Aktualizovat „mesecons/mesecons_movestones/init.lua“

This commit is contained in:
Milan2018 2020-09-10 19:12:04 +02:00
parent 9d33641453
commit b7af07d508

View file

@ -40,12 +40,18 @@ end
-- registration functions:
function mesecon.register_movestone(name, def, is_sticky, is_vertical)
def.after_place_node = function(pos, placer)
minetest.get_meta(pos):set_string("owner", placer:get_player_name())
end
local function movestone_move(pos, node, rulename)
local direction = get_movestone_direction(rulename, is_vertical)
local frontpos = vector.add(pos, direction)
-- ### Step 1: Push nodes in front ###
local success, stack, oldstack = mesecon.mvps_push(frontpos, direction, max_push)
local owner = minetest.get_meta(pos):get_string("owner")
local success, stack, oldstack = mesecon.mvps_push(frontpos, direction, max_push, owner)
if not success then
minetest.get_node_timer(pos):start(timer_interval)
return
@ -62,7 +68,7 @@ function mesecon.register_movestone(name, def, is_sticky, is_vertical)
-- ### Step 3: If sticky, pull stack behind ###
if is_sticky then
local backpos = vector.subtract(pos, direction)
success, stack, oldstack = mesecon.mvps_pull_all(backpos, direction, max_pull)
success, stack, oldstack = mesecon.mvps_pull_all(backpos, direction, max_pull, owner)
if success then
mesecon.mvps_move_objects(backpos, vector.multiply(direction, -1), oldstack, -1)
end