This commit is contained in:
Milan2018 2021-05-16 13:36:21 +02:00
parent 548717c6dc
commit e941fb4620
26 changed files with 433 additions and 528 deletions

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@ -24,7 +24,7 @@ Unified Inventory replaces the default survival and creative inventory.
## Requirements
* Minetest 5.4.0+
* Minetest 5.0.0+
# Licenses
@ -96,4 +96,4 @@ Other files from Wikimedia Commons:
RealBadAngel: (CC-BY-4.0)
* Everything else.
* Everything else.

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@ -1,6 +1,5 @@
local S = minetest.get_translator("unified_inventory")
local F = minetest.formspec_escape
local ui = unified_inventory
-- Create detached creative inventory after loading all mods
minetest.after(0.01, function()
@ -9,12 +8,12 @@ minetest.after(0.01, function()
if not rev_aliases[target] then rev_aliases[target] = {} end
table.insert(rev_aliases[target], source)
end
ui.items_list = {}
unified_inventory.items_list = {}
for name, def in pairs(minetest.registered_items) do
if (not def.groups.not_in_creative_inventory or
def.groups.not_in_creative_inventory == 0) and
def.description and def.description ~= "" then
table.insert(ui.items_list, name)
table.insert(unified_inventory.items_list, name)
local all_names = rev_aliases[name] or {}
table.insert(all_names, name)
for _, player_name in ipairs(all_names) do
@ -27,30 +26,30 @@ minetest.after(0.01, function()
for _,chk in pairs(recipe.items) do
local groupchk = string.find(chk, "group:")
if (not groupchk and not minetest.registered_items[chk])
or (groupchk and not ui.get_group_item(string.gsub(chk, "group:", "")).item)
or (groupchk and not unified_inventory.get_group_item(string.gsub(chk, "group:", "")).item)
or minetest.get_item_group(chk, "not_in_craft_guide") ~= 0 then
unknowns = true
end
end
if not unknowns then
ui.register_craft(recipe)
unified_inventory.register_craft(recipe)
end
end
end
end
end
end
table.sort(ui.items_list)
ui.items_list_size = #ui.items_list
print("Unified Inventory. inventory size: "..ui.items_list_size)
for _, name in ipairs(ui.items_list) do
table.sort(unified_inventory.items_list)
unified_inventory.items_list_size = #unified_inventory.items_list
print("Unified Inventory. inventory size: "..unified_inventory.items_list_size)
for _, name in ipairs(unified_inventory.items_list) do
local def = minetest.registered_items[name]
-- Simple drops
if type(def.drop) == "string" then
local dstack = ItemStack(def.drop)
if not dstack:is_empty() and dstack:get_name() ~= name then
ui.register_craft({
unified_inventory.register_craft({
type = "digging",
items = {name},
output = def.drop,
@ -116,7 +115,7 @@ minetest.after(0.01, function()
end
end
for itemstring, count in pairs(drop_guaranteed) do
ui.register_craft({
unified_inventory.register_craft({
type = "digging",
items = {name},
output = itemstring .. " " .. count,
@ -124,7 +123,7 @@ minetest.after(0.01, function()
})
end
for itemstring, count in pairs(drop_maybe) do
ui.register_craft({
unified_inventory.register_craft({
type = "digging_chance",
items = {name},
output = itemstring .. " " .. count,
@ -133,22 +132,22 @@ minetest.after(0.01, function()
end
end
end
for _, recipes in pairs(ui.crafts_for.recipe) do
for _, recipes in pairs(unified_inventory.crafts_for.recipe) do
for _, recipe in ipairs(recipes) do
local ingredient_items = {}
for _, spec in pairs(recipe.items) do
local matches_spec = ui.canonical_item_spec_matcher(spec)
for _, name in ipairs(ui.items_list) do
local matches_spec = unified_inventory.canonical_item_spec_matcher(spec)
for _, name in ipairs(unified_inventory.items_list) do
if matches_spec(name) then
ingredient_items[name] = true
end
end
end
for name, _ in pairs(ingredient_items) do
if ui.crafts_for.usage[name] == nil then
ui.crafts_for.usage[name] = {}
if unified_inventory.crafts_for.usage[name] == nil then
unified_inventory.crafts_for.usage[name] = {}
end
table.insert(ui.crafts_for.usage[name], recipe)
table.insert(unified_inventory.crafts_for.usage[name], recipe)
end
end
end
@ -157,9 +156,9 @@ end)
-- load_home
local function load_home()
local input = io.open(ui.home_filename, "r")
local input = io.open(unified_inventory.home_filename, "r")
if not input then
ui.home_pos = {}
unified_inventory.home_pos = {}
return
end
while true do
@ -168,25 +167,25 @@ local function load_home()
local y = input:read("*n")
local z = input:read("*n")
local name = input:read("*l")
ui.home_pos[name:sub(2)] = {x = x, y = y, z = z}
unified_inventory.home_pos[name:sub(2)] = {x = x, y = y, z = z}
end
io.close(input)
end
load_home()
function ui.set_home(player, pos)
function unified_inventory.set_home(player, pos)
local player_name = player:get_player_name()
ui.home_pos[player_name] = vector.round(pos)
unified_inventory.home_pos[player_name] = vector.round(pos)
-- save the home data from the table to the file
local output = io.open(ui.home_filename, "w")
for k, v in pairs(ui.home_pos) do
local output = io.open(unified_inventory.home_filename, "w")
for k, v in pairs(unified_inventory.home_pos) do
output:write(v.x.." "..v.y.." "..v.z.." "..k.."\n")
end
io.close(output)
end
function ui.go_home(player)
local pos = ui.home_pos[player:get_player_name()]
function unified_inventory.go_home(player)
local pos = unified_inventory.home_pos[player:get_player_name()]
if pos then
player:set_pos(pos)
return true
@ -195,7 +194,7 @@ function ui.go_home(player)
end
-- register_craft
function ui.register_craft(options)
function unified_inventory.register_craft(options)
if not options.output then
return
end
@ -206,10 +205,10 @@ function ui.register_craft(options)
if options.type == "normal" and options.width == 0 then
options = { type = "shapeless", items = options.items, output = options.output, width = 0 }
end
if not ui.crafts_for.recipe[itemstack:get_name()] then
ui.crafts_for.recipe[itemstack:get_name()] = {}
if not unified_inventory.crafts_for.recipe[itemstack:get_name()] then
unified_inventory.crafts_for.recipe[itemstack:get_name()] = {}
end
table.insert(ui.crafts_for.recipe[itemstack:get_name()],options)
table.insert(unified_inventory.crafts_for.recipe[itemstack:get_name()],options)
end
@ -220,7 +219,7 @@ local craft_type_defaults = {
}
function ui.craft_type_defaults(name, options)
function unified_inventory.craft_type_defaults(name, options)
if not options.description then
options.description = name
end
@ -229,13 +228,13 @@ function ui.craft_type_defaults(name, options)
end
function ui.register_craft_type(name, options)
ui.registered_craft_types[name] =
ui.craft_type_defaults(name, options)
function unified_inventory.register_craft_type(name, options)
unified_inventory.registered_craft_types[name] =
unified_inventory.craft_type_defaults(name, options)
end
ui.register_craft_type("normal", {
unified_inventory.register_craft_type("normal", {
description = F(S("Crafting")),
icon = "ui_craftgrid_icon.png",
width = 3,
@ -251,7 +250,7 @@ ui.register_craft_type("normal", {
})
ui.register_craft_type("shapeless", {
unified_inventory.register_craft_type("shapeless", {
description = F(S("Mixing")),
icon = "ui_craftgrid_icon.png",
width = 3,
@ -266,7 +265,7 @@ ui.register_craft_type("shapeless", {
})
ui.register_craft_type("cooking", {
unified_inventory.register_craft_type("cooking", {
description = F(S("Cooking")),
icon = "default_furnace_front.png",
width = 1,
@ -274,60 +273,37 @@ ui.register_craft_type("cooking", {
})
ui.register_craft_type("digging", {
unified_inventory.register_craft_type("digging", {
description = F(S("Digging")),
icon = "default_tool_steelpick.png",
width = 1,
height = 1,
})
ui.register_craft_type("digging_chance", {
unified_inventory.register_craft_type("digging_chance", {
description = "Digging (by chance)",
icon = "default_tool_steelpick.png^[transformFY.png",
width = 1,
height = 1,
})
function ui.register_page(name, def)
ui.pages[name] = def
function unified_inventory.register_page(name, def)
unified_inventory.pages[name] = def
end
function ui.register_button(name, def)
function unified_inventory.register_button(name, def)
if not def.action then
def.action = function(player)
ui.set_inventory_formspec(player, name)
unified_inventory.set_inventory_formspec(player, name)
end
end
def.name = name
table.insert(ui.buttons, def)
table.insert(unified_inventory.buttons, def)
end
function ui.is_creative(playername)
function unified_inventory.is_creative(playername)
return minetest.check_player_privs(playername, {creative=true})
or minetest.settings:get_bool("creative_mode")
end
function ui.single_slot(xpos, ypos, bright)
return string.format("background9[%f,%f;%f,%f;ui_single_slot%s.png;false;16]",
xpos, ypos, ui.imgscale, ui.imgscale, (bright and "_bright" or "") )
end
function ui.make_trash_slot(xpos, ypos)
return
ui.single_slot(xpos, ypos)..
