453 lines
12 KiB
Lua
453 lines
12 KiB
Lua
|
|
||
|
local HAVE_MESECONS_ENABLED = minetest.global_exists("mesecon")
|
||
|
|
||
|
function boost_cart:on_rail_step(entity, pos, distance)
|
||
|
-- Play rail sound
|
||
|
if entity.sound_counter <= 0 then
|
||
|
minetest.sound_play("cart_rail", {
|
||
|
pos = pos,
|
||
|
max_hear_distance = 40,
|
||
|
gain = 0.5
|
||
|
})
|
||
|
entity.sound_counter = math.random(4, 15)
|
||
|
end
|
||
|
entity.sound_counter = entity.sound_counter - distance
|
||
|
|
||
|
if HAVE_MESECONS_ENABLED then
|
||
|
boost_cart:signal_detector_rail(pos)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
local cart_entity = {
|
||
|
initial_properties = {
|
||
|
physical = false,
|
||
|
collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
|
||
|
visual = "mesh",
|
||
|
mesh = "cart.x",
|
||
|
visual_size = {x=1, y=1},
|
||
|
textures = {"cart.png"},
|
||
|
},
|
||
|
|
||
|
driver = nil,
|
||
|
punched = false, -- used to re-send velocity and position
|
||
|
velocity = {x=0, y=0, z=0}, -- only used on punch
|
||
|
old_dir = {x=1, y=0, z=0}, -- random value to start the cart on punch
|
||
|
old_pos = nil,
|
||
|
old_switch = 0,
|
||
|
sound_counter = 0,
|
||
|
railtype = nil,
|
||
|
attached_items = {}
|
||
|
}
|
||
|
|
||
|
-- Model and textures
|
||
|
if boost_cart.mtg_compat then
|
||
|
cart_entity.initial_properties.mesh = "carts_cart.b3d"
|
||
|
cart_entity.initial_properties.textures = {"carts_cart.png"}
|
||
|
end
|
||
|
|
||
|
function cart_entity:on_rightclick(clicker)
|
||
|
if not clicker or not clicker:is_player() then
|
||
|
return
|
||
|
end
|
||
|
local player_name = clicker:get_player_name()
|
||
|
if self.driver and player_name == self.driver then
|
||
|
self.driver = nil
|
||
|
boost_cart:manage_attachment(clicker, nil)
|
||
|
elseif not self.driver then
|
||
|
self.driver = player_name
|
||
|
boost_cart:manage_attachment(clicker, self.object)
|
||
|
|
||
|
if default.player_set_animation then
|
||
|
-- player_api(/default) does not update the animation
|
||
|
-- when the player is attached, reset to default animation
|
||
|
default.player_set_animation(clicker, "stand")
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function cart_entity:on_activate(staticdata, dtime_s)
|
||
|
self.object:set_armor_groups({immortal=1})
|
||
|
self.sound_counter = math.random(4, 15)
|
||
|
|
||
|
if string.sub(staticdata, 1, string.len("return")) ~= "return" then
|
||
|
return
|
||
|
end
|
||
|
local data = minetest.deserialize(staticdata)
|
||
|
if type(data) ~= "table" then
|
||
|
return
|
||
|
end
|
||
|
self.railtype = data.railtype
|
||
|
self.old_dir = data.old_dir or self.old_dir
|
||
|
self.old_pos = data.old_pos or self.old_pos
|
||
|
-- Correct the position when the cart drives further after the last 'step()'
|
||
|
if self.old_pos and boost_cart:is_rail(self.old_pos, self.railtype) then
|
||
|
self.object:set_pos(self.old_pos)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function cart_entity:get_staticdata()
|
||
|
return minetest.serialize({
|
||
|
railtype = self.railtype,
|
||
|
old_dir = self.old_dir,
|
||
|
old_pos = self.old_pos
|
||
|
})
|
||
|
end
|
||
|
|
||
|
-- 0.5.x and later: When the driver leaves
|
||
|
function cart_entity:on_detach_child(child)
|
||
|
if child and child:get_player_name() == self.driver then
|
||
|
self.driver = nil
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function cart_entity:on_punch(puncher, time_from_last_punch, tool_capabilities, direction)
|
||
|
