diff --git a/basic_machines/mover.lua b/basic_machines/mover.lua deleted file mode 100644 index 148c1c7..0000000 --- a/basic_machines/mover.lua +++ /dev/null @@ -1,2518 +0,0 @@ ------------------------------------------------------------------------------------------------------------------------------------- --- BASIC MACHINES MOD by rnd --- mod with basic simple automatization for minetest. No background processing, just one abm with 5s timer (clock generator), no other lag causing background processing. ------------------------------------------------------------------------------------------------------------------------------------- - - - --- *** SETTINGS *** -- -local machines_timer = 5 -- main timestep -local machines_minstep = 1 -- minimal allowed activation timestep, if faster machines overheat -local max_range = 10; -- machines normal range of operation -local machines_operations = 10; -- 1 coal will provide 10 mover basic operations ( moving dirt 1 block distance) -local machines_TTL = 16; -- time to live for signals, how many hops before signal dissipates -basic_machines.version = "05/23/2018a"; -basic_machines.clockgen = 1; -- if 0 all background continuously running activity (clockgen/keypad) repeating is disabled - --- how hard it is to move blocks, default factor 1, note fuel cost is this multiplied by distance and divided by machine_operations.. -basic_machines.hardness = { -["default:stone"]=4,["default:tree"]=2,["default:jungletree"]=2,["default:pine_tree"]=2,["default:aspen_tree"]=2,["default:acacia_tree"]=2, -["default:lava_source"]=5950,["default:water_source"]=5950,["default:obsidian"]=20,["bedrock2:bedrock"]=999999}; ---move machines for free -basic_machines.hardness["basic_machines:mover"]=0.; -basic_machines.hardness["basic_machines:keypad"]=0.; -basic_machines.hardness["basic_machines:distributor"]=0.; -basic_machines.hardness["basic_machines:battery"]=0.; -basic_machines.hardness["basic_machines:detector"]=0.; -basic_machines.hardness["basic_machines:generator"]=0.; -basic_machines.hardness["basic_machines:clockgen"]=0.; -basic_machines.hardness["basic_machines:ball_spawner"]=0.; -basic_machines.hardness["basic_machines:light_on"]=0.; -basic_machines.hardness["basic_machines:light_off"]=0.; - --- grief potential items need highest possible upgrades -basic_machines.hardness["boneworld:acid_source_active"]=5950.; -basic_machines.hardness["darkage:mud"]=5950.; - -basic_machines.hardness["es:toxic_water_source"]=5950.;basic_machines.hardness["es:toxic_water_flowing"]=5950; -basic_machines.hardness["default:river_water_source"]=5950.; - --- farming operations are much cheaper -basic_machines.hardness["farming:wheat_8"]=1;basic_machines.hardness["farming:cotton_8"]=1; -basic_machines.hardness["farming:seed_wheat"]=0.5;basic_machines.hardness["farming:seed_cotton"]=0.5; - --- digging mese crystals more expensive -basic_machines.hardness["mese_crystals:mese_crystal_ore1"] = 10; -basic_machines.hardness["mese_crystals:mese_crystal_ore2"] = 10; -basic_machines.hardness["mese_crystals:mese_crystal_ore3"] = 10; -basic_machines.hardness["mese_crystals:mese_crystal_ore4"] = 10; - - --- define which nodes are dug up completely, like a tree -basic_machines.dig_up_table = {["default:cactus"]=true,["default:tree"]=true,["default:jungletree"]=true,["default:pinetree"]=true, -["default:acacia_tree"]=true,["default:papyrus"]=true}; - --- set up nodes for harvest when digging: [nodename] = {what remains after harvest, harvest result} -basic_machines.harvest_table = { -["mese_crystals:mese_crystal_ore4"] = {"mese_crystals:mese_crystal_ore1", "default:mese_crystal 3"}, -- harvesting mese crystals -["mese_crystals:mese_crystal_ore3"] = {"mese_crystals:mese_crystal_ore1", "default:mese_crystal 2"}, -["mese_crystals:mese_crystal_ore2"] = {"mese_crystals:mese_crystal_ore1", "default:mese_crystal 1"}, -["mese_crystals:mese_crystal_ore1"] = {"mese_crystals:mese_crystal_ore1", ""}, -}; - --- set up nodes for plant with reverse on and filter set (for example seeds -> plant) : [nodename] = plant_name -basic_machines.plant_table = {["farming:seed_barley"]="farming:barley_1",["farming:beans"]="farming:beanpole_1", -- so it works with farming redo mod -["farming:blueberries"]="farming:blueberry_1",["farming:carrot"]="farming:carrot_1",["farming:cocoa_beans"]="farming:cocoa_1", -["farming:coffee_beans"]="farming:coffee_1",["farming:corn"]="farming:corn_1",["farming:blueberries"]="farming:blueberry_1", -["farming:seed_cotton"]="farming:cotton_1",["farming:cucumber"]="farming:cucumber_1",["farming:grapes"]="farming:grapes_1", -["farming:melon_slice"]="farming:melon_1",["farming:potato"]="farming:potato_1",["farming:pumpkin_slice"]="farming:pumpkin_1", -["farming:raspberries"]="farming:raspberry_1",["farming:rhubarb"]="farming:rhubarb_1",["farming:tomato"]="farming:tomato_1", -["farming:seed_wheat"]="farming:wheat_1"} - --- list of objects that cant be teleported with mover -basic_machines.no_teleport_table = { -["itemframes:item"] = true, -["signs:text"] = true -} - --- list of nodes mover cant take from in inventory mode -basic_machines.limit_inventory_table = { -- node name = {list of bad inventories to take from} - ["basic_machines:autocrafter"]= {["recipe"]=1, ["output"]=1}, - ["basic_machines:constructor"]= {["recipe"]=1}, - ["basic_machines:battery"] = {["upgrade"] = 1}, - ["basic_machines:generator"] = {["upgrade"] = 1}, - ["basic_machines:mover"] = {["upgrade"] = 1}, - ["moreblocks:circular_saw"] = {["input"]=1,["recycle"]=1,["micro"]=1,["output"]=1}, -} - --- when activated with keypad these will be "punched" to update their text too -basic_machines.signs = { -["default:sign_wall_wood"] = true, -["signs:sign_wall_green"] = true, -["signs:sign_wall_green"] = true, -["signs:sign_wall_yellow"] = true, -["signs:sign_wall_red"] = true, -["signs:sign_wall_red"] = true, -["signs:sign_wall_white_black"] = true, -["signs:sign_yard"] = true -} - --- *** END OF SETTINGS *** -- - - - -local punchset = {}; - -minetest.register_on_joinplayer(function(player) - local name = player:get_player_name(); if name == nil then return end - punchset[name] = {}; - punchset[name].state = 0; -end) - -local get_mover_form = function(pos,player) - - if not player then return end - local meta = minetest.get_meta(pos); - local x0,y0,z0,x1,y1,z1,x2,y2,z2,prefer,mode,mreverse; - - x0=meta:get_int("x0");y0=meta:get_int("y0");z0=meta:get_int("z0");x1=meta:get_int("x1");y1=meta:get_int("y1");z1=meta:get_int("z1");x2=meta:get_int("x2");y2=meta:get_int("y2");z2=meta:get_int("z2"); - - machines.pos1[player:get_player_name()] = {x=pos.x+x0,y=pos.y+y0,z=pos.z+z0};machines.mark_pos1(player:get_player_name()) -- mark pos1 - machines.pos11[player:get_player_name()] = {x=pos.x+x1,y=pos.y+y1,z=pos.z+z1};machines.mark_pos11(player:get_player_name()) -- mark pos11 - machines.pos2[player:get_player_name()] = {x=pos.x+x2,y=pos.y+y2,z=pos.z+z2};machines.mark_pos2(player:get_player_name()) -- mark pos2 - - prefer = meta:get_string("prefer"); - local mreverse = meta:get_int("reverse"); - local list_name = "nodemeta:"..pos.x..','..pos.y..','..pos.z - local mode_list = {["normal"]=1,["dig"]=2, ["drop"]=3, ["object"]=4, ["inventory"]=5, ["transport"]=6}; - - local mode_string = meta:get_string("mode") or ""; - - local meta1 = minetest.get_meta({x=pos.x+x0,y=pos.y+y0,z=pos.z+z0}); -- source meta - local meta2 = minetest.get_meta({x=pos.x+x2,y=pos.y+y2,z=pos.z+z2}); -- target meta - - - local inv1=1; local inv2=1; - local inv1m = meta:get_string("inv1");local inv2m = meta:get_string("inv2"); - - local list1 = meta1:get_inventory():get_lists(); local inv_list1 = ""; local j; - j=1; -- stupid dropdown requires item index but returns string on receive so we have to find index.. grrr, one other solution: invert the table: key <-> value - - - for i in pairs( list1) do - inv_list1 = inv_list1 .. i .. ","; - if i == inv1m then inv1=j end; j=j+1; - end - local list2 = meta2:get_inventory():get_lists(); local inv_list2 = ""; - j=1; - for i in pairs( list2) do - inv_list2 = inv_list2 .. i .. ","; - if i == inv2m then inv2=j; end; j=j+1; - end - - local upgrade = meta:get_float("upgrade"); if upgrade>0 then upgrade = upgrade - 1 end - local seltab = meta:get_int("seltab"); - local form; - - if seltab == 1 then -- MODE -- - local mode_description = { - ["normal"] = "This will move blocks as they are - without change.", - ["dig"] = "This will transform blocks as if player digged them.", - ["drop"] = "This will take block/item out of chest (you need to set filter) and will drop it", - ["object"] = "make TELEPORTER/ELEVATOR. This will move any object inside sphere (with center source1 and radius defined by source2) to target position. For ELEVATOR teleport points need to be placed exactly vertically in line with mover and you need to upgrade with 1 diamondblock for every 100 height difference. ", - ["inventory"] = "This will move items from inventory of any block at source position to any inventory of block at target position", - ["transport"] = "This will move all blocks at source area to new area starting at target position. This mode preserves all inventories and other metadata", - }; - - local text = mode_description[mode_string] or "description"; - local mode_list = {["normal"]=1,["dig"]=2, ["drop"]=3, ["object"]=4, ["inventory"]=5, ["transport"]=6}; - mode = mode_list[mode_string] or 1; - - form = "size[8,8.25]" .. -- width, height - --"size[6,10]" .. -- width, height - "tabheader[0,0;tabs;MODE OF OPERATION,WHERE TO MOVE;".. seltab .. ";true;true]".. - "label[0.,0;MODE selection]".."button[3,0.25;1,1;help;help]".. - "dropdown[0.,0.35;3,1;mode;normal,dig,drop,object,inventory,transport;".. mode .."]".. - "textarea[0.25,1.25;8,2.;description;;".. text.."]".. - - "field[0.25,3.5;3,1;prefer;FILTER;"..prefer.."]".. - - "list[nodemeta:"..pos.x..','..pos.y..','..pos.z ..";filter;3,3.4;1,1;]".. - "list[nodemeta:"..pos.x..','..pos.y..','..pos.z ..";upgrade;5,3.4;1,1;]".."label[4,3;UPGRADE LVL ".. upgrade .."]" .. - "list[current_player;main;0,4.5;8,4;]".. - "listring[nodemeta:"..pos.x..','..pos.y..','..pos.z ..";upgrade]".. - "listring[current_player;main]".. - "listring[nodemeta:"..pos.x..','..pos.y..','..pos.z ..";filter]".. - "listring[current_player;main] button_exit[5,0.25;1,1;OK;OK]" - - else -- POSITIONS - - local inventory_list1,inventory_list2; - if mode_string == "inventory" then - inventory_list1 = "label[4.5,0.25;source inventory] dropdown[4.5,0.75;1.5,1;inv1;".. inv_list1 ..";" .. inv1 .."]" - inventory_list2 = "label[4.5,3.;target inventory] dropdown[4.5,3.5;1.5,1;inv2;".. inv_list2 .. ";" .. inv2 .."]" - else - inventory_list1 = ""; inventory_list2 = "" - end - - - form = "size[6,5.5]" .. -- width, height - --"size[6,10]" .. -- width, height - "tabheader[0,0;tabs;MODE OF OPERATION,WHERE TO MOVE;".. seltab .. ";true;true]".. - - "label[0.,0;" .. minetest.colorize("lawngreen","INPUT AREA - mover will dig here").."]".. - "field[0.25,1.;1,1;x0;source1;"..x0.."] field[1.25,1.;1,1;y0;;"..y0.."] field[2.25,1.;1,1;z0;;"..z0.."]".. - "image[3,0.75;1,1;machines_pos1.png]".. - inventory_list1.. - "field[0.25,2;1,1;x1;source2;"..x1.."] field[1.25,2;1,1;y1;;"..y1.."] field[2.25,2;1,1;z1;;"..z1.."]".. - "image[3,1.75;1,1;machines_pos11.png]".. - - "label[0.,2.75;" .. minetest.colorize("red","TARGET POSITION - mover will move to here").."]".. - - "field[0.25,3.75;1,1;x2;Target;"..x2.."] field[1.25,3.75;1,1;y2;;"..y2.."] field[2.25,3.75;1,1;z2;;"..z2.."]".. - "image[3,3.5;1,1;machines_pos2.png]".. - inventory_list2 .. - "label[0.,4.25;REVERSE source and target (0/1/2)]".. - "field[0.25,5;1.,1;reverse;;"..mreverse.."]" .. - "listring[current_player;main] button[4,4.75;1,1;help;help] button_exit[5,4.75;1,1;OK;OK]" - end - - return form -end - - -local find_and_connect_battery = function(pos) - local r = 1; - for i = 0,2 do - local positions = minetest.find_nodes_in_area( --find battery - {x=pos.x-r, y=pos.y-r, z=pos.z-r}, - {x=pos.x+r, y=pos.y+r, z=pos.z+r}, - "basic_machines:battery_" .. i ) - if #positions>0 then - local meta = minetest.get_meta(pos); - local fpos = positions[1] ; - meta:set_int("batx", fpos.x);meta:set_int("baty", fpos.y); meta:set_int("batz", fpos.z) - return fpos - end -- pick first battery we found - end - return nil -end - - --- MOVER -- -minetest.register_node("basic_machines:mover", { - description = "Mover - universal digging/harvesting/teleporting/transporting machine, its upgradeable.", - tiles = {"compass_top.png","default_furnace_top.png", "basic_machine_mover_side.png","basic_machine_mover_side.png","basic_machine_mover_side.png","basic_machine_mover_side.png"}, - groups = {cracky=3, mesecon_effector_on = 1}, - sounds = default.node_sound_wood_defaults(), - after_place_node = function(pos, placer) - local meta = minetest.env:get_meta(pos) - meta:set_string("infotext", "Mover block. Set it up by punching or right click. Activate it by keypad signal.") - meta:set_string("owner", placer:get_player_name()); meta:set_int("public",0); - meta:set_int("x0",0);meta:set_int("y0",-1);meta:set_int("z0",0); -- source1 - meta:set_int("x1",0);meta:set_int("y1",-1);meta:set_int("z1",0); -- source2: defines cube - meta:set_int("pc",0); meta:set_int("dim",1);-- current cube position and dimensions - meta:set_int("pc",0); meta:set_int("dim",1);-- current cube position and dimensions - meta:set_int("x2",0);meta:set_int("y2",1);meta:set_int("z2",0); - meta:set_float("fuel",0) - meta:set_string("prefer", ""); - meta:set_string("mode", "normal"); - meta:set_float("upgrade", 1); - meta:set_int("seltab",1); - - local privs = minetest.get_player_privs(placer:get_player_name()); - if privs.privs then meta:set_float("upgrade", -1); end -- means operation will be for free - - local inv = meta:get_inventory();inv:set_size("upgrade", 1*1);inv:set_size("filter", 1*1) - local name = placer:get_player_name(); punchset[name].state = 0 - - - local text = "This machine can move anything. General idea is the following : \n\n".. - "First you need to define rectangle work area (where it takes, marked by two number 1 boxes that appear in world) and target area (where it puts, marked by one number 2 box) by punching mover then following CHAT instructions exactly.\n\n".. - "CHECK why it doesnt work: 1. did you click OK in mover after changing setting 2. does it have battery, 3. does battery have enough fuel\n\n".. - "IMPORTANT: Please read the help button inside machine before first use."; - - local form = "size [5.5,5.5] textarea[0,0;6,7;help;MOVER INTRODUCTION;".. text.."]" - minetest.show_formspec(name, "basic_machines:intro_mover", form) - - - - end, - - can_dig = function(pos, player) -- dont dig if upgrades inside, cause they will be destroyed - local meta = minetest.get_meta(pos); - local inv = meta:get_inventory(); - return not(inv:contains_item("upgrade", ItemStack({name="default:mese"}))); - end, - - - on_rightclick = function(pos, node, player, itemstack, pointed_thing) - local privs = minetest.get_player_privs(player:get_player_name()); - local cant_build = minetest.is_protected(pos,player:get_player_name()); - if not privs.privs and cant_build then return end -- only ppl sharing protection can setup - - local form = get_mover_form(pos,player) - minetest.show_formspec(player:get_player_name(), "basic_machines:mover_"..minetest.pos_to_string(pos), form) - end, - - allow_metadata_inventory_put = function(pos, listname, index, stack, player) - if listname == "filter" then - local meta = minetest.get_meta(pos); - local itemname = stack:get_name() or ""; - meta:set_string("prefer",itemname); - --minetest.chat_send_player(player:get_player_name(),"#mover: filter set as " .. itemname) - local form = get_mover_form(pos,player) - minetest.show_formspec(player:get_player_name(), "basic_machines:mover_"..minetest.pos_to_string(pos), form) - return 1; - end - - if listname == "upgrade" then - -- update upgrades - local meta = minetest.get_meta(pos); - local upgrade = 0; - local inv = meta:get_inventory(); - - local upgrade_name = "default:mese"; - if meta:get_int("elevator")==1 then upgrade_name = "default:diamondblock" end - if stack:get_name() == upgrade_name then - --inv:contains_item("upgrade", ItemStack({name="default:mese"})) then - upgrade = (inv:get_stack("upgrade", 1):get_count()) or 0; - upgrade = upgrade + stack:get_count(); - if upgrade > 10 then upgrade = 10 end -- not more than 10 - meta:set_float("upgrade",upgrade+1); - - local form = get_mover_form(pos,player) - minetest.show_formspec(player:get_player_name(), "basic_machines:mover_"..minetest.pos_to_string(pos), form) - end - - - end - - return stack:get_count(); - end, - - allow_metadata_inventory_take = function(pos, listname, index, stack, player) - local meta = minetest.get_meta(pos); - meta:set_float("upgrade",1); -- reset upgrade - local form = get_mover_form(pos,player) - minetest.show_formspec(player:get_player_name(), "basic_machines:mover_"..minetest.pos_to_string(pos), form) - return stack:get_count(); - end, - - mesecons = {effector = { - action_on = function (pos, node,ttl) - - if type(ttl)~="number" then ttl = 1 end - local meta = minetest.get_meta(pos); - local fuel = meta:get_float("fuel"); - - - local x0=meta:get_int("x0"); local y0=meta:get_int("y0"); local z0=meta:get_int("z0"); - local x2=meta:get_int("x2"); local y2=meta:get_int("y2"); local z2=meta:get_int("z2"); - - local mode = meta:get_string("mode"); - local mreverse = meta:get_int("reverse") - local pos1 = {x=x0+pos.x,y=y0+pos.y,z=z0+pos.z}; -- where to take from - local pos2 = {x=x2+pos.x,y=y2+pos.y,z=z2+pos.z}; -- where to put - - local pc = meta:get_int("pc"); local dim = meta:get_int("dim"); pc = (pc+1) % dim;meta:set_int("pc",pc) -- cycle position - local x1=meta:get_int("x1")-x0+1;local y1=meta:get_int("y1")-y0+1;local z1=meta:get_int("z1")-z0+1; -- get dimensions - - --pc = z*a*b+x*b+y, from x,y,z to pc - -- set current input position - pos1.y = y0 + (pc % y1); pc = (pc - (pc % y1))/y1; - pos1.x = x0 + (pc % x1); pc = (pc - (pc % x1))/x1; - pos1.z = z0 + pc; - pos1.x = pos.x+pos1.x;pos1.y = pos.y+pos1.y;pos1.z = pos.z+pos1.z; - - -- special modes that use its own source/target positions: - if mode == "transport" and mreverse<2 then - pos2 = {x=meta:get_int("x2")-x0+pos1.x,y=meta:get_int("y2")-y0+pos1.y,z=meta:get_int("z2")-z0+pos1.z}; -- translation from pos1 - end - - if mreverse ~= 0 and mreverse ~= 2 then -- reverse pos1, pos2 - if mode == "object" then - x0 = pos2.x-pos.x; y0 = pos2.y-pos.y; z0 = pos2.z-pos.z; - pos2 = {x=pos1.x,y=pos1.y,z=pos1.z}; - else - local post = {x=pos1.x,y=pos1.y,z=pos1.z}; - pos1 = {x=pos2.x,y=pos2.y,z=pos2.z}; - pos2 = {x=post.x,y=post.y,z=post.z}; - end - end - - - -- PROTECTION CHECK - local owner = meta:get_string("owner"); - if (minetest.is_protected(pos1, owner) or minetest.is_protected(pos2, owner)) and mode~="object" then - meta:set_string("infotext", "Mover block. Protection fail. ") - return - end - - local node1 = minetest.get_node(pos1);local node2 = minetest.get_node(pos2); - local prefer = meta:get_string("prefer"); - - -- FUEL COST: calculate - local dist = math.abs(pos2.x-pos1.x)+math.abs(pos2.y-pos1.y)+math.abs(pos2.z-pos1.z); - local hardness = basic_machines.hardness[node1.name]; - -- no free teleports from machine blocks - if hardness == 0 and mode == "object" then hardness = 1 end - local fuel_cost = hardness or 1; - - local upgrade = meta:get_float("upgrade") or 1; - - -- taking items from chests/inventory move - if node1.name == "default:chest_locked" or mode == "inventory" then fuel_cost = basic_machines.hardness[prefer] or 1 end; - - fuel_cost=fuel_cost*dist/machines_operations; -- machines_operations=10 by default, so 10 basic operations possible with 1 coal - if mode == "object" then - fuel_cost=fuel_cost*0.1; - if x2==0 and z2==0 then -- check if elevator mode - local requirement = math.floor(math.abs(pos2.y-pos.y)/100)+1; - if upgrade-10 then - found_fuel=supply; - elseif supply<0 then -- no battery at target location, try to find it! - local fpos = find_and_connect_battery(pos); - if not fpos then - meta:set_string("infotext", "Can not find nearby battery to connect to!"); - minetest.sound_play("default_cool_lava", {pos=pos,gain=1.0,max_hear_distance = 8,}) - return - end - - end - - if found_fuel~=0 then - fuel = fuel+found_fuel; - meta:set_float("fuel", fuel); - meta:set_string("infotext", "Mover block refueled. Fuel ".. fuel); - - end - - end - - if fuel < fuel_cost then - meta:set_string("infotext", "Mover block. Energy ".. fuel ..", needed energy " .. fuel_cost .. ". Put nonempty battery next to mover."); - return - end - - - if mode == "object" then -- teleport objects and return - - -- if target is chest put items in it - local target_chest = false - if node2.name == "default:chest" or node2.name == "default:chest_locked" then - target_chest = true - end - local r = math.max(math.abs(x1),math.abs(y1),math.abs(z1)); r = math.min(r,10); - local teleport_any = false; - - if target_chest then -- put objects in target chest - local cmeta = minetest.get_meta(pos2); - local inv = cmeta:get_inventory(); - - for _,obj in pairs(minetest.get_objects_inside_radius({x=x0+pos.x,y=y0+pos.y,z=z0+pos.z}, r)) do - local lua_entity = obj:get_luaentity() - if not obj:is_player() and lua_entity and lua_entity.itemstring ~= "" then - local detected_obj = lua_entity.name or "" - if not basic_machines.no_teleport_table[detected_obj] then -- object on no teleport list - -- put item in chest - local stack = ItemStack(lua_entity.itemstring) - if inv:room_for_item("main", stack) then - teleport_any = true; - inv:add_item("main", stack); - end - obj:setpos({x=0,y=0,z=0}); -- patch for dupe, might not be needed if future minetest object management is better - obj:remove(); - end - end - end - if teleport_any then - fuel = fuel - fuel_cost; meta:set_float("fuel",fuel); - meta:set_string("infotext", "Mover block. Fuel "..fuel); - minetest.sound_play("tng_transporter1", {pos=pos2,gain=1.0,max_hear_distance = 8,}) - end - return - end - - local times = tonumber(prefer) or 0; if times > 20 then times = 20 elseif times<0.2 then times = 0 end - local velocityv; - if times~=0 then - velocityv = { x = pos2.x-x0-pos.x, y = pos2.y-y0-pos.y, z = pos2.z-z0-pos.z}; - local vv=math.sqrt(velocityv.x*velocityv.x+velocityv.y*velocityv.y+velocityv.z*velocityv.z); - local velocitys=0; - if times~=0 then velocitys = vv/times else vv = 0 end - if vv ~= 0 then vv=velocitys/vv else vv = 0 end; - velocityv.x = velocityv.x * vv; velocityv.y = velocityv.y * vv; velocityv.z = velocityv.z* vv - end - - --minetest.chat_send_all(" times ".. times .. " v " .. minetest.pos_to_string(velocityv)); - - -- move objects to another location - local finalsound = true; - for _,obj in pairs(minetest.get_objects_inside_radius({x=x0+pos.x,y=y0+pos.y,z=z0+pos.z}, r)) do - if obj:is_player() then - if not minetest.is_protected(obj:getpos(), owner) and (prefer == "" or obj:get_player_name()== prefer) then -- move