"image["..xpos..","..ypos..";1.25,1.25;ui_trash_slot_icon.png]"..
"list[detached:trash;main;"..(xpos + ui.list_img_offset)..","..(ypos + ui.list_img_offset)..";1,1;]"
end
function ui.make_inv_img_grid(xpos, ypos, width, height, bright)
local tiled = {}
local n=1
for y = 0, (height - 1) do
for x = 0, (width -1) do
tiled[n] = ui.single_slot(xpos + (ui.imgscale * x), ypos + (ui.imgscale * y), bright)
n = n + 1
end
end
return table.concat(tiled)
end

View File

@ -7,32 +7,29 @@ License: GPLv3
local S = minetest.get_translator("unified_inventory")
local F = minetest.formspec_escape
local ui = unified_inventory
local bags_inv_bg_prefix = "image[-0.1,1.0;10.05,"
ui.register_page("bags", {
unified_inventory.register_page("bags", {
get_formspec = function(player)
local player_name = player:get_player_name()
return { formspec = table.concat({
ui.style_full.standard_inv_bg,
ui.single_slot(0.925, 1.5),
ui.single_slot(3.425, 1.5),
ui.single_slot(5.925, 1.5),
ui.single_slot(8.425, 1.5),
"label["..ui.style_full.form_header_x..","..ui.style_full.form_header_y..";" .. F(S("Bags")) .. "]",
"button[0.6125,2.75;1.875,0.75;bag1;" .. F(S("Bag @1", 1)) .. "]",
"button[3.1125,2.75;1.875,0.75;bag2;" .. F(S("Bag @1", 2)) .. "]",
"button[5.6125,2.75;1.875,0.75;bag3;" .. F(S("Bag @1", 3)) .. "]",
"button[8.1125,2.75;1.875,0.75;bag4;" .. F(S("Bag @1", 4)) .. "]",
string.gsub(unified_inventory.standard_inv_bg, "YYY", "4.4"),
bags_inv_bg_prefix.."1.175;ui_bags_header.png]",
"label[0,0;" .. F(S("Bags")) .. "]",
"button[0,2.2;2,0.5;bag1;" .. F(S("Bag @1", 1)) .. "]",
"button[2,2.2;2,0.5;bag2;" .. F(S("Bag @1", 2)) .. "]",
"button[4,2.2;2,0.5;bag3;" .. F(S("Bag @1", 3)) .. "]",
"button[6,2.2;2,0.5;bag4;" .. F(S("Bag @1", 4)) .. "]",
"listcolors[#00000000;#00000000]",
"list[detached:" .. F(player_name) .. "_bags;bag1;1.075,1.65;1,1;]",
"list[detached:" .. F(player_name) .. "_bags;bag2;3.575,1.65;1,1;]",
"list[detached:" .. F(player_name) .. "_bags;bag3;6.075,1.65;1,1;]",
"list[detached:" .. F(player_name) .. "_bags;bag4;8.575,1.65;1,1;]"
"list[detached:" .. F(player_name) .. "_bags;bag1;0.5,1.1;1,1;]",
"list[detached:" .. F(player_name) .. "_bags;bag2;2.5,1.1;1,1;]",
"list[detached:" .. F(player_name) .. "_bags;bag3;4.5,1.1;1,1;]",
"list[detached:" .. F(player_name) .. "_bags;bag4;6.5,1.1;1,1;]"
}) }
end,
})
ui.register_button("bags", {
unified_inventory.register_button("bags", {
type = "image",
image = "ui_bags_icon.png",
tooltip = S("Bags"),
@ -47,31 +44,33 @@ local function get_player_bag_stack(player, i)
end
for bag_i = 1, 4 do
ui.register_page("bag" .. bag_i, {
unified_inventory.register_page("bag" .. bag_i, {
get_formspec = function(player)
local stack = get_player_bag_stack(player, bag_i)
local image = stack:get_definition().inventory_image
local slots = stack:get_definition().groups.bagslots
local formspec = {
ui.style_full.standard_inv_bg,
ui.make_inv_img_grid(0.3, 1.5, 8, slots/8),
"image[9.2,0.4;1,1;" .. image .. "]",
"label[0.3,0.65;" .. F(S("Bag @1", bag_i)) .. "]",
local fs = {
string.gsub(unified_inventory.standard_inv_bg, "YYY", "4.4"),
"image[7,0;1,1;" .. image .. "]",
"label[0,0;" .. F(S("Bag @1", bag_i)) .. "]",
"listcolors[#00000000;#00000000]",
"listring[current_player;main]",
string.format("list[current_player;bag%icontents;%f,%f;8,3;]",
bag_i, 0.3 + ui.list_img_offset, 1.5 + ui.list_img_offset),
"list[current_player;bag" .. bag_i .. "contents;0,1.1;8,3;]",
"listring[current_name;bag" .. bag_i .. "contents]",
"listring[current_player;main]",
}
local n = #formspec + 1
local slots = stack:get_definition().groups.bagslots
if slots == 8 then
fs[#fs + 1] = bags_inv_bg_prefix.."1.175;ui_bags_inv_small.png]"
elseif slots == 16 then
fs[#fs + 1] = bags_inv_bg_prefix.."2.35;ui_bags_inv_medium.png]"
elseif slots == 24 then
fs[#fs + 1] = bags_inv_bg_prefix.."3.525;ui_bags_inv_large.png]"
end
local player_name = player:get_player_name() -- For if statement.
if ui.trash_enabled
or ui.is_creative(player_name)
or minetest.get_player_privs(player_name).give then
formspec[n] = ui.make_trash_slot(7.8, 0.25)
n = n + 1
if unified_inventory.trash_enabled
or unified_inventory.is_creative(player_name)
or minetest.get_player_privs(player_name).give then
fs[#fs + 1] = "image[5.91,-0.06;1.21,1.15;ui_bags_trash.png]"
.. "list[detached:trash;main;6,0.1;1,1;]"
end
local inv = player:get_inventory()
for i = 1, 4 do
@ -88,12 +87,11 @@ for bag_i = 1, 4 do
end
local img = def.inventory_image
local label = F(S("Bag @1", i)) .. "\n" .. used .. "/" .. size
formspec[n] = string.format("image_button[%f,0.4;1,1;%s;bag%i;%s]",
(i + 1.35)*1.25, img, i, label)
n = n + 1
fs[#fs + 1] = string.format("image_button[%i,0;1,1;%s;bag%i;%s]",
i + 1, img, i, label)
end
end
return { formspec = table.concat(formspec) }
return { formspec = table.concat(fs) }
end,
})
end
@ -108,7 +106,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if not stack:get_definition().groups.bagslots then
return
end
ui.set_inventory_formspec(player, "bag" .. i)
unified_inventory.set_inventory_formspec(player, "bag" .. i)
return
end
end
@ -137,7 +135,7 @@ end
local function load_bags_metadata(player, bags_inv)
local player_inv = player:get_inventory()
local meta = player:get_meta()
local bags_meta = meta:get("unified_inventory:bags")
local bags_meta = meta:get_string("unified_inventory:bags")
local bags = bags_meta and minetest.deserialize(bags_meta) or {}
local dirty_meta = false
if not bags_meta then

View File

@ -3,14 +3,6 @@ unified_inventory API
This file provides information about the API of unified_inventory.
API revisions within unified_inventory can be checked using:
(unified_inventory.version or 1)
**Revision history**
* Version `1`: Classic formspec layout (no real_coordinates)
* Version `2`: Force formspec version 4 (includes real_coordinates)
Misc functions
--------------

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@ -35,101 +35,21 @@ unified_inventory = {
-- Trash enabled
trash_enabled = (minetest.settings:get_bool("unified_inventory_trash") ~= false),
imgscale = 1.25,
list_img_offset = 0.13,
standard_background = "background9[0,0;1,1;ui_formbg_9_sliced.png;true;16]",
version = 2
}
local ui = unified_inventory
-- These tables establish position and layout for the two UI styles.
