update
22
xdecor/.gitignore
vendored
Normal file
|
@ -0,0 +1,22 @@
|
|||
## Files related to minetest development cycle
|
||||
/*.patch
|
||||
# GNU Patch reject file
|
||||
*.rej
|
||||
|
||||
## Editors and Development environments
|
||||
*~
|
||||
*.swp
|
||||
*.bak*
|
||||
*.orig
|
||||
# Vim
|
||||
*.vim
|
||||
# Kate
|
||||
.*.kate-swp
|
||||
.swp.*
|
||||
# Eclipse (LDT)
|
||||
.project
|
||||
.settings/
|
||||
.buildpath
|
||||
.metadata
|
||||
# Idea IDE
|
||||
.idea/*
|
|
@ -1,4 +1,3 @@
|
|||
unused_args = false
|
||||
allow_defined_top = true
|
||||
|
||||
read_globals = {
|
||||
|
@ -7,6 +6,9 @@ read_globals = {
|
|||
"default",
|
||||
"stairs", "doors", "xpanes",
|
||||
"xdecor", "xbg",
|
||||
table = { fields = { "copy" } },
|
||||
table = {fields = {"copy"}},
|
||||
string = {fields = {"split"}},
|
||||
"unpack",
|
||||
"stairsplus",
|
||||
"mesecon"
|
||||
}
|
||||
|
|
|
@ -3,6 +3,8 @@
|
|||
│ │
|
||||
│ Code: BSD │
|
||||
│ Textures: WTFPL (credits: Gambit, kilbith, Cisoun) │
|
||||
│ Textures (radio, speaker, hanging candle, rooster) by │
|
||||
gigomaf <bartiko2@poczta.fm> (CC BY-NC 3.0) │
|
||||
│ Sounds: │
|
||||
│ - xdecor_boiling_water.ogg - by Audionautics - CC BY-SA │
|
||||
│ freesound.org/people/Audionautics/sounds/133901/ │
|
||||
|
|
|
@ -1,13 +1,17 @@
|
|||
## X-Decor ##
|
||||
|
||||
##### A decoration mod meant to be simple and well-featured. #####
|
||||
##### It adds a bunch of cute cubes, various mechanisms and stuff for [cutting](https://forum.minetest.net/viewtopic.php?f=11&t=14085), [enchanting](https://forum.minetest.net/viewtopic.php?f=11&t=14087), cooking, etc. #####
|
||||
##### This mod is a lightweight alternative to Home Decor and More Blocks all together. #####
|
||||
[![ContentDB](https://content.minetest.net/packages/jp/xdecor/shields/downloads/)](https://content.minetest.net/packages/jp/xdecor/)
|
||||
|
||||
A decoration mod meant to be simple and well-featured.
|
||||
It adds a bunch of cute cubes, various mechanisms and stuff for [cutting](https://forum.minetest.net/viewtopic.php?f=11&t=14085), [enchanting](https://forum.minetest.net/viewtopic.php?f=11&t=14087), cooking, etc.
|
||||
This mod is a lightweight alternative to HomeDecor and MoreBlocks.
|
||||
|
||||
### Requirements ###
|
||||
This mod requires at least version 5.1 of Minetest.
|
||||
|
||||
### Credits ###
|
||||
|
||||
##### Special thanks to Gambit for the textures from the PixelBOX pack for Minetest. #####
|
||||
|
||||
##### Thanks to all contributors that keep this mod alive. #####
|
||||
Special thanks to Gambit for the textures from the PixelBOX pack for Minetest.
|
||||
Thanks to all contributors who keep this mod alive.
|
||||
|
||||
![Preview](http://i.imgur.com/AVoyCQy.png)
|
||||
|
|
|
@ -1,8 +0,0 @@
|
|||
default
|
||||
bucket
|
||||
doors
|
||||
stairs
|
||||
xpanes
|
||||
fire?
|
||||
oresplus?
|
||||
moreblocks?
|
|
@ -1 +0,0 @@
|
|||
A decoration mod meant to be simple and well-featured.
|
|
@ -18,25 +18,30 @@ function xdecor.sit(pos, node, clicker, pointed_thing)
|
|||
|
||||
if default.player_attached[player_name] then
|
||||
pos.y = pos.y - 0.5
|
||||
clicker:setpos(pos)
|
||||
clicker:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
|
||||
clicker:set_physics_override(1, 1, 1)
|
||||
clicker:set_pos(pos)
|
||||
clicker:set_eye_offset(vector.new(), vector.new())
|
||||
clicker:set_physics_override({speed = 1, jump = 1, gravity = 1})
|
||||
default.player_attached[player_name] = false
|
||||
default.player_set_animation(clicker, "stand", 30)
|
||||
|
||||
elseif not default.player_attached[player_name] and node.param2 <= 3 and
|
||||
not ctrl.sneak and vector.equals(vel, {x=0,y=0,z=0}) then
|
||||
not ctrl.sneak and vector.equals(vel, vector.new()) then
|
||||
|
||||
clicker:set_eye_offset({x=0, y=-7, z=2}, {x=0, y=0, z=0})
|
||||
clicker:set_physics_override(0, 0, 0)
|
||||
clicker:setpos(pos)
|
||||
clicker:set_eye_offset({x = 0, y = -7, z = 2}, vector.new())
|
||||
clicker:set_physics_override({speed = 0, jump = 0, gravity = 1})
|
||||
clicker:set_pos(pos)
|
||||
default.player_attached[player_name] = true
|
||||
default.player_set_animation(clicker, "sit", 30)
|
||||
|
||||
if node.param2 == 0 then clicker:set_look_yaw(3.15)
|
||||
elseif node.param2 == 1 then clicker:set_look_yaw(7.9)
|
||||
elseif node.param2 == 2 then clicker:set_look_yaw(6.28)
|
||||
elseif node.param2 == 3 then clicker:set_look_yaw(4.75) end
|
||||
if node.param2 == 0 then
|
||||
clicker:set_look_yaw(3.15)
|
||||
elseif node.param2 == 1 then
|
||||
clicker:set_look_yaw(7.9)
|
||||
elseif node.param2 == 2 then
|
||||
clicker:set_look_yaw(6.28)
|
||||
elseif node.param2 == 3 then
|
||||
clicker:set_look_yaw(4.75)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -47,6 +52,6 @@ function xdecor.sit_dig(pos, digger)
|
|||
return false
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
|
|
|
@ -2,21 +2,31 @@
|
|||
function xdecor.maxn(T)
|
||||
local n = 0
|
||||
for k in pairs(T) do
|
||||
if k > n then n = k end
|
||||
if k > n then
|
||||
n = k
|
||||
end
|
||||
end
|
||||
|
||||
return n
|
||||
end
|
||||
|
||||
-- Returns the length of an hash table.
|
||||
function xdecor.tablelen(T)
|
||||
local n = 0
|
||||
for _ in pairs(T) do n = n + 1 end
|
||||
|
||||
for _ in pairs(T) do
|
||||
n = n + 1
|
||||
end
|
||||
|
||||
return n
|
||||
end
|
||||
|
||||
-- Deep copy of a table. Borrowed from mesecons mod (https://github.com/Jeija/minetest-mod-mesecons).
|
||||
function xdecor.tablecopy(T)
|
||||
if type(T) ~= "table" then return T end -- No need to copy.
|
||||
if type(T) ~= "table" then
|
||||
return T -- No need to copy.
|
||||
end
|
||||
|
||||
local new = {}
|
||||
|
||||
for k, v in pairs(T) do
|
||||
|
@ -26,6 +36,7 @@ function xdecor.tablecopy(T)
|
|||
new[k] = v
|
||||
end
|
||||
end
|
||||
|
||||
return new
|
||||
end
|
||||
|
||||
|
|
|
@ -1,7 +1,13 @@
|
|||
xdecor.box = {
|
||||
slab_y = function(height, shift)
|
||||
return {-0.5, -0.5 + (shift or 0), -0.5, 0.5, -0.5 + height +
|
||||
(shift or 0), 0.5}
|
||||
return {
|
||||
-0.5,
|
||||
-0.5 + (shift or 0),
|
||||
-0.5,
|
||||
0.5,
|
||||
-0.5 + height + (shift or 0),
|
||||
0.5
|
||||
}
|
||||
end,
|
||||
slab_z = function(depth)
|
||||
return {-0.5, -0.5, -0.5 + depth, 0.5, 0.5, 0.5}
|
||||
|
@ -15,16 +21,18 @@ xdecor.box = {
|
|||
}
|
||||
|
||||
xdecor.nodebox = {
|
||||
regular = {type="regular"},
|
||||
null = {type="fixed", fixed={0,0,0,0,0,0}}
|
||||
regular = {type = "regular"},
|
||||
null = {
|
||||
type = "fixed", fixed = {0,0,0,0,0,0}
|
||||
}
|
||||
}
|
||||
|
||||
xdecor.pixelbox = function(size, boxes)
|
||||
local fixed = {}
|
||||
for _, box in pairs(boxes) do
|
||||
for _, box in ipairs(boxes) do
|
||||
-- `unpack` has been changed to `table.unpack` in newest Lua versions.
|
||||
local x, y, z, w, h, l = unpack(box)
|
||||
fixed[#fixed+1] = {
|
||||
fixed[#fixed + 1] = {
|
||||
(x / size) - 0.5,
|
||||
(y / size) - 0.5,
|
||||
(z / size) - 0.5,
|
||||
|
@ -33,26 +41,27 @@ xdecor.pixelbox = function(size, boxes)
|
|||
((z + l) / size) - 0.5
|
||||
}
|
||||
end
|
||||
return {type="fixed", fixed=fixed}
|
||||
|
||||
return {type = "fixed", fixed = fixed}
|
||||
end
|
||||
|
||||
local mt = {}
|
||||
|
||||
mt.__index = function(table, key)
|
||||
local ref = xdecor.box[key]
|
||||
local ref_type = type(ref)
|
||||
|
||||
if ref_type == "function" then
|
||||
return function(...)
|
||||
return {type="fixed", fixed=ref(...)}
|
||||
return {type = "fixed", fixed = ref(...)}
|
||||
end
|
||||
elseif ref_type == "table" then
|
||||
return {type="fixed", fixed=ref}
|
||||
return {type = "fixed", fixed = ref}
|
||||
elseif ref_type == "nil" then
|
||||
error(key.."could not be found among nodebox presets and functions")
|
||||
error(key .. "could not be found among nodebox presets and functions")
|
||||
end
|
||||
|
||||
error("unexpected datatype "..tostring(type(ref)).." while looking for "..key)
|
||||
error("unexpected datatype " .. tostring(type(ref)) .. " while looking for " .. key)
|
||||
end
|
||||
|
||||
setmetatable(xdecor.nodebox, mt)
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
xbg = default.gui_bg..default.gui_bg_img..default.gui_slots
|
||||
xbg = default.gui_bg .. default.gui_bg_img .. default.gui_slots
|
||||
local default_inventory_size = 32
|
||||
|
||||
local default_inventory_formspecs = {
|
||||
|
@ -6,30 +6,30 @@ local default_inventory_formspecs = {
|
|||
list[context;main;0,0;8,1;]
|
||||
list[current_player;main;0,2;8,4;]
|
||||
listring[current_player;main]
|
||||
listring[context;main] ]]
|
||||
..default.get_hotbar_bg(0,2),
|
||||
listring[context;main] ]] ..
|
||||
default.get_hotbar_bg(0,2),
|
||||
|
||||
["16"] = [[ size[8,7]
|
||||
list[context;main;0,0;8,2;]
|
||||
list[current_player;main;0,3;8,4;]
|
||||
listring[current_player;main]
|
||||
listring[context;main] ]]
|
||||
..default.get_hotbar_bg(0,3),
|
||||
listring[context;main] ]] ..
|
||||
default.get_hotbar_bg(0,3),
|
||||
|
||||
["24"] = [[ size[8,8]
|
||||
list[context;main;0,0;8,3;]
|
||||
list[current_player;main;0,4;8,4;]
|
||||
listring[current_player;main]
|
||||
listring[context;main]" ]]
|
||||
..default.get_hotbar_bg(0,4),
|
||||
listring[context;main]" ]] ..
|
||||
default.get_hotbar_bg(0,4),
|
||||
|
||||
["32"] = [[ size[8,9]
|
||||
list[context;main;0,0.3;8,4;]
|
||||
list[current_player;main;0,4.85;8,1;]
|
||||
list[current_player;main;0,6.08;8,3;8]
|
||||
listring[current_player;main]
|
||||
listring[context;main] ]]
|
||||
..default.get_hotbar_bg(0,4.85)
|
||||
listring[context;main] ]] ..
|
||||
default.get_hotbar_bg(0,4.85)
|
||||
}
|
||||
|
||||
local function get_formspec_by_size(size)
|
||||
|
@ -42,9 +42,9 @@ local default_can_dig = function(pos)
|
|||
return inv:is_empty("main")
|
||||
end
|
||||
|
||||
function xdecor.register(name, def)
|
||||
local function xdecor_stairs_alternative(nodename, def)
|
||||
local function xdecor_stairs_alternative(nodename, def)
|
||||
local mod, name = nodename:match("(.*):(.*)")
|
||||
|
||||
for groupname, value in pairs(def.groups) do
|
||||
if groupname ~= "cracky" and groupname ~= "choppy" and
|
||||
groupname ~= "flammable" and groupname ~= "crumbly" and
|
||||
|
@ -76,6 +76,7 @@ function xdecor.register(name, def)
|
|||
end
|
||||
end
|
||||
|
||||
function xdecor.register(name, def)
|
||||
def.drawtype = def.drawtype or (def.mesh and "mesh") or (def.node_box and "nodebox")
|
||||
def.sounds = def.sounds or default.node_sound_defaults()
|
||||
|
||||
|
@ -108,11 +109,14 @@ function xdecor.register(name, def)
|
|||
|
||||
local size = inventory.size or default_inventory_size
|
||||
local inv = meta:get_inventory()
|
||||
|
||||
inv:set_size("main", size)
|
||||
meta:set_string("formspec", (inventory.formspec or
|
||||
get_formspec_by_size(size))..xbg)
|
||||
meta:set_string("formspec",
|
||||
(inventory.formspec or get_formspec_by_size(size)) .. xbg)
|
||||
end
|
||||
|
||||
def.can_dig = def.can_dig or default_can_dig
|
||||
|
||||
elseif infotext and not def.on_construct then
|
||||
def.on_construct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
@ -120,7 +124,7 @@ function xdecor.register(name, def)
|
|||
end
|
||||
end
|
||||
|
||||
minetest.register_node("xdecor:"..name, def)
|
||||
minetest.register_node("xdecor:" .. name, def)
|
||||
|
||||
local workbench = minetest.settings:get_bool("enable_xdecor_workbench")
|
||||
|
||||
|
|
|
@ -1,29 +1,15 @@
|
|||
--local t = os.clock()
|
||||
|
||||
local mver_major, mver_minor, mver_patch = 0, 4, 16 -- Minetest 0.4.16 minimum.
|
||||
|
||||
local client_version = minetest.get_version().string
|
||||
local major, minor, patch = client_version:match("(%d+).(%d+).(%d+)")
|
||||
|
||||
if (major and minor and patch) and
|
||||
((tonumber(major) < mver_major) or
|
||||
(mver_major == tonumber(major) and tonumber(minor) < mver_minor) or
|
||||
(mver_minor == tonumber(minor) and tonumber(patch) < mver_patch)) then
|
||||
minetest.log("error", "[xdecor] Your Minetest client is too old to run this mod. Disabling.")
