Nahrát soubory do 'mobs_animal'
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31
mobs_animal/lucky_block.lua
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31
mobs_animal/lucky_block.lua
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if minetest.get_modpath("lucky_block") then
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lucky_block:add_blocks({
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{"spw", "mobs:sheep", 5},
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{"spw", "mobs:rat", 5},
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{"dro", {"mobs:rat_cooked"}, 5},
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{"spw", "mobs:bunny", 3},
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{"nod", "mobs:honey_block", 0},
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{"spw", "mobs:pumba", 5},
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{"nod", "mobs:cheeseblock", 0},
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{"spw", "mobs:chicken", 5},
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{"dro", {"mobs:egg"}, 5},
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{"spw", "mobs:cow", 5},
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{"dro", {"mobs:bucket_milk"}, 8},
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{"spw", "mobs:kitten", 2},
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{"exp"},
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{"dro", {"mobs:hairball"}, 3},
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{"dro", {"mobs:chicken_raw", "mobs:chicken_cooked"}, 10},
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{"dro", {"mobs:pork_raw", "mobs:pork_cooked"}, 10},
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{"dro", {"mobs:mutton_raw", "mobs:mutton_cooked"}, 10},
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{"dro", {"mobs:meat_raw", "mobs:meat"}, 10},
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{"dro", {"mobs:glass_milk"}, 5},
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})
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if minetest.registered_nodes["default:nyancat"] then
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lucky_block:add_blocks({
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{"tro", "default:nyancat", "mobs_kitten", true},
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})
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end
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end
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5
mobs_animal/mod.conf
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5
mobs_animal/mod.conf
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name = mobs_animal
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release = 1280
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author = TenPlus1
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description = Adds farm animals.
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title = Mobs Animal
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86
mobs_animal/panda.lua
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86
mobs_animal/panda.lua
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local S = mobs.intllib
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-- Panda by AspireMint (CC BY-SA 3.0)
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mobs:register_mob("mobs_animal:panda", {
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stepheight = 0.6,
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type = "animal",
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passive = false,
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attack_type = "dogfight",
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group_attack = false,
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owner_loyal = true,
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attack_npcs = false,
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reach = 2,
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damage = 3,
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hp_min = 10,
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hp_max = 24,
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armor = 200,
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collisionbox = {-0.4, -0.45, -0.4, 0.4, 0.45, 0.4},
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visual = "mesh",
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mesh = "mobs_panda.b3d",
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textures = {
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{"mobs_panda.png"},
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},
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makes_footstep_sound = true,
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sounds = {
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random = "mobs_panda",
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attack = "mobs_panda",
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},
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walk_chance = 5,
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walk_velocity = 0.5,
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run_velocity = 1.5,
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jump = false,
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jump_height = 6,
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follow = {"ethereal:bamboo"},
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view_range = 8,
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drops = {
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{name = "mobs:meat_raw", chance = 1, min = 1, max = 2},
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},
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water_damage = 0,
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lava_damage = 5,
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light_damage = 0,
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fear_height = 6,
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animation = {
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speed_normal = 15,
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stand_start = 130,
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stand_end = 270,
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stand1_start = 0,
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stand1_end = 0,
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stand2_start = 1,
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stand2_end = 1,
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stand3_start = 2,
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stand3_end = 2,
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walk_start = 10,
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walk_end = 70,
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run_start = 10,
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run_end = 70,
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punch_start = 80,
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punch_end = 120,
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-- 0 = rest, 1 = hiding (covers eyes), 2 = surprised
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},
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on_rightclick = function(self, clicker)
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if mobs:feed_tame(self, clicker, 20, true, true) then return end
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if mobs:protect(self, clicker) then return end
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if mobs:capture_mob(self, clicker, 0, 5, 50, false, nil) then return end
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end,
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})
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if minetest.get_modpath("ethereal") then
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mobs:spawn({
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name = "mobs_animal:panda",
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nodes = {"ethereal:bamboo_dirt"},
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neighbors = {"group:grass"},
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min_light = 14,
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interval = 60,
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chance = 8000, -- 15000
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min_height = 10,
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max_height = 80,
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day_toggle = true,
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})
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end
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mobs:register_egg("mobs_animal:panda", S("Panda"), "wool_green.png", 1)
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73
mobs_animal/penguin.lua
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73
mobs_animal/penguin.lua
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local S = mobs.intllib
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-- Penguin by D00Med
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mobs:register_mob("mobs_animal:penguin", {
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stepheight = 0.6,
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type = "animal",
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passive = true,
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reach = 1,
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hp_min = 5,
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hp_max = 10,
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armor = 200,
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collisionbox = {-0.2, -0.0, -0.2, 0.2, 0.5, 0.2},
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visual = "mesh",
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mesh = "mobs_penguin.b3d",
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visual_size = {x = 0.25, y = 0.25},
