dev/null and b/mobs_monster/models/mobs_oerkki.b3d differ diff --git a/mobs_monster/models/mobs_sand_monster.b3d b/mobs_monster/models/mobs_sand_monster.b3d new file mode 100644 index 0000000..9782504 Binary files /dev/null and b/mobs_monster/models/mobs_sand_monster.b3d differ diff --git a/mobs_monster/models/mobs_spider.x b/mobs_monster/models/mobs_spider.x new file mode 100644 index 0000000..19f1787 --- /dev/null +++ b/mobs_monster/models/mobs_spider.x @@ -0,0 +1,6103 @@ +xof 0303txt 0032 + +template XSkinMeshHeader { + <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> + WORD nMaxSkinWeightsPerVertex; + WORD nMaxSkinWeightsPerFace; + WORD nBones; +} + +template SkinWeights { + <6f0d123b-bad2-4167-a0d0-80224f25fabb> + STRING transformNodeName; + DWORD nWeights; + array DWORD vertexIndices[nWeights]; + array float weights[nWeights]; + Matrix4x4 matrixOffset; +} + +Frame Root { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000,-0.000000, 1.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Frame Armature { + FrameTransformMatrix { + -0.000000, 1.000000, 0.000000, 0.000000, + -1.000000,-0.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Frame Armature_Bone { + FrameTransformMatrix { + 0.000000,-0.000000,-1.000000, 0.000000, + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000,-1.000000, 0.000000, 0.000000, + -0.250000, 0.000000, 0.450000, 1.000000;; + } + Frame Armature_Bone_001 { + FrameTransformMatrix { + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 1.000000,-0.000000, 0.000000, + -1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.550000,-0.000000, 1.000000;; + } + } // End of Armature_Bone_001 + Frame Armature_Bone_002 { + FrameTransformMatrix { + -0.000000,-0.000000,-1.000000, 0.000000, + -0.000000,-1.000000, 0.000000, 0.000000, + -1.000000, 0.000000, 0.000000, 0.000000, + -0.000000,-0.995258, 0.000000, 1.000000;; + } + } // End of Armature_Bone_002 + Frame Armature_Bone_003 { + FrameTransformMatrix { + 0.000000, 1.000000,-0.000000, 0.000000, + -0.000000, 0.000000,-1.000000, 0.000000, + -1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.230000,-0.350000, 1.000000;; + } + } // End of Armature_Bone_003 + Frame Armature_Bone_004 { + FrameTransformMatrix { + -0.000000,-1.000000, 0.000000, 0.000000, + 0.000000,-0.000000, 1.000000, 0.000000, + -1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.230000, 0.350000, 1.000000;; + } + } // End of Armature_Bone_004 + Frame Armature_Bone_005 { + FrameTransformMatrix { + 0.000000, 1.000000,-0.000000, 0.000000, + -0.000000, 0.000000,-1.000000, 0.000000, + -1.000000, 0.000000, 0.000000, 0.000000, + -0.000000, 0.900000,-0.350000, 1.000000;; + } + } // End of Armature_Bone_005 + Frame Armature_Bone_006 { + FrameTransformMatrix { + -0.000000,-1.000000, 0.000000, 0.000000, + 0.000000,-0.000000, 1.000000, 0.000000, + -1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 0.900000, 0.350000, 1.000000;; + } + } // End of Armature_Bone_006 + Frame Armature_Bone_007 { + FrameTransformMatrix { + 0.000000, 1.000000,-0.000000, 0.000000, + -0.000000, 0.000000,-1.000000, 0.000000, + -1.000000, 0.000000, 0.000000, 0.000000, + -0.000000,-0.230000,-0.350000, 1.000000;; + } + } // End of Armature_Bone_007 + Frame Armature_Bone_008 { + FrameTransformMatrix { + -0.000000,-1.000000, 0.000000, 0.000000, + 0.000000,-0.000000, 1.000000, 0.000000, + -1.000000, 0.000000, 0.000000, 0.000000, + -0.000000,-0.230000, 0.350000, 1.000000;; + } + } // End of Armature_Bone_008 + Frame Armature_Bone_009 { + FrameTransformMatrix { + 0.000000, 1.000000,-0.000000, 0.000000, + -0.000000, 0.000000,-1.000000, 0.000000, + -1.000000, 0.000000, 0.000000, 0.000000, + -0.000000,-0.670000,-0.350000, 1.000000;; + } + } // End of Armature_Bone_009 + Frame Armature_Bone_010 { + FrameTransformMatrix { + -0.000000,-1.000000, 0.000000, 0.000000, + 0.000000,-0.000000, 1.000000, 0.000000, + -1.000000, 0.000000, 0.000000, 0.000000, + -0.000000,-0.670000, 0.350000, 1.000000;; + } + } // End of Armature_Bone_010 + } // End of Armature_Bone + Frame Group8 { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 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0.000000, 0.000000;;, + 21;3; 0.000000, 0.000000, 0.000000;;, + 22;3; 0.000000, 0.000000, 0.000000;;, + 23;3; 0.000000, 0.000000, 0.000000;;, + 24;3; 0.000000, 0.000000, 0.000000;;, + 25;3; 0.000000, 0.000000, 0.000000;;, + 26;3; 0.000000, 0.000000, 0.000000;;, + 27;3; 0.000000, 0.000000, 0.000000;;, + 28;3; 0.000000, 0.000000, 0.000000;;, + 29;3; 0.000000, 0.000000, 0.000000;;, + 30;3; 0.000000, 0.000000, 0.000000;;, + 31;3; 0.000000, 0.000000, 0.000000;;, + 32;3; 0.000000, 0.000000, 0.000000;;, + 33;3; 0.000000, 0.000000, 0.000000;;, + 34;3; 0.000000, 0.000000, 0.000000;;, + 35;3; 0.000000, 0.000000, 0.000000;;, + 36;3; 0.000000, 0.000000, 0.000000;;, + 37;3; 0.000000, 0.000000, 0.000000;;, + 38;3; 0.000000, 0.000000, 0.000000;;, + 39;3; 0.000000, 0.000000, 0.000000;;, + 40;3; 0.000000, 0.000000, 0.000000;;, + 41;3; 0.000000, 0.000000, 0.000000;;, + 42;3; 0.000000, 0.000000, 0.000000;;, + 43;3; 0.000000, 0.000000, 0.000000;;, + 44;3; 0.000000, 0.000000, 0.000000;;, + 45;3; 0.000000, 0.000000, 0.000000;;, + 46;3; 0.000000, 0.000000, 0.000000;;, + 47;3; 0.000000, 0.000000, 0.000000;;, + 48;3; 0.000000, 0.000000, 0.000000;;, + 49;3; 0.000000, 0.000000, 0.000000;;, + 50;3; 0.000000, 0.000000, 0.000000;;, + 51;3; 0.000000, 0.000000, 0.000000;;, + 52;3; 0.000000, 0.000000, 0.000000;;, + 53;3; 0.000000, 0.000000, 0.000000;;, + 54;3; 0.000000, 0.000000, 0.000000;;, + 55;3; 0.000000, 0.000000, 0.000000;;, + 56;3; 0.000000, 0.000000, 0.000000;;, + 57;3; 0.000000, 0.000000, 0.000000;;, + 58;3; 0.000000, 0.000000, 0.000000;;, + 59;3; 0.000000, 0.000000, 0.000000;;, + 60;3; 0.000000, 0.000000, 0.000000;;, + 61;3; 0.000000, 0.000000, 0.000000;;, + 62;3; 0.000000, 0.000000, 0.000000;;, + 63;3; 0.000000, 0.000000, 0.000000;;, + 64;3; 0.000000, 0.000000, 0.000000;;, + 65;3; 0.000000, 0.000000, 0.000000;;, + 66;3; 0.000000, 0.000000, 0.000000;;, + 67;3; 0.000000, 0.000000, 0.000000;;, + 68;3; 0.000000, 0.000000, 0.000000;;, + 69;3; 0.000000, 0.000000, 0.000000;;, + 70;3; 0.000000, 0.000000, 0.000000;;, + 71;3; 0.000000, 0.000000, 0.000000;;, + 72;3; 0.000000, 0.000000, 0.000000;;, + 73;3; 0.000000, 0.000000, 0.000000;;, + 74;3; 0.000000, 0.000000, 0.000000;;, + 75;3; 0.000000, 0.000000, 0.000000;;, + 76;3; 0.000000, 0.000000, 0.000000;;, + 77;3; 0.000000, 0.000000, 0.000000;;, + 78;3; 0.000000, 0.000000, 0.000000;;, + 79;3; 0.000000, 0.000000, 0.000000;;, + 80;3; 0.000000, 0.000000, 0.000000;;, + 81;3; 0.000000, 0.000000, 0.000000;;, + 82;3; 0.000000, 0.000000, 0.000000;;, + 83;3; 0.000000, 0.000000, 0.000000;;, + 84;3; 0.000000, 0.000000, 0.000000;;, + 85;3; 0.000000, 0.000000, 0.000000;;, + 86;3; 0.000000, 0.000000, 0.000000;;, + 87;3; 0.000000, 0.000000, 0.000000;;, + 88;3; 0.000000, 0.000000, 0.000000;;, + 89;3; 0.000000, 0.000000, 0.000000;;, + 90;3; 0.000000, 0.000000, 0.000000;;; + } + } +} // End of AnimationSet Global diff --git a/mobs_monster/models/mobs_spider2.b3d b/mobs_monster/models/mobs_spider2.b3d new file mode 100644 index 0000000..e1b1662 Binary files /dev/null and b/mobs_monster/models/mobs_spider2.b3d differ diff --git a/mobs_monster/models/mobs_stone_monster.b3d b/mobs_monster/models/mobs_stone_monster.b3d new file mode 100644 index 0000000..d9c0c71 Binary files /dev/null and b/mobs_monster/models/mobs_stone_monster.b3d differ diff --git a/mobs_monster/models/mobs_tree_monster.b3d b/mobs_monster/models/mobs_tree_monster.b3d new file mode 100644 index 0000000..1625b37 Binary files /dev/null and b/mobs_monster/models/mobs_tree_monster.b3d differ diff --git a/mobs_monster/models/zmobs_lava_flan.x b/mobs_monster/models/zmobs_lava_flan.x new file mode 100644 index 0000000..be78ff9 --- /dev/null +++ b/mobs_monster/models/zmobs_lava_flan.x @@ -0,0 +1,3506 @@ +xof 0303txt 0032 + +template XSkinMeshHeader { + <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> + WORD nMaxSkinWeightsPerVertex; + WORD nMaxSkinWeightsPerFace; + WORD nBones; +} + +template SkinWeights { + <6f0d123b-bad2-4167-a0d0-80224f25fabb> + STRING transformNodeName; + DWORD nWeights; + array DWORD vertexIndices[nWeights]; + array float weights[nWeights]; + Matrix4x4 matrixOffset; +} + +Frame Root { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000,-0.000000, 1.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Frame Armature { + FrameTransformMatrix { + -5.000000, 0.000001, 0.000000, 0.000000, + -0.000001,-5.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 5.000000, 0.000000, + 0.000000, 0.000000,-5.000000, 1.000000;; + } + Frame Armature_Bone { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000,-1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Frame Armature_Bone_001 { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 2.000000, 0.000000, 1.000000;; + } + Frame Armature_Bone_002 { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 0.300000, 0.000000, 1.000000;; + } + Frame Armature_Bone_003 { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 0.300000, 0.000000, 1.000000;; + } + Frame Armature_Bone_004 { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 0.400000, 0.000000, 1.000000;; + } + } // End of Armature_Bone_004 + } // End of Armature_Bone_003 + } // End of Armature_Bone_002 + } // End of Armature_Bone_001 + } // End of Armature_Bone + Frame Cube { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 1.000000;; + } + Mesh { // Cube mesh + 264; + 1.000000; 1.000000;-1.000000;, + 1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000;-1.000000; 1.000000;, + -0.800000;-0.800000; 1.000000;, + -0.800000; 0.800000; 1.000000;, + 1.000000; 1.000000;-1.000000;, + 1.000000; 0.999999; 1.000000;, + 0.999999;-1.000001; 1.000000;, + 1.000000;-1.000000;-1.000000;, + 1.000000;-1.000000;-1.000000;, + 0.999999;-1.000001; 1.000000;, + -1.000000;-1.000000; 1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000; 1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000; 1.000000;-1.000000;, + 1.000000; 0.999999; 1.000000;, + 1.000000; 1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + -1.000000; 1.000000; 1.000000;, + -0.800000; 0.800000; 1.666667;, + -0.800000;-0.800000; 1.666667;, + -0.800000;-0.800000; 2.000000;, + -0.800000; 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0.771594, + 0.773890, + 0.776638, + 0.773890, + 0.773438, + 0.779591, + 0.776638, + 0.776433, + 0.781066, + 0.764459, + 0.771594, + 0.532908, + 0.525944, + 0.550797, + 0.540369, + 0.525944, + 0.526921, + 0.539430, + 0.550797, + 0.526921, + 0.532411, + 0.537403, + 0.539430, + 0.532411, + 0.532908, + 0.540369, + 0.537403, + 0.540369, + 0.550797, + 0.539430, + 0.537403, + 0.532411, + 0.526921, + 0.525944, + 0.532908; + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 0.000000,-1.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000,-2.000000, 0.000000, 1.000000;; + } // End of Armature_Bone_004 skin weights + } // End of Cube mesh + } // End of Cube + } // End of Armature +} // End of Root +AnimationSet Global { + Animation { + {Armature} + AnimationKey { // Rotation + 0; + 31; + 0;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 1;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 2;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 3;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 4;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 5;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 6;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 7;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 8;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 9;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 10;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 11;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 12;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 13;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 14;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 15;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 16;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 17;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 18;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 19;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 20;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 21;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 22;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 23;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 24;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 25;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 26;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 27;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 28;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 29;4;-0.000000, 0.000000, 0.000000, 1.000000;;, + 30;4;-0.000000, 0.000000, 0.000000, 1.000000;;; + } + AnimationKey { // Scale + 1; + 31; + 0;3; 5.000000, 5.000000, 