Smazat „basic_machines/enviro.lua“
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-- ENVIRO block: change physics and skybox for players
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-- note: nonadmin players are limited in changes ( cant change skybox and have limits on other allowed changes)
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-- rnd 2016:
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local enviro = {};
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enviro.skyboxes = {
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["default"]={type = "regular", tex = {}},
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["space"]={type="skybox", tex={"sky_pos_y.png","sky_neg_y.png","sky_pos_z.png","sky_neg_z.png","sky_neg_x.png","sky_pos_x.png",}}, -- need textures installed!
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["caves"]={type = "cavebox", tex = {"black.png","black.png","black.png","black.png","black.png","black.png",}},
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};
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local space_start = 1100;
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local ENABLE_SPACE_EFFECTS = false -- enable damage outside protected areas
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local enviro_update_form = function (pos)
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local meta = minetest.get_meta(pos);
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local x0,y0,z0;
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x0=meta:get_int("x0");y0=meta:get_int("y0");z0=meta:get_int("z0");
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local skybox = meta:get_string("skybox");
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local skylist = "";
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local sky_ind,j;
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j=1;sky_ind = 3;
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for i,_ in pairs(enviro.skyboxes) do
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if i == skybox then sky_ind = j end
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skylist = skylist .. i .. ",";
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j=j+1;
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end
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local r = meta:get_int("r");
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local speed,jump, g, sneak;
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speed = meta:get_float("speed");jump = meta:get_float("jump");
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g = meta:get_float("g"); sneak = meta:get_int("sneak");
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local list_name = "nodemeta:"..pos.x..','..pos.y..','..pos.z;
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local form =
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"size[8,8.5]".. -- width, height
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"field[0.25,0.5;1,1;x0;target;"..x0.."] field[1.25,0.5;1,1;y0;;"..y0.."] field[2.25,0.5;1,1;z0;;"..z0.."]"..
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"field[3.25,0.5;1,1;r;radius;"..r.."]"..
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--speed, jump, gravity,sneak
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"field[0.25,1.5;1,1;speed;speed;"..speed.."]"..
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"field[1.25,1.5;1,1;jump;jump;"..jump.."]"..
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"field[2.25,1.5;1,1;g;gravity;"..g.."]"..
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"field[3.25,1.5;1,1;sneak;sneak;"..sneak.."]"..
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"label[0.,3.0;Skybox selection]"..
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"dropdown[0.,3.35;3,1;skybox;"..skylist..";"..sky_ind.."]"..
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"button_exit[3.25,3.25;1,1;OK;OK]"..
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"list["..list_name..";fuel;3.25,2.25;1,1;]"..
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"list[current_player;main;0,4.5;8,4;]"..
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"listring[current_player;main]"..
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"listring["..list_name..";fuel]"..
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"listring[current_player;main]"
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meta:set_string("formspec",form)
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end
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-- enviroment changer
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minetest.register_node("basic_machines:enviro", {
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description = "Changes enviroment for players around target location",
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tiles = {"enviro.png"},
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drawtype = "allfaces",
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paramtype = "light",
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param1=1,
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groups = {cracky=3, mesecon_effector_on = 1},
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sounds = default.node_sound_wood_defaults(),
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after_place_node = function(pos, placer)
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local meta = minetest.env:get_meta(pos)
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meta:set_string("infotext", "Right click to set it. Activate by signal.")