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textures = {
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{"mobs_penguin.png"},
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},
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sounds = {},
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makes_footstep_sound = true,
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walk_velocity = 1,
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run_velocity = 2,
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runaway = true,
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jump = false,
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stepheight = 1.1,
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drops = {
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{name = "mobs:meat_raw", chance = 1, min = 1, max = 1},
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},
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water_damage = 0,
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lava_damage = 4,
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light_damage = 0,
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fear_height = 2,
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animation = {
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speed_normal = 15,
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stand_start = 1,
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stand_end = 20,
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walk_start = 25,
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walk_end = 45,
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fly_start = 75, -- swim animation
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fly_end = 95,
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-- 50-70 is slide/water idle
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},
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fly_in = {"default:water_source", "default:water_flowing"},
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floats = 0,
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follow = {"ethereal:fish_raw", "mobs_fish:clownfish", "mobs_fish:tropical"},
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view_range = 5,
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on_rightclick = function(self, clicker)
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-- feed or tame
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if mobs:feed_tame(self, clicker, 4, false, true) then return end
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if mobs:protect(self, clicker) then return end
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if mobs:capture_mob(self, clicker, 5, 50, 80, false, nil) then return end
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end,
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})
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mobs:spawn({
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name = "mobs_animal:penguin",
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nodes = {"default:snowblock"},
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min_light = 14,
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interval = 60,
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chance = 20000,
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min_height = 0,
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max_height = 200,
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day_toggle = true,
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})
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mobs:register_egg("mobs_animal:penguin", S("Penguin"), "default_snow.png", 1)
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101
mobs_animal/rat.lua
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101
mobs_animal/rat.lua
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local S = mobs.intllib
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-- Rat by PilzAdam
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mobs:register_mob("mobs_animal:rat", {
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stepheight = 0.6,
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type = "animal",
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passive = true,
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hp_min = 1,
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hp_max = 4,
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armor = 200,
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collisionbox = {-0.2, -1, -0.2, 0.2, -0.8, 0.2},
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visual = "mesh",
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mesh = "mobs_rat.b3d",
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textures = {
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{"mobs_rat.png"},
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{"mobs_rat2.png"},
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},
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makes_footstep_sound = false,
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sounds = {
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random = "mobs_rat",
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},
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walk_velocity = 1,
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run_velocity = 2,
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runaway = true,
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jump = true,
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water_damage = 0,
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lava_damage = 4,
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light_damage = 0,
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fear_height = 2,
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on_rightclick = function(self, clicker)
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mobs:capture_mob(self, clicker, 50, 90, 0, true, "mobs_animal:rat")
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end,
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--[[
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do_custom = function(self, dtime)
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self.rat_timer = (self.rat_timer or 0) + dtime
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if self.rat_timer < 1 then return end -- every 1 second
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self.rat_timer = 0
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local pos = self.object:get_pos()
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print("rat pos", pos.x, pos.y, pos.z, dtime)
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return false -- return but skip doing rest of API
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end,
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]]
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--[[
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on_blast = function(obj, damage)
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print ("--- damage is", damage)
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print ("--- mob is", obj.object:get_luaentity().name)
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-- return's do_damage, do_knockback and drops
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return false, true, {"default:mese"}
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end,
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]]
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})
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local function rat_spawn(self, pos)
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self = self:get_luaentity()
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print (self.name, pos.x, pos.y, pos.z)
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self.hp_max = 100
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self.health = 100
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end
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mobs:spawn({
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name = "mobs_animal:rat",
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nodes = {"default:stone"},
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min_light = 3,
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max_light = 9,
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interval = 60,
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chance = 8000,
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max_height = 0,
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-- on_spawn = rat_spawn,
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})
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mobs:register_egg("mobs_animal:rat", S("Rat"), "mobs_rat_inventory.png", 0)
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mobs:alias_mob("mobs:rat", "mobs_animal:rat") -- compatibility
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-- cooked rat, yummy!
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minetest.register_craftitem(":mobs:rat_cooked", {
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description = S("Cooked Rat"),
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inventory_image = "mobs_cooked_rat.png",
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on_use = minetest.item_eat(3),
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groups = {food_rat = 1, flammable = 2},
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})
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minetest.register_craft({
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type = "cooking",
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output = "mobs:rat_cooked",
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recipe = "mobs_animal:rat",
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cooktime = 5,
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})
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