690 lines
18 KiB
Lua
690 lines
18 KiB
Lua
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-- Since the doors mod has changed in the latest daily builds I have taken the
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-- WTFPL licenced code from the old doors mod and included an edited version
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-- within this mod for local use.
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local S = protector.intllib
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local F = minetest.formspec_escape
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-- Registers a door
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function register_door(name, def)
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def.groups.not_in_creative_inventory = 1
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local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
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def.node_box_bottom = box
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def.node_box_top = box
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def.selection_box_bottom = box
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def.selection_box_top = box
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def.sound_close_door = "doors_door_close"
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def.sound_open_door = "doors_door_open"
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minetest.register_craftitem(name, {
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description = def.description,
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inventory_image = def.inventory_image,
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on_place = function(itemstack, placer, pointed_thing)
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if not pointed_thing.type == "node" then
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return itemstack
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end
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local ptu = pointed_thing.under
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local nu = minetest.get_node(ptu)
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if minetest.registered_nodes[nu.name]
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and minetest.registered_nodes[nu.name].on_rightclick then
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return minetest.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack)
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end
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local pt = pointed_thing.above
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local pt2 = {x=pt.x, y=pt.y, z=pt.z}
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pt2.y = pt2.y+1
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if
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not minetest.registered_nodes[minetest.get_node(pt).name].buildable_to or
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not minetest.registered_nodes[minetest.get_node(pt2).name].buildable_to or
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not placer or
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not placer:is_player()
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then
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return itemstack
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end
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if minetest.is_protected(pt, placer:get_player_name()) or
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minetest.is_protected(pt2, placer:get_player_name()) then
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minetest.record_protection_violation(pt, placer:get_player_name())
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return itemstack
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end
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local p2 = minetest.dir_to_facedir(placer:get_look_dir())
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local pt3 = {x=pt.x, y=pt.y, z=pt.z}
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if p2 == 0 then
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pt3.x = pt3.x-1
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elseif p2 == 1 then
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pt3.z = pt3.z+1
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elseif p2 == 2 then
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pt3.x = pt3.x+1
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elseif p2 == 3 then
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pt3.z = pt3.z-1
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end
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if minetest.get_item_group(minetest.get_node(pt3).name, "door") == 0 then
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minetest.set_node(pt, {name=name.."_b_1", param2=p2})
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minetest.set_node(pt2, {name=name.."_t_1", param2=p2})
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else
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minetest.set_node(pt, {name=name.."_b_2", param2=p2})
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minetest.set_node(pt2, {name=name.."_t_2", param2=p2})
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minetest.get_meta(pt):set_int("right", 1)
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minetest.get_meta(pt2):set_int("right", 1)
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end
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end,
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})
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local tt = def.tiles_top
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local tb = def.tiles_bottom
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local function after_dig_node(pos, name, digger)
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local node = minetest.get_node(pos)
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if node.name == name then
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minetest.node_dig(pos, node, digger)
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end
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end
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local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
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pos.y = pos.y+dir
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if minetest.get_node(pos).name ~= check_name then
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return
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end
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local p2 = minetest.get_node(pos).param2