-- UI doesn't use formspec_[xy] anymore, but other mods may need them.
ui.style_full = {
formspec_x = 1,
formspec_y = 1,
pagecols = 8,
pagerows = 10,
page_x = 10.75,
page_y = 1.45,
craft_x = 2.8,
craft_y = 1.15,
craftresult_x = 7.8,
craft_arrow_x = 6.55,
craft_guide_x = 3.3,
craft_guide_y = 1.15,
craft_guide_arrow_x = 7.05,
craft_guide_result_x = 8.3,
craft_guide_resultstr_x = 0.3,
craft_guide_resultstr_y = 0.6,
give_btn_x = 0.25,
main_button_x = 0.4,
main_button_y = 11.0,
page_buttons_x = 11.60,
page_buttons_y = 10.15,
searchwidth = 3.4,
form_header_x = 0.4,
form_header_y = 0.4,
btn_spc = 0.85,
btn_size = 0.75,
std_inv_x = 0.3,
std_inv_y = 5.75,
page_y = 0,
formspec_y = 1,
main_button_x = 0,
main_button_y = 9,
craft_result_x = 0.3,
craft_result_y = 0.5,
form_header_y = 0,
standard_background = "background[-0.2,-0.2;1,1;ui_form_bg.png;true]", -- the 'true' scales to fill, overrides the 1,1
standard_inv = "list[current_player;main;0,YYY;8,4;]", -- the YYY's are placeholders which get
standard_inv_bg = "image[-0.1,YYY;10.05,4.70;ui_main_inventory.png]", -- replaced later by string.gsub()
}
ui.style_lite = {
formspec_x = 0.6,
formspec_y = 0.6,
pagecols = 4,
pagerows = 6,
page_x = 10.5,
page_y = 1.25,
craft_x = 2.6,
craft_y = 0.75,
craftresult_x = 5.75,
craft_arrow_x = 6.35,
craft_guide_x = 3.1,
craft_guide_y = 0.75,
craft_guide_arrow_x = 7.05,
craft_guide_result_x = 8.3,
craft_guide_resultstr_x = 0.15,
craft_guide_resultstr_y = 0.35,
give_btn_x = 0.15,
main_button_x = 10.5,
main_button_y = 7.9,
page_buttons_x = 10.5,
page_buttons_y = 6.3,
searchwidth = 1.6,
form_header_x = 0.2,
form_header_y = 0.2,
btn_spc = 0.8,
btn_size = 0.7,
std_inv_x = 0.1,
std_inv_y = 4.6,
}
dofile(modpath.."/api.lua")
for _, style in ipairs({ui.style_full, ui.style_lite}) do
style.items_per_page = style.pagecols * style.pagerows
style.standard_inv = string.format("list[current_player;main;%f,%f;8,4;]",
style.std_inv_x + ui.list_img_offset, style.std_inv_y + ui.list_img_offset)
style.standard_inv_bg = ui.make_inv_img_grid(style.std_inv_x, style.std_inv_y, 8, 1, true)..
ui.make_inv_img_grid(style.std_inv_x, style.std_inv_y + ui.imgscale, 8, 3)
style.craft_grid = table.concat({
ui.make_inv_img_grid(style.craft_x, style.craft_y, 3, 3),
ui.single_slot(style.craft_x + ui.imgscale*4, style.craft_y), -- the craft result slot
string.format("image[%f,%f;%f,%f;ui_crafting_arrow.png]",
style.craft_arrow_x, style.craft_y, ui.imgscale, ui.imgscale),
string.format("list[current_player;craft;%f,%f;3,3;]",
style.craft_x + ui.list_img_offset, style.craft_y + ui.list_img_offset),
string.format("list[current_player;craftpreview;%f,%f;1,1;]",
style.craftresult_x + ui.list_img_offset, style.craft_y + ui.list_img_offset)
})
end
-- Disable default creative inventory
local creative = rawget(_G, "creative") or rawget(_G, "creative_inventory")
if creative then
@ -145,6 +65,7 @@ if sfinv then
end
dofile(modpath.."/group.lua")
dofile(modpath.."/api.lua")
dofile(modpath.."/internal.lua")
dofile(modpath.."/callbacks.lua")
dofile(modpath.."/match_craft.lua")

View File

@ -1,6 +1,5 @@
local S = minetest.get_translator("unified_inventory")
local F = minetest.formspec_escape
local ui = unified_inventory
-- This pair of encoding functions is used where variable text must go in
-- button names, where the text might contain formspec metacharacters.
@ -10,50 +9,78 @@ local ui = unified_inventory
-- This is a game engine bug, and in the anticipation that it might be
-- fixed some day we don't want to rely on it. So for safety we apply
-- an encoding that avoids all formspec metacharacters.
function ui.mangle_for_formspec(str)
function unified_inventory.mangle_for_formspec(str)
return string.gsub(str, "([^A-Za-z0-9])", function (c) return string.format("_%d_", string.byte(c)) end)
end
function ui.demangle_for_formspec(str)
function unified_inventory.demangle_for_formspec(str)
return string.gsub(str, "_([0-9]+)_", function (v) return string.char(v) end)
end
function unified_inventory.get_per_player_formspec(player_name)
local lite = unified_inventory.lite_mode and not minetest.check_player_privs(player_name, {ui_full=true})
function ui.get_per_player_formspec(player_name)
local draw_lite_mode = ui.lite_mode and not minetest.check_player_privs(player_name, {ui_full=true})
local ui = {}
ui.pagecols = unified_inventory.pagecols
ui.pagerows = unified_inventory.pagerows
ui.page_y = unified_inventory.page_y
ui.formspec_y = unified_inventory.formspec_y
ui.main_button_x = unified_inventory.main_button_x
ui.main_button_y = unified_inventory.main_button_y
ui.craft_result_x = unified_inventory.craft_result_x
ui.craft_result_y = unified_inventory.craft_result_y
ui.form_header_y = unified_inventory.form_header_y
return table.copy(draw_lite_mode and ui.style_lite or ui.style_full), draw_lite_mode
if lite then
ui.pagecols = 4
ui.pagerows = 6
ui.page_y = 0.25
ui.formspec_y = 0.47
ui.main_button_x = 8.2
ui.main_button_y = 6.5
ui.craft_result_x = 2.8
ui.craft_result_y = 3.4
ui.form_header_y = -0.1
end
ui.items_per_page = ui.pagecols * ui.pagerows
return ui, lite
end
function ui.get_formspec(player, page)
function unified_inventory.get_formspec(player, page)
if not player then
return ""
end
local player_name = player:get_player_name()
local ui_peruser,draw_lite_mode = ui.get_per_player_formspec(player_name)
local ui_peruser,draw_lite_mode = unified_inventory.get_per_player_formspec(player_name)
ui.current_page[player_name] = page
local pagedef = ui.pages[page]
unified_inventory.current_page[player_name] = page
local pagedef = unified_inventory.pages[page]
if not pagedef then
return "" -- Invalid page name
end
local formspec = {
"formspec_version[4]size[17.75,12.25]",
"size[14,10]",
pagedef.formspec_prepend and "" or "no_prepend[]",
ui.standard_background -- Background
unified_inventory.standard_background -- Background
}
local n = 4
if draw_lite_mode then
formspec[1] = "formspec_version[4]size[14,9.75]"
formspec[3] = ui.standard_background
formspec[1] = "size[11,7.7]"
formspec[3] = unified_inventory.standard_background
end
local perplayer_formspec = ui.get_per_player_formspec(player_name)
if unified_inventory.is_creative(player_name)
and page == "craft" then
formspec[n] = "background[0,"..(ui_peruser.formspec_y + 2)..";1,1;ui_single_slot.png]"
n = n+1
end
local perplayer_formspec = unified_inventory.get_per_player_formspec(player_name)
local fsdata = pagedef.get_formspec(player, perplayer_formspec)
formspec[n] = fsdata.formspec
@ -66,7 +93,7 @@ function ui.get_formspec(player, page)
local filtered_inv_buttons = {}
for i, def in pairs(ui.buttons) do
for i, def in pairs(unified_inventory.buttons) do
if not (draw_lite_mode and def.hide_lite) then
table.insert(filtered_inv_buttons, def)
end
@ -81,20 +108,21 @@ function ui.get_formspec(player, page)
if def.type == "image" then
if (def.condition == nil or def.condition(player) == true) then
formspec[n] = string.format("image_button[%f,%f;%f,%f;%s;%s;]",
ui_peruser.main_button_x + ui_peruser.btn_spc * (i - 1) - button_col * ui_peruser.btn_spc * 4,
ui_peruser.main_button_y + button_row * ui_peruser.btn_spc,
ui_peruser.btn_size,ui_peruser.btn_size,
F(def.image),
F(def.name))
formspec[n+1] = "tooltip["..F(def.name)..";"..(def.tooltip or "").."]"
n = n+2
formspec[n] = "image_button["
formspec[n+1] = ( ui_peruser.main_button_x + 0.65 * (i - 1) - button_col * 0.65 * 4)
formspec[n+2] = ","..(ui_peruser.main_button_y + button_row * 0.7)..";0.8,0.8;"
formspec[n+3] = F(def.image)..";"
formspec[n+4] = F(def.name)..";]"
formspec[n+5] = "tooltip["..F(def.name)
formspec[n+6] = ";"..(def.tooltip or "").."]"
