diff --git a/angledwalls/README.md b/angledwalls/README.md deleted file mode 100755 index fa18229..0000000 --- a/angledwalls/README.md +++ /dev/null @@ -1,4 +0,0 @@ -# angledwalls -angled walls, angled glass, and angled doors for Minetest -![Preview](https://github.com/TumeniNodes/angledwalls/blob/master/screenshot.png) -![Preview](https://github.com/TumeniNodes/angledwalls/blob/master/screenshot_angledwalls-inv.png) diff --git a/angledwalls/adoors.lua b/angledwalls/adoors.lua deleted file mode 100644 index 72fdcf6..0000000 --- a/angledwalls/adoors.lua +++ /dev/null @@ -1,238 +0,0 @@ - -if true then return end - --- adoors by TumeniNodes (C) 2018 - -screwdriver = screwdriver or {} - -adoors = {} - --- Register adoor nodes -adoors.door = { - {"steel", "Steel", - {cracky = 1, door = 1}, - default.node_sound_metal_defaults(), - "doors_steel_door", - {name = "doors_door_steel.png"}, - "default:steelblock"}, - - {"glass", "Glass", - {cracky = 3, door = 1}, - default.node_sound_glass_defaults(), - "doors_glass_door", - {name = "doors_door_glass.png"}, - "default:glass"}, - - {"obsidian_glass", - "Obsidian Glass", - {cracky = 1, door = 1}, - default.node_sound_glass_defaults(), - "doors_glass_door", - {name = "doors_door_obsidian_glass.png"}, - "default:obsidian_glass"}, - - {"wood", "Wood", - {choppy = 2, door = 1}, - default.node_sound_wood_defaults(), - "doors_door", - {name = "doors_door_wood.png"}, - "default:wood"}, -} - -for _, row in ipairs(adoors.door) do - local name = row[1] - local desc = row[2] - local mat_groups = row[3] - local mat_sound = row[4] - local door_sound = row[5] - local door_tiles = row[6] - local craft_material = row[7] - - -minetest.register_node(":adoors:" ..name.. "_Ldoor", { - description = desc.. " Door (left)", - inventory_image = "doors_item_" ..name.. ".png^[transformFXX", - wield_image = "doors_item_" ..name.. ".png^[transformFXX", - drawtype = "mesh", - mesh = "adoors_Ldoor.obj", - tiles = {door_tiles}, - use_texture_alpha = true, - paramtype = "light", - paramtype2 = "facedir", - on_rotate = screwdriver.rotate_simple, - sunlight_propogates = true, - is_ground_content = false, - groups = mat_groups, - sounds = mat_sound, - selection_box = { - type = "fixed", - fixed = { - {0.375, -0.5, 0.375, 0.5, 1.5, 0.5}, - {0.25, -0.5, 0.25, 0.375, 1.5, 0.375}, - {0.125, -0.5, 0.125, 0.25, 1.5, 0.25}, - {0, -0.5, 0, 0.125, 1.5, 0.125}, - {-0.125, -0.5, -0.125, 0, 1.5, 0}, - {-0.25, -0.5, -0.25, -0.125, 1.5, -0.125}, - {-0.375, -0.5, -0.375, -0.25, 1.5, -0.25}, - {-0.5, -0.5, -0.5, -0.375, 1.5, -0.375}, - }, - }, - collision_box = { - type = "fixed", - fixed = { - {0.375, -0.5, 0.375, 0.5, 1.5, 0.5}, - {0.25, -0.5, 0.25, 0.375, 1.5, 0.375}, - {0.125, -0.5, 0.125, 0.25, 1.5, 0.25}, - {0, -0.5, 0, 0.125, 1.5, 0.125}, - {-0.125, -0.5, -0.125, 0, 1.5, 0}, - {-0.25, -0.5, -0.25, -0.125, 1.5, -0.125}, - {-0.375, -0.5, -0.375, -0.25, 1.5, -0.25}, - {-0.5, -0.5, -0.5, -0.375, 1.5, -0.375}, - }, - }, - on_rightclick = function(pos, node, puncher) - minetest.swap_node(pos, {name = "adoors:" ..name.. "_Ldoor_open", param2 = node.param2}) - minetest.sound_play(door_sound.."_open", {gain = 0.20, max_hear_distance = 2}) - end, -}) - -minetest.register_node(":adoors:" ..name.. "_Ldoor_open", { - drawtype = "mesh", - mesh = "adoors_Ldoor_open.obj", - tiles = {door_tiles}, - use_texture_alpha = true, - paramtype = "light", - paramtype2 = "facedir", - on_rotate = screwdriver.rotate_simple, - legacy_facedir_simple = true, - sunlight_propogates = true, - is_ground_content = false, - groups = mat_groups, - drop = "adoors:" ..name.. "_Ldoor", - sounds = mat_sound, - selection_box = { - type = "fixed", - fixed = { - {0.375, -0.5, -1.375, 0.5, 1.5, -1.25}, - {0.25, -0.5, -1.25, 0.375, 1.5, -1.125}, - {0.125, -0.5, -1.125, 0.25, 1.5, -1}, - {0, -0.5, -1, 0.125, 1.5, -0.875}, - {-0.125, -0.5, -0.875, 0, 1.5, -0.75}, - {-0.25, -0.5, -0.75, -0.125, 1.5, -0.625}, - {-0.375, -0.5, -0.625, -0.25, 1.5, -0.5}, - {-0.5, -0.5, -0.5, -0.375, 1.5, -0.375}, - }, - }, - collision_box = { - type = "fixed", - fixed = { - {0.375, -0.5, -1.375, 0.5, 1.5, -1.25}, - {0.25, -0.5, -1.25, 0.375, 1.5, -1.125}, - {0.125, -0.5, -1.125, 0.25, 1.5, -1}, - {0, -0.5, -1, 0.125, 1.5, -0.875}, - {-0.125, -0.5, -0.875, 0, 1.5, -0.75}, - {-0.25, -0.5, -0.75, -0.125, 1.5, -0.625}, - {-0.375, -0.5, -0.625, -0.25, 1.5, -0.5}, - {-0.5, -0.5, -0.5, -0.375, 1.5, -0.375}, - }, - }, - on_rightclick = function(pos, node, puncher) - minetest.swap_node(pos, {name = "adoors:" ..name.. "_Ldoor", param2 = node.param2}) - minetest.sound_play(door_sound.."_close", {gain = 0.20, max_hear_distance = 2}) - end, -}) - -minetest.register_node(":adoors:" ..name.. "_Rdoor", { - description = desc.. " Door (right)", - inventory_image = "doors_item_" ..name.. ".png", - wield_image = "doors_item_" ..name.. ".png", - drawtype = "mesh", - mesh = "adoors_Rdoor.obj", - tiles = {door_tiles}, - use_texture_alpha = true, - paramtype = "light", - paramtype2 = "facedir", - on_rotate = screwdriver.rotate_simple, - sunlight_propogates = true, - is_ground_content = false, - groups = mat_groups, - sounds = mat_sound, - selection_box = { - type = "fixed", - fixed = { - {0.375, -0.5, 0.375, 0.5, 1.5, 0.5}, - {0.25, -0.5, 0.25, 0.375, 1.5, 0.375}, - {0.125, -0.5, 0.125, 0.25, 1.5, 0.25}, - {0, -0.5, 0, 0.125, 1.5, 0.125}, - {-0.125, -0.5, -0.125, 0, 1.5, 0}, - {-0.25, -0.5, -0.25, -0.125, 1.5, -0.125}, - {-0.375, -0.5, -0.375, -0.25, 1.5, -0.25}, - {-0.5, -0.5, -0.5, -0.375, 1.5, -0.375}, - }, - }, - collision_box = { - type = "fixed", - fixed = { - {0.375, -0.5, 0.375, 0.5, 1.5, 0.5}, - {0.25, -0.5, 0.25, 0.375, 1.5, 0.375}, - {0.125, -0.5, 0.125, 0.25, 1.5, 0.25}, - {0, -0.5, 0, 0.125, 1.5, 0.125}, - {-0.125, -0.5, -0.125, 0, 1.5, 0}, - {-0.25, -0.5, -0.25, -0.125, 1.5, -0.125}, - {-0.375, -0.5, -0.375, -0.25, 1.5, -0.25}, - {-0.5, -0.5, -0.5, -0.375, 1.5, -0.375}, - }, - }, - on_rightclick = function(pos, node, puncher) - minetest.swap_node(pos, {name = "adoors:" ..name.. "_Rdoor_open", param2 = node.param2}) - minetest.sound_play(door_sound.."_open", {gain = 0.20, max_hear_distance = 2}) - end, -}) - -minetest.register_node(":adoors:" ..name.. "_Rdoor_open", { - drawtype = "mesh", - mesh = "adoors_Rdoor_open.obj", - tiles = {door_tiles}, - use_texture_alpha = true, - paramtype = "light", - paramtype2 = "facedir", - on_rotate = screwdriver.rotate_simple, - legacy_facedir_simple = true, - sunlight_propogates = true, - is_ground_content = false, - groups = mat_groups, - drop = "adoors:" ..name.. "_Rdoor", - sounds = mat_sound, - selection_box = { - type = "fixed", - fixed = { - {0.375, -0.5, 0.375, 0.5, 1.5, 0.5}, - {0.5, -0.5, 0.25, 0.625, 1.5, 0.375}, - {0.625, -0.5, 0.125, 0.75, 1.5, 0.25}, - {0.75, -0.5, 0, 0.875, 1.5, 0.125}, - {0.875, -0.5, -0.125, 1, 1.5, 0}, - {1, -0.5, -0.25, 1.125, 1.5, -0.125}, - {1.125, -0.5, -0.375, 1.25, 1.5, -0.25}, - {1.25, -0.5, -0.5, 1.375, 1.5, -0.375}, - }, - }, - collision_box = { - type = "fixed", - fixed = { - {0.375, -0.5, 0.375, 0.5, 1.5, 0.5}, - {0.5, -0.5, 0.25, 0.625, 1.5, 0.375}, - {0.625, -0.5, 0.125, 0.75, 1.5, 0.25}, - {0.75, -0.5, 0, 0.875, 1.5, 0.125}, - {0.875, -0.5, -0.125, 1, 1.5, 0}, - {1, -0.5, -0.25, 1.125, 1.5, -0.125}, - {1.125, -0.5, -0.375, 1.25, 1.5, -0.25}, - {1.25, -0.5, -0.5, 1.375, 1.5, -0.375}, - }, - }, - on_rightclick = function(pos, node, puncher) - minetest.swap_node(pos, {name = "adoors:" ..name.. "_Rdoor", param2 = node.param2}) - minetest.sound_play(door_sound.."_close", {gain = 0.20, max_hear_distance = 2}) - end, -}) - -end diff --git a/angledwalls/angledglass.lua b/angledwalls/angledglass.lua deleted file mode 100644 index d7ea5af..0000000 --- a/angledwalls/angledglass.lua +++ /dev/null @@ -1,567 +0,0 @@ -angledglass = {} - --- Angled place function --- To use put "on_place = angledglass.angled_place" in the node def - -function angledglass.angled_place(itemstack, placer, pointed_thing) - local placer_pos = placer:getpos() - local pos = pointed_thing.above - local param2 - if pos.x > placer_pos.x then - if pos.z > placer_pos.z then - param2 = 1 - else - param2 = 2 - end - else - if pos.z > placer_pos.z then - param2 = 0 - else - param2 = 3 - end - end - return minetest.item_place(itemstack, placer, pointed_thing, param2) -end - - ---Register angledglass. ---Node will be called angledglass:glass_ - -function angledglass.register_glass(subname, recipeitem, groups, images, description, sounds) - -local i=(images[1]=="default_obsidian_glass.png" - and "default:obsidian_glass" - or "default:glass") -minetest.register_craft({ - output="angledglass:glass"..subname,recipe={ - {recipeitem,i,recipeitem}, - {recipeitem,i,recipeitem}, - {recipeitem,i,recipeitem}, -}}) -if recipeitem~="default:wood" then groups.not_in_creative_inventory=1 end - - groups.glass = 1 - -minetest.register_node(":angledglass:glass" .. subname, { - description = description, - drawtype = "mesh", - mesh = "angled_glass.obj", - tiles = images, - use_texture_alpha = true, - paramtype = "light", - sunlight_propogates = true, - paramtype2 = "facedir", - is_ground_content = false, - groups = groups, - sounds = sounds, - collision_box = { - type = "fixed", - fixed = { - {0.375, -0.5, 0.375, 0.5, 0.5, 0.5}, - {-0.5, -0.5, -0.5, -0.375, 0.5, -0.375}, - {-0.4375, -0.5, -0.4375, -0.3125, 0.5, -0.3125}, - {0.3125, -0.5, 0.3125, 0.4375, 0.5, 0.4375}, - {0.25, -0.5, 0.25, 0.375, 0.5, 0.375}, - {-0.375, -0.5, -0.375, -0.25, 0.5, -0.25}, - {0.1875, -0.5, 0.1875, 0.3125, 0.5, 0.3125}, - {-0.3125, -0.5, -0.3125, -0.1875, 0.5, -0.1875}, - {0.125, -0.5, 0.125, 0.25, 0.5, 0.25}, - {-0.25, -0.5, -0.25, -0.125, 0.5, -0.125}, - {0.0625, -0.5, 0.0625, 0.1875, 0.5, 0.1875}, - {-0.1875, -0.5, -0.1875, -0.0625, 0.5, -0.0625}, - {0, -0.5, 0, 0.125, 0.5, 0.125}, - {-0.125, -0.5, -0.125, 0, 0.5, 0}, - {-0.0625, -0.5, -0.0625, 0.0625, 0.5, 0.0625}, - } - }, - on_place = angledglass.angled_place -}) -end - - --- Register glass types - -angledglass.register_glass("_acacia_wood_glass", "default:acacia_wood", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, - {"default_glass.png", "default_acacia_wood.png"}, - "Acacia Wood Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_acacia_wood_obsidian_glass", "default:acacia_wood", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, - {"default_obsidian_glass.png", "default_acacia_wood.png"}, - "Acacia Wood Obsidian Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_aspen_wood_glass", "default:aspen_wood", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, - {"default_glass.png", "default_aspen_wood.png"}, - "Aspen Wood Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_aspen_wood_obsidian_glass", "default:aspen_wood", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, - {"default_obsidian_glass.png", "default_aspen_wood.png"}, - "Aspen