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p2 = params[p2+1]
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minetest.swap_node(pos, {name=replace_dir, param2=p2})
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pos.y = pos.y-dir
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minetest.swap_node(pos, {name=replace, param2=p2})
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local snd_1 = def.sound_close_door
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local snd_2 = def.sound_open_door
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if params[1] == 3 then
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snd_1 = def.sound_open_door
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snd_2 = def.sound_close_door
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end
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if minetest.get_meta(pos):get_int("right") ~= 0 then
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minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
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else
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minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})
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end
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end
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local function on_rotate(pos, node, dir, user, check_name, mode, new_param2)
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if mode ~= screwdriver.ROTATE_FACE then
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return false
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end
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pos.y = pos.y + dir
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if not minetest.get_node(pos).name == check_name then
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return false
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end
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if minetest.is_protected(pos, user:get_player_name()) then
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minetest.record_protection_violation(pos, user:get_player_name())
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return false
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end
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local node2 = minetest.get_node(pos)
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node2.param2 = (node2.param2 + 1) % 4
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minetest.swap_node(pos, node2)
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pos.y = pos.y - dir
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node.param2 = (node.param2 + 1) % 4
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minetest.swap_node(pos, node)
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return true
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end
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minetest.register_node(name.."_b_1", {
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tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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drop = name,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = def.node_box_bottom
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},
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selection_box = {
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type = "fixed",
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fixed = def.selection_box_bottom
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},
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groups = def.groups,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y+1
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after_dig_node(pos, name.."_t_1", digger)
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end,
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on_rightclick = function(pos, node, clicker)
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if not minetest.is_protected(pos, clicker:get_player_name()) then
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on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
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end
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end,
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on_rotate = function(pos, node, user, mode, new_param2)
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return on_rotate(pos, node, 1, user, name.."_t_1", mode)
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end,
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sounds = def.sounds,
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sunlight_propagates = def.sunlight,
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on_blast = function() end,
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})
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minetest.register_node(name.."_t_1", {
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tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"},
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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drop = "",
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = def.node_box_top
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},
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selection_box = {
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type = "fixed",
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fixed = def.selection_box_top
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},
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groups = def.groups,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y-1
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after_dig_node(pos, name.."_b_1", digger)
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end,
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on_rightclick = function(pos, node, clicker)
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if not minetest.is_protected(pos, clicker:get_player_name()) then
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on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
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end
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end,
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on_rotate = function(pos, node, user, mode, new_param2)
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return on_rotate(pos, node, -1, user, name.."_b_1", mode)
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end,
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sounds = def.sounds,
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sunlight_propagates = def.sunlight,