n = n+7
else
formspec[n] = string.format("image[%f,%f;%f,%f;%s^[colorize:#808080:alpha]",
ui_peruser.main_button_x + ui_peruser.btn_spc * (i - 1) - button_col * ui_peruser.btn_spc * 4,
ui_peruser.main_button_y + button_row * ui_peruser.btn_spc,
ui_peruser.btn_size,ui_peruser.btn_size,def.image)
n = n+1
formspec[n] = "image["
formspec[n+1] = ( ui_peruser.main_button_x + 0.65 * (i - 1) - button_col * 0.65 * 4)
formspec[n+2] = ","..(ui_peruser.main_button_y + button_row * 0.7)..";0.8,0.8;"
formspec[n+3] = F(def.image).."^[colorize:#808080:alpha]"
n = n+4
end
end
end
@ -102,7 +130,7 @@ function ui.get_formspec(player, page)
if fsdata.draw_inventory ~= false then
-- Player inventory
formspec[n] = "listcolors[#00000000;#00000000]"
formspec[n+1] = ui_peruser.standard_inv
formspec[n+1] = string.gsub(unified_inventory.standard_inv, "YYY", ui_peruser.formspec_y + 3.5)
n = n+2
end
@ -110,52 +138,71 @@ function ui.get_formspec(player, page)
return table.concat(formspec, "")
end
-- Controls to flip items pages
local start_x = 9.2
if not draw_lite_mode then
formspec[n] =
"image_button[" .. (start_x + 0.6 * 0)
.. ",9;.8,.8;ui_skip_backward_icon.png;start_list;]"
.. "tooltip[start_list;" .. F(S("First page")) .. "]"
.. "image_button[" .. (start_x + 0.6 * 1)
.. ",9;.8,.8;ui_doubleleft_icon.png;rewind3;]"
.. "tooltip[rewind3;" .. F(S("Back three pages")) .. "]"
.. "image_button[" .. (start_x + 0.6 * 2)
.. ",9;.8,.8;ui_left_icon.png;rewind1;]"
.. "tooltip[rewind1;" .. F(S("Back one page")) .. "]"
.. "image_button[" .. (start_x + 0.6 * 3)
.. ",9;.8,.8;ui_right_icon.png;forward1;]"
.. "tooltip[forward1;" .. F(S("Forward one page")) .. "]"
.. "image_button[" .. (start_x + 0.6 * 4)
.. ",9;.8,.8;ui_doubleright_icon.png;forward3;]"
.. "tooltip[forward3;" .. F(S("Forward three pages")) .. "]"
.. "image_button[" .. (start_x + 0.6 * 5)
.. ",9;.8,.8;ui_skip_forward_icon.png;end_list;]"
.. "tooltip[end_list;" .. F(S("Last page")) .. "]"
else
formspec[n] =
"image_button[" .. (8.2 + 0.65 * 0)
.. ",5.8;.8,.8;ui_skip_backward_icon.png;start_list;]"
.. "tooltip[start_list;" .. F(S("First page")) .. "]"
.. "image_button[" .. (8.2 + 0.65 * 1)
.. ",5.8;.8,.8;ui_left_icon.png;rewind1;]"
.. "tooltip[rewind1;" .. F(S("Back one page")) .. "]"
.. "image_button[" .. (8.2 + 0.65 * 2)
.. ",5.8;.8,.8;ui_right_icon.png;forward1;]"
.. "tooltip[forward1;" .. F(S("Forward one page")) .. "]"
.. "image_button[" .. (8.2 + 0.65 * 3)
.. ",5.8;.8,.8;ui_skip_forward_icon.png;end_list;]"
.. "tooltip[end_list;" .. F(S("Last page")) .. "]"
end
n = n+1
-- Search box
formspec[n] = "field_close_on_enter[searchbox;false]"
n = n+1
formspec[n+1] = string.format("field[%f,%f;%f,%f;searchbox;;%s]",
ui_peruser.page_buttons_x, ui_peruser.page_buttons_y,
ui_peruser.searchwidth - 0.1, ui_peruser.btn_size,
F(ui.current_searchbox[player_name]))
formspec[n+2] = string.format("image_button[%f,%f;%f,%f;ui_search_icon.png;searchbutton;]",
ui_peruser.page_buttons_x + ui_peruser.searchwidth, ui_peruser.page_buttons_y,
ui_peruser.btn_size,ui_peruser.btn_size)
formspec[n+3] = "tooltip[searchbutton;" ..F(S("Search")) .. "]"
formspec[n+4] = string.format("image_button[%f,%f;%f,%f;ui_reset_icon.png;searchresetbutton;]",
ui_peruser.page_buttons_x + ui_peruser.searchwidth + ui_peruser.btn_spc,
ui_peruser.page_buttons_y,
ui_peruser.btn_size, ui_peruser.btn_size)
formspec[n+5] = "tooltip[searchresetbutton;"..F(S("Reset search and display everything")).."]"
n = n + 6
-- Controls to flip items pages
local btnlist = {
{ "ui_skip_backward_icon.png", "start_list", S("First page") },
{ "ui_doubleleft_icon.png", "rewind3", S("Back three pages") },
{ "ui_left_icon.png", "rewind1", S("Back one page") },
{ "ui_right_icon.png", "forward1", S("Forward one page") },
{ "ui_doubleright_icon.png", "forward3", S("Forward three pages") },
{ "ui_skip_forward_icon.png", "end_list", S("Last page") },
}
if draw_lite_mode then
btnlist[5] = nil
btnlist[2] = nil
end
local bn = 0
for _, b in pairs(btnlist) do
formspec[n] = string.format("image_button[%f,%f;%f,%f;%s;%s;]",
ui_peruser.page_buttons_x + ui_peruser.btn_spc*bn,
ui_peruser.page_buttons_y + ui_peruser.btn_spc,
ui_peruser.btn_size, ui_peruser.btn_size,
b[1],b[2])
formspec[n+1] = "tooltip["..b[2]..";"..F(b[3]).."]"
bn = bn + 1
n = n + 2
if not draw_lite_mode then
formspec[n] = "field[9.5,8.325;3,1;searchbox;;"
.. F(unified_inventory.current_searchbox[player_name]) .. "]"
formspec[n+1] = "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]"
.. "tooltip[searchbutton;" ..F(S("Search")) .. "]"
formspec[n+2] = "image_button[12.9,8.1;.8,.8;ui_reset_icon.png;searchresetbutton;]"
.. "tooltip[searchbutton;" ..F(S("Search")) .. "]"
.. "tooltip[searchresetbutton;" ..F(S("Reset search and display everything")) .. "]"
else
formspec[n] = "field[8.5,5.225;2.2,1;searchbox;;"
.. F(unified_inventory.current_searchbox[player_name]) .. "]"
formspec[n+1] = "image_button[10.3,5;.8,.8;ui_search_icon.png;searchbutton;]"
.. "tooltip[searchbutton;" ..F(S("Search")) .. "]"
formspec[n+2] = "image_button[11,5;.8,.8;ui_reset_icon.png;searchresetbutton;]"
.. "tooltip[searchbutton;" ..F(S("Search")) .. "]"
.. "tooltip[searchresetbutton;" ..F(S("Reset search and display everything")) .. "]"
end
n = n+3
local no_matches = S("No matching items")
if draw_lite_mode then
@ -163,23 +210,23 @@ function ui.get_formspec(player, page)
end
-- Items list
if #ui.filtered_items_list[player_name] == 0 then
formspec[n] = "label["..ui_peruser.page_x..","..(ui_peruser.page_y+0.15)..";" .. F(no_matches) .. "]"
if #unified_inventory.filtered_items_list[player_name] == 0 then
formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";" .. F(no_matches) .. "]"
else
local dir = ui.active_search_direction[player_name]
local list_index = ui.current_index[player_name]
local dir = unified_inventory.active_search_direction[player_name]
local list_index = unified_inventory.current_index[player_name]
local page2 = math.floor(list_index / (ui_peruser.items_per_page) + 1)
local pagemax = math.floor(
(#ui.filtered_items_list[player_name] - 1)
(#unified_inventory.filtered_items_list[player_name] - 1)
/ (ui_peruser.items_per_page) + 1)
for y = 0, ui_peruser.pagerows - 1 do
for x = 0, ui_peruser.pagecols - 1 do
local name = ui.filtered_items_list[player_name][list_index]
local name = unified_inventory.filtered_items_list[player_name][list_index]
local item = minetest.registered_items[name]
if item then
-- Clicked on current item: Flip crafting direction
if name == ui.current_item[player_name] then
local cdir = ui.current_craft_direction[player_name]
if name == unified_inventory.current_item[player_name] then
local cdir = unified_inventory.current_craft_direction[player_name]
if cdir == "recipe" then
dir = "usage"
elseif cdir == "usage" then
@ -187,15 +234,13 @@ function ui.get_formspec(player, page)
end
else
-- Default: use active search direction by default
dir = ui.active_search_direction[player_name]
dir = unified_inventory.active_search_direction[player_name]
end
local button_name = "item_button_" .. dir .. "_"
.. ui.mangle_for_formspec(name)
formspec[n] = ("item_image_button[%f,%f;%f,%f;%s;%s;]"):format(
ui_peruser.page_x + x * ui_peruser.btn_spc,
ui_peruser.page_y + y * ui_peruser.btn_spc,
ui_peruser.btn_size, ui_peruser.btn_size,
.. unified_inventory.mangle_for_formspec(name)
formspec[n] = ("item_image_button[%f,%f;.81,.81;%s;%s;]"):format(
8.2 + x * 0.7, ui_peruser.formspec_y + ui_peruser.page_y + y * 0.7,
name, button_name
)
formspec[n + 1] = ("tooltip[%s;%s \\[%s\\]]"):format(
@ -207,29 +252,26 @@ function ui.get_formspec(player, page)
end
end
end
formspec[n] = string.format("label[%f,%f;%s: %s]",
ui_peruser.page_x, ui_peruser.form_header_y,
F(S("Page")), S("@1 of @2",page2,pagemax))
formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";"..F(S("Page")) .. ": "
.. S("@1 of @2",page2,pagemax).."]"