player only from owners land - obj:moveto(pos2, false) - teleport_any = true; - end - else - - local lua_entity = obj:get_luaentity(); - local detected_obj = lua_entity.name or "" - if not basic_machines.no_teleport_table[detected_obj] then -- object on no teleport list - if times > 0 then - local finalmove = true; - -- move objects with set velocity in target direction - obj:setvelocity(velocityv); - if obj:get_luaentity() then -- interaction with objects like carts - if lua_entity.name then - if lua_entity.name == "basic_machines:ball" then -- move balls for free - lua_entity.velocity = {x=velocityv.x*times,y=velocityv.y*times,z=velocityv.z*times}; - finalmove = false; - finalsound = false; - end - if lua_entity.name == "carts:cart" then -- just accelerate cart - lua_entity.velocity = {x=velocityv.x*times,y=velocityv.y*times,z=velocityv.z*times}; - fuel = fuel - fuel_cost; meta:set_float("fuel",fuel); - meta:set_string("infotext", "Mover block. Fuel "..fuel); - return; - end - end - end - --obj:setacceleration({x=0,y=0,z=0}); - if finalmove then -- dont move objects like balls to destination after delay - minetest.after(times, function () if obj then obj:setvelocity({x=0,y=0,z=0}); obj:moveto(pos2, false) end end); - end - else - obj:moveto(pos2, false) - end - end - teleport_any = true; - end - end - - if teleport_any then - fuel = fuel - fuel_cost; meta:set_float("fuel",fuel); - meta:set_string("infotext", "Mover block. Fuel "..fuel); - if finalsound then minetest.sound_play("tng_transporter1", {pos=pos2,gain=1.0,max_hear_distance = 8,}) end - end - - return - end - - - local dig=false; if mode == "dig" then dig = true; end -- digs at target location - local drop = false; if mode == "drop" then drop = true; end -- drops node instead of placing it - local harvest = false; -- harvest mode for special nodes: mese crystals - - - -- decide what to do if source or target are chests - local source_chest=false; if string.find(node1.name,"default:chest") then source_chest=true end - if node1.name == "air" then return end -- nothing to move - - local target_chest = false - if node2.name == "default:chest" or node2.name == "default:chest_locked" then - target_chest = true - end - - if not(target_chest) and not(mode=="inventory") and minetest.get_node(pos2).name ~= "air" then return end -- do nothing if target nonempty and not chest - - local invName1="";local invName2=""; - if mode == "inventory" then - invName1 = meta:get_string("inv1");invName2 = meta:get_string("inv2"); - if mreverse == 1 then -- reverse inventory names too - local invNamet = invName1;invName1=invName2;invName2=invNamet; - end - end - - - -- inventory mode - if mode == "inventory" then - --if prefer == "" then meta:set_string("infotext", "Mover block. must set nodes to move (filter) in inventory mode."); return; end - - -- forbidden nodes to take from in inventory mode - to prevent abuses : - if basic_machines.limit_inventory_table[node1.name] then - if basic_machines.limit_inventory_table[node1.name][invName1] then -- forbidden to take from this inventory - return - end - end - - local stack, meta1,inv1; - if prefer == "" then -- if prefer == "" then just pick one item from chest to transfer - meta1 = minetest.get_meta(pos1); - inv1 = meta1:get_inventory(); - if inv1:is_empty(invName1) then return end -- nothing to move - - local size = inv1:get_size(invName1); - - local found = false; - for i = 1, size do -- find item to move in inventory - stack = inv1:get_stack(invName1, i); - if not stack:is_empty() then found = true break end - end - if not found then return end - end - - -- can we move item to target inventory? - if prefer~="" then - stack = ItemStack(prefer); - end - local meta2 = minetest.get_meta(pos2); local inv2 = meta2:get_inventory(); - if not inv2:room_for_item(invName2, stack) then return end - - -- add item to target inventory and remove item from source inventory - if prefer~="" then - meta1 = minetest.get_meta(pos1); inv1 = meta1:get_inventory(); - end - - if inv1:contains_item(invName1, stack) then - inv2:add_item(invName2, stack); - inv1:remove_item(invName1, stack); - else - if upgrade == -1 then -- admin is owner.. just add stuff - inv2:add_item(invName2, stack); - else - return -- item not found in chest - end - end - - minetest.sound_play("chest_inventory_move", {pos=pos2,gain=1.0,max_hear_distance = 8,}) - fuel = fuel - fuel_cost; meta:set_float("fuel",fuel); - meta:set_string("infotext", "Mover block. Fuel "..fuel); - return - end - - -- filtering - if prefer~="" then -- prefered node set - if prefer~=node1.name and not source_chest and mode ~= "inventory" then return end -- only take prefered node or from chests/inventories - if source_chest then -- take stuff from chest - - local cmeta = minetest.get_meta(pos1); - local inv = cmeta:get_inventory(); - local stack = ItemStack(prefer); - - if inv:contains_item("main", stack) then - inv:remove_item("main", stack); - else - return - end - - if mreverse == 1 then -- planting mode: check if transform seed->plant is needed - if basic_machines.plant_table[prefer]~=nil then - prefer = basic_machines.plant_table[prefer]; - end - end - end - - node1 = {}; node1.name = prefer; - end - - if (prefer == "" and source_chest) then return end -- doesnt know what to take out of chest/inventory - - - -- if target chest put in chest - if target_chest then - local cmeta = minetest.get_meta(pos2); - local inv = cmeta:get_inventory(); - - -- dig tree or cactus - local count = 0;-- check for cactus or tree - local dig_up = false; -- digs up node as a tree - if dig then - - if not source_chest and basic_machines.dig_up_table[node1.name] then dig_up = true end - -- do we harvest the node? - if not source_chest then - if basic_machines.harvest_table[node1.name]~=nil then - harvest = true - local remains = basic_machines.harvest_table[node1.name][1]; - local result = basic_machines.harvest_table[node1.name][2]; - minetest.set_node(pos1,{name=remains}); - inv:add_item("main",result); - end - end - - - if dig_up == true then -- dig up to 16 nodes - - local r = 1; if node1.name == "default:cactus" or node1.name == "default:papyrus" then r = 0 end - - local positions = minetest.find_nodes_in_area( -- - {x=pos1.x-r, y=pos1.y, z=pos1.z-r}, - {x=pos1.x+r, y=pos1.y+16, z=pos1.z+r}, - node1.name) - - for _, pos3 in ipairs(positions) do - --if count>16 then break end - minetest.set_node(pos3,{name="air"}); count = count+1; - end - - inv:add_item("main", node1.name .. " " .. count-1);-- if tree or cactus was digged up - end - - - -- minetest drop code emulation - if not harvest then - local table = minetest.registered_items[node1.name]; - if table~=nil then --put in chest - if table.drop~= nil then -- drop handling - if table.drop.items then - --handle drops better, emulation of drop code - local max_items = table.drop.max_items or 0; - if max_items==0 then -- just drop all the items (taking the rarity into consideration) - max_items = #table.drop.items or 0; - end - local drop = table.drop; - local i = 0; - for k,v in pairs(drop.items) do - if i > max_items then break end; i=i+1; - local rare = v.rarity or 1; - if math.random(1, rare)==1 then - node1={};node1.name = v.items[math.random(1,#v.items)]; -- pick item randomly from list - inv:add_item("main",node1.name); - - end - end - else - inv:add_item("main",table.drop); - end - else - inv:add_item("main",node1.name); - end - end - end - - else -- if not dig just put it in - inv:add_item("main",node1.name); - end - - end - - - minetest.sound_play("transporter", {pos=pos2,gain=1.0,max_hear_distance = 8,}) - - if target_chest and source_chest then -- chest to chest transport has lower cost, *0.1 - fuel_cost=fuel_cost*0.1; - end - - fuel = fuel - fuel_cost; meta:set_float("fuel",fuel); - meta:set_string("infotext", "Mover block. Fuel "..fuel); - - - if mode == "transport" then -- transport nodes parallel as defined by source1 and target, clone with complete metadata - local meta1 = minetest.get_meta(pos1):to_table(); - - minetest.set_node(pos2, minetest.get_node(pos1)); - minetest.get_meta(pos2):from_table(meta1); - minetest.set_node(pos1,{name="air"});minetest.get_meta(pos1):from_table(nil) - return; - end - - -- REMOVE DIGGED NODE - if not(target_chest) then - if not drop then minetest.set_node(pos2, {name = node1.name}); end - if drop then - local stack = ItemStack(node1.name); - minetest.add_item(pos2,stack) -- drops it - end - end - if not(source_chest) and not(harvest) then - if dig then nodeupdate(pos1) end - minetest.set_node(pos1, {name = "air"}); - end - end, - - - action_off = function (pos, node,ttl) -- this toggles reverse option of mover - if type(ttl)~="number" then ttl = 1 end - local meta = minetest.get_meta(pos); - local mreverse = meta:get_int("reverse"); - if mreverse == 1 then mreverse = 0 elseif mreverse==0 then mreverse = 1 end - meta:set_int("reverse",mreverse); - end - - - } - } -}) - --- KEYPAD -- - -local function use_keypad(pos,ttl, again) -- position, time to live ( how many times can signal travel before vanishing to prevent infinite recursion ), do we want to activate again - - if ttl<0 then return end; - local meta = minetest.get_meta(pos); - - local t0 = meta:get_int("t"); - local t1 = minetest.get_gametime(); - local T = meta:get_int("T"); -- temperature - - if t0>t1-machines_minstep then -- activated before natural time - T=T+1; - else - if T>0 then - T=T-1 - if t1-t0>5 then T = 0 end - end - end - meta:set_int("T",T); - meta:set_int("t",t1); -- update last activation time - - if T > 2 then -- overheat - minetest.sound_play("default_cool_lava",{pos = pos, max_hear_distance = 16, gain = 0.25}) - meta:set_string("infotext","overheat: temperature ".. T) - return - end - - - local name = meta:get_string("owner"); - if minetest.is_protected(pos,name) then meta:set_string("infotext", "Protection fail. reset."); meta:set_int("count",0); return end - local count = meta:get_int("count") or 0; -- counts how many repeats left - - local repeating = meta:get_int("repeating"); - - if repeating==1 and again~=1 then - -- stop it - meta:set_int("repeating",0); - meta:set_int("count", 0) - meta:set_int("T",4); - meta:set_string("infotext", "#KEYPAD: reseting. Punch again after 5s to activate") - return; - end - - - - if count>0 then -- this is keypad repeating its activation - count = count - 1; meta:set_int("count",count); - else - meta:set_int("repeating",0); - --return - end - - if count>=0 then - meta:set_string("infotext", "Keypad operation: ".. count .." cycles left") - else - meta:set_string("infotext", "Keypad operation: activation ".. -count) - end - - if count>0 then -- only trigger repeat if count on - if repeating == 0 then meta:set_int("repeating",1); end-- its repeating now - if basic_machines.clockgen==0 then return end - minetest.after(machines_timer, function() - use_keypad(pos,machines_TTL,1) - end ) - - end - - local x0,y0,z0,mode; - x0=meta:get_int("x0");y0=meta:get_int("y0");z0=meta:get_int("z0"); - x0=pos.x+x0;y0=pos.y+y0;z0=pos.z+z0; - mode = meta:get_int("mode"); - - -- pass the signal on to target, depending on mode - - local tpos = {x=x0,y=y0,z=z0}; -- target position - local node = minetest.get_node(tpos);if not node.name then return end -- error - local text = meta:get_string("text"); - - if text ~= "" then -- TEXT MODE; set text on target - if text == "@" then -- keyboard mode, set text from input - text = meta:get_string("input") or ""; - meta:set_string("input",""); -- clear input again - end - - local bit = string.byte(text); - if bit == 33 then -- if text starts with !, then we send chat text to all nearby players, radius 5 - text = string.sub(text,2) ; if not text or text == "" then return end - local players = minetest.get_connected_players(); - for _,player in pairs(players) do - local pos1 = player:getpos(); - local dist = math.sqrt((pos1.x-tpos.x)^2 + (pos1.y-tpos.y)^2 + (pos1.z-tpos.z)^2 ); - if dist<=5 then - minetest.chat_send_player(player:get_player_name(), text) - end - end - return - elseif bit == 36 then-- text starts with $, play sound - text = string.sub(text,2) ; if not text or text == "" then return end - minetest.sound_play(text, {pos=pos,gain=1.0,max_hear_distance = 16,}) - end - - local tmeta = minetest.get_meta(tpos);if not tmeta then return end - - if basic_machines.signs[node.name] then -- update text on signs with signs_lib - tmeta:set_string("infotext", text); - tmeta:set_string("text",text); - local table = minetest.registered_nodes[node.name]; - if not table.on_punch then return end -- error - if signs_lib and signs_lib.update_sign then - --signs_lib.update_sign(pos) - table.on_punch(tpos, node, nil); -- warning - this can cause problems if no signs_lib installed - end - - return - end - - -- target is keypad, special functions: @, % that output to target keypad text - if node.name == "basic_machines:keypad" then -- special modify of target keypad text and change its target - - x0=tmeta:get_int("x0");y0=tmeta:get_int("y0");z0=tmeta:get_int("z0"); - x0=tpos.x+x0;y0=tpos.y+y0;z0=tpos.z+z0; - tpos = {x=x0,y=y0,z=z0}; - - if string.byte(text) == 64 then -- target keypad's text starts with @ ( ascii code 64) -> character replacement - text = string.sub(text,2); if not text or text == "" then return end - --read words[j] from blocks above keypad: - local j=0; - text = string.gsub(text, "@", - function() - j=j+1; - return minetest.get_meta({x=pos.x,y=pos.y+j,z=pos.z}):get_string("infotext") - end - ) ; -- replace every @ in ttext with string on blocks above - - -- set target keypad's text xxx - --tmeta = minetest.get_meta(tpos);if not tmeta then return end - tmeta:set_string("text", text); - elseif string.byte(text) == 37 then -- target keypad's text starts with % ( ascii code 37) -> word extraction - - local ttext = minetest.get_meta({x=pos.x,y=pos.y+1,z=pos.z}):get_string("infotext") - local i = tonumber(string.sub(text,2,2)) or 1; --read the number following the % - --extract i-th word from text - local j = 0; - for word in string.gmatch(ttext, "%S+") do - j=j+1; if j == i then text = word; break; end - end - - -- set target keypad's target's text - --tmeta = minetest.get_meta(tpos); if not tmeta then return end - tmeta:set_string("text", text); - else - - if string.byte(text) == 64 then -- if text starts with @ clear target keypad text - tmeta:set_string("text",""); - return - end - -- just set text.. - --tmeta = minetest.get_meta(tpos); if not tmeta then return end - tmeta:set_string("infotext", text); - end - return - end - - if node.name == "basic_machines:detector" then -- change filter on detector - if string.byte(text) == 64 then -- if text starts with @ clear the filter - tmeta:set_string("node",""); - else - tmeta:set_string("node",text); - end - return - end - - if node.name == "basic_machines:mover" then -- change filter on mover - if string.byte(text) == 64 then -- if text starts with @ clear the filter - tmeta:set_string("prefer",""); - else - tmeta:set_string("prefer",text); - end - return - end - - if node.name == "basic_machines:distributor" then - local i = string.find(text," "); - if i then - local ti = tonumber(string.sub(text,1,i-1)) or 1; - local tm = tonumber(string.sub(text,i+1)) or 1; - if ti>=1 and ti<=16 and tm>=-2 and tm<=2 then - tmeta:set_int("active"..ti,tm) - end - end - return - end - - tmeta:set_string("infotext", text); -- else just set text - end - - - --activate target - local table = minetest.registered_nodes[node.name]; - if not table then return end -- error - if not table.mesecons then return end -- error - if not table.mesecons.effector then return end -- error - local effector=table.mesecons.effector; - - if mode == 3 then -- keypad in toggle mode - local state = meta:get_int("state") or 0;state = 1-state; meta:set_int("state",state); - if state == 0 then mode = 1 else mode = 2 end - end - -- pass the signal on to target - - if mode == 2 then -- on - if not effector.action_on then return end - effector.action_on(tpos,node,ttl-1); -- run - elseif mode == 1 then -- off - if not effector.action_off then return end - effector.action_off(tpos,node,ttl-1); -- run - end - -end - -local function check_keypad(pos,name,ttl) -- called only when manually activated via punch - local meta = minetest.get_meta(pos); - local pass = meta:get_string("pass"); - if pass == "" then - local iter = meta:get_int("iter"); - local count = meta:get_int("count"); - if count value - - for i in pairs( list1) do - inv_list1 = inv_list1 .. i .. ","; - if i == inv1m then inv1=j end; j=j+1; - end - - node=meta:get_string("node") or ""; - NOT=meta:get_int("NOT"); - local list_name = "nodemeta:"..pos.x..','..pos.y..','..pos.z - local form = - "size[4,6.25]" .. -- width, height - "field[0.25,0.5;1,1;x0;source1;"..x0.."] field[1.25,0.5;1,1;y0;;"..y0.."] field[2.25,0.5;1,1;z0;;"..z0.."]".. - "dropdown[3,0.25;1,1;op; ,AND,OR;".. op .."]".. - "field[0.25,1.5;1,1;x1;source2;"..x1.."] field[1.25,1.5;1,1;y1;;"..y1.."] field[2.25,1.5;1,1;z1;;"..z1.."]".. - "field[0.25,2.5;1,1;x2;target;"..x2.."] field[1.25,2.5;1,1;y2;;"..y2.."] field[2.25,2.5;1,1;z2;;"..z2.."]".. - "field[0.25,3.5;2,1;node;Node/player/object: ;"..node.."]".."field[3.25,2.5;1,1;r;radius;"..r.."]".. - "dropdown[0,4.5;3,1;mode;node,player,object,inventory,infotext,light;".. mode .."]".. - "dropdown[0,5.5;3,1;inv1;"..inv_list1..";".. inv1 .."]".. - "label[0.,4.0;" .. minetest.colorize("lawngreen", "MODE selection") .. "]".. - "label[0.,5.2;inventory selection]".. - "field[2.25,3.5;2,1;NOT;filter out -2/-1/0/1/2/3/4;"..NOT.."]".. - "button[3.,4.4;1,1;help;help] button_exit[3.,5.4;1,1;OK;OK] " - - --if meta:get_string("owner")==player:get_player_name() then - minetest.show_formspec(player:get_player_name(), "basic_machines:detector_"..minetest.pos_to_string(pos), form) - -- else - -- minetest.show_formspec(player:get_player_name(), "view_only_basic_machines_detector", form) - -- end - end, - - allow_metadata_inventory_put = function(pos, listname, index, stack, player) - return 0 - end, - - allow_metadata_inventory_take = function(pos, listname, index, stack, player) - return 0 - end, - - allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - local meta = minetest.get_meta(pos); - local mode = "node"; - if to_index == 2 then - mode = "player"; - meta:set_int("r",math.max(meta:get_int("r"),1)) - end - if to_index == 3 then - mode = "object"; - meta:set_int("r",math.max(meta:get_int("r"),1)) - end - meta:set_string("mode",mode) - minetest.chat_send_player(player:get_player_name(), "DETECTOR: Mode of operation set to: "..mode) - return count - end, - - mesecons = {effector = { - action_on = function (pos, node,ttl) - if ttl<0 then return end - - local meta = minetest.get_meta(pos); - - local t0 = meta:get_int("t"); - local t1 = minetest.get_gametime(); - local T = meta:get_int("T"); -- temperature - - if t0>t1-machines_minstep then -- activated before natural time - T=T+1; - else - if T>0 then T=T-1 end - end - meta:set_int("T",T); - meta:set_int("t",t1); -- update last activation time - - if T > 2 then -- overheat - minetest.sound_play("default_cool_lava",{pos = pos, max_hear_distance = 16, gain = 0.25}) - meta:set_string("infotext","overheat: temperature ".. T) - return - end - - - local x0,y0,z0,x1,y1,z1,x2,y2,z2,r,node,NOT,mode,op; - x0=meta:get_int("x0")+pos.x;y0=meta:get_int("y0")+pos.y;z0=meta:get_int("z0")+pos.z; - x2=meta:get_int("x2")+pos.x;y2=meta:get_int("y2")+pos.y;z2=meta:get_int("z2")+pos.z; - - r = meta:get_int("r") or 0; NOT = meta:get_int("NOT") - node=meta:get_string("node") or ""; mode=meta:get_string("mode") or ""; op = meta:get_string("op") or ""; - - local trigger = false - local detected_obj = ""; - - if mode == "node" then - local tnode = minetest.get_node({x=x0,y=y0,z=z0}).name; -- read node at source position - detected_obj = tnode; - - if node~="" and string.find(tnode,"default:chest") then -- if source is chest, look inside chest for items - local cmeta = minetest.get_meta({x=x0,y=y0,z=z0}); - local inv = cmeta:get_inventory(); - local stack = ItemStack(node) - if inv:contains_item("main", stack) then trigger = true end - else -- source not a chest - if (node=="" and tnode~="air") or node == tnode then trigger = true end - if r>0 and node~="" then - local found_node = minetest.find_node_near({x=x0, y=y0, z=z0}, r, {node}) - if node ~= "" and found_node then trigger = true end - end - end - - -- operation: AND, OR... look at other source position too - if op~= "" then - local trigger1 = false; - x1=meta:get_int("x1")+pos.x;y1=meta:get_int("y1")+pos.y;z1=meta:get_int("z1")+pos.z; - tnode = minetest.get_node({x=x1,y=y1,z=z1}).name; -- read node at source position - - if node~="" and string.find(tnode,"default:chest") then -- it source is chest, look inside chest for items - local cmeta = minetest.get_meta({x=x1,y=y1,z=z1}); - local inv = cmeta:get_inventory(); - local stack = ItemStack(node) - if inv:contains_item("main", stack) then trigger1 = true end - else -- source not a chest - if (node=="" and tnode~="air") or node == tnode then trigger1 = true end - if r>0 and node~="" then - local found_node = minetest.find_node_near({x=x0, y=y0, z=z0}, r, {node}) - if node ~= "" and found_node then trigger1 = true end - end - end - if op == "AND" then - trigger = trigger and trigger1; - elseif op == "OR" then - trigger = trigger or trigger1; - end - end - - elseif mode=="inventory" then - local cmeta = minetest.get_meta({x=x0,y=y0,z=z0}); - local inv = cmeta:get_inventory(); - local stack = ItemStack(node); - local inv1m =meta:get_string("inv1"); - if inv:contains_item(inv1m, stack) then trigger = true end - elseif mode == "infotext" then - local cmeta = minetest.get_meta({x=x0,y=y0,z=z0}); - detected_obj = cmeta:get_string("infotext"); - if detected_obj == node or node =="" then trigger = true end - elseif mode == "light" then - detected_obj=minetest.get_node_light({x=x0,y=y0,z=z0}) or 0; - if detected_obj>=(tonumber(node) or 0) or node == "" then trigger = true end - else -- players/objects - local objects = minetest.get_objects_inside_radius({x=x0,y=y0,z=z0}, r) - local player_near=false; - for _,obj in pairs(objects) do - if mode == "player" then - if obj:is_player() then - - player_near = true - detected_obj = obj:get_player_name(); - if (node=="" or detected_obj==node) then - trigger = true break - end - - end; - elseif mode == "object" and not obj:is_player() then - if obj:get_luaentity() then - detected_obj = obj:get_luaentity().itemstring or ""; - if detected_obj == "" then - detected_obj = obj:get_luaentity().name or "" - end - - if detected_obj==node then trigger=true break end - end - if node=="" then trigger = true break end - end - end - - if node~="" and NOT==-1 and not(trigger) and not(player_near) and mode == "player" then - trigger = true - end-- name specified, but noone around and negation -> 0 - - end - - -- negation and output filtering - local state = meta:get_int("state"); - - - if NOT == 1 then -- just go on normally - -- -2: only false, -1: NOT, 