diff --git a/unified_inventory/.github/workflows/check-release.yml b/unified_inventory/.github/workflows/check-release.yml deleted file mode 100644 index 47313ff..0000000 --- a/unified_inventory/.github/workflows/check-release.yml +++ /dev/null @@ -1,11 +0,0 @@ -on: [push, pull_request] -name: Check & Release -jobs: - lint: - runs-on: ubuntu-latest - steps: - - uses: actions/checkout@master - - name: lint - uses: Roang-zero1/factorio-mod-luacheck@master - with: - luacheckrc_url: https://raw.githubusercontent.com/minetest-mods/unified_inventory/master/.luacheckrc diff --git a/unified_inventory/.gitignore b/unified_inventory/.gitignore deleted file mode 100644 index 5236e1e..0000000 --- a/unified_inventory/.gitignore +++ /dev/null @@ -1,2 +0,0 @@ -*~ - diff --git a/unified_inventory/.luacheckrc b/unified_inventory/.luacheckrc deleted file mode 100644 index e6fec97..0000000 --- a/unified_inventory/.luacheckrc +++ /dev/null @@ -1,21 +0,0 @@ -unused_args = false -allow_defined_top = true -max_line_length = 999 - -globals = { - "unified_inventory", -} - -read_globals = { - string = {fields = {"split", "trim"}}, - table = {fields = {"copy", "getn"}}, - - "minetest", "vector", - "ItemStack", "datastorage", - - "hb", - "doors", -} - -files["callbacks.lua"].ignore = { "player", "draw_lite_mode" } -files["bags.lua"].ignore = { "player" } diff --git a/unified_inventory/LICENSE.txt b/unified_inventory/LICENSE.txt deleted file mode 100644 index 32492e4..0000000 --- a/unified_inventory/LICENSE.txt +++ /dev/null @@ -1,19 +0,0 @@ -Unified Inventory for Minetest -Copyright (C) 2012-2014 Maciej Kasatkin (RealBadAngel) - -This library is free software; you can redistribute it and/or -modify it under the terms of the GNU Library General Public -License as published by the Free Software Foundation; either -version 2 of the License, or (at your option) any later version. - -This library is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -Library General Public License for more details. - -You should have received a copy of the GNU Library General Public -License along with this library; if not, write to the Free Software -Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - -Contact information: - Examine a git patch to get the contributor's email address. diff --git a/unified_inventory/README.md b/unified_inventory/README.md deleted file mode 100644 index d159c02..0000000 --- a/unified_inventory/README.md +++ /dev/null @@ -1,99 +0,0 @@ -# Unified Inventory - -[![](https://github.com/minetest-mods/unified_inventory/workflows/Check%20&%20Release/badge.svg)](https://github.com/minetest-mods/unified_inventory/actions) - -![Screenshot](screenshot.png) - -Unified Inventory replaces the default survival and creative inventory. - - -## Features - - * Node, item and tool browser - * Crafting guide - * Can copy the recipe to the crafting grid - * Recipe search function by ingredients - * Up to four bags with up to 24 slots each - * Home function to teleport - * Trash slot - * Lite mode: reduces the item browser width - * `minetest.conf` setting `unified_inventory_lite = true` - * Mod API for modders: see [mod_api.txt](doc/mod_api.txt) - * Setting-determinated features: see [settingtypes.txt](settingtypes.txt) - - -## Requirements - - * Minetest 5.4.0+ - -# Licenses - -Copyright (C) 2012-2014 Maciej Kasatkin (RealBadAngel) - -Copyright (C) 2012-? Various minetest-mods contributors - - -## Code - -GNU LGPLv2+, see [license notice](LICENSE.txt) - - -## Textures - -VanessaE: (CC-BY-4.0) - - * `ui_group.png` - -Tango Project: (Public Domain, CC-BY-4.0) - - * [`ui_reset_icon.png`](https://commons.wikimedia.org/wiki/File:Edit-clear.svg) - * [`ui_doubleleft_icon.png`](http://commons.wikimedia.org/wiki/File:Media-seek-backward.svg) - * [`ui_doubleright_icon.png`](http://commons.wikimedia.org/wiki/File:Media-seek-forward.svg) - * [`ui_left_icon.png` / `ui_right_icon.png`](http://commons.wikimedia.org/wiki/File:Media-playback-start.svg) - * [`ui_skip_backward_icon.png`](http://commons.wikimedia.org/wiki/File:Media-skip-backward.svg) - * [`ui_skip_forward_icon.png`](http://commons.wikimedia.org/wiki/File:Media-skip-forward.svg) - -From http://www.clker.com (Public Domain, CC-BY-4.0): - - * [`bags_small.png`](http://www.clker.com/clipart-moneybag-empty.html) - * [`bags_medium.png`](http://www.clker.com/clipart-backpack-1.html) - * [`bags_large.png` / `ui_bags_icon.png`](http://www.clker.com/clipart-backpack-green-brown.html) - * `ui_trash_icon.png`: and - * [`ui_search_icon.png`](http://www.clker.com/clipart-24887.html) - * [`ui_off_icon.png` / `ui_on_icon.png`](http://www.clker.com/clipart-on-off-switches.html) - * [`ui_waypoints_icon.png`](http://www.clker.com/clipart-map-pin-red.html) - * [`ui_circular_arrows_icon.png`](http://www.clker.com/clipart-circular-arrow-pattern.html) - * [`ui_pencil_icon.pnc`](http://www.clker.com/clipart-2256.html) - * [`ui_waypoint_set_icon.png`](http://www.clker.com/clipart-larger-flag.html) - -Everaldo Coelho (YellowIcon) (LGPL v2.1+): - - * [`ui_craftguide_icon.png` / `ui_craft_icon.png`](http://commons.wikimedia.org/wiki/File:Advancedsettings.png) - -Gregory H. Revera: (CC-BY-SA 3.0) - - * [`ui_moon_icon.png`](http://commons.wikimedia.org/wiki/File:FullMoon2010.jpg) - -Thomas Bresson: (CC-BY 3.0) - - * [`ui_sun_icon.png`](http://commons.wikimedia.org/wiki/File:2012-10-13_15-29-35-sun.jpg) - -Fibonacci: (Public domain, CC-BY 4.0) - - * [`ui_xyz_off_icon.png`](http://commons.wikimedia.org/wiki/File:No_sign.svg) - -Gregory Maxwell: (Public domain, CC-BY 4.0) - - * [`ui_ok_icon.png`](http://commons.wikimedia.org/wiki/File:Yes_check.svg) - -Adrien Facélina: (LGPL v2.1+) - - * [`inventory_plus_worldedit_gui.png`](http://commons.wikimedia.org/wiki/File:Erioll_world_2.svg) - -Other files from Wikimedia Commons: - - * [`ui_gohome_icon.png` / `ui_home_icon.png` / `ui_sethome_icon.png`](http://commons.wikimedia.org/wiki/File:Home_256x256.png) (GPL v2+) - -RealBadAngel: (CC-BY-4.0) - - * Everything else. diff --git a/unified_inventory/api.lua b/unified_inventory/api.lua deleted file mode 100644 index 22788ae..0000000 --- a/unified_inventory/api.lua +++ /dev/null @@ -1,339 +0,0 @@ -local S = minetest.get_translator("unified_inventory") -local F = minetest.formspec_escape -local ui = unified_inventory - --- Create detached creative inventory after loading all mods -minetest.after(0.01, function() - local rev_aliases = {} - for source, target in pairs(minetest.registered_aliases) do - if not rev_aliases[target] then rev_aliases[target] = {} end - table.insert(rev_aliases[target], source) - end - ui.items_list = {} - for name, def in pairs(minetest.registered_items) do - if (not def.groups.not_in_creative_inventory or - def.groups.not_in_creative_inventory == 0) and - def.description and def.description ~= "" then - table.insert(ui.items_list, name) - local all_names = rev_aliases[name] or {} - table.insert(all_names, name) - for _, player_name in ipairs(all_names) do - local recipes = minetest.get_all_craft_recipes(player_name) - if recipes then - for _, recipe in ipairs(recipes) do - - local unknowns - - for _,chk in pairs(recipe.items) do - local groupchk = string.find(chk, "group:") - if (not groupchk and not minetest.registered_items[chk]) - or (groupchk and not ui.get_group_item(string.gsub(chk, "group:", "")).item) - or minetest.get_item_group(chk, "not_in_craft_guide") ~= 0 then - unknowns = true - end - end - - if not unknowns then - ui.register_craft(recipe) - end - end - end - end - end - end - table.sort(ui.items_list) - ui.items_list_size = #ui.items_list - print("Unified Inventory. inventory size: "..ui.items_list_size) - for _, name in ipairs(ui.items_list) do - local def = minetest.registered_items[name] - -- Simple drops - if type(def.drop) == "string" then - local dstack = ItemStack(def.drop) - if not dstack:is_empty() and dstack:get_name() ~= name then - ui.register_craft({ - type = "digging", - items = {name}, - output = def.drop, - width = 0, - }) - - end - -- Complex drops. Yes, it's really complex! - elseif type(def.drop) == "table" then - --[[ Extract single items from the table and save them into dedicated tables - to register them later, in order to avoid duplicates. These tables counts - the total number of guaranteed drops and drops by chance (“maybes”) for each item. - For “maybes”, the final count is the theoretical maximum number of items, not - neccessarily the actual drop count. ]] - local drop_guaranteed = {} - local drop_maybe = {} - -- This is for catching an obscure corner case: If the top items table has - -- only items with rarity = 1, but max_items is set, then only the first - -- max_items will be part of the drop, any later entries are logically - -- impossible, so this variable is for keeping track of this - local max_items_left = def.drop.max_items - -- For checking whether we still encountered only guaranteed only so far; - -- for the first “maybe” item it will become false which will cause ALL - -- later items to be considered “maybes”. - -- A common idiom is: - -- { max_items 1, { items = { - -- { items={"example:1"}, rarity = 5 }, - -- { items={"example:2"}, rarity = 1 }, }}} - -- example:2 must be considered a “maybe” because max_items is set and it - -- appears after a “maybe” - local max_start = true - -- Let's iterate through the items madness! - -- Handle invalid drop entries gracefully. - local drop_items = def.drop.items or { } - for i=1,#drop_items do - if max_items_left ~= nil and max_items_left <= 0 then break end - local itit = drop_items[i] - for j=1,#itit.items do - local dstack = ItemStack(itit.items[j]) - if not dstack:is_empty() and dstack:get_name() ~= name then - local dname = dstack:get_name() - local dcount = dstack:get_count() - -- Guaranteed drops AND we are not yet in “maybe mode” - if #itit.items == 1 and itit.rarity == 1 and max_start then - if drop_guaranteed[dname] == nil then - drop_guaranteed[dname] = 0 - end - drop_guaranteed[dname] = drop_guaranteed[dname] + dcount - - if max_items_left ~= nil then - max_items_left = max_items_left - 1 - if max_items_left <= 0 then break end - end - -- Drop was a “maybe” - else - if max_items_left ~= nil then max_start = false end - if drop_maybe[dname] == nil then - drop_maybe[dname] = 0 - end - drop_maybe[dname] = drop_maybe[dname] + dcount - end - end - end - end - for itemstring, count in pairs(drop_guaranteed) do - ui.register_craft({ - type = "digging", - items = {name}, - output = itemstring .. " " .. count, - width = 0, - }) - end - for itemstring, count in pairs(drop_maybe) do - ui.register_craft({ - type = "digging_chance", - items = {name}, - output = itemstring .. " " .. count, - width = 0, - }) - end - end - end - for _, recipes in pairs(ui.crafts_for.recipe) do - for _, recipe in ipairs(recipes) do - local ingredient_items = {} - for _, spec in pairs(recipe.items) do - local matches_spec = ui.canonical_item_spec_matcher(spec) - for _, name in ipairs(ui.items_list) do - if matches_spec(name) then - ingredient_items[name] = true - end - end - end - for name, _ in pairs(ingredient_items) do - if ui.crafts_for.usage[name] == nil then - ui.crafts_for.usage[name] = {} - end - table.insert(ui.crafts_for.usage[name], recipe) - end - end - end -end) - - --- load_home -local function load_home() - local input = io.open(ui.home_filename, "r") - if not input then - ui.home_pos = {} - return - end - while true do - local x = input:read("*n") - if not x then break end - local y = input:read("*n") - local z = input:read("*n") - local name = input:read("*l") - ui.home_pos[name:sub(2)] = {x = x, y = y, z = z} - end - io.close(input) -end -load_home() - -function ui.set_home(player, pos) - local player_name = player:get_player_name() - ui.home_pos[player_name] = vector.round(pos) - - -- save the home data from the table to the file - local output = io.open(ui.home_filename, "w") - if not output then - minetest.log("warning", "[unified_inventory] Failed to save file: " - .. ui.home_filename) - return - end - for k, v in pairs(ui.home_pos) do - output:write(v.x.." "..v.y.." "..v.z.." "..k.."\n") - end - io.close(output) -end - -function ui.go_home(player) - local pos = ui.home_pos[player:get_player_name()] - if pos then - player:set_pos(pos) - return true - end - return false -end - --- register_craft -function ui.register_craft(options) - if not options.output then - return - end - local itemstack = ItemStack(options.output) - if itemstack:is_empty() then - return - end - if options.type == "normal" and options.width == 0 then - options = { type = "shapeless", items = options.items, output = options.output, width = 0 } - end - if not ui.crafts_for.recipe[itemstack:get_name()] then - ui.crafts_for.recipe[itemstack:get_name()] = {} - end - table.insert(ui.crafts_for.recipe[itemstack:get_name()],options) -end - - -local craft_type_defaults = { - width = 3, - height = 3, - uses_crafting_grid = false, -} - - -function ui.craft_type_defaults(name, options) - if not options.description then - options.description = name - end - setmetatable(options, {__index = craft_type_defaults}) - return options -end - - -function ui.register_craft_type(name, options) - ui.registered_craft_types[name] = - ui.craft_type_defaults(name, options) -end - - -ui.register_craft_type("normal", { - description = F(S("Crafting")), - icon = "ui_craftgrid_icon.png", - width = 3, - height = 3, - get_shaped_craft_width = function (craft) return craft.width end, - dynamic_display_size = function (craft) - local w = craft.width - local h = math.ceil(table.maxn(craft.items) / craft.width) - local g = w < h and h or w - return { width = g, height = g } - end, - uses_crafting_grid = true, -}) - - -ui.register_craft_type("shapeless", { - description = F(S("Mixing")), - icon = "ui_craftgrid_icon.png", - width = 3, - height = 3, - dynamic_display_size = function (craft) - local maxn = table.maxn(craft.items) - local g = 1 - while g*g < maxn do g = g + 1 end - return { width = g, height = g } - end, - uses_crafting_grid = true, -}) - - -ui.register_craft_type("cooking", { - description = F(S("Cooking")), - icon = "default_furnace_front.png", - width = 1, - height = 1, -}) - - -ui.register_craft_type("digging", { - description = F(S("Digging")), - icon = "default_tool_steelpick.png", - width = 1, - height = 1, -}) - -ui.register_craft_type("digging_chance", { - description = "Digging (by chance)", - icon = "default_tool_steelpick.png^[transformFY.png", - width = 1, - height = 1, -}) - -function ui.register_page(name, def) - ui.pages[name] = def -end - - -function ui.register_button(name, def) - if not def.action then - def.action = function(player) - ui.set_inventory_formspec(player, name) - end - end - def.name = name - table.insert(ui.buttons, def) -end - -function ui.is_creative(playername) - return minetest.check_player_privs(playername, {creative=true}) - or minetest.settings:get_bool("creative_mode") -end - -function ui.single_slot(xpos, ypos, bright) - return string.format("background9[%f,%f;%f,%f;ui_single_slot%s.png;false;16]", - xpos, ypos, ui.imgscale, ui.imgscale, (bright and "_bright" or "") ) -end - -function ui.make_trash_slot(xpos, ypos) - return - ui.single_slot(xpos, ypos).. - "image["..xpos..","..ypos..";1.25,1.25;ui_trash_slot_icon.png]".. - "list[detached:trash;main;"..(xpos + ui.list_img_offset)..","..(ypos + ui.list_img_offset)..";1,1;]" -end - -function ui.make_inv_img_grid(xpos, ypos, width, height, bright) - local tiled = {} - local n=1 - for y = 0, (height - 1) do - for x = 0, (width -1) do - tiled[n] = ui.single_slot(xpos + (ui.imgscale * x), ypos + (ui.imgscale * y), bright) - n = n + 1 - end - end - return table.concat(tiled) -end diff --git a/unified_inventory/bags.lua b/unified_inventory/bags.lua deleted file mode 100644 index 14ac875..0000000 --- a/unified_inventory/bags.lua +++ /dev/null @@ -1,280 +0,0 @@ ---[[ -Bags for Minetest - -Copyright (c) 2012 cornernote, Brett O'Donnell -License: GPLv3 ---]] - -local S = minetest.get_translator("unified_inventory") -local F = minetest.formspec_escape -local ui = unified_inventory - -ui.register_page("bags", { - get_formspec = function(player) - local player_name = player:get_player_name() - return { formspec = table.concat({ - ui.style_full.standard_inv_bg, - ui.single_slot(0.925, 1.5), - ui.single_slot(3.425, 1.5), - ui.single_slot(5.925, 1.5), - ui.single_slot(8.425, 1.5), - "label["..ui.style_full.form_header_x..","..ui.style_full.form_header_y..";" .. F(S("Bags")) .. "]", - "button[0.6125,2.75;1.875,0.75;bag1;" .. F(S("Bag @1", 1)) .. "]", - "button[3.1125,2.75;1.875,0.75;bag2;" .. F(S("Bag @1", 2)) .. "]", - "button[5.6125,2.75;1.875,0.75;bag3;" .. F(S("Bag @1", 3)) .. "]", - "button[8.1125,2.75;1.875,0.75;bag4;" .. F(S("Bag @1", 4)) .. "]", - "listcolors[#00000000;#00000000]", - "list[detached:" .. F(player_name) .. "_bags;bag1;1.075,1.65;1,1;]", - "list[detached:" .. F(player_name) .. "_bags;bag2;3.575,1.65;1,1;]", - "list[detached:" .. F(player_name) .. "_bags;bag3;6.075,1.65;1,1;]", - "list[detached:" .. F(player_name) .. "_bags;bag4;8.575,1.65;1,1;]" - }) } - end, -}) - -ui.register_button("bags", { - type = "image", - image = "ui_bags_icon.png", - tooltip = S("Bags"), - hide_lite=true -}) - -local function get_player_bag_stack(player, i) - return minetest.get_inventory({ - type = "detached", - name = player:get_player_name() .. "_bags" - }):get_stack("bag" .. i, 1) -end - -for bag_i = 1, 4 do - ui.register_page("bag" .. bag_i, { - get_formspec = function(player) - local stack = get_player_bag_stack(player, bag_i) - local image = stack:get_definition().inventory_image - local slots = stack:get_definition().groups.bagslots - - local formspec = { - ui.style_full.standard_inv_bg, - ui.make_inv_img_grid(0.3, 1.5, 8, slots/8), - "image[9.2,0.4;1,1;" .. image .. "]", - "label[0.3,0.65;" .. F(S("Bag @1", bag_i)) .. "]", - "listcolors[#00000000;#00000000]", - "listring[current_player;main]", - string.format("list[current_player;bag%icontents;%f,%f;8,3;]", - bag_i, 0.3 + ui.list_img_offset, 1.5 + ui.list_img_offset), - "listring[current_name;bag" .. bag_i .. "contents]", - } - local n = #formspec + 1 - - local player_name = player:get_player_name() -- For if statement. - if ui.trash_enabled - or ui.is_creative(player_name) - or minetest.get_player_privs(player_name).give then - formspec[n] = ui.make_trash_slot(7.8, 0.25) - n = n + 1 - end - local inv = player:get_inventory() - for i = 1, 4 do - local def = get_player_bag_stack(player, i):get_definition() - if def.groups.bagslots then - local list_name = "bag" .. i .. "contents" - local size = inv:get_size(list_name) - local used = 0 - for si = 1, size do - local stk = inv:get_stack(list_name, si) - if not stk:is_empty() then - used = used + 1 - end - end - local img = def.inventory_image - local label = F(S("Bag @1", i)) .. "\n" .. used .. "/" .. size - formspec[n] = string.format("image_button[%f,0.4;1,1;%s;bag%i;%s]", - (i + 1.35)*1.25, img, i, label) - n = n + 1 - end - end - return { formspec = table.concat(formspec) } - end, - }) -end - -minetest.register_on_player_receive_fields(function(player, formname, fields) - if formname ~= "" then - return - end - for i = 1, 4 do - if fields["bag" .. i] then - local stack = get_player_bag_stack(player, i) - if not stack:get_definition().groups.bagslots then - return - end - ui.set_inventory_formspec(player, "bag" .. i) - return - end - end -end) - -local function save_bags_metadata(player, bags_inv) - local is_empty = true - local bags = {} - for i = 1, 4 do - local bag = "bag" .. i - if not bags_inv:is_empty(bag) then - -- Stack limit is 1, otherwise use stack:to_string() - bags[i] = bags_inv:get_stack(bag, 1):get_name() - is_empty = false - end - end - local meta = player:get_meta() - if is_empty then - meta:set_string("unified_inventory:bags", nil) - else - meta:set_string("unified_inventory:bags", - minetest.serialize(bags)) - end -end - -local function load_bags_metadata(player, bags_inv) - local player_inv = player:get_inventory() - local