159 lines
4.6 KiB
Lua
159 lines
4.6 KiB
Lua
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minetest.register_node("my_garage_door:garage_door", {
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description = "Garage Door",
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tiles = {
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"default_snow.png"
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {cracky=3},
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node_box = {
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type = "fixed",
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fixed = {
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{-1.5, -0.5, -0.125, 1.5, 0.5, -0.0625},
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{-1.5, -0.5, -0.1875, 1.5, -0.3125, -0.0625},
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{-1.5, -0.25, -0.1875, 1.5, -0.0624999, -0.0625},
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{-1.5, 0, -0.1875, 1.5, 0.1875, -0.0625},
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{-1.5, 0.25, -0.1875, 1.5, 0.4375, -0.0625},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {
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{-1.5, -0.5, -0.1875, 1.5, 1.5, -0.0625},
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}
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},
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on_place = function(itemstack, placer, pointed_thing)
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local p = pointed_thing.above
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local p2 = minetest.dir_to_facedir(placer:get_look_dir())
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print(p2)
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minetest.set_node(p, {name = "my_garage_door:garage_door",param2 = p2})
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minetest.set_node({x=p.x,y=p.y+1,z=p.z}, {name = "my_garage_door:garage_door_top",param2 = p2})
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end,
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after_destruct = function(pos, oldnode)
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name = "air"})
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end,
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on_rightclick = function(pos, node, player, itemstack, pointed_thing)
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local p2 = node.param2 --minetest.dir_to_facedir(player:get_look_dir())
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local t1 = {x=pos.x,y=pos.y+1,z=pos.z}
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local t2 = {x=pos.x,y=pos.y+1,z=pos.z}
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if p2 == 0 then
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t1 = {x=pos.x,y=pos.y+1,z=pos.z+1}
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t2 = {x=pos.x,y=pos.y+1,z=pos.z+2}
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elseif p2 == 1 then
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t1 = {x=pos.x+1,y=pos.y+1,z=pos.z}
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t2 = {x=pos.x+2,y=pos.y+1,z=pos.z}
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elseif p2 == 2 then
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t1 = {x=pos.x,y=pos.y+1,z=pos.z-1}
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t2 = {x=pos.x,y=pos.y+1,z=pos.z-2}
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elseif p2 == 3 then
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t1 = {x=pos.x-1,y=pos.y+1,z=pos.z}
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t2 = {x=pos.x-2,y=pos.y+1,z=pos.z}
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end
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minetest.set_node(t1,{name="my_garage_door:garage_door_open",param2=p2})
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minetest.set_node(t2,{name="my_garage_door:garage_door_open2",param2=p2})
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minetest.set_node(pos,{name="air"})
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minetest.set_node({x=pos.x,y=pos.y+1,z=pos.z},{name="air"})
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--end
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end,
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})
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minetest.register_node("my_garage_door:garage_door_top", {
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tiles = {
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"default_snow.png"
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2= "facedir",
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drop = "",
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diggable = false,
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pointable = false,
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groups = {cracky=3},
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node_box = {
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type = "fixed",
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fixed = {
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{-1.5, -0.5, -0.125, 1.5, 0.5, -0.0625},
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{-1.5, -0.5, -0.1875, 1.5, -0.3125, -0.0625},
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{-1.5, -0.25, -0.1875, 1.5, -0.0624999, -0.0625},
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{-1.5, 0, -0.1875, 1.5, 0.1875, -0.0625},
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{-1.5, 0.25, -0.1875, 1.5, 0.4375, -0.0625},
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}
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},
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selection_box = {type = "fixed",fixed = {{0, 0, 0, 0, 0, 0},}},
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})
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minetest.register_node("my_garage_door:garage_door_open", {
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tiles = {
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"default_snow.png"
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2= "facedir",
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drop = "my_garage_door:garage_door",
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diggable = false,
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groups = {cracky=3},
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node_box = {
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type = "fixed",
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fixed = {
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{-1.5, 0.4375, -0.5, 1.5, 0.375, 0.5},
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{-1.5, 0.375, 0.3125, 1.5, 0.5, 0.5},
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{-1.5, 0.375, 0.0625, 1.5, 0.5, 0.25},
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{-1.5, 0.375, -0.1875, 1.5, 0.5, 0},
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{-1.5, 0.375, -0.4375, 1.5, 0.5, -0.25},
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}
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},
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selection_box = {type = "fixed",fixed = {{-1.5, 0.375, -0.5, 1.5, 0.5, 1.5},}},
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on_rightclick = function(pos, node, player, itemstack, pointed_thing)
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local p2 = node.param2 --minetest.dir_to_facedir(player:get_look_dir())
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local t1 = {x=pos.x,y=pos.y+1,z=pos.z}
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local t2 = {x=pos.x,y=pos.y+1,z=pos.z}
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local t3
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if p2 == 0 then
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t1 = {x=pos.x,y=pos.y,z=pos.z-1}
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t2 = {x=pos.x,y=pos.y-1,z=pos.z-1}
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t3 = {x=pos.x,y=pos.y,z=pos.z+1}
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elseif p2 == 1 then
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t1 = {x=pos.x-1,y=pos.y,z=pos.z}
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t2 = {x=pos.x-1,y=pos.y-1,z=pos.z}
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t3 = {x=pos.x+1,y=pos.y,z=pos.z}
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elseif p2 == 2 then
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t1 = {x=pos.x,y=pos.y,z=pos.z+1}
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t2 = {x=pos.x,y=pos.y-1,z=pos.z+1}
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t3 = {x=pos.x,y=pos.y,z=pos.z-1}
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elseif p2 == 3 then
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t1 = {x=pos.x+1,y=pos.y,z=pos.z}
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t2 = {x=pos.x+1,y=pos.y-1,z=pos.z}
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t3 = {x=pos.x-1,y=pos.y,z=pos.z}
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end
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minetest.set_node(t1,{name="my_garage_door:garage_door_top",param2=p2})
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minetest.set_node(t2,{name="my_garage_door:garage_door",param2=p2})
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minetest.set_node(pos,{name="air"})
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minetest.set_node(t3,{name="air"})
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end,
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})
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minetest.register_node("my_garage_door:garage_door_open2", {
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tiles = {
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"default_snow.png"
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},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2= "facedir",
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drop = "",
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diggable = false,
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pointable = false,
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groups = {cracky=3},
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node_box = {
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type = "fixed",
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fixed = {
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{-1.5, 0.4375, -0.5, 1.5, 0.375, 0.5},
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{-1.5, 0.375, 0.3125, 1.5, 0.5, 0.5},
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{-1.5, 0.375, 0.0625, 1.5, 0.5, 0.25},
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{-1.5, 0.375, -0.1875, 1.5, 0.5, 0},
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{-1.5, 0.375, -0.4375, 1.5, 0.5, -0.25},
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}
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},
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selection_box = {type = "fixed",fixed = {{0, 0, 0, 0, 0, 0},}},
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})
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