354 lines
11 KiB
Lua
354 lines
11 KiB
Lua
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--todo: when grinding multiple items compare battery maxpower with number of items and attempt to grind as much as possible
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-- rnd 2016:
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-- this node works as technic grinder
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-- There is a certain fuel cost to operate
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-- recipe list: [in] ={fuel cost, out, quantity of material required for processing}
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basic_machines.grinder_recipes = {
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["default:stone"] = {2,"default:sand",1},
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["default:desert_stone"] = {2,"default:desert_sand 4",1},
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["default:cobble"] = {1,"default:gravel",1},
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["default:gravel"] = {0.5,"default:dirt",1},
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["default:dirt"] = {0.5,"default:clay_lump 4",1},
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["es:aikerum_crystal"] ={16,"es:aikerum_dust 2",1}, -- added for es mod
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["es:ruby_crystal"] = {16,"es:ruby_dust 2",1},
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["es:emerald_crystal"] = {16,"es:emerald_dust 2",1},
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["es:purpellium_lump"] = {16,"es:purpellium_dust 2",1},
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["default:obsidian_shard"] = {199,"default:lava_source",1},
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["gloopblocks:basalt"] = {1, "default:cobble",1}, -- enable coble farms with gloopblocks mod
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["default:ice"] = {1, "default:snow 4",1},
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["darkage:silt_lump"]={1,"darkage:chalk_powder",1},
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};
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-- es gems dust cooking
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local es_gems = function()
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local es_gems = {
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{name = "emerald", cooktime = 1200},{name = "ruby", cooktime = 1500},{name = "purpellium", cooktime = 1800},
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{name = "aikerum", cooktime = 2000}}
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for _,v in pairs(es_gems) do
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minetest.register_craft({
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type = "cooking",
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recipe = "es:"..v.name.."_dust",
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output = "es:"..v.name .."_crystal",
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cooktime = v.cooktime
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})
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end
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end
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minetest.after(0,es_gems);
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local grinder_process = function(pos)
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local node = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z}).name;
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local meta = minetest.get_meta(pos);local inv = meta:get_inventory();
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-- PROCESS: check out inserted items
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local stack = inv:get_stack("src",1);
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if stack:is_empty() then return end; -- nothing to do
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local src_item = stack:to_string();
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local p=string.find(src_item," "); if p then src_item = string.sub(src_item,1,p-1) else p = 0 end -- take first word to determine what item was
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local def = basic_machines.grinder_recipes[src_item];
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if not def then
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meta:set_string("infotext", "please insert valid materials"); return
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end-- unknown node
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if stack:get_count()< def[3] then
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meta:set_string("infotext", "Recipe requires at least " .. def[3] .. " " .. src_item);
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return
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end
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-- FUEL CHECK
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local fuel = meta:get_float("fuel");
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if fuel-def[1]<0 then -- we need new fuel, check chest below
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local fuellist = inv:get_list("fuel")
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if not fuellist then return end
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local fueladd, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist})
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local supply=0;
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if fueladd.time == 0 then -- no fuel inserted, try look for outlet
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-- No valid fuel in fuel list
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supply = basic_machines.check_power({x=pos.x,y=pos.y-1,z=pos.z} , def[1]) or 0; -- tweaked so 1 coal = 1 energy
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if supply>0 then
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fueladd.time = supply -- same as 10 coal
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else
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meta:set_string("infotext", "Please insert fuel");
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return;
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end
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else
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if supply==0 then -- Take fuel from fuel list if no supply available
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inv:set_stack("fuel",1,afterfuel.items[1])
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fueladd.time=fueladd.time*0.1/4 -- thats 1 for coal
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--minetest.chat_send_all("FUEL ADD TIME " .. fueladd.time)
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end
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end
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if fueladd.time>0 then
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fuel=fuel + fueladd.time
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meta:set_float("fuel",fuel);
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meta:set_string("infotext", "added fuel furnace burn time " .. fueladd.time .. ", fuel status " .. fuel);
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end
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if fuel-def[1]<0 then
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meta:set_string("infotext", "need at least " .. def[1]-fuel .. " fuel to complete operation "); return
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end
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end
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-- process items
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-- TO DO: check if there is room for item yyy
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local addstack = ItemStack(def[2]);
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if inv:room_for_item("dst", addstack) then
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inv:add_item("dst",addstack);
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else return
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end
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--take 1 item from src inventory for each activation
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stack=stack:take_item(1); inv:remove_item("src", stack)
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minetest.sound_play("grinder", {pos=pos,gain=0.5,max_hear_distance = 16,})
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fuel = fuel-def[1]; -- burn fuel
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meta:set_float("fuel",fuel);
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meta:set_string("infotext", "fuel " .. fuel);
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end
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local grinder_update_meta = function(pos)
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local meta = minetest.get_meta(pos);
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local list_name = "nodemeta:"..pos.x..','..pos.y..','..pos.z
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local form =
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"size[8,8]".. -- width, height
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--"size[6,10]".. -- width, height
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"label[0,0;IN] label[1,0;OUT] label[0,2;FUEL] "..