meta = player:get_meta() - local bags_meta = meta:get("unified_inventory:bags") - local bags = bags_meta and minetest.deserialize(bags_meta) or {} - local dirty_meta = false - if not bags_meta then - -- Backwards compatiblity - for i = 1, 4 do - local bag = "bag" .. i - if not player_inv:is_empty(bag) then - -- Stack limit is 1, otherwise use stack:to_string() - bags[i] = player_inv:get_stack(bag, 1):get_name() - dirty_meta = true - end - end - end - -- Fill detached slots - for i = 1, 4 do - local bag = "bag" .. i - bags_inv:set_size(bag, 1) - bags_inv:set_stack(bag, 1, bags[i] or "") - end - - if dirty_meta then - -- Requires detached inventory to be set up - save_bags_metadata(player, bags_inv) - end - - -- Clean up deprecated garbage after saving - for i = 1, 4 do - local bag = "bag" .. i - player_inv:set_size(bag, 0) - end -end - -minetest.register_on_joinplayer(function(player) - local player_name = player:get_player_name() - local bags_inv = minetest.create_detached_inventory(player_name .. "_bags",{ - on_put = function(inv, listname, index, stack, player) - player:get_inventory():set_size(listname .. "contents", - stack:get_definition().groups.bagslots) - save_bags_metadata(player, inv) - end, - allow_put = function(inv, listname, index, stack, player) - local new_slots = stack:get_definition().groups.bagslots - if not new_slots then - return 0 - end - local player_inv = player:get_inventory() - local old_slots = player_inv:get_size(listname .. "contents") - - if new_slots >= old_slots then - return 1 - end - - -- using a smaller bag, make sure it fits - local old_list = player_inv:get_list(listname .. "contents") - local new_list = {} - local slots_used = 0 - local use_new_list = false - - for i, v in ipairs(old_list) do - if v and not v:is_empty() then - slots_used = slots_used + 1 - use_new_list = i > new_slots - new_list[slots_used] = v - end - end - if new_slots >= slots_used then - if use_new_list then - player_inv:set_list(listname .. "contents", new_list) - end - return 1 - end - -- New bag is smaller: Disallow inserting - return 0 - end, - allow_take = function(inv, listname, index, stack, player) - if player:get_inventory():is_empty(listname .. "contents") then - return stack:get_count() - end - return 0 - end, - on_take = function(inv, listname, index, stack, player) - player:get_inventory():set_size(listname .. "contents", 0) - save_bags_metadata(player, inv) - end, - allow_move = function() - return 0 - end, - }, player_name) - - load_bags_metadata(player, bags_inv) -end) - --- register bag tools -minetest.register_tool("unified_inventory:bag_small", { - description = S("Small Bag"), - inventory_image = "bags_small.png", - groups = {bagslots=8}, -}) - -minetest.register_tool("unified_inventory:bag_medium", { - description = S("Medium Bag"), - inventory_image = "bags_medium.png", - groups = {bagslots=16}, -}) - -minetest.register_tool("unified_inventory:bag_large", { - description = S("Large Bag"), - inventory_image = "bags_large.png", - groups = {bagslots=24}, -}) - --- register bag crafts -if minetest.get_modpath("farming") ~= nil then - minetest.register_craft({ - output = "unified_inventory:bag_small", - recipe = { - {"", "farming:string", ""}, - {"group:wool", "group:wool", "group:wool"}, - {"group:wool", "group:wool", "group:wool"}, - }, - }) - - minetest.register_craft({ - output = "unified_inventory:bag_medium", - recipe = { - {"", "", ""}, - {"farming:string", "unified_inventory:bag_small", "farming:string"}, - {"farming:string", "unified_inventory:bag_small", "farming:string"}, - }, - }) - - minetest.register_craft({ - output = "unified_inventory:bag_large", - recipe = { - {"", "", ""}, - {"farming:string", "unified_inventory:bag_medium", "farming:string"}, - {"farming:string", "unified_inventory:bag_medium", "farming:string"}, - }, - }) -end diff --git a/unified_inventory/callbacks.lua b/unified_inventory/callbacks.lua deleted file mode 100644 index 1f43e39..0000000 --- a/unified_inventory/callbacks.lua +++ /dev/null @@ -1,252 +0,0 @@ -local function default_refill(stack) - stack:set_count(stack:get_stack_max()) - local itemdef = minetest.registered_items[stack:get_name()] - if itemdef - and (itemdef.wear_represents or "mechanical_wear") == "mechanical_wear" - and stack:get_wear() ~= 0 then - stack:set_wear(0) - end - return stack -end - -minetest.register_on_joinplayer(function(player) - local player_name = player:get_player_name() - unified_inventory.players[player_name] = {} - unified_inventory.current_index[player_name] = 1 - unified_inventory.filtered_items_list[player_name] = - unified_inventory.items_list - unified_inventory.activefilter[player_name] = "" - unified_inventory.active_search_direction[player_name] = "nochange" - unified_inventory.apply_filter(player, "", "nochange") - unified_inventory.current_searchbox[player_name] = "" - unified_inventory.current_category[player_name] = "all" - unified_inventory.current_category_scroll[player_name] = 0 - unified_inventory.alternate[player_name] = 1 - unified_inventory.current_item[player_name] = nil - unified_inventory.current_craft_direction[player_name] = "recipe" - unified_inventory.set_inventory_formspec(player, - unified_inventory.default) - - -- Refill slot - local refill = minetest.create_detached_inventory(player_name.."refill", { - allow_put = function(inv, listname, index, stack, player) - if unified_inventory.is_creative(player_name) then - return stack:get_count() - else - return 0 - end - end, - on_put = function(inv, listname, index, stack, player) - local handle_refill = (minetest.registered_items[stack:get_name()] or {}).on_refill or default_refill - stack = handle_refill(stack) - inv:set_stack(listname, index, stack) - minetest.sound_play("electricity", - {to_player=player_name, gain = 1.0}) - end, - }, player_name) - refill:set_size("main", 1) -end) - -local function apply_new_filter(player, search_text, new_dir) - local player_name = player:get_player_name() - minetest.sound_play("click", {to_player=player_name, gain = 0.1}) - unified_inventory.apply_filter(player, search_text, new_dir) - unified_inventory.current_searchbox[player_name] = search_text - unified_inventory.set_inventory_formspec(player, - unified_inventory.current_page[player_name]) -end - -minetest.register_on_player_receive_fields(function(player, formname, fields) - local player_name = player:get_player_name() - - local ui_peruser,draw_lite_mode = unified_inventory.get_per_player_formspec(player_name) - - if formname ~= "" then - return - end - - -- always take new search text, even if not searching on it yet - if fields.searchbox - and fields.searchbox ~= unified_inventory.current_searchbox[player_name] then - unified_inventory.current_searchbox[player_name] = fields.searchbox - end - - - local clicked_category - for name, value in pairs(fields) do - local category_name = string.match(name, "^category_(.+)$") - if category_name then - clicked_category = category_name - break - end - end - - if clicked_category - and clicked_category ~= unified_inventory.current_category[player_name] then - unified_inventory.current_category[player_name] = clicked_category - unified_inventory.apply_filter(player, unified_inventory.current_searchbox[player_name], "nochange") - unified_inventory.set_inventory_formspec(player, - unified_inventory.current_page[player_name]) - end - - if fields.next_category then - local scroll = math.min(#unified_inventory.category_list-ui_peruser.pagecols, unified_inventory.current_category_scroll[player_name] + 1) - if scroll ~= unified_inventory.current_category_scroll[player_name] then - unified_inventory.current_category_scroll[player_name] = scroll - unified_inventory.set_inventory_formspec(player, - unified_inventory.current_page[player_name]) - end - end - if fields.prev_category then - local scroll = math.max(0, unified_inventory.current_category_scroll[player_name] - 1) - if scroll ~= unified_inventory.current_category_scroll[player_name] then - unified_inventory.current_category_scroll[player_name] = scroll - unified_inventory.set_inventory_formspec(player, - unified_inventory.current_page[player_name]) - end - end - - for i, def in pairs(unified_inventory.buttons) do - if fields[def.name] then - def.action(player) - minetest.sound_play("click", - {to_player=player_name, gain = 0.1}) - return - end - end - - -- Inventory page controls - local start = math.floor( - unified_inventory.current_index[player_name] / ui_peruser.items_per_page + 1) - local start_i = start - local pagemax = math.floor( - (#unified_inventory.filtered_items_list[player_name] - 1) - / (ui_peruser.items_per_page) + 1) - - if fields.start_list then - start_i = 1 - end - if fields.rewind1 then - start_i = start_i - 1 - end - if fields.forward1 then - start_i = start_i + 1 - end - if fields.rewind3 then - start_i = start_i - 3 - end - if fields.forward3 then - start_i = start_i + 3 - end - if fields.end_list then - start_i = pagemax - end - if start_i < 1 then - start_i = 1 - end - if start_i > pagemax then - start_i = pagemax - end - if start_i ~= start then - minetest.sound_play("paperflip1", - {to_player=player_name, gain = 1.0}) - unified_inventory.current_index[player_name] = (start_i - 1) * ui_peruser.items_per_page + 1 - unified_inventory.set_inventory_formspec(player, - unified_inventory.current_page[player_name]) - end - - -- Check clicked item image button - local clicked_item - for name, value in pairs(fields) do - local new_dir, mangled_item = string.match(name, "^item_button_([a-z]+)_(.*)$") - if new_dir and mangled_item then - clicked_item = unified_inventory.demangle_for_formspec(mangled_item) - if string.sub(clicked_item, 1, 6) == "group:" then - -- Change search filter to this group - unified_inventory.current_category[player_name] = "all" - apply_new_filter(player, clicked_item, new_dir) - return - end - if new_dir == "recipe" or new_dir == "usage" then - unified_inventory.current_craft_direction[player_name] = new_dir - end - break - end - end - if clicked_item then - minetest.sound_play("click", - {to_player=player_name, gain = 0.1}) - local page = unified_inventory.current_page[player_name] - local player_creative = unified_inventory.is_creative(player_name) - if not player_creative then - page = "craftguide" - end - if page == "craftguide" then - unified_inventory.current_item[player_name] = clicked_item - unified_inventory.alternate[player_name] = 1 - unified_inventory.set_inventory_formspec(player, "craftguide") - elseif player_creative then - -- Creative page: Add entire stack to inventory - local inv = player:get_inventory() - local stack = ItemStack(clicked_item) - stack:set_count(stack:get_stack_max()) - if inv:room_for_item("main", stack) then - inv:add_item("main", stack) - end - end - end - - if fields.searchbutton - or fields.key_enter_field == "searchbox" then - unified_inventory.apply_filter(player, unified_inventory.current_searchbox[player_name], "nochange") - unified_inventory.set_inventory_formspec(player, - unified_inventory.current_page[player_name]) - minetest.sound_play("paperflip2", - {to_player=player_name, gain = 1.0}) - elseif fields.searchresetbutton then - apply_new_filter(player, "", "nochange") - end - - -- alternate buttons - if not (fields.alternate or fields.alternate_prev) then - return - end - minetest.sound_play("click", - {to_player=player_name, gain = 0.1}) - local item_name = unified_inventory.current_item[player_name] - if not item_name then - return - end - local crafts = unified_inventory.crafts_for[unified_inventory.current_craft_direction[player_name]][item_name] - if not crafts then - return - end - local alternates = #crafts - if alternates <= 1 then - return - end - local alternate - if fields.alternate then - alternate = unified_inventory.alternate[player_name] + 1 - if alternate > alternates then - alternate = 1 - end - elseif fields.alternate_prev then - alternate = unified_inventory.alternate[player_name] - 1 - if alternate < 1 then - alternate = alternates - end - end - unified_inventory.alternate[player_name] = alternate - unified_inventory.set_inventory_formspec(player, - unified_inventory.current_page[player_name]) -end) - -if minetest.delete_detached_inventory then - minetest.register_on_leaveplayer(function(player) - local player_name = player:get_player_name() - minetest.delete_detached_inventory(player_name.."_bags") - minetest.delete_detached_inventory(player_name.."craftrecipe") - minetest.delete_detached_inventory(player_name.."refill") - end) -end diff --git a/unified_inventory/category.lua b/unified_inventory/category.lua deleted file mode 100644 index 72e4038..0000000 --- a/unified_inventory/category.lua +++ /dev/null @@ -1,149 +0,0 @@ -local S = minetest.get_translator("unified_inventory") - -unified_inventory.registered_categories = {} -unified_inventory.registered_category_items = {} -unified_inventory.category_list = {} - -local function char_to_sort_index(char_code) - if char_code <= 32 then - -- Command codes, no thanks - return 0 - end - if char_code <= 64 then - -- Sorts numbers, and some punctuation, after letters - return char_code - end - if char_code >= 158 then - -- Out of sortable range - return 0 - end - if char_code > 122 then - -- Avoids overlap with {, |, } and ~ - return char_code - 58 - end - if char_code > 96 then - -- Normalises lowercase with uppercase - return char_code - 96 - end - return char_code - 64 -end - -local function string_to_sort_index(str) - local max_chars = 5 - local power = 100 - local index = 0 - for i=1,math.min(#str, max_chars) do - index = index + (char_to_sort_index(string.byte(str, i))/(power^i)) - end - return index -end - -function update_category_list() - local category_list = {} - table.insert(category_list, { - name = "all", - label = S("All Items"), - symbol = "ui_category_all.png", - index = -2, - }) - table.insert(category_list, { - name = "uncategorized", - label = S("Misc. Items"), - symbol = "ui_category_none.png", - index = -1, - }) - for category, def in pairs(unified_inventory.registered_categories) do - table.insert(category_list, { - name = category, - label = def.label or category, - symbol = def.symbol, - index = def.index or -- sortby defined order - string_to_sort_index(category) -- or do a rudimentary alphabetical sort - }) - end - table.sort(category_list, function (a,b) - return a.index < b.index - end) - unified_inventory.category_list = category_list -end - -local function ensure_category_exists(category_name) - if not unified_inventory.registered_categories[category_name] then - unified_inventory.registered_categories[category_name] = { - symbol = "default:stick", - label = category_name - } - end - if not unified_inventory.registered_category_items[category_name] then - unified_inventory.registered_category_items[category_name] = {} - end -end - -function unified_inventory.register_category(category_name, config) - ensure_category_exists(category_name) - if config and config.symbol then - unified_inventory.set_category_symbol(category_name, config.symbol) - end - if config and config.label then - unified_inventory.set_category_label(category_name, config.label) - end - if config and config.index then - unified_inventory.set_category_index(category_name, config.index) - end - if config and config.items then - unified_inventory.add_category_items(category_name, config.items) - end - update_category_list() -end -function unified_inventory.set_category_symbol(category_name, symbol) - ensure_category_exists(category_name) - unified_inventory.registered_categories[category_name].symbol = symbol - update_category_list() -end -function unified_inventory.set_category_label(category_name, label) - ensure_category_exists(category_name) - unified_inventory.registered_categories[category_name].label = label - update_category_list() -end -function unified_inventory.set_category_index(category_name, index) - ensure_category_exists(category_name) - unified_inventory.registered_categories[category_name].index = index - update_category_list() -end -function unified_inventory.add_category_item(category_name, item) - ensure_category_exists(category_name) - unified_inventory.registered_category_items[category_name][item] = true -end -function unified_inventory.add_category_items(category_name, items) - for _,item in ipairs(items) do - unified_inventory.add_category_item(category_name, item) - end -end - -function unified_inventory.remove_category_item(category_name, item) - unified_inventory.registered_category_items[category_name][item] = nil -end -function unified_inventory.remove_category(category_name) - unified_inventory.registered_categories[category_name] = nil - unified_inventory.registered_category_items[category_name] = nil - update_category_list() -end - -function unified_inventory.find_category(item) - -- Returns the first category the item exists in - -- Best for checking if an item has any category at all - for category, items in pairs(unified_inventory.registered_category_items) do - if items[item] then return category end - end -end -function unified_inventory.find_categories(item) - -- Returns all the categories the item exists in - -- Best for listing all categories - local categories = {} - for category, items in pairs(unified_inventory.registered_category_items) do - if items[item] then - table.insert(categories, category) - end - end - return categories -end diff --git a/unified_inventory/default-categories.lua b/unified_inventory/default-categories.lua deleted file mode 100644 index 57d3e88..0000000 --- a/unified_inventory/default-categories.lua +++ /dev/null @@ -1,704 +0,0 @@ -local S = minetest.get_translator("unified_inventory") - -unified_inventory.register_category('plants', { - symbol = "flowers:tulip", - label = S("Plant Life") -}) -unified_inventory.register_category('building', { - symbol = "default:brick", - label = S("Building Materials") -}) -unified_inventory.register_category('tools', { - symbol = "default:pick_diamond", - label = S("Tools") -}) -unified_inventory.register_category('minerals', { - symbol = "default:iron_lump", - label = S("Minerals and Metals") -}) -unified_inventory.register_category('environment', { - symbol = "default:dirt_with_grass", - label = S("Environment and Worldgen") -}) -unified_inventory.register_category('lighting', { - symbol = "default:torch", - label = S("Lighting") -}) - - -if unified_inventory.automatic_categorization then - minetest.register_on_mods_loaded(function() - - -- Add biome nodes to environment category - for _,def in pairs(minetest.registered_biomes) do - local env_nodes = { - def.node_riverbed, def.node_top, def.node_filler, def.node_dust, - } - for i,node in pairs(env_nodes) do - if node then - unified_inventory.add_category_item('environment', node) - end - end - end - - -- Add minable ores to minerals and everything else (pockets of stone & sand variations) to environment - for _,item in pairs(minetest.registered_ores) do - if item.ore_type == "scatter" then - local drop = minetest.registered_nodes[item.ore].drop - if drop and drop ~= "" then - unified_inventory.add_category_item('minerals', item.ore) - unified_inventory.add_category_item('minerals', drop) - else - unified_inventory.add_category_item('environment', item.ore) - end - else - unified_inventory.add_category_item('environment', item.ore) - end - end - - -- Add items by item definition - for name, def in pairs(minetest.registered_items) do - local group = def.groups or {} - if not group.not_in_creative_inventory then - if group.stair or - group.slab or - group.wall or - group.fence then - unified_inventory.add_category_item('building', name) - elseif group.flora or - group.flower or - group.seed or - group.leaves or - group.sapling or - group.tree then - unified_inventory.add_category_item('plants', name) - elseif def.type == 'tool' then - unified_inventory.add_category_item('tools', name) - elseif def.liquidtype == 'source' then - unified_inventory.add_category_item('environment', name) - elseif def.light_source and def.light_source > 0 then - unified_inventory.add_category_item('lighting', name) - elseif group.door or - minetest.global_exists("doors") and ( - doors.registered_doors and doors.registered_doors[name..'