Wood Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_junglewood_glass", "default:junglewood", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, - {"default_glass.png", "default_junglewood.png"}, - "Junglewood Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_junglewood_obsidian_glass", "default:junglewood", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, - {"default_obsidian_glass.png", "default_junglewood.png",}, - "Junglewood Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_pine_wood_glass", "default:pine_wood", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, - {"default_glass.png", "default_pine_wood.png"}, - "Pine Wood Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_pine_wood_obsidian_glass", "default:pine_wood", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, - {"default_obsidian_glass.png", "default_pine_wood.png"}, - "Pine Wood Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_wooden_glass", "default:wood", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, - {"default_glass.png", "default_wood.png"}, - "Wooden Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_wooden_obsidian_glass", "default:wood", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, - {"default_obsidian_glass.png", "default_wood.png"}, - "Wooden Obsidian Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_brick_glass", "default:brick", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_glass.png", "default_brick.png"}, - "Brick Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_brick_obsidian_glass", "default:brick", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_obsidian_glass.png", "default_brick.png"}, - "Brick Obsidian Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_cobble_glass", "default:cobble", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_glass.png", "default_cobble.png"}, - "Cobble Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_cobble_obsidian_glass", "default:cobble", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_obsidian_glass.png", "default_cobble.png"}, - "Cobble Obsidian Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_mossycobble_glass", "default:mossycobble", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_glass.png", "default_mossycobble.png"}, - "Mossycobble Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_mossycobble_obsidian_glass", "default:mossycobble", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_obsidian_glass.png", "default_mossycobble.png"}, - "Mossycobble Obsidian Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_stone_glass", "default:stone", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_glass.png", "default_stone.png"}, - "Stone Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_stone_obsidian_glass", "default:stone", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_obsidian_glass.png", "default_stone.png"}, - "Stone Obsidian Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_stone_block_glass", "default:stone_block", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_glass.png", "default_stone_block.png"}, - "Stone Block Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_stone_block_obsidian_glass", "default:stone_block", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_obsidian_glass.png", "default_stone_block.png"}, - "Stone Block Obsidian Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_stone_brick_glass", "default:stone_brick", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_glass.png", "default_stone_brick.png"}, - "Stone Brick Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_stone_brick_obsidian_glass", "default:stone_brick", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_obsidian_glass.png", "default_stone_brick.png"}, - "Stone Brick Obsidian Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_desert_cobble_glass", "default:desert_cobble", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_glass.png", "default_desert_cobble.png"}, - "Desert Cobble Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_desert_cobble_obsidian_glass", "default:desert_cobble", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_obsidian_glass.png", "default_desert_cobble.png"}, - "Desert Cobble Obsidian Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_desert_stone_glass", "default:desert_stone", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_glass.png", "default_desert_stone.png"}, - "Desert Stone Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_desert_stone_obsidian_glass", "default:desert_stone", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_obsidian_glass.png", "default_desert_stone.png"}, - "Desert Stone Obsidian Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_desert_stone_block_glass", "default:desert_stone_block", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_glass.png", "default_desert_stone_block.png"}, - "Desert Stone Block Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_desert_stone_block_obsidian_glass", "default:desert_stone_block", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_obsidian_glass.png", "default_desert_stone_block.png"}, - "Desert Stone Block Obsidian Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_desert_stone_brick_glass", "default:desert_stone_brick", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_glass.png", "default_desert_stone_brick.png"}, - "Desert Stone Brick Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_desert_stone_brick_obsidian_glass", "default:desert_stone_brick", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_obsidian_glass.png", "default_desert_stone_brick.png"}, - "Desert Stone Brick Obsidian Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_desert_sandstone_glass", "default:desert_sandstone", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_glass.png", "default_desert_sandstone.png"}, - "Desert Sandstone Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_desert_sandstone_obsidian_glass", "default:desert_sandstone", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_obsidian_glass.png", "default_desert_sandstone.png"}, - "Desert Sandstone Obsidian Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_desert_sandstone_block_glass", "default:desert_sandstone_block", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_glass.png", "default_desert_sandstone_block.png"}, - "Desert Sandstone Block Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_desert_sandstone_block_obsidian_glass", "default:desert_sandstone_block", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_obsidian_glass.png", "default_desert_sandstone_block.png"}, - "Desert Sandstone Block Obsidian Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_desert_sandstone_brick_glass", "default:desert_sandstone_brick", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_glass.png", "default_desert_sandstone_brick.png"}, - "Desert Sandstone Brick Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_desert_sandstone_brick_obsidian_glass", "default:desert_sandstone_brick", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_obsidian_glass.png", "default_desert_sandstone_brick.png"}, - "Desert Sandstone Brick Obsidian Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_sandstone_glass", "default:sandstone", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_glass.png", "default_sandstone.png"}, - "Sandstone Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_sandstone_obsidian_glass", "default:sandstone", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_obsidian_glass.png", "default_sandstone.png"}, - "Sandstone Obsidian Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_sandstone_block_glass", "default:sandstone_block", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_glass.png", "default_sandstone_block.png"}, - "Sandstone Block Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_sandstone_block_obsidian_glass", "default:sandstone_block", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_obsidian_glass.png", "default_sandstone_block.png"}, - "Sandstone Block Obsidian Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_sandstone_brick_glass", "default:sandstone_brick", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_glass.png", "default_sandstone_brick.png"}, - "Sandstone Brick Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_sandstone_brick_obsidian_glass", "default:sandstone_brick", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_obsidian_glass.png", "default_sandstone_brick.png"}, - "Sandstone Brick Obsidian Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_silver_sandstone_glass", "default:silver_sandstone", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_glass.png", "default_silver_sandstone.png"}, - "Silver Sandstone Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_silver_sandstone_obsidian_glass", "default:silver_sandstone", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_obsidian_glass.png", "default_silver_sandstone.png"}, - "Silver Sandstone Obsidian Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_silver_sandstone_block_glass", "default:silver_sandstone_block", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_glass.png", "default_silver_sandstone_block.png"}, - "Silver Sandstone Block Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_silver_sandstone_block_obsidian_glass", "default:silver_sandstone_block", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_obsidian_glass.png", "default_silver_sandstone_block.png"}, - "Silver Sandstone Block Obsidian Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_silver_sandstone_brick_glass", "default:silver_sandstone_brick", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_glass.png", "default_silver_sandstone_brick.png"}, - "Silver Sandstone Brick Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_silver_sandstone_brick_obsidian_glass", "default:silver_sandstone_brick", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_obsidian_glass.png", "default_silver_sandstone_brick.png"}, - "Silver Sandstone Brick Obsidian Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_bronze_block_glass", "default:bronze_block", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_glass.png", "default_bronze_block.png"}, - "Bronze Block Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_bronze_block_obsidian_glass", "default:bronze_block", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_obsidian_glass.png", "default_bronze_block.png"}, - "Bronze Block Obsidian Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_clay_glass", "default:clay", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_glass.png", "default_clay.png"}, - "Clay Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_clay_obsidian_glass", "default:clay", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_obsidian_glass.png", "default_clay.png"}, - "Clay