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"list["..list_name..";src;0.,0.5;1,1;]"..
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"list["..list_name..";dst;1.,0.5;3,3;]"..
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"list["..list_name..";fuel;0.,2.5;1,1;]"..
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"list[current_player;main;0,4;8,4;]"..
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"button[6.5,0.5;1,1;OK;OK]"..
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"button[6.5,1.5;1,1;help;help]"..
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"listring["..list_name..";dst]"..
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"listring[current_player;main]"..
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"listring["..list_name..";src]"..
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"listring[current_player;main]"..
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"listring["..list_name..";fuel]"..
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"listring[current_player;main]"
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meta:set_string("formspec", form)
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end
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minetest.register_node("basic_machines:grinder", {
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description = "Grinder",
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tiles = {"grinder.png"},
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groups = {cracky=3, mesecon_effector_on = 1},
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sounds = default.node_sound_wood_defaults(),
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after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos);
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meta:set_string("infotext", "Grinder: To operate it insert fuel, then insert item to grind or use keypad to activate it.")
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meta:set_string("owner", placer:get_player_name());
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meta:set_float("fuel",0);
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local inv = meta:get_inventory();inv:set_size("src", 1);inv:set_size("dst",9);inv:set_size("fuel",1);
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end,
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on_rightclick = function(pos, node, player, itemstack, pointed_thing)
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local meta = minetest.get_meta(pos);
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local privs = minetest.get_player_privs(player:get_player_name());
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if minetest.is_protected(pos, player:get_player_name()) and not privs.privs then return end -- only owner can interact with recycler
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grinder_update_meta(pos);
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos);
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local privs = minetest.get_player_privs(player:get_player_name());
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if meta:get_string("owner")~=player:get_player_name() and not privs.privs then return 0 end
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return stack:get_count();
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos);
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local privs = minetest.get_player_privs(player:get_player_name());
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if meta:get_string("owner")~=player:get_player_name() and not privs.privs then return 0 end
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return stack:get_count();
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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if listname =="dst" then return end
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grinder_process(pos);
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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return 0;
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end,
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mesecons = {effector = {
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action_on = function (pos, node,ttl)
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if type(ttl)~="number" then ttl = 1 end
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if ttl<0 then return end -- machines_TTL prevents infinite recursion
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grinder_process(pos);
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end
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}
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},
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on_receive_fields = function(pos, formname, fields, sender)
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if fields.quit then return end
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local meta = minetest.get_meta(pos);
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if fields.help then
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--recipe list: [in] ={fuel cost, out, quantity of material required for processing}
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--basic_machines.grinder_recipes
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local text = "RECIPES\n\n";
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for key,v in pairs(basic_machines.grinder_recipes) do
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text = text .. "INPUT ".. key .. " " .. v[3] .. " OUTPUT " .. v[2] .. "\n"
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end
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local form = "size [6,7] textarea[0,0;6.5,8.5;grinderhelp;GRINDER RECIPES;".. text.."]"