local pos = self.object:get_pos()
|
||
|
local vel = self.object:get_velocity()
|
||
|
if not self.railtype or vector.equals(vel, {x=0, y=0, z=0}) then
|
||
|
local node = minetest.get_node(pos).name
|
||
|
self.railtype = minetest.get_item_group(node, "connect_to_raillike")
|
||
|
end
|
||
|
|
||
|
if not puncher or not puncher:is_player() then
|
||
|
local cart_dir = boost_cart:get_rail_direction(pos, self.old_dir, nil, nil, self.railtype)
|
||
|
if vector.equals(cart_dir, {x=0, y=0, z=0}) then
|
||
|
return
|
||
|
end
|
||
|
self.velocity = vector.multiply(cart_dir, 3)
|
||
|
self.punched = true
|
||
|
return
|
||
|
end
|
||
|
|
||
|
if puncher:get_player_control().sneak then
|
||
|
-- Pick up cart: Drop all attachments
|
||
|
if self.driver then
|
||
|
if self.old_pos then
|
||
|
self.object:set_pos(self.old_pos)
|
||
|
end
|
||
|
local player = minetest.get_player_by_name(self.driver)
|
||
|
boost_cart:manage_attachment(player, nil)
|
||
|
end
|
||
|
for _, obj_ in pairs(self.attached_items) do
|
||
|
if obj_ then
|
||
|
obj_:set_detach()
|
||
|
end
|
||
|
end
|
||
|
|
||
|
local leftover = puncher:get_inventory():add_item("main", "carts:cart")
|
||
|
if not leftover:is_empty() then
|
||
|
minetest.add_item(pos, leftover)
|
||
|
end
|
||
|
|
||
|
self.object:remove()
|
||
|
return
|
||
|
end
|
||
|
|
||
|
-- Driver punches to accelerate the cart
|
||
|
if puncher:get_player_name() == self.driver then
|
||
|
if math.abs(vel.x + vel.z) > boost_cart.punch_speed_max then
|
||
|
return
|
||
|
end
|
||
|
end
|
||
|
|
||
|
local punch_dir = boost_cart:velocity_to_dir(puncher:get_look_dir())
|
||
|
punch_dir.y = 0
|
||
|
local cart_dir = boost_cart:get_rail_direction(pos, punch_dir, nil, nil, self.railtype)
|
||
|
if vector.equals(cart_dir, {x=0, y=0, z=0}) then
|
||
|
return
|
||
|
end
|
||
|
|
||
|
local punch_interval = 1
|
||
|
if tool_capabilities and tool_capabilities.full_punch_interval then
|
||
|
punch_interval = tool_capabilities.full_punch_interval
|
||
|
end
|
||
|
time_from_last_punch = math.min(time_from_last_punch or punch_interval, punch_interval)
|
||
|
local f = 3 * (time_from_last_punch / punch_interval)
|
||
|
|
||
|
self.velocity = vector.multiply(cart_dir, f)
|
||
|
self.old_dir = cart_dir
|
||
|
self.punched = true
|
||
|
end
|
||
|
|
||
|
local v3_len = vector.length
|
||
|
function cart_entity:on_step(dtime)
|
||
|
local vel = self.object:get_velocity()
|
||
|
if self.punched then
|
||
|
vel = vector.add(vel, self.velocity)
|
||
|
self.object:set_velocity(vel)
|
||
|
self.old_dir.y = 0
|
||
|
elseif vector.equals(vel, {x=0, y=0, z=0}) then
|
||
|
return
|
||
|
end
|
||
|
|
||
|
local pos = self.object:get_pos()
|
||
|
local cart_dir = boost_cart:velocity_to_dir(vel)
|
||
|
local same_dir = vector.equals(cart_dir, self.old_dir)
|
||
|
local update = {}
|
||
|
|
||
|
if self.old_pos and not self.punched and same_dir then
|
||
|
local flo_pos = vector.round(pos)
|
||
|
local flo_old = vector.round(self.old_pos)
|
||
|
if vector.equals(flo_pos, flo_old) then
|
||
|
-- Do not check one node multiple times
|
||
|
return
|
||
|
end
|
||
|
end
|
||
|
|
||
|
local ctrl, player
|
||
|
local distance = 1
|
||
|
|
||
|
-- Get player controls
|
||
|
if self.driver then
|
||
|
player = minetest.get_player_by_name(self.driver)
|
||
|
if player then
|
||
|
ctrl = player:get_player_control()
|
||
|
end
|
||
|
end
|
||
|
|
||
|
local stop_wiggle = false
|
||
|
if self.old_pos and same_dir then
|
||
|
-- Detection for "skipping" nodes (perhaps use average dtime?)