Obsidian Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_coal_block_glass", "default:coal_block", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_glass.png", "default_coal_block.png"}, - "Coal Block Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_coal_block_obsidian_glass", "default:coal_block", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_obsidian_glass.png", "default_coal_block.png"}, - "Coal Block Obsidian Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_copper_block_glass", "default:copper_block", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_glass.png", "default_copper_block.png"}, - "Copper Block Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_copper_block_obsidian_glass", "default:copper_block", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_obsidian_glass.png", "default_copper_block.png"}, - "Copper Block Obsidian Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_diamond_block_glass", "default:diamond_block", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_glass.png", "default_diamond_block.png"}, - "Diamond Block Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_diamond_block_obsidian_glass", "default:diamond_block", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_obsidian_glass.png", "default_diamond_block.png"}, - "Diamond Block Obsidian Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_gold_block_glass", "default:gold_block", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_glass.png", "default_gold_block.png"}, - "Gold Block Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_gold_block_obsidian_glass", "default:gold_block", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_obsidian_glass.png", "default_gold_block.png"}, - "Gold Block Obsidian Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_mese_block_glass", "default:mese_block", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_glass.png", "default_mese_block.png"}, - "Mese Block Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_mese_block_obsidian_glass", "default:mese_block", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_obsidian_glass.png", "default_mese_block.png"}, - "Mese Block Obsidian Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_steel_block_glass", "default:steel_block", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_glass.png", "default_steel_block.png"}, - "Steel Block Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_steel_block_obsidian_glass", "default:steel_block", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_obsidian_glass.png", "default_steel_block.png"}, - "Steel Block Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_tin_block_glass", "default:tin_block", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_glass.png", "default_tin_block.png"}, - "Tin Block Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_tin_block_obsidian_glass", "default:tin_block", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_obsidian_glass.png", "default_tin_block.png"}, - "Tin Block Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_glass_glass", "default:glass", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_glass.png", "default_glass.png"}, - "Glass Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_glass_obsidian_glass", "default:glass", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_obsidian_glass.png", "default_glass.png"}, - "Glass Obsidian Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_obsidian_glass", "default:obsidian", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_glass.png", "default_obsidian.png"}, - "Obsidian Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_obsidian_obsidian_glass", "default:obsidian", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_obsidian_glass.png", "default_obsidian.png"}, - "Obsidian Obsidian Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_obsidian_block_glass", "default:obsidian_block", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_glass.png", "default_obsidian_block.png"}, - "Obsidian Block Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_obsidian_block_obsidian_glass", "default:obsidian_block", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_obsidian_glass.png", "default_obsidian_block.png"}, - "Obsidian Block Obsidian Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_obsidian_brick_glass", "default:obsidian_brick", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_glass.png", "default_obsidian_brick.png"}, - "Obsidian Brick Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_obsidian_brick_obsidian_glass", "default:obsidian_brick", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_obsidian_glass.png", "default_obsidian_brick.png"}, - "Obsidian Brick Obsidian Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_obsidian_glass_glass", "default:obsidian_glass", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_glass.png", "default_obsidian_glass.png"}, - "Obsidian Glass Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_obsidian_glass_obsidian_glass", "default:obsidian_glass", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_obsidian_glass.png", "default_obsidian_glass.png"}, - "Obsidian Glass Obsidian Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_snow_glass", "default:snow", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_glass.png", "default_snow.png"}, - "Snow Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_snow_obsidian_glass", "default:snow", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_obsidian_glass.png", "default_snow.png"}, - "Snow Obsidian Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_ice_glass", "default:ice", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_glass.png", "default_ice.png"}, - "Ice Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_ice_obsidian_glass", "default:ice", - {cracky = 2, oddly_breakable_by_hand = 2, stone = 1}, - {"default_obsidian_glass.png", "default_ice.png"}, - "Ice Obsidian Glass", - default.node_sound_glass_defaults()) - - - - - diff --git a/angledwalls/angledwalls.lua b/angledwalls/angledwalls.lua deleted file mode 100644 index cdd8ad3..0000000 --- a/angledwalls/angledwalls.lua +++ /dev/null @@ -1,467 +0,0 @@ --- [MOD] Angled Walls [angledwalls] [1.2] by TumeniNodes 6-24-2016 - -angledwalls = {} - --- Angled place function --- To use put "on_place = angledwalls.angled_place" in the node def - -function angledwalls.angled_place(itemstack, placer, pointed_thing) - local placer_pos = placer:getpos() - local pos = pointed_thing.above - local param2 - if pos.x > placer_pos.x then - if pos.z > placer_pos.z then - param2 = 1 - else - param2 = 2 - end - else - if pos.z > placer_pos.z then - param2 = 0 - else - param2 = 3 - end - end - return minetest.item_place(itemstack, placer, pointed_thing, param2) -end - ---Register angledwalls. ---Node will be called angledwalls:angled_wall_ - -function angledwalls.register_angled_wall(subname, recipeitem, groups, images, description, sounds) - groups.angledwall = 1 -minetest.register_node(":angledwalls:angled_wall" .. subname, { - description = description, - drawtype = "mesh", - mesh = "angled_wall.obj", - tiles = images, - paramtype = "light", - sunlight_propogates = true, - paramtype2 = "facedir", - is_ground_content = false, - groups = groups, - sounds = sounds, - collision_box = { - type = "fixed", - fixed = { - {0, -0.5, 0, 0.5, 0.5, 0.5}, - {-0.5, -0.5, -0.5, 0, 0.5, 0}, - {-0.25, -0.5, -0.25, 0.25, 0.5, 0.25}, - {-0.3125, -0.5, -0.1875, 0.3125, 0.5, 0.1875}, - {-0.1875, -0.5, -0.3125, 0.1875, 0.5, 0.3125}, - {-0.125, -0.5, -0.375, 0.125, 0.5, 0.375}, - {-0.0625, -0.5, -0.4375, 0.0625, 0.5, 0.4375}, - {-0.375, -0.5, -0.125, 0.375, 0.5, 0.125}, - {-0.4375, -0.5, -0.0625, 0.4375, 0.5, 0.0625}, - } - }, - on_place = angledwalls.angled_place -}) -end - --- Register angledwalls. --- Node will be called angledwalls:low_angled_wall_ - -function angledwalls.register_low_angled_wall(subname, recipeitem, groups, images, description, sounds) - groups.lowangledwall = 1 -minetest.register_node(":angledwalls:low_angled_wall" .. subname, { - description = description, - drawtype = "mesh", - mesh = "low_angled_wall.obj", - tiles = images, - paramtype = "light", - sunlight_propogates = true, - paramtype2 = "facedir", - is_ground_content = false, - groups = groups, - sounds = sounds, - collision_box = { - type = "fixed", - fixed = { - {0, -0.5, 0, 0.5, 0, 0.5}, - {-0.5, -0.5, -0.5, 0, 0, 0}, - {-0.25, -0.5, -0.25, 0.25, 0, 0.25}, - {-0.3125, -0.5, -0.1875, 0.3125, 0, 0.1875}, - {-0.1875, -0.5, -0.3125, 0.1875, 0, 0.3125}, - {-0.125, -0.5, -0.375, 0.125, 0, 0.375}, - {-0.0625, -0.5, -0.4375, 0.0625, 0, 0.4375}, - {-0.375, -0.5, -0.125, 0.375, 0, 0.125}, - {-0.4375, -0.5, -0.0625, 0.4375, 0, 0.062}, - } - }, - selection_box = { - type = "fixed", - fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5} - }, - on_place = angledwalls.angled_place -}) -end - ---Register angledwalls. ---Node will be called angledwalls:corner_ - -function angledwalls.register_corner(subname, recipeitem, groups, images, description, sounds) - groups.corner = 1 -minetest.register_node(":angledwalls:corner" .. subname, { - description = description, - drawtype = "mesh", - mesh = "angledwalls_corner.obj", - tiles = images, - paramtype = "light", - sunlight_propogates = true, - paramtype2 = "facedir", - is_ground_content = false, - groups = groups, - sounds = sounds, - collision_box = { - type = "fixed", - fixed = { - {0, -0.5, 0, 0.5, 0.5, 0.5}, - {-0.5, -0.5, -0.5, 0, 0.5, 0}, - {-0.1875, -0.5, -0.1875, 0.3125, 0.5, 0.3125}, - {-0.125, -0.5, -0.125, 0.375, 0.5, 0.375}, - {-0.375, -0.5, -0.375, 0.125, 0.5, 0.125}, - {-0.4375, -0.5, -0.4375, 0.0625, 0.5, 0.0625}, - {-0.0625, -0.5, -0.0625, 0.4375, 0.5, 0.4375}, - {-0.25, -0.5, -0.3125, 0.1875, 0.5, 0.25}, - {-0.5, -0.5, -0.25, 0.25, 0.5, 0.5}, - } - }, - on_place = angledwalls.angled_place -}) -end - --- Angled wall/low wall/corner registration function. --- Nodes will be called angledwalls:{angled_wall,low_angled_wall,corner}_ - -function angledwalls.register_angled_wall_and_low_angled_wall_and_corner(subname, recipeitem, groups, images,desc_angled_wall, desc_low_angled_wall, desc_corner, sounds) - -if true then return end - - angledwalls.register_angled_wall(subname, recipeitem, groups, images, desc_angled_wall, sounds) - angledwalls.register_low_angled_wall(subname, recipeitem, groups, images, desc_low_angled_wall, sounds) - angledwalls.register_corner(subname, recipeitem, groups, images, desc_corner, sounds) -end - - --- Register angled walls and low angled walls and corner - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("acacia_wood", "default:acacia_wood", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, - {"default_acacia_wood.png"}, - "Acacia Wood Angled Wall", - "Acacia Wood Low Angled Wall", - "Acacia Wood Corner", - default.node_sound_wood_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("aspen_wood", "default:aspen_wood", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, - {"default_aspen_wood.png"}, - "Aspen Wood Angled Wall", - "Aspen Wood Low Angled Wall", - "Aspen Wood Corner", - default.node_sound_wood_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("junglewood", "default:junglewood", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, - {"default_junglewood.png"}, - "Junglewood Angled Wall", - "Junglewood Low Angled Wall", - "junglewood Corner", - default.node_sound_wood_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("pine_wood", "default:pine_wood", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, - {"default_pine_wood.png"}, - "Pine Wood Angled Wall", - "Pine Wood Low Angled Wall", - "Pine Wood Corner", - default.node_sound_wood_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("wood", "default:wood", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, - {"default_wood.png"}, - "Wooden Angled Wall", - "Wooden Low Angled Wall", - "Wooden Corner", - default.node_sound_wood_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("brick", "default:brick", - {cracky = 3, stone = 2}, - {"default_brick.png"}, - "Brick Angled Wall", - "Brick Low Angled Wall", - "Brick Corner", - default.node_sound_stone_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("bronze_block", "default:bronzeblock", - {cracky = 1, level = 2}, - {"default_bronze_block.png"}, - "Bronze Block Angled Wall", - "Bronze Block Low Angled Wall", - "Bronze Block Corner", - default.node_sound_stone_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("clay", "default:clay", - {cracky = 3, stone = 2}, - {"default_clay.png"}, - "Clay Angled Wall", - "Clay Low Angled Wall", - "Clay Corner", - default.node_sound_stone_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("coal_block", "default:coalblock", - {cracky = 3, stone = 2}, - {"default_coal_block.png"}, - "Coal Block Angled Wall", - "Coal Block Low Angled Wall", - "Coal Block Corner", - default.node_sound_stone_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("copperblock", "default:copperblock", - {cracky = 1, level = 2}, - {"default_copper_block.png"}, - "Copper Block Angled Wall", - "Copper Block Low_angled Wall", - "Copper Block Corner", - default.node_sound_stone_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("diamondblock", "default:diamondblock", - {cracky = 1, level = 2}, - {"default_diamond_block.png"}, - "Diamond Block Angled Wall", - "Diamond Block Low_angled Wall", - "Diamond Block Corner", - default.node_sound_stone_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("goldblock", "default:goldblock", - {cracky = 1, level = 2}, - {"default_gold_block.png"}, - "Gold Block Angled Wall", - "Gold Block Low_angled Wall", - "Gold Block Corner", - default.node_sound_stone_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("meseblock", "default:meseblock", - {cracky = 1, level = 2}, - {"default_mese_block.png"}, - "Mese Block Angled Wall", - "Mese Block Low_angled Wall", - "Mese Block Corner", - default.node_sound_stone_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("steelblock", "default:steelblock", - {cracky = 1, level = 2}, - {"default_steel_block.png"}, - "Steel Block Angled Wall", - "Steel Block Low_angled Wall", - "Steel Block Corner", - default.node_sound_stone_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("tinblock", "default:tinblock", - {cracky = 1, level = 2}, - {"default_tin_block.png"}, - "Tin Block Angled Wall", - "Tin Block Low_angled Wall", - "Tin Block Corner", - default.node_sound_stone_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("cobble", "default:cobble", - {cracky = 3, stone = 2}, - {"default_cobble.png"}, - "Cobblestone Angled Wall", - "Cobblestone Low Angled Wall", - "Cobblestone Corner", - default.node_sound_stone_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("mossycobble", "default:mossycobble", - {cracky = 3, stone = 1}, - {"default_mossycobble.png"}, - "Mossycobble Angled Wall", - "Mossycobble Low Angled Wall", - "Mossycobble Corner", - default.node_sound_stone_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("stone", "default:stone", - {cracky = 2, stone = 1}, - {"default_stone.png"}, - "Stone Angled Wall", - "Stone Low Angled Wall", - "Stone Corner", - default.node_sound_stone_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("stone_block", "default:stone_block", - {cracky = 2, stone = 1}, - {"default_stone_block.png"}, - "Stone Block Angled Wall", - "Stone Block Low Angled Wall", - "Stone Block Corner", - default.node_sound_stone_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("stonebrick", "default:stonebrick", - {cracky = 2, stone = 1}, - {"default_stone_brick.png"}, - "Stone Brick Angled Wall", - "Stone Brick Low Angled Wall", - "Stone Brick Corner", - default.node_sound_stone_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("desertcobble", "default:desertscobble", - {cracky = 2, stone = 1}, - {"default_desert_cobble.png"}, - "Desert Cobble Angled Wall", - "Desert Cobble Low Angled Wall", - "Desert Cobble Corner", - default.node_sound_stone_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("desertstone", "default:desertstone", - {cracky = 2, stone = 1}, - {"default_desert_stone.png"}, - "Desert Stone Angled Wall", - "Desert Stone Low Angled Wall", - "Desert Stone Corner", - default.node_sound_stone_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("desert_stone_block", "default:desert_stone_block", - {cracky = 2, stone = 1}, - {"default_desert_stone_block.png"}, - "Desert Stone Block Angled Wall", - "Desert Stone Block Low Angled Wall", - "Desert Stone Block Corner", - default.node_sound_stone_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("desert_stonebrick", "default:desert_stonebrick", - {cracky = 2, stone = 1}, - {"default_desert_stone_brick.png"}, - "Desert Stone Brick Angled Wall", - "Desert Stone Brick Low Angled Wall", - "Desert Stone Brick Corner", - default.node_sound_stone_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("desert_sandstone", "default:desert_sandstone", - {cracky = 2, stone = 1}, - {"default_desert_sandstone.png"}, - "Desert Sandstone Angled Wall", - "Desert Sandstone Low Angled Wall", - "Desert Sandstone Corner", - default.node_sound_stone_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("desert_sandstone_block", "default:desert_sandstone_block", - {cracky = 2, stone = 1}, - {"default_desert_sandstone_block.png"}, - "Desert Sandstone Block Angled Wall", - "Desert Sandstone Block Low Angled Wall", - "Desert Sandstone Block Corner", - default.node_sound_stone_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("desert_sandstone_brick", "default:desert_sandstone_brick", - {cracky = 2, stone = 1}, - {"default_desert_sandstone_brick.png"}, - "Desert Sandstone Brick Angled Wall", - "Desert Sandstone Brick Low Angled Wall", - "Desert Sandstone Brick Corner", - default.node_sound_stone_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("sandstone", "default:sandstone", - {crumbly = 1, cracky = 3}, - {"default_sandstone.png"}, - "Sandstone Angled Wall", - "Sandstone Low Angled Wall", - "Sandstone Corner", - default.node_sound_stone_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("sandstone_block", "default:sandstone_block", - {cracky = 2}, - {"default_sandstone_block.png"}, - "Sandstone Block Angled Wall", - "Sandstone Block Low Angled Wall", - "Sandstone Block Corner", - default.node_sound_stone_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("sandstonebrick", "default:sandstonebrick", - {cracky = 2}, - {"default_sandstone_brick.png"}, - "Sandstone Brick Angled Wall", - "Sandstone Brick Low Angled Wall", - "Sandstone Brick Corner", - default.node_sound_stone_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("silver_sandstone", "default:silver_sandstone", - {cracky = 2, stone = 1}, - {"default_silver_sandstone.png"}, - "Silver Sandstone Angled Wall", - "Silver Sandstone Low Angled Wall", - "Silver Sandstone Corner", - default.node_sound_stone_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("silver_sandstone_block", "default:silver_sandstone_block", - {cracky = 2, stone = 1}, - {"default_silver_sandstone_block.png"}, - "Silver Sandstone Block Angled Wall", - "Silver Sandstone Block Low Angled Wall", - "Silver Sandstone Block Corner", - default.node_sound_stone_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("silver_sandstone_brick", "default:silver_sandstone_brick", - {cracky = 2, stone = 1}, - {"default_silver_sandstone_brick.png"}, - "Silver Sandstone Brick Angled Wall", - "Silver Sandstone Brick Low Angled Wall", - "Silver Sandstone Brick Corner", - default.node_sound_stone_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("obsidian", "default:obsidian", - {cracky = 1, level = 2}, - {"default_obsidian.png"}, - "Obsidian Angled Wall", - "Obsidian Low Angled Wall", - "Obsidian Corner", - default.node_sound_stone_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("obsidian_block", "default:obsidian_block", - {cracky = 1, level = 2}, - {"default_obsidian_block.png"}, - "Obsidian Block Angled Wall", - "Obsidian Block Low Angled Wall", - "Obsidian Block Corner", - default.node_sound_stone_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("obsidian_brick", "default:obsidian_brick", - {cracky = 1, level = 2}, - {"default_obsidian_brick.png"}, - "Obsidian Brick Angled Wall", - "Obsidian Brick Low Angled Wall", - "Obsidian Brick Corner", - default.node_sound_stone_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("glass", "default:glass", - {cracky = 3, oddly_breakable_by_hand = 3}, - {"default_glass.png", "default_glass_detail.png"}, - "Glass Angled Wall", - "Glass Low Angled Wall", - "Glass Corner", - default.node_sound_glass_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("obsidianglass", "default:obsidian_glass", - {cracky = 3,}, - {"default_obsidian_glass.png", "default_obsidian_glass_detail.png"}, - "Obsidian Glass Angled Wall", - "Obsidian Glass Low Angled Wall", - "Obsidian Glass Corner", - default.node_sound_glass_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("ice", "default:ice", - {cracky = 3, oddly_breakable_by_hand = 3}, - {"default_ice.png"}, - "Ice Angled Wall", - "Ice Low Angled Wall", - "Ice Corner", - default.node_sound_glass_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("snow", "default:snow", - {cracky = 