end
n= n+1
if ui.activefilter[player_name] ~= "" then
formspec[n] = string.format("label[%f,%f;%s:]",
ui_peruser.page_x, ui_peruser.page_y - 0.65, F(S("Filter")))
formspec[n+1] = string.format("label[%f,%f;%s]",
ui_peruser.page_x, ui_peruser.page_y - 0.25, F(ui.activefilter[player_name]))
if unified_inventory.activefilter[player_name] ~= "" then
formspec[n] = "label[8.2,"..(ui_peruser.form_header_y + 0.4)..";" .. F(S("Filter")) .. ":]"
formspec[n+1] = "label[9.1,"..(ui_peruser.form_header_y + 0.4)..";"..F(unified_inventory.activefilter[player_name]).."]"
end
return table.concat(formspec, "")
end
function ui.set_inventory_formspec(player, page)
function unified_inventory.set_inventory_formspec(player, page)
if player then
player:set_inventory_formspec(ui.get_formspec(player, page))
player:set_inventory_formspec(unified_inventory.get_formspec(player, page))
end
end
--apply filter to the inventory list (create filtered copy of full one)
function ui.apply_filter(player, filter, search_dir)
function unified_inventory.apply_filter(player, filter, search_dir)
if not player then
return false
end
@ -258,26 +300,26 @@ function ui.apply_filter(player, filter, search_dir)
or llocaldesc and string.find(llocaldesc, lfilter, 1, true)
end
end
ui.filtered_items_list[player_name]={}
unified_inventory.filtered_items_list[player_name]={}
for name, def in pairs(minetest.registered_items) do
if (not def.groups.not_in_creative_inventory
or def.groups.not_in_creative_inventory == 0)
and def.description
and def.description ~= ""
and ffilter(name, def) then
table.insert(ui.filtered_items_list[player_name], name)
table.insert(unified_inventory.filtered_items_list[player_name], name)
end
end
table.sort(ui.filtered_items_list[player_name])
ui.filtered_items_list_size[player_name] = #ui.filtered_items_list[player_name]
ui.current_index[player_name] = 1
ui.activefilter[player_name] = filter
ui.active_search_direction[player_name] = search_dir
ui.set_inventory_formspec(player,
ui.current_page[player_name])
table.sort(unified_inventory.filtered_items_list[player_name])
unified_inventory.filtered_items_list_size[player_name] = #unified_inventory.filtered_items_list[player_name]
unified_inventory.current_index[player_name] = 1
unified_inventory.activefilter[player_name] = filter
unified_inventory.active_search_direction[player_name] = search_dir
unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
end
function ui.items_in_group(groups)
function unified_inventory.items_in_group(groups)
local items = {}
for name, item in pairs(minetest.registered_items) do
for _, group in pairs(groups:split(',')) do
@ -289,7 +331,7 @@ function ui.items_in_group(groups)
return items
end
function ui.sort_inventory(inv)
function unified_inventory.sort_inventory(inv)
local inlist = inv:get_list("main")
local typecnt = {}
local typekeys = {}

View File

@ -5,4 +5,6 @@ description = """
Unified Inventory replaces the default survival and creative inventory.
It adds a nicer interface and a number of features, such as a crafting guide.
"""
min_minetest_version = 5.4.0
release = 6744
title = Unified Inventory
author = RealBadAngel

View File

@ -1,7 +1,6 @@
local S = minetest.get_translator("unified_inventory")
local NS = function(s) return s end
local F = minetest.formspec_escape
local ui = unified_inventory
minetest.register_privilege("creative", {
description = S("Can use the creative inventory"),
@ -13,9 +12,10 @@ minetest.register_privilege("ui_full", {
give_to_singleplayer = false,
})
local trash = minetest.create_detached_inventory("trash", {
--allow_put = function(inv, listname, index, stack, player)
-- if ui.is_creative(player:get_player_name()) then
-- if unified_inventory.is_creative(player:get_player_name()) then
-- return stack:get_count()
-- else
-- return 0
@ -29,19 +29,19 @@ local trash = minetest.create_detached_inventory("trash", {
})
trash:set_size("main", 1)
ui.register_button("craft", {
unified_inventory.register_button("craft", {
type = "image",
image = "ui_craft_icon.png",
tooltip = S("Crafting Grid")
})
ui.register_button("craftguide", {
unified_inventory.register_button("craftguide", {
type = "image",
image = "ui_craftguide_icon.png",
tooltip = S("Crafting Guide")
})
ui.register_button("home_gui_set", {
unified_inventory.register_button("home_gui_set", {
type = "image",
image = "ui_sethome_icon.png",
tooltip = S("Set home position"),
@ -49,8 +49,8 @@ ui.register_button("home_gui_set", {
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {home=true}) then
ui.set_home(player, player:get_pos())
local home = ui.home_pos[player_name]
unified_inventory.set_home(player, player:get_pos())
local home = unified_inventory.home_pos[player_name]
if home ~= nil then
minetest.sound_play("dingdong",
{to_player=player_name, gain = 1.0})
@ -60,7 +60,7 @@ ui.register_button("home_gui_set", {
else
minetest.chat_send_player(player_name,
S("You don't have the \"home\" privilege!"))
ui.set_inventory_formspec(player, ui.current_page[player_name])
unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
end
end,
condition = function(player)
@ -68,7 +68,7 @@ ui.register_button("home_gui_set", {
end,
})
ui.register_button("home_gui_go", {
unified_inventory.register_button("home_gui_go", {
type = "image",
image = "ui_gohome_icon.png",
tooltip = S("Go home"),
@ -76,13 +76,13 @@ ui.register_button("home_gui_go", {
action = function(player)
local player_name = player:get_player_name()
if minetest.check_player_privs(player_name, {home=true}) then
if ui.go_home(player) then
if unified_inventory.go_home(player) then
minetest.sound_play("teleport", {to_player = player_name})
end
else
minetest.chat_send_player(player_name,
S("You don't have the \"home\" privilege!"))
ui.set_inventory_formspec(player, ui.current_page[player_name])
unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
end
end,
condition = function(player)
@ -90,7 +90,7 @@ ui.register_button("home_gui_go", {
end,
})
ui.register_button("misc_set_day", {
unified_inventory.register_button("misc_set_day", {
type = "image",
image = "ui_sun_icon.png",
tooltip = S("Set time to day"),
@ -106,7 +106,7 @@ ui.register_button("misc_set_day", {
else
minetest.chat_send_player(player_name,
S("You don't have the settime privilege!"))
ui.set_inventory_formspec(player, ui.current_page[player_name])
unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
end
end,
condition = function(player)
@ -114,7 +114,7 @@ ui.register_button("misc_set_day", {
end,
})
ui.register_button("misc_set_night", {
unified_inventory.register_button("misc_set_night", {
type = "image",
image = "ui_moon_icon.png",
tooltip = S("Set time to night"),
@ -130,7 +130,7 @@ ui.register_button("misc_set_night", {
else
minetest.chat_send_player(player_name,
S("You don't have the settime privilege!"))
ui.set_inventory_formspec(player, ui.current_page[player_name])
unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
end
end,
condition = function(player)
@ -138,19 +138,19 @@ ui.register_button("misc_set_night", {
end,
})
ui.register_button("clear_inv", {
unified_inventory.register_button("clear_inv", {
type = "image",
image = "ui_trash_icon.png",
tooltip = S("Clear inventory"),
action = function(player)
local player_name = player:get_player_name()
if not ui.is_creative(player_name) then
if not unified_inventory.is_creative(player_name) then
minetest.chat_send_player(player_name,
S("This button has been disabled outside"
.." of creative mode to prevent"
.." accidental inventory trashing."