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meta:set_string("owner", placer:get_player_name()); meta:set_int("public",1);
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meta:set_int("x0",0);meta:set_int("y0",0);meta:set_int("z0",0); -- target
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meta:set_int("r",5); meta:set_string("skybox","default");
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meta:set_float("speed",1);
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meta:set_float("jump",1);
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meta:set_float("g",1);
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meta:set_int("sneak",1);
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meta:set_int("admin",0);
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local name = placer:get_player_name();
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meta:set_string("owner",name);
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local privs = minetest.get_player_privs(name);
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if privs.privs then meta:set_int("admin",1) end
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if privs.machines then meta:set_int("machines",1) end
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local inv = meta:get_inventory();
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inv:set_size("fuel",1*1);
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enviro_update_form(pos);
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end,
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mesecons = {effector = {
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action_on = function (pos, node,ttl)
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local meta = minetest.get_meta(pos);
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local machines = meta:get_int("machines");
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if not machines == 1 then meta:set_string("infotext","Error. You need machines privs.") return end
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local admin = meta:get_int("admin");
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local inv = meta:get_inventory(); local stack = ItemStack("default:diamond 1");
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if inv:contains_item("fuel", stack) then
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inv:remove_item("fuel", stack);
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else
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meta:set_string("infotext","Error. Insert diamond in fuel inventory")
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return
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end
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local x0,y0,z0,r,skybox,speed,jump,g,sneak;
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x0=meta:get_int("x0"); y0=meta:get_int("y0");z0=meta:get_int("z0"); -- target
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r= meta:get_int("r",5); skybox=meta:get_string("skybox");
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speed=meta:get_float("speed");jump= meta:get_float("jump");
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g=meta:get_float("g");sneak=meta:get_int("sneak"); if sneak~=0 then sneak = true else sneak = false end
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local players = minetest.get_connected_players();
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for _,player in pairs(players) do
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local pos1 = player:getpos();
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local dist = math.sqrt((pos1.x-pos.x)^2 + (pos1.y-pos.y)^2 + (pos1.z-pos.z)^2 );
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if dist<=r then
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player:set_physics_override({speed=speed,jump=jump,gravity=g,sneak=sneak})
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if admin == 1 then -- only admin can change skybox
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local sky = enviro.skyboxes[skybox];
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player:set_sky(0,sky["type"],sky["tex"]);
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end
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end
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end
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-- attempt to set acceleration to balls, if any around
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local objects = minetest.get_objects_inside_radius(pos, r)
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for _,obj in pairs(objects) do
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if obj:get_luaentity() then
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local obj_name = obj:get_luaentity().name or ""
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if obj_name == "basic_machines:ball" then
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obj:setacceleration({x=0,y=-g,z=0});
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end
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end
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end
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end
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}
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},
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on_receive_fields = function(pos, formname, fields, sender)
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local name = sender:get_player_name();if minetest.is_protected(pos,name) then return end
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if fields.OK then
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local privs = minetest.get_player_privs(sender:get_player_name());
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local meta = minetest.get_meta(pos);
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local x0=0; local y0=0; local z0=0;
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--minetest.chat_send_all("form at " .. dump(pos) .. " fields " .. dump(fields))
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if fields.x0 then x0 = tonumber(fields.x0) or 0 end
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if fields.y0 then y0 = tonumber(fields.y0) or 0 end
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if fields.z0 then z0 = tonumber(fields.z0) or 0 end
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if not privs.privs and (math.abs(x0)>10 or math.abs(y0)>10 or math.abs(z0) > 10) then return end
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meta:set_int("x0",x0);meta:set_int("y0",y0);meta:set_int("z0",z0);
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if privs.privs then -- only admin can set sky
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if fields.skybox then meta:set_string("skybox", fields.skybox) end
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end
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if fields.r then
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local r = tonumber(fields.r) or 0;
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if r > 10 and not privs.privs then return end
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meta:set_int("r", r)
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end
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if fields.g then
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local g = tonumber(fields.g) or 1;
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if (g<0.1 or g>40) and not privs.privs then return end
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meta:set_float("g", g)
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end
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if fields.speed then
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local speed = tonumber(fields.speed) or 1;
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if (speed>1 or speed < 0) and not privs.privs then return end
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meta:set_float("speed", speed)
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end
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if fields.jump then
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local jump = tonumber(fields.jump) or 1;
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if (jump<0 or jump>2) and not privs.privs then return end
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meta:set_float("jump", jump)
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end
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if fields.sneak then
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meta:set_int("sneak", tonumber(fields.sneak) or 0)
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end
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enviro_update_form(pos);
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end
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos);
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local privs = minetest.get_player_privs(player:get_player_name());
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if meta:get_string("owner")~=player:get_player_name() and not privs.privs then return 0 end
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return stack:get_count();
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos);
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local privs = minetest.get_player_privs(player:get_player_name());
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if meta:get_string("owner")~=player:get_player_name() and not privs.privs then return 0 end
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return stack:get_count();
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end,
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})
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-- DEFAULT (SPAWN) PHYSICS VALUE/SKYBOX
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local reset_player_physics = function(player)
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if player then
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player:set_physics_override({speed=1,jump=1,gravity=1}) -- value set for extreme test space spawn
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local skybox = enviro.skyboxes["default"]; -- default skybox is "default"
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player:set_sky(0,skybox["type"],skybox["tex"]);
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end
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end
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-- globally available function
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enviro_adjust_physics = function(player) -- adjust players physics/skybox 1 second after various events
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minetest.after(1, function()
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if player then
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local pos = player:getpos(); if not pos then return end
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if pos.y > space_start then -- is player in space or not?