3,}, - {"default_snow.png"}, - "Snow Angled Wall", - "Snow Low Angled Wall", - "Snow Corner", - default.node_sound_glass_defaults()) diff --git a/angledwalls/bakedclay.lua b/angledwalls/bakedclay.lua deleted file mode 100644 index 85de52e..0000000 --- a/angledwalls/bakedclay.lua +++ /dev/null @@ -1,308 +0,0 @@ --- Register wall types - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("bakedclayblack", "bakedclay:bakedclay_black", - {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, - {"baked_clay_black.png"}, - "Baked Clay Black Angled Wall", - "Baked Clay Black Low Angled Wall", - "Baked Clay Black Corner", - default.node_sound_wood_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("bakedclayblue", "bakedclay:bakedclay_blue", - {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, - {"baked_clay_blue.png"}, - "Baked Clay Blue Angled Wall", - "Baked Clay Blue Low Angled Wall", - "Baked Clay Blue Corner", - default.node_sound_wood_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("bakedclaybrown", "bakedclay:bakedclay_brown", - {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, - {"baked_clay_brown.png"}, - "Baked Clay Brown Angled Wall", - "Baked Clay Brown Low Angled Wall", - "Baked Clay Brown Corner", - default.node_sound_wood_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("bakedclaycyan", "bakedclay:bakedclay_cyan", - {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, - {"baked_clay_cyan.png"}, - "Baked Clay Cyan Angled Wall", - "Baked Clay Cyan Low Angled Wall", - "Baked Clay Cyan Corner", - default.node_sound_wood_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("bakedclaydarkgreen", "bakedclay:bakedclay_dark_green", - {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, - {"baked_clay_dark_green.png"}, - "Baked Clay Dark Green Angled Wall", - "Baked Clay Dark Green Low Angled Wall", - "Baked Clay Dark Green Angled Wall", - default.node_sound_wood_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("bakedclaydarkgrey", "bakedclay:bakedclay_dark_grey", - {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, - {"baked_clay_dark_grey.png"}, - "Baked Clay Dark Grey Angled Wall", - "Baked Clay Dark Grey Low Angled Wall", - "Baked Clay Dark Grey Corner", - default.node_sound_wood_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("bakedclaygreen", "bakedclay:bakedclay_green", - {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, - {"baked_clay_green.png"}, - "Baked Clay Green Angled Wall", - "Baked Clay Green Low Angled Wall", - "Baked Clay Green Corner", - default.node_sound_wood_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("bakedclaygrey", "bakedclay:bakedclay_grey", - {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, - {"baked_clay_grey.png"}, - "Baked Clay Grey Angled Wall", - "Baked Clay Grey Low Angled Wall", - "Baked Clay Grey Corner", - default.node_sound_wood_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("bakedclaymagenta", "bakedclay:bakedclay_magenta", - {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, - {"baked_clay_magenta.png"}, - "Baked Clay Magenta Angled Wall", - "Baked Clay Magenta Low Angled Wall", - "Baked Clay Magenta Corner", - default.node_sound_wood_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("bakedclayorange", "bakedclay:bakedclay_orange", - {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, - {"baked_clay_orange.png"}, - "Baked Clay Orange Angled Wall", - "Baked Clay Orange Low Angled Wall", - "Baked Clay Orange Corner", - default.node_sound_wood_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("bakedclaypink", "bakedclay:bakedclay_pink", - {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, - {"baked_clay_pink.png"}, - "Baked Clay Pink Angled Wall", - "Baked Clay Pink Low Angled Wall", - "Baked Clay Pink Corner", - default.node_sound_wood_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("bakedclayred", "bakedclay:bakedclay_red", - {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, - {"baked_clay_red.png"}, - "Baked Clay Red Angled Wall", - "Baked Clay Red Low Angled Wall", - "Baked Clay Red Corner", - default.node_sound_wood_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("bakedclayviolet", "bakedclay:bakedclay_violet", - {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, - {"baked_clay_violet.png"}, - "Baked Clay Violet Angled Wall", - "Baked Clay Violet Low Angled Wall", - "Baked Clay Violet Corner", - default.node_sound_wood_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("bakedclaywhite", "bakedclay:bakedclay_white", - {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, - {"baked_clay_white.png"}, - "Baked Clay White Angled Wall", - "Baked Clay White Low Angled Wall", - "Baked Clay White Corner", - default.node_sound_wood_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("bakedclayyellow", "bakedclay:bakedclay_yellow", - {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, - {"baked_clay_yellow.png"}, - "Baked Clay Yellow Angled Wall", - "Baked Clay Yellow Low Angled Wall", - "Baked Clay Yellow Corner", - default.node_sound_wood_defaults()) - - --- Register glass types - -angledglass.register_glass("_bakedclay_black_glass", "bakedclay:black", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, - {"default_glass.png", "baked_clay_black.png"}, - "Baked Clay Black Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_bakedclay_black_obsidian_glass", "bakedclay:black", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, - {"default_obsidian_glass.png", "baked_clay_black.png"}, - "Baked Clay Black Obsidian Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_bakedclay_blue_glass", "bakedclay:blue", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, - {"default_glass.png", "baked_clay_blue.png"}, - "Baked Clay Blue Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_bakedclay_blue_obsidian_glass", "bakedclay:blue", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, - {"default_obsidian_glass.png", "baked_clay_blue.png"}, - "Baked Clay Blue Obsidian Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_bakedclay_brown_glass", "bakedclay:brown", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, - {"default_glass.png", "baked_clay_brown.png"}, - "Baked Clay Brown Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_bakedclay_brown_obsidian_glass", "bakedclay:brown", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, - {"default_obsidian_glass.png", "baked_clay_brown.png"}, - "Baked Clay Brown Obsidian Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_bakedclay_cyan_glass", "bakedclay:cyan", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, - {"default_glass.png", "baked_clay_cyan.png"}, - "Baked Clay Cyan Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_bakedclay_cyan_obsidian_glass", "bakedclay:cyan", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, - {"default_obsidian_glass.png", "baked_clay_cyan.png"}, - "Baked Clay Cyan Obsidian Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_bakedclay_dark_green_glass", "bakedclay:dark_green", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, - {"default_glass.png", "baked_clay_dark_green.png"}, - "Baked Clay Dark Green Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_bakedclay_dark_green_obsidian_glass", "bakedclay:dark_green", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, - {"default_obsidian_glass.png", "baked_clay_dark_green.png"}, - "Baked Clay Dark Green Obsidian Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_bakedclay_dark_grey_glass", "bakedclay:dark_grey", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, - {"default_glass.png", "baked_clay_dark_grey.png"}, - "Baked Clay Dark Grey Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_bakedclay_dark_grey_obsidian_glass", "bakedclay:dark_grey", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, - {"default_obsidian_glass.png", "baked_clay_dark_grey.png"}, - "Baked Clay Dark Grey Obsidian Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_bakedclay_green_glass", "bakedclay:green", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, - {"default_glass.png", "baked_clay_green.png"}, - "Baked Clay Green Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_bakedclay_green_obsidian_glass", "bakedclay:green", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, - {"default_obsidian_glass.png", "baked_clay_green.png"}, - "Baked Clay Green Obsidian Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_bakedclay_grey_glass", "bakedclay:grey", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, - {"default_glass.png", "baked_clay_grey.png"}, - "Baked Clay Grey Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_bakedclay_grey_obsidian_glass", "bakedclay:grey", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, - {"default_obsidian_glass.png", "baked_clay_grey.png"}, - "Baked Clay Grey Obsidian Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_bakedclay_magenta_glass", "bakedclay:magenta", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, - {"default_glass.png", "baked_clay_magenta.png"}, - "Baked Clay Magenta Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_bakedclay_magenta_obsidian_glass", "bakedclay:magenta", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, - {"default_obsidian_glass.png", "baked_clay_magenta.png"}, - "Baked Clay Magenta Obsidian Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_bakedclay_orange_glass", "bakedclay:orange", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, - {"default_glass.png", "baked_clay_orange.png"}, - "Baked Clay Orange Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_bakedclay_orange_obsidian_glass", "bakedclay:orange", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, - {"default_obsidian_glass.png", "baked_clay_orange.png"}, - "Baked Clay Orange Obsidian Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_bakedclay_pink_glass", "bakedclay:pink", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, - {"default_glass.png", "baked_clay_pink.png"}, - "Baked Clay Pink Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_bakedclay_pink_obsidian_glass", "bakedclay:pink", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, - {"default_obsidian_glass.png", "baked_clay_pink.png"}, - "Baked Clay Pink Obsidian Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_bakedclay_red_glass", "bakedclay:red", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, - {"default_glass.png", "baked_clay_red.png"}, - "Baked Clay Red Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_bakedclay_red_obsidian_glass", "bakedclay:red", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, - {"default_obsidian_glass.png", "baked_clay_red.png"}, - "Baked Clay Red