5.000000;;, + 1;3; 5.000000, 5.000000, 5.000000;;, + 2;3; 5.000000, 5.000000, 5.000000;;, + 3;3; 5.000000, 5.000000, 5.000000;;, + 4;3; 5.000000, 5.000000, 5.000000;;, + 5;3; 5.000000, 5.000000, 5.000000;;, + 6;3; 5.000000, 5.000000, 5.000000;;, + 7;3; 5.000000, 5.000000, 5.000000;;, + 8;3; 5.000000, 5.000000, 5.000000;;, + 9;3; 5.000000, 5.000000, 5.000000;;, + 10;3; 5.000000, 5.000000, 5.000000;;, + 11;3; 5.000000, 5.000000, 5.000000;;, + 12;3; 5.000000, 5.000000, 5.000000;;, + 13;3; 5.000000, 5.000000, 5.000000;;, + 14;3; 5.000000, 5.000000, 5.000000;;, + 15;3; 5.000000, 5.000000, 5.000000;;, + 16;3; 5.000000, 5.000000, 5.000000;;, + 17;3; 5.000000, 5.000000, 5.000000;;, + 18;3; 5.000000, 5.000000, 5.000000;;, + 19;3; 5.000000, 5.000000, 5.000000;;, + 20;3; 5.000000, 5.000000, 5.000000;;, + 21;3; 5.000000, 5.000000, 5.000000;;, + 22;3; 5.000000, 5.000000, 5.000000;;, + 23;3; 5.000000, 5.000000, 5.000000;;, + 24;3; 5.000000, 5.000000, 5.000000;;, + 25;3; 5.000000, 5.000000, 5.000000;;, + 26;3; 5.000000, 5.000000, 5.000000;;, + 27;3; 5.000000, 5.000000, 5.000000;;, + 28;3; 5.000000, 5.000000, 5.000000;;, + 29;3; 5.000000, 5.000000, 5.000000;;, + 30;3; 5.000000, 5.000000, 5.000000;;; + } + AnimationKey { // Position + 2; + 31; + 0;3; 0.000000, 0.000000,-5.000000;;, + 1;3; 0.000000, 0.000000,-5.000000;;, + 2;3; 0.000000, 0.000000,-5.000000;;, + 3;3; 0.000000, 0.000000,-5.000000;;, + 4;3; 0.000000, 0.000000,-5.000000;;, + 5;3; 0.000000, 0.000000,-5.000000;;, + 6;3; 0.000000, 0.000000,-5.000000;;, + 7;3; 0.000000, 0.000000,-5.000000;;, + 8;3; 0.000000, 0.000000,-5.000000;;, + 9;3; 0.000000, 0.000000,-5.000000;;, + 10;3; 0.000000, 0.000000,-5.000000;;, + 11;3; 0.000000, 0.000000,-5.000000;;, + 12;3; 0.000000, 0.000000,-5.000000;;, + 13;3; 0.000000, 0.000000,-5.000000;;, + 14;3; 0.000000, 0.000000,-5.000000;;, + 15;3; 0.000000, 0.000000,-5.000000;;, + 16;3; 0.000000, 0.000000,-5.000000;;, + 17;3; 0.000000, 0.000000,-5.000000;;, + 18;3; 0.000000, 0.000000,-5.000000;;, + 19;3; 0.000000, 0.000000,-5.000000;;, + 20;3; 0.000000, 0.000000,-5.000000;;, + 21;3; 0.000000, 0.000000,-5.000000;;, + 22;3; 0.000000, 0.000000,-5.000000;;, + 23;3; 0.000000, 0.000000,-5.000000;;, + 24;3; 0.000000, 0.000000,-5.000000;;, + 25;3; 0.000000, 0.000000,-5.000000;;, + 26;3; 0.000000, 0.000000,-5.000000;;, + 27;3; 0.000000, 0.000000,-5.000000;;, + 28;3; 0.000000, 0.000000,-5.000000;;, + 29;3; 0.000000, 0.000000,-5.000000;;, + 30;3; 0.000000, 0.000000,-5.000000;;; + } + } + Animation { + {Armature_Bone} + AnimationKey { // Rotation + 0; + 31; + 0;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 1;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 2;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 3;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 4;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 5;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 6;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 7;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 8;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 9;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 10;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 11;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 12;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 13;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 14;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 15;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 16;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 17;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 18;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 19;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 20;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 21;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 22;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 23;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 24;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 25;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 26;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 27;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 28;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 29;4;-0.707107, 0.707107, 0.000000, 0.000000;;, + 30;4;-0.707107, 0.707107, 0.000000, 0.000000;;; + } + AnimationKey { // Scale + 1; + 31; + 0;3; 1.000000, 1.000000, 1.000000;;, + 1;3; 1.000000, 1.000000, 1.000000;;, + 2;3; 1.000000, 1.000000, 1.000000;;, + 3;3; 1.000000, 1.000000, 1.000000;;, + 4;3; 1.000000, 1.000000, 1.000000;;, + 5;3; 1.000000, 1.000000, 1.000000;;, + 6;3; 1.000000, 1.000000, 1.000000;;, + 7;3; 1.000000, 1.000000, 1.000000;;, + 8;3; 1.000000, 1.000000, 1.000000;;, + 9;3; 1.000000, 1.000000, 1.000000;;, + 10;3; 1.000000, 1.000000, 1.000000;;, + 11;3; 1.000000, 1.000000, 1.000000;;, + 12;3; 1.000000, 1.000000, 1.000000;;, + 13;3; 1.000000, 1.000000, 1.000000;;, + 14;3; 1.000000, 1.000000, 1.000000;;, + 15;3; 1.000000, 1.000000, 1.000000;;, + 16;3; 1.000000, 1.000000, 1.000000;;, + 17;3; 1.000000, 1.000000, 1.000000;;, + 18;3; 1.000000, 1.000000, 1.000000;;, + 19;3; 1.000000, 1.000000, 1.000000;;, + 20;3; 1.000000, 1.000000, 1.000000;;, + 21;3; 1.000000, 1.000000, 1.000000;;, + 22;3; 1.000000, 1.000000, 1.000000;;, + 23;3; 1.000000, 1.000000, 1.000000;;, + 24;3; 1.000000, 1.000000, 1.000000;;, + 25;3; 1.000000, 1.000000, 1.000000;;, + 26;3; 1.000000, 1.000000, 1.000000;;, + 27;3; 1.000000, 1.000000, 1.000000;;, + 28;3; 1.000000, 1.000000, 1.000000;;, + 29;3; 1.000000, 1.000000, 1.000000;;, + 30;3; 1.000000, 1.000000, 1.000000;;; + } + AnimationKey { // Position + 2; + 31; + 0;3; 0.000000, 0.000000, 0.000000;;, + 1;3; 0.000000, 0.000000, 0.000000;;, + 2;3; 0.000000, 0.000000, 0.000000;;, + 3;3; 0.000000, 0.000000, 0.000000;;, + 4;3; 0.000000, 0.000000, 0.000000;;, + 5;3; 0.000000, 0.000000, 0.000000;;, + 6;3; 0.000000, 0.000000, 0.000000;;, + 7;3; 0.000000, 0.000000, 0.000000;;, + 8;3; 0.000000, 0.000000, 0.000000;;, + 9;3; 0.000000, 0.000000, 0.000000;;, + 10;3; 0.000000, 0.000000, 0.000000;;, + 11;3; 0.000000, 0.000000, 0.000000;;, + 12;3; 0.000000, 0.000000, 0.000000;;, + 13;3; 0.000000, 0.000000, 0.000000;;, + 14;3; 0.000000, 0.000000, 0.000000;;, + 15;3; 0.000000, 0.000000, 0.000000;;, + 16;3; 0.000000, 0.000000, 0.000000;;, + 17;3; 0.000000, 0.000000, 0.000000;;, + 18;3; 0.000000, 0.000000, 0.000000;;, + 19;3; 0.000000, 0.000000, 0.000000;;, + 20;3; 0.000000, 0.000000, 0.000000;;, + 21;3; 0.000000, 0.000000, 0.000000;;, + 22;3; 0.000000, 0.000000, 0.000000;;, + 23;3; 0.000000, 0.000000, 0.000000;;, + 24;3; 0.000000, 0.000000, 0.000000;;, + 25;3; 0.000000, 0.000000, 0.000000;;, + 26;3; 0.000000, 0.000000, 0.000000;;, + 27;3; 0.000000, 0.000000, 0.000000;;, + 28;3; 0.000000, 0.000000, 0.000000;;, + 29;3; 0.000000, 0.000000, 0.000000;;, + 30;3; 0.000000, 0.000000, 0.000000;;; + } + } + Animation { + {Armature_Bone_001} + AnimationKey { // Rotation + 0; + 31; + 0;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 1;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 2;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 3;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 4;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 5;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 6;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 7;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 8;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 9;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 10;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 11;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 12;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 13;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 14;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 15;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 16;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 17;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 18;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 19;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 20;4;-0.998539, 0.054035, 0.000000,-0.000000;;, + 21;4;-0.996147, 0.053932, 0.002355, 0.043499;;, + 22;4;-0.998539, 0.054035, 0.000000, 0.000000;;, + 23;4;-0.997589, 0.053983,-0.002357,-0.043556;;, + 24;4;-0.998539, 0.054035, 0.000000, 0.000000;;, + 25;4;-0.996639, 0.053932, 0.003045, 0.056265;;, + 26;4;-0.994740, 0.053829, 0.004709, 0.087028;;, + 27;4;-0.996147, 0.053932, 0.002355, 0.043519;;, + 28;4;-0.998539, 0.054035, 0.000000, 0.000000;;, + 29;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 30;4;-1.000000, 0.000000, 0.000000, 0.000000;;; + } + AnimationKey { // Scale + 1; + 31; + 0;3; 1.000000, 1.000000, 1.000000;;, + 1;3; 1.000000, 1.000000, 1.000000;;, + 2;3; 1.000000, 1.000000, 1.000000;;, + 3;3; 1.000000, 1.000000, 1.000000;;, + 4;3; 1.000000, 1.000000, 1.000000;;, + 5;3; 1.000000, 1.000000, 1.000000;;, + 6;3; 1.000000, 1.000000, 1.000000;;, + 7;3; 1.000000, 1.000000, 1.000000;;, + 8;3; 1.000000, 1.000000, 1.000000;;, + 9;3; 1.000000, 1.000000, 1.000000;;, + 10;3; 1.000000, 1.000000, 1.000000;;, + 11;3; 1.000000, 1.000000, 1.000000;;, + 12;3; 1.000000, 1.000000, 1.000000;;, + 13;3; 1.000000, 1.000000, 1.000000;;, + 14;3; 1.000000, 1.000000, 1.000000;;, + 15;3; 1.000000, 1.000000, 1.000000;;, + 16;3; 1.000000, 1.000000, 1.000000;;, + 17;3; 1.000000, 1.000000, 1.000000;;, + 18;3; 1.000000, 1.000000, 1.000000;;, + 19;3; 1.000000, 1.000000, 1.000000;;, + 20;3; 1.000000, 1.000000, 1.000000;;, + 21;3; 1.000000, 1.000000, 1.000000;;, + 22;3; 1.000000, 1.000000, 1.000000;;, + 23;3; 1.000000, 1.000000, 1.000000;;, + 24;3; 1.000000, 1.000000, 1.000000;;, + 25;3; 1.000000, 1.000000, 1.000000;;, + 26;3; 1.000000, 1.000000, 1.000000;;, + 27;3; 1.000000, 1.000000, 1.000000;;, + 28;3; 1.000000, 1.000000, 1.000000;;, + 29;3; 1.000000, 1.000000, 1.000000;;, + 30;3; 1.000000, 1.000000, 1.000000;;; + } + AnimationKey { // Position + 2; + 31; + 0;3; 0.000000, 2.000000, 0.000000;;, + 1;3; 0.000000, 2.000000, 0.000000;;, + 2;3; 0.000000, 2.000000, 0.000000;;, + 3;3; 0.000000, 2.000000, 0.000000;;, + 4;3; 0.000000, 2.000000, 0.000000;;, + 5;3; 0.000000, 2.000000, 0.000000;;, + 6;3; 0.000000, 2.000000, 0.000000;;, + 7;3; 0.000000, 2.000000, 0.000000;;, + 8;3; 0.000000, 2.000000, 0.000000;;, + 9;3; 0.000000, 2.000000, 0.000000;;, + 10;3; 0.000000, 2.000000, 0.000000;;, + 11;3; 0.000000, 2.000000, 0.000000;;, + 12;3; 0.000000, 2.000000, 0.000000;;, + 13;3; 0.000000, 2.000000, 0.000000;;, + 14;3; 0.000000, 2.000000, 0.000000;;, + 15;3; 0.000000, 2.000000, 0.000000;;, + 16;3; 0.000000, 2.000000, 0.000000;;, + 17;3; 0.000000, 2.000000, 0.000000;;, + 18;3; 0.000000, 2.000000, 0.000000;;, + 19;3; 0.000000, 2.000000, 0.000000;;, + 20;3; 0.000000, 2.000000, 0.000000;;, + 21;3; 0.000000, 2.000000, 0.000000;;, + 22;3; 0.000000, 2.000000, 0.000000;;, + 23;3; 0.000000, 2.000000, 0.000000;;, + 24;3; 0.000000, 2.000000, 0.000000;;, + 25;3; 0.000000, 2.000000, 0.000000;;, + 26;3; 0.000000, 2.000000, 0.000000;;, + 27;3; 0.000000, 2.000000, 0.000000;;, + 28;3; 0.000000, 2.000000, 0.000000;;, + 29;3; 0.000000, 2.000000, 0.000000;;, + 30;3; 0.000000, 2.000000, 0.000000;;; + } + } + Animation { + {Armature_Bone_002} + AnimationKey { // Rotation + 0; + 31; + 0;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 1;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 2;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 3;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 4;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 5;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 6;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 7;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 8;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 9;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 10;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 11;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 12;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 13;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 14;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 15;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 16;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 17;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 18;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 19;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 20;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 21;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 22;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 23;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 24;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 25;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 26;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 27;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 28;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 29;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 