Nahrát soubory do 'mobs_monster'
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182
mobs_monster/lava_flan.lua
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182
mobs_monster/lava_flan.lua
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local S = mobs.intllib
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-- Lava Flan by Zeg9 (additional textures by JurajVajda)
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mobs:register_mob("mobs_monster:lava_flan", {
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type = "monster",
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passive = false,
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attack_type = "dogfight",
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reach = 2,
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damage = 3,
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hp_min = 10,
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hp_max = 35,
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armor = 80,
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collisionbox = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5},
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visual = "mesh",
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mesh = "zmobs_lava_flan.x",
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textures = {
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{"zmobs_lava_flan.png"},
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{"zmobs_lava_flan2.png"},
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{"zmobs_lava_flan3.png"},
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},
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blood_texture = "fire_basic_flame.png",
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makes_footstep_sound = false,
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sounds = {
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random = "mobs_lavaflan",
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war_cry = "mobs_lavaflan",
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},
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walk_velocity = 0.5,
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run_velocity = 2,
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jump = true,
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view_range = 10,
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floats = 1,
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drops = {
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{name = "mobs:lava_orb", chance = 15, min = 1, max = 1},
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},
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water_damage = 5,
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lava_damage = 0,
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light_damage = 0,
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animation = {
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speed_normal = 15,
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speed_run = 15,
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stand_start = 0,
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stand_end = 8,
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walk_start = 10,
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walk_end = 18,
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run_start = 20,
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run_end = 28,
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punch_start = 20,
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punch_end = 28,
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},
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on_die = function(self, pos)
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if minetest.get_node(pos).name == "air" then
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minetest.set_node(pos, {name = "fire:basic_flame"})
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end
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self.object:remove()
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minetest.add_particlespawner({
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amount = 20,
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time = 0.25,
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minpos = pos,
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maxpos = pos,
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minvel = {x = -2, y = -2, z = -2},
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maxvel = {x = 2, y = 2, z = 2},
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minacc = {x = 0, y = -10, z = 0},
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maxacc = {x = 0, y = -10, z = 0},
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minexptime = 0.1,
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maxexptime = 1,
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minsize = 1.0,
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maxsize = 2.0,
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texture = "fire_basic_flame.png",
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})
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end,
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})
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mobs:spawn({
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name = "mobs_monster:lava_flan",
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nodes = {"default:lava_source"},
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chance = 1500,
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active_object_count = 1,
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max_height = 0,
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})
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mobs:register_egg("mobs_monster:lava_flan", S("Lava Flan"), "default_lava.png", 1)
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mobs:alias_mob("mobs:lava_flan", "mobs_monster:lava_flan") -- compatibility
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-- lava orb
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minetest.register_craftitem(":mobs:lava_orb", {
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description = S("Lava orb"),
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inventory_image = "zmobs_lava_orb.png",
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})
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minetest.register_alias("zmobs:lava_orb", "mobs:lava_orb")
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minetest.register_craft({
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type = "fuel",
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recipe = "mobs:lava_orb",
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burntime = 80,
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})
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-- Lava Pick (digs and smelts at same time)
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local old_handle_node_drops = minetest.handle_node_drops
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function minetest.handle_node_drops(pos, drops, digger)
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-- are we holding Lava Pick?