|
||||
return
|
||||
end
|
||||
|
||||
xdecor = {}
|
||||
local modpath = minetest.get_modpath("xdecor")
|
||||
|
||||
dofile(modpath.."/handlers/animations.lua")
|
||||
dofile(modpath.."/handlers/helpers.lua")
|
||||
dofile(modpath.."/handlers/nodeboxes.lua")
|
||||
dofile(modpath.."/handlers/registration.lua")
|
||||
dofile(modpath .. "/handlers/animations.lua")
|
||||
dofile(modpath .. "/handlers/helpers.lua")
|
||||
dofile(modpath .. "/handlers/nodeboxes.lua")
|
||||
dofile(modpath .. "/handlers/registration.lua")
|
||||
|
||||
dofile(modpath.."/src/alias.lua")
|
||||
dofile(modpath.."/src/nodes.lua")
|
||||
dofile(modpath.."/src/recipes.lua")
|
||||
dofile(modpath .. "/src/nodes.lua")
|
||||
dofile(modpath .. "/src/recipes.lua")
|
||||
|
||||
local subpart = {
|
||||
"chess",
|
||||
|
@ -34,13 +20,13 @@ local subpart = {
|
|||
"mailbox",
|
||||
"mechanisms",
|
||||
"rope",
|
||||
"workbench"
|
||||
"workbench",
|
||||
}
|
||||
|
||||
for _, name in pairs(subpart) do
|
||||
local enable = minetest.settings:get_bool("enable_xdecor_"..name)
|
||||
for _, name in ipairs(subpart) do
|
||||
local enable = minetest.settings:get_bool("enable_xdecor_" .. name)
|
||||
if enable or enable == nil then
|
||||
dofile(modpath.."/src/"..name..".lua")
|
||||
dofile(modpath .. "/src/" .. name .. ".lua")
|
||||
end
|
||||
end
|
||||
|
||||
|
|
154
xdecor/locale/template.txt
Normal file
|
@ -0,0 +1,154 @@
|
|||
# textdomain: xdecor
|
||||
|
||||
|
||||
### chess.lua ###
|
||||
|
||||
Black Bishop=
|
||||
Black King=
|
||||
Black Knight=
|
||||
Black Pawn=
|
||||
Black Queen=
|
||||
Black Rook=
|
||||
Chess=
|
||||
Chess Board=
|
||||
Dumb AI=
|
||||
Multiplayer=
|
||||
New game=
|
||||
Select a mode:=
|
||||
Singleplayer=
|
||||
Someone else plays black pieces!=
|
||||
Someone else plays white pieces!=
|
||||
White Bishop=
|
||||
White King=
|
||||
White Knight=
|
||||
White Pawn=
|
||||
White Queen=
|
||||
White Rook=
|
||||
|
||||
You can't dig the chessboard, a game has been started. Reset it first if you're a current player, or dig it again in @1=
|
||||
|
||||
You can't reset the chessboard, a game has been started. If you aren't a current player, try again in @1=
|
||||
|
||||
check=
|
||||
|
||||
### cooking.lua ###
|
||||
|
||||
Bowl=
|
||||
Bowl of soup=
|
||||
Cauldron=
|
||||
Cauldron (active) - Drop foods inside to make a soup=
|
||||
Cauldron (active) - Use a bowl to eat the soup=
|
||||
Cauldron (empty)=
|
||||
Cauldron (idle)=
|
||||
No room in your inventory to add a bowl of soup.=
|
||||
No room in your inventory to add a bucket of water.=
|
||||
|
||||
### enchanting.lua ###
|
||||
|
||||
Axe=
|
||||
Bronze=
|
||||
Diamond=
|
||||
Durability=
|
||||
Efficiency=
|
||||
Enchanted @1 @2 @3=
|
||||
Enchantment Table=
|
||||
Mese=
|
||||
Pickaxe=
|
||||
Sharpness=
|
||||
Shovel=
|
||||
Steel=
|
||||
Sword=
|
||||
Your tool digs faster=
|
||||
Your tool last longer=
|
||||
Your weapon inflicts more damages=
|
||||
|
||||
### hive.lua ###
|
||||
|
||||
Artificial Hive=
|
||||
Bees are busy making honey…=
|
||||
Honey=
|
||||
|
||||
### itemframe.lua ###
|
||||
|
||||
@1 (owned by @2)=
|
||||
Item Frame=
|
||||
|
||||
### mailbox.lua ###
|
||||
|
||||
@1's Mailbox=
|
||||
Last donators=
|
||||
Mailbox=
|
||||
Send your goods to@n@1=
|
||||
The mailbox is full.=
|
||||
|
||||
### mechanisms.lua ###
|
||||
|
||||
Lever=
|
||||
Stone Pressure Plate=
|
||||
Wooden Pressure Plate=
|
||||
|
||||
### nodes.lua ###
|
||||
|
||||
Bamboo Frame=
|
||||
Baricade=
|
||||
Barrel=
|
||||
Cactus Brick=
|
||||
Candle=
|
||||
Chainlink=
|
||||
Chair=
|
||||
Coal Stone Tile=
|
||||
Cobweb=
|
||||
Cushion=
|
||||
Cushion Block=
|
||||
Desert Stone Tile=
|
||||
Empty Shelf=
|
||||
Ender Chest=
|
||||
Garden Stone Path=
|
||||
Half Wooden Cabinet=
|
||||
Hardened Clay=
|
||||
Iron Light Box=
|
||||
Ivy=
|
||||
Japanese Door=
|
||||
Lantern=
|
||||
Moon Brick=
|
||||
Multi Shelf=
|
||||
Packed Ice=
|
||||
Painting=
|
||||
Potted Geranium=
|
||||
Potted Rose=
|
||||
Potted Tulip=
|
||||
Potted Viola=
|
||||
Potted White Dandelion=
|
||||
Potted Yellow Dandelion=
|
||||
Prison Door=
|
||||
Red Curtain=
|
||||
Runestone=
|
||||
Rusty Iron Bars=
|
||||
Rusty Prison Door=
|
||||
Screen Door=
|
||||
Slide Door=
|
||||
Stone Tile=
|
||||
Table=
|
||||
Tatami=
|
||||
Television=
|
||||
Trampoline=
|
||||
Wood Frame=
|
||||
Wood Framed Glass=
|
||||
Wooden Cabinet=
|
||||
Wooden Light Box=
|
||||
Wooden Tile=
|
||||
Woodglass Door=
|
||||
|
||||
### rope.lua ###
|
||||
|
||||
Rope=
|
||||
|
||||
### workbench.lua ###
|
||||
|
||||
Back=
|
||||
Crafting=
|
||||
Cut=
|
||||
Hammer=
|
||||
Repair=
|
||||
Storage=
|
||||
Work Bench=
|
152
xdecor/locale/xdecor.de.tr
Normal file
|
@ -0,0 +1,152 @@
|
|||
# textdomain: xdecor
|
||||
|
||||
|
||||
### chess.lua ###
|
||||
|
||||
Black Bishop=schwarzer Läufer
|
||||
Black King=schwarter König
|
||||
Black Knight=schwarzes Pferd
|
||||
Black Pawn=schwarzer Bauer
|
||||
Black Queen=schwarze Dame
|
||||
Black Rook=schwarzer Turm
|
||||
Chess=Schach
|
||||
Chess Board=Schachbrett
|
||||
Dumb AI=dumme KI
|
||||
Multiplayer=Mehrspieler
|
||||
New game=neues Spiel
|
||||
Select a mode:=Wähle einen Modus:
|
||||
Singleplayer=Einzelspieler
|
||||
Someone else plays black pieces!=Jemand anderes spielt Schwarz!
|
||||
Someone else plays white pieces!=Jemand anderes spielt Weiß!
|
||||
White Bishop=weißer Läufer
|
||||
White King=weißer König
|
||||
White Knight=weißes Pferd
|
||||
White Pawn=weißer Bauer
|
||||
White Queen=weiße Dame
|
||||
White Rook=weißer Turm
|
||||
You can't dig the chessboard, a game has been started. Reset it first if you're a current player, or dig it again in @1=Das Schachbrett ist während eines Schachspieles nicht abbaubar. Setze das Spiel zurück, falls du ein Mitspieler bist oder versuche es in @1 erneut.
|
||||
You can't reset the chessboard, a game has been started. If you aren't a current player, try again in @1=Das Schachbrett kann nicht zurückgesetzt werden, da ein Spiel im Gang ist. Versuche es in @1 erneut, falls du kein Mitspieler bist.
|
||||
|
||||
check=Schach
|
||||
|
||||
### cooking.lua ###
|
||||
|
||||
Bowl=Schüssel
|
||||
Bowl of soup=Suppenschüssel
|
||||
Cauldron=Kessel
|
||||
Cauldron (active) - Drop foods inside to make a soup=Kessel (aktiv) - Nahrungsmittel einwerfen, um Suppe zu machen.
|
||||
Cauldron (active) - Use a bowl to eat the soup=Kessel (aktiv) - Benutze eine Schüssel, um die Suppe zu essen
|
||||
Cauldron (empty)=Kessel (leer)
|
||||
Cauldron (idle)=Kessel (untätig)
|
||||
No room in your inventory to add a bowl of soup.=Zu wenig Platz im Inventar für eine Schüssel voll Suppe.
|
||||
No room in your inventory to add a bucket of water.=Zu wenig Platz im Inventar für einen Eimer Wasser.
|
||||
|
||||
### enchanting.lua ###
|
||||
|
||||
Axe=axt
|
||||
Bronze=Bronze
|
||||
Diamond=Diamant
|
||||
Durability=Haltbarkeit
|
||||
Efficiency=Effizienz
|
||||
Enchanted @1 @2 @3=verzauberte(s) @1@2 @3
|
||||
Enchantment Table=Zaubertisch
|
||||
Mese=Mese
|
||||
Pickaxe=Spitzhacke
|
||||
Sharpness=Schärfe
|
||||
Shovel=Schaufel
|
||||
Steel=Eisen
|
||||
Sword=Schwert
|
||||
Your tool digs faster=Dein Werkzeug arbeitet schneller
|
||||
Your tool last longer=Dein Werkzeug hält länger
|
||||
Your weapon inflicts more damages=Deine Waffe erzeugt mehr Schaden
|
||||
|
||||
### hive.lua ###
|
||||
|
||||
Artificial Hive=künstlicher Bienenstock
|
||||
Bees are busy making honey…=Bienen sind beschäftigt, Honig herzustellen.
|
||||
Honey=Honig
|
||||
|
||||
### itemframe.lua ###
|
||||
|
||||
@1 (owned by @2)=@1 (gehört @2)
|
||||
Item Frame=Objektrahmen
|
||||
|
||||
### mailbox.lua ###
|
||||
|
||||
@1's Mailbox=Briefkasten von @1
|
||||
Last donators=letzte Spender
|
||||
Mailbox=Briefkasten
|
||||
Send your goods to@n@1=Sende deine Waren an@n@1
|
||||
The mailbox is full.=Der Briefkasten ist voll.
|
||||
|
||||
### mechanisms.lua ###
|
||||
|
||||
Lever=Schalthebel
|
||||
Stone Pressure Plate=steinerne Druckplatte
|
||||
Wooden Pressure Plate=hölzerne Druckplatte
|
||||
|
||||
### nodes.lua ###
|
||||
|
||||
Bamboo Frame=Bambusgerüst
|
||||
Baricade=Barrikade
|
||||
Barrel=Fass
|
||||
Cactus Brick=Kaktusstein
|
||||
Candle=Kerze
|
||||
Chainlink=Kettenvorhang
|
||||
Chair=einfacher Stuhl
|
||||
Coal Stone Tile=Kohle-Stein-Block
|
||||
Cobweb=Spinnenwebe
|
||||
Cushion=Sitzkissen
|
||||
Cushion Block=Sitzkissenblock
|
||||
Desert Stone Tile=Wüstensteinblock
|
||||
Empty Shelf=leeres Regal
|
||||
Ender Chest=Endertruhe
|
||||
Garden Stone Path=Steingartenweg
|
||||
Half Wooden Cabinet=halber Holzschrank
|
||||
Hardened Clay=gehärteter Ton
|
||||
Iron Light Box=eiseneingefasster Lichtblock
|
||||
Ivy=Efeu
|
||||
Japanese Door=japanische Tür
|
||||
Lantern=Laterne
|
||||
Moon Brick=Naturziegelwand
|
||||
Multi Shelf=Mehrzweckregal
|
||||
Packed Ice=Packeis
|
||||
Painting=Gemälde
|
||||
Potted Geranium=Geranien im Topf
|
||||
Potted Rose=Rosen im Topf
|
||||
Potted Tulip=Tulpen im Topf
|
||||
Potted Viola=Veilchen im Topf
|
||||
Potted White Dandelion=weißer Löwenzahn im Topf
|
||||
Potted Yellow Dandelion=gelber Löwenzahn im Topf
|
||||
Prison Door=Verliestür
|
||||
Red Curtain=roter Vorhang
|
||||
Runestone=Runensteinblock
|
||||
Rusty Iron Bars=rostige Eisenstäbe
|
||||
Rusty Prison Door=rostige Verliestür
|
||||
Screen Door=französische Glastür
|
||||
Slide Door=Schiebetür
|
||||
Stone Tile=steinerner Block
|
||||
Table=einfacher Tisch
|
||||
Tatami=Tatamimatte
|
||||
Television=Fernseher
|
||||
Trampoline=Trampolin
|
||||
Wood Frame=hölzerner Zierrahmen
|
||||
Wood Framed Glass=holzeingefasstes Glas
|
||||
Wooden Cabinet=Holzschrank
|
||||
Wooden Light Box=holzeingefasster Lichtblock
|
||||
Wooden Tile=hölzerner Dekorblock
|
||||
Woodglass Door=Tür mit Lichtausschnitt
|
||||
|
||||
### rope.lua ###
|
||||
|
||||
Rope=Seil
|
||||
|
||||
### workbench.lua ###
|
||||
|
||||
Back=Zurück
|
||||
Crafting=Fertigung
|
||||
Cut=Zuschnitt
|
||||
Hammer=Hämmerchen
|
||||
Repair=Reparatur
|
||||
Storage=Aufbewahrung
|
||||
Work Bench=Werkbank
|
154
xdecor/locale/xdecor.fr.tr
Normal file
|
@ -0,0 +1,154 @@
|
|||
# textdomain: xdecor
|
||||
|
||||
|
||||
### chess.lua ###
|
||||
|
||||
Black Bishop=Fou noir
|
||||
Black King=Roi noir
|
||||
Black Knight=Cavalier noir
|
||||
Black Pawn=Pion noir
|
||||
Black Queen=Reine noire
|
||||
Black Rook=Tour noire
|
||||
Chess=Echecs
|
||||
Chess Board=Echiquier
|
||||
Dumb AI=IA stupide
|
||||
Multiplayer=Multijoueur
|
||||
New game=Nouvelle partie
|
||||
Select a mode:=Sélectionnez un mode de jeu:
|
||||
Singleplayer=Solo
|
||||
Someone else plays black pieces!=Quelqu’un d’autre joue les pièces noires !
|
||||
Someone else plays white pieces!=Quelqu’un d’autre joue les pièces blanches !
|
||||
White Bishop=Fou blanc
|
||||
White King=Roi blanc
|
||||
White Knight=Cavalier blanc
|
||||
White Pawn=Pion blanc
|
||||
White Queen=Reine blanche
|
||||
White Rook=Tour blanche
|
||||
|
||||
You can't dig the chessboard, a game has been started. Reset it first if you're a current player, or dig it again in @1=Vous ne pouvez pas récupérer l’échiquier, une partie à été commencée. Remettez le à zéro si vous c’est votre tour de jouer, ou réessayez dans @1
|
||||
|
||||
You can't reset the chessboard, a game has been started. If you aren't a current player, try again in @1=Vous ne pouvez pas mettre à zéro l’échiquier, une partie a été commencée. Si ce n’est pas votre tour de jouer, réessayez dans @1
|
||||
|
||||
check=échec
|
||||
|
||||
### cooking.lua ###
|
||||
|
||||
Bowl=Bol
|
||||
Bowl of soup=Bol de soupe
|
||||
Cauldron=Chaudron
|
||||
Cauldron (active) - Drop foods inside to make a soup=Chaudron (actif) - Placez des ingrédients à l’intérieur pour faire une soupe
|
||||
Cauldron (active) - Use a bowl to eat the soup=Chaudron (actif) - Utilisez un bol pour boire la soupe
|
||||
Cauldron (empty)=Chaudron (vide)
|
||||
Cauldron (idle)=Chaudron (inactif)
|
||||
No room in your inventory to add a bowl of soup.=Pas de place dans votre inventaire pour ajouter un bol de soupe.
|
||||
No room in your inventory to add a bucket of water.=Pas de place dans votre inventaire pour ajouter un seau d’eau.
|
||||
|
||||
### enchanting.lua ###
|
||||
|
||||
Axe=Hache
|
||||
Bronze=Bronze
|
||||
Diamond=Diamant
|
||||
Durability=Durabilité
|
||||
Efficiency=Efficacité
|
||||
Enchanted @1 @2 @3=@2 en @1 enchantée @3
|
||||
Enchantment Table=Table d’enchantements
|
||||
Mese=Mese
|
||||
Pickaxe=Pioche
|
||||
Sharpness=Tranchant
|
||||
Shovel=Pelle
|
||||
Steel=Fer
|
||||
Sword=Épée
|
||||
Your tool digs faster=Votre outil creuse plus vite
|
||||
Your tool last longer=Votre outil dure plus longtemps
|
||||
Your weapon inflicts more damages=Votre arme inflige plus de dégâts
|
||||
|
||||
### hive.lua ###
|
||||
|
||||
Artificial Hive=Ruche artificielle
|
||||
Bees are busy making honey…=Les abeilles sont occupées à fabriquer du miel…
|
||||
Honey=Miel
|
||||
|
||||
### itemframe.lua ###
|
||||
|
||||
@1 (owned by @2)=@1 (propriété de @2)
|
||||
Item Frame=Cadre
|
||||
|
||||
### mailbox.lua ###
|
||||
|
||||
@1's Mailbox=Boite aux lettres de @1
|
||||
Last donators=Derniers donateurs
|
||||
Mailbox=Boite aux lettres
|
||||
Send your goods to@n@1=Envoyer vos biens à@n@1
|
||||
The mailbox is full.=La boite aux lettres est pleine.
|
||||
|
||||
### mechanisms.lua ###
|
||||
|
||||
Lever=Levier
|
||||
Stone Pressure Plate=Plaque de pression en pierre
|
||||
Wooden Pressure Plate=Plaque de pression en bois
|
||||
|
||||
### nodes.lua ###
|
||||
|
||||
Bamboo Frame=Cadre en bambou
|
||||
Baricade=Barricade
|
||||
Barrel=Tonneau
|
||||
Cactus Brick=Brique en cactus
|
||||
Candle=Bougie
|
||||
Chainlink=Maillon de chaîne
|
||||
Chair=Chaise
|
||||
Coal Stone Tile=Carreau en charbon et pierre
|
||||
Cobweb=Toile d’araignée
|
||||
Cushion=Coussin
|
||||
Cushion Block=Bloc de coussin
|
||||
Desert Stone Tile=Carreau en pierre du désert
|
||||
Empty Shelf=Étagère vide
|
||||
Ender Chest=Coffre de l’End
|
||||
Garden Stone Path=Chemin de pierres de jardin
|
||||
Half Wooden Cabinet=Demi meuble en bois
|
||||
Hardened Clay=Argile durcie
|
||||
Iron Light Box=Boite lumineuse en fer
|
||||
Ivy=Lierre
|
||||
Japanese Door=Porte japonaise
|
||||
Lantern=Lanterne
|
||||
Moon Brick=Brique lunaire
|
||||
Multi Shelf=Étagères multiple
|
||||
Packed Ice=Glace compactée
|
||||
Painting=Tableau
|
||||
Potted Geranium=Géranium en pot
|
||||
Potted Rose=Rose en pot
|
||||
Potted Tulip=Tulipe en pot
|
||||
Potted Viola=Violette en pot
|
||||
Potted White Dandelion=Pissenlit blanc en pot
|
||||
Potted Yellow Dandelion=Pissenlit jaune en pot
|
||||
Prison Door=Porte de prison
|
||||
Red Curtain=Rideaux rouge
|
||||
Runestone=Pierre runique
|
||||
Rusty Iron Bars=Barreaux en fer rouillé
|
||||
Rusty Prison Door=Barreaux de prison rouillés
|
||||
Screen Door=Porte avec moustiquaire
|
||||
Slide Door=Porte coulissante
|
||||
Stone Tile=Carreau en pierre
|
||||
Table=Table
|
||||
Tatami=Tatami
|
||||
Television=Télévision
|
||||
Trampoline=Trampoline
|
||||
Wood Frame=Cadre en bois
|
||||
Wood Framed Glass=Verre encadré par du bois
|
||||
Wooden Cabinet=Meuble en bois
|
||||
Wooden Light Box=Boite lumineuse en bois
|
||||
Wooden Tile=Carreau en bois
|
||||
Woodglass Door=Porte vitrée
|
||||
|
||||
### rope.lua ###
|
||||
|
||||
Rope=Corde
|
||||
|
||||
### workbench.lua ###
|
||||
|
||||
Back=Retour
|
||||
Crafting=Fabrication
|
||||
Cut=Couper
|
||||
Hammer=Marteau
|
||||
Repair=Réparer
|
||||
Storage=Stockage
|
||||
Work Bench=Atelier
|
154
xdecor/locale/xdecor.it.tr
Normal file
|
@ -0,0 +1,154 @@
|
|||
# textdomain: xdecor
|
||||
# Author: Salvo 'LtWorf' Tomaselli <tiposchi@tiscali.it>
|
||||
|
||||
### chess.lua ###
|
||||
|
||||
Black Bishop=Alfiere nero
|
||||
Black King=Re nero
|
||||
Black Knight=Cavallo nero
|
||||
Black Pawn=Pedone nero
|
||||
Black Queen=Regina nera
|
||||
Black Rook=Torre nera
|
||||
Chess=Scacchi
|
||||
Chess Board=Scacchiera
|
||||
Dumb AI=AI stupida
|
||||
Multiplayer=Multigiocatore
|
||||
New game=Nuova partita
|
||||
Select a mode:=Selezionare una modalità
|
||||
Singleplayer=Singolo giocatore
|
||||
Someone else plays black pieces!=Qualcun altro gioca con il nero!
|
||||
Someone else plays white pieces!=Qualcun altro gioca con il bianco!