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on_blast = function() end,
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})
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minetest.register_node(name.."_b_2", {
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tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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drop = name,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = def.node_box_bottom
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},
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selection_box = {
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type = "fixed",
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fixed = def.selection_box_bottom
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},
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groups = def.groups,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y+1
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after_dig_node(pos, name.."_t_2", digger)
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end,
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on_rightclick = function(pos, node, clicker)
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if not minetest.is_protected(pos, clicker:get_player_name()) then
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on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
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end
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end,
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on_rotate = function(pos, node, user, mode, new_param2)
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return on_rotate(pos, node, 1, user, name.."_t_2", mode)
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end,
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sounds = def.sounds,
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sunlight_propagates = def.sunlight,
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on_blast = function() end,
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})
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minetest.register_node(name.."_t_2", {
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tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]},
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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drop = "",
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = def.node_box_top
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},
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selection_box = {
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type = "fixed",
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fixed = def.selection_box_top
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},
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groups = def.groups,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y-1
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after_dig_node(pos, name.."_b_2", digger)
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end,
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on_rightclick = function(pos, node, clicker)
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if not minetest.is_protected(pos, clicker:get_player_name()) then
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on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
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end
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end,
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on_rotate = function(pos, node, user, mode, new_param2)
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return on_rotate(pos, node, -1, user, name.."_b_2", mode)
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end,
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sounds = def.sounds,
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sunlight_propagates = def.sunlight,
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on_blast = function() end,
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})
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end
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-- Protected Wooden Door
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local name = "protector:door_wood"
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register_door(name, {
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description = S("Protected Wooden Door"),
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inventory_image = "doors_wood.png^protector_logo.png",
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groups = {
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snappy = 1, choppy = 2, oddly_breakable_by_hand = 2,
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unbreakable = 1, --door = 1
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},
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tiles_bottom = {"doors_wood_b.png^protector_logo.png", "doors_brown.png"},
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tiles_top = {"doors_wood_a.png", "doors_brown.png"},
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sounds = default.node_sound_wood_defaults(),
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sunlight = false,
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})
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minetest.register_craft({
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output = name,
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recipe = {
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{"group:wood", "group:wood"},
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{"group:wood", "default:copper_ingot"},
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{"group:wood", "group:wood"}
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}
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})
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minetest.register_craft({
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output = name,
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recipe = {
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{"doors:door_wood", "default:copper_ingot"}
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}
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})
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-- Protected Steel Door
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local name = "protector:door_steel"
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register_door(name, {
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description = S("Protected Steel Door"),
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inventory_image = "doors_steel.png^protector_logo.png",
