Update 'basic_machines/ball.lua'
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@ -39,7 +39,7 @@ local ball_spawner_update_form = function (pos)
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bounce = meta:get_int("bounce"); -- if nonzero bounces when hit obstacle, 0 gets absorbed
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gravity = meta:get_float("gravity"); -- gravity
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hp = meta:get_float("hp");
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hurt = meta:get_float("hurt");
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puncheable = meta:get_int("puncheable"); -- if 1 can be punched by players in protection, if 2 can be punched by anyone
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solid = meta:get_int("solid"); -- if 1 then entity is solid - cant be walked on
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