163 lines
6.1 KiB
Markdown
163 lines
6.1 KiB
Markdown
|
## Crops - more farming crops mod for minetest
|
||
|
|
||
|
Copyright (C) 2015 - Auke Kok <sofar@foo-projects.org>
|
||
|
|
||
|
This minetest mod expands the basic set of farming-related crops that
|
||
|
`minetest_game` offers. A list of crops/crafts is below.
|
||
|
|
||
|
## Configuration
|
||
|
|
||
|
A default configuration file, `crops_settings.txt` will be added
|
||
|
to your world folder that contains suggested `easy`, `normal` (the
|
||
|
default) and `difficult` settings for this mod. You can currently tune
|
||
|
the ABM interval/chance, and required light level for plant growth.
|
||
|
|
||
|
## Hydration mechanic
|
||
|
|
||
|
This feature is disabled in the `easy` setting.
|
||
|
|
||
|
Plants need water. Plants need more water when they grow. This mod
|
||
|
implements mechanics of plant hydration and what happens when you
|
||
|
over-water or not water your plants properly: Plants may wither or
|
||
|
soak, and if they wither/soak too much, the plant will get damaged.
|
||
|
|
||
|
You can see that plants are under stress visually. When a plant
|
||
|
withers, there will be particles that are steam/smoke-like floating
|
||
|
upwards from the plant. When a plant is over-watered, water bubbles
|
||
|
can be seen at the plant base. These are implemented as particles.
|
||
|
|
||
|
In the default difficulty settings, plants don't accrue enough damage
|
||
|
to kill the plant. But at difficult settings, withering will end up
|
||
|
resulting in plant death, or the loss of crop entirely. At default
|
||
|
settings, plants will yield significantly less harvest if not taken
|
||
|
care of! So if you do decide to not water your plants, make sure you
|
||
|
don't let them sit around for days and harvest them as soon as they
|
||
|
are ripe to limit the effects.
|
||
|
|
||
|
Environment factors can influence hydration: nearby water, night time
|
||
|
moisture. And of course, the watering can. The watering can holds
|
||
|
20 watering charges, and it takes 3-4 charges to water a plant from
|
||
|
completely dry to maximum wetness. Some plants will want more water,
|
||
|
some will do better with less, so make sure you use a hydrometer to
|
||
|
measure plant humidity. Recipes for the watering can and hydrometer
|
||
|
are listed below.
|
||
|
|
||
|
## Plants
|
||
|
|
||
|
1. Melons and pumpkins
|
||
|
|
||
|
Melon plants grow from melon seeds. Once a plant is mature (there
|
||
|
are 5 stages) it will spawn a melon block adjacent to the plant.
|
||
|
The melon block can be harvested by punching, and yields 3-5
|
||
|
melon slices. The melon slice can be crafted to a melon seed.
|
||
|
|
||
|
Pumpkins grow from pumpkin seeds, and are harvested to yield a
|
||
|
pumpkin block. Each block can be cooked to yield one or more
|
||
|
roast pumpkin chunks, which can be eaten. You can also craft
|
||
|
the blocks to seeds. A pumpkin plant will only yield limited amounts
|
||
|
of pumpkins. After a while they automatically wither.
|
||
|
|
||
|
2. Corn.
|
||
|
|
||
|
Corn plants are 2 blocks high, and yield corn cobs. These can be
|
||
|
cooked to corn-on-the-cob, or processed to make corn seed (corn
|
||
|
kernels, basically).
|
||
|
|
||
|
Digging a mature plant yields the corn cob. A harvested corn plant
|
||
|
"wilts", and needs to be dug away to make the land usable, or can
|
||
|
be left as ornamental 2-block plant. Digging either top or bottom
|
||
|
block works in all cases.
|
||
|
|
||
|
3. Tomatoes.
|
||
|
|
||
|
Tomatoes appear to work simple enough, until you harvest them
|
||
|
the first time: The plant stays! However, after the 3rd to 5th
|
||
|
harvest, the plant wilts and needs to be removed, since no more
|
||
|
tomatoes will grow on the plant. Per harvest you can get 1-2
|
||
|
tomatoes only. You can craft the tomatoes to tomato seeds, as
|
||
|
expected.