|
||||
White Bishop=Alfiere bianco
|
||||
White King=Re bianco
|
||||
White Knight=Cavallo bianco
|
||||
White Pawn=Pedone bianco
|
||||
White Queen=Regina bianca
|
||||
White Rook=Torre bianca
|
||||
|
||||
You can't dig the chessboard, a game has been started. Reset it first if you're a current player, or dig it again in @1=Non si può scavare la scacchiera, una partita è in corso. Resettarla se si è uno dei giocatori, o riprovare in @1
|
||||
|
||||
You can't reset the chessboard, a game has been started. If you aren't a current player, try again in @1=Non si può resettare la partita, un gioco è in corso. Se non si è uno dei giocatori, riprovare in @1
|
||||
|
||||
check=scacco
|
||||
|
||||
### cooking.lua ###
|
||||
|
||||
Bowl=Ciotola
|
||||
Bowl of soup=Ciotola di zuppa
|
||||
Cauldron=Calderone
|
||||
Cauldron (active) - Drop foods inside to make a soup=Calderone (attivo) - Mettere gli ingredienti all'interno per fare una zuppa.
|
||||
Cauldron (active) - Use a bowl to eat the soup=Calderone (actif) - Utilizzare una ciotola per mangiare la zuppa
|
||||
Cauldron (empty)=Calderone (vuoto)
|
||||
Cauldron (idle)=Calderone (inattivo)
|
||||
No room in your inventory to add a bowl of soup.=Non c'è spazio nell'inventario per aggiungere una ciotola di zuppa.
|
||||
No room in your inventory to add a bucket of water.=Non c'è spazio nell'inventario per aggiungere un secchio di acqua.
|
||||
|
||||
### enchanting.lua ###
|
||||
|
||||
Axe=Ascia
|
||||
Bronze=Bronzo
|
||||
Diamond=Diamante
|
||||
Durability=Durabilità
|
||||
Efficiency=Efficacia
|
||||
Enchanted @1 @2 @3=@2 su @1 incantesimo @3
|
||||
Enchantment Table=Tavolo per migliorie
|
||||
Mese=Mese
|
||||
Pickaxe=Piccone
|
||||
Sharpness=Affilatezza
|
||||
Shovel=Pala
|
||||
Steel=Acciaio
|
||||
Sword=Spada
|
||||
Your tool digs faster=Il tuo utensile scava più rapidamente
|
||||
Your tool last longer=Il tuo utensile dura di più
|
||||
Your weapon inflicts more damages=La tua arma infligge più danno
|
||||
|
||||
### hive.lua ###
|
||||
|
||||
Artificial Hive=Favo artificiale
|
||||
Bees are busy making honey…=Le api sono occupate a fare il miele…
|
||||
Honey=Miele
|
||||
|
||||
### itemframe.lua ###
|
||||
|
||||
@1 (owned by @2)=@1 (proprietà di @2)
|
||||
Item Frame=Teca
|
||||
|
||||
### mailbox.lua ###
|
||||
|
||||
@1's Mailbox=Cassetta delle lettere di @1
|
||||
Last donators=Ultimi donatori
|
||||
Mailbox=Cassetta delle lettere
|
||||
Send your goods to@n@1=Invia i tuoi item a@n@1
|
||||
The mailbox is full.=La cassetta delle lettere è piena
|
||||
|
||||
### mechanisms.lua ###
|
||||
|
||||
Lever=Leva
|
||||
Stone Pressure Plate=Placca di pressione di pietra
|
||||
Wooden Pressure Plate=Placca di pressione di legno
|
||||
|
||||
### nodes.lua ###
|
||||
|
||||
Bamboo Frame=Cornice di bambù
|
||||
Baricade=Barricata
|
||||
Barrel=Barile
|
||||
Cactus Brick=Mattone di cactus
|
||||
Candle=Candela
|
||||
Chainlink=Cotta di maglia
|
||||
Chair=Sedia
|
||||
Coal Stone Tile=Mattonella di pietra di carbone
|
||||
Cobweb=Ragnatela
|
||||
Cushion=Cuscino
|
||||
Cushion Block=Blocco di cuscini
|
||||
Desert Stone Tile=Mattonella di pietra del deserto
|
||||
Empty Shelf=Mensola vuota
|
||||
Ender Chest=Baule ender
|
||||
Garden Stone Path=Sentiero da giardino in pietra
|
||||
Half Wooden Cabinet=Stipo di legno a metà
|
||||
Hardened Clay=Argilla indurita
|
||||
Iron Light Box=Scatola luminosa di ferro
|
||||
Ivy=Edera
|
||||
Japanese Door=Porta giapponese
|
||||
Lantern=Lanterna
|
||||
Moon Brick=Mattone lunare
|
||||
Multi Shelf=Mensole
|
||||
Packed Ice=Ghiaccio compatto
|
||||
Painting=Dipinto
|
||||
Potted Geranium=Geranio in vaso
|
||||
Potted Rose=Rosa in vaso
|
||||
Potted Tulip=Tulipano in vaso
|
||||
Potted Viola=Violetta in vaso
|
||||
Potted White Dandelion=Soffione bianco in vaso
|
||||
Potted Yellow Dandelion=Soffione giallo in vaso
|
||||
Prison Door=Porta di prigione
|
||||
Red Curtain=Tenda rossa
|
||||
Runestone=Pietra runica
|
||||
Rusty Iron Bars=Sbarre di prigione arrugginite
|
||||
Rusty Prison Door=Porta di prigione arrugginita
|
||||
Screen Door=Porta a schermo
|
||||
Slide Door=Porta scorrevole
|
||||
Stone Tile=Mattonella di pietra
|
||||
Table=Tavolo
|
||||
Tatami=Tatami
|
||||
Television=Televisione
|
||||
Trampoline=Trampolino
|
||||
Wood Frame=Cornice in legno
|
||||
Wood Framed Glass=Cornice in legno con vetro
|
||||
Wooden Cabinet=Stipo di legno
|
||||
Wooden Light Box=Mattonella luminosa di legno
|
||||
Wooden Tile=Mattonella di legno
|
||||
Woodglass Door=Porta di vetro
|
||||
|
||||
### rope.lua ###
|
||||
|
||||
Rope=Corda
|
||||
|
||||
### workbench.lua ###
|
||||
|
||||
Back=Indietro
|
||||
Crafting=Fabbricare
|
||||
Cut=Tagliare
|
||||
Hammer=Martello
|
||||
Repair=Riparare
|
||||
Storage=Conservare
|
||||
Work Bench=Banco da lavoro
|
|
@ -1 +1,5 @@
|
|||
name = xdecor
|
||||
description = A decoration mod meant to be simple and well-featured.
|
||||
depends = default, bucket, doors, farming, stairs, xpanes
|
||||
optional_depends = fire, oresplus, moreblocks, mesecons
|
||||
min_minetest_version = 5.1.0
|
||||
|
|
|
@ -1 +0,0 @@
|
|||
minetest.register_alias("xdecor:crafting_guide", "craftguide:book")
|
|
@ -1,4 +1,5 @@
|
|||
local cauldron, sounds = {}, {}
|
||||
local S = minetest.get_translator("xdecor")
|
||||
|
||||
-- Add more ingredients here that make a soup.
|
||||
local ingredients_list = {
|
||||
|
@ -17,7 +18,9 @@ cauldron.cbox = {
|
|||
|
||||
function cauldron.stop_sound(pos)
|
||||
local spos = minetest.hash_node_position(pos)
|
||||
if sounds[spos] then minetest.sound_stop(sounds[spos]) end
|
||||
if sounds[spos] then
|
||||
minetest.sound_stop(sounds[spos])
|
||||
end
|
||||
end
|
||||
|
||||
function cauldron.idle_construct(pos)
|
||||
|
@ -29,11 +32,14 @@ end
|
|||
function cauldron.boiling_construct(pos)
|
||||
local spos = minetest.hash_node_position(pos)
|
||||
sounds[spos] = minetest.sound_play("xdecor_boiling_water", {
|
||||
pos=pos, max_hear_distance=5, gain=0.8, loop=true
|
||||
pos = pos,
|
||||
max_hear_distance = 5,
|
||||
gain = 0.8,
|
||||
loop = true
|
||||
})
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("infotext", "Cauldron (active) - Drop some foods inside to make a soup")
|
||||
meta:set_string("infotext", S("Cauldron (active) - Drop foods inside to make a soup"))
|
||||
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
timer:start(5.0)
|
||||
|
@ -51,29 +57,31 @@ function cauldron.filling(pos, node, clicker, itemstack)
|
|||
inv:add_item("main", "bucket:bucket_water 1")
|
||||
else
|
||||
minetest.chat_send_player(clicker:get_player_name(),
|
||||
"No room in your inventory to add a bucket of water.")
|
||||
S("No room in your inventory to add a bucket of water."))
|
||||
return itemstack
|
||||
end
|
||||
else
|
||||
itemstack:replace("bucket:bucket_water")
|
||||
end
|
||||
minetest.set_node(pos, {name="xdecor:cauldron_empty", param2=node.param2})
|
||||
minetest.set_node(pos, {name = "xdecor:cauldron_empty", param2 = node.param2})
|
||||
|
||||
elseif wield_item:sub(-6) == "_water" and node.name:sub(-6) == "_empty" then
|
||||
minetest.set_node(pos, {name="xdecor:cauldron_idle", param2=node.param2})
|
||||
minetest.set_node(pos, {name = "xdecor:cauldron_idle", param2 = node.param2})
|
||||
itemstack:replace("bucket:bucket_empty")
|
||||
end
|
||||
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
|
||||
function cauldron.idle_timer(pos)
|
||||
local below_node = {x=pos.x, y=pos.y-1, z=pos.z}
|
||||
local below_node = {x = pos.x, y = pos.y - 1, z = pos.z}
|
||||
if not minetest.get_node(below_node).name:find("fire") then
|
||||
return true
|
||||
end
|
||||
|
||||
local node = minetest.get_node(pos)
|
||||
minetest.set_node(pos, {name="xdecor:cauldron_boiling", param2=node.param2})
|
||||
minetest.set_node(pos, {name = "xdecor:cauldron_boiling", param2 = node.param2})
|
||||
return true
|
||||
end
|
||||
|
||||
|
@ -82,13 +90,17 @@ local function eatable(itemstring)
|
|||
local item = itemstring:match("[%w_:]+")
|
||||
local on_use_def = minetest.registered_items[item].on_use
|
||||
if not on_use_def then return end
|
||||
|
||||
return string.format("%q", string.dump(on_use_def)):find("item_eat")
|
||||
end
|
||||
|
||||
function cauldron.boiling_timer(pos)
|
||||
local node = minetest.get_node(pos)
|
||||
local objs = minetest.get_objects_inside_radius(pos, 0.5)
|
||||
if not next(objs) then return true end
|
||||
|
||||
if not next(objs) then
|
||||
return true
|
||||
end
|
||||
|
||||
local ingredients = {}
|
||||
for _, obj in pairs(objs) do
|
||||
|
@ -96,60 +108,68 @@ function cauldron.boiling_timer(pos)
|
|||
local itemstring = obj:get_luaentity().itemstring
|
||||
local food = itemstring:match(":([%w_]+)")
|
||||
|
||||
for _, ingredient in pairs(ingredients_list) do
|
||||
for _, ingredient in ipairs(ingredients_list) do
|
||||
if food and (eatable(itemstring) or food:find(ingredient)) then
|
||||
ingredients[#ingredients+1] = food break
|
||||
ingredients[#ingredients + 1] = food
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if #ingredients >= 2 then
|
||||
for _, obj in pairs(objs) do obj:remove() end
|
||||
minetest.set_node(pos, {name="xdecor:cauldron_soup", param2=node.param2})
|
||||
for _, obj in pairs(objs) do
|
||||
obj:remove()
|
||||
end
|
||||
|
||||
local node_under = {x=pos.x, y=pos.y-1, z=pos.z}
|
||||
if not minetest.get_node(node_under).name:find("fire") then
|
||||
minetest.set_node(pos, {name="xdecor:cauldron_idle", param2=node.param2})
|
||||
minetest.set_node(pos, {name = "xdecor:cauldron_soup", param2 = node.param2})
|
||||
end
|
||||
|
||||
local node_under = {x = pos.x, y = pos.y - 1, z = pos.z}
|
||||
|
||||
if not minetest.get_node(node_under).name:find("fire") then
|
||||
minetest.set_node(pos, {name = "xdecor:cauldron_idle", param2 = node.param2})
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
function cauldron.take_soup(pos, node, clicker, itemstack)
|
||||
local inv = clicker:get_inventory()
|
||||
local wield_item = clicker:get_wielded_item()
|
||||
local item_name = wield_item:get_name()
|
||||
|
||||
if wield_item:get_name() == "xdecor:bowl" then
|
||||
if item_name == "xdecor:bowl" or item_name == "farming:bowl" then
|
||||
if wield_item:get_count() > 1 then
|
||||
if inv:room_for_item("main", "xdecor:bowl_soup 1") then
|
||||
itemstack:take_item()
|
||||
inv:add_item("main", "xdecor:bowl_soup 1")
|
||||
else
|
||||
minetest.chat_send_player(clicker:get_player_name(),
|
||||
"No room in your inventory to add a bowl of soup.")
|
||||
S("No room in your inventory to add a bowl of soup."))
|
||||
return itemstack
|
||||
end
|
||||
else
|
||||
itemstack:replace("xdecor:bowl_soup 1")
|
||||
end
|
||||
|
||||
minetest.set_node(pos, {name="xdecor:cauldron_empty", param2=node.param2})
|
||||
minetest.set_node(pos, {name = "xdecor:cauldron_empty", param2 = node.param2})
|
||||
end
|
||||
|
||||
return itemstack
|
||||
end
|
||||
|
||||
xdecor.register("cauldron_empty", {
|
||||
description = "Cauldron",
|
||||
description = S("Cauldron"),
|
||||
groups = {cracky=2, oddly_breakable_by_hand=1},
|
||||
on_rotate = screwdriver.rotate_simple,
|
||||
tiles = {"xdecor_cauldron_top_empty.png", "xdecor_cauldron_sides.png"},
|
||||
infotext = "Cauldron (empty)",
|
||||
infotext = S("Cauldron (empty)"),
|
||||
collision_box = xdecor.pixelbox(16, cauldron.cbox),
|
||||
on_rightclick = cauldron.filling,
|
||||
on_construct = function(pos)
|
||||
cauldron.stop_sound(pos)
|
||||
end,
|
||||
on_rightclick = cauldron.filling,
|
||||
collision_box = xdecor.pixelbox(16, cauldron.cbox)
|
||||
})
|
||||
|
||||
xdecor.register("cauldron_idle", {
|
||||
|
@ -157,58 +177,66 @@ xdecor.register("cauldron_idle", {
|
|||
on_rotate = screwdriver.rotate_simple,
|
||||
tiles = {"xdecor_cauldron_top_idle.png", "xdecor_cauldron_sides.png"},
|
||||
drop = "xdecor:cauldron_empty",
|
||||
infotext = "Cauldron (idle)",
|
||||
infotext = S("Cauldron (idle)"),
|
||||
collision_box = xdecor.pixelbox(16, cauldron.cbox),
|
||||
on_rightclick = cauldron.filling,
|
||||
on_construct = cauldron.idle_construct,
|
||||
on_timer = cauldron.idle_timer
|
||||
on_timer = cauldron.idle_timer,
|
||||
})
|
||||
|
||||
xdecor.register("cauldron_boiling", {
|
||||
groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
|
||||
on_rotate = screwdriver.rotate_simple,
|
||||
drop = "xdecor:cauldron_empty",
|
||||
infotext = "Cauldron (active) - Drop foods inside to make a soup",
|
||||
infotext = S("Cauldron (active) - Drop foods inside to make a soup"),
|
||||
damage_per_second = 2,
|
||||
tiles = {{name="xdecor_cauldron_top_anim_boiling_water.png",
|
||||
animation={type="vertical_frames", length=3.0}},
|
||||
"xdecor_cauldron_sides.png"},
|
||||
tiles = {
|
||||
{
|
||||
name = "xdecor_cauldron_top_anim_boiling_water.png",
|
||||
animation = {type = "vertical_frames", length = 3.0}
|
||||
},
|
||||
"xdecor_cauldron_sides.png"
|
||||
},
|
||||
collision_box = xdecor.pixelbox(16, cauldron.cbox),
|
||||
on_rightclick = cauldron.filling,
|
||||
on_construct = cauldron.boiling_construct,
|
||||
on_timer = cauldron.boiling_timer,
|
||||
on_destruct = function(pos)
|
||||
cauldron.stop_sound(pos)
|
||||
end,
|
||||
on_timer = cauldron.boiling_timer
|
||||
})
|
||||
|
||||
xdecor.register("cauldron_soup", {
|
||||
groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
|
||||
groups = {cracky = 2, oddly_breakable_by_hand = 1, not_in_creative_inventory = 1},
|
||||
on_rotate = screwdriver.rotate_simple,
|
||||
drop = "xdecor:cauldron_empty",
|
||||
infotext = "Cauldron (active) - Use a bowl to eat the soup",
|
||||
infotext = S("Cauldron (active) - Use a bowl to eat the soup"),
|
||||
damage_per_second = 2,
|
||||
tiles = {{name="xdecor_cauldron_top_anim_soup.png",
|
||||
animation={type="vertical_frames", length=3.0}},
|
||||
"xdecor_cauldron_sides.png"},
|
||||
tiles = {
|
||||
{
|
||||
name = "xdecor_cauldron_top_anim_soup.png",
|
||||
animation = {type = "vertical_frames", length = 3.0}
|
||||
},
|
||||
"xdecor_cauldron_sides.png"
|
||||
},
|
||||
collision_box = xdecor.pixelbox(16, cauldron.cbox),
|
||||
on_rightclick = cauldron.take_soup,
|
||||
on_destruct = function(pos)
|
||||
cauldron.stop_sound(pos)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
-- Craft items
|
||||
|
||||
minetest.register_craftitem("xdecor:bowl", {
|
||||
description = "Bowl",
|
||||
description = S("Bowl"),
|
||||
inventory_image = "xdecor_bowl.png",
|
||||
wield_image = "xdecor_bowl.png",
|
||||
groups = {food_bowl = 1, flammable = 2},
|
||||
})
|
||||
|
||||
minetest.register_craftitem("xdecor:bowl_soup", {
|
||||
description = "Bowl of soup",
|
||||
description = S("Bowl of soup"),
|
||||
inventory_image = "xdecor_bowl_soup.png",
|
||||
wield_image = "xdecor_bowl_soup.png",
|
||||
groups = {not_in_creative_inventory=1},
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
screwdriver = screwdriver or {}
|
||||
local S = minetest.get_translator("xdecor")
|
||||
local FS = function(...) return minetest.formspec_escape(S(...)) end
|
||||
local ceil, abs, random = math.ceil, math.abs, math.random
|
||||
local reg_tools = minetest.registered_tools
|
||||
|
||||
-- Cost in Mese crystal(s) for enchanting.