.."\nUse the trash slot instead."))
ui.set_inventory_formspec(player, ui.current_page[player_name])
unified_inventory.set_inventory_formspec(player, unified_inventory.current_page[player_name])
return
end
player:get_inventory():set_list("main", {})
@ -159,42 +159,35 @@ ui.register_button("clear_inv", {
{to_player=player_name, gain = 1.0})
end,
condition = function(player)
return ui.is_creative(player:get_player_name())
return unified_inventory.is_creative(player:get_player_name())
end,
})
ui.register_page("craft", {
unified_inventory.register_page("craft", {
get_formspec = function(player, perplayer_formspec)
local formheaderx = perplayer_formspec.form_header_x
local formheadery = perplayer_formspec.form_header_y
local craftx = perplayer_formspec.craft_x
local crafty = perplayer_formspec.craft_y
local formspecy = perplayer_formspec.formspec_y
local formheadery = perplayer_formspec.form_header_y
local player_name = player:get_player_name()
local formspec = {
perplayer_formspec.standard_inv_bg,
perplayer_formspec.craft_grid,
"label["..formheaderx..","..formheadery..";" ..F(S("Crafting")).."]",
"listcolors[#00000000;#00000000]",
"listring[current_name;craft]",
"listring[current_player;main]"
}
local n=#formspec+1
if ui.trash_enabled or ui.is_creative(player_name) or minetest.get_player_privs(player_name).give then
formspec[n] = string.format("label[%f,%f;%s]", craftx + 6.45, crafty + 2.4, F(S("Trash:")))
formspec[n+1] = ui.make_trash_slot(craftx + 6.25, crafty + 2.5)
n=n + 2
local formspec = "background[2,"..formspecy..";6,3;ui_crafting_form.png]"
formspec = formspec..string.gsub(unified_inventory.standard_inv_bg, "YYY", (formspecy + 3.4))
formspec = formspec.."label[0,"..formheadery..";" ..F(S("Crafting")).."]"
formspec = formspec.."listcolors[#00000000;#00000000]"
formspec = formspec.."list[current_player;craftpreview;6,"..formspecy..";1,1;]"
formspec = formspec.."list[current_player;craft;2,"..formspecy..";3,3;]"
if unified_inventory.trash_enabled or unified_inventory.is_creative(player_name) or minetest.get_player_privs(player_name).give then
formspec = formspec.."label[7,"..(formspecy + 1.5)..";" .. F(S("Trash:")) .. "]"
formspec = formspec.."background[7,"..(formspecy + 2)..";1,1;ui_single_slot.png]"
formspec = formspec.."list[detached:trash;main;7,"..(formspecy + 2)..";1,1;]"
end
if ui.is_creative(player_name) then
formspec[n] = ui.single_slot(craftx - 2.5, crafty + 2.5)
formspec[n+1] = string.format("label[%f,%f;%s]", craftx - 2.3, crafty + 2.4,F(S("Refill:")))
formspec[n+2] = string.format("list[detached:%srefill;main;%f,%f;1,1;]",
F(player_name), craftx - 2.5 + ui.list_img_offset, crafty + 2.5 + ui.list_img_offset)
formspec = formspec.."listring[current_name;craft]"
formspec = formspec.."listring[current_player;main]"
if unified_inventory.is_creative(player_name) then
formspec = formspec.."label[0,"..(formspecy + 1.5)..";" .. F(S("Refill:")) .. "]"
formspec = formspec.."list[detached:"..F(player_name).."refill;main;0,"..(formspecy +2)..";1,1;]"
end
return {formspec=table.concat(formspec)}
return {formspec=formspec}
end,
})
@ -213,18 +206,18 @@ local function stack_image_button(x, y, w, h, buttonname_prefix, item)
local selectitem = name
if name:sub(1, 6) == "group:" then
local group_name = name:sub(7)
local group_item = ui.get_group_item(group_name)
local group_item = unified_inventory.get_group_item(group_name)
show_is_group = not group_item.sole
displayitem = group_item.item or "unknown"
selectitem = group_item.sole and displayitem or name
end
local label = show_is_group and "G" or ""
local buttonname = F(buttonname_prefix..ui.mangle_for_formspec(selectitem))
local buttonname = F(buttonname_prefix..unified_inventory.mangle_for_formspec(selectitem))
local button = string.format("item_image_button[%f,%f;%f,%f;%s;%s;%s]",
x, y, w, h,
F(displayitem), buttonname, label)
if show_is_group then
local groupstring, andcount = ui.extract_groupnames(name)
local groupstring, andcount = unified_inventory.extract_groupnames(name)
local grouptip
if andcount == 1 then
grouptip = S("Any item belonging to the @1 group", groupstring)
@ -264,33 +257,26 @@ local other_dir = {
usage = "recipe",
}
ui.register_page("craftguide", {
unified_inventory.register_page("craftguide", {
get_formspec = function(player, perplayer_formspec)
local craftguidex = perplayer_formspec.craft_guide_x
local craftguidey = perplayer_formspec.craft_guide_y
local craftguidearrowx = perplayer_formspec.craft_guide_arrow_x
local craftguideresultx = perplayer_formspec.craft_guide_result_x
local formheaderx = perplayer_formspec.form_header_x
local formheadery = perplayer_formspec.form_header_y
local give_x = perplayer_formspec.give_btn_x
local formspecy = perplayer_formspec.formspec_y
local formheadery = perplayer_formspec.form_header_y
local craftresultx = perplayer_formspec.craft_result_x
local craftresulty = perplayer_formspec.craft_result_y
local player_name = player:get_player_name()
local player_privs = minetest.get_player_privs(player_name)
local formspec = {
perplayer_formspec.standard_inv_bg,
"label["..formheaderx..","..formheadery..";" .. F(S("Crafting Guide")) .. "]",
local fs = {
string.gsub(unified_inventory.standard_inv_bg, "YYY", (formspecy + 3.4)),
"label[0,"..formheadery..";" .. F(S("Crafting Guide")) .. "]",
"listcolors[#00000000;#00000000]"
}
local item_name = ui.current_item[player_name]
local item_name = unified_inventory.current_item[player_name]
if not item_name then
return { formspec = table.concat(formspec) }
return { formspec = table.concat(fs) }
end
local n = 4
local item_name_shown
if minetest.registered_items[item_name]
and minetest.registered_items[item_name].description then
@ -300,60 +286,51 @@ ui.register_page("craftguide", {
item_name_shown = item_name
end
local dir = ui.current_craft_direction[player_name]
local dir = unified_inventory.current_craft_direction[player_name]
local rdir = dir == "recipe" and "usage" or "recipe"
local crafts = ui.crafts_for[dir][item_name]
local alternate = ui.alternate[player_name]
local crafts = unified_inventory.crafts_for[dir][item_name]
local alternate = unified_inventory.alternate[player_name]
local alternates, craft
if crafts and #crafts > 0 then
alternates = #crafts
craft = crafts[alternate]
end
local has_give = player_privs.give or ui.is_creative(player_name)
local has_give = player_privs.give or unified_inventory.is_creative(player_name)
formspec[n] = string.format("image[%f,%f;%f,%f;ui_crafting_arrow.png]",
craftguidearrowx, craftguidey, ui.imgscale, ui.imgscale)
formspec[n+1] = string.format("textarea[%f,%f;10,1;;%s: %s;]",
perplayer_formspec.craft_guide_resultstr_x, perplayer_formspec.craft_guide_resultstr_y,
F(role_text[dir]), item_name_shown)
n = n + 2
local giveme_form = table.concat({
"label[".. (give_x+0.1)..",".. (craftguidey + 2.7) .. ";" .. F(S("Give me:")) .. "]",
"button["..(give_x)..",".. (craftguidey + 2.9) .. ";0.75,0.5;craftguide_giveme_1;1]",
"button["..(give_x+0.8)..",".. (craftguidey + 2.9) .. ";0.75,0.5;craftguide_giveme_10;10]",
"button["..(give_x+1.6)..",".. (craftguidey + 2.9) .. ";0.75,0.5;craftguide_giveme_99;99]"
})
fs[#fs + 1] = "background[0.5,"..(formspecy + 0.2)..";8,3;ui_craftguide_form.png]"
fs[#fs + 1] = string.format("textarea[%f,%f;10,1;;%s: %s;]",
craftresultx, craftresulty, F(role_text[dir]), item_name_shown)
fs[#fs + 1] = stack_image_button(0, formspecy, 1.1, 1.1,
"item_button_" .. rdir .. "_", ItemStack(item_name))
if not craft then
-- No craft recipes available for this item.