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player:set_physics_override({speed=1,jump=0.5,gravity=0.1}) -- value set for extreme test space spawn
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local skybox = enviro.skyboxes["space"];
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player:set_sky(0,skybox["type"],skybox["tex"]);
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else
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player:set_physics_override({speed=1,jump=1,gravity=1}) -- value set for extreme test space spawn
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local skybox = enviro.skyboxes["default"];
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player:set_sky(0,skybox["type"],skybox["tex"]);
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end
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end
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end)
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end
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-- restore default values/skybox on respawn of player
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minetest.register_on_respawnplayer(reset_player_physics)
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-- when player joins, check where he is and adjust settings
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minetest.register_on_joinplayer(enviro_adjust_physics)
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-- SERVER GLOBAL SPACE CODE: uncomment to enable it
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local round = math.floor;
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local protector_position = function(pos)
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local r = 20;
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local ry = 2*r;
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return {x=round(pos.x/r+0.5)*r,y=round(pos.y/ry+0.5)*ry,z=round(pos.z/r+0.5)*r};
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end
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local stimer = 0
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local enviro_space = {};
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minetest.register_globalstep(function(dtime)
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stimer = stimer + dtime;
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if stimer >= 5 then
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stimer = 0;
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local players = minetest.get_connected_players();
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for _,player in pairs(players) do
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local name = player:get_player_name();
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local pos = player:getpos();
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local inspace=0; if pos.y>space_start then inspace = 1 end
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local inspace0=enviro_space[name];
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if inspace~=inspace0 then -- only adjust player enviroment ONLY if change occured ( earth->space or space->earth !)
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enviro_space[name] = inspace;
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enviro_adjust_physics(player);
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end
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if ENABLE_SPACE_EFFECTS and inspace==1 then -- special space code
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if pos.y<1500 and pos.y>1120 then
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local hp = player:get_hp();
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if hp>0 then
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minetest.chat_send_player(name,"WARNING: you entered DEADLY RADIATION ZONE");
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local privs = minetest.get_player_privs(name)
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if not privs.kick then player:set_hp(hp-15) end
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end
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return
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else
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local ppos = protector_position(pos);
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local populated = (minetest.get_node(ppos).name=="basic_protect:protector");
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if populated then
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if minetest.get_meta(ppos):get_int("space") == 1 then populated = false end
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end
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if not populated then -- do damage if player found not close to protectors
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local hp = player:get_hp();
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local privs = minetest.get_player_privs(name);
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if hp>0 and not privs.kick then
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player:set_hp(hp-10); -- dead in 20/10 = 2 events
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minetest.chat_send_player(name,"WARNING: in space you must stay close to spawn or protected areas");
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end
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end
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end
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end
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end
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end
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end)
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-- END OF SPACE CODE
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-- AIR EXPERIMENT
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-- minetest.register_node("basic_machines:air", {
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-- description = "enables breathing in space",
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-- drawtype = "liquid",
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-- tiles = {"default_water_source_animated.png"},
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-- drawtype = "glasslike",
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-- paramtype = "light",
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-- alpha = 150,
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-- sunlight_propagates = true, -- Sunlight shines through
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-- walkable = false, -- Would make the player collide with the air node
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-- pointable = false, -- You can't select the node
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-- diggable = false, -- You can't dig the node
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-- buildable_to = true,
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-- drop = "",
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-- groups = {not_in_creative_inventory=1},
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-- after_place_node = function(pos, placer, itemstack, pointed_thing)
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-- local r = 3;
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-- for i = -r,r do
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-- for j = -r,r do
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-- for k = -r,r do
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-- local p = {x=pos.x+i,y=pos.y+j,z=pos.z+k};
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-- if minetest.get_node(p).name == "air" then
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-- minetest.set_node(p,{name = "basic_machines:air"})
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-- end
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-- end
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-- end
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-- end
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-- end
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-- })
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-- minetest.register_abm({
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-- nodenames = {"basic_machines:air"},
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-- neighbors = {"air"},
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-- interval = 10,
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-- chance = 1,
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-- action = function(pos, node, active_object_count, active_object_count_wider)
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-- minetest.set_node(pos,{name = "air"})
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-- end
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-- });
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minetest.register_on_punchplayer( -- bring gravity closer to normal with each punch
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function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage)
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if player:get_physics_override() == nil then return end
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local pos = player:getpos(); if pos.y>= space_start then return end
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local gravity = player:get_physics_override().gravity;
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if gravity<1 then
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gravity = 1;
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player:set_physics_override({gravity=gravity})
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end
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end
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)
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-- RECIPE: extremely expensive
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-- minetest.register_craft({
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-- output = "basic_machines:enviro",
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-- recipe = {
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-- {"basic_machines:generator", "basic_machines:clockgen","basic_machines:generator"},
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-- {"basic_machines:generator", "basic_machines:generator","basic_machines:generator"},
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-- {"basic_machines:generator", "basic_machines:generator", "basic_machines:generator"}
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-- }
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-- })
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