|
||||
local mese_cost = 1
|
||||
|
@ -11,13 +14,17 @@ local enchanting = {
|
|||
damages = 1, -- Sharpness
|
||||
}
|
||||
|
||||
local function cap(S) return S:gsub("^%l", string.upper) end
|
||||
local function cap(str) return
|
||||
str:gsub("^%l", string.upper)
|
||||
end
|
||||
|
||||
local function to_percent(orig_value, final_value)
|
||||
return abs(ceil(((final_value - orig_value) / orig_value) * 100))
|
||||
end
|
||||
|
||||
function enchanting:get_tooltip(enchant, orig_caps, fleshy)
|
||||
local bonus = {durable=0, efficiency=0, damages=0}
|
||||
local bonus = {durable = 0, efficiency = 0, damages = 0}
|
||||
|
||||
if orig_caps then
|
||||
bonus.durable = to_percent(orig_caps.uses, orig_caps.uses * enchanting.uses)
|
||||
local sum_caps_times = 0
|
||||
|
@ -28,45 +35,57 @@ function enchanting:get_tooltip(enchant, orig_caps, fleshy)
|
|||
bonus.efficiency = to_percent(average_caps_time, average_caps_time -
|
||||
enchanting.times)
|
||||
end
|
||||
|
||||
if fleshy then
|
||||
bonus.damages = to_percent(fleshy, fleshy + enchanting.damages)
|
||||
end
|
||||
|
||||
local specs = { -- not finished, to complete
|
||||
durable = {"#00baff", " (+"..bonus.durable.."%)"},
|
||||
fast = {"#74ff49", " (+"..bonus.efficiency.."%)"},
|
||||
sharp = {"#ffff00", " (+"..bonus.damages.."%)"},
|
||||
durable = {"#00baff", " (+" .. bonus.durable .. "%)"},
|
||||
fast = {"#74ff49", " (+" .. bonus.efficiency .. "%)"},
|
||||
sharp = {"#ffff00", " (+" .. bonus.damages .. "%)"},
|
||||
}
|
||||
|
||||
local enchant_loc = {
|
||||
fast = S("Efficiency"),
|
||||
durable = S("Durability"),
|
||||
sharp = S("Sharpness"),
|
||||
}
|
||||
|
||||
return minetest.colorize and minetest.colorize(specs[enchant][1],
|
||||
"\n"..cap(enchant)..specs[enchant][2]) or
|
||||
"\n"..cap(enchant)..specs[enchant][2]
|
||||
"\n" .. enchant_loc[enchant] .. specs[enchant][2]) or
|
||||
"\n" .. enchant_loc[enchant] .. specs[enchant][2]
|
||||
end
|
||||
|
||||
local enchant_buttons = {
|
||||
[[ image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]
|
||||
image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability] ]],
|
||||
"image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]",
|
||||
"image_button[3.9,0.85;4,0.92;bg_btn.png;fast;"..FS("Efficiency").."]" ..
|
||||
"image_button[3.9,1.77;4,1.12;bg_btn.png;durable;"..FS("Durability").."]",
|
||||
"image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;"..FS("Sharpness").."]",
|
||||
}
|
||||
|
||||
function enchanting.formspec(pos, num)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local formspec = [[ size[9,9;]
|
||||
local formspec = [[
|
||||
size[9,8.6;]
|
||||
no_prepend[]
|
||||
bgcolor[#080808BB;true]
|
||||
background[0,0;9,9;ench_ui.png]
|
||||
listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]
|
||||
background9[0,0;9,9;ench_ui.png;6]
|
||||
list[context;tool;0.9,2.9;1,1;]
|
||||
list[context;mese;2,2.9;1,1;]
|
||||
list[current_player;main;0.5,4.5;8,4;]
|
||||
list[current_player;main;0.55,4.5;8,4;]
|
||||
listring[current_player;main]
|
||||
listring[context;tool]
|
||||
listring[current_player;main]
|
||||
listring[context;mese]
|
||||
image[2,2.9;1,1;mese_layout.png]
|
||||
tooltip[sharp;Your weapon inflicts more damages]
|
||||
tooltip[durable;Your tool last longer]
|
||||
tooltip[fast;Your tool digs faster] ]]
|
||||
..default.gui_slots..default.get_hotbar_bg(0.5,4.5)
|
||||
]]
|
||||
.."tooltip[sharp;"..FS("Your weapon inflicts more damages").."]"
|
||||
.."tooltip[durable;"..FS("Your tool last longer").."]"
|
||||
.."tooltip[fast;"..FS("Your tool digs faster").."]"
|
||||
..default.gui_slots .. default.get_hotbar_bg(0.55, 4.5)
|
||||
|
||||
formspec = formspec..(enchant_buttons[num] or "")
|
||||
formspec = formspec .. (enchant_buttons[num] or "")
|
||||
meta:set_string("formspec", formspec)
|
||||
end
|
||||
|
||||
|
@ -78,7 +97,7 @@ function enchanting.on_put(pos, listname, _, stack)
|
|||
"sword",
|
||||
}
|
||||
|
||||
for idx, tools in pairs(tool_groups) do
|
||||
for idx, tools in ipairs(tool_groups) do
|
||||
if tools:find(stackname:match(":(%w+)")) then
|
||||
enchanting.formspec(pos, idx)
|
||||
end
|
||||
|
@ -93,11 +112,14 @@ function enchanting.fields(pos, _, fields, sender)
|
|||
local mese = inv:get_stack("mese", 1)
|
||||
local orig_wear = tool:get_wear()
|
||||
local mod, name = tool:get_name():match("(.*):(.*)")
|
||||
local enchanted_tool = (mod or "")..":enchanted_"..(name or "").."_"..next(fields)
|
||||
local enchanted_tool = (mod or "") .. ":enchanted_" .. (name or "") .. "_" .. next(fields)
|
||||
|
||||
if mese:get_count() >= mese_cost and minetest.registered_tools[enchanted_tool] then
|
||||
if mese:get_count() >= mese_cost and reg_tools[enchanted_tool] then
|
||||
minetest.sound_play("xdecor_enchanting", {
|
||||
to_player=sender:get_player_name(), gain=0.8})
|
||||
to_player = sender:get_player_name(),
|
||||
gain = 0.8
|
||||
})
|
||||
|
||||
tool:replace(enchanted_tool)
|
||||
tool:add_wear(orig_wear)
|
||||
mese:take_item(mese_cost)
|
||||
|
@ -112,37 +134,43 @@ function enchanting.dig(pos)
|
|||
end
|
||||
|
||||
local function allowed(tool)
|
||||
if not tool then return false end
|
||||
for item in pairs(minetest.registered_tools) do
|
||||
if item:find("enchanted_"..tool) then return true end
|
||||
if not tool then return end
|
||||
|
||||
for item in pairs(reg_tools) do
|
||||
if item:find("enchanted_" .. tool) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function enchanting.put(_, listname, _, stack)
|
||||
local stackname = stack:get_name()
|
||||
if listname == "mese" and stackname == "default:mese_crystal" then
|
||||
if listname == "mese" and (stackname == "default:mese_crystal" or
|
||||
stackname == "imese:industrial_mese_crystal") then
|
||||
return stack:get_count()
|
||||
elseif listname == "tool" and allowed(stackname:match("[^:]+$")) then
|
||||
return 1
|
||||
end
|
||||
|
||||
return 0
|
||||
end
|
||||
|
||||
function enchanting.on_take(pos, listname)
|
||||
if listname == "tool" then enchanting.formspec(pos, nil) end
|
||||
if listname == "tool" then
|
||||
enchanting.formspec(pos)
|
||||
end
|
||||
end
|
||||
|
||||
function enchanting.construct(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("infotext", "Enchantment Table")
|
||||
enchanting.formspec(pos, nil)
|
||||
meta:set_string("infotext", S("Enchantment Table"))
|
||||
enchanting.formspec(pos)
|
||||
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("tool", 1)
|
||||
inv:set_size("mese", 1)
|
||||
|
||||
minetest.add_entity({x=pos.x, y=pos.y+0.85, z=pos.z}, "xdecor:book_open")
|
||||
minetest.add_entity({x = pos.x, y = pos.y + 0.85, z = pos.z}, "xdecor:book_open")
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
timer:start(0.5)
|
||||
end
|
||||
|
@ -160,39 +188,45 @@ end
|
|||
function enchanting.timer(pos)
|
||||
local num = #minetest.get_objects_inside_radius(pos, 0.9)
|
||||
if num == 0 then
|
||||
minetest.add_entity({x=pos.x, y=pos.y+0.85, z=pos.z}, "xdecor:book_open")
|
||||
minetest.add_entity({x = pos.x, y = pos.y + 0.85, z = pos.z}, "xdecor:book_open")
|
||||
end
|
||||
|
||||
local minp = {x=pos.x-2, y=pos.y, z=pos.z-2}
|
||||
local maxp = {x=pos.x+2, y=pos.y+1, z=pos.z+2}
|
||||
local minp = {x = pos.x - 2, y = pos.y, z = pos.z - 2}
|
||||
local maxp = {x = pos.x + 2, y = pos.y + 1, z = pos.z + 2}
|
||||
|
||||
local bookshelves = minetest.find_nodes_in_area(minp, maxp, "default:bookshelf")
|
||||
if #bookshelves == 0 then return true end
|
||||
if #bookshelves == 0 then
|
||||
return true
|
||||
end
|
||||
|
||||
local bookshelf_pos = bookshelves[random(1, #bookshelves)]
|
||||
local x = pos.x - bookshelf_pos.x
|
||||
local y = bookshelf_pos.y - pos.y
|
||||
local z = pos.z - bookshelf_pos.z
|
||||
|
||||
if tostring(x..z):find(2) then
|
||||
if tostring(x .. z):find(2) then
|
||||
minetest.add_particle({
|
||||
pos = bookshelf_pos,
|
||||
velocity = {x=x, y=2-y, z=z},
|
||||
acceleration = {x=0, y=-2.2, z=0},
|
||||
velocity = {x = x, y = 2 - y, z = z},
|
||||
acceleration = {x = 0, y = -2.2, z = 0},
|
||||
expirationtime = 1,
|
||||
size = 1.5,
|
||||
glow = 5,
|
||||
texture = "xdecor_glyph"..random(1,18)..".png"
|
||||
texture = "xdecor_glyph" .. random(1,18) .. ".png"
|
||||
})
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
xdecor.register("enchantment_table", {
|
||||
description = "Enchantment Table",
|
||||
tiles = {"xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png",
|
||||
description = S("Enchantment Table"),
|
||||
tiles = {
|
||||
"xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png",
|
||||
"xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
|
||||
"xdecor_enchantment_side.png", "xdecor_enchantment_side.png"},
|
||||
groups = {cracky=1, level=1},
|
||||
"xdecor_enchantment_side.png", "xdecor_enchantment_side.png"
|
||||
},
|
||||
groups = {cracky = 1, level = 1},
|
||||
light_source = 6,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
on_rotate = screwdriver.rotate_simple,
|
||||
|
@ -204,7 +238,9 @@ xdecor.register("enchantment_table", {
|
|||
on_metadata_inventory_put = enchanting.on_put,
|
||||
on_metadata_inventory_take = enchanting.on_take,
|
||||
allow_metadata_inventory_put = enchanting.put,
|
||||
allow_metadata_inventory_move = function() return 0 end
|
||||
allow_metadata_inventory_move = function()
|
||||
return 0
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_entity("xdecor:book_open", {
|
||||
|
@ -214,8 +250,8 @@ minetest.register_entity("xdecor:book_open", {
|
|||
physical = false,
|
||||
textures = {"xdecor_book_open.png"},
|
||||
on_activate = function(self)
|
||||
local pos = self.object:getpos()
|
||||
local pos_under = {x=pos.x, y=pos.y-1, z=pos.z}
|
||||
local pos = self.object:get_pos()
|
||||
local pos_under = {x = pos.x, y = pos.y - 1, z = pos.z}
|
||||
|
||||
if minetest.get_node(pos_under).name ~= "xdecor:enchantment_table" then
|
||||
self.object:remove()
|
||||
|
@ -227,7 +263,7 @@ function enchanting:register_tools(mod, def)
|
|||
for tool in pairs(def.tools) do
|
||||
for material in def.materials:gmatch("[%w_]+") do
|
||||
for enchant in def.tools[tool].enchants:gmatch("[%w_]+") do
|
||||
local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material]
|
||||
local original_tool = reg_tools[mod .. ":" .. tool .. "_" .. material]
|
||||
if not original_tool then break end
|
||||
local original_toolcaps = original_tool.tool_capabilities
|
||||
|
||||
|
@ -251,12 +287,13 @@ function enchanting:register_tools(mod, def)
|
|||
fleshy = fleshy + enchanting.damages
|
||||
end
|
||||
|
||||
minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
|
||||
description = "Enchanted "..cap(material).." "..cap(tool)..
|
||||
self:get_tooltip(enchant, original_groupcaps[group], fleshy),
|
||||
inventory_image = original_tool.inventory_image.."^[colorize:violet:50",
|
||||
minetest.register_tool(":" .. mod .. ":enchanted_" .. tool .. "_" .. material .. "_" .. enchant, {
|
||||
description = S("Enchanted @1 @2 @3",
|
||||
def.material_desc[material] or cap(material), def.tools[tool].desc or cap(tool),
|
||||
self:get_tooltip(enchant, original_groupcaps[group], fleshy)),
|
||||
inventory_image = original_tool.inventory_image .. "^[colorize:violet:50",
|
||||
wield_image = original_tool.wield_image,
|
||||
groups = {not_in_creative_inventory=1},
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
tool_capabilities = {
|
||||
groupcaps = groupcaps, damage_groups = {fleshy = fleshy},
|
||||
full_punch_interval = full_punch_interval,
|
||||
|
@ -271,12 +308,13 @@ end
|
|||
|
||||
enchanting:register_tools("default", {
|
||||
materials = "steel, bronze, mese, diamond",
|
||||
material_desc = {steel = S("Steel"), bronze = S("Bronze"), mese = S("Mese"), diamond = S("Diamond")},
|
||||
tools = {
|
||||
axe = {enchants = "durable, fast"},
|
||||
pick = {enchants = "durable, fast"},
|
||||
shovel = {enchants = "durable, fast"},
|
||||
sword = {enchants = "sharp"}
|
||||
}
|
||||
axe = {enchants = "durable, fast", desc = S("Axe")},
|
||||
pick = {enchants = "durable, fast", desc = S("Pickaxe")},
|
||||
shovel = {enchants = "durable, fast", desc = S("Shovel")},
|
||||
sword = {enchants = "sharp", desc = S("Sword")}
|
||||
},
|
||||
})
|
||||
|
||||
-- Recipes
|
||||
|
|
|
@ -1,22 +1,24 @@
|
|||
local hive = {}
|
||||
local S = minetest.get_translator("xdecor")
|
||||
local FS = function(...) return minetest.formspec_escape(S(...)) end
|
||||
local honey_max = 16
|
||||
|
||||
function hive.construct(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
|
||||
local formspec = [[ size[8,5;]
|
||||
label[0.5,0;Bees are busy making honey...]
|
||||
image[6,0;1,1;hive_bee.png]
|
||||
image[5,0;1,1;hive_layout.png]
|
||||
list[context;honey;5,0;1,1;]
|
||||
list[current_player;main;0,1.35;8,4;]
|
||||
local formspec = "size[8,6;]"
|
||||
.."label[0.5,0;"..FS("Bees are busy making honey…").."]"
|
||||
..[[ image[6,1;1,1;hive_bee.png]
|
||||
image[5,1;1,1;hive_layout.png]
|
||||
list[context;honey;5,1;1,1;]
|
||||
list[current_player;main;0,2.35;8,4;]
|
||||
listring[current_player;main]
|
||||
listring[context;honey] ]]
|
||||
..xbg..default.get_hotbar_bg(0,1.35)
|
||||
listring[context;honey] ]] ..
|
||||
xbg .. default.get_hotbar_bg(0,2.35)
|
||||
|
||||
meta:set_string("formspec", formspec)
|
||||
meta:set_string("infotext", "Artificial Hive")
|
||||
meta:set_string("infotext", S("Artificial Hive"))
|
||||
inv:set_size("honey", 1)
|
||||
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
|
@ -25,7 +27,9 @@ end
|
|||
|
||||
function hive.timer(pos)
|
||||
local time = (minetest.get_timeofday() or 0) * 24000
|
||||
if time < 5500 or time > 18500 then return true end
|
||||
if time < 5500 or time > 18500 then
|
||||
return true
|
||||
end
|
||||
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
local honeystack = inv:get_stack("honey", 1)
|
||||
|
@ -40,27 +44,35 @@ function hive.timer(pos)
|
|||
inv:add_item("honey", "xdecor:honey")
|
||||
elseif honey == honey_max then
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
timer:stop() return true
|
||||
timer:stop()
|
||||
return true
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
xdecor.register("hive", {
|
||||
description = "Artificial Hive",
|
||||
description = S("Artificial Hive"),
|
||||
tiles = {"xdecor_hive_top.png", "xdecor_hive_top.png",
|
||||
"xdecor_hive_side.png", "xdecor_hive_side.png",
|
||||
"xdecor_hive_side.png", "xdecor_hive_front.png"},
|
||||
groups = {choppy=3, oddly_breakable_by_hand=2, flammable=1},
|
||||
on_construct = hive.construct,
|
||||
on_timer = hive.timer,
|
||||
|
||||
can_dig = function(pos)
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
return inv:is_empty("honey")
|
||||
end,
|
||||
|
||||
on_punch = function(_, _, puncher)
|
||||
puncher:set_hp(puncher:get_hp() - 2)
|
||||
end,
|
||||
allow_metadata_inventory_put = function() return 0 end,
|
||||
|
||||
allow_metadata_inventory_put = function()
|
||||
return 0
|
||||
end,
|
||||
|
||||
on_metadata_inventory_take = function(pos, _, _, stack)
|
||||
if stack:get_count() == honey_max then
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
|
@ -72,11 +84,16 @@ xdecor.register("hive", {
|
|||
-- Craft items
|
||||
|
||||
minetest.register_craftitem("xdecor:honey", {
|
||||
description = "Honey",
|
||||
description = S("Honey"),
|
||||
inventory_image = "xdecor_honey.png",
|
||||
wield_image = "xdecor_honey.png",
|
||||
groups = {food_honey = 1, food_sugar = 1, flammable = 2, not_in_creative_inventory=1},
|
||||
on_use = minetest.item_eat(2)
|
||||
on_use = minetest.item_eat(2),
|
||||
groups = {
|
||||
food_honey = 1,
|
||||
food_sugar = 1,
|
||||
flammable = 2,
|
||||
not_in_creative_inventory = 1,
|
||||
},
|
||||
})
|
||||
|
||||
-- Recipes
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
local itemframe, tmp = {}, {}
|
||||
local S = minetest.get_translator("xdecor")
|
||||
screwdriver = screwdriver or {}
|
||||
|
||||
local function remove_item(pos, node)
|
||||
|
@ -6,15 +7,18 @@ local function remove_item(pos, node)
|
|||
if not objs then return end
|
||||
|
||||
for _, obj in pairs(objs) do
|
||||
if obj and obj:get_luaentity() and
|
||||
obj:get_luaentity().name == "xdecor:f_item" then
|
||||
local ent = obj:get_luaentity()
|
||||
if obj and ent and ent.name == "xdecor:f_item" then
|
||||
obj:remove() break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local facedir = {
|
||||
[0] = {x=0, y=0, z=1}, {x=1, y=0, z=0}, {x=0, y=0, z=-1}, {x=-1, y=0, z=0}
|
||||
[0] = {x = 0, y = 0, z = 1},
|
||||
{x = 1, y = 0, z = 0},
|
||||
{x = 0, y = 0, z = -1},
|
||||
{x = -1, y = 0, z = 0}
|
||||
}
|
||||
|
||||
local function update_item(pos, node)
|
||||
|
@ -29,8 +33,8 @@ local function update_item(pos, node)
|
|||
tmp.texture = ItemStack(itemstring):get_name()
|
||||
|
||||
local entity = minetest.add_entity(pos, "xdecor:f_item")
|
||||
local yaw = math.pi*2 - node.param2 * math.pi/2
|
||||
entity:setyaw(yaw)
|
||||
local yaw = (math.pi * 2) - node.param2 * (math.pi / 2)
|
||||
entity:set_yaw(yaw)
|
||||
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
timer:start(15.0)
|
||||
|
@ -53,7 +57,7 @@ function itemframe.after_place(pos, placer, itemstack)
|
|||
local meta = minetest.get_meta(pos)
|
||||
local name = placer:get_player_name()
|
||||
meta:set_string("owner", name)
|
||||
meta:set_string("infotext", "Item Frame (owned by "..name..")")