_a'] or - doors.registered_trapdoors and doors.registered_trapdoors[name] - ) then - unified_inventory.add_category_item('building', name) - end - end - end - end) -end - --- [[ -unified_inventory.add_category_items('plants', { - "default:dry_grass_5", - "default:acacia_sapling", - "default:blueberry_bush_sapling", - "default:grass_2", - "default:pine_bush_stem", - "default:leaves", - "default:pine_needles", - "default:cactus", - "default:junglegrass", - "default:pine_sapling", - "default:sapling", - "default:bush_stem", - "default:dry_grass_2", - "default:fern_1", - "default:grass_3", - "default:marram_grass_1", - "default:pine_tree", - "default:dry_grass_3", - "default:dry_shrub", - "default:grass_4", - "default:marram_grass_2", - "default:jungleleaves", - "default:apple", - "default:tree", - "default:aspen_tree", - "default:bush_sapling", - "default:grass_5", - "default:blueberry_bush_leaves_with_berries", - "default:acacia_bush_sapling", - "default:grass_1", - "default:aspen_leaves", - "default:marram_grass_3", - "default:large_cactus_seedling", - "default:junglesapling", - "default:dry_grass_4", - "default:acacia_bush_stem", - "default:papyrus", - "default:pine_bush_needles", - "default:bush_leaves", - "default:fern_3", - "default:aspen_sapling", - "default:acacia_tree", - "default:apple_mark", - "default:acacia_leaves", - "default:jungletree", - "default:dry_grass_1", - "default:acacia_bush_leaves", - "default:emergent_jungle_sapling", - "default:fern_2", - "default:blueberries", - "default:sand_with_kelp", - "default:blueberry_bush_leaves", - "default:pine_bush_sapling", - - "farming:cotton", - "farming:cotton_1", - "farming:cotton_2", - "farming:cotton_3", - "farming:cotton_4", - "farming:cotton_5", - "farming:cotton_6", - "farming:cotton_7", - "farming:cotton_8", - "farming:cotton_wild", - "farming:seed_cotton", - "farming:seed_wheat", - "farming:straw", - "farming:wheat", - "farming:wheat_1", - "farming:wheat_2", - "farming:wheat_3", - "farming:wheat_4", - "farming:wheat_5", - "farming:wheat_6", - "farming:wheat_7", - "farming:wheat_8", - - "flowers:chrysanthemum_green", - "flowers:dandelion_white", - "flowers:dandelion_yellow", - "flowers:geranium", - "flowers:mushroom_brown", - "flowers:mushroom_red", - "flowers:rose", - "flowers:tulip", - "flowers:tulip_black", - "flowers:viola", - "flowers:waterlily", - "flowers:waterlily_waving", -}) - -unified_inventory.add_category_items('tools', { - "default:sword_diamond", - "default:axe_diamond", - "default:shovel_diamond", - "default:axe_steel", - "default:shovel_mese", - "default:sword_wood", - "default:pick_bronze", - "default:axe_stone", - "default:sword_stone", - "default:pick_stone", - "default:shovel_stone", - "default:sword_mese", - "default:shovel_bronze", - "default:sword_bronze", - "default:axe_bronze", - "default:shovel_steel", - "default:sword_steel", - "default:axe_mese", - "default:shovel_wood", - "default:pick_mese", - "default:axe_wood", - "default:pick_diamond", - "default:pick_wood", - "default:pick_steel", - - "farming:hoe_bronze", - "farming:hoe_diamond", - "farming:hoe_mese", - "farming:hoe_steel", - "farming:hoe_stone", - "farming:hoe_wood", - - "fire:flint_and_steel", - "map:mapping_kit", - "screwdriver:screwdriver", - - "fireflies:bug_net", - "bucket:bucket_empty", - - "binoculars:binoculars", - "default:skeleton_key", -}) - -unified_inventory.add_category_items('minerals', { - "default:stone_with_copper", - "default:stone_with_gold", - "default:stone_with_iron", - "default:copper_ingot", - "default:copper_lump", - "default:gold_lump", - "default:diamondblock", - "default:stone_with_diamond", - "default:stone_with_mese", - "default:steel_ingot", - "default:gold_ingot", - "default:iron_lump", - "default:tinblock", - "default:tin_lump", - "default:stone_with_tin", - "default:mese_crystal", - "default:diamond", - "default:bronze_ingot", - "default:mese", - "default:mese_crystal_fragment", - "default:copperblock", - "default:stone_with_coal", - "default:steelblock", - "default:tin_ingot", - "default:coalblock", - "default:coal_lump", - "default:bronzeblock", - "default:goldblock", - - "stairs:slab_bronzeblock", - "stairs:slab_copperblock", - "stairs:slab_steelblock", - "stairs:slab_tinblock", - "stairs:stair_bronzeblock", - "stairs:stair_copperblock", - "stairs:stair_inner_bronzeblock", - "stairs:stair_inner_copperblock", - "stairs:stair_inner_steelblock", - "stairs:stair_inner_tinblock", - "stairs:stair_outer_bronzeblock", - "stairs:stair_outer_copperblock", - "stairs:stair_outer_steelblock", - "stairs:stair_outer_tinblock", - "stairs:stair_steelblock", - "stairs:stair_tinblock", -}) - -unified_inventory.add_category_items('building', { - "default:fence_rail_aspen_wood", - "default:fence_rail_acacia_wood", - "default:fence_junglewood", - "default:fence_rail_junglewood", - "default:fence_aspen_wood", - "default:fence_pine_wood", - "default:fence_rail_wood", - "default:fence_rail_pine_wood", - "default:fence_acacia_wood", - "default:junglewood", - "default:acacia_wood", - "default:aspen_wood", - "default:fence_wood", - "default:pine_wood", - "default:silver_sandstone", - "default:desert_sandstone", - "default:sandstone_block", - "default:desert_sandstone_brick", - "default:stone_block", - "default:stonebrick", - "default:obsidian_glass", - "default:desert_sandstone_block", - "default:silver_sandstone_brick", - "default:brick", - "default:obsidianbrick", - "default:sandstonebrick", - "default:sandstone", - "default:desert_stone_block", - "default:silver_sandstone_block", - "default:wood", - "default:obsidian_block", - "default:glass", - "default:clay_brick", - "default:desert_stonebrick", - "default:desert_cobble", - "default:cobble", - "default:mossycobble", - - "doors:door_glass", - "doors:door_glass_a", - "doors:door_glass_b", - "doors:door_glass_c", - "doors:door_glass_d", - "doors:door_obsidian_glass", - "doors:door_obsidian_glass_a", - "doors:door_obsidian_glass_b", - "doors:door_obsidian_glass_c", - "doors:door_obsidian_glass_d", - "doors:door_steel", - "doors:door_steel_a", - "doors:door_steel_b", - "doors:door_steel_c", - "doors:door_steel_d", - "doors:door_wood", - "doors:door_wood_a", - "doors:door_wood_b", - "doors:door_wood_c", - "doors:door_wood_d", - "doors:gate_acacia_wood_closed", - "doors:gate_acacia_wood_open", - "doors:gate_aspen_wood_closed", - "doors:gate_aspen_wood_open", - "doors:gate_junglewood_closed", - "doors:gate_junglewood_open", - "doors:gate_pine_wood_closed", - "doors:gate_pine_wood_open", - "doors:gate_wood_closed", - "doors:gate_wood_open", - "doors:hidden", - "doors:trapdoor", - "doors:trapdoor_open", - "doors:trapdoor_steel", - "doors:trapdoor_steel_open", - - "stairs:slab_bronzeblock", - "stairs:slab_copperblock", - "stairs:slab_steelblock", - "stairs:slab_tinblock", - "stairs:stair_bronzeblock", - "stairs:stair_copperblock", - "stairs:stair_inner_bronzeblock", - "stairs:stair_inner_copperblock", - "stairs:stair_inner_steelblock", - "stairs:stair_inner_tinblock", - "stairs:stair_outer_bronzeblock", - "stairs:stair_outer_copperblock", - "stairs:stair_outer_steelblock", - "stairs:stair_outer_tinblock", - "stairs:stair_steelblock", - "stairs:stair_tinblock", - - "stairs:slab_acacia_wood", - "stairs:slab_aspen_wood", - "stairs:slab_brick", - "stairs:slab_cobble", - "stairs:slab_desert_cobble", - "stairs:slab_desert_sandstone", - "stairs:slab_desert_sandstone_block", - "stairs:slab_desert_sandstone_brick", - "stairs:slab_desert_stone", - "stairs:slab_desert_stone_block", - "stairs:slab_desert_stonebrick", - "stairs:slab_glass", - "stairs:slab_goldblock", - "stairs:slab_ice", - "stairs:slab_junglewood", - "stairs:slab_mossycobble", - "stairs:slab_obsidian", - "stairs:slab_obsidian_block", - "stairs:slab_obsidian_glass", - "stairs:slab_obsidianbrick", - "stairs:slab_pine_wood", - "stairs:slab_sandstone", - "stairs:slab_sandstone_block", - "stairs:slab_sandstonebrick", - "stairs:slab_silver_sandstone", - "stairs:slab_silver_sandstone_block", - "stairs:slab_silver_sandstone_brick", - "stairs:slab_snowblock", - "stairs:slab_stone", - "stairs:slab_stone_block", - "stairs:slab_stonebrick", - "stairs:slab_straw", - "stairs:slab_wood", - "stairs:stair_acacia_wood", - "stairs:stair_aspen_wood", - "stairs:stair_brick", - "stairs:stair_cobble", - "stairs:stair_desert_cobble", - "stairs:stair_desert_sandstone", - "stairs:stair_desert_sandstone_block", - "stairs:stair_desert_sandstone_brick", - "stairs:stair_desert_stone", - "stairs:stair_desert_stone_block", - "stairs:stair_desert_stonebrick", - "stairs:stair_glass", - "stairs:stair_goldblock", - "stairs:stair_ice", - "stairs:stair_inner_acacia_wood", - "stairs:stair_inner_aspen_wood", - "stairs:stair_inner_brick", - "stairs:stair_inner_cobble", - "stairs:stair_inner_desert_cobble", - "stairs:stair_inner_desert_sandstone", - "stairs:stair_inner_desert_sandstone_block", - "stairs:stair_inner_desert_sandstone_brick", - "stairs:stair_inner_desert_stone", - "stairs:stair_inner_desert_stone_block", - "stairs:stair_inner_desert_stonebrick", - "stairs:stair_inner_glass", - "stairs:stair_inner_goldblock", - "stairs:stair_inner_ice", - "stairs:stair_inner_junglewood", - "stairs:stair_inner_mossycobble", - "stairs:stair_inner_obsidian", - "stairs:stair_inner_obsidian_block", - "stairs:stair_inner_obsidian_glass", - "stairs:stair_inner_obsidianbrick", - "stairs:stair_inner_pine_wood", - "stairs:stair_inner_sandstone", - "stairs:stair_inner_sandstone_block", - "stairs:stair_inner_sandstonebrick", - "stairs:stair_inner_silver_sandstone", - "stairs:stair_inner_silver_sandstone_block", - "stairs:stair_inner_silver_sandstone_brick", - "stairs:stair_inner_snowblock", - "stairs:stair_inner_stone", - "stairs:stair_inner_stone_block", - "stairs:stair_inner_stonebrick", - "stairs:stair_inner_straw", - "stairs:stair_inner_wood", - "stairs:stair_junglewood", - "stairs:stair_mossycobble", - "stairs:stair_obsidian", - "stairs:stair_obsidian_block", - "stairs:stair_obsidian_glass", - "stairs:stair_obsidianbrick", - "stairs:stair_outer_acacia_wood", - "stairs:stair_outer_aspen_wood", - "stairs:stair_outer_brick", - "stairs:stair_outer_cobble", - "stairs:stair_outer_desert_cobble", - "stairs:stair_outer_desert_sandstone", - "stairs:stair_outer_desert_sandstone_block", - "stairs:stair_outer_desert_sandstone_brick", - "stairs:stair_outer_desert_stone", - "stairs:stair_outer_desert_stone_block", - "stairs:stair_outer_desert_stonebrick", - "stairs:stair_outer_glass", - "stairs:stair_outer_goldblock", - "stairs:stair_outer_ice", - "stairs:stair_outer_junglewood", - "stairs:stair_outer_mossycobble", - "stairs:stair_outer_obsidian", - "stairs:stair_outer_obsidian_block", - "stairs:stair_outer_obsidian_glass", - "stairs:stair_outer_obsidianbrick", - "stairs:stair_outer_pine_wood", - "stairs:stair_outer_sandstone", - "stairs:stair_outer_sandstone_block", - "stairs:stair_outer_sandstonebrick", - "stairs:stair_outer_silver_sandstone", - "stairs:stair_outer_silver_sandstone_block", - "stairs:stair_outer_silver_sandstone_brick", - "stairs:stair_outer_snowblock", - "stairs:stair_outer_stone", - "stairs:stair_outer_stone_block", - "stairs:stair_outer_stonebrick", - "stairs:stair_outer_straw", - "stairs:stair_outer_wood", - "stairs:stair_pine_wood", - "stairs:stair_sandstone", - "stairs:stair_sandstone_block", - "stairs:stair_sandstonebrick", - "stairs:stair_silver_sandstone", - "stairs:stair_silver_sandstone_block", - "stairs:stair_silver_sandstone_brick", - "stairs:stair_snowblock", - "stairs:stair_stone", - "stairs:stair_stone_block", - "stairs:stair_stonebrick", - "stairs:stair_straw", - "stairs:stair_wood", - - "xpanes:bar", - "xpanes:bar_flat", - "xpanes:door_steel_bar", - "xpanes:door_steel_bar_a", - "xpanes:door_steel_bar_b", - "xpanes:door_steel_bar_c", - "xpanes:door_steel_bar_d", - "xpanes:obsidian_pane", - "xpanes:obsidian_pane_flat", - "xpanes:pane", - "xpanes:pane_flat", - "xpanes:trapdoor_steel_bar", - "xpanes:trapdoor_steel_bar_open", - - "walls:cobble", - "walls:desertcobble", - "walls:mossycobble", -}) - -unified_inventory.add_category_items('environment', { - "air", - "default:cave_ice", - "default:dirt_with_rainforest_litter", - "default:gravel", - "default:dry_dirt_with_dry_grass", - "default:permafrost", - "default:desert_stone", - "default:ice", - "default:dry_dirt", - "default:obsidian", - "default:sand", - "default:river_water_source", - "default:dirt_with_snow", - "default:dirt_with_grass", - "default:water_flowing", - "default:dirt", - "default:desert_sand", - "default:permafrost_with_moss", - "default:dirt_with_coniferous_litter", - "default:water_source", - "default:dirt_with_dry_grass", - "default:river_water_flowing", - "default:stone", - "default:snow", - "default:lava_flowing", - "default:lava_source", - "default:permafrost_with_stones", - "default:dirt_with_grass_footsteps", - "default:silver_sand", - "default:snowblock", - "default:clay", - - "farming:desert_sand_soil", - "farming:desert_sand_soil_wet", - "farming:dry_soil", - "farming:dry_soil_wet", - "farming:soil", - "farming:soil_wet", -}) - -unified_inventory.add_category_items('lighting', { - "default:mese_post_light_junglewood", - "default:torch_ceiling", - "default:meselamp", - "default:torch", - "default:mese_post_light_acacia_wood", - "default:mese_post_light", - "default:torch_wall", - "default:mese_post_light_pine_wood", - "default:mese_post_light_aspen_wood" -}) ---]] - - ---[[ UNCATEGORISED - - "farming:string", - - "beds:bed_bottom", - "beds:bed_top", - "beds:fancy_bed_bottom", - "beds:fancy_bed_top", - "boats:boat", - "bones:bones", - - "bucket:bucket_lava", - "bucket:bucket_river_water", - "bucket:bucket_water", - - "butterflies:butterfly_red", - "butterflies:butterfly_violet", - "butterflies:butterfly_white", - "butterflies:hidden_butterfly_red", - "butterflies:hidden_butterfly_violet", - "butterflies:hidden_butterfly_white", - - "carts:brakerail", - "carts:cart", - "carts:powerrail", - "carts:rail", - - "default:book", - "default:book_written", - "default:bookshelf", - "default:chest", - "default:chest_locked", - "default:chest_locked_open", - "default:chest_open", - "default:clay_lump", - "default:cloud", - "default:coral_brown", - "default:coral_cyan", - "default:coral_green", - "default:coral_orange", - "default:coral_pink", - "default:coral_skeleton", - "default:flint", - "default:furnace", - "default:furnace_active", - "default:key", - "default:ladder_steel", - "default:ladder_wood", - "default:obsidian_shard", - "default:paper", - "default:sign_wall_steel", - "default:sign_wall_wood", - "default:stick", - - "fire:basic_flame", - "fire:permanent_flame", - "fireflies:firefly", - "fireflies:firefly_bottle", - "fireflies:hidden_firefly", - - "ignore", - "unknown", - - "tnt:boom", - "tnt:gunpowder", - "tnt:gunpowder_burning", - "tnt:tnt", - "tnt:tnt_burning", - "tnt:tnt_stick", - - "vessels:drinking_glass", - "vessels:glass_bottle", - "vessels:glass_fragments", - "vessels:shelf", - "vessels:steel_bottle", - - "dye:black", - "dye:blue", - "dye:brown", - "dye:cyan", - "dye:dark_green", - "dye:dark_grey", - "dye:green", - "dye:grey", - "dye:magenta", - "dye:orange", - "dye:pink", - "dye:red", - "dye:violet", - "dye:white", - "dye:yellow", - - "wool:black", - "wool:blue", - "wool:brown", - "wool:cyan", - "wool:dark_green", - "wool:dark_grey", - "wool:green", - "wool:grey", - "wool:magenta", - "wool:orange", - "wool:pink", - "wool:red", - "wool:violet", - "wool:white", - "wool:yellow", - - "unified_inventory:bag_large", - "unified_inventory:bag_medium", - "unified_inventory:bag_small", ---]] - ---[[ LIST UNCATEGORIZED AFTER LOAD -minetest.register_on_mods_loaded(function() - minetest.after(1, function ( ) - local l = {} - for name,_ in pairs(minetest.registered_items) do - if not unified_inventory.find_category(name) then - -- minetest.log("error", minetest.serialize(minetest.registered_items[name])) - table.insert(l, name) - end - end - table.sort(l) - minetest.log(table.concat(l, '",'.."\n"..'"')) - end) -end) ---]] \ No newline at end of file diff --git a/unified_inventory/doc/mod_api.txt b/unified_inventory/doc/mod_api.txt deleted file mode 100644 index c0be129..0000000 --- a/unified_inventory/doc/mod_api.txt +++ /dev/null @@ -1,95 +0,0 @@ -unified_inventory API -===================== - -This file provides information about the API of unified_inventory. - - -Misc functions --------------- -Grouped by use-case, afterwards sorted alphabetically. - -* `unified_inventory.is_creative(name)` - * Checks whether creative is enabled or the player has `creative` - - -Pages ------ - -Register a new page: The callback inside this function is called on user input. - - unified_inventory.register_page("pagename", { - get_formspec = function(player) - -- ^ `player` is an `ObjectRef` - -- Compute the formspec string here - return { - formspec = "button[2,2;2,1;mybutton;Press me]", - -- ^ Final form of the formspec to display - draw_inventory = false, -- default `true` - -- ^ Optional. Hides the player's `main` inventory list - draw_item_list = false, -- default `true` - -- ^ Optional. Hides the item list on the right side - formspec_prepend = false, -- default `false` - -- ^ Optional. When `false`: Disables the formspec prepend - } - end, - }) - - -Buttons -------- - -Register a new button for the bottom row: - - unified_inventory.register_button("skins", { - type = "image", - image = "skins_skin_button.png", - tooltip = "Skins", - hide_lite = true - -- ^ Button is hidden when following two conditions are met: - -- Configuration line `unified_inventory_lite = true` - -- Player does not have the privilege `ui_full` - }) - - - -Crafting --------- - -The code blocks below document each possible parameter using exemplary values. - -Provide information to display custom craft types: - - unified_inventory.register_craft_type("mytype", { - -- ^ Unique identifier for `register_craft` - description = "Sample Craft", - -- ^ Text shown below the crafting arrow - icon = "dummy.png", - -- ^ Image shown above the crafting arrow - width = 3, - height = 3, - -- ^ Maximal input dimensions of the recipes - dynamic_display_size = function(craft) - -- ^ `craft` is the definition from `register_craft` - return { - width = 2, - height = 3 - } - end, - -- ^ Optional callback to change the displayed recipe size - uses_crafting_grid = true, - }) - -Register a non-standard craft recipe: - - unified_inventory.register_craft({ - output = "default:foobar", - type = "mytype", - -- ^ Standard craft type or custom (see `register_craft_type`) - items = { - { "default:foo" }, - { "default:bar" } - }, - width = 3, - -- ^ Same as `minetest.register_recipe` - }) - diff --git a/unified_inventory/group.lua b/unified_inventory/group.lua deleted file mode 100644 index 3864267..0000000 --- a/unified_inventory/group.lua +++ /dev/null @@ -1,127 +0,0 @@ -local S = minetest.get_translator("unified_inventory") - -function unified_inventory.canonical_item_spec_matcher(spec) - local specname = ItemStack(spec):get_name() - if specname:sub(1, 6) ~= "group:" then - return function (itemname) - return itemname == specname - end - end - - local group_names = specname:sub(7):split(",") - return function (itemname) - local itemdef = minetest.registered_items[itemname] - for _, group_name in ipairs(group_names) do - if (itemdef.groups[group_name] or 0) == 0 then - return false - end - end - return true - end -end - -function unified_inventory.item_matches_spec(item, spec) - local itemname = ItemStack(item):get_name() - return unified_inventory.canonical_item_spec_matcher(spec)(itemname) -end - -function unified_inventory.extract_groupnames(groupname) - local specname = ItemStack(groupname):get_name() - if specname:sub(1, 6) ~= "group:" then - return nil, 0 - end - local group_names = specname:sub(7):split(",") - return