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minetest.show_formspec(sender:get_player_name(), "grinderhelp", form)
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end
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grinder_update_meta(pos);
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end,
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})
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-- minetest.register_craft({
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-- output = "basic_machines:grinder",
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-- recipe = {
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-- {"default:diamond","default:mese","default:diamond"},
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-- {"default:mese","default:diamondblock","default:mese"},
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-- {"default:diamond","default:mese","default:diamond"},
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-- }
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-- })
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-- REGISTER DUSTS
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local function register_dust(name,input_node_name,ingot,grindcost,cooktime,R,G,B)
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if not R then R = "FF" end
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if not G then G = "FF" end
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if not B then B = "FF" end
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local purity_table = {"33","66"};
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for i = 1,#purity_table do
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local purity = purity_table[i];
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minetest.register_craftitem("basic_machines:"..name.."_dust_".. purity, {
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description = name.. " dust purity " .. purity .. "%" ,
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inventory_image = "basic_machines_dust.png^[colorize:#"..R..G..B..":180",
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})
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end
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basic_machines.grinder_recipes[input_node_name] = {grindcost,"basic_machines:"..name.."_dust_".. purity_table[1].." 2",1} -- register grinder recipe
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if ingot~="" then
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for i = 1,#purity_table-1 do
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minetest.register_craft({
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type = "cooking",
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recipe = "basic_machines:"..name.."_dust_".. purity_table[i],
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output = "basic_machines:"..name.."_dust_".. purity_table[i+1],
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cooktime = cooktime
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})
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end
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minetest.register_craft({
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type = "cooking",
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recipe = "basic_machines:"..name.."_dust_".. purity_table[#purity_table],
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groups = {not_in_creative_inventory=1},
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output = ingot,
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cooktime = cooktime
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})
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end
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end
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register_dust("iron","default:iron_lump","default:steel_ingot",4,8,"99","99","99")
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register_dust("copper","default:copper_lump","default:copper_ingot",4,8,"C8","80","0D") --c8800d
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register_dust("tin","default:tin_lump","default:tin_ingot",4,8,"9F","9F","9F")
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register_dust("gold","default:gold_lump","default:gold_ingot",6,25,"FF","FF","00")
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-- grinding ingots gives dust too
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basic_machines.grinder_recipes["default:steel_ingot"] = {4,"basic_machines:iron_dust_33 2",1};
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basic_machines.grinder_recipes["default:copper_ingot"] = {4,"basic_machines:copper_dust_33 2",1};
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basic_machines.grinder_recipes["default:gold_ingot"] = {6,"basic_machines:gold_dust_33 2",1};
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basic_machines.grinder_recipes["default:tin_ingot"] = {4,"basic_machines:tin_dust_33 2",1};
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-- are moreores (tin, silver, mithril) present?
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local table = minetest.registered_items["moreores:tin_lump"]; if table then
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--register_dust("tin","moreores:tin_lump","moreores:tin_ingot",4,8,"FF","FF","FF")
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register_dust("silver","moreores:silver_lump","moreores:silver_ingot",5,15,"BB","BB","BB")
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register_dust("mithril","moreores:mithril_lump","moreores:mithril_ingot",16,750,"00","00","FF")
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basic_machines.grinder_recipes["moreores:tin_ingot"] = {4,"basic_machines:tin_dust_33 2",1};
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basic_machines.grinder_recipes["moreores:silver_ingot"] = {5,"basic_machines:silver_dust_33 2",1};
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basic_machines.grinder_recipes["moreores:mithril_ingot"] = {16,"basic_machines:mithril_dust_33 2",1};
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end
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register_dust("mese","default:mese_crystal","default:mese_crystal",8,250,"CC","CC","00")
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register_dust("diamond","default:diamond","default:diamond",16,500,"00","EE","FF") -- 0.3hr cooking time to make diamond!
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-- darkage recipes and ice
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minetest.register_craft({
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type = "cooking",
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recipe = "default:ice",
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output = "default:water_flowing",
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cooktime = 4
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})
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minetest.register_craft({
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type = "cooking",
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recipe = "default:stone",
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output = "darkage:basalt",
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cooktime = 60
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})
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minetest.register_craft({
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type = "cooking",
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recipe = "darkage:slate",
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output = "darkage:schist",
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cooktime = 20
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})
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-- dark age recipe: cook schist to get gneiss
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minetest.register_craft({
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type = "cooking",
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recipe = "darkage:gneiss",
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output = "darkage:marble",
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cooktime = 20
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})
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minetest.register_craft({
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output = "darkage:serpentine",
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recipe = {
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{"darkage:marble","default:cactus"}
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}
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})
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minetest.register_craft({
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output = "darkage:mud",
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recipe = {
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{"default:dirt","default:water_flowing"}
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}
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})
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