30;4;-1.000000, 0.000000, 0.000000, 0.000000;;; + } + AnimationKey { // Scale + 1; + 31; + 0;3; 1.000000, 1.000000, 1.000000;;, + 1;3; 1.000000, 1.000000, 1.000000;;, + 2;3; 1.000000, 1.000000, 1.000000;;, + 3;3; 1.000000, 1.000000, 1.000000;;, + 4;3; 1.000000, 1.000000, 1.000000;;, + 5;3; 1.000000, 1.000000, 1.000000;;, + 6;3; 1.000000, 1.000000, 1.000000;;, + 7;3; 1.000000, 1.000000, 1.000000;;, + 8;3; 1.000000, 1.000000, 1.000000;;, + 9;3; 1.000000, 1.000000, 1.000000;;, + 10;3; 1.000000, 1.000000, 1.000000;;, + 11;3; 1.000000, 1.000000, 1.000000;;, + 12;3; 1.000000, 1.000000, 1.000000;;, + 13;3; 1.000000, 1.000000, 1.000000;;, + 14;3; 1.000000, 1.000000, 1.000000;;, + 15;3; 1.000000, 1.000000, 1.000000;;, + 16;3; 1.000000, 1.000000, 1.000000;;, + 17;3; 1.000000, 1.000000, 1.000000;;, + 18;3; 1.000000, 1.000000, 1.000000;;, + 19;3; 1.000000, 1.000000, 1.000000;;, + 20;3; 1.000000, 1.000000, 1.000000;;, + 21;3; 1.000000, 1.000000, 1.000000;;, + 22;3; 1.000000, 1.000000, 1.000000;;, + 23;3; 1.000000, 1.000000, 1.000000;;, + 24;3; 1.000000, 1.000000, 1.000000;;, + 25;3; 1.000000, 1.000000, 1.000000;;, + 26;3; 1.000000, 1.000000, 1.000000;;, + 27;3; 1.000000, 1.000000, 1.000000;;, + 28;3; 1.000000, 1.000000, 1.000000;;, + 29;3; 1.000000, 1.000000, 1.000000;;, + 30;3; 1.000000, 1.000000, 1.000000;;; + } + AnimationKey { // Position + 2; + 31; + 0;3; 0.000000, 0.300000, 0.000000;;, + 1;3; 0.000000, 0.300000, 0.000000;;, + 2;3; 0.000000, 0.300000, 0.000000;;, + 3;3; 0.000000, 0.300000, 0.000000;;, + 4;3; 0.000000, 0.300000, 0.000000;;, + 5;3; 0.000000, 0.300000, 0.000000;;, + 6;3; 0.000000, 0.300000, 0.000000;;, + 7;3; 0.000000, 0.300000, 0.000000;;, + 8;3; 0.000000, 0.300000, 0.000000;;, + 9;3; 0.000000, 0.300000, 0.000000;;, + 10;3; 0.000000, 0.300000, 0.000000;;, + 11;3; 0.000000, 0.300000, 0.000000;;, + 12;3; 0.000000, 0.300000, 0.000000;;, + 13;3; 0.000000, 0.300000, 0.000000;;, + 14;3; 0.000000, 0.300000, 0.000000;;, + 15;3; 0.000000, 0.300000, 0.000000;;, + 16;3; 0.000000, 0.300000, 0.000000;;, + 17;3; 0.000000, 0.300000, 0.000000;;, + 18;3; 0.000000, 0.300000, 0.000000;;, + 19;3; 0.000000, 0.300000, 0.000000;;, + 20;3; 0.000000, 0.300000, 0.000000;;, + 21;3;-0.000000, 0.300000,-0.000000;;, + 22;3;-0.000000, 0.300000, 0.000000;;, + 23;3;-0.000000, 0.300000, 0.000000;;, + 24;3;-0.000000, 0.300000, 0.000000;;, + 25;3;-0.000000, 0.300000,-0.000000;;, + 26;3;-0.000000, 0.300000, 0.000000;;, + 27;3;-0.000000, 0.300000,-0.000000;;, + 28;3; 0.000000, 0.300000, 0.000000;;, + 29;3; 0.000000, 0.300000, 0.000000;;, + 30;3; 0.000000, 0.300000, 0.000000;;; + } + } + Animation { + {Armature_Bone_003} + AnimationKey { // Rotation + 0; + 31; + 0;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 1;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 2;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 3;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 4;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 5;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 6;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 7;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 8;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 9;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 10;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 11;4;-0.998097,-0.000000, 0.000000,-0.043583;;, + 12;4;-0.996195,-0.000000, 0.000000,-0.087156;;, + 13;4;-0.998097,-0.000000, 0.000000,-0.056342;;, + 14;4;-1.000000,-0.000000,-0.000000, 0.000000;;, + 15;4;-0.998097,-0.000000,-0.000000, 0.056342;;, + 16;4;-0.996195,-0.000000,-0.000000, 0.087156;;, + 17;4;-0.998097,-0.000000,-0.000000, 0.043583;;, + 18;4;-1.000000,-0.000000, 0.000000, 0.000000;;, + 19;4;-1.000000,-0.000000, 0.000000, 0.000000;;, + 20;4;-0.996195, 0.087156, 0.000000, 0.000000;;, + 21;4;-0.996434, 0.081668, 0.000000, 0.000000;;, + 22;4;-0.996936, 0.070172, 0.000000, 0.000000;;, + 23;4;-0.997535, 0.056459, 0.000000, 0.000000;;, + 24;4;-0.998149, 0.042383, 0.000000, 0.000000;;, + 25;4;-0.998729, 0.029106, 0.000000, 0.000000;;, + 26;4;-0.999236, 0.017493, 0.000000, 0.000000;;, + 27;4;-0.999638, 0.008289, 0.000000, 0.000000;;, + 28;4;-0.999904, 0.002208, 0.000000, 0.000000;;, + 29;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 30;4;-1.000000, 0.000000, 0.000000, 0.000000;;; + } + AnimationKey { // Scale + 1; + 31; + 0;3; 1.000000, 1.000000, 1.000000;;, + 1;3; 1.000000, 1.000000, 1.000000;;, + 2;3; 1.000000, 1.000000, 1.000000;;, + 3;3; 1.000000, 1.000000, 1.000000;;, + 4;3; 1.000000, 1.000000, 1.000000;;, + 5;3; 1.000000, 1.000000, 1.000000;;, + 6;3; 1.000000, 1.000000, 1.000000;;, + 7;3; 1.000000, 1.000000, 1.000000;;, + 8;3; 1.000000, 1.000000, 1.000000;;, + 9;3; 1.000000, 1.000000, 1.000000;;, + 10;3; 1.000000, 1.000000, 1.000000;;, + 11;3; 1.000000, 1.000000, 1.000000;;, + 12;3; 1.000000, 1.000000, 1.000000;;, + 13;3; 1.000000, 1.000000, 1.000000;;, + 14;3; 1.000000, 1.000000, 1.000000;;, + 15;3; 1.000000, 1.000000, 1.000000;;, + 16;3; 1.000000, 1.000000, 1.000000;;, + 17;3; 1.000000, 1.000000, 1.000000;;, + 18;3; 1.000000, 1.000000, 1.000000;;, + 19;3; 1.000000, 1.000000, 1.000000;;, + 20;3; 1.000000, 1.000000, 1.000000;;, + 21;3; 1.000000, 1.000000, 1.000000;;, + 22;3; 1.000000, 1.000000, 1.000000;;, + 23;3; 1.000000, 1.000000, 1.000000;;, + 24;3; 1.000000, 1.000000, 1.000000;;, + 25;3; 1.000000, 1.000000, 1.000000;;, + 26;3; 1.000000, 1.000000, 1.000000;;, + 27;3; 1.000000, 1.000000, 1.000000;;, + 28;3; 1.000000, 1.000000, 1.000000;;, + 29;3; 1.000000, 1.000000, 1.000000;;, + 30;3; 1.000000, 1.000000, 1.000000;;; + } + AnimationKey { // Position + 2; + 31; + 0;3; 0.000000, 0.300000, 0.000000;;, + 1;3; 0.000000, 0.300000, 0.000000;;, + 2;3; 0.000000, 0.300000, 0.000000;;, + 3;3; 0.000000, 0.300000, 0.000000;;, + 4;3; 0.000000, 0.300000, 0.000000;;, + 5;3; 0.000000, 0.300000, 0.000000;;, + 6;3; 0.000000, 0.300000, 0.000000;;, + 7;3; 0.000000, 0.300000, 0.000000;;, + 8;3; 0.000000, 0.300000, 0.000000;;, + 9;3; 0.000000, 0.300000, 0.000000;;, + 10;3; 0.000000, 0.300000, 0.000000;;, + 11;3; 0.000000, 0.300000, 0.000000;;, + 12;3; 0.000000, 0.300000, 0.000000;;, + 13;3; 0.000000, 0.300000, 0.000000;;, + 14;3; 0.000000, 0.300000, 0.000000;;, + 15;3; 0.000000, 0.300000, 0.000000;;, + 16;3; 0.000000, 0.300000, 0.000000;;, + 17;3; 0.000000, 0.300000, 0.000000;;, + 18;3; 0.000000, 0.300000, 0.000000;;, + 19;3; 0.000000, 0.300000, 0.000000;;, + 20;3; 0.000000, 0.300000, 0.000000;;, + 21;3;-0.000000, 0.300000,-0.000000;;, + 22;3;-0.000000, 0.300000,-0.000000;;, + 23;3; 0.000000, 0.300000, 0.000000;;, + 24;3;-0.000000, 0.300000,-0.000000;;, + 25;3; 0.000000, 0.300000,-0.000000;;, + 26;3;-0.000000, 0.300000,-0.000000;;, + 27;3;-0.000000, 0.300000,-0.000000;;, + 28;3;-0.000000, 0.300000, 0.000000;;, + 29;3; 0.000000, 0.300000, 0.000000;;, + 30;3; 0.000000, 0.300000, 0.000000;;; + } + } + Animation { + {Armature_Bone_004} + AnimationKey { // Rotation + 0; + 31; + 0;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 1;4;-0.999524, 0.021812, 0.000000,-0.000000;;, + 2;4;-0.999048, 0.043619, 0.000000,-0.000000;;, + 3;4;-0.999524, 0.028196, 0.000000,-0.000000;;, + 4;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 5;4;-0.999524,-0.028196,-0.000000, 0.000000;;, + 6;4;-0.999048,-0.043619,-0.000000, 0.000000;;, + 7;4;-0.999524,-0.021810,-0.000000, 0.000000;;, + 8;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 9;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 10;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 11;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 12;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 13;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 14;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 15;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 16;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 17;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 18;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 19;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 20;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 21;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 22;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 23;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 24;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 25;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 26;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 27;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 28;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 29;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 30;4;-1.000000, 0.000000, 0.000000, 0.000000;;; + } + AnimationKey { // Scale + 1; + 31; + 0;3; 1.000000, 1.000000, 1.000000;;, + 1;3; 1.000000, 1.000000, 1.000000;;, + 2;3; 1.000000, 1.000000, 1.000000;;, + 3;3; 1.000000, 1.000000, 1.000000;;, + 4;3; 1.000000, 1.000000, 1.000000;;, + 5;3; 1.000000, 1.000000, 1.000000;;, + 6;3; 1.000000, 1.000000, 1.000000;;, + 7;3; 1.000000, 1.000000, 1.000000;;, + 8;3; 1.000000, 1.000000, 1.000000;;, + 9;3; 1.000000, 1.000000, 1.000000;;, + 10;3; 1.000000, 1.000000, 1.000000;;, + 11;3; 1.000000, 1.000000, 1.000000;;, + 12;3; 1.000000, 1.000000, 1.000000;;, + 13;3; 1.000000, 1.000000, 1.000000;;, + 14;3; 1.000000, 1.000000, 1.000000;;, + 15;3; 1.000000, 1.000000, 1.000000;;, + 16;3; 1.000000, 1.000000, 1.000000;;, + 17;3; 1.000000, 1.000000, 1.000000;;, + 18;3; 1.000000, 1.000000, 1.000000;;, + 19;3; 1.000000, 1.000000, 1.000000;;, + 20;3; 1.000000, 1.000000, 1.000000;;, + 21;3; 1.000000, 1.000000, 1.000000;;, + 22;3; 1.000000, 1.000000, 1.000000;;, + 23;3; 1.000000, 1.000000, 1.000000;;, + 24;3; 1.000000, 1.000000, 1.000000;;, + 25;3; 1.000000, 1.000000, 1.000000;;, + 26;3; 1.000000, 1.000000, 1.000000;;, + 27;3; 1.000000, 1.000000, 1.000000;;, + 28;3; 1.000000, 1.000000, 1.000000;;, + 29;3; 1.000000, 1.000000, 1.000000;;, + 30;3; 1.000000, 1.000000, 1.000000;;; + } + AnimationKey { // Position + 2; + 31; + 0;3; 0.000000, 0.400000, 0.000000;;, + 1;3; 0.000000, 0.400000, 0.000000;;, + 2;3; 0.000000, 0.400000, 0.000000;;, + 3;3; 0.000000, 0.400000, 0.000000;;, + 4;3; 0.000000, 0.400000, 0.000000;;, + 5;3; 0.000000, 0.400000, 0.000000;;, + 6;3; 0.000000, 0.400000, 0.000000;;, + 7;3; 0.000000, 0.400000, 0.000000;;, + 8;3; 0.000000, 0.400000, 0.000000;;, + 9;3; 0.000000, 0.400000, 0.000000;;, + 10;3; 0.000000, 0.400000, 0.000000;;, + 11;3; 0.000000, 0.400000,-0.000000;;, + 12;3;-0.000000, 0.400000, 0.000000;;, + 13;3; 0.000000, 0.400000, 0.000000;;, + 14;3;-0.000000, 0.400000, 0.000000;;, + 15;3;-0.000000, 0.400000, 0.000000;;, + 16;3; 0.000000, 0.400000, 0.000000;;, + 17;3;-0.000000, 0.400000,-0.000000;;, + 18;3;-0.000000, 0.400000,-0.000000;;, + 19;3;-0.000000, 0.400000,-0.000000;;, + 20;3; 0.000000, 0.400000,-0.000000;;, + 21;3; 0.000000, 0.400000, 0.000000;;, + 22;3;-0.000000, 0.400000,-0.000000;;, + 23;3;-0.000000, 0.400000,-0.000000;;, + 24;3;-0.000000, 0.400000,-0.000000;;, + 25;3; 0.000000, 0.400000, 0.000000;;, + 26;3;-0.000000, 0.400000, 0.000000;;, + 27;3;-0.000000, 0.400000, 0.000000;;, + 28;3; 0.000000, 0.400000, 0.000000;;, + 29;3; 0.000000, 0.400000, 0.000000;;, + 30;3; 0.000000, 0.400000, 0.000000;;; + } + } + Animation { + {Cube} + AnimationKey { // Rotation + 0; + 31; + 0;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 1;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 2;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 3;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 4;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 5;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 6;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 7;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 8;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 9;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 10;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 11;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 12;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 13;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 14;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 15;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 16;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 17;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 18;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 19;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 20;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 21;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 22;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 23;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 24;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 25;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 26;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 27;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 28;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 29;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 30;4;-1.000000, 