table.concat(group_names, S(" and ")), #group_names -end - -unified_inventory.registered_group_items = { - mesecon_conductor_craftable = "mesecons:wire_00000000_off", - stone = "default:cobble", - wood = "default:wood", - book = "default:book", - sand = "default:sand", - leaves = "default:leaves", - tree = "default:tree", - vessel = "vessels:glass_bottle", - wool = "wool:white", -} - -function unified_inventory.register_group_item(groupname, itemname) - unified_inventory.registered_group_items[groupname] = itemname -end - - --- This is used when displaying craft recipes, where an ingredient is --- specified by group rather than as a specific item. A single-item group --- is represented by that item, with the single-item status signalled --- in the "sole" field. If the group contains no items at all, the item --- field will be nil. --- --- Within a multiple-item group, we prefer to use an item that has the --- same specific name as the group, and if there are more than one of --- those items we prefer the one registered for the group by a mod. --- Among equally-preferred items, we just pick the one with the --- lexicographically earliest name. --- --- The parameter to this function isn't just a single group name. --- It may be a comma-separated list of group names. This is really a --- "group:..." ingredient specification, minus the "group:" prefix. - -local function compute_group_item(group_name_list) - local group_names = group_name_list:split(",") - local candidate_items = {} - for itemname, itemdef in pairs(minetest.registered_items) do - if (itemdef.groups.not_in_creative_inventory or 0) == 0 then - local all = true - for _, group_name in ipairs(group_names) do - if (itemdef.groups[group_name] or 0) == 0 then - all = false - end - end - if all then table.insert(candidate_items, itemname) end - end - end - local num_candidates = #candidate_items - if num_candidates == 0 then - return {sole = true} - elseif num_candidates == 1 then - return {item = candidate_items[1], sole = true} - end - local is_group = {} - local registered_rep = {} - for _, group_name in ipairs(group_names) do - is_group[group_name] = true - local rep = unified_inventory.registered_group_items[group_name] - if rep then registered_rep[rep] = true end - end - local bestitem = "" - local bestpref = 0 - for _, item in ipairs(candidate_items) do - local pref - if registered_rep[item] then - pref = 4 - elseif string.sub(item, 1, 8) == "default:" and is_group[string.sub(item, 9)] then - pref = 3 - elseif is_group[item:gsub("^[^:]*:", "")] then - pref = 2 - else - pref = 1 - end - if pref > bestpref or (pref == bestpref and item < bestitem) then - bestitem = item - bestpref = pref - end - end - return {item = bestitem, sole = false} -end - - -local group_item_cache = {} - -function unified_inventory.get_group_item(group_name) - if not group_item_cache[group_name] then - group_item_cache[group_name] = compute_group_item(group_name) - end - return group_item_cache[group_name] -end - diff --git a/unified_inventory/image_credits.txt b/unified_inventory/image_credits.txt deleted file mode 100644 index 12fbc65..0000000 --- a/unified_inventory/image_credits.txt +++ /dev/null @@ -1,69 +0,0 @@ -bags_small.png: - http://www.clker.com/clipart-moneybag-empty.html - -bags_medium.png: - http://www.clker.com/clipart-backpack-1.html - -bags_large.png / ui_bags_icon.png: - http://www.clker.com/clipart-backpack-green-brown.html - -ui_craftguide_icon.png / ui_craft_icon.png - http://commons.wikimedia.org/wiki/File:Advancedsettings.png - -ui_doubleleft_icon.png - http://commons.wikimedia.org/wiki/File:Media-seek-backward.svg - -ui_doubleright_icon.png - http://commons.wikimedia.org/wiki/File:Media-seek-forward.svg - -ui_left_icon.png / ui_right_icon.png - http://commons.wikimedia.org/wiki/File:Media-playback-start.svg - -ui_skip_backward_icon.png - http://commons.wikimedia.org/wiki/File:Media-skip-backward.svg - -ui_skip_forward_icon.png - http://commons.wikimedia.org/wiki/File:Media-skip-forward.svg - -ui_reset_icon.png - https://commons.wikimedia.org/wiki/File:Edit-clear.svg - -ui_gohome_icon.png / ui_home_icon.png / ui_sethome_icon.png - http://commons.wikimedia.org/wiki/File:Home_256x256.png - -ui_moon_icon.png - http://commons.wikimedia.org/wiki/File:FullMoon2010.jpg - -ui_sun_icon.png - http://commons.wikimedia.org/wiki/File:2012-10-13_15-29-35-sun.jpg - -ui_trash_icon.png - http://www.clker.com/clipart-29090.html - http://www.clker.com/clipart-trash.html - -ui_search_icon.png - http://www.clker.com/clipart-24887.html - -ui_off_icon.png / ui_on_icon.png - http://www.clker.com/clipart-on-off-switches.html - -ui_waypoints_icon.png - http://www.clker.com/clipart-map-pin-red.html - -ui_circular_arrows_icon.png - http://www.clker.com/clipart-circular-arrow-pattern.html - -ui_pencil_icon.pnc - http://www.clker.com/clipart-2256.html - -ui_waypoint_set_icon.png - http://www.clker.com/clipart-larger-flag.html - -ui_xyz_off_icon.png - http://commons.wikimedia.org/wiki/File:No_sign.svg - -ui_ok_icon.png - http://commons.wikimedia.org/wiki/File:Yes_check.svg - -inventory_plus_worldedit_gui.png - http://commons.wikimedia.org/wiki/File:Erioll_world_2.svg diff --git a/unified_inventory/init.lua b/unified_inventory/init.lua deleted file mode 100644 index 391eb3c..0000000 --- a/unified_inventory/init.lua +++ /dev/null @@ -1,172 +0,0 @@ --- Unified Inventory for Minetest >= 0.4.16 - -local modpath = minetest.get_modpath(minetest.get_current_modname()) -local worldpath = minetest.get_worldpath() - --- Data tables definitions -unified_inventory = { - activefilter = {}, - active_search_direction = {}, - alternate = {}, - current_page = {}, - current_searchbox = {}, - current_category = {}, - current_category_scroll = {}, - current_index = {}, - current_item = {}, - current_craft_direction = {}, - registered_craft_types = {}, - crafts_for = {usage = {}, recipe = {} }, - players = {}, - items_list_size = 0, - items_list = {}, - filtered_items_list_size = {}, - filtered_items_list = {}, - pages = {}, - buttons = {}, - - -- Homepos stuff - home_pos = {}, - home_filename = worldpath.."/unified_inventory_home.home", - - -- Default inventory page - default = "craft", - - -- "Lite" mode - lite_mode = minetest.settings:get_bool("unified_inventory_lite"), - - -- Items automatically added to categories based on item definitions - automatic_categorization = (minetest.settings:get_bool("unified_inventory_automatic_categorization") ~= false), - - -- Trash enabled - trash_enabled = (minetest.settings:get_bool("unified_inventory_trash") ~= false), - imgscale = 1.25, - list_img_offset = 0.13, - standard_background = "background9[0,0;1,1;ui_formbg_9_sliced.png;true;16]", - version = 2 -} - -local ui = unified_inventory - --- These tables establish position and layout for the two UI styles. --- UI doesn't use formspec_[xy] anymore, but other mods may need them. - -ui.style_full = { - formspec_x = 1, - formspec_y = 1, - formw = 17.75, - formh = 12.25, - pagecols = 8, - pagerows = 9, - page_x = 10.75, - page_y = 2.30, - craft_x = 2.8, - craft_y = 1.15, - craftresult_x = 7.8, - craft_arrow_x = 6.55, - craft_guide_x = 3.3, - craft_guide_y = 1.15, - craft_guide_arrow_x = 7.05, - craft_guide_result_x = 8.3, - craft_guide_resultstr_x = 0.3, - craft_guide_resultstr_y = 0.6, - give_btn_x = 0.25, - main_button_x = 0.4, - main_button_y = 11.0, - page_buttons_x = 11.60, - page_buttons_y = 10.15, - searchwidth = 3.4, - form_header_x = 0.4, - form_header_y = 0.4, - btn_spc = 0.85, - btn_size = 0.75, - std_inv_x = 0.3, - std_inv_y = 5.75, -} - -ui.style_lite = { - formspec_x = 0.6, - formspec_y = 0.6, - formw = 14, - formh = 9.75, - pagecols = 4, - pagerows = 5, - page_x = 10.5, - page_y = 2.15, - craft_x = 2.6, - craft_y = 0.75, - craftresult_x = 5.75, - craft_arrow_x = 6.35, - craft_guide_x = 3.1, - craft_guide_y = 0.75, - craft_guide_arrow_x = 7.05, - craft_guide_result_x = 8.3, - craft_guide_resultstr_x = 0.15, - craft_guide_resultstr_y = 0.35, - give_btn_x = 0.15, - main_button_x = 10.5, - main_button_y = 8.15, - page_buttons_x = 10.5, - page_buttons_y = 6.15, - searchwidth = 1.6, - form_header_x = 0.2, - form_header_y = 0.2, - btn_spc = 0.8, - btn_size = 0.7, - std_inv_x = 0.1, - std_inv_y = 4.6, -} - -dofile(modpath.."/api.lua") - -for _, style in ipairs({ui.style_full, ui.style_lite}) do - style.items_per_page = style.pagecols * style.pagerows - style.standard_inv = string.format("list[current_player;main;%f,%f;8,4;]", - style.std_inv_x + ui.list_img_offset, style.std_inv_y + ui.list_img_offset) - - style.standard_inv_bg = ui.make_inv_img_grid(style.std_inv_x, style.std_inv_y, 8, 1, true).. - ui.make_inv_img_grid(style.std_inv_x, style.std_inv_y + ui.imgscale, 8, 3) - - style.craft_grid = table.concat({ - ui.make_inv_img_grid(style.craft_x, style.craft_y, 3, 3), - ui.single_slot(style.craft_x + ui.imgscale*4, style.craft_y), -- the craft result slot - string.format("image[%f,%f;%f,%f;ui_crafting_arrow.png]", - style.craft_arrow_x, style.craft_y, ui.imgscale, ui.imgscale), - string.format("list[current_player;craft;%f,%f;3,3;]", - style.craft_x + ui.list_img_offset, style.craft_y + ui.list_img_offset), - string.format("list[current_player;craftpreview;%f,%f;1,1;]", - style.craftresult_x + ui.list_img_offset, style.craft_y + ui.list_img_offset) - }) -end - --- Disable default creative inventory -local creative = rawget(_G, "creative") or rawget(_G, "creative_inventory") -if creative then - function creative.set_creative_formspec(player, start_i, pagenum) - return - end -end - --- Disable sfinv inventory -local sfinv = rawget(_G, "sfinv") -if sfinv then - sfinv.enabled = false -end - -dofile(modpath.."/group.lua") -dofile(modpath.."/category.lua") -dofile(modpath.."/default-categories.lua") -dofile(modpath.."/internal.lua") -dofile(modpath.."/callbacks.lua") -dofile(modpath.."/match_craft.lua") -dofile(modpath.."/register.lua") - -if minetest.settings:get_bool("unified_inventory_bags") ~= false then - dofile(modpath.."/bags.lua") -end - -dofile(modpath.."/item_names.lua") - -if minetest.get_modpath("datastorage") then - dofile(modpath.."/waypoints.lua") -end diff --git a/unified_inventory/internal.lua b/unified_inventory/internal.lua deleted file mode 100644 index 6113300..0000000 --- a/unified_inventory/internal.lua +++ /dev/null @@ -1,412 +0,0 @@ -local S = minetest.get_translator("unified_inventory") -local F = minetest.formspec_escape -local ui = unified_inventory - --- This pair of encoding functions is used where variable text must go in --- button names, where the text might contain formspec metacharacters. --- We can escape button names for the formspec, to avoid screwing up --- form structure overall, but they then don't get de-escaped, and so --- the input we get back from the button contains the formspec escaping. --- This is a game engine bug, and in the anticipation that it might be --- fixed some day we don't want to rely on it. So for safety we apply --- an encoding that avoids all formspec metacharacters. - -function ui.mangle_for_formspec(str) - return string.gsub(str, "([^A-Za-z0-9])", function (c) return string.format("_%d_", string.byte(c)) end) -end -function ui.demangle_for_formspec(str) - return string.gsub(str, "_([0-9]+)_", function (v) return string.char(v) end) -end - - -function ui.get_per_player_formspec(player_name) - local draw_lite_mode = ui.lite_mode and not minetest.check_player_privs(player_name, {ui_full=true}) - - return table.copy(draw_lite_mode and ui.style_lite or ui.style_full), draw_lite_mode -end - -local function formspec_button(ui_peruser, name, image, offset, pos, scale, label) - local element = 'image_button' - if minetest.registered_items[image] then - element = 'item_image_button' - end - local spc = (1-scale)*ui_peruser.btn_size/2 - local size = ui_peruser.btn_size*scale - return string.format("%s[%f,%f;%f,%f;%s;%s;]", element, - (offset.x or offset[1]) + ( ui_peruser.btn_spc * (pos.x or pos[1]) ) + spc, - (offset.y or offset[2]) + ( ui_peruser.btn_spc * (pos.y or pos[2]) ) + spc, - size, size, image, name) .. - string.format("tooltip[%s;%s]", name, F(label or name)) -end - -function ui.get_formspec(player, page) - - if not player then - return "" - end - - local player_name = player:get_player_name() - local ui_peruser,draw_lite_mode = ui.get_per_player_formspec(player_name) - - ui.current_page[player_name] = page - local pagedef = ui.pages[page] - - if not pagedef then - return "" -- Invalid page name - end - - local formspec = { - "formspec_version[4]", - "size["..ui_peruser.formw..","..ui_peruser.formh.."]", - pagedef.formspec_prepend and "" or "no_prepend[]", - ui.standard_background - } - - local n = 5 - - local perplayer_formspec = ui.get_per_player_formspec(player_name) - local fsdata = pagedef.get_formspec(player, perplayer_formspec) - - formspec[n] = fsdata.formspec - n = n+1 - - local button_row = 0 - local button_col = 0 - - -- Main buttons - - local filtered_inv_buttons = {} - - for i, def in pairs(ui.buttons) do - if not (draw_lite_mode and def.hide_lite) then - table.insert(filtered_inv_buttons, def) - end - end - - for i, def in pairs(filtered_inv_buttons) do - - if draw_lite_mode and i > 4 then - button_row = 1 - button_col = 1 - end - - if def.type == "image" then - if (def.condition == nil or def.condition(player) == true) then - formspec[n] = string.format("image_button[%f,%f;%f,%f;%s;%s;]", - ui_peruser.main_button_x + ui_peruser.btn_spc * (i - 1) - button_col * ui_peruser.btn_spc * 4, - ui_peruser.main_button_y + button_row * ui_peruser.btn_spc, - ui_peruser.btn_size,ui_peruser.btn_size, - F(def.image), - F(def.name)) - formspec[n+1] = "tooltip["..F(def.name)..";"..(def.tooltip or "").."]" - n = n+2 - else - formspec[n] = string.format("image[%f,%f;%f,%f;%s^[colorize:#808080:alpha]", - ui_peruser.main_button_x + ui_peruser.btn_spc * (i - 1) - button_col * ui_peruser.btn_spc * 4, - ui_peruser.main_button_y + button_row * ui_peruser.btn_spc, - ui_peruser.btn_size,ui_peruser.btn_size,def.image) - n = n+1 - end - end - end - - if fsdata.draw_inventory ~= false then - -- Player inventory - formspec[n] = "listcolors[#00000000;#00000000]" - formspec[n+1] = ui_peruser.standard_inv - n = n+2 - end - - if fsdata.draw_item_list == false then - return table.concat(formspec, "") - end - - -- Category filters - - local categories_pos = { ui_peruser.page_x, ui_peruser.page_y-ui_peruser.btn_spc-0.5 } - local categories_scroll_pos = { ui_peruser.page_x, ui_peruser.form_header_y-(draw_lite_mode and 0 or 0.2) } - - formspec[n] = string.format("background9[%f,%f;%f,%f;%s;false;3]", - ui_peruser.page_x-0.1, categories_scroll_pos[2], - (ui_peruser.btn_spc * ui_peruser.pagecols) + 0.13, 1.4+(draw_lite_mode and 0 or 0.2), - "ui_smallbg_9_sliced.png") - n = n + 1 - - formspec[n] = string.format("label[%f,%f;%s]", ui_peruser.page_x, ui_peruser.form_header_y+(draw_lite_mode and 0.3 or 0.2), "Category:") - n = n + 1 - - local scroll_offset = 0 - local category_count = #unified_inventory.category_list - if category_count > ui_peruser.pagecols then - scroll_offset = unified_inventory.current_category_scroll[player_name] - end - - for index, category in ipairs(unified_inventory.category_list) do - local column = index - scroll_offset - if column > 0 and column <= ui_peruser.pagecols then - local scale = 0.8 - if unified_inventory.current_category[player_name] == category.name then - scale = 1 - end - formspec[n] = formspec_button(ui_peruser, "category_"..category.name, category.symbol, categories_pos, {column-1, 0}, scale, category.label) - n = n + 1 - end - end - if category_count > ui_peruser.pagecols and scroll_offset > 0 then - -- prev - formspec[n] = formspec_button(ui_peruser, "prev_category", "ui_left_icon.png", categories_scroll_pos, {ui_peruser.pagecols - 2, 0}, 0.8, S("Scroll categories left")) - n = n + 1 - end - if category_count > ui_peruser.pagecols and category_count - scroll_offset > ui_peruser.pagecols then - -- next - formspec[n] = formspec_button(ui_peruser, "next_category", "ui_right_icon.png", categories_scroll_pos, {ui_peruser.pagecols - 1, 0}, 0.8, S("Scroll categories right")) - n = n + 1 - end - - -- Search box - formspec[n] = "field_close_on_enter[searchbox;false]" - - formspec[n+1] = string.format("field[%f,%f;%f,%f;searchbox;;%s]", - ui_peruser.page_buttons_x, ui_peruser.page_buttons_y, - ui_peruser.searchwidth - 0.1, ui_peruser.btn_size, - F(ui.current_searchbox[player_name])) - formspec[n+2] = string.format("image_button[%f,%f;%f,%f;ui_search_icon.png;searchbutton;]", - ui_peruser.page_buttons_x + ui_peruser.searchwidth, ui_peruser.page_buttons_y, - ui_peruser.btn_size,ui_peruser.btn_size) - formspec[n+3] = "tooltip[searchbutton;" ..F(S("Search")) .. "]" - formspec[n+4] = string.format("image_button[%f,%f;%f,%f;ui_reset_icon.png;searchresetbutton;]", - ui_peruser.page_buttons_x + ui_peruser.searchwidth + ui_peruser.btn_spc, - ui_peruser.page_buttons_y, - ui_peruser.btn_size, ui_peruser.btn_size) - formspec[n+5] = "tooltip[searchresetbutton;"..F(S("Reset search and display everything")).."]" - - n = n + 6 - - -- Controls to flip items pages - - local btnlist = { - { "ui_skip_backward_icon.png", "start_list", S("First page") }, - { "ui_doubleleft_icon.png", "rewind3", S("Back three pages") }, - { "ui_left_icon.png", "rewind1", S("Back one page") }, - { "ui_right_icon.png", "forward1", S("Forward one page") }, - { "ui_doubleright_icon.png", "forward3", S("Forward three pages") }, - { "ui_skip_forward_icon.png", "end_list", S("Last page") }, - } - - if draw_lite_mode then - btnlist[5] = nil - btnlist[2] = nil - end - - local bn = 0 - for _, b in pairs(btnlist) do - formspec[n] = string.format("image_button[%f,%f;%f,%f;%s;%s;]", - ui_peruser.page_buttons_x + ui_peruser.btn_spc*bn, - ui_peruser.page_buttons_y + ui_peruser.btn_spc, - ui_peruser.btn_size, ui_peruser.btn_size, - b[1],b[2]) - formspec[n+1] = "tooltip["..b[2]..";"..F(b[3]).."]" - bn = bn + 1 - n = n + 2 - end - - local no_matches = S("No matching items") - if draw_lite_mode then - no_matches = S("No matches.") - end - - -- Items list - if #ui.filtered_items_list[player_name] == 0 then - formspec[n] = "label["..ui_peruser.page_x..","..