formspec[n] = string.format("label[%f,%f;%s]", craftguidex+2.5, craftguidey+1.5, F(no_recipe_text[dir]))
local no_pos = dir == "recipe" and (craftguidex+2.5) or craftguideresultx
local item_pos = dir == "recipe" and craftguideresultx or (craftguidex+2.5)
formspec[n+1] = "image["..no_pos..","..craftguidey..";1.2,1.2;ui_no.png]"
formspec[n+2] = stack_image_button(item_pos, craftguidey, 1.2, 1.2,
fs[#fs + 1] = "label[5.5,"..(formspecy + 2.35)..";"
.. F(no_recipe_text[dir]) .. "]"
local no_pos = dir == "recipe" and 4.5 or 6.5
local item_pos = dir == "recipe" and 6.5 or 4.5
fs[#fs + 1] = "image["..no_pos..","..formspecy..";1.1,1.1;ui_no.png]"
fs[#fs + 1] = stack_image_button(item_pos, formspecy, 1.1, 1.1,
"item_button_" .. other_dir[dir] .. "_", ItemStack(item_name))
if has_give then
formspec[n+3] = giveme_form
fs[#fs + 1] = "label[0," .. (formspecy + 2.10) .. ";" .. F(S("Give me:")) .. "]"
.. "button[0, " .. (formspecy + 2.7) .. ";0.6,0.5;craftguide_giveme_1;1]"
.. "button[0.6," .. (formspecy + 2.7) .. ";0.7,0.5;craftguide_giveme_10;10]"
.. "button[1.3," .. (formspecy + 2.7) .. ";0.8,0.5;craftguide_giveme_99;99]"
end
return { formspec = table.concat(formspec) }
else
formspec[n] = stack_image_button(craftguideresultx, craftguidey, 1.2, 1.2,
"item_button_" .. rdir .. "_", ItemStack(craft.output))
n = n + 1
return { formspec = table.concat(fs) }
end
local craft_type = ui.registered_craft_types[craft.type] or
ui.craft_type_defaults(craft.type, {})
local craft_type = unified_inventory.registered_craft_types[craft.type] or
unified_inventory.craft_type_defaults(craft.type, {})
if craft_type.icon then
formspec[n] = string.format("image[%f,%f;%f,%f;%s]",
craftguidearrowx+0.35, craftguidey, 0.5, 0.5, craft_type.icon)
n = n + 1
fs[#fs + 1] = string.format("image[%f,%f;%f,%f;%s]",
5.7, (formspecy + 0.05), 0.5, 0.5, craft_type.icon)
end
formspec[n] = string.format("label[%f,%f;%s]", craftguidearrowx + 0.15, craftguidey + 1.4, F(craft_type.description))
n = n + 1
fs[#fs + 1] = "label[5.5,"..(formspecy + 1)..";" .. F(craft_type.description).."]"
fs[#fs + 1] = stack_image_button(6.5, formspecy, 1.1, 1.1,
"item_button_usage_", ItemStack(craft.output))
local display_size = craft_type.dynamic_display_size
and craft_type.dynamic_display_size(craft)
@ -364,12 +341,11 @@ ui.register_page("craftguide", {
-- This keeps recipes aligned to the right,
-- so that they're close to the arrow.
local xoffset = craftguidex+3.75
local bspc = 1.25
local xoffset = 5.5
-- Offset factor for crafting grids with side length > 4
local of = (3/math.max(3, math.max(display_size.width, display_size.height)))
local od = 0
-- Minimum grid size at which size optimization measures kick in
-- Minimum grid size at which size optimazation measures kick in
local mini_craft_size = 6
if display_size.width >= mini_craft_size then
od = math.max(1, display_size.width - 2)
@ -378,12 +354,12 @@ ui.register_page("craftguide", {
-- Size modifier factor
local sf = math.min(1, of * (1.05 + 0.05*od))
-- Button size
local bsize = 1.2 * sf
if display_size.width >= mini_craft_size then -- it's not a normal 3x3 grid
bsize = 0.8 * sf
local bsize_h = 1.1 * sf
local bsize_w = bsize_h
if display_size.width >= mini_craft_size then
bsize_w = 1.175 * sf
end
if (bsize > 0.35 and display_size.width) then
if (bsize_h > 0.35 and display_size.width) then
for y = 1, display_size.height do
for x = 1, display_size.width do
local item
@ -393,53 +369,48 @@ ui.register_page("craftguide", {
-- Flipped x, used to build formspec buttons from right to left
local fx = display_size.width - (x-1)
-- x offset, y offset
local xof = ((fx-1) * of + of) * bspc
local yof = ((y-1) * of + 1) * bspc
local xof = (fx-1) * of + of
local yof = (y-1) * of + 1
if item then
formspec[n] = stack_image_button(
xoffset - xof, craftguidey - 1.25 + yof, bsize, bsize,
fs[#fs + 1] = stack_image_button(
xoffset - xof, formspecy - 1 + yof, bsize_w, bsize_h,
"item_button_recipe_",
ItemStack(item))
else
-- Fake buttons just to make grid
formspec[n] = string.format("image_button[%f,%f;%f,%f;ui_blank_image.png;;]",
xoffset - xof, craftguidey - 1.25 + yof, bsize, bsize)
fs[#fs + 1] = string.format("image_button[%f,%f;%f,%f;ui_blank_image.png;;]",
xoffset - xof, formspecy - 1 + yof, bsize_w, bsize_h)
end
n = n + 1
end
end
else
-- Error
formspec[n] = string.format("label[2,%f;%s]",
craftguidey, F(S("This recipe is too@nlarge to be displayed.")))
n = n + 1
fs[#fs + 1] = string.format("label[2,%f;%s]",
formspecy, F(S("This recipe is too@nlarge to be displayed.")))
end
if craft_type.uses_crafting_grid and display_size.width <= 3 then
formspec[n] = "label["..(give_x+0.1)..",".. (craftguidey + 1.7) .. ";" .. F(S("To craft grid:")) .. "]"
formspec[n+1] = "button[".. (give_x)..",".. (craftguidey + 1.9) .. ";0.75,0.5;craftguide_craft_1;1]"
formspec[n+2] = "button[".. (give_x+0.8)..",".. (craftguidey + 1.9) .. ";0.75,0.5;craftguide_craft_10;10]"
formspec[n+3] = "button[".. (give_x+1.6)..",".. (craftguidey + 1.9) .. ";0.75,0.5;craftguide_craft_max;" .. F(S("All")) .. "]"
n = n + 4
fs[#fs + 1] = "label[0," .. (formspecy + 0.9) .. ";" .. F(S("To craft grid:")) .. "]"
.. "button[0, " .. (formspecy + 1.5) .. ";0.6,0.5;craftguide_craft_1;1]"
.. "button[0.6," .. (formspecy + 1.5) .. ";0.7,0.5;craftguide_craft_10;10]"
.. "button[1.3," .. (formspecy + 1.5) .. ";0.8,0.5;craftguide_craft_max;" .. F(S("All")) .. "]"
end
if has_give then
formspec[n] = giveme_form
n = n + 1
fs[#fs + 1] = "label[0," .. (formspecy + 2.1) .. ";" .. F(S("Give me:")) .. "]"
.. "button[0, " .. (formspecy + 2.7) .. ";0.6,0.5;craftguide_giveme_1;1]"
.. "button[0.6," .. (formspecy + 2.7) .. ";0.7,0.5;craftguide_giveme_10;10]"
.. "button[1.3," .. (formspecy + 2.7) .. ";0.8,0.5;craftguide_giveme_99;99]"
end
if alternates and alternates > 1 then
formspec[n] = string.format("label[%f,%f;%s]",
craftguidex+4, craftguidey + 2.3, F(S(recipe_text[dir], alternate, alternates)))
formspec[n+1] = string.format("image_button[%f,%f;1.1,1.1;ui_left_icon.png;alternate_prev;]",
craftguidearrowx+0.2, craftguidey + 2.6)
formspec[n+2] = string.format("image_button[%f,%f;1.1,1.1;ui_right_icon.png;alternate;]",
craftguidearrowx+1.35, craftguidey + 2.6)
formspec[n+3] = "tooltip[alternate_prev;" .. F(prev_alt_text[dir]) .. "]"
formspec[n+4] = "tooltip[alternate;" .. F(next_alt_text[dir]) .. "]"
fs[#fs + 1] = "label[5.5," .. (formspecy + 1.6) .. ";"
.. F(S(recipe_text[dir], alternate, alternates)) .. "]"
.. "image_button[5.5," .. (formspecy + 2) .. ";1,1;ui_left_icon.png;alternate_prev;]"
.. "image_button[6.5," .. (formspecy + 2) .. ";1,1;ui_right_icon.png;alternate;]"
.. "tooltip[alternate_prev;" .. F(prev_alt_text[dir]) .. "]"
.. "tooltip[alternate;" .. F(next_alt_text[dir]) .. "]"
end
return { formspec = table.concat(formspec) }
return { formspec = table.concat(fs) }
end,
})
@ -447,7 +418,7 @@ local function craftguide_giveme(player, formname, fields)
local player_name = player:get_player_name()
local player_privs = minetest.get_player_privs(player_name)
if not player_privs.give and
not ui.is_creative(player_name) then
not unified_inventory.is_creative(player_name) then
minetest.log("action", "[unified_inventory] Denied give action to player " ..