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groups = {
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snappy = 1, bendy = 2, cracky = 1,
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level = 2, unbreakable = 1, -- door = 1
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},
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tiles_bottom = {"doors_steel_b.png^protector_logo.png", "doors_grey.png"},
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tiles_top = {"doors_steel_a.png", "doors_grey.png"},
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sounds = default.node_sound_wood_defaults(),
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sunlight = false,
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})
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minetest.register_craft({
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output = name,
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recipe = {
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{"default:steel_ingot", "default:steel_ingot"},
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{"default:steel_ingot", "default:copper_ingot"},
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{"default:steel_ingot", "default:steel_ingot"}
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}
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})
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minetest.register_craft({
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output = name,
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recipe = {
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{"doors:door_steel", "default:copper_ingot"}
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}
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})
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----trapdoor----
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function register_trapdoor(name, def)
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local name_closed = name
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local name_opened = name.."_open"
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def.on_rightclick = function (pos, node, clicker, itemstack, pointed_thing)
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if minetest.is_protected(pos, clicker:get_player_name()) then
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return
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end
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local newname = node.name == name_closed and name_opened or name_closed
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local sound = false
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if node.name == name_closed then sound = "doors_door_open" end
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if node.name == name_opened then sound = "doors_door_close" end
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if sound then
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minetest.sound_play(sound, {pos = pos, gain = 0.3, max_hear_distance = 10})
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end
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minetest.swap_node(pos, {name = newname, param1 = node.param1, param2 = node.param2})
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end
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-- Common trapdoor configuration
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def.drawtype = "nodebox"
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def.paramtype = "light"
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def.paramtype2 = "facedir"
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def.is_ground_content = false
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local def_opened = table.copy(def)
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local def_closed = table.copy(def)
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def_closed.node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
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}
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def_closed.selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
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}
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def_closed.tiles = { def.tile_front, def.tile_front, def.tile_side, def.tile_side,
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def.tile_side, def.tile_side }
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def_opened.node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
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}
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def_opened.selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
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}
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def_opened.tiles = { def.tile_side, def.tile_side,
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def.tile_side .. '^[transform3',
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def.tile_side .. '^[transform1',
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def.tile_front, def.tile_front }
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||
|
|
||
|
def_opened.drop = name_closed
|
||
|
def_opened.groups.not_in_creative_inventory = 1
|
||
|
|
||
|
minetest.register_node(name_opened, def_opened)
|
||
|
minetest.register_node(name_closed, def_closed)
|
||
|
end
|
||
|
|
||
|
-- Protected Wooden Trapdoor
|
||
|
|
||
|
register_trapdoor("protector:trapdoor", {
|
||
|
description = S("Protected Trapdoor"),
|
||
|
inventory_image = "doors_trapdoor.png^protector_logo.png",
|
||
|
wield_image = "doors_trapdoor.png^protector_logo.png",
|
||
|
tile_front = "doors_trapdoor.png^protector_logo.png",
|
||
|
tile_side = "doors_trapdoor_side.png",
|
||
|
groups = {
|
||
|
snappy = 1, choppy = 2, oddly_breakable_by_hand = 2,
|
||
|
unbreakable = 1, --door = 1
|
||
|
},
|
||
|
sounds = default.node_sound_wood_defaults(),
|
||
|
})
|
||
|
|
||
|
minetest.register_craft({
|
||
|
output = 'protector:trapdoor 2',
|
||
|
recipe = {
|
||
|
{'group:wood', 'default:copper_ingot', 'group:wood'},
|
||
|
{'group:wood', 'group:wood', 'group:wood'},
|
||
|
{'', '', ''},
|
||
|
}
|
||
|
})
|
||
|
|
||
|
minetest.register_craft({
|
||
|
output = "protector:trapdoor",
|
||
|
recipe = {
|
||
|
{"doors:trapdoor", "default:copper_ingot"}
|
||
|
}
|
||
|
})
|
||
|
|
||
|
-- Protected Steel Trapdoor
|
||
|
|
||
|
register_trapdoor("protector:trapdoor_steel", {
|
||
|
description = S("Protected Steel Trapdoor"),
|
||
|
inventory_image = "doors_trapdoor_steel.png^protector_logo.png",
|
||
|
wield_image = "doors_trapdoor_steel.png^protector_logo.png",