0.000000, 0.000000, 0.000000;;; + } + AnimationKey { // Scale + 1; + 31; + 0;3; 1.000000, 1.000000, 1.000000;;, + 1;3; 1.000000, 1.000000, 1.000000;;, + 2;3; 1.000000, 1.000000, 1.000000;;, + 3;3; 1.000000, 1.000000, 1.000000;;, + 4;3; 1.000000, 1.000000, 1.000000;;, + 5;3; 1.000000, 1.000000, 1.000000;;, + 6;3; 1.000000, 1.000000, 1.000000;;, + 7;3; 1.000000, 1.000000, 1.000000;;, + 8;3; 1.000000, 1.000000, 1.000000;;, + 9;3; 1.000000, 1.000000, 1.000000;;, + 10;3; 1.000000, 1.000000, 1.000000;;, + 11;3; 1.000000, 1.000000, 1.000000;;, + 12;3; 1.000000, 1.000000, 1.000000;;, + 13;3; 1.000000, 1.000000, 1.000000;;, + 14;3; 1.000000, 1.000000, 1.000000;;, + 15;3; 1.000000, 1.000000, 1.000000;;, + 16;3; 1.000000, 1.000000, 1.000000;;, + 17;3; 1.000000, 1.000000, 1.000000;;, + 18;3; 1.000000, 1.000000, 1.000000;;, + 19;3; 1.000000, 1.000000, 1.000000;;, + 20;3; 1.000000, 1.000000, 1.000000;;, + 21;3; 1.000000, 1.000000, 1.000000;;, + 22;3; 1.000000, 1.000000, 1.000000;;, + 23;3; 1.000000, 1.000000, 1.000000;;, + 24;3; 1.000000, 1.000000, 1.000000;;, + 25;3; 1.000000, 1.000000, 1.000000;;, + 26;3; 1.000000, 1.000000, 1.000000;;, + 27;3; 1.000000, 1.000000, 1.000000;;, + 28;3; 1.000000, 1.000000, 1.000000;;, + 29;3; 1.000000, 1.000000, 1.000000;;, + 30;3; 1.000000, 1.000000, 1.000000;;; + } + AnimationKey { // Position + 2; + 31; + 0;3; 0.000000, 0.000000, 1.000000;;, + 1;3; 0.000000, 0.000000, 1.000000;;, + 2;3; 0.000000, 0.000000, 1.000000;;, + 3;3; 0.000000, 0.000000, 1.000000;;, + 4;3; 0.000000, 0.000000, 1.000000;;, + 5;3; 0.000000, 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0.000000, 1.000000;;; + } + } +} // End of AnimationSet Global diff --git a/mobs_monster/models/zmobs_mese_monster.x b/mobs_monster/models/zmobs_mese_monster.x new file mode 100644 index 0000000..78734c2 --- /dev/null +++ b/mobs_monster/models/zmobs_mese_monster.x @@ -0,0 +1,2999 @@ +xof 0303txt 0032 + +template XSkinMeshHeader { + <3cf169ce-ff7c-44ab-93c0-f78f62d172e2> + WORD nMaxSkinWeightsPerVertex; + WORD nMaxSkinWeightsPerFace; + WORD nBones; +} + +template SkinWeights { + <6f0d123b-bad2-4167-a0d0-80224f25fabb> + STRING transformNodeName; + DWORD nWeights; + array DWORD vertexIndices[nWeights]; + array float weights[nWeights]; + Matrix4x4 matrixOffset; +} + +Frame Root { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000,-0.000000, 1.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Frame Armature { + FrameTransformMatrix { + -5.000000,-0.000001, 0.000000, 0.000000, + 0.000001,-5.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 5.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Frame Armature_head { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000,-1.000000, 0.000000, 0.000000, + 0.000000, 0.000000,-1.000000, 1.000000;; + } + Frame Armature_wing_1 { + FrameTransformMatrix { + 0.346593, 0.643673,-0.682319, 0.000000, + 0.880471,-0.474100,-0.000000, 0.000000, + -0.323487,-0.600762,-0.731055, 0.000000, + 1.000000, 1.625000,-0.000000, 1.000000;; + } + } // End of Armature_wing_1 + Frame Armature_wing_2 { + FrameTransformMatrix { + 0.421701,-0.783159, 0.456980, 0.000000, + -0.880471,-0.474100,-0.000000, 0.000000, + 0.216654,-0.402357,-0.889477, 0.000000, + -1.000000, 1.625000, 0.000000, 1.000000;; + } + } // End of Armature_wing_2 + } // End of Armature_head + Frame Cube { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 1.000000, 0.000000, 0.000000, + 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0.000000,-0.000000;;, + 52;4;-0.461749, 0.887011, 0.000000,-0.000000;;, + 53;4;-0.461749, 0.887011, 0.000000,-0.000000;;, + 54;4;-0.461749, 0.887011, 0.000000,-0.000000;;, + 55;4;-0.461749, 0.887011, 0.000000,-0.000000;;, + 56;4;-0.461749, 0.887011, 0.000000,-0.000000;;, + 57;4;-0.461749, 0.887011, 0.000000,-0.000000;;, + 58;4;-0.461749, 0.887011, 0.000000,-0.000000;;, + 59;4;-0.461749, 0.887011, 0.000000,-0.000000;;, + 60;4;-0.461749, 0.887011, 0.000000,-0.000000;;, + 61;4;-0.461749, 0.887011, 0.000000,-0.000000;;, + 62;4;-0.461749, 0.887011, 0.000000,-0.000000;;, + 63;4;-0.461749, 0.887011, 0.000000,-0.000000;;, + 64;4;-0.461749, 0.887011, 0.000000,-0.000000;;, + 65;4;-0.461749, 0.887011, 0.000000,-0.000000;;; + } + AnimationKey { // Scale + 1; + 66; + 0;3; 1.000000, 1.000000, 1.000000;;, + 1;3; 1.000000, 1.000000, 1.000000;;, + 2;3; 1.000000, 1.000000, 1.000000;;, + 3;3; 1.000000, 1.000000, 1.000000;;, + 4;3; 1.000000, 1.000000, 1.000000;;, + 5;3; 1.000000, 1.000000, 1.000000;;, + 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0.000000;;, + 3;3;-1.000000, 1.625000, 0.000000;;, + 4;3;-1.000000, 1.625000, 0.000000;;, + 5;3;-1.000000, 1.625000, 0.000000;;, + 6;3;-1.000000, 1.625000, 0.000000;;, + 7;3;-1.000000, 1.625000, 0.000000;;, + 8;3;-1.000000, 1.625000, 0.000000;;, + 9;3;-1.000000, 1.625000, 0.000000;;, + 10;3;-1.000000, 1.625000, 0.000000;;, + 11;3;-1.000000, 1.625000, 0.000000;;, + 12;3;-1.000000, 1.625000, 0.000000;;, + 13;3;-1.000000, 1.625000, 0.000000;;, + 14;3;-1.000000, 1.625000, 0.000000;;, + 15;3;-1.000000, 1.625000, 0.000000;;, + 16;3;-1.000000, 1.625000, 0.000000;;, + 17;3;-1.000000, 1.625000, 0.000000;;, + 18;3;-1.000000, 1.625000, 0.000000;;, + 19;3;-1.000000, 1.625000, 0.000000;;, + 20;3;-1.000000, 1.625000, 0.000000;;, + 21;3;-1.000000, 1.625000, 0.000000;;, + 22;3;-1.000000, 1.625000, 0.000000;;, + 23;3;-1.000000, 1.625000, 0.000000;;, + 24;3;-1.000000, 1.625000, 0.000000;;, + 25;3;-1.000000, 1.625000, 0.000000;;, + 26;3;-1.000000, 1.625000, 0.000000;;, + 27;3;-1.000000, 1.625000, 0.000000;;, + 28;3;-1.000000, 1.625000, 0.000000;;, + 29;3;-1.000000, 1.625000, 0.000000;;, + 30;3;-1.000000, 1.625000, 0.000000;;, + 31;3;-1.000000, 1.625000, 0.000000;;, + 32;3;-1.000000, 1.625000, 0.000000;;, + 33;3;-1.000000, 1.625000, 0.000000;;, + 34;3;-1.000000, 1.625000, 0.000000;;, + 35;3;-1.000000, 1.625000, 0.000000;;, + 36;3;-1.000000, 1.625000, 0.000000;;, + 37;3;-1.000000, 1.625000, 0.000000;;, + 38;3;-1.000000, 1.625000, 0.000000;;, + 39;3;-1.000000, 1.625000, 0.000000;;, + 40;3;-1.000000, 1.625000,-0.000000;;, + 41;3;-1.000000, 1.625000,-0.000000;;, + 42;3;-1.000000, 1.625000,-0.000000;;, + 43;3;-1.000000, 1.625000,-0.000000;;, + 44;3;-1.000000, 1.625000,-0.000000;;, + 45;3;-1.000000, 1.625000,-0.000000;;, + 46;3;-1.000000, 1.625000,-0.000000;;, + 47;3;-1.000000, 1.625000,-0.000000;;, + 48;3;-1.000000, 1.625000,-0.000000;;, + 49;3;-1.000000, 1.625000,-0.000000;;, + 50;3;-1.000000, 1.625000,-0.000000;;, + 51;3;-1.000000, 1.625000,-0.000000;;, + 52;3;-1.000000, 1.625000,-0.000000;;, + 53;3;-1.000000, 1.625000,-0.000000;;, + 54;3;-1.000000, 1.625000,-0.000000;;, + 55;3;-1.000000, 1.625000,-0.000000;;, + 56;3;-1.000000, 1.625000,-0.000000;;, + 57;3;-1.000000, 1.625000,-0.000000;;, + 58;3;-1.000000, 1.625000,-0.000000;;, + 59;3;-1.000000, 1.625000,-0.000000;;, + 60;3;-1.000000, 1.625000,-0.000000;;, + 61;3;-1.000000, 1.625000,-0.000000;;, + 62;3;-1.000000, 1.625000,-0.000000;;, + 63;3;-1.000000, 1.625000,-0.000000;;, + 64;3;-1.000000, 1.625000,-0.000000;;, + 65;3;-1.000000, 1.625000,-0.000000;;; + } + } + Animation { + {Cube} + AnimationKey { // Rotation + 0; + 66; + 0;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 1;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 2;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 3;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 4;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 5;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 6;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 7;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 8;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 9;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 10;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 11;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 12;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 13;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 14;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 15;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 16;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 17;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 18;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 19;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 20;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 21;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 22;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 23;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 24;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 25;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 26;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 27;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 28;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 29;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 30;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 31;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 32;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 33;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 34;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 35;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 36;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 37;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 38;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 39;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 40;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 41;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 42;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 43;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 44;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 45;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 46;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 47;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 48;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 49;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 50;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 51;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 52;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 53;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 54;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 55;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 56;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 57;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 58;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 59;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 60;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 61;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 62;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 63;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 64;4;-1.000000, 0.000000, 0.000000, 0.000000;;, + 65;4;-1.000000, 0.000000, 0.000000, 0.000000;;; + } + AnimationKey { // Scale + 1; + 66; + 0;3; 1.000000, 1.000000, 1.000000;;, + 1;3; 1.000000, 1.000000, 1.000000;;, + 2;3; 1.000000, 1.000000, 1.000000;;, + 3;3; 1.000000, 1.000000, 1.000000;;, + 4;3; 1.000000, 1.000000, 1.000000;;, + 5;3; 1.000000, 1.000000, 1.000000;;, + 6;3; 1.000000, 1.000000, 1.000000;;, + 7;3; 1.000000, 1.000000, 1.000000;;, + 8;3; 1.000000, 1.000000, 1.000000;;, + 9;3; 1.000000, 1.000000, 1.000000;;, + 10;3; 1.000000, 1.000000, 1.000000;;, + 11;3; 1.000000, 1.000000, 1.000000;;, + 12;3; 1.000000, 1.000000, 1.000000;;, + 13;3; 1.000000, 1.000000, 1.000000;;, + 14;3; 1.000000, 1.000000, 1.000000;;, + 15;3; 1.000000, 1.000000, 1.000000;;, + 16;3; 1.000000, 1.000000, 1.000000;;, + 17;3; 1.000000, 1.000000, 1.000000;;, + 18;3; 1.000000, 1.000000, 1.000000;;, + 19;3; 1.000000, 1.000000, 1.000000;;, + 20;3; 1.000000, 1.000000, 1.000000;;, + 21;3; 1.000000, 1.000000, 1.000000;;, + 22;3; 1.000000, 1.000000, 1.000000;;, + 23;3; 1.000000, 1.000000, 1.000000;;, + 24;3; 1.000000, 1.000000, 1.000000;;, + 25;3; 1.000000, 1.000000, 1.000000;;, + 26;3; 1.000000, 1.000000, 1.000000;;, + 27;3; 1.000000, 1.000000, 1.000000;;, + 28;3; 1.000000, 1.000000, 1.000000;;, + 29;3; 1.000000, 1.000000, 1.000000;;, + 30;3; 1.000000, 1.000000, 1.000000;;, + 31;3; 1.000000, 1.000000, 1.000000;;, + 32;3; 1.000000, 1.000000, 1.000000;;, + 33;3; 1.000000, 1.000000, 1.000000;;, + 34;3; 1.000000, 1.000000, 1.000000;;, + 35;3; 1.000000, 1.000000, 1.000000;;, + 36;3; 1.000000, 1.000000, 1.000000;;, + 37;3; 1.000000, 1.000000, 1.000000;;, + 38;3; 1.000000, 1.000000, 1.000000;;, + 39;3; 1.000000, 1.000000, 1.000000;;, + 40;3; 1.000000, 1.000000, 1.000000;;, + 41;3; 1.000000, 1.000000, 1.000000;;, + 42;3; 1.000000, 1.000000, 1.000000;;, + 43;3; 1.000000, 1.000000, 1.000000;;, + 44;3; 1.000000, 1.000000, 1.000000;;, + 45;3; 1.000000, 1.000000, 1.000000;;, + 46;3; 1.000000, 1.000000, 1.000000;;, + 47;3; 1.000000, 1.000000, 1.000000;;, + 48;3; 1.000000, 1.000000, 1.000000;;, + 49;3; 1.000000, 1.000000, 1.000000;;, + 50;3; 1.000000, 1.000000, 1.000000;;, + 51;3; 1.000000, 