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if digger:get_wielded_item():get_name() ~= ("mobs:pick_lava") then
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return old_handle_node_drops(pos, drops, digger)
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end
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-- reset new smelted drops
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local hot_drops = {}
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-- loop through current node drops
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for _, drop in pairs(drops) do
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-- get cooked output of current drops
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local stack = ItemStack(drop)
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local output = minetest.get_craft_result({
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method = "cooking",
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width = 1,
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items = {drop}
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})
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-- if we have cooked result then add to new list
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if output
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and output.item
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and not output.item:is_empty() then
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table.insert(hot_drops,
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ItemStack({
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name = output.item:get_name(),
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count = output.item:to_table().count,
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})
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)
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else -- if not then return normal drops
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table.insert(hot_drops, stack)
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end
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end
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return old_handle_node_drops(pos, hot_drops, digger)
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end
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minetest.register_tool(":mobs:pick_lava", {
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description = S("Lava Pickaxe"),
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inventory_image = "mobs_pick_lava.png",
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tool_capabilities = {
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full_punch_interval = 0.4,
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max_drop_level=3,
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groupcaps={
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cracky = {times={[1]=1.80, [2]=0.80, [3]=0.40}, uses=40, maxlevel=3},
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},
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damage_groups = {fleshy=6},
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},
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})
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minetest.register_craft({
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output = "mobs:pick_lava",
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recipe = {
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{"mobs:lava_orb", "mobs:lava_orb", "mobs:lava_orb"},
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{"", "default:obsidian_shard", ""},
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{"", "default:obsidian_shard", ""},
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}
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})
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-- Add [toolranks] mod support if found
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if minetest.get_modpath("toolranks") then
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minetest.override_item("mobs:pick_lava", {
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original_description = "Lava Pickaxe",
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description = toolranks.create_description("Lava Pickaxe", 0, 1),
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after_use = toolranks.new_afteruse})
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end
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21
mobs_monster/license.txt
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21
mobs_monster/license.txt
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The MIT License (MIT)
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Copyright (c) 2016 TenPlus1
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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19
mobs_monster/lucky_block.lua
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mobs_monster/lucky_block.lua
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if minetest.get_modpath("lucky_block") then
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lucky_block:add_blocks({
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{"spw", "mobs:dungeon_master", 1, nil, nil, 3, "Billy"},
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{"spw", "mobs:sand_monster", 3},
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{"spw", "mobs:stone_monster", 3, nil, nil, 3, "Bob"},
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{"spw", "mobs:dirt_monster", 3},
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{"spw", "mobs:tree_monster", 3},
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{"spw", "mobs:oerkki", 3},
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{"exp"},
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{"spw", "mobs:spider", 5},
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{"spw", "mobs:mese_monster", 2},
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{"spw", "mobs:lava_flan", 3},
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{"nod", "default:chest", 0, {
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{name = "mobs:lava_orb", max = 1}}},
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})
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end
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111
mobs_monster/mese_monster.lua
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mobs_monster/mese_monster.lua
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local S = mobs.intllib
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-- Mese Monster by Zeg9
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mobs:register_mob("mobs_monster:mese_monster", {
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type = "monster",
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passive = false,
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damage = 3,
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attack_type = "shoot",
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shoot_interval = 0.5,
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arrow = "mobs_monster:mese_arrow",
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shoot_offset = 2,
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hp_min = 10,
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hp_max = 25,
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armor = 80,
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collisionbox = {-0.5, -1.5, -0.5, 0.5, 0.5, 0.5},
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visual = "mesh",
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mesh = "zmobs_mese_monster.x",
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textures = {
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{"zmobs_mese_monster.png"},
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},
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blood_texture = "default_mese_crystal_fragment.png",
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makes_footstep_sound = false,
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sounds = {
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random = "mobs_mesemonster",
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},
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view_range = 10,
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walk_velocity = 0.5,
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run_velocity = 2,
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jump = true,
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jump_height = 8,
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fall_damage = 0,
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fall_speed = -6,
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stepheight = 2.1,
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drops = {
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{name = "default:mese_crystal", chance = 9, min = 1, max = 3},
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{name = "default:mese_crystal_fragment", chance = 1, min = 1, max = 9},
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},
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water_damage = 1,
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lava_damage = 1,
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light_damage = 0,
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animation = {
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speed_normal = 15,
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speed_run = 15,
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stand_start = 0,
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stand_end = 14,
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walk_start = 15,
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walk_end = 38,
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run_start = 40,
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run_end = 63,
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punch_start = 40,
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punch_end = 63,
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},
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})
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mobs:spawn({
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name = "mobs_monster:mese_monster",
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nodes = {"default:stone"},
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max_light = 7,
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chance = 5000,
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active_object_count = 1,
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max_height = -20,
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})
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mobs:register_egg("mobs_monster:mese_monster", S("Mese Monster"), "default_mese_block.png", 1)
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mobs:alias_mob("mobs:mese_monster", "mobs_monster:mese_monster") -- compatiblity
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-- mese arrow (weapon)
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mobs:register_arrow("mobs_monster:mese_arrow", {
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visual = "sprite",
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-- visual = "wielditem",
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visual_size = {x = 0.5, y = 0.5},
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textures = {"default_mese_crystal_fragment.png"},
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--textures = {"default:mese_crystal_fragment"},
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velocity = 6,
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-- rotate = 180,
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 2},
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}, nil)
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end,
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hit_mob = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 1.0,
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damage_groups = {fleshy = 2},
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}, nil)
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end,
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hit_node = function(self, pos, node)
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end
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})
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-- 9x mese crystal fragments = 1x mese crystal
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minetest.register_craft({
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output = "default:mese_crystal",
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recipe = {
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{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
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{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
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{"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
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}
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})
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5
mobs_monster/mod.conf
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5
mobs_monster/mod.conf
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name = mobs_monster
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release = 370
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author = TenPlus1
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description = Adds many types of monster.
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title = Mobs Monster
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