|
||
|
|
||
|
4. Potatoes.
|
||
|
|
||
|
The plants themselves don't drop anything. Only if the plant matures
|
||
|
can you dig potatoes from the soil. If you can reach the soil from the
|
||
|
side you can save yourself one dig by digging the soil as that will
|
||
|
remove the plant from the top, but otherwise you need to dig twice:
|
||
|
once to remove the plant, once to dig out the potatoes.
|
||
|
|
||
|
You get 3-5 potatoes. Each potato gives one (set of) "potato eyes"
|
||
|
which are the clones that can grow back to potatoes. Be careful not
|
||
|
to dig the plant when there's flowers! You have to wait until the soil
|
||
|
below shows potatoes. It's fairly easy to see the difference, though.
|
||
|
|
||
|
5. Green Beans
|
||
|
|
||
|
These green beans are unnaturally green, but there's so many
|
||
|
of them that grow on a vine! Sadly, these beans don't grow beans
|
||
|
unsupported, so you stick some sticks together to make a beanpole,
|
||
|
something like this way:
|
||
|
|
||
|
empty empty empty
|
||
|
stick empty stick
|
||
|
stick empty stick
|
||
|
|
||
|
There, that should help the viney bean plant to grow to 2 meters
|
||
|
high. It has remarkable purple flowers, that pop all over the plant
|
||
|
just before the beans grow.
|
||
|
|
||
|
Sadly, once the beans are picked, this plant turns into an unusable
|
||
|
mess that makes it hard for the next plant to grow on the beanpole,
|
||
|
so you salvage the beanpole's sticks after harvesting in order to
|
||
|
make more beanpoles again. It's a bit of work, but worth it, these
|
||
|
beans are delicious!
|
||
|
|
||
|
|
||
|
## Cooking / Crafting
|
||
|
|
||
|
The corn cobs can be cooked directly to make Corn-on-the-Cob.
|
||
|
|
||
|
This mod includes a bowl recipe. The bowl is made from clay lumps,
|
||
|
which results in an unbaked clay bowl that needs to be baked in an
|
||
|
oven to be usable:
|
||
|
|
||
|
empty empty empty
|
||
|
clay_lump empty clay_lump
|
||
|
empty clay_lump empty
|
||
|
|
||
|
Pumpkin blocks can be cooked whole, and yield roasted pumpkin. It's
|
||
|
okay as food, but it takes a lot of work.
|
||
|
|
||
|
You can fill these bowls (or any group:food_bowl) with vegetables to
|
||
|
craft an uncooked vegetable stew:
|
||
|
|
||
|
empty empty empty
|
||
|
grean_beans potato tomato
|
||
|
empty clay_bowl empty
|
||
|
|
||
|
The uncooked vegetable stew obviously needs to be cooked as well in
|
||
|
an oven. The resulting Vegetable Stew bowl gives a lot of hears back,
|
||
|
which is worth the effort.
|
||
|
|
||
|
The watering can can be made as follows:
|
||
|
|
||
|
steel_ingot empty empty
|
||
|
steel_ingot empty steel_ingot
|
||
|
empty steel_ingot empty
|
||
|
|
||
|
To fill the watering can, left click any block of water. To use,
|
||
|
left click a plant. The damage bar on the icon indicates the fill
|
||
|
level of the watering can.
|
||
|
|
||
|
The hydrometer can be crafted like this:
|
||
|
|
||
|
mese_crystal_fragment empty empty
|
||
|
empty steel_ingot empty
|
||
|
empty empty steel_ingot
|
||
|
|
||
|
Left-click any plant with the hydrometer, and the charge bar indicates
|
||
|
the humidity level of the plant: a dry plant will have 0% humidity
|
||
|
and be a small red bar or no bar at all, and a soaked plant will
|
||
|
have a full green bar. Be careful though! Some plants prefer to be
|
||
|
at mid-level (yellow) instead of full wetness!
|
||
|
|