(ui_peruser.page_y+0.15)..";" .. F(no_matches) .. "]" - else - local dir = ui.active_search_direction[player_name] - local list_index = ui.current_index[player_name] - local page2 = math.floor(list_index / (ui_peruser.items_per_page) + 1) - local pagemax = math.floor( - (#ui.filtered_items_list[player_name] - 1) - / (ui_peruser.items_per_page) + 1) - for y = 0, ui_peruser.pagerows - 1 do - for x = 0, ui_peruser.pagecols - 1 do - local name = ui.filtered_items_list[player_name][list_index] - local item = minetest.registered_items[name] - if item then - -- Clicked on current item: Flip crafting direction - if name == ui.current_item[player_name] then - local cdir = ui.current_craft_direction[player_name] - if cdir == "recipe" then - dir = "usage" - elseif cdir == "usage" then - dir = "recipe" - end - else - -- Default: use active search direction by default - dir = ui.active_search_direction[player_name] - end - - local button_name = "item_button_" .. dir .. "_" - .. ui.mangle_for_formspec(name) - formspec[n] = ("item_image_button[%f,%f;%f,%f;%s;%s;]"):format( - ui_peruser.page_x + x * ui_peruser.btn_spc, - ui_peruser.page_y + y * ui_peruser.btn_spc, - ui_peruser.btn_size, ui_peruser.btn_size, - name, button_name - ) - formspec[n + 1] = ("tooltip[%s;%s \\[%s\\]]"):format( - button_name, minetest.formspec_escape(item.description), - item.mod_origin or "??" - ) - n = n + 2 - list_index = list_index + 1 - end - end - end - formspec[n] = string.format("label[%f,%f;%s: %s]", - ui_peruser.page_buttons_x + ui_peruser.btn_spc * (draw_lite_mode and 1 or 2), - ui_peruser.page_buttons_y + 0.1 + ui_peruser.btn_spc * 2, - F(S("Page")), S("@1 of @2",page2,pagemax)) - end - n= n+1 - - if ui.activefilter[player_name] ~= "" then - formspec[n] = string.format("label[%f,%f;%s: %s]", - ui_peruser.page_x, ui_peruser.page_y - 0.25, - F(S("Filter")), F(ui.activefilter[player_name])) - end - return table.concat(formspec, "") -end - -function ui.set_inventory_formspec(player, page) - if player then - player:set_inventory_formspec(ui.get_formspec(player, page)) - end -end - -local function valid_def(def) - return (not def.groups.not_in_creative_inventory - or def.groups.not_in_creative_inventory == 0) - and def.description - and def.description ~= "" -end - ---apply filter to the inventory list (create filtered copy of full one) -function ui.apply_filter(player, filter, search_dir) - if not player then - return false - end - local player_name = player:get_player_name() - local lfilter = string.lower(filter) - local ffilter - if lfilter:sub(1, 6) == "group:" then - local groups = lfilter:sub(7):split(",") - ffilter = function(name, def) - for _, group in ipairs(groups) do - if not def.groups[group] - or def.groups[group] <= 0 then - return false - end - end - return true - end - else - local lang = minetest.get_player_information(player_name).lang_code - ffilter = function(name, def) - local lname = string.lower(name) - local ldesc = string.lower(def.description) - local llocaldesc = minetest.get_translated_string - and string.lower(minetest.get_translated_string(lang, def.description)) - return string.find(lname, lfilter, 1, true) or string.find(ldesc, lfilter, 1, true) - or llocaldesc and string.find(llocaldesc, lfilter, 1, true) - end - end - ui.filtered_items_list[player_name]={} - local category = ui.current_category[player_name] or 'all' - if category == 'all' then - for name, def in pairs(minetest.registered_items) do - if valid_def(def) - and ffilter(name, def) then - table.insert(ui.filtered_items_list[player_name], name) - end - end - elseif category == 'uncategorized' then - for name, def in pairs(minetest.registered_items) do - if (not ui.find_category(name)) - and valid_def(def) - and ffilter(name, def) then - table.insert(ui.filtered_items_list[player_name], name) - end - end - else - for name,exists in pairs(ui.registered_category_items[category]) do - local def = minetest.registered_items[name] - if exists and def - and valid_def(def) - and ffilter(name, def) then - table.insert(ui.filtered_items_list[player_name], name) - end - end - end - table.sort(ui.filtered_items_list[player_name]) - ui.filtered_items_list_size[player_name] = #ui.filtered_items_list[player_name] - ui.current_index[player_name] = 1 - ui.activefilter[player_name] = filter - ui.active_search_direction[player_name] = search_dir - ui.set_inventory_formspec(player, - ui.current_page[player_name]) -end - -function ui.items_in_group(groups) - local items = {} - for name, item in pairs(minetest.registered_items) do - for _, group in pairs(groups:split(',')) do - if item.groups[group] then - table.insert(items, name) - end - end - end - return items -end - -function ui.sort_inventory(inv) - local inlist = inv:get_list("main") - local typecnt = {} - local typekeys = {} - for _, st in ipairs(inlist) do - if not st:is_empty() then - local n = st:get_name() - local w = st:get_wear() - local m = st:get_metadata() - local k = string.format("%s %05d %s", n, w, m) - if not typecnt[k] then - typecnt[k] = { - name = n, - wear = w, - metadata = m, - stack_max = st:get_stack_max(), - count = 0, - } - table.insert(typekeys, k) - end - typecnt[k].count = typecnt[k].count + st:get_count() - end - end - table.sort(typekeys) - local outlist = {} - for _, k in ipairs(typekeys) do - local tc = typecnt[k] - while tc.count > 0 do - local c = math.min(tc.count, tc.stack_max) - table.insert(outlist, ItemStack({ - name = tc.name, - wear = tc.wear, - metadata = tc.metadata, - count = c, - })) - tc.count = tc.count - c - end - end - if #outlist > #inlist then return end - while #outlist < #inlist do - table.insert(outlist, ItemStack(nil)) - end - inv:set_list("main", outlist) -end diff --git a/unified_inventory/item_names.lua b/unified_inventory/item_names.lua deleted file mode 100644 index a1368f8..0000000 --- a/unified_inventory/item_names.lua +++ /dev/null @@ -1,76 +0,0 @@ --- Based on 4itemnames mod by 4aiman - -local item_names = {} -- [player_name] = { hud, dtime, itemname } -local dlimit = 3 -- HUD element will be hidden after this many seconds -local hudbars_mod = minetest.get_modpath("hudbars") - -local function set_hud(player) - local player_name = player:get_player_name() - local off = {x=0, y=-65} - if hudbars_mod then - -- Assume no alignment (2 per line) - off.y = off.y - math.ceil(hb.hudbars_count / 2) * 25 - else - off.y = off.y - 25 - end - - item_names[player_name] = { - hud = player:hud_add({ - hud_elem_type = "text", - position = {x=0.5, y=1}, - offset = off, - alignment = {x=0, y=-1}, - number = 0xFFFFFF, - text = "", - }), - dtime = dlimit, - index = 1, - itemname = "" - } -end - -minetest.register_on_joinplayer(function(player) - minetest.after(0, set_hud, player) -end) - -minetest.register_on_leaveplayer(function(player) - item_names[player:get_player_name()] = nil -end) - -minetest.register_globalstep(function(dtime) - for _, player in pairs(minetest.get_connected_players()) do - local data = item_names[player:get_player_name()] - if not data or not data.hud then - data = {} -- Update on next step - set_hud(player) - end - - local index = player:get_wield_index() - local stack = player:get_wielded_item() - local itemname = stack:get_name() - - if data.hud and data.dtime < dlimit then - data.dtime = data.dtime + dtime - if data.dtime > dlimit then - player:hud_change(data.hud, 'text', "") - end - end - - if data.hud and (itemname ~= data.itemname or index ~= data.index) then - data.itemname = itemname - data.index = index - data.dtime = 0 - - local desc = stack.get_meta - and stack:get_meta():get_string("description") - - if not desc or desc == "" then - -- Try to use default description when none is set in the meta - local def = minetest.registered_items[itemname] - desc = def and def.description or "" - end - player:hud_change(data.hud, 'text', desc) - end - end -end) - diff --git a/unified_inventory/locale/template.pot b/unified_inventory/locale/template.pot deleted file mode 100644 index 105fd64..0000000 --- a/unified_inventory/locale/template.pot +++ /dev/null @@ -1,358 +0,0 @@ -# LANGUAGE translation for the unified_inventory mod. -# Copyright (C) 2018 Maciej Kasatkin (RealBadAngel) -# This file is distributed under the same license as the unified_inventory package. -# FIRST AUTHOR , YEAR. -# -#, fuzzy -msgid "" -msgstr "" -"Project-Id-Version: unified_inventory\n" -"Report-Msgid-Bugs-To: \n" -"POT-Creation-Date: 2018-04-02 03:34+0200\n" -"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" -"Last-Translator: FULL NAME \n" -"Language-Team: LANGUAGE \n" -"Language: \n" -"MIME-Version: 1.0\n" -"Content-Type: text/plain; charset=UTF-8\n" -"Content-Transfer-Encoding: 8bit\n" - -#: api.lua register.lua -msgid "Crafting" -msgstr "" - -#: api.lua -msgid "Mixing" -msgstr "" - -#: api.lua -msgid "Cooking" -msgstr "" - -#: api.lua -msgid "Digging" -msgstr "" - -#: bags.lua -msgid "Bags" -msgstr "" - -#: bags.lua -msgid "Bag @1" -msgstr "" - -#: bags.lua -msgid "Small Bag" -msgstr "" - -#: bags.lua -msgid "Medium Bag" -msgstr "" - -#: bags.lua -msgid "Large Bag" -msgstr "" - -#: group.lua -msgid " and " -msgstr "" - -#: internal.lua -msgid "First page" -msgstr "" - -#: internal.lua -msgid "Back three pages" -msgstr "" - -#: internal.lua -msgid "Back one page" -msgstr "" - -#: internal.lua -msgid "Forward one page" -msgstr "" - -#: internal.lua -msgid "Forward three pages" -msgstr "" - -#: internal.lua -msgid "Last page" -msgstr "" - -#: internal.lua -msgid "Search" -msgstr "" - -#: internal.lua -msgid "Reset search and display everything" -msgstr "" - -#: internal.lua -msgid "No matching items" -msgstr "" - -#: internal.lua -msgid "No matches." -msgstr "" - -#: internal.lua -msgid "Page" -msgstr "" - -#: internal.lua -#, lua-format -msgid "%s of %s" -msgstr "" - -#: internal.lua -msgid "Filter" -msgstr "" - -#: register.lua -msgid "Can use the creative inventory" -msgstr "" - -#: register.lua -msgid "" -"Forces Unified Inventory to be displayed in Full mode if Lite mode is " -"configured globally" -msgstr "" - -#: register.lua -msgid "Crafting Grid" -msgstr "" - -#: register.lua -msgid "Crafting Guide" -msgstr "" - -#: register.lua -msgid "Set home position" -msgstr "" - -#: register.lua -#, lua-format -msgid "Home position set to: %s" -msgstr "" - -#: register.lua -msgid "You don't have the \"home\" privilege!" -msgstr "" - -#: register.lua -msgid "Go home" -msgstr "" - -#: register.lua -msgid "Set time to day" -msgstr "" - -#: register.lua -msgid "Time of day set to 6am" -msgstr "" - -#: register.lua -msgid "You don't have the settime privilege!" -msgstr "" - -#: register.lua -msgid "Set time to night" -msgstr "" - -#: register.lua -msgid "Time of day set to 9pm" -msgstr "" - -#: register.lua -msgid "Clear inventory" -msgstr "" - -#: register.lua -msgid "" -"This button has been disabled outside of creative mode to prevent accidental " -"inventory trashing.\n" -"Use the trash slot instead." -msgstr "" - -#: register.lua -msgid "Inventory cleared!" -msgstr "" - -#: register.lua -msgid "Trash:" -msgstr "" - -#: register.lua -msgid "Refill:" -msgstr "" - -#: register.lua -#, lua-format -msgid "Any item belonging to the %s group" -msgstr "" - -#: register.lua -#, lua-format -msgid "Any item belonging to the groups %s" -msgstr "" - -#: register.lua -#, lua-format -msgid "Recipe %d of %d" -msgstr "" - -#: register.lua -#, lua-format -msgid "Usage %d of %d" -msgstr "" - -#: register.lua -msgid "No recipes" -msgstr "" - -#: register.lua -msgid "No usages" -msgstr "" - -#: register.lua -msgid "Result" -msgstr "" - -#: register.lua -msgid "Ingredient" -msgstr "" - -#: register.lua -msgid "Show next recipe" -msgstr "" - -#: register.lua -msgid "Show next usage" -msgstr "" - -#: register.lua -msgid "Show previous recipe" -msgstr "" - -#: register.lua -msgid "Show previous usage" -msgstr "" - -#: register.lua -#, lua-format -msgid "%s (%s)" -msgstr "" - -#: register.lua -msgid "Give me:" -msgstr "" - -#: register.lua -msgid "" -"This recipe is too\n" -"large to be displayed." -msgstr "" - -#: register.lua -msgid "To craft grid:" -msgstr "" - -#: register.lua -msgid "All" -msgstr "" - -#: waypoints.lua -msgid "White" -msgstr "" - -#: waypoints.lua -msgid "Yellow" -msgstr "" - -#: waypoints.lua -msgid "Red" -msgstr "" - -#: waypoints.lua -msgid "Green" -msgstr "" - -#: waypoints.lua -msgid "Blue" -msgstr "" - -#: waypoints.lua -msgid "Waypoints" -msgstr "" - -#: waypoints.lua -#, lua-format -msgid "Select Waypoint #%d" -msgstr "" - -#: waypoints.lua -#, lua-format -msgid "Waypoint %d" -msgstr "" - -#: waypoints.lua -msgid "Set waypoint to current location" -msgstr "" - -#: waypoints.lua -msgid "invisible" -msgstr "" - -#: waypoints.lua -msgid "visible" -msgstr "" - -#: waypoints.lua -msgid "Make waypoint @1" -msgstr "" - -#: waypoints.lua -msgid "Disable" -msgstr "" - -#: waypoints.lua -msgid "Enable" -msgstr "" - -#: waypoints.lua -msgid "@1 display of waypoint coordinates" -msgstr "" - -#: waypoints.lua -msgid "Change color of waypoint display" -msgstr "" - -#: waypoints.lua -msgid "Edit waypoint name" -msgstr "" - -#: waypoints.lua -msgid "Waypoint active" -msgstr "" - -#: waypoints.lua -msgid "Waypoint inactive" -msgstr "" - -#: waypoints.lua -msgid "Finish editing" -msgstr "" - -#: waypoints.lua -msgid "World position" -msgstr "" - -#: waypoints.lua -msgid "Name" -msgstr "" - -#: waypoints.lua -msgid "HUD text color" -msgstr "" diff --git a/unified_inventory/locale/unified_inventory.de.tr b/unified_inventory/locale/unified_inventory.de.tr deleted file mode 100644 index e2a05be..0000000 --- a/unified_inventory/locale/unified_inventory.de.tr +++ /dev/null @@ -1,79 +0,0 @@ -# textdomain: unified_inventory -Crafting=Fertigung -Mixing=Mischen -Cooking=Kochen -Digging=Graben -Bags=Taschen -Bag @1=Tasche @1 -Small Bag=Kleine Tasche -Medium Bag=Mittelgroße Tasche -Large Bag=Große Tasche - and = und -First page=Erste Seite -Back three pages=3 Seiten zurückblättern -Back one page=1 Seite zurückblättern -Forward one page=1 Seite vorblättern -Forward three pages=3 Seiten vorblättern -Last page=Letzte Seite -Search=Suchen -Reset search and display everything=Suche zurücksetzen und alles anzeigen -No matching items=Keine passenden Gegenstände -No matches.=Keine Treffer -Page=Seite -@1 of @2=@1 von @2 -Filter=Filter -Can use the creative inventory=Kann das Kreativinventar nutzen -Crafting Grid=Fertigungsraster -Crafting Guide=Fertigungsführer -Set home position=Heimatposition setzen -Home position set to: @1=Heimatposition nach @1 gesetzt -You don't have the "home" privilege!=Du hast das „home“-Privileg nicht! -Go home=Nach Hause gehen -Set time to day=Zur Tageszeit wechseln -Time of day set to 6am=Tageszeit auf 6 Uhr gesetzt -You don't have the settime privilege!=Du hast das „settime“-Privileg nicht! -Set time to night=Zur Nachtzeit wechseln -Time of day set to 9pm=Tageszeit auf 21 Uhr gesetzt -Clear inventory=Inventar leeren -Inventory cleared!=Inventar geleert! -Trash:=Müll: -Refill:=Nachfüllen: -Any item belonging to the @1 group=Irgendein Gegenstand, der zur Gruppe @1 gehört -Any item belonging to the groups @1=Irgendein Gegenstand, der zu den Gruppen @1 gehört -Recipe @1 of @2=Rezept @1 von @2 -Usage @1 of @2=Verwendung @1 von @2 -No recipes=Keine Rezepte -No usages=Keine Verwendungen -Result=Ergebnis -Ingredient=Zutat -Show next recipe=Nächstes Rezept zeigen -Show next usage=Nächste Verwendung zeigen -Show previous recipe=Vorheriges Rezept zeigen -Show previous usage=Vorherige Verwendung zeigen -Give me:=Gib mir: -To craft grid:=Ins Fertigungsraster: -All=Alles -White=Weiß -Yellow=Gelb -Red=Rot -Green=Grün -Blue=Blau -Waypoints=Wegpunkte -Select Waypoint #@1=Wegpunkt Nr. @1 auswählen -Waypoint @1=Wegpunkt Nr. @1 -Set waypoint to current location=Setze Wegpunkt zur derzeitigen Position -invisible=unsichtbar -visible=sichtbar -Make waypoint @1=Wegpunkt @1 machen -Disable=ausschalten -Enable=einschalten -@1 display of waypoint coordinates=Anzeige der Wegpunktkoordinaten @1 -Change color of waypoint display=Farbe der Darstellung der Wegpunkte ändern -Edit waypoint name=Name des Wegpunkts ändern -Waypoint active=Wegpunkt aktiv -Waypoint inactive=Wegpunkt inaktiv -Finish editing=Bearbeitung abschließen -World position=Weltposition -Name=Name -HUD text color=HUD-Textfarbe -Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally=Zwingt Unified Inventory, im Vollmodus angezeigt zu werden, wenn der Minimalmodus global eingestellt ist diff --git a/unified_inventory/locale/unified_inventory.es.tr b/unified_inventory/locale/unified_inventory.es.tr deleted file mode 100644 index 18b6c77..0000000 --- a/unified_inventory/locale/unified_inventory.es.tr +++ /dev/null @@ -1,100 +0,0 @@ -# textdomain: unified_inventory - -# waypoints.lua - -White=Blanco -Yellow=Amarillo -Red=Rojo -Green=Verde -Blue=Azul -Waypoints=Puntos -Select Waypoint #@1=Seleccionar Punto #@1 -Waypoint @1=Punto @1 -Set waypoint to current location=Establecer el punto a la ubicación actual -Make waypoint @1=Hacer punto @1 -invisible=invisible -visible=visible -@1 display of waypoint coordinates=Visualizar coordenadas del punto @1 -Disable=Deshabilitado -Enable=Habilitado -Change color of waypoint display=Cambiar el color del punto -Edit waypoint name=Editar nombre del punto -Waypoint active=Punto activo -Waypoint inactive=Punto inactivo -Finish editing=Terminar edición -World position=Posición en el mundo -Name=Nombre -HUD text color=Color del texto de la Interfaz - -# group.lua - - and = y - -# register.lua - -Can use the creative inventory=Puede usar el inventario creativo -Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally=Obliga al Inventario Unificado a mostrarse en modo Completo si el modo Simple está configurado globalmente -Crafting Grid=Cuadricula de Elaboración -Crafting Guide=Guía de Elaboración -Set home position=Establecer posición de la casa -Home position set to: @1=Posición de la casa cambiada a: @1 -You don't have the \"home\" privilege!=¡No tienes el privilegio \"home\"! -Go home=Ir a casa -Set time to day=Cambiar a dia -Set time to night=Cambiar a noche -Time of day set to 6am=Hora del día cambiada a 6 AM -Time of day set to 9pm=Hora del día cambiada a 9 PM -You don't have the settime privilege!=¡No tienes el privilegio "settime"! -Clear inventory=Limpiar inventario -Inventory cleared!=¡Inventario limpio! -This button has been disabled outside=Este botón ha sido deshabilitado -Crafting=Elaboración -Trash:=Basura: -Refill:=Rellenar: -Any item belonging to the @1 group=Cualquier elemento que pertenezca al grupo @1 -Any item belonging to the groups @1=Cualquier elemento perteneciente a los grupos @1 -Recipe @1 of @2=Receta @1 de @2 -Usage @1 of @2=Uso @1 de @2 -No recipes=No tiene receta -No usages=No tiene uso -Result=Resultado -Ingredient=Ingrediente -Show next recipe=Mostrar la siguiente receta -Show next usage=Mostrar el siguiente uso -Show previous recipe=Mostrar la receta anterior -Show previous usage=Mostrar el uso anterior -@1 (@2)=@1 (@2) -Give me:=Dame: -This recipe is too@nlarge to be displayed.=Esta receta es demasiado@ngrande para ser mostrada. -To craft grid:=Construir: -All=Todos - -# api.lua - -Mixing=Mezclar -Cooking=Hornear -Digging=Recoger - -# internal.lua - -First page=Primera página -Back three pages=Volver tres páginas -Back one page=Volver una página -Forward one page=Avanzar una página -Forward three pages=Avanzar tres páginas -Last page=Ultima Pagina -Search=Buscar -Reset search and display everything=Limpiar la busqueda y mostrar todo -No matching items=No se encontraron elementos -No matches.=No hay resultados. -Page=Página -@1 of @2=@1 de @2 -Filter=Filtro - -# bags.lua - -Bags=Bolsos -Bag @1=Bolso @1 -Small Bag=Bolso Pequeño -Medium Bag=Bolso Mediano -Large Bag=Bolso Grande diff --git a/unified_inventory/locale/unified_inventory.fr.tr b/unified_inventory/locale/unified_inventory.fr.tr deleted file mode 100644 index 5367ddb..0000000 --- a/unified_inventory/locale/unified_inventory.fr.tr +++ /dev/null @@ -1,57 +0,0 @@ -# textdomain: unified_inventory -Crafting=Création -Cooking=Cuisson -Digging=Creuser -Bags=Sacs -Bag @1=Sac @1 -Small Bag=Petit sac -Medium Bag=Sac moyen -Large Bag=Grand sac - and = et -First page=1ère page -Back three pages=3 pages en arrière -Back one page=Page précédente -Forward one page=Page suivante -Forward three pages=3 pages en avant -Last page=Dernière page -Search=Rechercher -No matching items=Aucun élément correspondant -No matches.=Aucun match -Page=Page -@1 of @2=@1 de @2 -Filter=Filtre -Can use the creative inventory=Vous pouvez utiliser l'inventaire créatif -Crafting Grid=Grille de création -Crafting Guide=Guide de création -Set home position=Position dans le monde -Home position set to: @1=Position de votre base fixée à: @1 -You don't have the "home" privilege!=Vous n'avez pas le privilège "home"! -Time of day set to 6am=Heure fixée à 6h -You don't have the settime privilege!=Vous n'avez pas le privilège "settime"! -Time of day set to 9pm=Heure fixée à 21h -Inventory cleared!