1.000000, 1.000000;;, + 52;3; 1.000000, 1.000000, 1.000000;;, + 53;3; 1.000000, 1.000000, 1.000000;;, + 54;3; 1.000000, 1.000000, 1.000000;;, + 55;3; 1.000000, 1.000000, 1.000000;;, + 56;3; 1.000000, 1.000000, 1.000000;;, + 57;3; 1.000000, 1.000000, 1.000000;;, + 58;3; 1.000000, 1.000000, 1.000000;;, + 59;3; 1.000000, 1.000000, 1.000000;;, + 60;3; 1.000000, 1.000000, 1.000000;;, + 61;3; 1.000000, 1.000000, 1.000000;;, + 62;3; 1.000000, 1.000000, 1.000000;;, + 63;3; 1.000000, 1.000000, 1.000000;;, + 64;3; 1.000000, 1.000000, 1.000000;;, + 65;3; 1.000000, 1.000000, 1.000000;;; + } + AnimationKey { // Position + 2; + 66; + 0;3; 0.000000, 0.000000, 0.000000;;, + 1;3; 0.000000, 0.000000, 0.000000;;, + 2;3; 0.000000, 0.000000, 0.000000;;, + 3;3; 0.000000, 0.000000, 0.000000;;, + 4;3; 0.000000, 0.000000, 0.000000;;, + 5;3; 0.000000, 0.000000, 0.000000;;, + 6;3; 0.000000, 0.000000, 0.000000;;, + 7;3; 0.000000, 0.000000, 0.000000;;, + 8;3; 0.000000, 0.000000, 0.000000;;, + 9;3; 0.000000, 0.000000, 0.000000;;, + 10;3; 0.000000, 0.000000, 0.000000;;, + 11;3; 0.000000, 0.000000, 0.000000;;, + 12;3; 0.000000, 0.000000, 0.000000;;, + 13;3; 0.000000, 0.000000, 0.000000;;, + 14;3; 0.000000, 0.000000, 0.000000;;, + 15;3; 0.000000, 0.000000, 0.000000;;, + 16;3; 0.000000, 0.000000, 0.000000;;, + 17;3; 0.000000, 0.000000, 0.000000;;, + 18;3; 0.000000, 0.000000, 0.000000;;, + 19;3; 0.000000, 0.000000, 0.000000;;, + 20;3; 0.000000, 0.000000, 0.000000;;, + 21;3; 0.000000, 0.000000, 0.000000;;, + 22;3; 0.000000, 0.000000, 0.000000;;, + 23;3; 0.000000, 0.000000, 0.000000;;, + 24;3; 0.000000, 0.000000, 0.000000;;, + 25;3; 0.000000, 0.000000, 0.000000;;, + 26;3; 0.000000, 0.000000, 0.000000;;, + 27;3; 0.000000, 0.000000, 0.000000;;, + 28;3; 0.000000, 0.000000, 0.000000;;, + 29;3; 0.000000, 0.000000, 0.000000;;, + 30;3; 0.000000, 0.000000, 0.000000;;, + 31;3; 0.000000, 0.000000, 0.000000;;, + 32;3; 0.000000, 0.000000, 0.000000;;, + 33;3; 0.000000, 0.000000, 0.000000;;, + 34;3; 0.000000, 0.000000, 0.000000;;, + 35;3; 0.000000, 0.000000, 0.000000;;, + 36;3; 0.000000, 0.000000, 0.000000;;, + 37;3; 0.000000, 0.000000, 0.000000;;, + 38;3; 0.000000, 0.000000, 0.000000;;, + 39;3; 0.000000, 0.000000, 0.000000;;, + 40;3; 0.000000, 0.000000, 0.000000;;, + 41;3; 0.000000, 0.000000, 0.000000;;, + 42;3; 0.000000, 0.000000, 0.000000;;, + 43;3; 0.000000, 0.000000, 0.000000;;, + 44;3; 0.000000, 0.000000, 0.000000;;, + 45;3; 0.000000, 0.000000, 0.000000;;, + 46;3; 0.000000, 0.000000, 0.000000;;, + 47;3; 0.000000, 0.000000, 0.000000;;, + 48;3; 0.000000, 0.000000, 0.000000;;, + 49;3; 0.000000, 0.000000, 0.000000;;, + 50;3; 0.000000, 0.000000, 0.000000;;, + 51;3; 0.000000, 0.000000, 0.000000;;, + 52;3; 0.000000, 0.000000, 0.000000;;, + 53;3; 0.000000, 0.000000, 0.000000;;, + 54;3; 0.000000, 0.000000, 0.000000;;, + 55;3; 0.000000, 0.000000, 0.000000;;, + 56;3; 0.000000, 0.000000, 0.000000;;, + 57;3; 0.000000, 0.000000, 0.000000;;, + 58;3; 0.000000, 0.000000, 0.000000;;, + 59;3; 0.000000, 0.000000, 0.000000;;, + 60;3; 0.000000, 0.000000, 0.000000;;, + 61;3; 0.000000, 0.000000, 0.000000;;, + 62;3; 0.000000, 0.000000, 0.000000;;, + 63;3; 0.000000, 0.000000, 0.000000;;, + 64;3; 0.000000, 0.000000, 0.000000;;, + 65;3; 0.000000, 0.000000, 0.000000;;; + } + } +} // End of AnimationSet Global diff --git a/mobs_monster/oerkki.lua b/mobs_monster/oerkki.lua new file mode 100644 index 0000000..26aa298 --- /dev/null +++ b/mobs_monster/oerkki.lua @@ -0,0 +1,74 @@ + +local S = mobs.intllib + + +-- Oerkki by PilzAdam + +mobs:register_mob("mobs_monster:oerkki", { + type = "monster", + passive = false, + attack_type = "dogfight", + pathfinding = true, + reach = 2, + damage = 4, + hp_min = 8, + hp_max = 34, + armor = 100, + collisionbox = {-0.4, -1, -0.4, 0.4, 0.9, 0.4}, + visual = "mesh", + mesh = "mobs_oerkki.b3d", + textures = { + {"mobs_oerkki.png"}, + {"mobs_oerkki2.png"}, + }, + makes_footstep_sound = false, + sounds = { + random = "mobs_oerkki", + }, + walk_velocity = 1, + run_velocity = 3, + view_range = 10, + jump = true, + drops = { + {name = "default:obsidian", chance = 3, min = 1, max = 2}, + }, + water_damage = 2, + lava_damage = 4, + light_damage = 1, + fear_height = 4, + animation = { + stand_start = 0, + stand_end = 23, + walk_start = 24, + walk_end = 36, + run_start = 37, + run_end = 49, + punch_start = 37, + punch_end = 49, + speed_normal = 15, + speed_run = 15, + }, + replace_rate = 5, + replace_what = {"default:torch"}, + replace_with = "air", + replace_offset = -1, + immune_to = { + {"default:sword_wood", 0}, -- no damage + {"default:gold_lump", -10}, -- heals by 10 points + }, +}) + + +mobs:spawn({ + name = "mobs_monster:oerkki", + nodes = {"default:stone"}, + max_light = 7, + chance = 7000, + max_height = -10, +}) + + +mobs:register_egg("mobs_monster:oerkki", S("Oerkki"), "default_obsidian.png", 1) + + +mobs:alias_mob("mobs:oerkki", "mobs_monster:oerkki") -- compatiblity diff --git a/mobs_monster/readme.md b/mobs_monster/readme.md new file mode 100644 index 0000000..7fe2870 --- /dev/null +++ b/mobs_monster/readme.md @@ -0,0 +1,44 @@ + +MONSTER MOBS + +Dirt Monster + +- Spawning at night on green grass (or grey in ethereal) these mobs wander around looking for a player to eat. Drops 1-5 dirt when killed. + +Dungeon Master + +- Spawning below -70 underground DM's have a tendency to hurl fire balls at unsuspecting players and can cause major damage, but get too close and he will switch to dogfight attack. Can drop mese or diamond when killed. + +Lava Flan + +- Cute as they may look lava flan wallow in their namesake (no, not flans) and get curious about players who wander by, forgetting that they can burn you and cause damage. They have a 1 in 5 chance of dropping lava orb when killed. + +Mese Monster + +- These mobs are territorial and spawn below -20 and will fire mese shards at passers by, so best avoided. Will drop mese when killed. + +Oerkki + +- Found in dark areas like most monsters Oerkki wander the caverns stealing away torches on the ground and attacking anyone found in that area. 1 in 3 chance of dropping obsidian. + +Sand Monster + +- The hot deserts are home to these guys who spawn at any time of the day to attack players. They drop 3-5 desert sand when killed. + +Spider + +- Found in dark holes inside desertstone (crystal biomes in ethereal), spiders wait for prey to amble past and strike. They are mostly docile during the day though unless hit. Will drop string when killed. + +New Spiders + +- Snowy spiders are found on higher cold areas, Tarantula's in higher jungle, Cave spider below -20 and Mese spider near areas containing the ore. + +Stone Monster + +- Found underground in dark caves these mobs seem to be zombie-like in fashion with a tendency to rush a player in the area. can drop torch, iron or coal when killed. + +Tree Monster + +- Found atop tree's at night time they drop down and look for food in the form of players and animals. Can drop saplings and sometimes an apple or three. + +Lucky Blocks: 11 diff --git a/mobs_monster/sand_monster.lua b/mobs_monster/sand_monster.lua new file mode 100644 index 0000000..ca27fb6 --- /dev/null +++ b/mobs_monster/sand_monster.lua @@ -0,0 +1,108 @@ + +local S = mobs.intllib + + +-- custom particle effects +local effect = function(pos, amount, texture, min_size, max_size, radius, gravity, glow) + + radius = radius or 2 + min_size = min_size or 0.5 + max_size = max_size or 1 + gravity = gravity or -10 + glow = glow or 0 + + minetest.add_particlespawner({ + amount = amount, + time = 0.25, + minpos = pos, + maxpos = pos, + minvel = {x = -radius, y = -radius, z = -radius}, + maxvel = {x = radius, y = radius, z = radius}, + minacc = {x = 0, y = gravity, z = 0}, + maxacc = {x = -20, y = gravity, z = 15}, + minexptime = 0.1, + maxexptime = 1, + minsize = min_size, + maxsize = max_size, + texture = texture, + glow = glow, + }) +end + + +-- Sand Monster by PilzAdam + +mobs:register_mob("mobs_monster:sand_monster", { + type = "monster", + passive = false, + attack_type = "dogfight", + pathfinding = true, + --specific_attack = {"player", "mobs_npc:npc"}, + reach = 2, + damage = 1, + hp_min = 4, + hp_max = 20, + armor = 100, + collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4}, + visual = "mesh", + mesh = "mobs_sand_monster.b3d", + textures = { + {"mobs_sand_monster.png"}, + }, + blood_texture = "default_desert_sand.png", + makes_footstep_sound = true, + sounds = { + random = "mobs_sandmonster", + }, + walk_velocity = 1.5, + run_velocity = 4, + view_range = 8, --15 + jump = true, + floats = 0, + drops = { + {name = "default:desert_sand", chance = 1, min = 3, max = 5}, + }, + water_damage = 3, + lava_damage = 4, + light_damage = 0, + fear_height = 4, + animation = { + speed_normal = 15, + speed_run = 15, + stand_start = 0, + stand_end = 39, + walk_start = 41, + walk_end = 72, + run_start = 74, + run_end = 105, + punch_start = 74, + punch_end = 105, + }, +--[[ + custom_attack = function(self, p) + local pos = self.object:get_pos() + minetest.add_item(pos, "default:sand") + end, +]] + on_die = function(self, pos) + pos.y = pos.y + 0.5 + effect(pos, 30, "mobs_sand_particles.png", 0.1, 2, 3, 5) + pos.y = pos.y + 0.25 + effect(pos, 30, "mobs_sand_particles.png", 0.1, 2, 3, 5) + end, +}) + + +mobs:spawn({ + name = "mobs_monster:sand_monster", + nodes = {"default:desert_sand"}, + chance = 7000, + active_object_count = 2, + min_height = 0, +}) + + +mobs:register_egg("mobs_monster:sand_monster", S("Sand Monster"), "default_desert_sand.png", 1) + + +mobs:alias_mob("mobs:sand_monster", "mobs_monster:sand_monster") -- compatibility diff --git a/mobs_monster/sounds/mobs_dirtmonster.ogg b/mobs_monster/sounds/mobs_dirtmonster.ogg new file mode 100644 index 0000000..87fdab0 Binary files /dev/null and b/mobs_monster/sounds/mobs_dirtmonster.ogg differ diff --git a/mobs_monster/sounds/mobs_dungeonmaster.ogg b/mobs_monster/sounds/mobs_dungeonmaster.ogg new file mode 100644 index 0000000..4ac5f4a Binary files /dev/null and b/mobs_monster/sounds/mobs_dungeonmaster.ogg differ diff --git a/mobs_monster/sounds/mobs_fireball.ogg b/mobs_monster/sounds/mobs_fireball.ogg new file mode 100644 index 0000000..bdc4ac2 Binary files /dev/null and b/mobs_monster/sounds/mobs_fireball.ogg differ diff --git a/mobs_monster/sounds/mobs_lavaflan.ogg b/mobs_monster/sounds/mobs_lavaflan.ogg new file mode 100644 index 0000000..08c8f1d Binary files /dev/null and b/mobs_monster/sounds/mobs_lavaflan.ogg differ diff --git a/mobs_monster/sounds/mobs_mesemonster.ogg b/mobs_monster/sounds/mobs_mesemonster.ogg new file mode 100644 index 0000000..c354dfd Binary files /dev/null and b/mobs_monster/sounds/mobs_mesemonster.ogg differ diff --git a/mobs_monster/sounds/mobs_oerkki.ogg b/mobs_monster/sounds/mobs_oerkki.ogg new file mode 100644 index 0000000..aac6e43 Binary files /dev/null and b/mobs_monster/sounds/mobs_oerkki.ogg differ diff --git a/mobs_monster/sounds/mobs_sandmonster.ogg b/mobs_monster/sounds/mobs_sandmonster.ogg new file mode 100644 index 0000000..2feae6a Binary files /dev/null and b/mobs_monster/sounds/mobs_sandmonster.ogg differ diff --git a/mobs_monster/sounds/mobs_spider.ogg b/mobs_monster/sounds/mobs_spider.ogg new file mode 100644 index 0000000..4105006 Binary files /dev/null and b/mobs_monster/sounds/mobs_spider.ogg differ diff --git a/mobs_monster/sounds/mobs_stonemonster.ogg b/mobs_monster/sounds/mobs_stonemonster.ogg new file mode 100644 index 0000000..2d2b9f1 Binary files /dev/null and b/mobs_monster/sounds/mobs_stonemonster.ogg differ diff --git a/mobs_monster/sounds/mobs_treemonster.ogg b/mobs_monster/sounds/mobs_treemonster.ogg new file mode 100644 index 0000000..ce4e11e Binary files /dev/null and b/mobs_monster/sounds/mobs_treemonster.ogg differ diff --git a/mobs_monster/spider.lua b/mobs_monster/spider.lua new file mode 100644 index 0000000..bf1f03d --- /dev/null +++ b/mobs_monster/spider.lua @@ -0,0 +1,111 @@ + +local S = mobs.intllib + + +-- Spider by AspireMint (fishyWET (CC-BY-SA 3.0 license for texture) + +mobs:register_mob("mobs_monster:spider", { + docile_by_day = true, + group_attack = true, + type = "monster", + passive = false, + attack_type = "dogfight", + reach = 2, + damage = 3, + hp_min = 20, + hp_max = 40, + armor = 200, + collisionbox = {-0.9, -0.01, -0.7, 0.7, 0.6, 0.7}, + visual = "mesh", + mesh = "mobs_spider.x", + textures = { + {"mobs_spider.png"}, + }, + visual_size = {x = 7, y = 7}, + makes_footstep_sound = false, + sounds = { + random = "mobs_spider", + attack = "mobs_spider", + }, + walk_velocity = 1, + run_velocity = 3, + jump = true, + view_range = 15, + floats = 0, + drops = { + {name = "farming:string", chance = 1, min = 1, max = 2}, + {name = "ethereal:crystal_spike", chance = 15, min = 1, max = 2}, + }, + water_damage = 5, + lava_damage = 5, + light_damage = 0, + animation = { + speed_normal = 15, + speed_run = 20,--15, + stand_start = 1, + stand_end = 1, + walk_start = 20, + walk_end = 40, + run_start = 20, + run_end = 40, + punch_start = 50, + punch_end = 90, + }, +}) + + +local spawn_on = "default:desert_stone" + +if minetest.get_modpath("ethereal") then + spawn_on = "ethereal:crystal_dirt" +else + minetest.register_alias("ethereal:crystal_spike", "default:sandstone") +end + +mobs:spawn({ + name = "mobs_monster:spider", + nodes = {spawn_on}, + min_light = 0, + max_light = 12, + chance = 7000, + active_object_count = 1, + min_height = -50, + max_height = 31000, +}) + + +mobs:register_egg("mobs_monster:spider", S("Spider"), "mobs_cobweb.png", 1) + + +mobs:alias_mob("mobs:spider", "mobs_monster:spider") -- compatibility + + +-- cobweb +minetest.register_node(":mobs:cobweb", { + description = S("Cobweb"), + drawtype = "plantlike", + visual_scale = 1.2, + tiles = {"mobs_cobweb.png"}, + inventory_image = "mobs_cobweb.png", + paramtype = "light", + sunlight_propagates = true, + liquid_viscosity = 11, + liquidtype = "source", + liquid_alternative_flowing = "mobs:cobweb", + liquid_alternative_source = "mobs:cobweb", + liquid_renewable = false, + liquid_range = 0, + walkable = false, + groups = {snappy = 1, disable_jump = 1}, + drop = "farming:cotton", + sounds = default.node_sound_leaves_defaults(), +}) + +minetest.register_craft({ + output = "mobs:cobweb", + recipe = { + {"farming:string", "", "farming:string"}, + {"", "farming:string", ""}, + {"farming:string", "", "farming:string"}, + } +}) diff --git a/mobs_monster/spider2.lua b/mobs_monster/spider2.lua new file mode 100644 index 0000000..d8fa737 --- /dev/null +++ b/mobs_monster/spider2.lua @@ -0,0 +1,115 @@ + +local S = mobs.intllib + + +-- Spider by AspireMint (CC-BY-SA 3.0 license) + +mobs:register_mob("mobs_monster:spider2", { + --docile_by_day = true, + group_attack = true, + type = "monster", + passive = false, + attack_type = "dogfight", + reach = 2, + damage = 3, + hp_min = 10, + hp_max = 30, + armor = 200, + collisionbox = {-0.8, -0.5, -0.8, 0.8, 0, 0.8}, + visual_size = {x = 1, y = 1}, + visual = "mesh", + mesh = "mobs_spider2.b3d", + textures = { + {"mobs_spider_mese.png"}, + {"mobs_spider_orange.png"}, + {"mobs_spider_snowy.png"}, + {"mobs_spider_grey.png"}, + }, + makes_footstep_sound = false, + sounds = { + random = "mobs_spider", + attack = "mobs_spider", + }, + walk_velocity = 1, + run_velocity = 3, + jump = true, + view_range = 15, + floats = 0, + drops = { + {name = "farming:string", chance = 1, min = 1, max = 3}, + }, + water_damage = 5, + lava_damage = 5, + light_damage = 0, + animation = { + speed_normal = 15, + speed_run = 20,--15, + stand_start = 0, + stand_end = 0, + walk_start = 1, + walk_end = 21, + run_start = 1, + run_end = 21, + punch_start = 25, + punch_end = 45, + }, + -- what kind of spider are we spawning? + on_spawn = function(self) + + local pos = self.object:get_pos() ; pos.y = pos.y - 1 + + -- snowy spider + if minetest.find_node_near(pos, 1, + {"default:snow", "default:snowblock", "default:dirt_with_snow"}) then + self.base_texture = {"mobs_spider_snowy.png"} + self.object:set_properties({textures = self.base_texture}) + self.docile_by_day = true + -- tarantula + elseif minetest.find_node_near(pos, 1, + {"default:dirt_with_rainforest_litter", "default:jungletree"}) then + self.base_texture = {"mobs_spider_orange.png"} + self.object:set_properties({textures = self.base_texture}) + self.docile_by_day = true + -- grey spider + elseif minetest.find_node_near(pos, 1, + {"default:stone", "default:gravel"}) then + self.base_texture = {"mobs_spider_grey.png"} + self.object:set_properties({textures = self.base_texture}) + -- mese spider + elseif minetest.find_node_near(pos, 1, + {"default:mese", "default:stone_with_mese"}) then + self.base_texture = {"mobs_spider_mese.png"} + self.object:set_properties({textures = self.base_texture}) + end + + return true -- run only once, false/nil runs every activation + end, +}) + + +-- above ground spawn +mobs:spawn({ + name = "mobs_monster:spider2", + nodes = {"default:dirt_with_rainforest_litter", "default:snowblock", "default:snow"}, + min_light = 0, + max_light = 8, + chance = 7000, + active_object_count = 1, + min_height = 25, + max_height = 31000, +}) + +-- below ground spawn +mobs:spawn({ + name = "mobs_monster:spider2", + nodes = {"default:stone_with_mese", "default:mese", "default:stone"}, + min_light = 0, + max_light = 7, + chance = 7000, + active_object_count = 1, + min_height = -31000, + max_height = -40, +}) + + +mobs:register_egg("mobs_monster:spider2", S("Spider2"), "mobs_cobweb.png", 1) diff --git a/mobs_monster/stone_monster.lua b/mobs_monster/stone_monster.lua new file mode 100644 index 0000000..bc6f6b8 --- /dev/null +++ b/mobs_monster/stone_monster.lua @@ -0,0 +1,69 @@ + +local S = mobs.intllib + + +-- Stone Monster by PilzAdam + +mobs:register_mob("mobs_monster:stone_monster", { + type = "monster", + passive = false, + attack_type = "dogfight", + pathfinding = true, + reach = 2, + damage = 3, + hp_min = 12, + hp_max = 35, + armor = 80, + collisionbox = {-0.4, -1, -0.4, 0.4, 0.9, 0.4}, + visual = "mesh", + mesh = "mobs_stone_monster.b3d", + textures = { + {"mobs_stone_monster.png"}, + {"mobs_stone_monster2.png"}, -- by AMMOnym + }, + makes_footstep_sound = true, + sounds = { + random = "mobs_stonemonster", + }, + walk_velocity = 1, + run_velocity = 2, + jump_height = 0, + stepheight = 1.1, + floats = 0, + view_range = 10, + drops = { + {name = "default:torch", chance = 2, min = 3, max = 5}, + {name = "default:iron_lump", chance = 5, min = 1, max = 2}, + {name = "default:coal_lump", chance = 3, min = 1, max = 3}, + }, + water_damage = 0, + lava_damage = 1, + light_damage = 0, + animation = { + speed_normal = 15, + speed_run = 15, + stand_start = 0, + stand_end = 14, + walk_start = 15, + walk_end = 38, + run_start = 40, + run_end = 63, + punch_start = 40, + punch_end = 63, + }, +}) + + +mobs:spawn({ + name = "mobs_monster:stone_monster", + nodes = {"default:stone", "default:desert_stone", "default:sandstone"}, + max_light = 7, + chance = 7000, + max_height = 0, +}) + + +mobs:register_egg("mobs_monster:stone_monster", S("Stone Monster"), "default_stone.png", 1) + + +mobs:alias_mob("mobs:stone_monster", "mobs_monster:stone_monster") -- compatibility diff --git a/mobs_monster/textures/mobs_cobweb.png b/mobs_monster/textures/mobs_cobweb.png new file mode 100644 index 0000000..05b4fdc Binary files /dev/null and b/mobs_monster/textures/mobs_cobweb.png differ diff --git a/mobs_monster/textures/mobs_dirt_monster.png b/mobs_monster/textures/mobs_dirt_monster.png new file mode 100644 index 0000000..14da90b Binary files /dev/null and b/mobs_monster/textures/mobs_dirt_monster.png differ diff --git a/mobs_monster/textures/mobs_dungeon_master.png b/mobs_monster/textures/mobs_dungeon_master.png new file mode 100644 index 0000000..dbc9584 Binary files /dev/null and b/mobs_monster/textures/mobs_dungeon_master.png differ diff --git a/mobs_monster/textures/mobs_dungeon_master2.png b/mobs_monster/textures/mobs_dungeon_master2.png new file mode 100644 index 0000000..53100ab Binary files /dev/null and b/mobs_monster/textures/mobs_dungeon_master2.png differ diff --git a/mobs_monster/textures/mobs_dungeon_master3.png b/mobs_monster/textures/mobs_dungeon_master3.png new file mode 100644 index 0000000..4bf8d66 Binary files /dev/null and b/mobs_monster/textures/mobs_dungeon_master3.png differ diff --git a/mobs_monster/textures/mobs_fireball.png b/mobs_monster/textures/mobs_fireball.png new file mode 100644 index 0000000..d896563 Binary files /dev/null and b/mobs_monster/textures/mobs_fireball.png differ diff --git a/mobs_monster/textures/mobs_oerkki.png b/mobs_monster/textures/mobs_oerkki.png new file mode 100644 index 0000000..a2791fa Binary files /dev/null and b/mobs_monster/textures/mobs_oerkki.png differ diff --git a/mobs_monster/textures/mobs_oerkki2.png b/mobs_monster/textures/mobs_oerkki2.png new file mode 100644 index 0000000..1e74f0c Binary files /dev/null and b/mobs_monster/textures/mobs_oerkki2.png differ diff --git a/mobs_monster/textures/mobs_pick_lava.png b/mobs_monster/textures/mobs_pick_lava.png new file mode 100644 index 0000000..7cc77f0 Binary files /dev/null and b/mobs_monster/textures/mobs_pick_lava.png differ diff --git a/mobs_monster/textures/mobs_sand_monster.png b/mobs_monster/textures/mobs_sand_monster.png new file mode 100644 index 0000000..75fcc4b Binary files /dev/null and b/mobs_monster/textures/mobs_sand_monster.png differ diff --git a/mobs_monster/textures/mobs_sand_particles.png b/mobs_monster/textures/mobs_sand_particles.png new file mode 100644 index 0000000..d882231 Binary files /dev/null and b/mobs_monster/textures/mobs_sand_particles.png differ diff --git a/mobs_monster/textures/mobs_spider.png b/mobs_monster/textures/mobs_spider.png new file mode 100644 index 0000000..2b992d1 Binary files /dev/null and b/mobs_monster/textures/mobs_spider.png differ diff --git a/mobs_monster/textures/mobs_spider_grey.png b/mobs_monster/textures/mobs_spider_grey.png new file mode 100644 index 0000000..906acb8 Binary files /dev/null and b/mobs_monster/textures/mobs_spider_grey.png differ diff --git a/mobs_monster/textures/mobs_spider_mese.png b/mobs_monster/textures/mobs_spider_mese.png new file mode 100644 index 0000000..5cda614 Binary files /dev/null and b/mobs_monster/textures/mobs_spider_mese.png differ diff --git a/mobs_monster/textures/mobs_spider_orange.png b/mobs_monster/textures/mobs_spider_orange.png new file mode 100644 index 0000000..4b4f5ea Binary files /dev/null and b/mobs_monster/textures/mobs_spider_orange.png differ diff --git a/mobs_monster/textures/mobs_spider_snowy.png b/mobs_monster/textures/mobs_spider_snowy.png new file mode 100644 index 0000000..3c66c94 Binary files /dev/null and b/mobs_monster/textures/mobs_spider_snowy.png differ diff --git a/mobs_monster/textures/mobs_stone_monster.png b/mobs_monster/textures/mobs_stone_monster.png new file mode 100644 index 0000000..95c3c16 Binary files /dev/null and b/mobs_monster/textures/mobs_stone_monster.png differ diff --git a/mobs_monster/textures/mobs_stone_monster2.png b/mobs_monster/textures/mobs_stone_monster2.png new file mode 100644 index 0000000..70bfc6e Binary files /dev/null and b/mobs_monster/textures/mobs_stone_monster2.png differ diff --git a/mobs_monster/textures/mobs_tree_monster.png b/mobs_monster/textures/mobs_tree_monster.png new file mode 100644 index 0000000..909af19 Binary files /dev/null and b/mobs_monster/textures/mobs_tree_monster.png differ diff --git a/mobs_monster/textures/mobs_tree_monster2.png b/mobs_monster/textures/mobs_tree_monster2.png new file mode 100644 index 0000000..f78c2da Binary files /dev/null and b/mobs_monster/textures/mobs_tree_monster2.png differ diff --git a/mobs_monster/textures/zmobs_lava_flan.png b/mobs_monster/textures/zmobs_lava_flan.png new file mode 100644 index 0000000..d9799ae Binary files /dev/null and b/mobs_monster/textures/zmobs_lava_flan.png differ diff --git a/mobs_monster/textures/zmobs_lava_flan2.png b/mobs_monster/textures/zmobs_lava_flan2.png new file mode 100644 index 0000000..d8bd632 Binary files /dev/null and b/mobs_monster/textures/zmobs_lava_flan2.png differ diff --git a/mobs_monster/textures/zmobs_lava_flan3.png b/mobs_monster/textures/zmobs_lava_flan3.png new file mode 100644 index 0000000..9ecd196 Binary files /dev/null and b/mobs_monster/textures/zmobs_lava_flan3.png differ diff --git a/mobs_monster/textures/zmobs_lava_orb.png b/mobs_monster/textures/zmobs_lava_orb.png new file mode 100644 index 0000000..bffd74c Binary files /dev/null and b/mobs_monster/textures/zmobs_lava_orb.png differ diff --git a/mobs_monster/textures/zmobs_mese_monster.png b/mobs_monster/textures/zmobs_mese_monster.png new file mode 100644 index 0000000..55f662a Binary files /dev/null and b/mobs_monster/textures/zmobs_mese_monster.png differ diff --git a/mobs_monster/tree_monster.lua b/mobs_monster/tree_monster.lua new file mode 100644 index 0000000..f9e6e2c --- /dev/null +++ b/mobs_monster/tree_monster.lua @@ -0,0 +1,76 @@ + +local S = mobs.intllib + + +-- Tree Monster (or Tree Gollum) by PilzAdam + +mobs:register_mob("mobs_monster:tree_monster", { + type = "monster", + passive = false, + attack_type = "dogfight", + attack_animals = true, + --specific_attack = {"player", "mobs_animal:chicken"}, + reach = 2, + damage = 2, + hp_min = 7, + hp_max = 33, + armor = 100, + collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4}, + visual = "mesh", + mesh = "mobs_tree_monster.b3d", + textures = { + {"mobs_tree_monster.png"}, + {"mobs_tree_monster2.png"}, + }, + blood_texture = "default_wood.png", + makes_footstep_sound = true, + sounds = { + random = "mobs_treemonster", + }, + walk_velocity = 1, + run_velocity = 3, + jump = true, + view_range = 15, + drops = { + {name = "default:sapling", chance = 3, min = 1, max = 2}, + {name = "default:junglesapling", chance = 3, min = 1, max = 2}, + {name = "default:apple", chance = 2, min = 1, max=3}, + }, + water_damage = 0, + lava_damage = 0, + light_damage = 2, + fall_damage = 0, +-- immune_to = { +-- {"default:axe_diamond", 5}, +-- {"default:sapling", -5}, -- saplings heal +-- {"all", 0}, +-- }, + animation = { + speed_normal = 15, + speed_run = 15, + stand_start = 0, + stand_end = 24, + walk_start = 25, + walk_end = 47, + run_start = 48, + run_end = 62, + punch_start = 48, + punch_end = 62, + }, +}) + + +mobs:spawn({ + name = "mobs_monster:tree_monster", + nodes = {"default:leaves", "default:jungleleaves"}, + max_light = 7, + chance = 7000, + min_height = 0, + day_toggle = false, +}) + + +mobs:register_egg("mobs_monster:tree_monster", S("Tree Monster"), "default_tree_top.png", 1) + + +mobs:alias_mob("mobs:tree_monster", "mobs_monster:tree_monster") -- compatibility diff --git a/protector/depends.txt b/protector/depends.txt index 4713add..937de0d 100644 --- a/protector/depends.txt +++ b/protector/depends.txt @@ -2,3 +2,4 @@ default intllib? lucky_block? mesecons_mvps? +pipeworks? \ No newline at end of file diff --git a/protector/doors_chest.lua b/protector/doors_chest.lua index 6d4408b..fbee14d 100644 --- a/protector/doors_chest.lua +++ b/protector/doors_chest.lua @@ -490,7 +490,7 @@ minetest.register_node("protector:chest", { "default_chest_side.png", "default_chest_front.png^protector_logo.png" }, paramtype2 = "facedir", - groups = {choppy = 2, oddly_breakable_by_hand = 2, unbreakable = 1}, + groups = {choppy = 2, oddly_breakable_by_hand = 2, unbreakable = 1, tubedevice = 1, tubedevice_receiver = 1}, legacy_facedir_simple = true, is_ground_content = false, sounds = default.node_sound_wood_defaults(), @@ -597,6 +597,24 @@ minetest.register_node("protector:chest", { end, on_blast = function() end, + + tube = { + insert_object = function(pos, node, stack, direction) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + return inv:add_item("main", stack) + end, + can_insert = function(pos, node, stack, direction) + local meta = minetest.get_meta(pos) + local inv = meta:get_inventory() + if meta:get_int("split_material_stacks") == 1 then + stack = stack:peek_item(1) + end + return inv:room_for_item("main", stack) + end, + input_inventory = "main", + connect_sides = {left = 1, right = 1, back = 1, front = 1, bottom = 1, top = 1} + }, }) -- Protected Chest formspec buttons diff --git a/protector/init.lua b/protector/init.lua index c9dd9d2..cae0cd5 100644 --- a/protector/init.lua +++ b/protector/init.lua @@ -180,7 +180,7 @@ end -- 2 for "This area is owned by . -- 3 for checking protector overlaps -protector.can_dig = function(r, pos, digger, onlyowner, infolevel) +protector.can_dig = function(r, pos, digger, onlyowner, infolevel, mvps) if not digger or not pos then return false @@ -223,7 +223,7 @@ protector.can_dig = function(r, pos, digger, onlyowner, infolevel) if infolevel == 1 and owner ~= digger then -- and you aren't on the member list - if onlyowner or not is_member(meta, digger) then + if onlyowner or not is_member(meta, digger) or digger == "mvps" and not mvps then minetest.chat_send_player(digger, S("This area is owned by @1", owner) .. "!") @@ -679,6 +679,13 @@ if minetest.get_modpath("mesecons_mvps") then mesecon.register_mvps_stopper("protector:protect") mesecon.register_mvps_stopper("protector:protect2") mesecon.register_mvps_stopper("protector:chest") + local old = mesecon.mvps_is_protected + function mesecon.mvps_is_protected(pos, ...) + if not protector.can_dig(protector_radius, pos, "mvps", false, 1, true) then + return true + end + return old(pos, ...) + end end diff --git a/teleport_potion/README.md b/teleport_potion/README.md new file mode 100644 index 0000000..acf46cf --- /dev/null +++ b/teleport_potion/README.md @@ -0,0 +1,23 @@ +Teleport Potion + +This minetest mod adds both a teleportation potion and pad to the game + +https://forum.minetest.net/viewtopic.php?f=9&t=9234 + + +Change log: + +- 1.1 - Using 0.4.16+ code changes, can only teleport players now +- 1.0 - Added changes by maybe_dragon to bookmark teleport destination before using pads and potions +- 0.9 - Update to newer functions, requires Minetest 0.4.16 to work. +- 0.8 - Teleport pads now have arrows showing direction player will face after use +- 0.7 - Can now enter descriptions for teleport pads e.g. (0,12,0,Home) +- 0.6 - Tweaked and tidied code, added map_generation_limit's +- 0.5 - Added throwable potions +- 0.4 - Code tidy and particle effects added +- 0.3 - Added Teleport Pad +- 0.2 - Bug fixes +- 0.1 - Added SFX +- 0.0 - Initial release + +Lucky Blocks: 4 diff --git a/teleport_potion/depends.txt b/teleport_potion/depends.txt new file mode 100644 index 0000000..8a8d2a2 --- /dev/null +++ b/teleport_potion/depends.txt @@ -0,0 +1,3 @@ +default +intllib? +lucky_block? \ No newline at end of file diff --git a/teleport_potion/description.txt b/teleport_potion/description.txt new file mode 100644 index 0000000..0f227cf --- /dev/null +++ b/teleport_potion/description.txt @@ -0,0 +1 @@ +Adds craftable teleport potions (throwable) and teleport pads. \ No newline at end of file diff --git a/teleport_potion/init.lua b/teleport_potion/init.lua new file mode 100644 index 0000000..ce4ef93 --- /dev/null +++ b/teleport_potion/init.lua @@ -0,0 +1,503 @@ + +--= Teleport Potion mod by TenPlus1 + +-- Create teleport potion or pad, place then right-click to enter coords +-- and step onto pad or walk into the blue portal light, portal closes after +-- 10 seconds, pad remains, potions are throwable... SFX are license Free... + +-- Load support for intllib. +local MP = minetest.get_modpath(minetest.get_current_modname()) +local S, NS = dofile(MP.."/intllib.lua") + + +-- max teleport distance +local dist = tonumber(minetest.settings:get("map_generation_limit") or 31000) + +-- creative check +local creative_mode_cache = minetest.settings:get_bool("creative_mode") +local function is_creative(name) + return creative_mode_cache or minetest.check_player_privs(name, {creative = true}) +end + +local check_coordinates = function(str) + + if not str or str == "" then + return nil + end + + -- get coords from string + local x, y, z = string.match(str, "^(-?%d+),(-?%d+),(-?%d+)$") + + -- check coords + if x == nil or string.len(x) > 6 + or y == nil or string.len(y) > 6 + or z == nil or string.len(z) > 6 then + return nil + end + + -- convert string coords to numbers + x = tonumber(x) + y = tonumber(y) + z = tonumber(z) + + -- are coords in map range ? + if x > dist or x < -dist + or y > dist or y < -dist + or z > dist or z < -dist then + return nil + end + + -- return ok coords + return {x = x, y = y, z = z} +end + + +-- particle effects +local function tp_effect(pos) + minetest.add_particlespawner({ + amount = 20, + time = 0.25, + minpos = pos, + maxpos = pos, + minvel = {x = -2, y = 1, z = -2}, + maxvel = {x = 2, y = 2, z = 2}, + minacc = {x = 0, y = -2, z = 0}, + maxacc = {x = 0, y = -4, z = 0}, + minexptime = 0.1, + maxexptime = 1, + minsize = 0.5, + maxsize = 1.5, + texture = "particle.png", + glow = 15, + }) +end + +local teleport_destinations = {} + +local function set_teleport_destination(playername, dest) + teleport_destinations[playername] = dest + tp_effect(dest) + minetest.sound_play("portal_open", { + pos = dest, + gain = 1.0, + max_hear_distance = 10 + }) +end + +-------------------------------------------------------------------------------- +--- Teleport portal +-------------------------------------------------------------------------------- +minetest.register_node("teleport_potion:portal", { + drawtype = "plantlike", + tiles = { + {name="portal.png", + animation = { + type = "vertical_frames", + aspect_w = 16, + aspect_h = 16, + length = 1.0 + } + } + }, + light_source = 13, + walkable = false, + paramtype = "light", + pointable = false, + buildable_to = true, + waving = 1, + sunlight_propagates = true, + damage_per_second = 1, -- walking into portal hurts player + + -- start timer when portal appears + on_construct = function(pos) + minetest.get_node_timer(pos):start(10) + end, + + -- remove portal after 10 seconds + on_timer = function(pos) + + minetest.sound_play("portal_close", { + pos = pos, + gain = 1.0, + max_hear_distance = 10 + }) + + minetest.remove_node(pos) + end, + on_blast = function() end, + drop = {}, +}) + + +-- Throwable potion +local function throw_potion(itemstack, player) + + local playerpos = player:get_pos() + + local obj = minetest.add_entity({ + x = playerpos.x, + y = playerpos.y + 1.5, + z = playerpos.z + }, "teleport_potion:potion_entity") + + local dir = player:get_look_dir() + local velocity = 20 + + obj:set_velocity({ + x = dir.x * velocity, + y = dir.y * velocity, + z = dir.z * velocity + }) + + obj:set_acceleration({ + x = dir.x * -3, + y = -9.5, + z = dir.z * -3 + }) + + obj:set_yaw(player:get_look_horizontal()) + obj:get_luaentity().player = player +end + + +local potion_entity = { + physical = true, + visual = "sprite", + visual_size = {x = 1.0, y = 1.0}, + textures = {"potion.png"}, + collisionbox = {0,0,0,0,0,0}, + lastpos = {}, + player = "", +} + +potion_entity.on_step = function(self, dtime) + + if not self.player then + self.object:remove() + return + end + + local pos = self.object:get_pos() + + if self.lastpos.x ~= nil then + + local vel = self.object:get_velocity() + + -- only when potion hits something physical + if vel.x == 0 + or vel.y == 0 + or vel.z == 0 then + + if self.player ~= "" then + + -- round up coords to fix glitching through doors + self.lastpos = vector.round(self.lastpos) + + self.player:set_pos(self.lastpos) + + minetest.sound_play("portal_close", { + pos = self.lastpos, + gain = 1.0, + max_hear_distance = 5 + }) + + tp_effect(self.lastpos) + end + + self.object:remove() + + return + + end + end + + self.lastpos = pos +end + +minetest.register_entity("teleport_potion:potion_entity", potion_entity) + + +-------------------------------------------------------------------------------- +--- Teleport potion +-------------------------------------------------------------------------------- +minetest.register_node("teleport_potion:potion", { + tiles = {"pad.png"}, + drawtype = "signlike", + paramtype = "light", + paramtype2 = "wallmounted", + walkable = false, + sunlight_propagates = true, + description = S("Teleport Potion (use to set destination; place to open portal)"), + inventory_image = "potion.png", + wield_image = "potion.png", + groups = {dig_immediate = 3, vessel = 1}, + selection_box = {type = "wallmounted"}, + + on_use = function(itemstack, user, pointed_thing) + if pointed_thing.type == "node" then + set_teleport_destination(user:get_player_name(), pointed_thing.above) + else + throw_potion(itemstack, user) + if not is_creative(user:get_player_name()) then + itemstack:take_item() + return itemstack + end + end + end, + + after_place_node = function(pos, placer, itemstack, pointed_thing) + local name = placer:get_player_name() + local dest = teleport_destinations[name] + if dest then + minetest.set_node(pos, {name = "teleport_potion:portal"}) + local meta = minetest.get_meta(pos) + -- Set portal destination + meta:set_int("x", dest.x) + meta:set_int("y", dest.y) + meta:set_int("z", dest.z) + -- Portal open effect and sound + tp_effect(pos) + minetest.sound_play("portal_open", { + pos = pos, + gain = 1.0, + max_hear_distance = 10 + }) + else + minetest.chat_send_player(name, S("Potion failed!")) + minetest.remove_node(pos) + minetest.add_item(pos, "teleport_potion:potion") + end + end, +}) + +-- teleport potion recipe +minetest.register_craft({ + output = "teleport_potion:potion", + recipe = { + {"", "default:diamond", ""}, + {"default:diamond", "vessels:glass_bottle", "default:diamond"}, + {"", "default:diamond", ""}, + }, +}) + +-------------------------------------------------------------------------------- +--- Teleport pad +-------------------------------------------------------------------------------- +local teleport_formspec_context = {} + +minetest.register_node("teleport_potion:pad", { + tiles = {"padd.png", "padd.png^[transformFY"}, + drawtype = "nodebox", + paramtype = "light", + paramtype2 = "facedir", + legacy_wallmounted = true, + walkable = true, + sunlight_propagates = true, + description = S("Teleport Pad (use to set destination; place to open portal)"), + inventory_image = "padd.png", + wield_image = "padd.png", + light_source = 5, + groups = {snappy = 3}, + node_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5} + }, + selection_box = { + type = "fixed", + fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5} + }, + + -- Save pointed nodes coordinates as destination for further portals + on_use = function(itemstack, user, pointed_thing) + if pointed_thing.type == "node" then + set_teleport_destination(user:get_player_name(), pointed_thing.above) + end + end, + + -- Initialize teleport to saved location or the current position + after_place_node = function(pos, placer, itemstack, pointed_thing) + local meta = minetest.get_meta(pos) + local name = placer:get_player_name() + local