|
||||
meta:set_string("infotext", S("@1 (owned by @2)", S("Item Frame"), name))
|
||||
end
|
||||
|
||||
function itemframe.timer(pos)
|
||||
|
@ -64,6 +68,7 @@ function itemframe.timer(pos)
|
|||
if num == 0 and meta:get_string("item") ~= "" then
|
||||
update_item(pos, node)
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
|
@ -81,7 +86,11 @@ function itemframe.rightclick(pos, node, clicker, itemstack)
|
|||
local itemstring = itemstack:take_item():to_string()
|
||||
meta:set_string("item", itemstring)
|
||||
update_item(pos, node)
|
||||
|
||||
if itemstring == "" then
|
||||
meta:set_string("infotext", S("@1 (owned by @2)", S("Item Frame"), owner))
|
||||
else
|
||||
meta:set_string("infotext", S("@1 (owned by @2)", itemstring, owner))
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
|
@ -91,8 +100,9 @@ function itemframe.punch(pos, node, puncher)
|
|||
local owner = meta:get_string("owner")
|
||||
local admin = minetest.check_player_privs(player_name, "protection_bypass")
|
||||
|
||||
if not admin and player_name ~= owner then return end
|
||||
if admin and player_name == owner then
|
||||
drop_item(pos, node)
|
||||
end
|
||||
end
|
||||
|
||||
function itemframe.dig(pos, player)
|
||||
|
@ -106,15 +116,17 @@ function itemframe.dig(pos, player)
|
|||
end
|
||||
|
||||
xdecor.register("itemframe", {
|
||||
description = "Item Frame",
|
||||
groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
|
||||
description = S("Item Frame"),
|
||||
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 3},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_rotate = screwdriver.disallow,
|
||||
sunlight_propagates = true,
|
||||
inventory_image = "xdecor_itemframe.png",
|
||||
node_box = xdecor.nodebox.slab_z(0.9375),
|
||||
tiles = {"xdecor_wood.png", "xdecor_wood.png", "xdecor_wood.png",
|
||||
"xdecor_wood.png", "xdecor_wood.png", "xdecor_itemframe.png"},
|
||||
tiles = {
|
||||
"xdecor_wood.png", "xdecor_wood.png", "xdecor_wood.png",
|
||||
"xdecor_wood.png", "xdecor_wood.png", "xdecor_itemframe.png"
|
||||
},
|
||||
after_place_node = itemframe.after_place,
|
||||
on_timer = itemframe.timer,
|
||||
on_rightclick = itemframe.rightclick,
|
||||
|
@ -125,12 +137,12 @@ xdecor.register("itemframe", {
|
|||
|
||||
minetest.register_entity("xdecor:f_item", {
|
||||
visual = "wielditem",
|
||||
visual_size = {x=0.33, y=0.33},
|
||||
visual_size = {x = 0.33, y = 0.33},
|
||||
collisionbox = {0},
|
||||
physical = false,
|
||||
textures = {"air"},
|
||||
on_activate = function(self, staticdata)
|
||||
local pos = self.object:getpos()
|
||||
local pos = self.object:get_pos()
|
||||
if minetest.get_node(pos).name ~= "xdecor:itemframe" then
|
||||
self.object:remove()
|
||||
end
|
||||
|
@ -148,13 +160,16 @@ minetest.register_entity("xdecor:f_item", {
|
|||
end
|
||||
end
|
||||
if self.texture then
|
||||
self.object:set_properties({textures={self.texture}})
|
||||
self.object:set_properties({
|
||||
textures = {self.texture}
|
||||
})
|
||||
end
|
||||
end,
|
||||
get_staticdata = function(self)
|
||||
if self.nodename and self.texture then
|
||||
return self.nodename..";"..self.texture
|
||||
return self.nodename .. ";" .. self.texture
|
||||
end
|
||||
|
||||
return ""
|
||||
end
|
||||
})
|
||||
|
|
|
@ -1,18 +1,28 @@
|
|||
local mailbox = {}
|
||||
screwdriver = screwdriver or {}
|
||||
local S = minetest.get_translator("xdecor")
|
||||
local FS = function(...) return minetest.formspec_escape(S(...)) end
|
||||
|
||||
local function get_img(img)
|
||||
if not img then return end
|
||||
local img_name = img:match("(.*)%.png")
|
||||
if img_name then return img_name..".png" end
|
||||
|
||||
if img_name then
|
||||
return img_name .. ".png"
|
||||
end
|
||||
end
|
||||
|
||||
local function img_col(stack)
|
||||
local def = minetest.registered_items[stack]
|
||||
if not def then return "" end
|
||||
if not def then
|
||||
return ""
|
||||
end
|
||||
|
||||
if def.inventory_image ~= "" then
|
||||
local img = get_img(def.inventory_image)
|
||||
if img then return img end
|
||||
if img then
|
||||
return img
|
||||
end
|
||||
end
|
||||
|
||||
if def.tiles then
|
||||
|
@ -22,53 +32,58 @@ local function img_col(stack)
|
|||
elseif type(tile) == "string" then
|
||||
img = get_img(tile)
|
||||
end
|
||||
if img then return img end
|
||||
|
||||
if img then
|
||||
return img
|
||||
end
|
||||
end
|
||||
|
||||
return ""
|
||||
end
|
||||
|
||||
function mailbox:formspec(pos, owner, is_owner)
|
||||
local spos = pos.x..","..pos.y..","..pos.z
|
||||
local spos = pos.x .. "," .. pos.y .. "," .. pos.z
|
||||
local meta = minetest.get_meta(pos)
|
||||
local giver, img = "", ""
|
||||
|
||||
if is_owner then
|
||||
for i = 1, 7 do
|
||||
local giving = meta:get_string("giver"..i)
|
||||
local giving = meta:get_string("giver" .. i)
|
||||
if giving ~= "" then
|
||||
local stack = meta:get_string("stack"..i)
|
||||
local stack = meta:get_string("stack" .. i)
|
||||
local giver_name = giving:sub(1,12)
|
||||
local stack_name = stack:match("[%w_:]+")
|
||||
local stack_count = stack:match("%s(%d+)") or 1
|
||||
|
||||
giver = giver.."#FFFF00,"..giver_name..","..i..
|
||||
",#FFFFFF,x "..stack_count..","
|
||||
img = img..i.."="..
|
||||
img_col(stack_name).."^\\[resize:16x16,"
|
||||
giver = giver .. "#FFFF00," .. giver_name .. "," .. i ..
|
||||
",#FFFFFF,x " .. stack_count .. ","
|
||||
|
||||
img = img .. i .. "=" ..
|
||||
img_col(stack_name) .. "^\\[resize:16x16,"
|
||||
end
|
||||
end
|
||||
|
||||
return [[ size[9.5,9]
|
||||
label[0,0;Mailbox]
|
||||
label[6,0;Last donators]
|
||||
box[6,0.72;3.3,3.5;#555555]
|
||||
return "size[9.5,9]"
|
||||
.."label[0,0;"..FS("Mailbox").."]"
|
||||
.."label[6,0;"..FS("Last donators").."]"
|
||||
..[[ box[6,0.72;3.3,3.5;#555555]
|
||||
listring[current_player;main]
|
||||
list[current_player;main;0.75,5.25;8,4;]
|
||||
tableoptions[background=#00000000;highlight=#00000000;border=false] ]]..
|
||||
"tablecolumns[color;text;image,"..img.."0;color;text]"..
|
||||
"table[6,0.75;3.3,4;givers;"..giver.."]"..
|
||||
"list[nodemeta:"..spos..";mailbox;0,0.75;6,4;]"..
|
||||
"listring[nodemeta:"..spos..";mailbox]"..
|
||||
xbg..default.get_hotbar_bg(0.75,5.25)
|
||||
tableoptions[background=#00000000;highlight=#00000000;border=false] ]] ..
|
||||
"tablecolumns[color;text;image," .. img .. "0;color;text]" ..
|
||||
"table[6,0.75;3.3,4;givers;" .. giver .. "]" ..
|
||||
"list[nodemeta:" .. spos .. ";mailbox;0,0.75;6,4;]" ..
|
||||
"listring[nodemeta:" .. spos .. ";mailbox]" ..
|
||||
xbg .. default.get_hotbar_bg(0.75, 5.25)
|
||||
end
|
||||
return [[ size[8,5]
|
||||
list[current_player;main;0,1.25;8,4;] ]]..
|
||||
"label[0,0;Send your goods to\n"..
|
||||
|
||||
return "size[8,5]" ..
|
||||
"list[current_player;main;0,1.25;8,4;]" ..
|
||||
"label[0,0;"..FS("Send your goods to\n@1",
|
||||
(minetest.colorize and
|
||||
minetest.colorize("#FFFF00", owner) or owner).."]"..
|
||||
"list[nodemeta:"..spos..";drop;3.5,0;1,1;]"..
|
||||
xbg..default.get_hotbar_bg(0,1.25)
|
||||
minetest.colorize("#FFFF00", owner) or owner)) .. "]" ..
|
||||
"list[nodemeta:" .. spos .. ";drop;3.5,0;1,1;]" ..
|
||||
xbg .. default.get_hotbar_bg(0, 1.25)
|
||||
end
|
||||
|
||||
function mailbox.dig(pos, player)
|
||||
|
@ -85,10 +100,10 @@ function mailbox.after_place_node(pos, placer)
|
|||
local player_name = placer:get_player_name()
|
||||
|
||||
meta:set_string("owner", player_name)
|
||||
meta:set_string("infotext", player_name.."'s Mailbox")
|
||||
meta:set_string("infotext", S("@1's Mailbox", player_name))
|
||||
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("mailbox", 6*4)
|
||||
inv:set_size("mailbox", 6 * 4)
|
||||
inv:set_size("drop", 1)
|
||||
end
|
||||
|
||||
|
@ -97,8 +112,9 @@ function mailbox.rightclick(pos, node, clicker, itemstack, pointed_thing)
|
|||
local player = clicker:get_player_name()
|
||||
local owner = meta:get_string("owner")
|
||||
|
||||
minetest.show_formspec(player, "xdecor:mailbox", mailbox:formspec(pos,
|
||||
owner, (player == owner)))
|
||||
minetest.show_formspec(player, "xdecor:mailbox",
|
||||
mailbox:formspec(pos, owner, (player == owner)))
|
||||
|
||||
return itemstack
|
||||
end
|
||||
|
||||
|
@ -109,9 +125,10 @@ function mailbox.put(pos, listname, _, stack, player)
|
|||
return -1
|
||||
else
|
||||
minetest.chat_send_player(player:get_player_name(),
|
||||
"The mailbox is full")
|
||||
S("The mailbox is full."))
|
||||
end
|
||||
end
|
||||
|
||||
return 0
|
||||
end
|
||||
|
||||
|
@ -124,8 +141,8 @@ function mailbox.on_put(pos, listname, _, stack, player)
|
|||
inv:add_item("mailbox", stack)
|
||||
|
||||
for i = 7, 2, -1 do
|
||||
meta:set_string("giver"..i, meta:get_string("giver"..(i-1)))
|
||||
meta:set_string("stack"..i, meta:get_string("stack"..(i-1)))
|
||||
meta:set_string("giver" .. i, meta:get_string("giver" .. (i - 1)))
|
||||
meta:set_string("stack" .. i, meta:get_string("stack" .. (i - 1)))
|
||||
end
|
||||
|
||||
meta:set_string("giver1", player:get_player_name())
|
||||
|
@ -139,6 +156,7 @@ function mailbox.allow_take(pos, listname, index, stack, player)
|
|||
if player:get_player_name() ~= meta:get_string("owner") then
|
||||
return 0
|
||||
end
|
||||
|
||||
return stack:get_count()
|
||||
end
|
||||
|
||||
|
@ -147,11 +165,11 @@ function mailbox.allow_move(pos)
|
|||
end
|
||||
|
||||
xdecor.register("mailbox", {
|
||||
description = "Mailbox",
|
||||
description = S("Mailbox"),
|
||||
tiles = {"xdecor_mailbox_top.png", "xdecor_mailbox_bottom.png",
|
||||
"xdecor_mailbox_side.png", "xdecor_mailbox_side.png",
|
||||
"xdecor_mailbox.png", "xdecor_mailbox.png"},
|
||||
groups = {cracky=3, oddly_breakable_by_hand=1},
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 1},
|
||||
on_rotate = screwdriver.rotate_simple,
|
||||
can_dig = mailbox.dig,
|
||||
on_rightclick = mailbox.rightclick,
|
||||
|
|
|
@ -5,21 +5,24 @@ minetest.setting_set("nodetimer_interval", 0.1)
|
|||
local plate = {}
|
||||
screwdriver = screwdriver or {}
|
||||
|
||||
local S = minetest.get_translator("xdecor")
|
||||
|
||||
local function door_toggle(pos_actuator, pos_door, player)
|
||||
local player_name = player:get_player_name()
|
||||
local actuator = minetest.get_node(pos_actuator)
|
||||
local door = doors.get(pos_door)
|
||||
if not door then return end
|
||||
|
||||
if actuator.name:sub(-4) == "_off" then
|
||||
minetest.set_node(pos_actuator,
|
||||
{name=actuator.name:gsub("_off", "_on"), param2=actuator.param2})
|
||||
{name = actuator.name:gsub("_off", "_on"), param2 = actuator.param2})
|
||||
end
|
||||
door:open(player)
|
||||
|
||||
minetest.after(2, function()
|
||||
if minetest.get_node(pos_actuator).name:sub(-3) == "_on" then
|
||||
minetest.set_node(pos_actuator,
|
||||
{name=actuator.name, param2=actuator.param2})
|
||||
{name = actuator.name, param2 = actuator.param2})
|
||||
end
|
||||
-- Re-get player object (or nil) because 'player' could
|
||||
-- be an invalid object at this time (player left)
|
||||
|
@ -35,25 +38,27 @@ end
|
|||
function plate.timer(pos)
|
||||
local objs = minetest.get_objects_inside_radius(pos, 0.8)
|
||||
if not next(objs) or not doors.get then return true end
|
||||
local minp = {x=pos.x-2, y=pos.y, z=pos.z-2}
|
||||
local maxp = {x=pos.x+2, y=pos.y, z=pos.z+2}
|
||||
|
||||
local minp = {x = pos.x - 2, y = pos.y, z = pos.z - 2}
|
||||
local maxp = {x = pos.x + 2, y = pos.y, z = pos.z + 2}
|
||||
local doors = minetest.find_nodes_in_area(minp, maxp, "group:door")
|
||||
|
||||
for _, player in pairs(objs) do
|
||||
if player:is_player() then
|
||||
for i=1, #doors do
|
||||
for i = 1, #doors do
|
||||
door_toggle(pos, doors[i], player)
|
||||
end
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
function plate.register(material, desc, def)
|
||||
xdecor.register("pressure_"..material.."_off", {
|
||||
description = desc.." Pressure Plate",
|
||||
tiles = {"xdecor_pressure_"..material..".png"},
|
||||
xdecor.register("pressure_" .. material .. "_off", {
|
||||
description = def.description or (desc .. " Pressure Plate"),
|
||||
tiles = {"xdecor_pressure_" .. material .. ".png"},
|
||||
drawtype = "nodebox",
|
||||
node_box = xdecor.pixelbox(16, {{1, 0, 1, 14, 1, 14}}),
|
||||
groups = def.groups,
|
||||
|
@ -63,13 +68,13 @@ function plate.register(material, desc, def)
|
|||
on_construct = plate.construct,
|
||||
on_timer = plate.timer
|
||||
})
|
||||
xdecor.register("pressure_"..material.."_on", {
|
||||
tiles = {"xdecor_pressure_"..material..".png"},
|
||||
xdecor.register("pressure_" .. material .. "_on", {
|
||||
tiles = {"xdecor_pressure_" .. material .. ".png"},
|
||||
drawtype = "nodebox",
|
||||
node_box = xdecor.pixelbox(16, {{1, 0, 1, 14, 0.4, 14}}),
|
||||
groups = def.groups,
|
||||
sounds = def.sounds,
|
||||
drop = "xdecor:pressure_"..material.."_off",
|
||||
drop = "xdecor:pressure_" .. material .. "_off",
|
||||
sunlight_propagates = true,
|
||||
on_rotate = screwdriver.rotate_simple
|
||||
})
|
||||
|
@ -77,32 +82,36 @@ end
|
|||
|
||||
plate.register("wood", "Wooden", {
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2}
|
||||
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
description = S("Wooden Pressure Plate"),
|
||||
})
|
||||
|
||||
plate.register("stone", "Stone", {
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
groups = {cracky=3, oddly_breakable_by_hand=2}
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 2},
|
||||
description = S("Stone Pressure Plate"),
|
||||
})
|
||||
|
||||
xdecor.register("lever_off", {
|
||||
description = "Lever",
|
||||
description = S("Lever"),
|
||||
tiles = {"xdecor_lever_off.png"},
|
||||
drawtype = "nodebox",
|
||||
node_box = xdecor.pixelbox(16, {{2, 1, 15, 12, 14, 1}}),
|
||||
groups = {cracky=3, oddly_breakable_by_hand=2},
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 2},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
sunlight_propagates = true,
|
||||
on_rotate = screwdriver.rotate_simple,
|
||||
|
||||
on_rightclick = function(pos, node, clicker, itemstack)
|
||||
if not doors.get then return itemstack end
|
||||
local minp = {x=pos.x-2, y=pos.y-1, z=pos.z-2}
|
||||
local maxp = {x=pos.x+2, y=pos.y+1, z=pos.z+2}
|
||||
local minp = {x = pos.x - 2, y = pos.y - 1, z = pos.z - 2}
|
||||
local maxp = {x = pos.x + 2, y = pos.y + 1, z = pos.z + 2}
|
||||
local doors = minetest.find_nodes_in_area(minp, maxp, "group:door")
|
||||
|
||||
for i=1, #doors do
|
||||
for i = 1, #doors do
|
||||
door_toggle(pos, doors[i], clicker)
|
||||
end
|
||||
|
||||
return itemstack
|
||||
end
|
||||
})
|
||||
|
@ -111,7 +120,7 @@ xdecor.register("lever_on", {
|
|||
tiles = {"xdecor_lever_on.png"},
|
||||
drawtype = "nodebox",
|
||||
node_box = xdecor.pixelbox(16, {{2, 1, 15, 12, 14, 1}}),
|
||||
groups = {cracky=3, oddly_breakable_by_hand=2, not_in_creative_inventory=1},
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 2, not_in_creative_inventory = 1},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
sunlight_propagates = true,
|
||||
on_rotate = screwdriver.rotate_simple,
|
||||
|
|
|
@ -1,146 +1,177 @@
|
|||
screwdriver = screwdriver or {}
|
||||
local S = minetest.get_translator("xdecor")
|
||||
|
||||
local function register_pane(name, desc, def)
|
||||