player_name)
return
@ -462,7 +433,7 @@ local function craftguide_giveme(player, formname, fields)
amount = tonumber(amount) or 0
if amount == 0 then return end
local output = ui.current_item[player_name]
local output = unified_inventory.current_item[player_name]
if (not output) or (output == "") then return end
local player_inv = player:get_inventory()
@ -483,21 +454,21 @@ local function craftguide_craft(player, formname, fields)
local player_name = player:get_player_name()
local output = ui.current_item[player_name] or ""
local output = unified_inventory.current_item[player_name] or ""
if output == "" then return end
local crafts = ui.crafts_for[
ui.current_craft_direction[player_name]][output] or {}
local crafts = unified_inventory.crafts_for[
unified_inventory.current_craft_direction[player_name]][output] or {}
if #crafts == 0 then return end
local alternate = ui.alternate[player_name]
local alternate = unified_inventory.alternate[player_name]
local craft = crafts[alternate]
if craft.width > 3 then return end
ui.craftguide_match_craft(player, "main", "craft", craft, amount)
unified_inventory.craftguide_match_craft(player, "main", "craft", craft, amount)
ui.set_inventory_formspec(player, "craft")
unified_inventory.set_inventory_formspec(player, "craft")
end
minetest.register_on_player_receive_fields(function(player, formname, fields)

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@ -1,6 +1,5 @@
local S = minetest.get_translator("unified_inventory")
local F = minetest.formspec_escape
local ui = unified_inventory
local hud_colors = {
{"#FFFFFF", 0xFFFFFF, S("White")},
@ -15,38 +14,28 @@ local hud_colors_max = #hud_colors
-- Stores temporary player data (persists until player leaves)
local waypoints_temp = {}
ui.register_page("waypoints", {
unified_inventory.register_page("waypoints", {
get_formspec = function(player)
local player_name = player:get_player_name()
local wp_info_x = ui.style_full.form_header_x + 1.25
local wp_info_y = ui.style_full.form_header_y + 0.5
local wp_bottom_row = ui.style_full.std_inv_y - 1
local wp_buttons_rj = ui.style_full.std_inv_x + 10.1 - ui.style_full.btn_spc
local wp_edit_w = ui.style_full.btn_spc * 4 - 0.1
-- build a "fake" temp entry if the server took too long
-- during sign-on and returned an empty entry
if not waypoints_temp[player_name] then waypoints_temp[player_name] = {hud = 1} end
local waypoints = datastorage.get(player_name, "waypoints")
local formspec = { ui.style_full.standard_inv_bg,
string.format("label[%f,%f;%s]",
ui.style_full.form_header_x, ui.style_full.form_header_y,
F(S("Waypoints"))),
"image["..wp_info_x..","..wp_info_y..";1,1;ui_waypoints_icon.png]"
}
local n=4
local formspec = string.gsub(unified_inventory.standard_inv_bg, "YYY", "4.4") ..
"image[0,0;1,1;ui_waypoints_icon.png]" ..
"label[1,0;" .. F(S("Waypoints")) .. "]"
-- Tabs buttons:
for i = 1, 5 do
local sw="select_waypoint"..i
formspec[n] = string.format("image_button[%f,%f;%f,%f;%sui_%i_icon.png;%s;]",
ui.style_full.main_button_x, wp_bottom_row - (5-i) * ui.style_full.btn_spc,
ui.style_full.btn_size, ui.style_full.btn_size,
(i == waypoints.selected) and "ui_blue_icon_background.png^" or "",
i, sw)
formspec[n+1] = "tooltip["..sw..";"..S("Select Waypoint #@1", i).."]"
n = n + 2
for i = 1, 5, 1 do
formspec = formspec ..
"image_button[0.0," .. 0.2 + i * 0.7 .. ";.8,.8;" ..
(i == waypoints.selected and "ui_blue_icon_background.png^" or "") ..
"ui_" .. i .. "_icon.png;" ..
"select_waypoint" .. i .. ";]" ..
"tooltip[select_waypoint" .. i .. ";"
.. S("Select Waypoint #@1", i).."]"
end
local i = waypoints.selected or 1
@ -55,58 +44,72 @@ ui.register_page("waypoints", {
local default_name = S("Waypoint @1", i)
-- Main buttons:
local btnlist = {
{ "ui_waypoint_set_icon.png", "set_waypoint", S("Set waypoint to current location") },
{ waypoint.active and "ui_on_icon.png" or "ui_off_icon.png", "toggle_waypoint", S("Make waypoint @1", waypoint.active and "invisible" or "visible") },
{ waypoint.display_pos and "ui_green_icon_background.png^ui_xyz_icon.png" or "ui_red_icon_background.png^ui_xyz_icon.png^(ui_no.png^[transformR90)", "toggle_display_pos", S("@1 display of waypoint coordinates", waypoint.display_pos and "Disable" or "Enable") },
{ "ui_circular_arrows_icon.png", "toggle_color", S("Change color of waypoint display") },
{ "ui_pencil_icon.png", "rename_waypoint", S("Edit waypoint name") }
}
formspec = formspec ..
"image_button[4.5,3.7;.8,.8;"..
"ui_waypoint_set_icon.png;"..
"set_waypoint"..i..";]"..
"tooltip[set_waypoint" .. i .. ";"
.. F(S("Set waypoint to current location")).."]"
local x = 4
for _, b in pairs(btnlist) do
formspec[n] = string.format("image_button[%f,%f;%f,%f;%s;%s%i;]",
wp_buttons_rj - ui.style_full.btn_spc * x, wp_bottom_row,
ui.style_full.btn_size, ui.style_full.btn_size,
b[1], b[2], i)
formspec[n+1] = "tooltip["..b[2]..i..";"..F(b[3]).."]"
x = x - 1
n = n + 2
end
formspec = formspec ..
"image_button[5.2,3.7;.8,.8;"..
(waypoint.active and "ui_on_icon.png" or "ui_off_icon.png")..";"..
"toggle_waypoint"..i..";]"..
"tooltip[toggle_waypoint" .. i .. ";"
.. F(S("Make waypoint @1",
waypoint.active and S("invisible") or S("visible"))).."]"
formspec = formspec ..
"image_button[5.9,3.7;.8,.8;"..
(waypoint.display_pos and "ui_green_icon_background.png" or "ui_red_icon_background.png").."^ui_xyz_icon.png;"..
"toggle_display_pos" .. i .. ";]"..
"tooltip[toggle_display_pos" .. i .. ";"
.. F(S("@1 display of waypoint coordinates",
waypoint.display_pos and S("Disable") or S("Enable"))) .."]"
formspec = formspec ..
"image_button[6.6,3.7;.8,.8;"..
"ui_circular_arrows_icon.png;"..
"toggle_color"..i..";]"..
"tooltip[toggle_color" .. i .. ";"
.. F(S("Change color of waypoint display")).."]"
formspec = formspec ..
"image_button[7.3,3.7;.8,.8;"..
"ui_pencil_icon.png;"..
"rename_waypoint"..i..";]"..
"tooltip[rename_waypoint" .. i .. ";"
.. F(S("Edit waypoint name")).."]"
-- Waypoint's info:
formspec[n] = "label["..wp_info_x..","..(wp_info_y+1.1)..";"
if waypoint.active then
formspec[n+1] = F(S("Waypoint active")).."]"
formspec = formspec .. "label[1,0.8;"..F(S("Waypoint active")).."]"
else
formspec[n+1] = F(S("Waypoint inactive")).."]"
formspec = formspec .. "label[1,0.8;"..F(S("Waypoint inactive")).."]"
end
n = n + 2
if temp.edit then
formspec[n] = string.format("field[%f,%f;%f,%f;rename_box%i;;%s]",
wp_buttons_rj - wp_edit_w - 0.1, wp_bottom_row - ui.style_full.btn_spc,
wp_edit_w, ui.style_full.btn_size, i, (waypoint.name or default_name))
formspec[n+1] = string.format("image_button[%f,%f;%f,%f;ui_ok_icon.png;confirm_rename%i;]",
wp_buttons_rj, wp_bottom_row - ui.style_full.btn_spc,
ui.style_full.btn_size, ui.style_full.btn_size, i)
formspec[n+2] = "tooltip[confirm_rename"..i..";"..F(S("Finish editing")).."]"
n = n + 3
formspec = formspec ..
"field[1.3,3.2;6,.8;rename_box" .. i .. ";;"
..(waypoint.name or default_name).."]" ..
"image_button[7.3,2.9;.8,.8;"..
"ui_ok_icon.png;"..
"confirm_rename"..i.. ";]"..
"tooltip[confirm_rename" .. i .. ";"
.. F(S("Finish editing")).."]"
end
formspec[n] = string.format("label[%f,%f;%s: %s]",
wp_info_x, wp_info_y+1.6, F(S("World position")),
minetest.pos_to_string(waypoint.world_pos or vector.new()))
formspec[n+1] = string.format("label[%f,%f;%s: %s]",
wp_info_x, wp_info_y+2.10, F(S("Name")), (waypoint.name or default_name))
formspec[n+2] = string.format("label[%f,%f;%s: %s]",
wp_info_x, wp_info_y+2.60, F(S("HUD text color")), hud_colors[waypoint.color or 1][3])
formspec = formspec .. "label[1,1.3;"..F(S("World position"))..": " ..
minetest.pos_to_string(waypoint.world_pos or vector.new()) .. "]" ..
"label[1,1.8;"..F(S("Name"))..": ".. (waypoint.name or default_name) .. "]" ..
"label[1,2.3;"..F(S("HUD text color"))..": " ..
hud_colors[waypoint.color or 1][3] .. "]"
return {formspec=table.concat(formspec)}
return {formspec=formspec}
end,
})
ui.register_button("waypoints", {
unified_inventory.register_button("waypoints", {
type = "image",
image = "ui_waypoints_icon.png",
tooltip = S("Waypoints"),
@ -221,7 +224,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
update_hud(player, waypoints, temp, i)
end
if update_formspec then
ui.set_inventory_formspec(player, "waypoints")
unified_inventory.set_inventory_formspec(player, "waypoints")
end
if hit then return end
end