=Inventaire vidé ! -Trash:=Poubelle : -Refill:=Remplir : -Recipe @1 of @2=Recette @1 de @2 -Result=Résultat -To craft grid:=Sur de création: -All=Tout -White=Blanc -Yellow=Jaune -Red=Rouge -Green=Vert -Blue=Bleu -Waypoints=Point de passage -Select Waypoint #@1=Choisir un point de passage #@1 -Waypoint @1=Point de passage @1 -Set waypoint to current location=Marquer un point de passage à la position actuelle -Make waypoint @1=Rendre @1 le point de passage -@1 display of waypoint coordinates=@1 montrer les coordonnées des points de passages -Change color of waypoint display=Changer la couleur du point de passage -Edit waypoint name=Editer le nom du point de passage -Waypoint active=Point de passage actif -Waypoint inactive=Point de passage inactif -Finish editing=Terminer l'édition -World position=Position dans le monde -Name=Nom -HUD text color=Couleur de texte du HUD diff --git a/unified_inventory/locale/unified_inventory.it.tr b/unified_inventory/locale/unified_inventory.it.tr deleted file mode 100644 index 1bf7660..0000000 --- a/unified_inventory/locale/unified_inventory.it.tr +++ /dev/null @@ -1,79 +0,0 @@ -# textdomain: unified_inventory -Crafting=Assemblaggio -Mixing=Unione -Cooking=Cottura -Digging=Scavo -Bags=Borse -Bag @1=Borsa @1 -Small Bag=Borsa piccola -Medium Bag=Borsa media -Large Bag=Borsa grande - and = e -First page=Prima pagina -Back three pages=Indietro di tre pagine -Back one page=Indietro di una pagina -Forward one page=Avanti di una pagina -Forward three pages=Avanti di tre pagine -Last page=Ultima pagina -Search=Cerca -Reset search and display everything=Azzera la ricerca e mostra tutto -No matching items=Nessun oggetto corrispondente -No matches.=Nessuna corrispondenza. -Page=Pagina -@1 of @2=@1 di @2 -Filter=Filtro -Can use the creative inventory=Può usare l'inventario creativo -Crafting Grid=Griglia di assemblaggio -Crafting Guide=Guida di assemblaggio -Set home position=Imposta la residenza -Home position set to: @1=Residenza impostata su: @1 -You don't have the "home" privilege!=Non hai il privilegio "home"! -Go home=Torna a casa -Set time to day=Imposta l'orario sul giorno -Time of day set to 6am=Orario impostato sulle 6am -You don't have the settime privilege!=Non hai il privilegio "time"! -Set time to night=Imposta l'orario sulla notte -Time of day set to 9pm=Orario impostato sulle 9am -Clear inventory=Ripulisci l'inventario -Inventory cleared!=Inventario ripulito! -Trash:=Butta: -Refill:=Riempi: -Any item belonging to the @1 group=Qualunque oggetto appartenente al gruppo @1 -Any item belonging to the groups @1=Qualunque oggetto appartenente ai gruppi @1 -Recipe @1 of @2=Ricetta @1 di @2 -Usage @1 of @2=Uso @1 di @2 -No recipes=Nessuna ricetta -No usages=Nessun utilizzo -Result=Risultato -Ingredient=Ingrediente -Show next recipe=Mostra la prossima ricetta -Show next usage=Mostra il prossimo utilizzo -Show previous recipe=Mostra la ricetta precedente -Show previous usage=Mostra l'utilizzo precedente -Give me:=Dammi: -To craft grid:=Alla griglia di assemblaggio: -All=Tutto -White=Bianco -Yellow=Giallo -Red=Rosso -Green=Verde -Blue=Blu -Waypoints=Tappe -Select Waypoint #@1=Seleziona tappa n°@1 -Waypoint @1=Tappa @1 -Set waypoint to current location=Imposta tappa alla posizione attuale -invisible=invisibile -visible=visibile -Make waypoint @1=Crea tappa @1 -Disable=Disabilita -Enable=Abilita -@1 display of waypoint coordinates=@1 la visualizzazione delle coordinate della tappa -Change color of waypoint display=Modifica il colore della visualizzazione della tappa -Edit waypoint name=Modifica il nome della tappa -Waypoint active=Tappa attiva -Waypoint inactive=Tappa inattiva -Finish editing=Termina la modifica -World position=Posizione del mondo -Name=Nome -HUD text color=Colore del testo del visore -Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally=Forza la visualizzazione di Unified Inventory in modalità completa se è configurata globalmente la visualizzazione semplice diff --git a/unified_inventory/locale/unified_inventory.ms.tr b/unified_inventory/locale/unified_inventory.ms.tr deleted file mode 100644 index 25fc853..0000000 --- a/unified_inventory/locale/unified_inventory.ms.tr +++ /dev/null @@ -1,78 +0,0 @@ -# textdomain: unified_inventory -Crafting=Pertukangan -Mixing=Pencampuran -Cooking=Pemasakan -Digging=Penggalian -Bags=Beg -Bag @1=Beg @1 -Small Bag=Beg Kecil -Medium Bag=Beg Sederhana -Large Bag=Beg Besar - and = dan -First page=Halaman pertama -Back three pages=Tiga halaman sebelumnya -Back one page=Halaman sebelumnya -Forward one page=Halaman seterusnya -Forward three pages=Tiga halaman seterusnya -Last page=Halaman terakhir -Search=Cari -Reset search and display everything=Set semula carian dan tunjukkan semua benda -No matching items=Tiada item sepadan -No matches.=Tiada padanan. -Page=Halaman -@1 of @2=@1 drpd @2 -Filter=Tapis -Can use the creative inventory=Boleh guna inventori kreatif -Crafting Grid=Grid Pertukangan -Crafting Guide=Panduan Pertukangan -Set home position=Tetapkan kedudukan rumah -Home position set to: @1=Kedudukan rumah ditetapkan ke: @1 -You don't have the "home" privilege!=Anda tidak ada keistimewaan "home"! -Go home=Balik rumah -Set time to day=Tetapkan masa jadi siang -Time of day set to 6am=Masa ditetapkan ke 6 pagi -You don't have the settime privilege!=Anda tidak ada keistimewaan settime! -Set time to night=Tetapkan masa jadi malam -Time of day set to 9pm=Masa ditetapkan ke 9 malam -Clear inventory=Kosongkan inventori -Inventory cleared!=Inventori dikosongkan! -Trash:=Buang: -Refill:=Isi balik: -Any item belonging to the @1 group=Sebarang item dari kumpulan @1 -Any item belonging to the groups @1=Sebarang item dari kumpulan @1 -Recipe @1 of @2=Resipi @1 drpd @2 -Usage @1 of @2=Kegunaan @1 drpd @2 -No recipes=Tiada resipi -No usages=Tiada kegunaan -Result=Hasil -Ingredient=Bahan -Show next recipe=Tunjuk resipi seterusnya -Show next usage=Tunjuk kegunaan seterusnya -Show previous recipe=Tunjuk resipi sebelumnya -Show previous usage=Tunjuk kegunaan sebelumnya -@1 (@2)=@1 (@2) -Give me:=Beri saya: -To craft grid:=Ke grid pertukangan: -White=Putih -Yellow=Kuning -Red=Merah -Green=Hijau -Blue=Biru -Waypoints=Titik Arah -Select Waypoint #@1=Pilih Titik Arah #@1 -Waypoint @1=Titik Arah @1 -Set waypoint to current location=Tetapkan titik arah ke lokasi semasa -invisible=Sembunyikan -visible=Paparkan -Make waypoint @1=@1 titik arah -Disable=Sembunyikan -Enable=Paparkan -@1 display of waypoint coordinates=@1 koordinat untuk titik arah -Change color of waypoint display=Tukar warna paparan titik arah -Edit waypoint name=Edit nama titik arah -Waypoint active=Titik arah aktif -Waypoint inactive=Titik arah tidak aktif -Finish editing=Selesai edit -World position=Kedudukan dunia -Name=Nama -HUD text color=Warna tulisan HUD diff --git a/unified_inventory/locale/unified_inventory.pl.tr b/unified_inventory/locale/unified_inventory.pl.tr deleted file mode 100644 index 19121d8..0000000 --- a/unified_inventory/locale/unified_inventory.pl.tr +++ /dev/null @@ -1,61 +0,0 @@ -# textdomain: unified_inventory -Bags=Plecaki -Bag @1=Plecak @1 -Small Bag=Maly plecak -Medium Bag=Sredni plecak -Large Bag=Duzy plecak - and = i -First page=Pierwsza strona -Back three pages=3 strony w tyl -Back one page=1 strona w tyl -Forward one page=1 strona do przodu -Forward three pages=3 strony do przodu -Last page=Ostatnia strona -Search=Szukaj -No matching items=Brak pasujacych przedmiotow -No matches.=Brak wyników -Page=Strona -@1 of @2=@1 z @2 -Filter=Filtr -Set home position=Ustaw pozycję wyjściową -Home position set to: @1=Pozycja domowa ustawiona na: @1 -You don't have the "home" privilege!=Nie masz uprawnien do zmiany czasu "home"! -Go home=Idź do domu -Set time to day=Ustaw czas na dzień -Time of day set to 6am=Czas ustawiony na 6:00 -You don't have the settime privilege!=Nie masz uprawnien do zmiany czasu "settime"! -Set time to night=Ustaw czas na noc -Time of day set to 9pm=Czas ustawiony na 21:00 -Clear inventory=Wyczyść zapasy -Inventory cleared!=Zapasy zostały wyczyszczone! -Trash:=Smietnik: -Refill:=Uzupelnianie: -Recipe @1 of @2=Recepta @1 z @2 -Usage @1 of @2=Użycie @1 z @2 -No recipes=Brak recepty -No usages=Bez użycia -Result=Wynik -Ingredient=Składnik -Give me:=Daj mi: -All=Wszystko -White=Bialy -Yellow=Zolty -Red=Czerwony -Green=Zielony -Blue=Niebieski -Waypoints=Punkty orientacyjne -Select Waypoint #@1=Wybierz punkt #@1 -Waypoint @1=Punkty orientacyjne @1 -Set waypoint to current location=Ustaw punkt orientacyjny na biezacej pozycji -invisible=niewidzialny -visible=widomy -Make waypoint @1=Robić punkt @1 -@1 display of waypoint coordinates=@1 koordynatow punktu -Change color of waypoint display=Zmien kolor punktu -Edit waypoint name=Edytuj nazwe punktu -Waypoint active=Punkt wlaczony -Waypoint inactive=Punkt wylaczony -Finish editing=Zakoncz edycje -World position=Pozycja -Name=Nazwa -HUD text color=Kolor tekstu HUD diff --git a/unified_inventory/locale/unified_inventory.pt.tr b/unified_inventory/locale/unified_inventory.pt.tr deleted file mode 100644 index 3b0b902..0000000 --- a/unified_inventory/locale/unified_inventory.pt.tr +++ /dev/null @@ -1,76 +0,0 @@ -# textdomain: unified_inventory -Crafting=Artesanato -Mixing=Muistura -Cooking=Cozimento -Digging=Escavação -Bags=Bolsas -Bag @1=Bolsa @1 -Small Bag=Bolsa Pequena -Medium Bag=Bolsa Média -Large Bag=Bolsa Grande - and = e -First page=Primeira Página -Back three pages=Voltar 3 Páginas -Back one page=Voltar 1 Página -Forward one page=Avançar 1 Página -Forward three pages=Avançar 3 Páginas -Last page=Ultima Página -Search=Pesquisar -Reset search and display everything=Redefinir pesquisa e exibir tudo -No matching items=Nenhum item correspondente -No matches.=Sem correspondências -Page=Página -@1 of @2=@1 de @2 -Filter=Filtro -Can use the creative inventory=Pode usar o inventário do criativo -Crafting Grid=Grade de Artesanato -Crafting Guide=Guia de Artesanato -Set home position=Definir posição de casa -Home position set to: @1=Posição inicial definida para: @1 -You don't have the "home" privilege!=Você não tem o privilégio de "home"! -Go home=Transportar para Casa -Set time to day=Definir turno para dia -Time of day set to 6am=Hora do dia definida para 06h -You don't have the settime privilege!=Você não tem o privilégio de "settime"! -Set time to night=Definir turno para noite -Time of day set to 9pm=Hora do dia ajustada para 21h -Clear inventory=Limpar Inventário -Inventory cleared!=Inventário Apagado! -Trash:=Lixo: -Refill:=Recarga: -Any item belonging to the @1 group=Qualquer item pertencente ao grupo '@1'. -Any item belonging to the groups @1=Qualquer item pertencente aos grupos '@1'. -Recipe @1 of @2=Receita @1 de @2 -Usage @1 of @2=Utilização @1 de @2 -No recipes=Sem Receita -No usages=Sem Utilização -Result=Resultado -Ingredient=Ingrediente -Show next recipe=Exibir Próxima Receita -Show next usage=Mostrar Próxima Utilização -Show previous recipe=Exibir Receita Anterior -Show previous usage=Exibir Utilização Anterior -Give me:=Gerado: -To craft grid:=Para Grade de Artesanato -All=MAX -White=Branco -Yellow=Amarelo -Red=Vermelho -Green=Verde -Blue=Azul -Waypoints=Apontador de Direção -Select Waypoint #@1=Seleção de Apontador de Direção #@1 -Waypoint @1=Apontador de Direção @1 -Set waypoint to current location=Configurar localização atual do Apontador de Direção -invisible=invisível -visible=visível -Make waypoint @1=Fazer Apontador de Direção @1 -@1 display of waypoint coordinates=@1 exibição de coordenadas de Fazer Apontador de Direção -Change color of waypoint display=Mudar cor exibida do Apontador de Direção -Edit waypoint name=Editar Nome de Apontador de Direção -Waypoint active=Apontador de Direção Ativo -Waypoint inactive=Apontador de Direção Inativo -Finish editing=Edição Finalizada -World position=Posição Mundial -Name=Nome -HUD text color=Cor de HUD diff --git a/unified_inventory/locale/unified_inventory.ru.tr b/unified_inventory/locale/unified_inventory.ru.tr deleted file mode 100644 index f2a2300..0000000 --- a/unified_inventory/locale/unified_inventory.ru.tr +++ /dev/null @@ -1,78 +0,0 @@ -# textdomain: unified_inventory -Crafting=Крафт -Mixing=Мешать -Cooking=Варить -Digging=Копать -Bags=Сумки -Bag @1=Сумка @1 -Small Bag=Малая сумка -Medium Bag=Средняя сумка -Large Bag=Большая сумка - and = и -First page=Первая страница -Back three pages=3 страницы назад -Back one page=1 страницу назад -Forward one page=1 страницу вперёд -Forward three pages=3 страницы вперёд -Last page=Последняя страница -Search=Поиск -Reset search and display everything=Сброс поиска, показать всё -No matching items=Нет подходящих элементов -No matches.=Ничего не найдено -Page=Страница -@1 of @2=@1 из @2 -Filter=Фильтр -Can use the creative inventory=Можно использовать инвентарь творческого режима -Crafting Grid=Решетка крафта -Crafting Guide=Книга рецептов -Set home position=Установить позицию дома -Home position set to: @1=Дом теперь расположен по коодинатам: @1 -You don't have the "home" privilege!=У вас нет привилегии "home"! -Go home=Отправиться домой -Set time to day=День -Time of day set to 6am=Установлено время 6 утра -You don't have the settime privilege!=Вам не разрешено устанавливать время! (нет привилегии "settime") -Set time to night=Ночь -Time of day set to 9pm=Установлено время 9 вечера -Clear inventory=Очистить инвентарь -Inventory cleared!=Инвентарь очищен! -Trash:=Мусор: -Refill:=Наполнить: -Any item belonging to the @1 group=Любой элемент из группы: @1 -Any item belonging to the groups @1=Любой элемент из группы: @1 -Recipe @1 of @2=Рецепт @1 из @2 -Usage @1 of @2=Вариант @1 of @2 -No recipes=Рецептов нет -No usages=Не используется -Result=Результат -Ingredient=Состав -Show next recipe=Следующий рецепт -Show next usage=Следующее использование -Show previous recipe=Прошлый рецепт -Show previous usage=Прошлая страница -Give me:=Дай мне: -To craft grid:=На решeтку крафта: -All=Все -White=Белый -Yellow=Желтый -Red=Красный -Green=Зелёный -Blue=Синий -Waypoints=Путевые точки -Select Waypoint #@1=Выбрать путевую точку №@1 -Waypoint @1=Путевая точка @1 -Set waypoint to current location=Установить путевую точку по текущей позиции -invisible=невидимой -visible=видимой -Make waypoint @1=Сделать путевую точку @1 -Disable=Выключить -Enable=Включить -@1 display of waypoint coordinates=@1 показ координат путевых точек -Change color of waypoint display=Поменять цвет путевой точки -Edit waypoint name=Переименовать путевую точку -Waypoint active=Путевая точка включена -Waypoint inactive=Путевая точка выключена -Finish editing=Закончить редакцию -World position=Позиция мира -Name=Имя -HUD text color=Цвет текста HUDа diff --git a/unified_inventory/locale/unified_inventory.template.tr b/unified_inventory/locale/unified_inventory.template.tr deleted file mode 100644 index 2ea4fca..0000000 --- a/unified_inventory/locale/unified_inventory.template.tr +++ /dev/null @@ -1,100 +0,0 @@ -# textdomain: unified_inventory - -# waypoints.lua - -White= -Yellow= -Red= -Green= -Blue= -Waypoints= -Select Waypoint #@1= -Waypoint @1= -Set waypoint to current location= -Make waypoint @1= -invisible= -visible= -@1 display of waypoint coordinates= -Disable= -Enable= -Change color of waypoint display= -Edit waypoint name= -Waypoint active= -Waypoint inactive= -Finish editing= -World position= -Name= -HUD text color= - -# group.lua - - and = - -# register.lua - -Can use the creative inventory= -Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally= -Crafting Grid= -Crafting Guide= -Set home position= -Home position set to: @1= -You don't have the \"home\" privilege!= -Go home= -Set time to day= -Set time to night= -Time of day set to 6am= -Time of day set to 9pm= -You don't have the settime privilege!= -Clear inventory= -Inventory cleared!= -This button has been disabled outside= -Crafting= -Trash:= -Refill:= -Any item belonging to the @1 group= -Any item belonging to the groups @1= -Recipe @1 of @2= -Usage @1 of @2= -No recipes= -No usages= -Result= -Ingredient= -Show next recipe= -Show next usage= -Show previous recipe= -Show previous usage= -@1 (@2)= -Give me:= -This recipe is too@nlarge to be displayed.= -To craft grid:= -All= - -# api.lua - -Mixing= -Cooking= -Digging= - -# internal.lua - -First page= -Back three pages= -Back one page= -Forward one page= -Forward three pages= -Last page= -Search= -Reset search and display everything= -No matching items= -No matches.= -Page= -@1 of @2= -Filter= - -# bags.lua - -Bags= -Bag @1= -Small Bag= -Medium Bag= -Large Bag= diff --git a/unified_inventory/locale/unified_inventory.tr.tr b/unified_inventory/locale/unified_inventory.tr.tr deleted file mode 100644 index 93246cc..0000000 --- a/unified_inventory/locale/unified_inventory.tr.tr +++ /dev/null @@ -1,69 +0,0 @@ -# textdomain: unified_inventory -Crafting=Üretim -Mixing=Karıştırma -Cooking=Pişirme -Digging=Kazma -Bags=Çantalarım -Bag @1=@1. Çanta -Small Bag=Küçük Çanta -Medium Bag=Çanta -Large Bag=Büyük Çanta - and = ve -First page=İlk Sayfa -Back three pages=3 Sayfa Gerile -Back one page=Geri -Forward one page=İleri -Forward three pages=3 Sayfa İlerile -Last page=Son Sayfa -Search=Ara -No matching items=Eşleşme yok -No matches.=Eşleşme yok -Page=Sayfa -@1 of @2=@1 dan @2 -Filter=Süzgeç -Can use the creative inventory=Yaratıcı envanteri kullanabilir -Crafting Grid=Üretim tablosu -Crafting Guide=Kılavuz -Set home position=Set ev pozisyon -Home position set to: @1=Yeni eviniz: @1 -You don't have the "home" privilege!="home" yetkiniz yok! -Go home=Eve git -Set time to day=Güne zaman ayarla -Time of day set to 6am=Saat 06:00 olarak ayarlandı -You don't have the settime privilege!="settime" yetkiniz yok! -Set time to night=Geceye zaman ayarla -Time of day set to 9pm=Saat 19:00 olarak ayarlandı -msgid ""=Yaratıcı modu dışında iken bu tuş kullanılamaz. -Inventory cleared!=Envanter temizlendi! -Trash:=Çöp -Refill:=Doldur -Recipe @1 of @2=@1 dan @2 tarifi -Usage @1 of @2=Kullanım @1/@2 -No recipes=Tarifi yok -No usages=Kullanım yok -Result=Çıktı -Ingredient=Bileşen -Give me:=Ver bana: -To craft grid:=Üretim tablosuna kopyala -All=Tümü -White=Beyaz -Yellow=Sarı -Red=Kırmızı -Green=Yeşil -Blue=Mavi -Waypoints=Konum Noktaları -Select Waypoint #@1=#@1 konum noktası seç -Waypoint @1=@1 Konum Noktaları -Set waypoint to current location=Bulunduğun noktayı işaretle -invisible=görünmez -visible=görünür -Make waypoint @1=Yol noktası @1 -@1 display of waypoint coordinates=Yol noktası koordinatlarının görüntülenmesini @1 -Change color of waypoint display=Konum Gösterge Rengi -Edit waypoint name=Konum Noktasını Düzenle -Waypoint active=Konum Etkin -Waypoint inactive=Konum Devredışı -Finish editing=Düzenleme bitti -World position=Dünya konumu -Name=İsim -HUD text color=Metin rengi diff --git a/unified_inventory/locale/unified_inventory.zh_CN.tr b/unified_inventory/locale/unified_inventory.zh_CN.tr deleted file mode 100644 index 30e15e3..0000000 --- a/unified_inventory/locale/unified_inventory.zh_CN.tr +++ /dev/null @@ -1,79 +0,0 @@ -# textdomain: unified_inventory -# traslation by: IFRFSX(BingFengFSX) -#Email: IFRFSX@Protonmail.com - -Crafting=合成 -Mixing=混合 -Cooking=烹饪 -Digging=挖出 -Bags=背包 -Bag @1=背包@1 -Small Bag=小背包 -Medium Bag=中背包 -Large Bag=大背包 - and = 和 -First page=第一页 -Back three pages=后退三页 -Back one page=后退一页 -Forward one page=前进一页 -Forward three pages=前进三页 -Last page=最后一页 -Search=搜索 -No matching items=没有匹配物品 -No matches.=没有匹配 -Page=页面 -@1 of @2=第@1页,共@2页 -Filter=过滤器 -Can use the creative inventory=可以使用创造背包 -Crafting Grid=合成表 -Crafting Guide=合成指南 -Set home position=设置家的位置 -Home position set to: @1=家的位置设置到: @1 -You don't have the "home" privilege!=你没有“home”权限! -Go home=回家 -Set time to day=设置时间到白天 -Time of day set to 6am=时间设置到早晨6点 -You don't have the settime privilege!=你没有“settime”权限! -Set time to night=设置时间到晚上 -Time of day set to 9pm=时间设置到晚上9点 - -Inventory cleared!=清空背包 -Clear inventory=清空背包 - -Trash:=丢弃: -Refill:=填满: -Recipe @1 of @2=第@1配方,共@2个 -Usage @1 of @2=第@1用法,共@2个 -No recipes=没有配方 -No usages=没有用法 -Result=结果 -Ingredient=原料 -Give me:=给予: -To craft grid:=填充物品到合成表 -All=全部 -White=白 -Yellow=黄 -Red=红 -Green=绿 -Blue=蓝 -Waypoints=航路点 -Select Waypoint #@1=查询航路点 #@1 -Waypoint @1=航路点 @1 -Set waypoint to current location=将航路点设置到当前位置 -invisible=不可见的 -visible=可见的 -Make waypoint @1=设置航路点 @1 -@1 display of waypoint coordinates=显示航路点@1坐标 -Change color of waypoint display=改变航路点显示的颜色 -Edit waypoint name=编辑航路点名称 -Waypoint active=航路点已激活 -Waypoint inactive=航路点未激活 -Finish editing=完成编辑 -World position=世界位置 -Name=名称 -HUD text color=HUD文本颜色 - -Reset search and display everything=重置搜索并显示所有物品 - -Any item belonging to the @1 group=属于@1组的任何项目 -Any item belonging to the groups @1=属于组@1的任何项目 diff --git a/unified_inventory/locale/unified_inventory.zh_TW.tr b/unified_inventory/locale/unified_inventory.zh_TW.tr deleted file mode 100644 index 3e8d1a1..0000000 --- a/unified_inventory/locale/unified_inventory.zh_TW.tr +++ /dev/null @@ -1,79 +0,0 @@ -# textdomain: unified_inventory -# traslation by: IFRFSX(BingFengFSX) -#Email: IFRFSX@Protonmail.com - -Crafting=合成 -Mixing=混合 -Cooking=烹飪 -Digging=挖出 -Bags=揹包 -Bag @1=揹包@1 -Small Bag=小揹包 -Medium Bag=中揹包 -Large Bag=大揹包 - and = 和 -First page=第一頁 -Back three pages=後退三頁 -Back one page=後退一頁 -Forward one page=前進一頁 -Forward three pages=前進三頁 -Last page=最後一頁 -Search=搜索 -No matching items=沒有匹配物品 -No matches.