Obsidian Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_bakedclay_violet_glass", "bakedclay:violet", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, - {"default_glass.png", "baked_clay_violet.png"}, - "Baked Clay Violet Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_bakedclay_violet_obsidian_glass", "bakedclay:violet", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, - {"default_obsidian_glass.png", "baked_clay_violet.png"}, - "Baked Clay Violet Obsidian Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_bakedclay_white_glass", "bakedclay:white", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, - {"default_glass.png", "baked_clay_white.png"}, - "Baked Clay White Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_bakedclay_white_obsidian_glass", "bakedclay:white", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, - {"default_obsidian_glass.png", "baked_clay_white.png"}, - "Baked Clay White Obsidian Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_bakedclay_yellow_glass", "bakedclay:yellow", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, - {"default_glass.png", "baked_clay_yellow.png"}, - "Baked Clay Yellow Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_bakedclay_yellow_obsidian_glass", "bakedclay:yellow", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, - {"default_obsidian_glass.png", "baked_clay_yellow.png"}, - "Baked Clay Yellow Obsidian Glass", - default.node_sound_glass_defaults()) - - - - diff --git a/angledwalls/blend/sloped_wall.blend b/angledwalls/blend/sloped_wall.blend deleted file mode 100644 index 07dd404..0000000 Binary files a/angledwalls/blend/sloped_wall.blend and /dev/null differ diff --git a/angledwalls/depends.txt b/angledwalls/depends.txt deleted file mode 100755 index 37706bd..0000000 --- a/angledwalls/depends.txt +++ /dev/null @@ -1,4 +0,0 @@ -default -doors -bakedclay? -quartz? diff --git a/angledwalls/description.txt b/angledwalls/description.txt deleted file mode 100755 index 87f412d..0000000 --- a/angledwalls/description.txt +++ /dev/null @@ -1,3 +0,0 @@ -Angled Walls 1.4 by TumeniNodes (C) 2016-2018 06/24/2016 - -Angled Walls, Angled Glass, and Angled Doors for Minetest diff --git a/angledwalls/init.lua b/angledwalls/init.lua deleted file mode 100755 index c019298..0000000 --- a/angledwalls/init.lua +++ /dev/null @@ -1,14 +0,0 @@ --- [MOD] Angled Walls [angledwalls] [1.3] by TumeniNodes 6-24-2016 - -dofile(minetest.get_modpath("angledwalls").."/angledwalls.lua") -dofile(minetest.get_modpath("angledwalls").."/angledglass.lua") -dofile(minetest.get_modpath("angledwalls").."/adoors.lua") -dofile(minetest.get_modpath("angledwalls").."/slopedwalls.lua") - -if minetest.get_modpath("bakedclay") then - dofile(minetest.get_modpath("angledwalls").."/bakedclay.lua") -end - -if minetest.get_modpath("quartz") then - dofile(minetest.get_modpath("angledwalls").."/quartz.lua") -end diff --git a/angledwalls/license.txt b/angledwalls/license.txt deleted file mode 100755 index ba2084e..0000000 --- a/angledwalls/license.txt +++ /dev/null @@ -1,148 +0,0 @@ -========================================= - -License of source code: ------------------------ -Copyright (C) 2011-2012 celeron55, Perttu Ahola - -This program is free software; you can redistribute it and/or modify -it under the terms of the GNU Lesser General Public License as published by -the Free Software Foundation; either version 2.1 of the License, or -(at your option) any later version. - -http://www.gnu.org/licenses/lgpl-2.1.html - -License of media (textures and sounds) --------------------------------------- -Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) -http://creativecommons.org/licenses/by-sa/3.0/ - -Authors of media files ------------------------ -Everything not listed in here: -Copyright (C) 2010-2012 celeron55, Perttu Ahola - -Cisoun's WTFPL texture pack: - default_stone.png - -VanessaE (WTFPL): - default_desert_stone.png - -Calinou (CC BY-SA): - default_brick.png - default_mineral_copper.png - default_glass_detail.png - -PilzAdam (WTFPL): - default_obsidian_glass.png - default_mineral_gold.png - -jojoa1997 (WTFPL): - default_obsidian.png - -InfinityProject (WTFPL): - default_mineral_diamond.png - -Splizard (CC BY-SA 3.0): - default_snow.png - -Zeg9 (CC BY-SA 3.0): - default_coal_block.png - default_steel_block.png - default_copper_block.png - default_bronze_block.png - default_gold_block.png - -paramat (CC BY-SA 3.0): - default_acacia_wood.png - default_junglewood.png - default_sandstone_brick.png - default_obsidian_brick.png - default_stone_brick.png - default_desert_stone_brick.png - -TumeniNodes (CC BY-SA 3.0): - default_desert_cobble.png -- Derived from a texture by brunob.santos (CC BY-SA 3.0) - -BlockMen (CC BY-SA 3.0): - default_wood.png - door_obsidian_glass_side.png - -sofar (CC BY-SA 3.0): - default_aspen_wood, derived from default_pine_wood (by paramat) - -Neuromancer (CC BY-SA 2.0): - default_cobble.png, based on texture by Brane praefect - default_mossycobble.png, based on texture by Brane praefect - -PenguinDad (CC BY-SA 4.0): - door_glass.png - door_obsidian_glass.png - -Gambit (WTFPL): - default_diamond_block.png - -asl97 (WTFPL): - default_ice.png - -Obsidian door textures by red-001 based on textures by Pilzadam and BlockMen (CC BY-SA 3.0): - door_obsidian_glass.png - -Glass door textures by Krock based on textures by VanessaE (CC BY-SA 3.0): - doors_door_glass.png - doors_item_glass.png - -All other textures (created by PilzAdam) (CC BY-SA 3.0): - -Door textures were converted to the new texture map by sofar, paramat and -red-001, under the same license as the originals. - -Glass breaking sounds (CC BY 3.0): - 1: http://www.freesound.org/people/cmusounddesign/sounds/71947/ - 2: http://www.freesound.org/people/Tomlija/sounds/97669/ - 3: http://www.freesound.org/people/lsprice/sounds/88808/ - -Mito551 (sounds) (CC BY-SA): - default_dig_choppy.ogg - default_dig_cracky.ogg - default_dig_crumbly.1.ogg - default_dig_crumbly.2.ogg - default_dig_dig_immediate.ogg - default_dig_oddly_breakable_by_hand.ogg - default_dug_node.1.ogg - default_dug_node.2.ogg - default_grass_footstep.1.ogg - default_grass_footstep.2.ogg - default_grass_footstep.3.ogg - default_gravel_footstep.1.ogg - default_gravel_footstep.2.ogg - default_gravel_footstep.3.ogg - default_gravel_footstep.4.ogg - default_grass_footstep.1.ogg - default_place_node.1.ogg - default_place_node.2.ogg - default_place_node.3.ogg - default_place_node_hard.1.ogg - default_place_node_hard.2.ogg - default_snow_footstep.1.ogg - default_snow_footstep.2.ogg - default_hard_footstep.1.ogg - default_hard_footstep.2.ogg - default_hard_footstep.3.ogg - default_sand_footstep.1.ogg - default_sand_footstep.2.ogg - default_wood_footstep.1.ogg - default_wood_footstep.2.ogg - default_dirt_footstep.1.ogg - default_dirt_footstep.2.ogg - default_glass_footstep.ogg - -Opening-Sound created by CGEffex (CC BY 3.0), modified by BlockMen - door_open.ogg -Closing-Sound created by bennstir (CC BY 3.0) - door_close.ogg -Steel door sounds open & close (CC-BY-3.0) by HazMatt - - http://www.freesound.org/people/HazMattt/sounds/187283/ - doors_steel_door_open.ogg - doors_steel_door_close.ogg -doors_glass_door_open.ogg, doors_glass_door_close.ogg: - https://www.freesound.org/people/SkeetMasterFunk69/sounds/235546/ (CC0 1.0) diff --git a/angledwalls/mod.conf b/angledwalls/mod.conf deleted file mode 100644 index 314bb22..0000000 --- a/angledwalls/mod.conf +++ /dev/null @@ -1 +0,0 @@ -name = angledwalls diff --git a/angledwalls/models/adoors_Ldoor.obj b/angledwalls/models/adoors_Ldoor.obj deleted file mode 100644 index d25d812..0000000 --- a/angledwalls/models/adoors_Ldoor.obj +++ /dev/null @@ -1,96 +0,0 @@ -# Blender v2.79 (sub 0) OBJ File: 'adoors_Ldoor.blend' -# 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8/21/2 4/22/1 1/23/1 -o Plane -v 0.375000 1.500000 -0.375000 -v 0.375000 -0.500000 -0.375000 -v -0.375000 1.500000 0.375000 -v -0.375000 -0.500000 0.375000 -vt 0.421053 1.000000 -vt -0.000000 1.000000 -vt 0.000000 0.000000 -vt 0.421053 0.000000 -vn 0.7071 0.0000 0.7071 -s off -f 9/24/3 11/25/3 12/26/3 10/27/3 -o Cube.001 -v 0.375000 -0.500000 -0.500000 -v 0.500000 -0.500000 -0.500000 -v 0.500000 -0.500000 -0.375000 -v 0.375000 -0.500000 -0.375000 -v 0.375000 1.500000 -0.500000 -v 0.500000 1.500000 -0.500000 -v 0.500000 1.500000 -0.375000 -v 0.375000 1.500000 -0.375000 -vt 0.026316 1.000000 -vt 0.026316 0.968750 -vt 0.000000 0.968750 -vt 0.000100 0.999900 -vt 0.842105 1.000000 -vt 0.813143 0.999900 -vt 0.815789 0.968750 -vt 0.842105 0.968750 -vt 0.842105 -0.000000 -vt 0.815789 1.000000 -vt 0.815789 0.000000 -vt 0.026316 0.000000 -vt 0.026316 1.000000 -vt 0.000000 1.000000 -vt 0.000000 0.000000 -vt 0.815789 0.000000 -vt 0.842105 0.000000 -vt 0.842105 1.000000 -vt 0.815789 1.000000 -vt 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18/50/5 diff --git a/angledwalls/models/adoors_Rdoor.obj b/angledwalls/models/adoors_Rdoor.obj deleted file mode 100644 index 383c2db..0000000 --- a/angledwalls/models/adoors_Rdoor.obj +++ /dev/null @@ -1,96 +0,0 @@ -# Blender v2.79 (sub 0) OBJ File: 'adoors_Rdoor.blend' -# www.blender.org -o Cube.001_Cube.002 -v 0.375000 -0.500000 -0.500000 -v 0.500000 -0.500000 -0.500000 -v 0.500000 -0.500000 -0.375000 -v 0.375000 -0.500000 -0.375000 -v 0.375000 1.500000 -0.500000 -v 0.500000 1.500000 -0.500000 -v 0.500000 1.500000 -0.375000 -v 0.375000 1.500000 -0.375000 -vt 0.026316 1.000000 -vt 0.026316 0.968750 -vt 0.000000 0.968750 -vt 0.000100 0.999900 -vt 0.842105 1.000000 -vt 0.813143 0.999900 -vt 0.815789 0.968750 -vt 0.842105 0.968750 -vt 0.842105 -0.000000 -vt 0.815789 1.000000 -vt 0.815789 0.000000 -vt 0.026316 0.000000 -vt 0.026316 1.000000 -vt 0.000000 1.000000 -vt 0.000000 0.000000 -vt 0.815789 0.000000 -vt 0.842105 0.000000 -vt 0.842105 1.000000 -vt 0.815789 1.000000 -vt 0.000000 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-v -1.375000 -0.500000 -0.500000 -v -1.250000 -0.500000 -0.500000 -v -1.250000 -0.500000 -0.375000 -v -1.375000 1.500000 -0.375000 -v -1.375000 1.500000 -0.500000 -v -1.250000 1.500000 -0.500000 -v -1.250000 1.500000 -0.375000 -vt 0.026316 1.000000 -vt 0.026316 0.968750 -vt 0.000000 0.968750 -vt 0.000100 0.999900 -vt 0.842105 1.000000 -vt 0.813143 0.999900 -vt 0.815789 0.968750 -vt 0.842105 0.968750 -vt 0.842105 -0.000000 -vt 0.815789 1.000000 -vt 0.815789 0.000000 -vt 0.026316 0.000000 -vt 0.026316 1.000000 -vt 0.000000 1.000000 -vt 0.000000 0.000000 -vt 0.815789 0.000000 -vt 0.842105 0.000000 -vt 0.842105 1.000000 -vt 0.815789 1.000000 -vt 0.000000 1.000000 -vt 0.026316 1.000000 -vt 0.026316 0.000000 -vt 0.000000 0.000000 -vn -0.5773 0.5773 -0.5773 -vn -0.5773 -0.5773 -0.5773 -s 1 -f 1/1/1 4/2/1 3/3/1 2/4/1 -f 5/5/2 6/6/2 7/7/2 8/8/2 -f 1/9/1 5/5/2 6/10/2 