0: no signal, 1: normal signal: 2: only true - elseif NOT == -1 then trigger = not trigger -- NEGATION - elseif NOT == -2 and trigger then return -- ONLY FALSE - elseif NOT == 0 then return -- do nothing - elseif NOT == 2 and not trigger then return -- ONLY TRUE - elseif NOT == 3 and ((trigger and state == 1) or (not trigger and state == 0)) then return -- no change of state - end - - local nstate; - if trigger then nstate = 1 else nstate=0 end -- next detector output state - if nstate~=state then meta:set_int("state",nstate) end -- update state if changed - - - local node = minetest.get_node({x=x2,y=y2,z=z2});if not node.name then return end -- error - local table = minetest.registered_nodes[node.name]; - if not table then return end -- error - if not table.mesecons then return end -- error - if not table.mesecons.effector then return end -- error - local effector=table.mesecons.effector; - - if trigger then -- activate target node if succesful - meta:set_string("infotext", "detector: on"); - if not effector.action_on then return end - if NOT == 4 then -- set detected object name as target text (target must be keypad, if not changes infotext) - if minetest.get_node({x=x2,y=y2,z=z2}).name == "basic_machines:keypad" then - detected_obj = detected_obj or ""; - local tmeta = minetest.get_meta({x=x2,y=y2,z=z2}); - tmeta:set_string("text",detected_obj); - end - end - effector.action_on({x=x2,y=y2,z=z2},node,ttl-1); -- run - else - meta:set_string("infotext", "detector: off"); - if not effector.action_off then return end - effector.action_off({x=x2,y=y2,z=z2},node,ttl-1); -- run - end - end - } - } -}) - - -minetest.register_chatcommand("clockgen", { -- test: toggle machine running with clockgens, useful for debugging --- i.e. seeing how machines running affect server performance - description = "", - privs = { - interact = true - }, - func = function(name, param) - local privs = minetest.get_player_privs(name); - if not privs.privs then return end - local player = minetest.get_player_by_name(name); - if basic_machines.clockgen == 0 then basic_machines.clockgen = 1 else basic_machines.clockgen = 0 end - minetest.chat_send_player(name, "#clockgen set to " .. basic_machines.clockgen); - end -}) - - --- CLOCK GENERATOR : periodically activates machine on top of it -minetest.register_abm({ - nodenames = {"basic_machines:clockgen"}, - neighbors = {""}, - interval = machines_timer, - chance = 1, - - action = function(pos, node, active_object_count, active_object_count_wider) - if basic_machines.clockgen == 0 then return end - local meta = minetest.get_meta(pos); - local machines = meta:get_int("machines"); - if machines~=1 then -- no machines privilege - if not minetest.get_player_by_name(meta:get_string("owner")) then -- owner not online - return - end - end - - pos.y=pos.y+1; - node = minetest.get_node(pos);if not node.name or node.name == "air" then return end - local table = minetest.registered_nodes[node.name]; - if table and table.mesecons and table.mesecons.effector then -- check if all elements exist, safe cause it checks from left to right - else return - end - local effector=table.mesecons.effector; - if effector.action_on then - effector.action_on(pos,node,machines_TTL); - end - end - }); - -minetest.register_node("basic_machines:clockgen", { - description = "Clock generator - use sparingly, continually activates top block", - tiles = {"basic_machine_clock_generator.png"}, - groups = {cracky=3, mesecon_effector_on = 1}, - sounds = default.node_sound_wood_defaults(), - after_place_node = function(pos, placer) - local meta = minetest.get_meta(pos); - local owner = placer:get_player_name() or ""; - local privs = minetest.get_player_privs(owner); - if privs.machines then meta:set_int("machines",1) end - - meta:set_string("owner",owner); - meta:set_string("infotext","clock generator (owned by " .. owner .. "): place machine to be activated on top of generator"); - end -}) - - - --- DISTRIBUTOR -- -local get_distributor_form = function(pos,player) - if not player then return end - local meta = minetest.get_meta(pos); - local privs = minetest.get_player_privs(player:get_player_name()); - local cant_build = minetest.is_protected(pos,player:get_player_name()); - --meta:get_string("owner")~=player:get_player_name() and - if not privs.privs and cant_build then - return - end - - local p = {}; local active = {}; - local n = meta:get_int("n"); - local delay = meta:get_float("delay"); - for i =1,n do - p[i]={x=meta:get_int("x"..i),y=meta:get_int("y"..i),z=meta:get_int("z"..i)}; - active[i]=meta:get_int("active"..i); - end - - local list_name = "nodemeta:"..pos.x..','..pos.y..','..pos.z - local form = - "size[7,"..(0.75+(n)*0.75).."]" .. -- width, height - "label[0,-0.25;" .. minetest.colorize("lawngreen","target: x y z, MODE -2=only OFF, -1=NOT input/0/1=input, 2 = only ON") .. "]"; - for i =1,n do - form = form.."field[0.25,"..(0.5+(i-1)*0.75)..";1,1;x"..i..";;"..p[i].x.."] field[1.25,"..(0.5+(i-1)*0.75)..";1,1;y"..i..";;"..p[i].y.."] field[2.25,"..(0.5+(i-1)*0.75)..";1,1;z"..i..";;"..p[i].z.."] field [ 3.25,"..(0.5+(i-1)*0.75)..";1,1;active"..i..";;" .. active[i] .. "]" - form = form .. "button[4.,"..(0.25+(i-1)*0.75)..";1.5,1;SHOW"..i..";SHOW "..i.."]".."button_exit[5.25,"..(0.25+(i-1)*0.75)..";1,1;SET"..i..";SET]".."button[6.25,"..(0.25+(i-1)*0.75)..";1,1;X"..i..";X]" - end - - form=form.."button_exit[4.25,"..(0.25+(n)*0.75)..";1,1;ADD;ADD]".."button_exit[3.,"..(0.25+(n)*0.75)..";1,1;OK;OK]".."field[0.25,"..(0.5+(n)*0.75)..";1,1;delay;delay;"..delay .. "]"; - form = form.."button[6.25,"..(0.25+(n)*0.75)..";1,1;help;help]"; - return form - -end - - -minetest.register_node("basic_machines:distributor", { - description = "Distributor - can forward signal up to 16 different targets", - tiles = {"distributor.png"}, - groups = {cracky=3, mesecon_effector_on = 1}, - sounds = default.node_sound_wood_defaults(), - after_place_node = function(pos, placer) - local meta = minetest.env:get_meta(pos) - meta:set_string("infotext", "Distributor. Right click/punch to set it up.") - meta:set_string("owner", placer:get_player_name()); meta:set_int("public",0); - for i=1,10 do - meta:set_int("x"..i,0);meta:set_int("y"..i,1);meta:set_int("z"..i,0);meta:set_int("active"..i,1) -- target i - end - meta:set_int("n",2); -- how many targets initially - meta:set_float("delay",0); -- delay when transmitting signal - - - meta:set_int("public",0); -- can other ppl set it up? - local name = placer:get_player_name();punchset[name] = {}; punchset[name].node = ""; punchset[name].state = 0 - end, - - mesecons = {effector = { - action_on = function (pos, node,ttl) - if type(ttl)~="number" then ttl = 1 end - if not(ttl>0) then return end - local meta = minetest.get_meta(pos); - - local t0 = meta:get_int("t"); - local t1 = minetest.get_gametime(); - local T = meta:get_int("T"); -- temperature - - if t0>t1-machines_minstep then -- activated before natural time - T=T+1; - else - if T>0 then - T=T-1 - if t1-t0>5 then T = 0 end -- reset temperature if more than 5s elapsed since last punch - end - - end - meta:set_int("T",T); - meta:set_int("t",t1); -- update last activation time - - if T > 2 then -- overheat - minetest.sound_play("default_cool_lava",{pos = pos, max_hear_distance = 16, gain = 0.25}) - meta:set_string("infotext","overheat: temperature ".. T) - return - end - - local delay = minetest.get_meta(pos):get_float("delay"); - - local activate = function() - local posf = {}; local active = {}; - local n = meta:get_int("n");local delay = meta:get_float("delay"); - for i =1,n do - posf[i]={x=meta:get_int("x"..i)+pos.x,y=meta:get_int("y"..i)+pos.y,z=meta:get_int("z"..i)+pos.z}; - active[i]=meta:get_int("active"..i); - end - - local table,node; - - for i=1,n do - if active[i]~=0 then - node = minetest.get_node(posf[i]);if not node.name then return end -- error - table = minetest.registered_nodes[node.name]; - - if table and table.mesecons and table.mesecons.effector then -- check if all elements exist, safe cause it checks from left to right - -- alternative way: overkill - --ret = pcall(function() if not table.mesecons.effector then end end); -- exception handling to determine if structure exists - - local effector=table.mesecons.effector; - local active_i = active[i]; - - if (active_i == 1 or active_i == 2) and effector.action_on then -- normal OR only forward input ON - effector.action_on(posf[i],node,ttl-1); - elseif active_i == -1 and effector.action_off then - effector.action_off(posf[i],node,ttl-1) - end - end - - end - end - end - - if delay>0 then - minetest.after(delay, activate) - elseif delay == 0 then - activate() - else -- delay <0 - do random activation: delay = -500 means 500/1000 chance to activate - if math.random(1000)<=-delay then - activate() - end - end - - end, - - action_off = function (pos, node,ttl) - - if type(ttl)~="number" then ttl = 1 end - if not(ttl>0) then return end - local meta = minetest.get_meta(pos); - - - local t0 = meta:get_int("t"); - local t1 = minetest.get_gametime(); - local T = meta:get_int("T"); -- temperature - - if t0>t1-machines_minstep then -- activated before natural time - T=T+1; - else - if T>0 then T=T-1 end - end - meta:set_int("T",T); - meta:set_int("t",t1); -- update last activation time - - if T > 2 then -- overheat - minetest.sound_play("default_cool_lava",{pos = pos, max_hear_distance = 16, gain = 0.25}) - meta:set_string("infotext","overheat: temperature ".. T) - return - end - local delay = minetest.get_meta(pos):get_float("delay"); - - local activate = function() - local posf = {}; local active = {}; - local n = meta:get_int("n"); - for i =1,n do - posf[i]={x=meta:get_int("x"..i)+pos.x,y=meta:get_int("y"..i)+pos.y,z=meta:get_int("z"..i)+pos.z}; - active[i]=meta:get_int("active"..i); - end - - local node, table - - - for i=1,n do - if active[i]~=0 then - node = minetest.get_node(posf[i]);if not node.name then return end -- error - table = minetest.registered_nodes[node.name]; - if table and table.mesecons and table.mesecons.effector then - local effector=table.mesecons.effector; - if (active[i] == 1 or active[i]==-2) and effector.action_off then -- normal OR only forward input OFF - effector.action_off(posf[i],node,ttl-1); - elseif (active[i] == -1) and effector.action_on then - effector.action_on(posf[i],node,ttl-1); - end - end - end - end - end - - if delay>0 then minetest.after(delay, activate) else activate() end - - end - } - }, - on_rightclick = function(pos, node, player, itemstack, pointed_thing) - local form = get_distributor_form(pos,player) - if form then minetest.show_formspec(player:get_player_name(), "basic_machines:distributor_"..minetest.pos_to_string(pos), form) end - end, - } -) - - --- LIGHT -- - -minetest.register_node("basic_machines:light_off", { - description = "Light off", - tiles = {"light_off.png"}, - groups = {cracky=3, mesecon_effector_on = 1}, - mesecons = {effector = { - action_on = function (pos, node,ttl) - minetest.swap_node(pos,{name = "basic_machines:light_on"}); - local meta = minetest.get_meta(pos); - local deactivate = meta:get_int("deactivate"); - - if deactivate > 0 then - --meta:set_int("active",0); - minetest.after(deactivate, - function() - --if meta:get_int("active") ~= 1 then -- was not activated again, so turn it off - minetest.swap_node(pos,{name = "basic_machines:light_off"}); -- turn off again - --meta:set_int("active",0); - --end - end - ) - end - end - } - }, -}) - - -minetest.register_node("basic_machines:light_on", { - description = "Light on", - tiles = {"light.png"}, - groups = {cracky=3, mesecon_effector_on = 1}, - light_source = LIGHT_MAX, - after_place_node = function(pos, placer) - local meta = minetest.get_meta(pos); - local list_name = "nodemeta:"..pos.x..','..pos.y..','..pos.z - local deactivate = meta:get_int("deactivate"); - local form = "size[2,2] field[0.25,0.5;2,1;deactivate;deactivate after ;"..deactivate.."]".."button_exit[0.,1;1,1;OK;OK]"; - meta:set_string("formspec", form); - end, - on_receive_fields = function(pos, formname, fields, player) - if minetest.is_protected(pos, player:get_player_name()) then return end - if fields.deactivate then - local meta = minetest.get_meta(pos); - local deactivate = tonumber(fields.deactivate) or 0; - if deactivate <0 or deactivate > 600 then deactivate = 0 end - meta:set_int("deactivate",deactivate); - local form = "size[2,2] field[0.25,0.5;2,1;deactivate;deactivate after ;"..deactivate.."]".."button_exit[0.,1;1,1;OK;OK]"; - meta:set_string("formspec", form); - end - - end, - - mesecons = {effector = { - action_off = function (pos, node,ttl) - minetest.swap_node(pos,{name = "basic_machines:light_off"}); - end, - action_on = function (pos, node,ttl) - local meta = minetest.get_meta(pos); - local count = tonumber(meta:get_string("infotext")) or 0; - meta:set_string("infotext",count+1); -- increase activate count - end - } - }, - -}) - - - -punchset.known_nodes = {["basic_machines:mover"]=true,["basic_machines:keypad"]=true,["basic_machines:detector"]=true}; - --- SETUP BY PUNCHING -minetest.register_on_punchnode(function(pos, node, puncher, pointed_thing) - - -- STRANGE PROBLEM: if player doesnt move it takes another punch at same block for this function to run again, and it works normally if player moved at least one block from his previous position - -- it only happens with keypad - maybe caused by formspec displayed.. - - local name = puncher:get_player_name(); if name==nil then return end - if punchset[name]== nil then -- set up punchstate - punchset[name] = {} - punchset[name].node = "" - punchset[name].pos1 = {x=0,y=0,z=0};punchset[name].pos2 = {x=0,y=0,z=0};punchset[name].pos = {x=0,y=0,z=0}; - punchset[name].state = 0; -- 0 ready for punch, 1 ready for start position, 2 ready for end position - return - end - - - -- check for known node names in case of first punch - if punchset[name].state == 0 and not punchset.known_nodes[node.name] then return end - -- from now on only punches with mover/keypad/... or setup punches - - if punchset.known_nodes[node.name] then -- check if player is suppose to be able to punch interact - if node.name~="basic_machines:keypad" then -- keypad is supposed to be punch interactive! - if minetest.is_protected(pos, name) then return end - end - end - - if node.name == "basic_machines:mover" then -- mover init code - if punchset[name].state == 0 then - -- if not puncher:get_player_control().sneak then - -- return - -- end - minetest.chat_send_player(name, "MOVER: Now punch source1, source2, end position to set up mover.") - punchset[name].node = node.name;punchset[name].pos = {x=pos.x,y=pos.y,z=pos.z}; - punchset[name].state = 1 - return - end - end - - if punchset[name].node == "basic_machines:mover" then -- mover code, not first punch - - if minetest.is_protected(pos,name) then - minetest.chat_send_player(name, "MOVER: Punched position is protected. aborting.") - punchset[name].node = ""; - punchset[name].state = 0; return - end - - local meta = minetest.get_meta(punchset[name].pos); if not meta then return end; - local range = meta:get_float("upgrade") or 1; range = range*max_range; - - if punchset[name].state == 1 then - local privs = minetest.get_player_privs(puncher:get_player_name()); - if not privs.privs and (math.abs(punchset[name].pos.x - pos.x)>range or math.abs(punchset[name].pos.y - pos.y)>range or math.abs(punchset[name].pos.z - pos.z)>range) then - minetest.chat_send_player(name, "MOVER: Punch closer to mover. reseting.") - punchset[name].state = 0; return - end - - if punchset[name].pos.x==pos.x and punchset[name].pos.y==pos.y and punchset[name].pos.z==pos.z then - minetest.chat_send_player(name, "MOVER: Punch something else. aborting.") - punchset[name].state = 0; - return - end - - punchset[name].pos1 = {x=pos.x,y=pos.y,z=pos.z};punchset[name].state = 2; - machines.pos1[name] = punchset[name].pos1;machines.mark_pos1(name) -- mark position - minetest.chat_send_player(name, "MOVER: Source1 position for mover set. Punch again to set source2 position.") - return - end - - - if punchset[name].state == 2 then - local privs = minetest.get_player_privs(puncher:get_player_name()); - if not privs.privs and (math.abs(punchset[name].pos.x - pos.x)>range or math.abs(punchset[name].pos.y - pos.y)>range or math.abs(punchset[name].pos.z - pos.z)>range) then - minetest.chat_send_player(name, "MOVER: Punch closer to mover. reseting.") - punchset[name].state = 0; return - end - - if punchset[name].pos.x==pos.x and punchset[name].pos.y==pos.y and punchset[name].pos.z==pos.z then - minetest.chat_send_player(name, "MOVER: Punch something else. aborting.") - punchset[name].state = 0; - return - end - - punchset[name].pos11 = {x=pos.x,y=pos.y,z=pos.z};punchset[name].state = 3; - machines.pos11[name] = {x=pos.x,y=pos.y,z=pos.z}; - machines.mark_pos11(name) -- mark pos11 - minetest.chat_send_player(name, "MOVER: Source2 position for mover set. Punch again to set target position.") - return - end - - - if punchset[name].state == 3 then - if punchset[name].node~="basic_machines:mover" then punchset[name].state = 0 return end - local privs = minetest.get_player_privs(puncher:get_player_name()); - - local elevator_mode = false; - if punchset[name].pos.x == pos.x and punchset[name].pos.z == pos.z then -- check if elevator mode - if math.abs(punchset[name].pos.y-pos.y)>3 then -- trying to make elevator? - - local meta = minetest.get_meta(punchset[name].pos); - if meta:get_string("mode")=="object" then -- only if object mode - --count number of diamond blocks to determine if elevator can be set up with this height distance - local inv = meta:get_inventory(); - local upgrade = 0; - if inv:get_stack("upgrade", 1):get_name() == "default:diamondblock" then - upgrade = (inv:get_stack("upgrade", 1):get_count()) or 0; - end - - local requirement = math.floor(math.abs(punchset[name].pos.y-pos.y)/100)+1; - if upgraderange or math.abs(punchset[name].pos.y - pos.y)>range or math.abs(punchset[name].pos.z - pos.z)>range) then - minetest.chat_send_player(name, "MOVER: Punch closer to mover. aborting.") - punchset[name].state = 0; return - end - - punchset[name].pos2 = {x=pos.x,y=pos.y,z=pos.z}; punchset[name].state = 0; - machines.pos2[name] = punchset[name].pos2;machines.mark_pos2(name) -- mark pos2 - - minetest.chat_send_player(name, "MOVER: End position for mover set.") - - local x0 = punchset[name].pos1.x-punchset[name].pos.x; - local y0 = punchset[name].pos1.y-punchset[name].pos.y; - local z0 = punchset[name].pos1.z-punchset[name].pos.z; - local meta = minetest.get_meta(punchset[name].pos); - - - local x1 = punchset[name].pos11.x-punchset[name].pos.x; - local y1 = punchset[name].pos11.y-punchset[name].pos.y; - local z1 = punchset[name].pos11.z-punchset[name].pos.z; - - - local x2 = punchset[name].pos2.x-punchset[name].pos.x; - local y2 = punchset[name].pos2.y-punchset[name].pos.y; - local z2 = punchset[name].pos2.z-punchset[name].pos.z; - - if x0>x1 then x0,x1 = x1,x0 end -- this ensures that x0<=x1 - if y0>y1 then y0,y1 = y1,y0 end - if z0>z1 then z0,z1 = z1,z0 end - - meta:set_int("x1",x1);meta:set_int("y1",y1);meta:set_int("z1",z1); - meta:set_int("x0",x0);meta:set_int("y0",y0);meta:set_int("z0",z0); - meta:set_int("x2",x2);meta:set_int("y2",y2);meta:set_int("z2",z2); - - meta:set_int("pc",0); meta:set_int("dim",(x1-x0+1)*(y1-y0+1)*(z1-z0+1)) - return - end - end - - -- KEYPAD - if node.name == "basic_machines:keypad" then -- keypad init/usage code - - local meta = minetest.get_meta(pos); - if not (meta:get_int("x0")==0 and meta:get_int("y0")==0 and meta:get_int("z0")==0) then -- already configured - check_keypad(pos,name)-- not setup, just standard operation - punchset[name].state = 0; - return; - else - if minetest.is_protected(pos, name) then return minetest.chat_send_player(name, "KEYPAD: You must be able to build to set up keypad.") end - --if meta:get_string("owner")~= name then minetest.chat_send_player(name, "KEYPAD: Only owner can set up keypad.") return end - if punchset[name].state == 0 then - minetest.chat_send_player(name, "KEYPAD: Now punch the target block.") - punchset[name].node = node.name;punchset[name].pos = {x=pos.x,y=pos.y,z=pos.z}; - punchset[name].state = 1 - return - end - end - end - - if punchset[name].node=="basic_machines:keypad" then -- keypad setup code - - if minetest.is_protected(pos,name) then - minetest.chat_send_player(name, "KEYPAD: Punched position is protected. aborting.") - punchset[name].node = ""; - punchset[name].state = 0; return - end - - if punchset[name].state == 1 then - local meta = minetest.get_meta(punchset[name].pos); - local x = pos.x-punchset[name].pos.x; - local y = pos.y-punchset[name].pos.y; - local z = pos.z-punchset[name].pos.z; - if math.abs(x)>max_range or math.abs(y)>max_range or math.abs(z)>max_range then - minetest.chat_send_player(name, "KEYPAD: Punch closer to keypad. reseting.") - punchset[name].state = 0; return - end - - machines.pos1[name] = pos; - machines.mark_pos1(name) -- mark pos1 - - meta:set_int("x0",x);meta:set_int("y0",y);meta:set_int("z0",z); - punchset[name].state = 0 - minetest.chat_send_player(name, "KEYPAD: Keypad target set with coordinates " .. x .. " " .. y .. " " .. z) - meta:set_string("infotext", "Punch keypad to use it."); - return - end - end - - -- DETECTOR "basic_machines:detector" - if node.name == "basic_machines:detector" then -- detector init code - local meta = minetest.get_meta(pos); - - --meta:get_string("owner")~= name - if minetest.is_protected(pos,name) then minetest.chat_send_player(name, "DETECTOR: You must be able to build to set up detector.") return end - if punchset[name].state == 0 then - minetest.chat_send_player(name, "DETECTOR: Now punch the source block.") - punchset[name].node = node.name; - punchset[name].pos = {x=pos.x,y=pos.y,z=pos.z}; - punchset[name].state = 1 - return - end - end - - if punchset[name].node == "basic_machines:detector" then - - if minetest.is_protected(pos,name) then - minetest.chat_send_player(name, "DETECTOR: Punched position is protected. aborting.") - punchset[name].node = ""; - punchset[name].state = 0; return - end - - if punchset[name].state == 1 then - if math.abs(punchset[name].pos.x - pos.x)>max_range or math.abs(punchset[name].pos.y - pos.y)>max_range or math.abs(punchset[name].pos.z - pos.z)>max_range then - minetest.chat_send_player(name, "DETECTOR: Punch closer to detector. aborting.") - punchset[name].state = 0; return - end - minetest.chat_send_player(name, "DETECTOR: Now punch the target machine.") - punchset[name].pos1 = {x=pos.x,y=pos.y,z=pos.z}; - machines.pos1[name] = pos;machines.mark_pos1(name) -- mark pos1 - punchset[name].state = 2 - return - end - - - if punchset[name].state == 2 then - if math.abs(punchset[name].pos.x - pos.x)>max_range or math.abs(punchset[name].pos.y - pos.y)>max_range or math.abs(punchset[name].pos.z - pos.z)>max_range then - minetest.chat_send_player(name, "DETECTOR: Punch closer to detector. aborting.") - punchset[name].state = 0; return - end - - if