|
||
|
tile_front = "doors_trapdoor_steel.png^protector_logo.png",
|
||
|
tile_side = "doors_trapdoor_steel_side.png",
|
||
|
groups = {
|
||
|
snappy = 1, bendy = 2, cracky = 1, melty = 2, level = 2,
|
||
|
unbreakable = 1, --door = 1
|
||
|
},
|
||
|
sounds = default.node_sound_wood_defaults(),
|
||
|
})
|
||
|
|
||
|
minetest.register_craft({
|
||
|
output = 'protector:trapdoor_steel',
|
||
|
recipe = {
|
||
|
{'default:copper_ingot', 'default:steel_ingot'},
|
||
|
{'default:steel_ingot', 'default:steel_ingot'},
|
||
|
}
|
||
|
})
|
||
|
|
||
|
minetest.register_craft({
|
||
|
output = "protector:trapdoor_steel",
|
||
|
recipe = {
|
||
|
{"doors:trapdoor_steel", "default:copper_ingot"}
|
||
|
}
|
||
|
})
|
||
|
|
||
|
-- Protected Chest
|
||
|
|
||
|
minetest.register_node("protector:chest", {
|
||
|
description = S("Protected Chest"),
|
||
|
tiles = {
|
||
|
"default_chest_top.png", "default_chest_top.png",
|
||
|
"default_chest_side.png", "default_chest_side.png",
|
||
|
"default_chest_side.png", "default_chest_front.png^protector_logo.png"
|
||
|
},
|
||
|
paramtype2 = "facedir",
|
||
|
groups = {choppy = 2, oddly_breakable_by_hand = 2, unbreakable = 1},
|
||
|
legacy_facedir_simple = true,
|
||
|
is_ground_content = false,
|
||
|
sounds = default.node_sound_wood_defaults(),
|
||
|
|
||
|
on_construct = function(pos)
|
||
|
|
||
|
local meta = minetest.get_meta(pos)
|
||
|
local inv = meta:get_inventory()
|
||
|
|
||
|
meta:set_string("infotext", S("Protected Chest"))
|
||
|
meta:set_string("name", "")
|
||
|
inv:set_size("main", 8 * 4)
|
||
|
end,
|
||
|
|
||
|
can_dig = function(pos,player)
|
||
|
|
||
|
local meta = minetest.get_meta(pos)
|
||
|
local inv = meta:get_inventory()
|
||
|
|
||
|
if inv:is_empty("main") then
|
||
|
|
||
|
if not minetest.is_protected(pos, player:get_player_name()) then
|
||
|
return true
|
||
|
end
|
||
|
end
|
||
|
end,
|
||
|
|
||
|
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||
|
|
||
|
minetest.log("action", S("@1 moves stuff to protected chest at @2",
|
||
|
player:get_player_name(), minetest.pos_to_string(pos)))
|
||
|
end,
|
||
|
|
||
|
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||
|
|
||
|
minetest.log("action", S("@1 takes stuff from protected chest at @2",
|
||
|
player:get_player_name(), minetest.pos_to_string(pos)))
|
||
|
end,
|
||
|
|
||
|
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||
|
|
||
|
minetest.log("action", S("@1 moves stuff inside protected chest at @2",
|
||
|
player:get_player_name(), minetest.pos_to_string(pos)))
|
||
|
end,
|
||
|
|
||
|
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||
|
|
||
|
if minetest.is_protected(pos, player:get_player_name()) then
|
||
|
return 0
|
||
|
end
|
||
|
|
||
|
return stack:get_count()
|
||
|
end,
|
||
|
|
||
|
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||
|
|
||
|
if minetest.is_protected(pos, player:get_player_name()) then
|
||
|
return 0
|
||
|
end
|
||
|
|
||
|
return stack:get_count()
|
||
|
end,
|
||
|
|
||
|
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||
|
|
||
|
if minetest.is_protected(pos, player:get_player_name()) then
|
||
|
return 0
|
||
|
end
|
||
|
|
||
|
return count
|
||
|
end,
|
||
|
|
||
|
on_rightclick = function(pos, node, clicker)
|
||
|
|
||
|
if minetest.is_protected(pos, clicker:get_player_name()) then
|
||
|
return
|
||
|
end
|
||
|
|
||
|
local meta = minetest.get_meta(pos)
|
||
|
|
||
|
if not meta then
|
||
|
return
|
||
|
end
|
||
|
|
||
|
local spos = pos.x .. "," .. pos.y .. "," ..pos.z
|
||
|
local formspec = "size[8,9]"
|
||
|
.. default.gui_bg
|
||
|
.. default.gui_bg_img
|
||
|
.. default.gui_slots
|
||
|
.. "list[nodemeta:".. spos .. ";main;0,0.3;8,4;]"
|
||
|
.. "button[0,4.5;2,0.25;toup;" .. F(S("To Chest")) .. "]"
|
||
|
.. "field[2.3,4.8;4,0.25;chestname;;"
|
||
|
.. meta:get_string("name") .. "]"
|
||
|
.. "button[6,4.5;2,0.25;todn;" .. F(S("To Inventory")) .. "]"
|
||
|
.. "list[current_player;main;0,5;8,1;]"
|
||
|
.. "list[current_player;main;0,6.08;8,3;8]"
|
||
|
.. "listring[nodemeta:" .. spos .. ";main]"
|
||
|
.. "listring[current_player;main]"
|
||
|
|
||
|
minetest.show_formspec(
|
||
|
clicker:get_player_name(),
|
||
|
"protector:chest_" .. minetest.pos_to_string(pos),
|
||
|
formspec)
|
||
|
end,
|
||
|
|
||
|
on_blast = function() end,
|
||
|
})
|
||
|
|
||
|
-- Protected Chest formspec buttons
|
||
|
|
||
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||
|
|
||
|
if string.sub(formname, 0, string.len("protector:chest_")) ~= "protector:chest_" then
|
||
|
return
|
||
|
end
|
||
|
|
||
|
local pos_s = string.sub(formname,string.len("protector:chest_") + 1)
|
||
|
local pos = minetest.string_to_pos(pos_s)
|
||
|
|
||
|
if minetest.is_protected(pos, player:get_player_name()) then
|
||
|
return
|
||
|
end
|
||
|
|
||
|
local meta = minetest.get_meta(pos) ; if not meta then return end
|
||
|
local chest_inv = meta:get_inventory() ; if not chest_inv then return end
|
||
|
local player_inv = player:get_inventory()
|
||
|
local leftover
|
||
|
|
||
|
if fields.toup then
|
||
|
|
||
|
-- copy contents of players inventory to chest
|
||
|
for i, v in ipairs(player_inv:get_list("main") or {}) do
|
||
|
|
||
|
if chest_inv:room_for_item("main", v) then
|
||
|
|
||
|
leftover = chest_inv:add_item("main", v)
|
||
|
|
||
|
player_inv:remove_item("main", v)
|
||
|
|
||
|
if leftover
|
||
|
and not leftover:is_empty() then
|
||
|
player_inv:add_item("main", v)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
elseif fields.todn then
|
||
|
|
||
|
-- copy contents of chest to players inventory
|
||
|
for i, v in ipairs(chest_inv:get_list("main") or {}) do
|
||
|
|
||
|
if player_inv:room_for_item("main", v) then
|
||
|
|
||
|
leftover = player_inv:add_item("main", v)
|
||
|
|
||
|
chest_inv:remove_item("main", v)
|
||
|
|
||
|
if leftover
|
||
|
and not leftover:is_empty() then
|
||
|
chest_inv:add_item("main", v)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
elseif fields.chestname then
|
||
|
|
||
|
-- change chest infotext to display name
|
||
|
if fields.chestname ~= "" then
|
||
|
|
||
|
meta:set_string("name", fields.chestname)
|
||
|
meta:set_string("infotext",
|
||
|
S("Protected Chest (@1)", fields.chestname))
|
||
|
else
|
||
|
meta:set_string("infotext", S("Protected Chest"))
|
||
|
end
|
||
|
|
||
|
end
|
||
|
end)
|
||
|
|
||
|
-- Protected Chest recipes
|
||
|
|
||
|
minetest.register_craft({
|
||
|
output = 'protector:chest',
|
||
|
recipe = {
|
||
|
{'group:wood', 'group:wood', 'group:wood'},
|
||
|
{'group:wood', 'default:copper_ingot', 'group:wood'},
|
||
|
{'group:wood', 'group:wood', 'group:wood'},
|
||
|
}
|
||
|
})
|
||
|
|
||
|
minetest.register_craft({
|
||
|
output = 'protector:chest',
|
||
|
recipe = {
|
||
|
{'default:chest', 'default:copper_ingot', ''},
|
||
|
}
|
||
|
})
|