dest = teleport_destinations[name] + if not dest then + dest = pos + end + -- Set coords + meta:set_int("x", dest.x) + meta:set_int("y", dest.y) + meta:set_int("z", dest.z) + + meta:set_string("infotext", S("Pad Active (@1,@2,@3)", + dest.x, dest.y, dest.z)) + + minetest.sound_play("portal_open", { + pos = pos, + gain = 1.0, + max_hear_distance = 10 + }) + end, + + -- Show formspec depending on the players privileges. + on_rightclick = function(pos, node, clicker, itemstack, pointed_thing) + local name = clicker:get_player_name() + + if minetest.is_protected(pos, name) then + minetest.record_protection_violation(pos, name) + return + end + + local meta = minetest.get_meta(pos) + local coords = { + x = meta:get_int("x"), + y = meta:get_int("y"), + z = meta:get_int("z") + } + local coords = coords.x .. "," .. coords.y .. "," .. coords.z + local desc = meta:get_string("desc") + formspec = "field[desc;" .. S("Description") .. ";" + .. minetest.formspec_escape(desc) .. "]" + -- Only allow privileged players to change coordinates + if minetest.check_player_privs(name, "teleport") then + formspec = formspec .. + "field[coords;" .. S("Teleport coordinates") .. ";" .. coords .. "]" + end + + teleport_formspec_context[name] = { + pos = pos, + coords = coords, + desc = desc, + } + minetest.show_formspec(name, "teleport_potion:set_destination", formspec) + end, +}) + +-- Check and set coordinates +minetest.register_on_player_receive_fields(function(player, formname, fields) + if formname ~= "teleport_potion:set_destination" then + return false + end + local name = player:get_player_name() + local context = teleport_formspec_context[name] + if not context then return false end + teleport_formspec_context[name] = nil + local meta = minetest.get_meta(context.pos) + -- Coordinates were changed + if fields.coords and fields.coords ~= context.coords then + local coords = check_coordinates(fields.coords) + if coords then + meta:set_int("x", coords.x) + meta:set_int("y", coords.y) + meta:set_int("z", coords.z) + else + minetest.chat_send_player(name, S("Teleport Pad coordinates failed!")) + end + end + -- Update infotext + if fields.desc and fields.desc ~= "" then + meta:set_string("desc", fields.desc) + meta:set_string("infotext", S("Teleport to @1", fields.desc)) + else + local coords = minetest.string_to_pos("(" .. context.coords .. ")") + meta:set_string("infotext", S("Pad Active (@1,@2,@3)", + coords.x, coords.y, coords.z)) + end + return true +end) + +-- teleport pad recipe +minetest.register_craft({ + output = "teleport_potion:pad", + recipe = { + {"teleport_potion:potion", "default:glass", "teleport_potion:potion"}, + {"default:glass", "default:mese", "default:glass"}, + {"teleport_potion:potion", "default:glass", "teleport_potion:potion"} + } +}) + + +-- check portal & pad, teleport any entities on top +minetest.register_abm({ + label = "Potion/Pad teleportation", + nodenames = {"teleport_potion:portal", "teleport_potion:pad"}, + interval = 2, + chance = 1, + catch_up = false, + + action = function(pos, node, active_object_count, active_object_count_wider) + + -- check objects inside pad/portal + local objs = minetest.get_objects_inside_radius(pos, 1) + + if #objs == 0 then + return + end + + -- get coords from pad/portal + local meta = minetest.get_meta(pos) + + if not meta then return end -- errorcheck + + local target_coords = { + x = meta:get_int("x"), + y = meta:get_int("y"), + z = meta:get_int("z") + } + + for n = 1, #objs do + + if objs[n]:is_player() then + + -- play sound on portal end + minetest.sound_play("portal_close", { + pos = pos, + gain = 1.0, + max_hear_distance = 5 + }) + + -- move player + objs[n]:set_pos(target_coords) + + -- paricle effects on arrival + tp_effect(target_coords) + + -- play sound on destination end + minetest.sound_play("portal_close", { + pos = target_coords, + gain = 1.0, + max_hear_distance = 5 + }) + + -- rotate player to look in pad placement direction + local rot = node.param2 + local yaw = 0 + + if rot == 0 or rot == 20 then + yaw = 0 -- north + elseif rot == 2 or rot == 22 then + yaw = 3.14 -- south + elseif rot == 1 or rot == 23 then + yaw = 4.71 -- west + elseif rot == 3 or rot == 21 then + yaw = 1.57 -- east + end + + objs[n]:set_look_yaw(yaw) + end + end + end +}) + + +-- add lucky blocks + +-- Teleport Potion mod +if minetest.get_modpath("lucky_block") then + lucky_block:add_blocks({ + {"dro", {"teleport_potion:potion"}, 2}, + {"tel"}, + {"dro", {"teleport_potion:pad"}, 1}, + {"lig"}, + }) +end + +print ("[MOD] Teleport Potion loaded") diff --git a/teleport_potion/intllib.lua b/teleport_potion/intllib.lua new file mode 100644 index 0000000..6669d72 --- /dev/null +++ b/teleport_potion/intllib.lua @@ -0,0 +1,45 @@ + +-- Fallback functions for when `intllib` is not installed. +-- Code released under Unlicense . + +-- Get the latest version of this file at: +-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua + +local function format(str, ...) + local args = { ... } + local function repl(escape, open, num, close) + if escape == "" then + local replacement = tostring(args[tonumber(num)]) + if open == "" then + replacement = replacement..close + end + return replacement + else + return "@"..open..num..close + end + end + return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl)) +end + +local gettext, ngettext +if minetest.get_modpath("intllib") then + if intllib.make_gettext_pair then + -- New method using gettext. + gettext, ngettext = intllib.make_gettext_pair() + else + -- Old method using text files. + gettext = intllib.Getter() + end +end + +-- Fill in missing functions. + +gettext = gettext or function(msgid, ...) + return format(msgid, ...) +end + +ngettext = ngettext or function(msgid, msgid_plural, n, ...) + return format(n==1 and msgid or msgid_plural, ...) +end + +return gettext, ngettext diff --git a/teleport_potion/license.txt b/teleport_potion/license.txt new file mode 100644 index 0000000..fec6f6a --- /dev/null +++ b/teleport_potion/license.txt @@ -0,0 +1,21 @@ +The MIT License (MIT) + +Copyright (c) 2016 TenPlus1 + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. diff --git a/teleport_potion/locale/de.po b/teleport_potion/locale/de.po new file mode 100644 index 0000000..2e9df77 --- /dev/null +++ b/teleport_potion/locale/de.po @@ -0,0 +1,59 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER +# This file is distributed under the same license as the PACKAGE package. +# FIRST AUTHOR , YEAR. +# +msgid "" +msgstr "" +"Project-Id-Version: \n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2017-05-14 08:37+0200\n" +"PO-Revision-Date: 2016-05-27 08:38+0200\n" +"Language-Team: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-Generator: Poedit 1.8.12\n" +"Last-Translator: Xanthin\n" +"Plural-Forms: nplurals=2; plural=(n != 1);\n" +"Language: de\n" + +#: init.lua +msgid "Teleport Potion (place and right-click to enchant location)" +msgstr "" +"Teleportationstrank (platzieren und rechtsklicken,\n" +"um Standort zu verzaubern)" + +#: init.lua +msgid "Enter teleport coords (e.g. 200,20,-200)" +msgstr "Koordinaten eingeben (z.B. 200,20,-200)" + +#: init.lua +msgid "Right-click to enchant teleport location" +msgstr "Rechtsklick um Teleportationsort zu verzaubern" + +#: init.lua +msgid "Potion failed!" +msgstr "Trank misslungen!" + +#: init.lua +msgid "Teleport Pad (place and right-click to enchant location)" +msgstr "" +"Teleportationsfeld (platzieren und rechtsklicken,\n" +"um Standort zu verzaubern)" + +#: init.lua +msgid "Enter teleport coords (e.g. 200,20,-200,Home)" +msgstr "Koordinaten eingeben (z.B. 200,20,-200,Haus)" + +#: init.lua +msgid "Teleport to @1" +msgstr "Teleportiere nach @1" + +#: init.lua +msgid "Pad Active (@1,@2,@3)" +msgstr "Feld aktiv (@1,@2,@3)" + +#: init.lua +msgid "Teleport Pad coordinates failed!" +msgstr "Teleportationsfeldkoordinaten fehlgeschlagen!" diff --git a/teleport_potion/locale/fr.po b/teleport_potion/locale/fr.po new file mode 100644 index 0000000..78cd2be --- /dev/null +++ b/teleport_potion/locale/fr.po @@ -0,0 +1,55 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER +# This file is distributed under the same license as the PACKAGE package. +# FIRST AUTHOR , YEAR. +# +msgid "" +msgstr "" +"Project-Id-Version: \n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2017-05-14 08:35+0200\n" +"PO-Revision-Date: 2017-05-14 08:37+0200\n" +"Language-Team: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8bit\n" +"X-Generator: Poedit 1.8.12\n" +"Last-Translator: Peppy \n" +"Plural-Forms: nplurals=2; plural=(n > 1);\n" +"Language: fr\n" + +#: init.lua +msgid "Teleport Potion (place and right-click to enchant location)" +msgstr "Potion de téléportation (poser puis clic-droit pour enchanter l'emplacement)" + +#: init.lua +msgid "Enter teleport coords (e.g. 200,20,-200)" +msgstr "Saisissez les coordonnées de téléportation (ex : 200,20,-200)" + +#: init.lua +msgid "Right-click to enchant teleport location" +msgstr "Clic-droit pour enchanter l'emplacement de téléportation" + +#: init.lua +msgid "Potion failed!" +msgstr "La potion n'a pas fonctionné !" + +#: init.lua +msgid "Teleport Pad (place and right-click to enchant location)" +msgstr "Pad de téléportation (poser puis clic-droit pour enchanter l'emplacement)" + +#: init.lua +msgid "Enter teleport coords (e.g. 200,20,-200,Home)" +msgstr "Saisissez les coordonnées de téléportation (ex : 200,20,-200,Maison)" + +#: init.lua +msgid "Teleport to @1" +msgstr "Téléportation vers @1" + +#: init.lua +msgid "Pad Active (@1,@2,@3)" +msgstr "Pad activé (@1,@,2,@3)" + +#: init.lua +msgid "Teleport Pad coordinates failed!" +msgstr "Les coordonnées du pad sont inchangées !" diff --git a/teleport_potion/locale/template.pot b/teleport_potion/locale/template.pot new file mode 100644 index 0000000..3826160 --- /dev/null +++ b/teleport_potion/locale/template.pot @@ -0,0 +1,54 @@ +# SOME DESCRIPTIVE TITLE. +# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER +# This file is distributed under the same license as the PACKAGE package. +# FIRST AUTHOR , YEAR. +# +#, fuzzy +msgid "" +msgstr "" +"Project-Id-Version: PACKAGE VERSION\n" +"Report-Msgid-Bugs-To: \n" +"POT-Creation-Date: 2017-05-14 08:34+0200\n" +"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" +"Last-Translator: FULL NAME \n" +"Language-Team: LANGUAGE \n" +"Language: \n" +"MIME-Version: 1.0\n" +"Content-Type: text/plain; charset=CHARSET\n" +"Content-Transfer-Encoding: 8bit\n" + +#: init.lua +msgid "Teleport Potion (place and right-click to enchant location)" +msgstr "" + +#: init.lua +msgid "Enter teleport coords (e.g. 200,20,-200)" +msgstr "" + +#: init.lua +msgid "Right-click to enchant teleport location" +msgstr "" + +#: init.lua +msgid "Potion failed!" +msgstr "" + +#: init.lua +msgid "Teleport Pad (place and right-click to enchant location)" +msgstr "" + +#: init.lua +msgid "Enter teleport coords (e.g. 200,20,-200,Home)" +msgstr "" + +#: init.lua +msgid "Teleport to @1" +msgstr "" + +#: init.lua +msgid "Pad Active (@1,@2,@3)" +msgstr "" + +#: init.lua +msgid "Teleport Pad coordinates failed!" +msgstr "" diff --git a/teleport_potion/mod.conf b/teleport_potion/mod.conf new file mode 100644 index 0000000..5afd872 --- /dev/null +++ b/teleport_potion/mod.conf @@ -0,0 +1 @@ +name = teleport_potion \ No newline at end of file diff --git a/teleport_potion/screenshot.png b/teleport_potion/screenshot.png new file mode 100644 index 0000000..dd99b31 Binary files /dev/null and b/teleport_potion/screenshot.png differ diff --git a/teleport_potion/sounds/portal_close.ogg b/teleport_potion/sounds/portal_close.ogg new file mode 100644 index 0000000..adce131 Binary files /dev/null and b/teleport_potion/sounds/portal_close.ogg differ diff --git a/teleport_potion/sounds/portal_open.ogg b/teleport_potion/sounds/portal_open.ogg new file mode 100644 index 0000000..f3cdf4b Binary files /dev/null and b/teleport_potion/sounds/portal_open.ogg differ diff --git a/teleport_potion/textures/pad.png b/teleport_potion/textures/pad.png new file mode 100644 index 0000000..a9525ef Binary files /dev/null and b/teleport_potion/textures/pad.png differ diff --git a/teleport_potion/textures/padd.png b/teleport_potion/textures/padd.png new file mode 100644 index 0000000..0f7c937 Binary files /dev/null and b/teleport_potion/textures/padd.png differ diff --git a/teleport_potion/textures/particle.png b/teleport_potion/textures/particle.png new file mode 100644 index 0000000..9a53b50 Binary files /dev/null and b/teleport_potion/textures/particle.png differ diff --git a/teleport_potion/textures/portal.png b/teleport_potion/textures/portal.png new file mode 100644 index 0000000..268c877 Binary files /dev/null and b/teleport_potion/textures/portal.png differ diff --git a/teleport_potion/textures/potion.png b/teleport_potion/textures/potion.png new file mode 100644 index 0000000..96fbf06 Binary files /dev/null and b/teleport_potion/textures/potion.png differ