2/11/1 -f 2/12/1 6/13/2 7/14/2 3/15/1 -f 3/16/1 4/17/1 8/18/2 7/19/2 -f 5/20/2 8/21/2 4/22/1 1/23/1 -o Cube.000 -v -0.500000 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12/45/3 9/46/3 -o Plane.001 -v -0.500000 1.500000 0.375000 -v -0.500000 -0.500000 0.375000 -v -1.250000 1.500000 -0.375000 -v -1.250000 -0.500000 -0.375000 -vt 0.421053 1.000000 -vt -0.000000 1.000000 -vt 0.000000 0.000000 -vt 0.421053 0.000000 -vn -0.7071 -0.0000 0.7071 -s off -f 17/47/5 19/48/5 20/49/5 18/50/5 diff --git a/angledwalls/models/angled_wall.obj b/angledwalls/models/angled_wall.obj deleted file mode 100755 index e169a66..0000000 --- a/angledwalls/models/angled_wall.obj +++ /dev/null @@ -1,69 +0,0 @@ -# Blender v2.79 (sub 0) OBJ File: '' -# www.blender.org -mtllib angled_wall.mtl -o Cube -v 0.000000 0.499800 -0.499800 -v 0.000000 -0.499800 -0.499800 -v -0.499800 -0.499800 -0.000000 -v -0.499800 0.499800 0.000000 -v -0.499800 -0.499800 0.499800 -v -0.499800 0.499800 0.499800 -v 0.499800 -0.499800 -0.499800 -v 0.499800 0.499800 -0.499800 -v 0.499800 0.499800 0.000000 -v 0.499800 -0.499800 -0.000000 -v 0.000000 -0.499800 0.499800 -v 0.000000 0.499800 0.499800 -vt 0.250000 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9/9/7 10/10/8 -f 11/11/9 12/12/10 6/13/10 5/14/4 -f 12/12/11 11/11/9 10/10/8 9/9/11 -f 8/15/12 7/16/6 2/2/2 1/1/12 -f 1/17/13 9/18/13 8/19/13 -f 6/6/13 12/20/13 4/21/13 -f 1/17/13 4/21/13 12/20/13 9/18/13 -f 10/22/8 2/23/2 7/24/6 -f 5/5/4 3/25/3 11/26/9 -f 2/23/2 10/22/8 11/26/9 3/25/3 diff --git a/angledwalls/models/angledwalls_corner.obj b/angledwalls/models/angledwalls_corner.obj deleted file mode 100644 index 0e5e459..0000000 --- a/angledwalls/models/angledwalls_corner.obj +++ /dev/null @@ -1,62 +0,0 @@ -# Blender v2.79 (sub 0) OBJ File: '' -# www.blender.org -mtllib angledwalls_corner.mtl -o Cube -v 0.000000 0.499800 -0.499800 -v 0.000000 -0.499800 -0.499800 -v -0.499800 -0.499800 -0.000000 -v -0.499800 0.499800 0.000000 -v -0.499800 -0.499800 0.499800 -v -0.499800 0.499800 0.499800 -v 0.499800 -0.499800 -0.499800 -v 0.499800 0.499800 -0.499800 -v 0.499800 0.499800 0.499800 -v 0.499800 -0.499800 0.499800 -vt 0.250000 1.000000 -vt 0.250000 0.000000 -vt 0.750000 0.000000 -vt 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5/5/4 3/22/3 10/10/8 -f 10/10/8 2/23/2 7/24/6 -f 2/23/2 10/10/8 3/22/3 diff --git a/angledwalls/models/blend source files/adoors_Ldoor.blend b/angledwalls/models/blend source files/adoors_Ldoor.blend deleted file mode 100644 index c44fee6..0000000 Binary files a/angledwalls/models/blend source files/adoors_Ldoor.blend and /dev/null differ diff --git a/angledwalls/models/blend source files/adoors_Ldoor_open.blend b/angledwalls/models/blend source files/adoors_Ldoor_open.blend deleted file mode 100644 index 1cdd46a..0000000 Binary files a/angledwalls/models/blend source files/adoors_Ldoor_open.blend and /dev/null differ diff --git a/angledwalls/models/blend source files/adoors_Rdoor.blend b/angledwalls/models/blend source files/adoors_Rdoor.blend deleted file mode 100644 index 9b67273..0000000 Binary files a/angledwalls/models/blend source files/adoors_Rdoor.blend and /dev/null differ diff --git a/angledwalls/models/blend source files/adoors_Rdoor_open.blend b/angledwalls/models/blend source files/adoors_Rdoor_open.blend deleted file mode 100644 index ae87879..0000000 Binary files a/angledwalls/models/blend source files/adoors_Rdoor_open.blend and /dev/null differ diff --git a/angledwalls/models/blend source files/angled_glass.blend b/angledwalls/models/blend source files/angled_glass.blend deleted file mode 100644 index e2ce55d..0000000 Binary files a/angledwalls/models/blend source files/angled_glass.blend and /dev/null differ diff --git a/angledwalls/models/blend source files/sloped_wall.blend b/angledwalls/models/blend source files/sloped_wall.blend deleted file mode 100644 index 56f5ceb..0000000 Binary files a/angledwalls/models/blend source files/sloped_wall.blend and /dev/null differ diff --git a/angledwalls/models/low_angled_wall.obj b/angledwalls/models/low_angled_wall.obj deleted file mode 100755 index 02fa650..0000000 --- a/angledwalls/models/low_angled_wall.obj +++ /dev/null @@ -1,73 +0,0 @@ -# Blender v2.79 (sub 0) OBJ File: '' -# www.blender.org -mtllib low_angled_wall.mtl -o Cube -v 0.000000 -0.000200 -0.499800 -v 0.000000 -0.499800 -0.499800 -v -0.499800 -0.499800 -0.000000 -v -0.499800 -0.000200 -0.000000 -v -0.499800 -0.499800 0.499800 -v -0.499800 -0.000200 0.499800 -v 0.499800 -0.499800 -0.499800 -v 0.499800 -0.000200 -0.499800 -v 0.499800 0.000000 0.000000 -v 0.499800 -0.499800 -0.000000 -v 0.000000 -0.499800 0.499800 -v 0.000000 -0.000000 0.499800 -vt 0.250000 0.500000 -vt 0.250000 0.000000 -vt 0.750000 0.000000 -vt 0.750000 0.500000 -vt 1.000000 0.000000 -vt 1.000000 0.500000 -vt 1.000000 0.000000 -vt 1.000000 0.500000 -vt 0.750000 0.500000 -vt 0.750000 0.000000 -vt 0.250000 -0.000000 -vt 0.250000 0.500000 -vt -0.000000 0.500000 -vt -0.000000 0.000000 -vt -0.000000 0.500000 -vt 0.000000 0.000000 -vt 0.500000 0.000000 -vt -0.000000 0.500000 -vt -0.000000 0.000000 -vt 1.000000 1.000000 -vt 0.500000 1.000000 -vt 1.000000 0.500000 -vt 0.000000 0.500000 -vt 0.500000 1.000000 -vt 0.000000 1.000000 -vt 1.000000 0.500000 -vt 0.500000 0.000000 -vn -0.7071 0.0000 -0.7071 -vn -0.2971 -0.6303 -0.7173 -vn -0.7173 -0.6303 -0.2971 -vn -0.5774 -0.5774 0.5774 -vn -1.0000 0.0000 0.0000 -vn 0.5774 -0.5774 -0.5774 -vn 1.0000 -0.0000 0.0000 -vn 0.7173 -0.6303 0.2971 -vn 0.2971 -0.6303 0.7173 -vn -0.0000 -0.0000 1.0000 -vn 0.7071 -0.0000 0.7071 -vn 0.0000 0.0000 -1.0000 -vn -0.0001 1.0000 -0.0003 -vn 0.0000 1.0000 -0.0004 -vn -0.0004 1.0000 0.0000 -vn -0.0003 1.0000 -0.0001 -usemtl None -s 1 -f 1/1/1 2/2/2 3/3/3 4/4/1 -f 5/5/4 6/6/5 4/4/5 3/3/3 -f 7/7/6 8/8/7 9/9/7 10/10/8 -f 11/11/9 12/12/10 6/13/10 5/14/4 -f 12/12/11 11/11/9 10/10/8 9/9/11 -f 8/15/12 7/16/6 2/2/2 1/1/12 -f 1/17/13 9/18/13 8/19/14 -f 6/20/15 12/21/16 4/22/16 -f 1/17/13 4/22/16 12/21/16 9/18/13 -f 10/23/8 2/24/2 7/25/6 -f 5/5/4 3/26/3 11/27/9 -f 2/24/2 10/23/8 11/27/9 3/26/3 diff --git a/angledwalls/models/media license.txt b/angledwalls/models/media license.txt deleted file mode 100644 index 095526c..0000000 --- a/angledwalls/models/media license.txt +++ /dev/null @@ -1,83 +0,0 @@ -models: - -Copyright (C) 2016-2018 pithy -unlicense - -*angled_wall.obj -*angledwalls_corner.obj -*low_angled_wall.obj - ----------------------- - -This is free and unencumbered software released into the public domain. - -Anyone is free to copy, modify, publish, use, compile, sell, or -distribute this software, either in source code form or as a compiled -binary, for any purpose, commercial or non-commercial, and by any -means. - -In jurisdictions that recognize copyright laws, the author or authors -of this software dedicate any and all copyright interest in the -software to the public domain. We make this dedication for the benefit -of the public at large and to the detriment of our heirs and -successors. We intend this dedication to be an overt act of -relinquishment in perpetuity of all present and future rights to this -software under copyright law. - -THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, -EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR -OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, -ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR -OTHER DEALINGS IN THE SOFTWARE. - -For more information, please refer to - ----------------------- - - -Copyright (C) 2016-2018 TumeniNodes -CC BY SA 4.0 International - -*angled_glass.obj / .blend -*adoors_Ldoor.obj / .blend -*adoors_Ldoor_open.obj / .blend -*adoors_Rdoor.obj / .blend -*adoors_Rdoor_open.obj / .blend -*sloped_wall.obj / .blend - ------------------------ - -Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) -Copyright (C) 2014-2016 PenguinDad - -You are free to: -Share — copy and redistribute the material in any medium or format. -Adapt — remix, transform, and build upon the material for any purpose, even commercially. -The licensor cannot revoke these freedoms as long as you follow the license terms. - -Under the following terms: - -Attribution — You must give appropriate credit, provide a link to the license, and -indicate if changes were made. You may do so in any reasonable manner, but not in any way -that suggests the licensor endorses you or your use. - -ShareAlike — If you remix, transform, or build upon the material, you must distribute -your contributions under the same license as the original. - -No additional restrictions — You may not apply legal terms or technological measures that -legally restrict others from doing anything the license permits. - -Notices: - -You do not have to comply with the license for elements of the material in the public -domain or where your use is permitted by an applicable exception or limitation. -No warranties are given. The license may not give you all of the permissions necessary -for your intended use. For example, other rights such as publicity, privacy, or moral -rights may limit how you use the material. - -For more details: -http://creativecommons.org/licenses/by-sa/4.0/ - ------------------------ diff --git a/angledwalls/models/sloped_wall.obj b/angledwalls/models/sloped_wall.obj deleted file mode 100644 index 11bd1cd..0000000 --- a/angledwalls/models/sloped_wall.obj +++ /dev/null @@ -1,32 +0,0 @@ -# Blender v2.76 (sub 0) OBJ File: '' -# www.blender.org -mtllib sloped_wall.mtl -o Cube_Cube.005 -v 0.499867 0.500000 -0.500000 -v 0.500000 0.500000 -0.500000 -v 0.500000 -0.500000 -0.500000 -v 0.499867 -0.500000 -0.500000 -v -0.500000 0.500000 0.499865 -v -0.500000 0.500000 0.500000 -v 0.500000 0.500000 0.500000 -v 0.500000 -0.500000 0.500000 -v -0.500000 -0.500000 0.500000 -v -0.500000 -0.500000 0.499865 -vt 0.000000 -0.000000 -vt 1.000000 0.000000 -vt 1.000000 1.000000 -vt -0.000000 1.000000 -vt 0.000084 0.000084 -vt 0.999916 0.000084 -vn 0.000000 1.000000 0.000000 -vn 1.000000 0.000000 0.000000 -vn 0.000000 -1.000000 0.000000 -vn -0.000000 0.000000 1.000000 -vn -0.707100 0.000000 -0.707100 -usemtl None -s off -f 5/1/1 6/1/1 7/2/1 2/3/1 1/4/1 -f 2/3/2 7/4/2 8/1/2 3/2/2 -f 4/2/3 3/2/3 8/3/3 9/4/3 10/1/3 -f 7/3/4 6/4/4 9/1/4 8/2/4 -f 1/4/5 4/5/5 10/6/5 5/3/5 diff --git a/angledwalls/models/todo/angled_glass_arch.blend b/angledwalls/models/todo/angled_glass_arch.blend deleted file mode 100644 index 6e6bdef..0000000 Binary files a/angledwalls/models/todo/angled_glass_arch.blend and /dev/null differ diff --git a/angledwalls/quartz.lua b/angledwalls/quartz.lua deleted file mode 100644 index 4fbb7ee..0000000 --- a/angledwalls/quartz.lua +++ /dev/null @@ -1,45 +0,0 @@ --- Register wall types - - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("quartzblock", "quartz:block", - {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, - {"quartz_block.png"}, - "Quartz Block Angled Wall", - "Quartz Block Low Angled Wall", - "Quartz Block Corner", - default.node_sound_stone_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("quartzchiseled", "quartz:chiseled", - {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, - {"quartz_chiseled.png"}, - "Quartz Chiseled Angled Wall", - "Quartz Chiseled Low Angled Wall", - "Quartz Chiseled Corner", - default.node_sound_stone_defaults()) - -angledwalls.register_angled_wall_and_low_angled_wall_and_corner("quartzpillar", "quartz:pillar", - {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, - {"quartz_pillar_side.png"}, - "Quartz Pillar Angled Wall", - "Quartz Pillar Low Angled Wall", - "Quartz Pillar Corner", - default.node_sound_stone_defaults()) - - --- Register glass types - -angledglass.register_glass("_quartz_block_glass", "quartz:block", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, - {"default_glass.png", "quartz_block.png"}, - "Quartz Block Glass", - default.node_sound_glass_defaults()) - -angledglass.register_glass("_quartz_block_obsidian_glass", "quartz:block", - {choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1}, - {"default_obsidian_glass.png", "quartz_block.png"}, - "Quartz Block Obsidian Glass", - default.node_sound_glass_defaults()) - --- Only quartz:block glass, as all the quartz textures look the same for this node. - - diff --git a/angledwalls/screenshot.png b/angledwalls/screenshot.png deleted file mode 100755 index a240524..0000000 Binary files a/angledwalls/screenshot.png and /dev/null differ diff --git a/angledwalls/screenshot_angledwalls-inv.png b/angledwalls/screenshot_angledwalls-inv.png deleted file mode 100755 index 0aab133..0000000 Binary files a/angledwalls/screenshot_angledwalls-inv.png and /dev/null differ diff --git a/angledwalls/slopedwalls.lua b/angledwalls/slopedwalls.lua deleted file mode 100644 index b39cb65..0000000 --- a/angledwalls/slopedwalls.lua +++ /dev/null @@ -1,257 +0,0 @@ --- [MOD] Sloped Walls [slopedwalls] [1.0] by TumeniNodes 6-09-2019 - -slopedwalls = {} - --- Register slopedwalls. --- Node will be called slopedwalls:sloped_wall_ - -function slopedwalls.register_sloped_wall(subname, recipeitem, groups, images, description, sounds) - -if true then return end - -groups.sloped = 1 -minetest.register_node(":slopedwalls:sloped_wall" .. subname, { - description = description, - drawtype = "mesh", - mesh = "sloped_wall.obj", - tiles = images, - paramtype = "light", - paramtype2 = "facedir", - groups = groups, - sounds = sounds, - collision_box = { - type = "fixed", - fixed = { - {-0.5, -0.5, -0.3125, -0.25, 0.5, 0.5}, - {-0.5, -0.5, 0.3125, 0.375, 0.5, 0.5}, - {-0.5, -0.5, -0.375, -0.3125, 0.5, 0.5}, - {-0.5, -0.5, 0.375, 0.4375, 0.5, 0.5}, - {-0.5, -0.5, -0.4375, -0.375, 0.5, 0.5}, - {-0.5, -0.5, 0.4375, 0.5, 0.5, 0.5}, - {-0.5, -0.5, -0.5, -0.4375, 0.5, 0.5}, - {-0.5, -0.5, 0.25, 0.3125, 0.5, 0.5}, - {-0.5, -0.5, -0.25, -0.1875, 0.5, 0.5}, - {-0.5, -0.5, 0.1875, 0.25, 0.5, 0.5}, - {-0.5, -0.5, -0.1875, -0.125, 0.5, 0.5}, - {-0.5, -0.5, 0.125, 0.1875, 0.5, 0.5}, - {-0.5, -0.5, -0.125, -0.0625, 0.5, 0.5}, - {-0.5, -0.5, 0.0625, 0.125, 0.5, 0.5}, - {-0.5, -0.5, -0.0625, 0, 0.5, 0.5}, - {-0.5, -0.5, 0, 0.0625, 0.5, 0.5}, - } - } -}) -end - - --- Register sloped walls - -slopedwalls.register_sloped_wall("_acacia_wood", "default:acacia_wood", - {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, - {"default_acacia_wood.png"}, - "Acacia Sloped Wall", - default.node_sound_wood_defaults()) - -slopedwalls.register_sloped_wall("_aspen_wood", "default:aspen_wood", - {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, - {"default_aspen_wood.png"}, - "Aspen Sloped Wall", - default.node_sound_wood_defaults()) - -slopedwalls.register_sloped_wall("_junglewood", "default:junglewood", - {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, - {"default_junglewood.png"}, - "Junglewood Sloped Wall", - default.node_sound_wood_defaults()) - -slopedwalls.register_sloped_wall("_pine_wood", "default:pine_wood", - {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, - {"default_pine_wood.png"}, - "Pine Sloped Wall", - default.node_sound_wood_defaults()) - -slopedwalls.register_sloped_wall("_wood", "default:wood", - {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, - {"default_wood.png"}, - "Wooden Sloped Wall", - default.node_sound_wood_defaults()) - -slopedwalls.register_sloped_wall("_brick", "default:brick", - {cracky = 3}, - {"default_brick.png"}, - "Brick Sloped Wall", - default.node_sound_stone_defaults()) - -slopedwalls.register_sloped_wall("_clay", "default:clay", - {cracky = 3}, - {"default_clay.png"}, - "Clay Sloped Wall", - default.node_sound_stone_defaults()) - -slopedwalls.register_sloped_wall("_cobble", "default:cobble", - {cracky = 3}, - {"default_cobble.png"}, - "Cobblestone Sloped Wall", - default.node_sound_stone_defaults()) - -slopedwalls.register_sloped_wall("_mossycobble", "default:mossycobble", - {cracky = 3}, - {"default_mossycobble.png"}, - "Mossy Cobblestone Sloped Wall", - default.node_sound_stone_defaults()) - -slopedwalls.register_sloped_wall("_desert_cobble", "default:desert_cobble", - {cracky = 3}, - {"default_desert_cobble.png"}, - "Desert Cobble Sloped Wall", - default.node_sound_stone_defaults()) - -slopedwalls.register_sloped_wall("_desert_stone", "default:desert_stone", - {cracky = 3}, - {"default_desert_stone.png"}, - "Desert Stone Sloped Wall", - default.node_sound_stone_defaults()) - -slopedwalls.register_sloped_wall("_desert_stone_block", "default:desert_stone_block", - {cracky = 3}, - {"default_desert_stone_block.png"}, - "Desert Stone Block Sloped Wall", - default.node_sound_stone_defaults()) - -slopedwalls.register_sloped_wall("_desert_stonebrick", "default:desert_stonebrick", - {cracky = 3}, - {"default_desert_stone_brick.png"}, - "Desert Stone Brick Sloped Wall", - default.node_sound_stone_defaults()) - -slopedwalls.register_sloped_wall("_desert_sandstone", "default:desert_sandstone", - {cracky = 3}, - {"default_desert_sandstone.png"}, - "Desert Sandstone Sloped Wall", - default.node_sound_stone_defaults()) - -slopedwalls.register_sloped_wall("_desert_sandstone_block", "default:desert_sandstone_block", - {cracky = 3}, - {"default_desert_sandstone_block.png"}, - "Desert Sandstone Block Sloped Wall", - default.node_sound_stone_defaults()) - -slopedwalls.register_sloped_wall("_desert_sandstone_brick", "default:desert_sandstone_brick", - {cracky = 3}, - {"default_desert_sandstone_brick.png"}, - "Desert Sandstone Brick Sloped Wall", - default.node_sound_stone_defaults()) - -slopedwalls.register_sloped_wall("_sandstone", "default:sandstone", - {crumbly = 1, cracky = 3}, - {"default_sandstone.png"}, - "Sandstone Sloped Wall", - default.node_sound_stone_defaults()) - -slopedwalls.register_sloped_wall("_sandstone_block", "default:sandstone_block", - {cracky = 2}, - {"default_sandstone_block.png"}, - "Sandstone Block Sloped Wall", - default.node_sound_stone_defaults()) - -slopedwalls.register_sloped_wall("_sandstonebrick", "default:sandstonebrick", - {cracky = 2}, - {"default_sandstone_brick.png"}, - "Sandstone Brick Sloped Wall", - default.node_sound_stone_defaults()) - -slopedwalls.register_sloped_wall("_silver_sandstone", "default:silver_sandstone", - {crumbly = 1, cracky = 3}, - {"default_silver_sandstone.png"}, - "Silver Sandstone Sloped Wall", - default.node_sound_stone_defaults()) - -slopedwalls.register_sloped_wall("_silver_sandstone_block", "default:silver_sandstone_block", - {crumbly = 1, cracky = 3}, - {"default_silver_sandstone_block.png"}, - "Silver Sandstone Block Sloped Wall", - default.node_sound_stone_defaults()) - -slopedwalls.register_sloped_wall("_silver_sandstone_brick", "default:silver_sandstone_brick", - {crumbly = 1, cracky = 3}, - {"default_silver_sandstone_brick.png"}, - "Silver Sandstone Brick Sloped Wall", - default.node_sound_stone_defaults()) - -slopedwalls.register_sloped_wall("_stone", "default:stone", - {cracky = 3}, - {"default_stone.png"}, - "Stone Sloped Wall", - default.node_sound_stone_defaults()) - -slopedwalls.register_sloped_wall("_stone_block", "default:stone_block", - {cracky = 3}, - {"default_stone_block.png"}, - "Stone Block Sloped Wall", - default.node_sound_stone_defaults()) - -slopedwalls.register_sloped_wall("_stonebrick", "default:stonebrick", - {cracky = 3}, - {"default_stone_brick.png"}, - "Stone Brick Sloped Wall", - default.node_sound_stone_defaults()) - -slopedwalls.register_sloped_wall("_obsidian", "default:obsidian", - {cracky = 1, level = 2}, - {"default_obsidian.png"}, - "Obsidian Sloped Wall", - default.node_sound_stone_defaults()) - -slopedwalls.register_sloped_wall("_obsidian_block", "default:obsidian_block", - {cracky = 1, level = 2}, - {"default_obsidian_block.png"}, - "Obsidian Block Sloped Wall", - default.node_sound_stone_defaults()) - -slopedwalls.register_sloped_wall("_obsidianbrick", "default:obsidianbrick", - {cracky = 1, level = 2}, - {"default_obsidian_brick.png"}, - "Obsidian Brick Sloped Wall", - default.node_sound_stone_defaults()) - -slopedwalls.register_sloped_wall("_bronzeblock", "default:bronzeblock", - {cracky = 1, level = 2}, - {"default_bronze_block.png"}, - "Bronze Block Sloped Wall", - default.node_sound_metal_defaults()) - -slopedwalls.register_sloped_wall("_copperblock", "default:copperblock", - {cracky = 1, level = 2}, - {"default_copper_block.png"}, - "Copper Block Sloped Wall", - default.node_sound_metal_defaults()) - -slopedwalls.register_sloped_wall("_diamondblock", "default:diamondblock", - {cracky = 1}, - {"default_diamond_block.png"}, - "Diamond Block Sloped Wall", - default.node_sound_stone_defaults()) - -slopedwalls.register_sloped_wall("_goldblock", "default:goldblock", - {cracky = 1}, - {"default_gold_block.png"}, - "Gold Block Sloped Wall", - default.node_sound_stone_defaults()) - -slopedwalls.register_sloped_wall("_meseblock", "default:meseblock", - {cracky = 1, level = 2}, - {"default_mese_block.png"}, - "Mese Block Sloped Wall", - default.node_sound_metal_defaults()) - -slopedwalls.register_sloped_wall("_steelblock", "default:steelblock", - {cracky = 1, level = 2}, - {"default_steel_block.png"}, - "Steel Block Sloped Wall", - default.node_sound_metal_defaults()) - -slopedwalls.register_sloped_wall("_tinblock", "default:tinblock", - {cracky = 1, level = 2}, - {"default_tin_block.png"}, - "Tin Block Sloped Wall", - default.node_sound_metal_defaults()) diff --git a/angledwalls/models/angled_glass.obj b/textures_pack_30000/models/angled_glass.obj similarity index 100% rename from angledwalls/models/angled_glass.obj rename to textures_pack_30000/models/angled_glass.obj