|
||
|
-- It's sophisticated enough to take the acceleration in account
|
||
|
local acc = self.object:get_acceleration()
|
||
|
distance = dtime * (v3_len(vel) + 0.5 * dtime * v3_len(acc))
|
||
|
|
||
|
local new_pos, new_dir = boost_cart:pathfinder(
|
||
|
pos, self.old_pos, self.old_dir, distance, ctrl,
|
||
|
self.old_switch, self.railtype
|
||
|
)
|
||
|
|
||
|
if new_pos then
|
||
|
-- No rail found: set to the expected position
|
||
|
pos = new_pos
|
||
|
update.pos = true
|
||
|
cart_dir = new_dir
|
||
|
end
|
||
|
elseif self.old_pos and self.old_dir.y ~= 1 and not self.punched then
|
||
|
-- Stop wiggle
|
||
|
stop_wiggle = true
|
||
|
end
|
||
|
|
||
|
-- dir: New moving direction of the cart
|
||
|
-- switch_keys: Currently pressed L(1) or R(2) key,
|
||
|
-- used to ignore the key on the next rail node
|
||
|
local dir, switch_keys = boost_cart:get_rail_direction(
|
||
|
pos, cart_dir, ctrl, self.old_switch, self.railtype
|
||
|
)
|
||
|
local dir_changed = not vector.equals(dir, self.old_dir)
|
||
|
|
||
|
local acc = 0
|
||
|
if stop_wiggle or vector.equals(dir, {x=0, y=0, z=0}) then
|
||
|
vel = {x=0, y=0, z=0}
|
||
|
local pos_r = vector.round(pos)
|
||
|
if not boost_cart:is_rail(pos_r, self.railtype)
|
||
|
and self.old_pos then
|
||
|
pos = self.old_pos
|
||
|
elseif not stop_wiggle then
|
||
|
pos = pos_r
|
||
|
else
|
||
|
pos.y = math.floor(pos.y + 0.5)
|
||
|
end
|
||
|
update.pos = true
|
||
|
update.vel = true
|
||
|
else
|
||
|
-- Direction change detected
|
||
|
if dir_changed then
|
||
|
vel = vector.multiply(dir, math.abs(vel.x + vel.z))
|
||
|
update.vel = true
|
||
|
if dir.y ~= self.old_dir.y then
|
||
|
pos = vector.round(pos)
|
||
|
update.pos = true
|
||
|
end
|
||
|
end
|
||
|
-- Center on the rail
|
||
|
if dir.z ~= 0 and math.floor(pos.x + 0.5) ~= pos.x then
|
||
|
pos.x = math.floor(pos.x + 0.5)
|
||
|
update.pos = true
|
||
|
end
|
||
|
if dir.x ~= 0 and math.floor(pos.z + 0.5) ~= pos.z then
|
||
|
pos.z = math.floor(pos.z + 0.5)
|
||
|
update.pos = true
|
||
|
end
|
||
|
|
||
|
-- Calculate current cart acceleration
|
||
|
acc = nil
|
||
|
|
||
|
local acc_meta = minetest.get_meta(pos):get_string("cart_acceleration")
|
||
|
if acc_meta == "halt" and not self.punched then
|
||
|
-- Stop rail
|
||
|
vel = {x=0, y=0, z=0}
|
||
|
acc = false
|
||
|
pos = vector.round(pos)
|
||
|
update.pos = true
|
||
|
update.vel = true
|
||
|
end
|
||
|
if acc == nil then
|
||
|
-- Meta speed modifier
|
||
|
local speed_mod = tonumber(acc_meta)
|
||
|
if speed_mod and speed_mod ~= 0 then
|
||
|
-- Try to make it similar to the original carts mod
|
||
|
acc = speed_mod * 10
|
||
|
end
|
||
|
end
|
||
|