=沒有匹配 -Page=頁面 -@1 of @2=第@1頁,共@2頁 -Filter=過濾器 -Can use the creative inventory=可以使用創造揹包 -Crafting Grid=合成表 -Crafting Guide=合成指南 -Set home position=設置家的位置 -Home position set to: @1=家的位置設置到: @1 -You don't have the "home" privilege!=你沒有“home”權限! -Go home=回家 -Set time to day=設置時間到白天 -Time of day set to 6am=時間設置到早晨6點 -You don't have the settime privilege!=你沒有“settime”權限! -Set time to night=設置時間到晚上 -Time of day set to 9pm=時間設置到晚上9點 - -Inventory cleared!=清空揹包 -Clear inventory=清空揹包 - -Trash:=丟棄: -Refill:=填滿: -Recipe @1 of @2=第@1配方,共@2個 -Usage @1 of @2=第@1用法,共@2個 -No recipes=沒有配方 -No usages=沒有用法 -Result=結果 -Ingredient=原料 -Give me:=給予: -To craft grid:=填充物品到合成表 -All=全部 -White=白 -Yellow=黃 -Red=紅 -Green=綠 -Blue=藍 -Waypoints=航路點 -Select Waypoint #@1=查詢航路點 #@1 -Waypoint @1=航路點 @1 -Set waypoint to current location=將航路點設置到當前位置 -invisible=不可見的 -visible=可見的 -Make waypoint @1=設置航路點 @1 -@1 display of waypoint coordinates=顯示航路點@1座標 -Change color of waypoint display=改變航路點顯示的顏色 -Edit waypoint name=編輯航路點名稱 -Waypoint active=航路點已激活 -Waypoint inactive=航路點未激活 -Finish editing=完成編輯 -World position=世界位置 -Name=名稱 -HUD text color=HUD文本顏色 - -Reset search and display everything=重置搜索並顯示所有物品 - -Any item belonging to the @1 group=屬於@1組的任何項目 -Any item belonging to the groups @1=屬於組@1的任何項目 diff --git a/unified_inventory/match_craft.lua b/unified_inventory/match_craft.lua deleted file mode 100644 index 2dd40b0..0000000 --- a/unified_inventory/match_craft.lua +++ /dev/null @@ -1,409 +0,0 @@ --- match_craft.lua --- Find and automatically move inventory items to the crafting grid --- according to the recipe. - ---[[ -Retrieve items from inventory lists and calculate their total count. -Return a table of "item name" - "total count" pairs. - -Arguments: - inv: minetest inventory reference - lists: names of inventory lists to use - -Example usage: - -- Count items in "main" and "craft" lists of player inventory - unified_inventory.count_items(player_inv_ref, {"main", "craft"}) - -Example output: - { - ["default:pine_wood"] = 2, - ["default:acacia_wood"] = 4, - ["default:chest"] = 3, - ["default:axe_diamond"] = 2, -- unstackable item are counted too - ["wool:white"] = 6 - } -]]-- -function unified_inventory.count_items(inv, lists) - local counts = {} - - for i = 1, #lists do - local name = lists[i] - local size = inv:get_size(name) - local list = inv:get_list(name) - - for j = 1, size do - local stack = list[j] - - if not stack:is_empty() then - local item = stack:get_name() - local count = stack:get_count() - - counts[item] = (counts[item] or 0) + count - end - end - end - - return counts -end - ---[[ -Retrieve craft recipe items and their positions in the crafting grid. -Return a table of "craft item name" - "set of positions" pairs. - -Note that if craft width is not 3 then positions are recalculated as -if items were placed on a 3x3 grid. Also note that craft can contain -groups of items with "group:" prefix. - -Arguments: - craft: minetest craft recipe - -Example output: - -- Bed recipe - { - ["wool:white"] = {[1] = true, [2] = true, [3] = true} - ["group:wood"] = {[4] = true, [5] = true, [6] = true} - } ---]] -function unified_inventory.count_craft_positions(craft) - local positions = {} - local craft_items = craft.items - local craft_type = unified_inventory.registered_craft_types[craft.type] - or unified_inventory.craft_type_defaults(craft.type, {}) - local display_width = craft_type.dynamic_display_size - and craft_type.dynamic_display_size(craft).width - or craft_type.width - local craft_width = craft_type.get_shaped_craft_width - and craft_type.get_shaped_craft_width(craft) - or display_width - local i = 0 - - for y = 1, 3 do - for x = 1, craft_width do - i = i + 1 - local item = craft_items[i] - - if item ~= nil then - local pos = 3 * (y - 1) + x - local set = positions[item] - - if set ~= nil then - set[pos] = true - else - positions[item] = {[pos] = true} - end - end - end - end - - return positions -end - ---[[ -For every craft item find all matching inventory items. -- If craft item is a group then find all inventory items that matches - this group. -- If craft item is not a group (regular item) then find only this item. - -If inventory doesn't contain needed item then found set is empty for -this item. - -Return a table of "craft item name" - "set of matching inventory items" -pairs. - -Arguments: - inv_items: table with items names as keys - craft_items: table with items names or groups as keys - -Example output: - { - ["group:wood"] = { - ["default:pine_wood"] = true, - ["default:acacia_wood"] = true - }, - ["wool:white"] = { - ["wool:white"] = true - } - } ---]] -function unified_inventory.find_usable_items(inv_items, craft_items) - local get_group = minetest.get_item_group - local result = {} - - for craft_item in pairs(craft_items) do - local group = craft_item:match("^group:(.+)") - local found = {} - - if group ~= nil then - for inv_item in pairs(inv_items) do - if get_group(inv_item, group) > 0 then - found[inv_item] = true - end - end - else - if inv_items[craft_item] ~= nil then - found[craft_item] = true - end - end - - result[craft_item] = found - end - - return result -end - ---[[ -Match inventory items with craft grid positions. -For every position select the matching inventory item with maximum -(total_count / (times_matched + 1)) value. - -If for some position matching item cannot be found or match count is 0 -then return nil. - -Return a table of "matched item name" - "set of craft positions" pairs -and overall match count. - -Arguments: - inv_counts: table of inventory items counts from "count_items" - craft_positions: table of craft positions from "count_craft_positions" - -Example output: - match_table = { - ["wool:white"] = {[1] = true, [2] = true, [3] = true} - ["default:acacia_wood"] = {[4] = true, [6] = true} - ["default:pine_wood"] = {[5] = true} - } - match_count = 2 ---]] -function unified_inventory.match_items(inv_counts, craft_positions) - local usable = unified_inventory.find_usable_items(inv_counts, craft_positions) - local match_table = {} - local match_count - local matches = {} - - for craft_item, pos_set in pairs(craft_positions) do - local use_set = usable[craft_item] - - for pos in pairs(pos_set) do - local pos_item - local pos_count - - for use_item in pairs(use_set) do - local count = inv_counts[use_item] - local times_matched = matches[use_item] or 0 - local new_pos_count = math.floor(count / (times_matched + 1)) - - if pos_count == nil or pos_count < new_pos_count then - pos_item = use_item - pos_count = new_pos_count - end - end - - if pos_item == nil or pos_count == 0 then - return nil - end - - local set = match_table[pos_item] - - if set ~= nil then - set[pos] = true - else - match_table[pos_item] = {[pos] = true} - end - - matches[pos_item] = (matches[pos_item] or 0) + 1 - end - end - - for match_item, times_matched in pairs(matches) do - local count = inv_counts[match_item] - local item_count = math.floor(count / times_matched) - - if match_count == nil or item_count < match_count then - match_count = item_count - end - end - - return match_table, match_count -end - ---[[ -Remove item from inventory lists. -Return stack of actually removed items. - -This function replicates the inv:remove_item function but can accept -multiple lists. - -Arguments: - inv: minetest inventory reference - lists: names of inventory lists - stack: minetest item stack ---]] -function unified_inventory.remove_item(inv, lists, stack) - local removed = ItemStack(nil) - local leftover = ItemStack(stack) - - for i = 1, #lists do - if leftover:is_empty() then - break - end - - local cur_removed = inv:remove_item(lists[i], leftover) - removed:add_item(cur_removed) - leftover:take_item(cur_removed:get_count()) - end - - return removed -end - ---[[ -Add item to inventory lists. -Return leftover stack. - -This function replicates the inv:add_item function but can accept -multiple lists. - -Arguments: - inv: minetest inventory reference - lists: names of inventory lists - stack: minetest item stack ---]] -function unified_inventory.add_item(inv, lists, stack) - local leftover = ItemStack(stack) - - for i = 1, #lists do - if leftover:is_empty() then - break - end - - leftover = inv:add_item(lists[i], leftover) - end - - return leftover -end - ---[[ -Move items from source list to destination list if possible. -Skip positions specified in exclude set. - -Arguments: - inv: minetest inventory reference - src_list: name of source list - dst_list: name of destination list - exclude: set of positions to skip ---]] -function unified_inventory.swap_items(inv, src_list, dst_list, exclude) - local size = inv:get_size(src_list) - local empty = ItemStack(nil) - - for i = 1, size do - if exclude == nil or exclude[i] == nil then - local stack = inv:get_stack(src_list, i) - - if not stack:is_empty() then - inv:set_stack(src_list, i, empty) - local leftover = inv:add_item(dst_list, stack) - - if not leftover:is_empty() then - inv:set_stack(src_list, i, leftover) - end - end - end - end -end - ---[[ -Move matched items to the destination list. - -If destination list position is already occupied with some other item -then function tries to (in that order): -1. Move it to the source list -2. Move it to some other unused position in destination list itself -3. Drop it to the ground if nothing else is possible. - -Arguments: - player: minetest player object - src_list: name of source list - dst_list: name of destination list - match_table: table of matched items - amount: amount of items per every position ---]] -function unified_inventory.move_match(player, src_list, dst_list, match_table, amount) - local inv = player:get_inventory() - local item_drop = minetest.item_drop - local src_dst_list = {src_list, dst_list} - local dst_src_list = {dst_list, src_list} - - local needed = {} - local moved = {} - - -- Remove stacks needed for craft - for item, pos_set in pairs(match_table) do - local stack = ItemStack(item) - local stack_max = stack:get_stack_max() - local bounded_amount = math.min(stack_max, amount) - stack:set_count(bounded_amount) - - for pos in pairs(pos_set) do - needed[pos] = unified_inventory.remove_item(inv, dst_src_list, stack) - end - end - - -- Add already removed stacks - for pos, stack in pairs(needed) do - local occupied = inv:get_stack(dst_list, pos) - inv:set_stack(dst_list, pos, stack) - - if not occupied:is_empty() then - local leftover = unified_inventory.add_item(inv, src_dst_list, occupied) - - if not leftover:is_empty() then - inv:set_stack(dst_list, pos, leftover) - local oversize = unified_inventory.add_item(inv, src_dst_list, stack) - - if not oversize:is_empty() then - item_drop(oversize, player, player:get_pos()) - end - end - end - - moved[pos] = true - end - - -- Swap items from unused positions to src (moved positions excluded) - unified_inventory.swap_items(inv, dst_list, src_list, moved) -end - ---[[ -Find craft match and move matched items to the destination list. - -If match cannot be found or match count is smaller than the desired -amount then do nothing. - -If amount passed is -1 then amount is defined by match count itself. -This is used to indicate "craft All" case. - -Arguments: - player: minetest player object - src_list: name of source list - dst_list: name of destination list - craft: minetest craft recipe - amount: desired amount of output items ---]] -function unified_inventory.craftguide_match_craft(player, src_list, dst_list, craft, amount) - local inv = player:get_inventory() - local src_dst_list = {src_list, dst_list} - - local counts = unified_inventory.count_items(inv, src_dst_list) - local positions = unified_inventory.count_craft_positions(craft) - local match_table, match_count = unified_inventory.match_items(counts, positions) - - if match_table == nil or match_count < amount then - return - end - - if amount == -1 then - amount = match_count - end - - unified_inventory.move_match(player, src_list, dst_list, match_table, amount) -end diff --git a/unified_inventory/mod.conf b/unified_inventory/mod.conf deleted file mode 100644 index 89be528..0000000 --- a/unified_inventory/mod.conf +++ /dev/null @@ -1,8 +0,0 @@ -name = unified_inventory -depends = default -optional_depends = creative, sfinv, datastorage, farming -description = """ -Unified Inventory replaces the default survival and creative inventory. -It adds a nicer interface and a number of features, such as a crafting guide. -""" -min_minetest_version = 5.4.0 diff --git a/unified_inventory/register.lua b/unified_inventory/register.lua deleted file mode 100644 index 3cb5f59..0000000 --- a/unified_inventory/register.lua +++ /dev/null @@ -1,518 +0,0 @@ -local S = minetest.get_translator("unified_inventory") -local NS = function(s) return s end -local F = minetest.formspec_escape -local ui = unified_inventory - -minetest.register_privilege("creative", { - description = S("Can use the creative inventory"), - give_to_singleplayer = false, -}) - -minetest.register_privilege("ui_full", { - description = S("Forces Unified Inventory to be displayed in Full mode if Lite mode is configured globally"), - give_to_singleplayer = false, -}) - -local trash = minetest.create_detached_inventory("trash", { - --allow_put = function(inv, listname, index, stack, player) - -- if ui.is_creative(player:get_player_name()) then - -- return stack:get_count() - -- else - -- return 0 - -- end - --end, - on_put = function(inv, listname, index, stack, player) - inv:set_stack(listname, index, nil) - local player_name = player:get_player_name() - minetest.sound_play("trash", {to_player=player_name, gain = 1.0}) - end, -}) -trash:set_size("main", 1) - -ui.register_button("craft", { - type = "image", - image = "ui_craft_icon.png", - tooltip = S("Crafting Grid") -}) - -ui.register_button("craftguide", { - type = "image", - image = "ui_craftguide_icon.png", - tooltip = S("Crafting Guide") -}) - -ui.register_button("home_gui_set", { - type = "image", - image = "ui_sethome_icon.png", - tooltip = S("Set home position"), - hide_lite=true, - action = function(player) - local player_name = player:get_player_name() - if minetest.check_player_privs(player_name, {home=true}) then - ui.set_home(player, player:get_pos()) - local home = ui.home_pos[player_name] - if home ~= nil then - minetest.sound_play("dingdong", - {to_player=player_name, gain = 1.0}) - minetest.chat_send_player(player_name, - S("Home position set to: @1", minetest.pos_to_string(home))) - end - else - minetest.chat_send_player(player_name, - S("You don't have the \"home\" privilege!")) - ui.set_inventory_formspec(player, ui.current_page[player_name]) - end - end, - condition = function(player) - return minetest.check_player_privs(player:get_player_name(), {home=true}) - end, -}) - -ui.register_button("home_gui_go", { - type = "image", - image = "ui_gohome_icon.png", - tooltip = S("Go home"), - hide_lite=true, - action = function(player) - local player_name = player:get_player_name() - if minetest.check_player_privs(player_name, {home=true}) then - if ui.go_home(player) then - minetest.sound_play("teleport", {to_player = player_name}) - end - else - minetest.chat_send_player(player_name, - S("You don't have the \"home\" privilege!")) - ui.set_inventory_formspec(player, ui.current_page[player_name]) - end - end, - condition = function(player) - return minetest.check_player_privs(player:get_player_name(), {home=true}) - end, -}) - -ui.register_button("misc_set_day", { - type = "image", - image = "ui_sun_icon.png", - tooltip = S("Set time to day"), - hide_lite=true, - action = function(player) - local player_name = player:get_player_name() - if minetest.check_player_privs(player_name, {settime=true}) then - minetest.sound_play("birds", - {to_player=player_name, gain = 1.0}) - minetest.set_timeofday((6000 % 24000) / 24000) - minetest.chat_send_player(player_name, - S("Time of day set to 6am")) - else - minetest.chat_send_player(player_name, - S("You don't have the settime privilege!")) - ui.set_inventory_formspec(player, ui.current_page[player_name]) - end - end, - condition = function(player) - return minetest.check_player_privs(player:get_player_name(), {settime=true}) - end, -}) - -ui.register_button("misc_set_night", { - type = "image", - image = "ui_moon_icon.png", - tooltip = S("Set time to night"), - hide_lite=true, - action = function(player) - local player_name = player:get_player_name() - if minetest.check_player_privs(player_name, {settime=true}) then - minetest.sound_play("owl", - {to_player=player_name, gain = 1.0}) - minetest.set_timeofday((21000 % 24000) / 24000) - minetest.chat_send_player(player_name, - S("Time of day set to 9pm")) - else - minetest.chat_send_player(player_name, - S("You don't have the settime privilege!")) - ui.set_inventory_formspec(player, ui.current_page[player_name]) - end - end, - condition = function(player) - return minetest.check_player_privs(player:get_player_name(), {settime=true}) - end, -}) - -ui.register_button("clear_inv", { - type = "image", - image = "ui_trash_icon.png", - tooltip = S("Clear inventory"), - action = function(player) - local player_name = player:get_player_name() - if not ui.is_creative(player_name) then - minetest.chat_send_player(player_name, - S("This button has been disabled outside" - .." of creative mode to prevent" - .." accidental inventory trashing." - .."