xpanes.register_pane(name, {
|
||||
description = desc,
|
||||
tiles = {"xdecor_"..name..".png"},
|
||||
tiles = {"xdecor_" .. name .. ".png"},
|
||||
drawtype = "airlike",
|
||||
paramtype = "light",
|
||||
textures = {"xdecor_"..name..".png", "xdecor_"..name..".png", "xpanes_space.png"},
|
||||
inventory_image = "xdecor_"..name..".png",
|
||||
wield_image = "xdecor_"..name..".png",
|
||||
textures = {"xdecor_" .. name .. ".png", "" ,"xdecor_" .. name .. ".png"},
|
||||
inventory_image = "xdecor_" .. name .. ".png",
|
||||
wield_image = "xdecor_" .. name .. ".png",
|
||||
groups = def.groups,
|
||||
sounds = def.sounds or default.node_sound_defaults(),
|
||||
recipe = def.recipe
|
||||
})
|
||||
end
|
||||
|
||||
register_pane("bamboo_frame", "Bamboo Frame", {
|
||||
groups = {choppy=3, oddly_breakable_by_hand=2, pane=1, flammable=2},
|
||||
recipe = {{"default:papyrus", "default:papyrus", "default:papyrus"},
|
||||
register_pane("bamboo_frame", S("Bamboo Frame"), {
|
||||
groups = {choppy = 3, oddly_breakable_by_hand = 2, pane = 1, flammable = 2},
|
||||
recipe = {
|
||||
{"default:papyrus", "default:papyrus", "default:papyrus"},
|
||||
{"default:papyrus", "farming:cotton", "default:papyrus"},
|
||||
{"default:papyrus", "default:papyrus", "default:papyrus"}}
|
||||
{"default:papyrus", "default:papyrus", "default:papyrus"}
|
||||
}
|
||||
})
|
||||
|
||||
register_pane("chainlink", "Chainlink", {
|
||||
groups = {cracky=3, oddly_breakable_by_hand=2, pane=1},
|
||||
recipe = {{"default:steel_ingot", "", "default:steel_ingot"},
|
||||
register_pane("chainlink", S("Chainlink"), {
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 2, pane = 1},
|
||||
recipe = {
|
||||
{"default:steel_ingot", "", "default:steel_ingot"},
|
||||
{"", "default:steel_ingot", ""},
|
||||
{"default:steel_ingot", "", "default:steel_ingot"}}
|
||||
{"default:steel_ingot", "", "default:steel_ingot"}
|
||||
}
|
||||
})
|
||||
|
||||
register_pane("rusty_bar", "Rusty Iron Bars", {
|
||||
register_pane("rusty_bar", S("Rusty Iron Bars"), {
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
groups = {cracky=2, pane=1},
|
||||
recipe = {{"", "default:dirt", ""},
|
||||
groups = {cracky = 2, pane = 1},
|
||||
recipe = {
|
||||
{"", "default:dirt", ""},
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}}
|
||||
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}
|
||||
}
|
||||
})
|
||||
|
||||
register_pane("wood_frame", "Wood Frame", {
|
||||
register_pane("wood_frame", S("Wood Frame"), {
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
groups = {choppy=2, pane=1, flammable=2},
|
||||
recipe = {{"group:wood", "group:stick", "group:wood"},
|
||||
groups = {choppy = 2, pane = 1, flammable = 2},
|
||||
recipe = {
|
||||
{"group:wood", "group:stick", "group:wood"},
|
||||
{"group:stick", "group:stick", "group:stick"},
|
||||
{"group:wood", "group:stick", "group:wood"}}
|
||||
{"group:wood", "group:stick", "group:wood"}
|
||||
}
|
||||
})
|
||||
|
||||
xdecor.register("baricade", {
|
||||
description = "Baricade",
|
||||
description = S("Baricade"),
|
||||
drawtype = "plantlike",
|
||||
paramtype2 = "facedir",
|
||||
inventory_image = "xdecor_baricade.png",
|
||||
tiles = {"xdecor_baricade.png"},
|
||||
groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
|
||||
damage_per_second = 4,
|
||||
selection_box = xdecor.nodebox.slab_y(0.3),
|
||||
collision_box = xdecor.pixelbox(2, {{0, 0, 1, 2, 2, 0}})
|
||||
})
|
||||
|
||||
xdecor.register("barrel", {
|
||||
description = "Barrel",
|
||||
description = S("Barrel"),
|
||||
tiles = {"xdecor_barrel_top.png", "xdecor_barrel_top.png", "xdecor_barrel_sides.png"},
|
||||
on_place = minetest.rotate_node,
|
||||
groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults()
|
||||
})
|
||||
|
||||
local function register_storage(name, desc, def)
|
||||
xdecor.register(name, {
|
||||
description = desc,
|
||||
inventory = {size=def.inv_size or 24},
|
||||
inventory = {size = def.inv_size or 24},
|
||||
infotext = desc,
|
||||
tiles = def.tiles,
|
||||
node_box = def.node_box,
|
||||
on_rotate = def.on_rotate,
|
||||
on_place = def.on_place,
|
||||
groups = def.groups or {choppy=2, oddly_breakable_by_hand=1, flammable=2},
|
||||
groups = def.groups or {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults()
|
||||
})
|
||||
end
|
||||
|
||||
register_storage("cabinet", "Wooden Cabinet", {
|
||||
register_storage("cabinet", S("Wooden Cabinet"), {
|
||||
on_rotate = screwdriver.rotate_simple,
|
||||
tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
|
||||
tiles = {
|
||||
"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
|
||||
"xdecor_cabinet_sides.png", "xdecor_cabinet_front.png"}
|
||||
"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
|
||||
"xdecor_cabinet_sides.png", "xdecor_cabinet_front.png"
|
||||
}
|
||||
})
|
||||
|
||||
register_storage("cabinet_half", "Half Wooden Cabinet", {
|
||||
register_storage("cabinet_half", S("Half Wooden Cabinet"), {
|
||||
inv_size = 8,
|
||||
node_box = xdecor.nodebox.slab_y(0.5, 0.5),
|
||||
on_rotate = screwdriver.rotate_simple,
|
||||
tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
|
||||
tiles = {
|
||||
"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
|
||||
"xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_sides.png",
|
||||
"xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_front.png"}
|
||||
"xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_front.png"
|
||||
}
|
||||
})
|
||||
|
||||
register_storage("empty_shelf", "Empty Shelf", {
|
||||
if minetest.get_modpath("moreblocks") then
|
||||
minetest.register_alias("xdecor:empty_shelf", "moreblocks:empty_shelf")
|
||||
else
|
||||
register_storage("empty_shelf", S("Empty Shelf"), {
|
||||
on_rotate = screwdriver.rotate_simple,
|
||||
tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
|
||||
"default_wood.png", "default_wood.png^xdecor_empty_shelf.png"}
|
||||
})
|
||||
tiles = {
|
||||
"default_wood.png", "default_wood.png", "default_wood.png",
|
||||
"default_wood.png", "default_wood.png^xdecor_empty_shelf.png"
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
register_storage("multishelf", "Multi Shelf", {
|
||||
register_storage("multishelf", S("Multi Shelf"), {
|
||||
on_rotate = screwdriver.rotate_simple,
|
||||
tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
|
||||
"default_wood.png", "default_wood.png^xdecor_multishelf.png"},
|
||||
tiles = {
|
||||
"default_wood.png", "default_wood.png", "default_wood.png",
|
||||
"default_wood.png", "default_wood.png^xdecor_multishelf.png"
|
||||
},
|
||||
})
|
||||
|
||||
xdecor.register("candle", {
|
||||
description = "Candle",
|
||||
description = S("Candle"),
|
||||
light_source = 12,
|
||||
drawtype = "torchlike",
|
||||
inventory_image = "xdecor_candle_inv.png",
|
||||
wield_image = "xdecor_candle_wield.png",
|
||||
paramtype2 = "wallmounted",
|
||||
walkable = false,
|
||||
groups = {dig_immediate=3, attached_node=1},
|
||||
tiles = {{name = "xdecor_candle_floor.png",
|
||||
animation = {type="vertical_frames", length=1.5}},
|
||||
{name = "xdecor_candle_floor.png",
|
||||
animation = {type="vertical_frames", length=1.5}},
|
||||
{name = "xdecor_candle_wall.png",
|
||||
animation = {type="vertical_frames", length=1.5}}
|
||||
groups = {dig_immediate = 3, attached_node = 1},
|
||||
tiles = {
|
||||
{
|
||||
name = "xdecor_candle_floor.png",
|
||||
animation = {type="vertical_frames", length = 1.5}
|
||||
},
|
||||
{
|
||||
name = "xdecor_candle_hanging.png",
|
||||
animation = {type="vertical_frames", length = 1.5}
|
||||
},
|
||||
{
|
||||
name = "xdecor_candle_wall.png",
|
||||
animation = {type="vertical_frames", length = 1.5}
|
||||
}
|
||||
},
|
||||
selection_box = {
|
||||
type = "wallmounted",
|
||||
wall_top = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
|
||||
wall_top = {-0.25, -0.3, -0.25, 0.25, 0.5, 0.25},
|
||||
wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
|
||||
wall_side = {-0.5, -0.35, -0.15, -0.15, 0.4, 0.15}
|
||||
}
|
||||
})
|
||||
|
||||
xdecor.register("chair", {
|
||||
description = "Chair",
|
||||
description = S("Chair"),
|
||||
tiles = {"xdecor_wood.png"},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2},
|
||||
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
on_rotate = screwdriver.rotate_simple,
|
||||
node_box = xdecor.pixelbox(16, {
|
||||
{3, 0, 11, 2, 16, 2}, {11, 0, 11, 2, 16, 2},
|
||||
{5, 9, 11.5, 6, 6, 1}, {3, 0, 3, 2, 6, 2},
|
||||
{11, 0, 3, 2, 6, 2}, {3, 6, 3, 10, 2, 8}
|
||||
{3, 0, 11, 2, 16, 2},
|
||||
{11, 0, 11, 2, 16, 2},
|
||||
{5, 9, 11.5, 6, 6, 1},
|
||||
{3, 0, 3, 2, 6, 2},
|
||||
{11, 0, 3, 2, 6, 2},
|
||||
{3, 6, 3, 10, 2, 8}
|
||||
}),
|
||||
can_dig = xdecor.sit_dig,
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
|
@ -151,7 +182,7 @@ xdecor.register("chair", {
|
|||
})
|
||||
|
||||
xdecor.register("cobweb", {
|
||||
description = "Cobweb",
|
||||
description = S("Cobweb"),
|
||||
drawtype = "plantlike",
|
||||
tiles = {"xdecor_cobweb.png"},
|
||||
inventory_image = "xdecor_cobweb.png",
|
||||
|
@ -163,59 +194,61 @@ xdecor.register("cobweb", {
|
|||
liquid_range = 0,
|
||||
walkable = false,
|
||||
selection_box = {type = "regular"},
|
||||
groups = {snappy=3, liquid=3, flammable=3},
|
||||
groups = {snappy = 3, liquid = 3, flammable = 3},
|
||||
sounds = default.node_sound_leaves_defaults()
|
||||
})
|
||||
|
||||
local curtain_colors = {
|
||||
"red",
|
||||
red = S("Red Curtain"),
|
||||
}
|
||||
|
||||
for _, c in pairs(curtain_colors) do
|
||||
xdecor.register("curtain_"..c, {
|
||||
description = c:gsub("^%l", string.upper).." Curtain",
|
||||
for c, desc in pairs(curtain_colors) do
|
||||
xdecor.register("curtain_" .. c, {
|
||||
description = desc,
|
||||
walkable = false,
|
||||
tiles = {"wool_white.png"},
|
||||
color = c,
|
||||
inventory_image = "wool_white.png^[colorize:"..c..
|
||||
inventory_image = "wool_white.png^[colorize:" .. c ..
|
||||
":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126",
|
||||
wield_image = "wool_white.png^[colorize:"..c..":170",
|
||||
wield_image = "wool_white.png^[colorize:" .. c .. ":170",
|
||||
drawtype = "signlike",
|
||||
paramtype2 = "colorwallmounted",
|
||||
groups = {dig_immediate=3, flammable=3},
|
||||
selection_box = {type="wallmounted"},
|
||||
groups = {dig_immediate = 3, flammable = 3},
|
||||
selection_box = {type = "wallmounted"},
|
||||
on_rightclick = function(pos, node, _, itemstack)
|
||||
minetest.set_node(pos, {name="xdecor:curtain_open_"..c, param2=node.param2})
|
||||
minetest.set_node(pos, {name = "xdecor:curtain_open_" .. c, param2 = node.param2})
|
||||
return itemstack
|
||||
end
|
||||
})
|
||||
|
||||
xdecor.register("curtain_open_"..c, {
|
||||
xdecor.register("curtain_open_" .. c, {
|
||||
tiles = {"wool_white.png^xdecor_curtain_open_overlay.png^[makealpha:255,126,126"},
|
||||
color = c,
|
||||
drawtype = "signlike",
|
||||
paramtype2 = "colorwallmounted",
|
||||
walkable = false,
|
||||
groups = {dig_immediate=3, flammable=3, not_in_creative_inventory=1},
|
||||
groups = {dig_immediate = 3, flammable = 3, not_in_creative_inventory = 1},
|
||||
selection_box = {type="wallmounted"},
|
||||
drop = "xdecor:curtain_"..c,
|
||||
drop = "xdecor:curtain_" .. c,
|
||||
on_rightclick = function(pos, node, _, itemstack)
|
||||
minetest.set_node(pos, {name="xdecor:curtain_"..c, param2=node.param2})
|
||||
minetest.set_node(pos, {name="xdecor:curtain_" .. c, param2 = node.param2})
|
||||
return itemstack
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:curtain_"..c.." 4",
|
||||
recipe = {{"", "wool:"..c, ""},
|
||||
{"", "wool:"..c, ""}}
|
||||
output = "xdecor:curtain_" .. c .. " 4",
|
||||
recipe = {
|
||||
{"", "wool:" .. c, ""},
|
||||
{"", "wool:" .. c, ""}
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
xdecor.register("cushion", {
|
||||
description = "Cushion",
|
||||
description = S("Cushion"),
|
||||
tiles = {"xdecor_cushion.png"},
|
||||
groups = {snappy=3, flammable=3, fall_damage_add_percent=-50},
|
||||
groups = {snappy = 3, flammable = 3, fall_damage_add_percent = -50},
|
||||
on_place = minetest.rotate_node,
|
||||
node_box = xdecor.nodebox.slab_y(0.5),
|
||||
can_dig = xdecor.sit_dig,
|
||||
|
@ -227,9 +260,9 @@ xdecor.register("cushion", {
|
|||
})
|
||||
|
||||
xdecor.register("cushion_block", {
|
||||
description = "Cushion Block",
|
||||
description = S("Cushion Block"),
|
||||
tiles = {"xdecor_cushion.png"},
|
||||
groups = {snappy=3, flammable=3, fall_damage_add_percent=-75, not_in_creative_inventory=1}
|
||||
groups = {snappy = 3, flammable = 3, fall_damage_add_percent = -75, not_in_creative_inventory = 1}
|
||||
})
|
||||
|
||||
local function door_access(name)
|
||||
|
@ -238,49 +271,98 @@ end
|
|||
|
||||
local xdecor_doors = {
|
||||
japanese = {
|
||||
recipe = {
|
||||
{"group:wood", "default:paper"},
|
||||
{"default:paper", "group:wood"},
|
||||
{"group:wood", "default:paper"} },
|
||||
{"group:wood", "default:paper"}
|
||||
},
|
||||
desc = S("Japanese Door"),
|
||||
},
|
||||
prison = {
|
||||
recipe = {
|
||||
{"xpanes:bar_flat", "xpanes:bar_flat",},
|
||||
{"xpanes:bar_flat", "xpanes:bar_flat",},
|
||||
{"xpanes:bar_flat", "xpanes:bar_flat"} },
|
||||
{"xpanes:bar_flat", "xpanes:bar_flat"}
|
||||
},
|
||||
desc = S("Prison Door"),
|
||||
},
|
||||
rusty_prison = {
|
||||
recipe = {
|
||||
{"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat",},
|
||||
{"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat",},
|
||||
{"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat"} },
|
||||
{"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat"}
|
||||
},
|
||||
desc = S("Rusty Prison Door"),
|
||||
},
|
||||
screen = {
|
||||
recipe = {
|
||||
{"group:wood", "group:wood"},
|
||||
{"xpanes:chainlink_flat", "xpanes:chainlink_flat"},
|
||||
{"group:wood", "group:wood"} },
|
||||
{"group:wood", "group:wood"}
|
||||
},
|
||||
desc = S("Screen Door"),
|
||||
},
|
||||
slide = {
|
||||
recipe = {
|
||||
{"default:paper", "default:paper"},
|
||||
{"default:paper", "default:paper"},
|
||||
{"group:wood", "group:wood"} },
|
||||
{"group:wood", "group:wood"}
|
||||
},
|
||||
desc = S("Slide Door"),
|
||||
},
|
||||
woodglass = {
|
||||
recipe = {
|
||||
{"default:glass", "default:glass"},
|
||||
{"group:wood", "group:wood"},
|
||||
{"group:wood", "group:wood"} }
|
||||
{"group:wood", "group:wood"}
|
||||
},
|
||||
desc = S("Woodglass Door"),
|
||||
},
|
||||
}
|
||||
|
||||
for name, recipe in pairs(xdecor_doors) do
|
||||
local mesecons_register
|
||||
|
||||
if minetest.global_exists("mesecon") then
|
||||
mesecons_register = { effector = {
|
||||
action_on = function(pos, node)
|
||||
local door = doors.get(pos)
|
||||
if door then
|
||||
door:open()
|
||||
end
|
||||
end,
|
||||
action_off = function(pos, node)
|
||||
local door = doors.get(pos)
|
||||
if door then
|
||||
door:close()
|
||||
end
|
||||
end,
|
||||
rules = mesecon.rules.pplate
|
||||
}}
|
||||
end
|
||||
|
||||
for name, def in pairs(xdecor_doors) do
|
||||
if not doors.register then break end
|
||||
doors.register(name.."_door", {
|
||||
tiles = {{name = "xdecor_"..name.."_door.png", backface_culling=true}},
|
||||
description = name:gsub("%f[%w]%l", string.upper):gsub("_", " ").." Door",