punchset[name].pos.x == pos.x and punchset[name].pos.y == pos.y and punchset[name].pos.z == pos.z then - minetest.chat_send_player(name, "DETECTOR: Punch something else. aborting.") - punchset[name].state = 0; return - end - - - minetest.chat_send_player(name, "DETECTOR: Setup complete.") - machines.pos2[name] = pos;machines.mark_pos2(name) -- mark pos2 - local x = punchset[name].pos1.x-punchset[name].pos.x; - local y = punchset[name].pos1.y-punchset[name].pos.y; - local z = punchset[name].pos1.z-punchset[name].pos.z; - local meta = minetest.get_meta(punchset[name].pos); - meta:set_int("x0",x);meta:set_int("y0",y);meta:set_int("z0",z); - x=pos.x-punchset[name].pos.x;y=pos.y-punchset[name].pos.y;z=pos.z-punchset[name].pos.z; - meta:set_int("x2",x);meta:set_int("y2",y);meta:set_int("z2",z); - punchset[name].state = 0 - return - end - end - - - if punchset[name].node == "basic_machines:distributor" then - - if minetest.is_protected(pos,name) then - minetest.chat_send_player(name, "DISTRIBUTOR: Punched position is protected. aborting.") - punchset[name].node = ""; - punchset[name].state = 0; return - end - - if punchset[name].state > 0 then - if math.abs(punchset[name].pos.x - pos.x)>max_range or math.abs(punchset[name].pos.y - pos.y)>max_range or math.abs(punchset[name].pos.z - pos.z)>max_range then - minetest.chat_send_player(name, "DISTRIBUTOR: Punch closer to distributor. aborting.") - punchset[name].state = 0; return - end - minetest.chat_send_player(name, "DISTRIBUTOR: target set.") - local meta = minetest.get_meta(punchset[name].pos); - local x = pos.x-punchset[name].pos.x; - local y = pos.y-punchset[name].pos.y; - local z = pos.z-punchset[name].pos.z; - local j = punchset[name].state; - - meta:set_int("x"..j,x);meta:set_int("y"..j,y);meta:set_int("z"..j,z); - if x==0 and y==0 and z==0 then meta:set_int("active"..j,0) end - machines.pos1[name] = pos;machines.mark_pos1(name) -- mark pos1 - punchset[name].state = 0; - return - end - - end - - - -end) - - --- FORM PROCESSING for all machines -minetest.register_on_player_receive_fields(function(player,formname,fields) - - -- MOVER - local fname = "basic_machines:mover_" - if string.sub(formname,0,string.len(fname)) == fname then - local pos_s = string.sub(formname,string.len(fname)+1); local pos = minetest.string_to_pos(pos_s) - local name = player:get_player_name(); if name==nil then return end - local meta = minetest.get_meta(pos) - local privs = minetest.get_player_privs(name); - if (minetest.is_protected(pos,name) and not privs.privs) or not fields then return end -- only builder can interact - - - if fields.help == "help" then - local text = "version " .. basic_machines.version .. "\nSETUP: For interactive setup ".. - "punch the mover and then punch source1, source2, target node (follow instructions). Put charged battery within distance 1 from mover. For advanced setup right click mover. Positions are defined by x y z coordinates (see top of mover for orientation). Mover itself is at coordinates 0 0 0. ".. - "\n\nMODES of operation: normal (just teleport block), dig (digs and gives you resulted node - good for harvesting farms), drop ".. - "(drops node on ground), object (teleportation of player and objects. distance between source1/2 defines teleport radius). by setting filter you can specify move time for objects or names for players. ".. - "By setting 'filter' only selected nodes are moved.\nInventory mode can exchange items between node inventories. You need to select inventory name for source/target from the dropdown list on the right and enter node to be moved into filter.".. - "\n*advanced* You can reverse start/end position by setting reverse nonzero. This is useful for placing stuff at many locations-planting. If you put reverse=2/3 in transport mode it will disable parallel transport but will still do reverse effect with 3. If you activate mover with OFF signal it will toggle reverse." .. - "\n\n FUEL CONSUMPTION depends on blocks to be moved and distance. For example, stone or tree is harder to move than dirt, harvesting wheat is very cheap and and moving lava is very hard.".. - "\n\n UPGRADE mover by moving mese blocks in upgrade inventory. Each mese block increases mover range by 10, fuel consumption is divided by (number of mese blocks)+1 in upgrade. Max 10 blocks are used for upgrade. Dont forget to click OK to refresh after upgrade. ".. - "\n\n Activate mover by keypad/detector signal or mese signal (if mesecons mod) ."; - local form = "size [6,7] textarea[0,0;6.5,8.5;help;MOVER HELP;".. text.."]" - minetest.show_formspec(name, "basic_machines:help_mover", form) - return - end - - if fields.tabs then - meta:set_int("seltab", tonumber(fields.tabs) or 1) - local form = get_mover_form(pos,player) - minetest.show_formspec(player:get_player_name(), "basic_machines:mover_"..minetest.pos_to_string(pos), form) - return - end - - if fields.OK == "OK" then --yyy - - local seltab = meta:get_int("seltab"); - - if seltab == 2 then -- POSITIONS - - -- positions - local x0,y0,z0,x1,y1,z1,x2,y2,z2; - x0=tonumber(fields.x0) or 0;y0=tonumber(fields.y0) or -1;z0=tonumber(fields.z0) or 0 - x1=tonumber(fields.x1) or 0;y1=tonumber(fields.y1) or -1;z1=tonumber(fields.z1) or 0 - x2=tonumber(fields.x2) or 0;y2=tonumber(fields.y2) or 1;z2=tonumber(fields.z2) or 0; - - -- did the numbers change from last time? - if meta:get_int("x0")~=x0 or meta:get_int("y0")~=y0 or meta:get_int("z0")~=z0 or - meta:get_int("x1")~=x1 or meta:get_int("y1")~=y1 or meta:get_int("z1")~=z1 or - meta:get_int("x2")~=x2 or meta:get_int("y2")~=y2 or meta:get_int("z2")~=z2 then - -- are new numbers inside bounds? - if not privs.privs and (math.abs(x1)>max_range or math.abs(y1)>max_range or math.abs(z1)>max_range or math.abs(x2)>max_range or math.abs(y2)>max_range or math.abs(z2)>max_range) then - minetest.chat_send_player(name,"#mover: all coordinates must be between ".. -max_range .. " and " .. max_range .. ". For increased range set up positions by punching"); return - end - end - - --local range = meta:get_float("upgrade") or 1; range = range * max_range; - - local x = x0; x0 = math.min(x,x1); x1 = math.max(x,x1); - local y = y0; y0 = math.min(y,y1); y1 = math.max(y,y1); - local z = z0; z0 = math.min(z,z1); z1 = math.max(z,z1); - - if minetest.is_protected({x=pos.x+x0,y=pos.y+y0,z=pos.z+z0},name) then - minetest.chat_send_player(name, "MOVER: position is protected. aborting.") - return - end - - if minetest.is_protected({x=pos.x+x1,y=pos.y+y1,z=pos.z+z1},name) then - minetest.chat_send_player(name, "MOVER: position is protected. aborting.") - return - end - - meta:set_int("x0",x0);meta:set_int("y0",y0);meta:set_int("z0",z0); - meta:set_int("x1",x1);meta:set_int("y1",y1);meta:set_int("z1",z1); - meta:set_int("dim",(x1-x0+1)*(y1-y0+1)*(z1-z0+1)) - meta:set_int("x2",x2);meta:set_int("y2",y2);meta:set_int("z2",z2); - - if fields.reverse then - meta:set_string("reverse",fields.reverse); - end - - if fields.inv1 then - meta:set_string("inv1",fields.inv1); - end - - if fields.inv2 then - meta:set_string("inv2",fields.inv2); - end - - meta:set_string("infotext", "Mover block. Set up with source coordinates ".. x0 ..","..y0..","..z0.. " -> ".. x1 ..","..y1..","..z1.. " and target coord ".. x2 ..","..y2..",".. z2 .. ". Put charged battery next to it and start it with keypad/mese signal."); - - else -- MODE - - if fields.mode then - meta:set_string("mode",fields.mode); - end - - - --filter - local prefer = fields.prefer or ""; - if meta:get_string("prefer")~=prefer then - meta:set_string("prefer",prefer); - end - end - - if meta:get_float("fuel")<0 then meta:set_float("fuel",0) end -- reset block - - -- display battery - local fpos = find_and_connect_battery(pos); - - if not fpos then - minetest.chat_send_player(name,"MOVER: please put battery nearby") - else - minetest.chat_send_player(name,"MOVER: battery found - displaying mark 1") - machines.pos1[name] = fpos; machines.mark_pos1(name) - end - - elseif fields.mode then - meta:set_string("mode",fields.mode); - local form = get_mover_form(pos,player) - minetest.show_formspec(player:get_player_name(), "basic_machines:mover_"..minetest.pos_to_string(pos), form) - return - end - - return - end - - -- KEYPAD - fname = "basic_machines:keypad_" - if string.sub(formname,0,string.len(fname)) == fname then - local pos_s = string.sub(formname,string.len(fname)+1); local pos = minetest.string_to_pos(pos_s) - local name = player:get_player_name(); if name==nil then return end - local meta = minetest.get_meta(pos) - local privs = minetest.get_player_privs(player:get_player_name()); - if (minetest.is_protected(pos,name) and not privs.privs) or not fields then return end -- only builder can interact - - if fields.help then - local text = "target : represents coordinates ( x, y, z ) relative to keypad. (0,0,0) is keypad itself, (0,1,0) is one node above, (0,-1,0) one node below. X coordinate axes goes from east to west, Y from down to up, Z from south to north.".. - "\n\nPassword: enter password and press OK. Password will be encrypted. Next time you use keypad you will need to enter correct password to gain access.".. - "\n\nrepeat: number to control how many times activation is repeated after initial punch".. - - "\n\ntext: if set then text on target node will be changed. In case target is detector/mover, filter settings will be changed. Can be used for special operations.".. - - "\n\n1=OFF/2=ON/3=TOGGLE control the way how target node is activated".. - - "\n**************************************************\nusage\n".. - - "\nJust punch ( left click ) keypad, then the target block will be activated.".. - "\nTo set text on other nodes ( text shows when you look at node ) just target the node and set nonempty text. Upon activation text will be set. When target node is another keypad, its \"text\" field will be set. When targets is mover/detector, its \"filter\" field will be set. To clear \"filter\" set text to \"@\". When target is distributor, you can change i-th target of distributor to mode mode with \"i mode\"".. - - "\n\nkeyboard : to use keypad as keyboard for text input write \"@\" in \"text\" field and set any password. Next time keypad is used it will work as text input device.".. - - "\n\ndisplaying messages to nearby players ( up to 5 blocks around keypad's target ): set text to \"!text\". Upon activation player will see \"text\" in their chat.".. - - "\n\nplaying sound to nearby players : set text to \"$sound_name\"".. - - "\n\nadvanced: ".. - "\ntext replacement : Suppose keypad A is set with text \"@some @. text @!\" and there are blocks on top of keypad A with infotext '1' and '2'. Suppose we target B with A and activate A. Then text of keypad B will be set to \"some 1. text 2!