\nUse the trash slot instead.")) - ui.set_inventory_formspec(player, ui.current_page[player_name]) - return - end - player:get_inventory():set_list("main", {}) - minetest.chat_send_player(player_name, S('Inventory cleared!')) - minetest.sound_play("trash_all", - {to_player=player_name, gain = 1.0}) - end, - condition = function(player) - return ui.is_creative(player:get_player_name()) - end, -}) - -ui.register_page("craft", { - get_formspec = function(player, perplayer_formspec) - - local formheaderx = perplayer_formspec.form_header_x - local formheadery = perplayer_formspec.form_header_y - local craftx = perplayer_formspec.craft_x - local crafty = perplayer_formspec.craft_y - - local player_name = player:get_player_name() - local formspec = { - perplayer_formspec.standard_inv_bg, - perplayer_formspec.craft_grid, - "label["..formheaderx..","..formheadery..";" ..F(S("Crafting")).."]", - "listcolors[#00000000;#00000000]", - "listring[current_name;craft]", - "listring[current_player;main]" - } - local n=#formspec+1 - - if ui.trash_enabled or ui.is_creative(player_name) or minetest.get_player_privs(player_name).give then - formspec[n] = string.format("label[%f,%f;%s]", craftx + 6.45, crafty + 2.4, F(S("Trash:"))) - formspec[n+1] = ui.make_trash_slot(craftx + 6.25, crafty + 2.5) - n=n + 2 - end - - if ui.is_creative(player_name) then - formspec[n] = ui.single_slot(craftx - 2.5, crafty + 2.5) - formspec[n+1] = string.format("label[%f,%f;%s]", craftx - 2.3, crafty + 2.4,F(S("Refill:"))) - formspec[n+2] = string.format("list[detached:%srefill;main;%f,%f;1,1;]", - F(player_name), craftx - 2.5 + ui.list_img_offset, crafty + 2.5 + ui.list_img_offset) - end - return {formspec=table.concat(formspec)} - end, -}) - --- stack_image_button(): generate a form button displaying a stack of items --- --- The specified item may be a group. In that case, the group will be --- represented by some item in the group, along with a flag indicating --- that it's a group. If the group contains only one item, it will be --- treated as if that item had been specified directly. - -local function stack_image_button(x, y, w, h, buttonname_prefix, item) - local name = item:get_name() - local count = item:get_count() - local show_is_group = false - local displayitem = name.." "..count - local selectitem = name - if name:sub(1, 6) == "group:" then - local group_name = name:sub(7) - local group_item = ui.get_group_item(group_name) - show_is_group = not group_item.sole - displayitem = group_item.item or "unknown" - selectitem = group_item.sole and displayitem or name - end - local label = show_is_group and "G" or "" - local buttonname = F(buttonname_prefix..ui.mangle_for_formspec(selectitem)) - local button = string.format("item_image_button[%f,%f;%f,%f;%s;%s;%s]", - x, y, w, h, - F(displayitem), buttonname, label) - if show_is_group then - local groupstring, andcount = ui.extract_groupnames(name) - local grouptip - if andcount == 1 then - grouptip = S("Any item belonging to the @1 group", groupstring) - elseif andcount > 1 then - grouptip = S("Any item belonging to the groups @1", groupstring) - end - grouptip = F(grouptip) - if andcount >= 1 then - button = button .. string.format("tooltip[%s;%s]", buttonname, grouptip) - end - end - return button -end - -local recipe_text = { - recipe = NS("Recipe @1 of @2"), - usage = NS("Usage @1 of @2"), -} -local no_recipe_text = { - recipe = S("No recipes"), - usage = S("No usages"), -} -local role_text = { - recipe = S("Result"), - usage = S("Ingredient"), -} -local next_alt_text = { - recipe = S("Show next recipe"), - usage = S("Show next usage"), -} -local prev_alt_text = { - recipe = S("Show previous recipe"), - usage = S("Show previous usage"), -} -local other_dir = { - recipe = "usage", - usage = "recipe", -} - -ui.register_page("craftguide", { - get_formspec = function(player, perplayer_formspec) - - local craftguidex = perplayer_formspec.craft_guide_x - local craftguidey = perplayer_formspec.craft_guide_y - local craftguidearrowx = perplayer_formspec.craft_guide_arrow_x - local craftguideresultx = perplayer_formspec.craft_guide_result_x - local formheaderx = perplayer_formspec.form_header_x - local formheadery = perplayer_formspec.form_header_y - local give_x = perplayer_formspec.give_btn_x - - local player_name = player:get_player_name() - local player_privs = minetest.get_player_privs(player_name) - - local formspec = { - perplayer_formspec.standard_inv_bg, - "label["..formheaderx..","..formheadery..";" .. F(S("Crafting Guide")) .. "]", - "listcolors[#00000000;#00000000]" - } - - local item_name = ui.current_item[player_name] - if not item_name then - return { formspec = table.concat(formspec) } - end - - local n = 4 - - local item_name_shown - if minetest.registered_items[item_name] - and minetest.registered_items[item_name].description then - item_name_shown = S("@1 (@2)", - minetest.registered_items[item_name].description, item_name) - else - item_name_shown = item_name - end - - local dir = ui.current_craft_direction[player_name] - local rdir = dir == "recipe" and "usage" or "recipe" - - local crafts = ui.crafts_for[dir][item_name] - local alternate = ui.alternate[player_name] - local alternates, craft - if crafts and #crafts > 0 then - alternates = #crafts - craft = crafts[alternate] - end - local has_give = player_privs.give or ui.is_creative(player_name) - - formspec[n] = string.format("image[%f,%f;%f,%f;ui_crafting_arrow.png]", - craftguidearrowx, craftguidey, ui.imgscale, ui.imgscale) - - formspec[n+1] = string.format("textarea[%f,%f;10,1;;%s: %s;]", - perplayer_formspec.craft_guide_resultstr_x, perplayer_formspec.craft_guide_resultstr_y, - F(role_text[dir]), item_name_shown) - n = n + 2 - - local giveme_form = table.concat({ - "label[".. (give_x+0.1)..",".. (craftguidey + 2.7) .. ";" .. F(S("Give me:")) .. "]", - "button["..(give_x)..",".. (craftguidey + 2.9) .. ";0.75,0.5;craftguide_giveme_1;1]", - "button["..(give_x+0.8)..",".. (craftguidey + 2.9) .. ";0.75,0.5;craftguide_giveme_10;10]", - "button["..(give_x+1.6)..",".. (craftguidey + 2.9) .. ";0.75,0.5;craftguide_giveme_99;99]" - }) - - if not craft then - -- No craft recipes available for this item. - formspec[n] = string.format("label[%f,%f;%s]", craftguidex+2.5, craftguidey+1.5, F(no_recipe_text[dir])) - local no_pos = dir == "recipe" and (craftguidex+2.5) or craftguideresultx - local item_pos = dir == "recipe" and craftguideresultx or (craftguidex+2.5) - formspec[n+1] = "image["..no_pos..","..craftguidey..";1.2,1.2;ui_no.png]" - formspec[n+2] = stack_image_button(item_pos, craftguidey, 1.2, 1.2, - "item_button_" .. other_dir[dir] .. "_", ItemStack(item_name)) - if has_give then - formspec[n+3] = giveme_form - end - return { formspec = table.concat(formspec) } - else - formspec[n] = stack_image_button(craftguideresultx, craftguidey, 1.2, 1.2, - "item_button_" .. rdir .. "_", ItemStack(craft.output)) - n = n + 1 - end - - local craft_type = ui.registered_craft_types[craft.type] or - ui.craft_type_defaults(craft.type, {}) - if craft_type.icon then - formspec[n] = string.format("image[%f,%f;%f,%f;%s]", - craftguidearrowx+0.35, craftguidey, 0.5, 0.5, craft_type.icon) - n = n + 1 - end - formspec[n] = string.format("label[%f,%f;%s]", craftguidearrowx + 0.15, craftguidey + 1.4, F(craft_type.description)) - n = n + 1 - - local display_size = craft_type.dynamic_display_size - and craft_type.dynamic_display_size(craft) - or { width = craft_type.width, height = craft_type.height } - local craft_width = craft_type.get_shaped_craft_width - and craft_type.get_shaped_craft_width(craft) - or display_size.width - - -- This keeps recipes aligned to the right, - -- so that they're close to the arrow. - local xoffset = craftguidex+3.75 - local bspc = 1.25 - -- Offset factor for crafting grids with side length > 4 - local of = (3/math.max(3, math.max(display_size.width, display_size.height))) - local od = 0 - -- Minimum grid size at which size optimization measures kick in - local mini_craft_size = 6 - if display_size.width >= mini_craft_size then - od = math.max(1, display_size.width - 2) - xoffset = xoffset - 0.1 - end - -- Size modifier factor - local sf = math.min(1, of * (1.05 + 0.05*od)) - -- Button size - local bsize = 1.2 * sf - - if display_size.width >= mini_craft_size then -- it's not a normal 3x3 grid - bsize = 0.8 * sf - end - if (bsize > 0.35 and display_size.width) then - for y = 1, display_size.height do - for x = 1, display_size.width do - local item - if craft and x <= craft_width then - item = craft.items[(y-1) * craft_width + x] - end - -- Flipped x, used to build formspec buttons from right to left - local fx = display_size.width - (x-1) - -- x offset, y offset - local xof = ((fx-1) * of + of) * bspc - local yof = ((y-1) * of + 1) * bspc - if item then - formspec[n] = stack_image_button( - xoffset - xof, craftguidey - 1.25 + yof, bsize, bsize, - "item_button_recipe_", - ItemStack(item)) - else - -- Fake buttons just to make grid - formspec[n] = string.format("image_button[%f,%f;%f,%f;ui_blank_image.png;;]", - xoffset - xof, craftguidey - 1.25 + yof, bsize, bsize) - end - n = n + 1 - end - end - else - -- Error - formspec[n] = string.format("label[2,%f;%s]", - craftguidey, F(S("This recipe is too@nlarge to be displayed."))) - n = n + 1 - end - - if craft_type.uses_crafting_grid and display_size.width <= 3 then - formspec[n] = "label["..(give_x+0.1)..",".. (craftguidey + 1.7) .. ";" .. F(S("To craft grid:")) .. "]" - formspec[n+1] = "button[".. (give_x)..",".. (craftguidey + 1.9) .. ";0.75,0.5;craftguide_craft_1;1]" - formspec[n+2] = "button[".. (give_x+0.8)..",".. (craftguidey + 1.9) .. ";0.75,0.5;craftguide_craft_10;10]" - formspec[n+3] = "button[".. (give_x+1.6)..",".. (craftguidey + 1.9) .. ";0.75,0.5;craftguide_craft_max;" .. F(S("All")) .. "]" - n = n + 4 - end - - if has_give then - formspec[n] = giveme_form - n = n + 1 - end - - if alternates and alternates > 1 then - formspec[n] = string.format("label[%f,%f;%s]", - craftguidex+4, craftguidey + 2.3, F(S(recipe_text[dir], alternate, alternates))) - formspec[n+1] = string.format("image_button[%f,%f;1.1,1.1;ui_left_icon.png;alternate_prev;]", - craftguidearrowx+0.2, craftguidey + 2.6) - formspec[n+2] = string.format("image_button[%f,%f;1.1,1.1;ui_right_icon.png;alternate;]", - craftguidearrowx+1.35, craftguidey + 2.6) - formspec[n+3] = "tooltip[alternate_prev;" .. F(prev_alt_text[dir]) .. "]" - formspec[n+4] = "tooltip[alternate;" .. F(next_alt_text[dir]) .. "]" - end - - return { formspec = table.concat(formspec) } - end, -}) - -local function craftguide_giveme(player, formname, fields) - local player_name = player:get_player_name() - local player_privs = minetest.get_player_privs(player_name) - if not player_privs.give and - not ui.is_creative(player_name) then - minetest.log("action", "[unified_inventory] Denied give action to player " .. - player_name) - return - end - - local amount - for k, v in pairs(fields) do - amount = k:match("craftguide_giveme_(.*)") - if amount then break end - end - - amount = tonumber(amount) or 0 - if amount == 0 then return end - - local output = ui.current_item[player_name] - if (not output) or (output == "") then return end - - local player_inv = player:get_inventory() - - player_inv:add_item("main", {name = output, count = amount}) -end - -local function craftguide_craft(player, formname, fields) - local amount - for k, v in pairs(fields) do - amount = k:match("craftguide_craft_(.*)") - if amount then break end - end - if not amount then return end - - amount = tonumber(amount) or -1 -- fallback for "all" - if amount == 0 or amount < -1 or amount > 99 then return end - - local player_name = player:get_player_name() - - local output = ui.current_item[player_name] or "" - if output == "" then return end - - local crafts = ui.crafts_for[ - ui.current_craft_direction[player_name]][output] or {} - if #crafts == 0 then return end - - local alternate = ui.alternate[player_name] - - local craft = crafts[alternate] - if craft.width > 3 then return end - - ui.craftguide_match_craft(player, "main", "craft", craft, amount) - - ui.set_inventory_formspec(player, "craft") -end - -minetest.register_on_player_receive_fields(function(player, formname, fields) - if formname ~= "" then - return - end - - for k, v in pairs(fields) do - if k:match("craftguide_craft_") then - craftguide_craft(player, formname, fields) - return - end - if k:match("craftguide_giveme_") then - craftguide_giveme(player, formname, fields) - return - end - end -end) diff --git a/unified_inventory/screenshot.png b/unified_inventory/screenshot.png deleted file mode 100644 index 972cbb4..0000000 Binary files a/unified_inventory/screenshot.png and /dev/null differ diff --git a/unified_inventory/settingtypes.txt b/unified_inventory/settingtypes.txt deleted file mode 100644 index 27768ac..0000000 --- a/unified_inventory/settingtypes.txt +++ /dev/null @@ -1,14 +0,0 @@ -#Enabling lite mode enables a smaller and simpler version of the Unified -#Inventory, optimized for small displays. -unified_inventory_lite (Lite mode) bool false - -#If enabled, bags will be made available which can be used to extend -#inventory storage size. -unified_inventory_bags (Enable bags) bool true - -#If enabled, the trash slot can be used by those without both creative -#and the give privilege. -unified_inventory_trash (Enable trash) bool true - - -unified_inventory_automatic_categorization (Items automatically added to categories) bool true \ No newline at end of file diff --git a/unified_inventory/sounds/birds.ogg b/unified_inventory/sounds/birds.ogg deleted file mode 100644 index 4a93395..0000000 Binary files a/unified_inventory/sounds/birds.ogg and /dev/null differ diff --git a/unified_inventory/sounds/click.ogg b/unified_inventory/sounds/click.ogg deleted file mode 100644 index 3db63a0..0000000 Binary files a/unified_inventory/sounds/click.ogg and /dev/null differ diff --git a/unified_inventory/sounds/dingdong.ogg b/unified_inventory/sounds/dingdong.ogg deleted file mode 100644 index 2c9d7ef..0000000 Binary files a/unified_inventory/sounds/dingdong.ogg and /dev/null differ diff --git a/unified_inventory/sounds/electricity.ogg b/unified_inventory/sounds/electricity.ogg deleted file mode 100644 index 4cd7c84..0000000 Binary files a/unified_inventory/sounds/electricity.ogg and /dev/null differ diff --git a/unified_inventory/sounds/owl.ogg b/unified_inventory/sounds/owl.ogg deleted file mode 100644 index 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b/unified_inventory/waypoints.lua deleted file mode 100644 index 2a8ead4..0000000 --- a/unified_inventory/waypoints.lua +++ /dev/null @@ -1,244 +0,0 @@ -local S = minetest.get_translator("unified_inventory") -local F = minetest.formspec_escape -local ui = unified_inventory - -local hud_colors = { - {"#FFFFFF", 0xFFFFFF, S("White")}, - {"#DBBB00", 0xf1d32c, S("Yellow")}, - {"#DD0000", 0xDD0000, S("Red")}, - {"#2cf136", 0x2cf136, S("Green")}, - {"#2c4df1", 0x2c4df1, S("Blue")}, -} - -local hud_colors_max = #hud_colors - --- Stores temporary player data (persists until player leaves) -local waypoints_temp = {} - -ui.register_page("waypoints", { - get_formspec = function(player) - local player_name = player:get_player_name() - local wp_info_x = ui.style_full.form_header_x + 1.25 - local wp_info_y = ui.style_full.form_header_y + 0.5 - local wp_bottom_row = ui.style_full.std_inv_y - 1 - local wp_buttons_rj = ui.style_full.std_inv_x + 10.1 - ui.style_full.btn_spc - local wp_edit_w = ui.style_full.btn_spc * 4 - 0.1 - - -- build a "fake" temp entry if the server took too long - -- during sign-on and returned an empty entry - if not waypoints_temp[player_name] then waypoints_temp[player_name] = {hud = 1} end - - local waypoints = datastorage.get(player_name, "waypoints") - local formspec = { ui.style_full.standard_inv_bg, - string.format("label[%f,%f;%s]", - ui.style_full.form_header_x, ui.style_full.form_header_y, - F(S("Waypoints"))), - "image["..wp_info_x..","..wp_info_y..";1,1;ui_waypoints_icon.png]" - } - local n=4 - - -- Tabs buttons: - for i = 1, 5 do - local sw="select_waypoint"..i - formspec[n] = string.format("image_button[%f,%f;%f,%f;%sui_%i_icon.png;%s;]", - ui.style_full.main_button_x, wp_bottom_row - (5-i) * ui.style_full.btn_spc, - ui.style_full.btn_size, ui.style_full.btn_size, - (i == waypoints.selected) and "ui_blue_icon_background.png^" or "", - i, sw) - formspec[n+1] = "tooltip["..sw..";"..S("Select Waypoint #@1", i).."]" - n = n + 2 - end - - local i = waypoints.selected or 1 - local waypoint = waypoints[i] or {} - local temp = waypoints_temp[player_name][i] or {} - local default_name = S("Waypoint @1", i) - - -- Main buttons: - local btnlist = { - { "ui_waypoint_set_icon.png", "set_waypoint", S("Set waypoint to current location") }, - { waypoint.active and "ui_on_icon.png" or "ui_off_icon.png", "toggle_waypoint", S("Make waypoint @1", waypoint.active and "invisible" or "visible") }, - { waypoint.display_pos and "ui_green_icon_background.png^ui_xyz_icon.png" or "ui_red_icon_background.png^ui_xyz_icon.png^(ui_no.png^[transformR90)", "toggle_display_pos", S("@1 display of waypoint coordinates", waypoint.display_pos and "Disable" or "Enable") }, - { "ui_circular_arrows_icon.png", "toggle_color", S("Change color of waypoint display") }, - { "ui_pencil_icon.png", "rename_waypoint", S("Edit waypoint name") } - } - - local x = 4 - for _, b in pairs(btnlist) do - formspec[n] = string.format("image_button[%f,%f;%f,%f;%s;%s%i;]", - wp_buttons_rj - ui.style_full.btn_spc * x, wp_bottom_row, - ui.style_full.btn_size, ui.style_full.btn_size, - b[1], b[2], i) - formspec[n+1] = "tooltip["..b[2]..i..";"..F(b[3]).."]" - x = x - 1 - n = n + 2 - end - - -- Waypoint's info: - formspec[n] = "label["..wp_info_x..","..(wp_info_y+1.1)..";" - if waypoint.active then - formspec[n+1] = F(S("Waypoint active")).."]" - else - formspec[n+1] = F(S("Waypoint inactive")).."]" - end - n = n + 2 - - if temp.edit then - formspec[n] = string.format("field[%f,%f;%f,%f;rename_box%i;;%s]", - wp_buttons_rj - wp_edit_w - 0.1, wp_bottom_row - ui.style_full.btn_spc, - wp_edit_w, ui.style_full.btn_size, i, (waypoint.name or default_name)) - formspec[n+1] = string.format("image_button[%f,%f;%f,%f;ui_ok_icon.png;confirm_rename%i;]", - wp_buttons_rj, wp_bottom_row - ui.style_full.btn_spc, - ui.style_full.btn_size, ui.style_full.btn_size, i) - formspec[n+2] = "tooltip[confirm_rename"..i..";"..F(S("Finish editing")).."]" - n = n + 3 - end - - formspec[n] = string.format("label[%f,%f;%s: %s]", - wp_info_x, wp_info_y+1.6, F(S("World position")), - minetest.pos_to_string(waypoint.world_pos or vector.new())) - formspec[n+1] = string.format("label[%f,%f;%s: %s]", - wp_info_x, wp_info_y+2.10, F(S("Name")), (waypoint.name or default_name)) - formspec[n+2] = string.format("label[%f,%f;%s: %s]", - wp_info_x, wp_info_y+2.60, F(S("HUD text color")), hud_colors[waypoint.color or 1][3]) - - return {formspec=table.concat(formspec)} - end, -}) - -ui.register_button("waypoints", { - type = "image", - image = "ui_waypoints_icon.png", - tooltip = S("Waypoints"), - hide_lite=true -}) - -local function update_hud(player, waypoints, temp, i) - local waypoint = waypoints[i] - if not waypoint then return end - temp[i] = temp[i] or {} - temp = temp[i] - local pos = waypoint.world_pos or vector.new() - local name - if waypoint.display_pos then - name = minetest.pos_to_string(pos) - if waypoint.name then - name = name..", "..waypoint.name - end - else - name = waypoint.name or "Waypoint "..i - end - if temp.hud then - player:hud_remove(temp.hud) - end - if waypoint.active then - temp.hud = player:hud_add({ - hud_elem_type = "waypoint", - number = hud_colors[waypoint.color or 1][2] , - name = name, - text = "m", - world_pos = pos - }) - else - temp.hud = nil - end -end - -minetest.register_on_player_receive_fields(function(player, formname, fields) - if formname ~= "" then return end - - local player_name = player:get_player_name() - local update_formspec = false - local need_update_hud = false - local hit = false - - local waypoints = datastorage.get(player_name, "waypoints") - local temp = waypoints_temp[player_name] - for i = 1, 5, 1 do - if fields["select_waypoint"..i] then - hit = true - waypoints.selected = i - update_formspec = true - end - - if fields["toggle_waypoint"..i] then - hit = true - waypoints[i] = waypoints[i] or {} - waypoints[i].active = not (waypoints[i].active) - need_update_hud = true - update_formspec = true - end - - if fields["set_waypoint"..i] then - hit = true - local pos = player:get_pos() - pos.x = math.floor(pos.x) - pos.y = math.floor(pos.y) - pos.z = math.floor(pos.z) - waypoints[i] = waypoints[i] or {} - waypoints[i].world_pos = pos - need_update_hud = true - update_formspec = true - end - - if fields["rename_waypoint"..i] then - hit = true - temp[i] = temp[i] or {} - temp[i].edit = true - update_formspec = true - end - - if fields["toggle_display_pos"..i] then - hit = true - waypoints[i] = waypoints[i] or {} - waypoints[i].display_pos = not waypoints[i].display_pos - need_update_hud = true - update_formspec = true - end - - if fields["toggle_color"..i] then - hit = true - waypoints[i] = waypoints[i] or {} - local color = waypoints[i].color or 1 - color = color + 1 - if color > hud_colors_max then - color = 1 - end - waypoints[i].color = color - need_update_hud = true - update_formspec = true - end - - if fields["confirm_rename"..i] then - hit = true - waypoints[i] = waypoints[i] or {} - temp[i].edit = false - waypoints[i].name = fields["rename_box"..i] - need_update_hud = true - update_formspec = true - end - if need_update_hud then - update_hud(player, waypoints, temp, i) - end - if update_formspec then - ui.set_inventory_formspec(player, "waypoints") - end - if hit then return end - end -end) - - -minetest.register_on_joinplayer(function(player) - local player_name = player:get_player_name() - local waypoints = datastorage.get(player_name, "waypoints") - local temp = {} - waypoints_temp[player_name] = temp - for i = 1, 5 do - update_hud(player, waypoints, temp, i) - end -end) - -minetest.register_on_leaveplayer(function(player) - waypoints_temp[player:get_player_name()] = nil -end) -