|
||||
inventory_image = "xdecor_"..name.."_door_inv.png",
|
||||
doors.register(name .. "_door", {
|
||||
tiles = {
|
||||
{name = "xdecor_" .. name .. "_door.png", backface_culling = true}
|
||||
},
|
||||
description = def.desc,
|
||||
inventory_image = "xdecor_" .. name .. "_door_inv.png",
|
||||
protected = door_access(name),
|
||||
groups = {choppy=2, cracky=2, oddly_breakable_by_hand=1, door=1},
|
||||
recipe = recipe
|
||||
groups = {choppy = 2, cracky = 2, oddly_breakable_by_hand = 1, door = 1},
|
||||
recipe = def.recipe,
|
||||
mesecons = mesecons_register,
|
||||
})
|
||||
end
|
||||
|
||||
xdecor.register("enderchest", {
|
||||
description = "Ender Chest",
|
||||
tiles = {"xdecor_enderchest_top.png", "xdecor_enderchest_top.png",
|
||||
description = S("Ender Chest"),
|
||||
tiles = {
|
||||
"xdecor_enderchest_top.png", "xdecor_enderchest_top.png",
|
||||
"xdecor_enderchest_side.png", "xdecor_enderchest_side.png",
|
||||
"xdecor_enderchest_side.png", "xdecor_enderchest_front.png"},
|
||||
groups = {cracky=1, choppy=1},
|
||||
"xdecor_enderchest_side.png", "xdecor_enderchest_front.png"
|
||||
},
|
||||
groups = {cracky = 1, choppy = 1},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
on_rotate = screwdriver.rotate_simple,
|
||||
on_construct = function(pos)
|
||||
|
@ -290,8 +372,9 @@ xdecor.register("enderchest", {
|
|||
list[current_player;main;0,5;8,4;]
|
||||
listring[current_player;enderchest]
|
||||
listring[current_player;main] ]]
|
||||
..xbg..default.get_hotbar_bg(0,5))
|
||||
meta:set_string("infotext", "Ender Chest")
|
||||
.. xbg .. default.get_hotbar_bg(0,5))
|
||||
|
||||
meta:set_string("infotext", S("Ender Chest"))
|
||||
end
|
||||
})
|
||||
|
||||
|
@ -301,11 +384,11 @@ minetest.register_on_joinplayer(function(player)
|
|||
end)
|
||||
|
||||
xdecor.register("ivy", {
|
||||
description = "Ivy",
|
||||
description = S("Ivy"),
|
||||
drawtype = "signlike",
|
||||
walkable = false,
|
||||
climbable = true,
|
||||
groups = {snappy=3, flora=1, attached_node=1, plant=1, flammable=3},
|
||||
groups = {snappy = 3, flora = 1, attached_node = 1, plant = 1, flammable = 3},
|
||||
paramtype2 = "wallmounted",
|
||||
selection_box = {type="wallmounted"},
|
||||
tiles = {"xdecor_ivy.png"},
|
||||
|
@ -314,46 +397,76 @@ xdecor.register("ivy", {
|
|||
sounds = default.node_sound_leaves_defaults()
|
||||
})
|
||||
|
||||
xdecor.register("rooster", {
|
||||
description = S("Rooster"),
|
||||
drawtype = "torchlike",
|
||||
inventory_image = "xdecor_rooster.png",
|
||||
walkable = false,
|
||||
groups = {snappy = 3, attached_node = 1},
|
||||
tiles = {"xdecor_rooster.png"},
|
||||
})
|
||||
|
||||
xdecor.register("lantern", {
|
||||
description = "Lantern",
|
||||
description = S("Lantern"),
|
||||
light_source = 13,
|
||||
drawtype = "plantlike",
|
||||
inventory_image = "xdecor_lantern_inv.png",
|
||||
wield_image = "xdecor_lantern_inv.png",
|
||||
paramtype2 = "wallmounted",
|
||||
walkable = false,
|
||||
groups = {snappy=3, attached_node=1},
|
||||
tiles = {{name="xdecor_lantern.png", animation={type="vertical_frames", length=1.5}}},
|
||||
groups = {snappy = 3, attached_node = 1},
|
||||
tiles = {
|
||||
{
|
||||
name = "xdecor_lantern.png",
|
||||
animation = {type="vertical_frames", length = 1.5}
|
||||
}
|
||||
},
|
||||
selection_box = xdecor.pixelbox(16, {{4, 0, 4, 8, 16, 8}})
|
||||
})
|
||||
|
||||
for _, l in pairs({"iron", "wooden"}) do
|
||||
xdecor.register(l.."_lightbox", {
|
||||
description = l:gsub("^%l", string.upper).." Light Box",
|
||||
tiles = {"xdecor_"..l.."_lightbox.png"},
|
||||
groups = {cracky=3, choppy=3, oddly_breakable_by_hand=2},
|
||||
local xdecor_lightbox = {
|
||||
iron = S("Iron Light Box"),
|
||||
wooden = S("Wooden Light Box"),
|
||||
wooden2 = S("Wooden Light Box 2"),
|
||||
}
|
||||
|
||||
for l, desc in pairs(xdecor_lightbox) do
|
||||
xdecor.register(l .. "_lightbox", {
|
||||
description = desc,
|
||||
tiles = {"xdecor_" .. l .. "_lightbox.png"},
|
||||
groups = {cracky = 3, choppy = 3, oddly_breakable_by_hand = 2},
|
||||
light_source = 13,
|
||||
sounds = default.node_sound_glass_defaults()
|
||||
})
|
||||
end
|
||||
|
||||
for _, f in pairs({"dandelion_white", "dandelion_yellow", "geranium",
|
||||
"rose", "tulip", "viola"}) do
|
||||
xdecor.register("potted_"..f, {
|
||||
description = "Potted "..f:gsub("%f[%w]%l", string.upper):gsub("_", " "),
|
||||
local xdecor_potted = {
|
||||
dandelion_white = S("Potted White Dandelion"),
|
||||
dandelion_yellow = S("Potted Yellow Dandelion"),
|
||||
geranium = S("Potted Geranium"),
|
||||
rose = S("Potted Rose"),
|
||||
tulip = S("Potted Tulip"),
|
||||
viola = S("Potted Viola"),
|
||||
}
|
||||
|
||||
for f, desc in pairs(xdecor_potted) do
|
||||
xdecor.register("potted_" .. f, {
|
||||
description = desc,
|
||||
walkable = false,
|
||||
groups = {snappy=3, flammable=3, plant=1, flower=1},
|
||||
tiles = {"xdecor_"..f.."_pot.png"},
|
||||
inventory_image = "xdecor_"..f.."_pot.png",
|
||||
groups = {snappy = 3, flammable = 3, plant = 1, flower = 1},
|
||||
tiles = {"xdecor_" .. f .. "_pot.png"},
|
||||
inventory_image = "xdecor_" .. f .. "_pot.png",
|
||||
drawtype = "plantlike",
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
selection_box = xdecor.nodebox.slab_y(0.3)
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:potted_"..f,
|
||||
recipe = {{"default:clay_brick", "flowers:"..f,
|
||||
"default:clay_brick"}, {"", "default:clay_brick", ""}}
|
||||
output = "xdecor:potted_" .. f,
|
||||
recipe = {
|
||||
{"default:clay_brick", "flowers:" .. f, "default:clay_brick"},
|
||||
{"", "default:clay_brick", ""}
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
|
@ -365,45 +478,52 @@ local painting_box = {
|
|||
}
|
||||
|
||||
xdecor.register("painting_1", {
|
||||
description = "Painting",
|
||||
description = S("Painting"),
|
||||
tiles = {"xdecor_painting_1.png"},
|
||||
inventory_image = "xdecor_painting_empty.png",
|
||||
wield_image = "xdecor_painting_empty.png",
|
||||
paramtype2 = "wallmounted",
|
||||
sunlight_propagates = true,
|
||||
groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2, attached_node=1},
|
||||
groups = {choppy = 3, oddly_breakable_by_hand = 2, flammable = 2, attached_node = 1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
node_box = painting_box,
|
||||
node_placement_prediction = "",
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local num = math.random(4)
|
||||
local leftover = minetest.item_place_node(
|
||||
ItemStack("xdecor:painting_"..num), placer, pointed_thing)
|
||||
ItemStack("xdecor:painting_" .. num), placer, pointed_thing)
|
||||
|
||||
if leftover:get_count() == 0 and
|
||||
not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
|
||||
return itemstack
|
||||
end
|
||||
})
|
||||
|
||||
for i = 2, 4 do
|
||||
xdecor.register("painting_"..i, {
|
||||
tiles = {"xdecor_painting_"..i..".png"},
|
||||
xdecor.register("painting_" .. i, {
|
||||
tiles = {"xdecor_painting_" .. i .. ".png"},
|
||||
paramtype2 = "wallmounted",
|
||||
drop = "xdecor:painting_1",
|
||||
sunlight_propagates = true,
|
||||
groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2,
|
||||
attached_node=1, not_in_creative_inventory=1},
|
||||
groups = {
|
||||
choppy = 3,
|
||||
oddly_breakable_by_hand = 2,
|
||||
flammable = 2,
|
||||
attached_node = 1,
|
||||
not_in_creative_inventory = 1
|
||||
},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
node_box = painting_box
|
||||
})
|
||||
end
|
||||
|
||||
xdecor.register("stonepath", {
|
||||
description = "Garden Stone Path",
|
||||
description = S("Garden Stone Path"),
|
||||
tiles = {"default_stone.png"},
|
||||
groups = {snappy=3},
|
||||
groups = {snappy = 3},
|
||||
on_rotate = screwdriver.rotate_simple,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
sunlight_propagates = true,
|
||||
|
@ -418,32 +538,34 @@ local function register_hard_node(name, desc, def)
|
|||
def = def or {}
|
||||
xdecor.register(name, {
|
||||
description = desc,
|
||||
tiles = {"xdecor_"..name..".png"},
|
||||
groups = def.groups or {cracky=1},
|
||||
tiles = {"xdecor_" .. name .. ".png"},
|
||||
groups = def.groups or {cracky = 1},
|
||||
sounds = def.sounds or default.node_sound_stone_defaults()
|
||||
})
|
||||
end
|
||||
|
||||
register_hard_node("cactusbrick", "Cactus Brick")
|
||||
register_hard_node("coalstone_tile", "Coal Stone Tile")
|
||||
register_hard_node("desertstone_tile", "Desert Stone Tile")
|
||||
register_hard_node("hard_clay", "Hardened Clay")
|
||||
register_hard_node("moonbrick", "Moon Brick")
|
||||
register_hard_node("stone_tile", "Stone Tile")
|
||||
register_hard_node("stone_rune", "Runestone")
|
||||
register_hard_node("packed_ice", "Packed Ice", {
|
||||
groups = {cracky=1, puts_out_fire=1, slippery=3},
|
||||
register_hard_node("cactusbrick", S("Cactus Brick"))
|
||||
register_hard_node("coalstone_tile", S("Coal Stone Tile"))
|
||||
register_hard_node("desertstone_tile", S("Desert Stone Tile"))
|
||||
register_hard_node("hard_clay", S("Hardened Clay"))
|
||||
register_hard_node("moonbrick", S("Moon Brick"))
|
||||
register_hard_node("stone_tile", S("Stone Tile"))
|
||||
register_hard_node("stone_rune", S("Runestone"))
|
||||
|
||||
register_hard_node("packed_ice", S("Packed Ice"), {
|
||||
groups = {cracky = 1, puts_out_fire = 1, slippery = 3},
|
||||
sounds = default.node_sound_glass_defaults()
|
||||
})
|
||||
register_hard_node("wood_tile", "Wooden Tile", {
|
||||
groups = {choppy=1, wood=1, flammable=2},
|
||||
|
||||
register_hard_node("wood_tile", S("Wooden Tile"), {
|
||||
groups = {choppy = 1, wood = 1, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults()
|
||||
})
|
||||
|
||||
xdecor.register("table", {
|
||||
description = "Table",
|
||||
description = S("Table"),
|
||||
tiles = {"xdecor_wood.png"},
|
||||
groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 1, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
node_box = xdecor.pixelbox(16, {
|
||||
{0, 14, 0, 16, 2, 16}, {5.5, 0, 5.5, 5, 14, 6}
|
||||
|
@ -451,40 +573,65 @@ xdecor.register("table", {
|
|||
})
|
||||
|
||||
xdecor.register("tatami", {
|
||||
description = "Tatami",
|
||||
description = S("Tatami"),
|
||||
tiles = {"xdecor_tatami.png"},
|
||||
wield_image = "xdecor_tatami.png",
|
||||
groups = {snappy=3, flammable=3},
|
||||
groups = {snappy = 3, flammable = 3},
|
||||
sunlight_propagates = true,
|
||||
node_box = xdecor.nodebox.slab_y(0.0625)
|
||||
})
|
||||
|
||||
xdecor.register("trampoline", {
|
||||
description = "Trampoline",
|
||||
description = S("Trampoline"),
|
||||
tiles = {"xdecor_trampoline.png", "mailbox_blank16.png", "xdecor_trampoline_sides.png"},
|
||||
groups = {cracky=3, oddly_breakable_by_hand=1, fall_damage_add_percent=-80, bouncy=90},
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 1, fall_damage_add_percent = -80, bouncy = 90},
|
||||
node_box = xdecor.nodebox.slab_y(0.5),
|
||||
sounds = {footstep = {name="xdecor_bouncy", gain=0.8}}
|
||||
sounds = {
|
||||
footstep = {
|
||||
name = "xdecor_bouncy",
|
||||
gain = 0.8
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
xdecor.register("tv", {
|
||||
description = "Television",
|
||||
description = S("Television"),
|
||||
light_source = 11,
|
||||
groups = {cracky=3, oddly_breakable_by_hand=2},
|
||||
groups = {cracky = 3, oddly_breakable_by_hand = 2},
|
||||
on_rotate = screwdriver.rotate_simple,
|
||||
tiles = {"xdecor_television_left.png^[transformR270",
|
||||
tiles = {
|
||||
"xdecor_television_left.png^[transformR270",
|
||||
"xdecor_television_left.png^[transformR90",
|
||||
"xdecor_television_left.png^[transformFX",
|
||||
"xdecor_television_left.png", "xdecor_television_back.png",
|
||||
{name="xdecor_television_front_animated.png",
|
||||
animation = {type="vertical_frames", length=80.0}} }
|
||||
{
|
||||
name = "xdecor_television_front_animated.png",
|
||||
animation = {type = "vertical_frames", length = 80.0}
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
xdecor.register("woodframed_glass", {
|
||||
description = "Wood Framed Glass",
|
||||
description = S("Wood Framed Glass"),
|
||||
drawtype = "glasslike_framed",
|
||||
sunlight_propagates = true,
|
||||
tiles = {"xdecor_woodframed_glass.png", "xdecor_woodframed_glass_detail.png"},
|
||||
groups = {cracky=2, oddly_breakable_by_hand=1},
|
||||
groups = {cracky = 2, oddly_breakable_by_hand = 1},
|
||||
sounds = default.node_sound_glass_defaults()
|
||||
})
|
||||
|
||||
for _, v in ipairs({"radio", "speaker"}) do
|
||||
xdecor.register(v, {
|
||||
description = v:gsub("^%l", string.upper),
|
||||
on_rotate = screwdriver.rotate_simple,
|
||||
tiles = {
|
||||
"xdecor_" .. v .. "_top.png",
|
||||
"xdecor_" .. v .. "_side.png",
|
||||
"xdecor_" .. v .. "_side.png",
|
||||
"xdecor_" .. v .. "_side.png",
|
||||
"xdecor_" .. v .. "_back.png",
|
||||
"xdecor_" .. v .. "_front.png",
|
||||
},
|
||||
groups = {cracky = 2, not_cuttable = 1},
|
||||
})
|
||||
end
|
||||
|
|
|
@ -66,9 +66,9 @@ minetest.register_craft({
|
|||
minetest.register_craft({
|
||||
output = "xdecor:cobweb",
|
||||
recipe = {
|
||||
{"farming:cotton", "", "farming:cotton"},
|
||||
{"", "farming:cotton", ""},
|
||||
{"farming:cotton", "", "farming:cotton"}
|
||||
{"farming:string", "", "farming:string"},
|
||||
{"", "farming:string", ""},
|
||||
{"farming:string", "", "farming:string"}
|
||||
}
|
||||
})
|
||||
|
||||
|
@ -95,14 +95,16 @@ minetest.register_craft({
|
|||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
if not minetest.get_modpath("moreblocks") then
|
||||
minetest.register_craft({
|
||||
output = "xdecor:empty_shelf",
|
||||
recipe = {
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
{"", "", ""},
|
||||
{"group:wood", "group:wood", "group:wood"}
|
||||
}
|
||||
})
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:enderchest",
|
||||
|
@ -174,7 +176,31 @@ minetest.register_craft({
|
|||
minetest.register_craft({
|
||||
output = "xdecor:painting_1",
|
||||
recipe = {
|
||||
{"default:sign_wall_wood", "dye:blue"}
|
||||
{"default:sign_wall_wood", "group:dye"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:radio",
|
||||
type = "shapeless",
|
||||
recipe = {"xdecor:speaker", "xdecor:speaker"}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:rooster",
|
||||
recipe = {
|
||||
{"default:gold_ingot", "", "default:gold_ingot"},
|
||||
{"", "default:gold_ingot", ""},
|
||||
{"default:gold_ingot", "", "default:gold_ingot"}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:speaker",
|
||||
recipe = {
|
||||
{"default:gold_ingot", "default:copper_ingot", "default:gold_ingot"},
|
||||
{"default:copper_ingot", "", "default:copper_ingot"},
|
||||
{"default:gold_ingot", "default:copper_ingot", "default:gold_ingot"}
|
||||
}
|
||||
})
|
||||
|
||||
|
@ -265,3 +291,9 @@ minetest.register_craft({
|
|||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "xdecor:wooden2_lightbox",
|
||||
type = "shapeless",
|
||||
recipe = {"xdecor:wooden_lightbox"},
|
||||
})
|
||||
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
local rope = {}
|
||||
local S = minetest.get_translator("xdecor")
|
||||
|
||||
-- Code by Mirko K. (modified by Temperest, Wulfsdad and kilbith) (License: GPL).