\"".. - "\nword extraction: Suppose similiar setup but now keypad A is set with text \"%1\". Then upon activation text of keypad B will be set to 1.st word of infotext"; - - local form = "size [6,7] textarea[0,0;6.5,8.5;help;KEYPAD HELP;".. text.."]" - minetest.show_formspec(name, "basic_machines:help_keypad", form) - return - end - - if fields.OK == "OK" then - local x0,y0,z0,pass,mode; - x0=tonumber(fields.x0) or 0;y0=tonumber(fields.y0) or 1;z0=tonumber(fields.z0) or 0 - pass = fields.pass or ""; mode = fields.mode or 1; - - if minetest.is_protected({x=pos.x+x0,y=pos.y+y0,z=pos.z+z0},name) then - minetest.chat_send_player(name, "KEYPAD: position is protected. aborting.") - return - end - - if not privs.privs and (math.abs(x0)>max_range or math.abs(y0)>max_range or math.abs(z0)>max_range) then - minetest.chat_send_player(name,"#keypad: all coordinates must be between ".. -max_range .. " and " .. max_range); return - end - meta:set_int("x0",x0);meta:set_int("y0",y0);meta:set_int("z0",z0); - - if fields.pass then - if fields.pass~="" and string.len(fields.pass)<=16 then -- dont replace password with hash which is longer - 27 chars - pass=minetest.get_password_hash(pos.x, pass..pos.y);pass=minetest.get_password_hash(pos.y, pass..pos.z); - meta:set_string("pass",pass); - end - end - - if fields.text then - meta:set_string("text", fields.text); - if string.find(fields.text, "!") then minetest.log("action", string.format("%s set up keypad for message display at %s", name, minetest.pos_to_string(pos))) end - end - - meta:set_int("iter",math.min(tonumber(fields.iter) or 1,500));meta:set_int("mode",mode); - meta:set_string("infotext", "Punch keypad to use it."); - if pass~="" then - if fields.text~="@" then - meta:set_string("infotext",meta:get_string("infotext").. ". Password protected."); - else - meta:set_string("infotext","punch keyboard to use it."); - end - end - - end - return - end - - fname = "basic_machines:check_keypad_" - if string.sub(formname,0,string.len(fname)) == fname then - local pos_s = string.sub(formname,string.len(fname)+1); local pos = minetest.string_to_pos(pos_s) - local name = player:get_player_name(); if name==nil then return end - local meta = minetest.get_meta(pos) - - if fields.OK == "OK" then - - local pass; - pass = fields.pass or ""; - - if meta:get_string("text")=="@" then -- keyboard mode - meta:set_string("input", pass); - meta:set_int("count",1); - use_keypad(pos,machines_TTL,0); - return - end - - - pass=minetest.get_password_hash(pos.x, pass..pos.y);pass=minetest.get_password_hash(pos.y, pass..pos.z); - - if pass~=meta:get_string("pass") then - minetest.chat_send_player(name,"ACCESS DENIED. WRONG PASSWORD.") - return - end - minetest.chat_send_player(name,"ACCESS GRANTED.") - - if meta:get_int("count")<=0 then -- only accept new operation requests if idle - meta:set_int("count",meta:get_int("iter")); - meta:set_int("active_repeats",0); - use_keypad(pos,machines_TTL,0) - else - meta:set_int("count",0); - meta:set_string("infotext","operation aborted by user. punch to activate.") -- reset - end - - return - end - end - - -- DETECTOR - local fname = "basic_machines:detector_" - if string.sub(formname,0,string.len(fname)) == fname then - local pos_s = string.sub(formname,string.len(fname)+1); local pos = minetest.string_to_pos(pos_s) - local name = player:get_player_name(); if name==nil then return end - local meta = minetest.get_meta(pos) - local privs = minetest.get_player_privs(player:get_player_name()); - if (minetest.is_protected(pos,name) and not privs.privs) or not fields then return end -- only builder - - --minetest.chat_send_all("formname " .. formname .. " fields " .. dump(fields)) - - if fields.help == "help" then - local text = "SETUP: right click or punch and follow chat instructions. With detector you can detect nodes, objects, players, or items inside inventories.".. - "If detector activates it will trigger machine at target position.\n\nThere are 4 modes of operation - node/player/object/inventory detection. Inside node/player/object ".. - "write node/player/object name. If you detect players/objects you can specify range of detection. If you want detector to activate target precisely when its not triggered set NOT to 1\n\n".. - "For example, to detect empty space write air, to detect tree write default:tree, to detect ripe wheat write farming:wheat_8, for flowing water write default:water_flowing ... ".. - "If source position is chest it will look into it and check if there are items inside. If mode is inventory it will check for items in specified inventory of source node.".. - "\n\nADVANCED: you can select second source and then select AND/OR from the right top dropdown list to do logical operations. You can also filter output signal:\n -2=only OFF,-1=NOT/0/1=normal,2=only ON, 3 only if changed".. - " 4 = if target keypad set its text to detected object name" ; - local form = "size [5.5,5.5] textarea[0,0;6,7;help;DETECTOR HELP;".. text.."]" - minetest.show_formspec(name, "basic_machines:help_detector", form) - end - - if fields.OK == "OK" then - - - local x0,y0,z0,x1,y1,z1,x2,y2,z2,r,node,NOT; - x0=tonumber(fields.x0) or 0;y0=tonumber(fields.y0) or 0;z0=tonumber(fields.z0) or 0 - x1=tonumber(fields.x1) or 0;y1=tonumber(fields.y1) or 0;z1=tonumber(fields.z1) or 0 - x2=tonumber(fields.x2) or 0;y2=tonumber(fields.y2) or 0;z2=tonumber(fields.z2) or 0 - r=tonumber(fields.r) or 1; - NOT = tonumber(fields.NOT) - - - if minetest.is_protected({x=pos.x+x0,y=pos.y+y0,z=pos.z+z0},name) then - minetest.chat_send_player(name, "DETECTOR: position is protected. aborting.") - return - end - - if minetest.is_protected({x=pos.x+x2,y=pos.y+y2,z=pos.z+z2},name) then - minetest.chat_send_player(name, "DETECTOR: position is protected. aborting.") - return - end - - - if not privs.privs and (math.abs(x0)>max_range or math.abs(y0)>max_range or math.abs(z0)>max_range or math.abs(x1)>max_range or math.abs(y1)>max_range or math.abs(z1)>max_range) then - minetest.chat_send_player(name,"#detector: all coordinates must be between ".. -max_range .. " and " .. max_range); return - end - - if fields.inv1 then - meta:set_string("inv1",fields.inv1); - end - - meta:set_int("x0",x0);meta:set_int("y0",y0);meta:set_int("z0",z0); - meta:set_int("x1",x1);meta:set_int("y1",y1);meta:set_int("z1",z1); - meta:set_int("x2",x2);meta:set_int("y2",y2);meta:set_int("z2",z2); - - meta:set_int("r",math.min(r,10)); - meta:set_int("NOT",NOT); - meta:set_string("node",fields.node or ""); - - local mode = fields.mode or "node"; - meta:set_string("mode",mode); - local op = fields.op or ""; - meta:set_string("op",op); - - end - return - end - - - -- DISTRIBUTOR - local fname = "basic_machines:distributor_" - if string.sub(formname,0,string.len(fname)) == fname then - local pos_s = string.sub(formname,string.len(fname)+1); local pos = minetest.string_to_pos(pos_s) - local name = player:get_player_name(); if name==nil then return end - local meta = minetest.get_meta(pos) - local privs = minetest.get_player_privs(player:get_player_name()); - if (minetest.is_protected(pos,name) and not privs.privs) or not fields then return end -- only builder - --minetest.chat_send_all("formname " .. formname .. " fields " .. dump(fields)) - - if fields.OK == "OK" then - - local posf = {}; local active = {}; - local n = meta:get_int("n"); - for i = 1,n do - posf[i]={x=tonumber(fields["x"..i]) or 0,y=tonumber(fields["y"..i]) or 0,z=tonumber(fields["z"..i]) or 0}; - active[i]=tonumber(fields["active"..i]) or 0; - - if (not (privs.privs) and math.abs(posf[i].x)>max_range or math.abs(posf[i].y)>max_range or math.abs(posf[i].z)>max_range) then - minetest.chat_send_player(name,"#distributor: all coordinates must be between ".. -max_range .. " and " .. max_range); - return - end - - meta:set_int("x"..i,posf[i].x);meta:set_int("y"..i,posf[i].y);meta:set_int("z"..i,posf[i].z); - if posf[i].x==0 and posf[i].y==0 and posf[i].z==0 then - meta:set_int("active"..i,0); -- no point in activating itself - else - meta:set_int("active"..i,active[i]); - end - if fields.delay then - meta:set_float("delay", fields.delay); - end - end - end - - if fields["ADD"] then - local n = meta:get_int("n"); - if n<16 then meta:set_int("n",n+1); end -- max 16 outputs - local form = get_distributor_form(pos,player) - minetest.show_formspec(player:get_player_name(), "basic_machines:distributor_"..minetest.pos_to_string(pos), form) - return - end - - -- SHOWING TARGET - local j=-1;local n = meta:get_int("n"); - for i = 1,n do if fields["SHOW"..i] then j = i end end - --show j-th point - if j>0 then - local posf={x=tonumber(fields["x"..j]) or 0,y=tonumber(fields["y"..j]) or 0,z=tonumber(fields["z"..j]) or 0}; - machines.pos1[player:get_player_name()] = {x=posf.x+pos.x,y=posf.y+pos.y,z=posf.z+pos.z}; - machines.mark_pos1(player:get_player_name()) - return; - end - - --SETUP TARGET - j=-1; - for i = 1,n do if fields["SET"..i] then j = i end end - -- set up j-th point - if j>0 then - punchset[name].node = "basic_machines:distributor"; - punchset[name].state = j - punchset[name].pos = pos; - minetest.chat_send_player(name,"[DISTRIBUTOR] punch the position to set target "..j); - return; - end - - -- REMOVE TARGET - if n>0 then - j=-1; - for i = 1,n do if fields["X"..i] then j = i end end - -- remove j-th point - if j>0 then - for i=j,n-1 do - meta:set_int("x"..i, meta:get_int("x"..(i+1))) - meta:set_int("y"..i, meta:get_int("y"..(i+1))) - meta:set_int("z"..i, meta:get_int("z"..(i+1))) - meta:set_int("active"..i, meta:get_int("active"..(i+1))) - end - - meta:set_int("n",n-1); - local form = get_distributor_form(pos,player) - minetest.show_formspec(player:get_player_name(), "basic_machines:distributor_"..minetest.pos_to_string(pos), form) - return; - end - end - - if fields.help == "help" then - local text = "SETUP: to select target nodes for activation click SET then click target node.\n".. - "You can add more targets with ADD. To see where target node is click SHOW button next to it.\n".. - "Numbers in each row represent (from left to right) : first 3 numbers are target coordinates,\n".. - "last number controls how signal is passed to target. For example, to only pass OFF signal use -2,\n".. - "to only pass ON use 2, -1 negates the signal, 1 = pass original signal, 0 blocks signal\n".. - "delay option adds delay to activations, in seconds. With negative delay activation is randomized with probability -delay/1000.\n\n".. - "ADVANCED: you can use distributor as an event handler. First you must deactivate first target by putting 0 at\n".. - "last place in first line. Meanings of first 2 numbers are as follows: first number 0/1 controls if node/n".. "listens to failed interact attempts around it, second number -1/1 listens to chat and can mute it"; - local form = "size [5.5,5.5] textarea[0,0;6,7;help;DISTRIBUTOR HELP;".. text.."]" - minetest.show_formspec(name, "basic_machines:help_distributor", form) - end - - end - - -end) - - - --- CRAFTS -- - --- minetest.register_craft({ - -- output = "basic_machines:keypad", - -- recipe = { - -- {"default:stick"}, - -- {"default:wood"}, - -- } --- }) - --- minetest.register_craft({ - -- output = "basic_machines:mover", - -- recipe = { - -- {"default:mese_crystal", "default:mese_crystal","default:mese_crystal"}, - -- {"default:mese_crystal", "default:mese_crystal","default:mese_crystal"}, - -- {"default:stone", "basic_machines:keypad", "default:stone"} - -- } --- }) - --- minetest.register_craft({ - -- output = "basic_machines:detector", - -- recipe = { - -- {"default:mese_crystal", "default:mese_crystal"}, - -- {"default:mese_crystal", "default:mese_crystal"}, - -- {"basic_machines:keypad",""} - -- } --- }) - --- minetest.register_craft({ - -- output = "basic_machines:light_on", - -- recipe = { - -- {"default:torch", "default:torch"}, - -- {"default:torch", "default:torch"} - -- } --- }) - - --- minetest.register_craft({ - -- output = "basic_machines:distributor", - -- recipe = { - -- {"default:steel_ingot"}, - -- {"default:mese_crystal"}, - -- {"basic_machines:keypad"} - -- } --- }) - --- minetest.register_craft({ - -- output = "basic_machines:clockgen", - -- recipe = { - -- {"default:diamondblock"}, - -- {"basic_machines:keypad"} - -- } --- }) \ No newline at end of file