|
||||
function rope.place(itemstack, placer, pointed_thing)
|
||||
|
@ -6,6 +7,7 @@ function rope.place(itemstack, placer, pointed_thing)
|
|||
local pos = pointed_thing.above
|
||||
local oldnode = minetest.get_node(pos)
|
||||
local stackname = itemstack:get_name()
|
||||
|
||||
if minetest.is_protected(pos, placer:get_player_name()) then
|
||||
return itemstack
|
||||
end
|
||||
|
@ -18,12 +20,13 @@ function rope.place(itemstack, placer, pointed_thing)
|
|||
oldnode = minetest.get_node(pos)
|
||||
end
|
||||
end
|
||||
|
||||
return itemstack
|
||||
end
|
||||
|
||||
function rope.remove(pos, oldnode, digger, rope_name)
|
||||
local num = 0
|
||||
local below = {x=pos.x, y=pos.y, z=pos.z}
|
||||
local below = {x = pos.x, y = pos.y, z = pos.z}
|
||||
local digger_inv = digger:get_inventory()
|
||||
|
||||
while minetest.get_node(below).name == rope_name do
|
||||
|
@ -31,24 +34,28 @@ function rope.remove(pos, oldnode, digger, rope_name)
|
|||
below.y = below.y - 1
|
||||
num = num + 1
|
||||
end
|
||||
|
||||
if num == 0 then return end
|
||||
digger_inv:add_item("main", rope_name.." "..num)
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
xdecor.register("rope", {
|
||||
description = "Rope",
|
||||
description = S("Rope"),
|
||||
drawtype = "plantlike",
|
||||
walkable = false,
|
||||
climbable = true,
|
||||
groups = {snappy=3, flammable=3},
|
||||
groups = {snappy = 3, flammable = 3},
|
||||
tiles = {"xdecor_rope.png"},
|
||||
inventory_image = "xdecor_rope_inv.png",
|
||||
wield_image = "xdecor_rope_inv.png",
|
||||
selection_box = xdecor.pixelbox(8, {{3, 0, 3, 2, 8, 2}}),
|
||||
on_place = rope.place,
|
||||
|
||||
on_punch = function(pos, node, puncher, pointed_thing)
|
||||
local player_name = puncher:get_player_name()
|
||||
|
||||
if not minetest.is_protected(pos, player_name) or
|
||||
minetest.get_player_privs(player_name).protection_bypass then
|
||||
rope.remove(pos, node, puncher, "xdecor:rope")
|
||||
|
|
|
@ -1,37 +1,22 @@
|
|||
local workbench = {}
|
||||
WB = {}
|
||||
local nodes = {}
|
||||
|
||||
screwdriver = screwdriver or {}
|
||||
local min, ceil = math.min, math.ceil
|
||||
local registered_nodes = minetest.registered_nodes
|
||||
local S = minetest.get_translator("xdecor")
|
||||
local FS = function(...) return minetest.formspec_escape(S(...)) end
|
||||
|
||||
-- Nodes allowed to be cut
|
||||
-- Only the regular, solid blocks without metas or explosivity can be cut
|
||||
local nodes = {}
|
||||
for node, def in pairs(registered_nodes) do
|
||||
for node, def in pairs(minetest.registered_nodes) do
|
||||
if xdecor.stairs_valid_def(def) then
|
||||
nodes[#nodes+1] = node
|
||||
nodes[#nodes + 1] = node
|
||||
end
|
||||
end
|
||||
|
||||
-- Optionally, you can register custom cuttable nodes in the workbench
|
||||
WB.custom_nodes_register = {
|
||||
-- "default:leaves",
|
||||
}
|
||||
|
||||
setmetatable(nodes, {
|
||||
__concat = function(t1, t2)
|
||||
for i=1, #t2 do
|
||||
t1[#t1+1] = t2[i]
|
||||
end
|
||||
return t1
|
||||
end
|
||||
})
|
||||
|
||||
nodes = nodes..WB.custom_nodes_register
|
||||
|
||||
-- Nodeboxes definitions
|
||||
workbench.defs = {
|
||||
-- Name Yield X Y Z W H L
|
||||
-- Name YieldX YZ WH L
|
||||
{"nanoslab", 16, { 0, 0, 0, 8, 1, 8 }},
|
||||
{"micropanel", 16, { 0, 0, 0, 16, 1, 8 }},
|
||||
{"microslab", 8, { 0, 0, 0, 16, 1, 16 }},
|
||||
|
@ -44,45 +29,43 @@ workbench.defs = {
|
|||
{ 0, 8, 8, 16, 8, 8 }},
|
||||
{"halfstair", 2, { 0, 0, 0, 8, 8, 16 },
|
||||
{ 0, 8, 8, 8, 8, 8 }},
|
||||
{"outerstair", 1, { 0, 0, 0, 16, 8, 16 },
|
||||
{ 0, 8, 8, 8, 8, 8 }},
|
||||
{"stair_outer", 1, nil },
|
||||
{"stair", 1, nil },
|
||||
{"innerstair", 1, { 0, 0, 0, 16, 8, 16 },
|
||||
{ 0, 8, 8, 16, 8, 8 },
|
||||
{ 0, 8, 0, 8, 8, 8 }}
|
||||
{"stair_inner", 1, nil }
|
||||
}
|
||||
|
||||
local repairable_tools = {"pick", "axe", "shovel", "sword", "hoe", "armor", "shield"}
|
||||
|
||||
-- Tools allowed to be repaired
|
||||
function workbench:repairable(stack)
|
||||
local tools = {"pick", "axe", "shovel", "sword", "hoe", "armor", "shield"}
|
||||
for _, t in pairs(tools) do
|
||||
if stack:find(t) then return true end
|
||||
for _, t in ipairs(repairable_tools) do
|
||||
if stack:find(t) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function workbench:get_output(inv, input, name)
|
||||
local output = {}
|
||||
for i=1, #self.defs do
|
||||
for i = 1, #self.defs do
|
||||
local nbox = self.defs[i]
|
||||
local count = min(nbox[2] * input:get_count(), input:get_stack_max())
|
||||
local item = name.."_"..nbox[1]
|
||||
item = nbox[3] and item or "stairs:"..nbox[1].."_"..name:match(":(.*)")
|
||||
output[#output+1] = item.." "..count
|
||||
local item = name .. "_" .. nbox[1]
|
||||
|
||||
item = nbox[3] and item or "stairs:" .. nbox[1] .. "_" .. name:match(":(.*)")
|
||||
output[i] = item .. " " .. count
|
||||
end
|
||||
|
||||
inv:set_list("forms", output)
|
||||
end
|
||||
|
||||
local formspecs = {
|
||||
-- Main formspec
|
||||
[[ label[0.9,1.23;Cut]
|
||||
label[0.9,2.23;Repair]
|
||||
box[-0.05,1;2.05,0.9;#555555]
|
||||
box[-0.05,2;2.05,0.9;#555555]
|
||||
button[0,0;2,1;craft;Crafting]
|
||||
button[2,0;2,1;storage;Storage]
|
||||
image[3,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
|
||||
local main_fs = "label[0.9,1.23;"..FS("Cut").."]"
|
||||
.."label[0.9,2.23;"..FS("Repair").."]"
|
||||
..[[ box[-0.05,1;2.05,0.9;#555555]
|
||||
box[-0.05,2;2.05,0.9;#555555] ]]
|
||||
.."button[0,0;2,1;craft;"..FS("Crafting").."]"
|
||||
.."button[2,0;2,1;storage;"..FS("Storage").."]"
|
||||
..[[ image[3,1;1,1;gui_arrow.png]
|
||||
image[0,1;1,1;worktable_saw.png]
|
||||
image[0,2;1,1;worktable_anvil.png]
|
||||
image[3,2;1,1;hammer_layout.png]
|
||||
|
@ -97,25 +80,38 @@ local formspecs = {
|
|||
listring[current_player;main]
|
||||
listring[context;forms]
|
||||
listring[current_player;main]
|
||||
listring[context;input] ]],
|
||||
-- Crafting formspec
|
||||
[[ image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
|
||||
button[0,0;1.5,1;back;< Back]
|
||||
list[current_player;craft;2,0;3,3;]
|
||||
listring[context;input]
|
||||
]]
|
||||
|
||||
local crafting_fs = "image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]"
|
||||
.."button[0,0;1.5,1;back;< "..FS("Back").."]"
|
||||
..[[ list[current_player;craft;2,0;3,3;]
|
||||
list[current_player;craftpreview;6,1;1,1;]
|
||||
listring[current_player;main]
|
||||
listring[current_player;craft] ]],
|
||||
listring[current_player;craft]
|
||||
]]
|
||||
|
||||
local storage_fs = "list[context;storage;0,1;8,2;]"
|
||||
.."button[0,0;1.5,1;back;< "..FS("Back").."]"
|
||||
..[[listring[context;storage]
|
||||
listring[current_player;main]
|
||||
]]
|
||||
|
||||
local formspecs = {
|
||||
-- Main formspec
|
||||
main_fs,
|
||||
|
||||
-- Crafting formspec
|
||||
crafting_fs,
|
||||
|
||||
-- Storage formspec
|
||||
[[ list[context;storage;0,1;8,2;]
|
||||
button[0,0;1.5,1;back;< Back]
|
||||
listring[context;storage]
|
||||
listring[current_player;main] ]]
|
||||
storage_fs,
|
||||
}
|
||||
|
||||
function workbench:set_formspec(meta, id)
|
||||
meta:set_string("formspec",
|
||||
"size[8,7;]list[current_player;main;0,3.25;8,4;]"..
|
||||
formspecs[id]..xbg..default.get_hotbar_bg(0,3.25))
|
||||
"size[8,7;]list[current_player;main;0,3.25;8,4;]" ..
|
||||
formspecs[id] .. xbg .. default.get_hotbar_bg(0,3.25))
|
||||
end
|
||||
|
||||
function workbench.construct(pos)
|
||||
|
@ -128,17 +124,17 @@ function workbench.construct(pos)
|
|||
inv:set_size("forms", 4*3)
|
||||
inv:set_size("storage", 8*2)
|
||||
|
||||
meta:set_string("infotext", "Work Bench")
|
||||
meta:set_string("infotext", S("Work Bench"))
|
||||
workbench:set_formspec(meta, 1)
|
||||
end
|
||||
|
||||
function workbench.fields(pos, _, fields)
|
||||
if fields.quit then return end
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
local id = fields.back and 1 or
|
||||
fields.craft and 2 or
|
||||
fields.storage and 3
|
||||
local id = fields.back and 1 or fields.craft and 2 or fields.storage and 3
|
||||
if not id then return end
|
||||
|
||||
workbench:set_formspec(meta, id)
|
||||
end
|
||||
|
||||
|
@ -159,32 +155,30 @@ function workbench.timer(pos)
|
|||
return
|
||||
end
|
||||
|
||||
-- Tool's wearing range: 0-65535 | 0 = new condition
|
||||
-- Tool's wearing range: 0-65535; 0 = new condition
|
||||
tool:add_wear(-500)
|
||||
hammer:add_wear(700)
|
||||
|
||||
inv:set_stack("tool", 1, tool)
|
||||
inv:set_stack("hammer", 1, hammer)
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
function workbench.put(_, listname, _, stack)
|
||||
function workbench.allow_put(pos, listname, index, stack, player)
|
||||
local stackname = stack:get_name()
|
||||
if (listname == "tool" and stack:get_wear() > 0 and
|
||||
workbench:repairable(stackname)) or
|
||||
(listname == "input" and registered_nodes[stackname.."_cube"]) or
|
||||
(listname == "input" and minetest.registered_nodes[stackname .. "_cube"]) or
|
||||
(listname == "hammer" and stackname == "xdecor:hammer") or
|
||||
listname == "storage" then
|
||||
return stack:get_count()
|
||||
end
|
||||
|
||||
return 0
|
||||
end
|
||||
|
||||
function workbench.move(_, from_list, _, to_list, _, count)
|
||||
return (to_list == "storage" and from_list ~= "forms") and count or 0
|
||||
end
|
||||
|
||||
function workbench.on_put(pos, listname, _, stack)
|
||||
function workbench.on_put(pos, listname, index, stack, player)
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
if listname == "input" then
|
||||
local input = inv:get_stack("input", 1)
|
||||
|
@ -195,6 +189,24 @@ function workbench.on_put(pos, listname, _, stack)
|
|||
end
|
||||
end
|
||||
|
||||
function workbench.allow_move(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
return (to_list == "storage" and from_list ~= "forms") and count or 0
|
||||
end
|
||||
|
||||
function workbench.on_move(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
local from_stack = inv:get_stack(from_list, from_index)
|
||||
local to_stack = inv:get_stack(to_list, to_index)
|
||||
|
||||
workbench.on_take(pos, from_list, from_index, from_stack, player)
|
||||
workbench.on_put(pos, to_list, to_index, to_stack, player)
|
||||
end
|
||||
|
||||
function workbench.allow_take(pos, listname, index, stack, player)
|
||||
return stack:get_count()
|
||||
end
|
||||
|
||||
function workbench.on_take(pos, listname, index, stack, player)
|
||||
local inv = minetest.get_meta(pos):get_inventory()
|
||||
local input = inv:get_stack("input", 1)
|
||||
|
@ -202,7 +214,7 @@ function workbench.on_take(pos, listname, index, stack, player)
|
|||
local stackname = stack:get_name()
|
||||
|
||||
if listname == "input" then
|
||||
if stackname == inputname and registered_nodes[inputname.."_cube"] then
|
||||
if stackname == inputname and minetest.registered_nodes[inputname .. "_cube"] then
|
||||
workbench:get_output(inv, input, stackname)
|
||||
else
|
||||
inv:set_list("forms", {})
|
||||
|
@ -223,12 +235,14 @@ function workbench.on_take(pos, listname, index, stack, player)
|
|||
end
|
||||
|
||||
xdecor.register("workbench", {
|
||||
description = "Work Bench",
|
||||
groups = {cracky=2, choppy=2, oddly_breakable_by_hand=1},
|
||||
description = S("Work Bench"),
|
||||
groups = {cracky = 2, choppy = 2, oddly_breakable_by_hand = 1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
tiles = {"xdecor_workbench_top.png", "xdecor_workbench_top.png",
|
||||
tiles = {
|
||||
"xdecor_workbench_top.png","xdecor_workbench_top.png",
|
||||
"xdecor_workbench_sides.png", "xdecor_workbench_sides.png",
|
||||
"xdecor_workbench_front.png", "xdecor_workbench_front.png"},
|
||||
"xdecor_workbench_front.png", "xdecor_workbench_front.png"
|
||||
},
|
||||
on_rotate = screwdriver.rotate_simple,
|
||||
can_dig = workbench.dig,
|
||||
on_timer = workbench.timer,
|
||||
|
@ -236,17 +250,19 @@ xdecor.register("workbench", {
|
|||
on_receive_fields = workbench.fields,
|
||||
on_metadata_inventory_put = workbench.on_put,
|
||||
on_metadata_inventory_take = workbench.on_take,
|
||||
allow_metadata_inventory_put = workbench.put,
|
||||
allow_metadata_inventory_move = workbench.move
|
||||
on_metadata_inventory_move = workbench.on_move,
|
||||
allow_metadata_inventory_put = workbench.allow_put,
|
||||
allow_metadata_inventory_take = workbench.allow_take,
|
||||
allow_metadata_inventory_move = workbench.allow_move
|
||||
})
|
||||
|
||||
for _, d in pairs(workbench.defs) do
|
||||
for i=1, #nodes do
|
||||
pcall(function()
|
||||
for _, d in ipairs(workbench.defs) do
|
||||
for i = 1, #nodes do
|
||||
local node = nodes[i]
|
||||
local def = registered_nodes[node]
|
||||
local mod_name, item_name = node:match("^(.-):(.*)")
|
||||
local def = minetest.registered_nodes[node]
|
||||
|
||||
if d[3] then
|
||||
if item_name and d[3] then
|
||||
local groups = {}
|
||||
local tiles
|
||||
groups.not_in_creative_inventory = 1
|
||||
|
@ -267,14 +283,16 @@ for i=1, #nodes do
|
|||
tiles = {def.tile_images[1]}
|
||||
end
|
||||
|
||||
if not registered_nodes["stairs:slab_"..node:match(":(.*)")] then
|
||||
stairs.register_stair_and_slab(node:match(":(.*)"), node,
|
||||
groups, tiles, def.description.." Stair",
|
||||
def.description.." Slab", def.sounds)
|
||||
--TODO: Translation support for Stairs/Slab
|
||||
if not minetest.registered_nodes["stairs:slab_" .. item_name] then
|
||||
stairs.register_stair_and_slab(item_name, node,
|
||||
groups, tiles, def.description .. " Stair",
|
||||
def.description .. " Slab", def.sounds)
|
||||
end
|
||||
|
||||
minetest.register_node(":"..node.."_"..d[1], {
|
||||
description = def.description.." "..d[1]:gsub("^%l", string.upper),
|
||||
minetest.register_node(":" .. node .. "_" .. d[1], {
|
||||
--TODO: Translation support
|
||||
description = def.description .. " " .. d[1]:gsub("^%l", string.upper),
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
drawtype = "nodebox",
|
||||
|
@ -286,18 +304,29 @@ for i=1, #nodes do
|
|||
sunlight_propagates = true,
|
||||
on_place = minetest.rotate_node
|
||||
})
|
||||
|
||||
elseif item_name and mod_name then
|
||||
minetest.register_alias_force(
|
||||
("%s:%s_innerstair"):format(mod_name, item_name),
|
||||
("stairs:stair_inner_%s"):format(item_name)
|
||||
)
|
||||
minetest.register_alias_force(
|
||||
("%s:%s_outerstair"):format(mod_name, item_name),
|
||||
("stairs:stair_outer_%s"):format(item_name)
|
||||
)
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
-- Craft items
|
||||
|
||||
minetest.register_tool("xdecor:hammer", {
|
||||
description = "Hammer",
|
||||
description = S("Hammer"),
|
||||
inventory_image = "xdecor_hammer.png",
|
||||
wield_image = "xdecor_hammer.png",
|
||||
on_use = function() do return end end
|
||||
on_use = function() do
|
||||
return end
|
||||
end
|
||||
})
|
||||
|
||||
-- Recipes
|
||||
|
|
BIN
xdecor/textures/gui_arrow.png
Normal file
After Width: | Height: | Size: 469 B |
BIN
xdecor/textures/xdecor_candle_hanging.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
xdecor/textures/xdecor_radio_back.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
xdecor/textures/xdecor_radio_front.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
xdecor/textures/xdecor_radio_side.png
Normal file
After Width: | Height: | Size: 15 KiB |
BIN
xdecor/textures/xdecor_radio_top.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
xdecor/textures/xdecor_rooster.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
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xdecor/textures/xdecor_speaker_back.png
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After Width: | Height: | Size: 1.1 KiB |
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xdecor/textures/xdecor_speaker_front.png
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After Width: | Height: | Size: 1.2 KiB |
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xdecor/textures/xdecor_speaker_side.png
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After Width: | Height: | Size: 1.1 KiB |
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xdecor/textures/xdecor_speaker_top.png
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After Width: | Height: | Size: 1.2 KiB |
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xdecor/textures/xdecor_wooden2_lightbox.png
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After Width: | Height: | Size: 15 KiB |