if acc == nil and boost_cart.mtg_compat then
|
||
|
-- MTG Cart API adaption
|
||
|
local rail_node = minetest.get_node(vector.round(pos))
|
||
|
local railparam = carts.railparams[rail_node.name]
|
||
|
if railparam and railparam.acceleration then
|
||
|
acc = railparam.acceleration
|
||
|
end
|
||
|
end
|
||
|
if acc ~= false then
|
||
|
-- Handbrake
|
||
|
if ctrl and ctrl.down then
|
||
|
acc = (acc or 0) - 2
|
||
|
elseif acc == nil then
|
||
|
acc = -0.4
|
||
|
end
|
||
|
end
|
||
|
|
||
|
if acc then
|
||
|
-- Slow down or speed up, depending on Y direction
|
||
|
acc = acc + dir.y * -2.1
|
||
|
else
|
||
|
acc = 0
|
||
|
end
|
||
|
end
|
||
|
|
||
|
-- Limit cart speed
|
||
|
local vel_len = vector.length(vel)
|
||
|
if vel_len > boost_cart.speed_max then
|
||
|
vel = vector.multiply(vel, boost_cart.speed_max / vel_len)
|
||
|
update.vel = true
|
||
|
end
|
||
|
if vel_len >= boost_cart.speed_max and acc > 0 then
|
||
|
acc = 0
|
||
|
end
|
||
|
|
||
|
self.object:set_acceleration(vector.multiply(dir, acc))
|
||
|
|
||
|
self.old_pos = vector.round(pos)
|
||
|
local old_y_dir = self.old_dir.y
|
||
|
if not vector.equals(dir, {x=0, y=0, z=0}) and not stop_wiggle then
|
||
|
self.old_dir = dir
|
||
|
else
|
||
|
-- Cart stopped, set the animation to 0
|
||
|
self.old_dir.y = 0
|
||
|
end
|
||
|
self.old_switch = switch_keys
|
||
|
|
||
|
boost_cart:on_rail_step(self, self.old_pos, distance)
|
||
|
|
||
|
if self.punched then
|
||
|
-- Collect dropped items
|
||
|
for _, obj_ in pairs(minetest.get_objects_inside_radius(pos, 1)) do
|
||
|
if not obj_:is_player() and
|
||
|
obj_:get_luaentity() and
|
||
|
not obj_:get_luaentity().physical_state and
|
||
|
obj_:get_luaentity().name == "__builtin:item" then
|
||
|
|
||
|
obj_:set_attach(self.object, "", {x=0, y=0, z=0}, {x=0, y=0, z=0})
|
||
|
self.attached_items[#self.attached_items + 1] = obj_
|
||
|
end
|
||
|
end
|
||
|
self.punched = false
|
||
|
update.vel = true
|
||
|
end
|
||
|
|
||
|
if not (update.vel or update.pos) then
|
||
|
return
|
||
|
end
|
||
|
-- Re-use "dir", localize self.old_dir
|
||
|
dir = self.old_dir
|
||
|
|
||
|
local yaw = 0
|
||
|
if dir.x < 0 then
|
||
|
yaw = 0.5
|
||
|
elseif dir.x > 0 then
|
||
|
yaw = 1.5
|
||
|
elseif dir.z < 0 then
|
||
|
yaw = 1
|
||
|
end
|
||
|
self.object:set_yaw(yaw * math.pi)
|
||
|
|
||
|
local anim = {x=0, y=0}
|
||
|
if dir.y == -1 then
|
||
|
anim = {x=1, y=1}
|
||
|
elseif dir.y == 1 then
|
||
|
anim = {x=2, y=2}
|
||
|
end
|
||
|
self.object:set_animation(anim, 1, 0)
|
||
|
|
||
|
-- Change player model rotation, depending on the Y direction
|
||
|
if player and dir.y ~= old_y_dir then
|
||
|
local feet = {x=0, y=0, z=0}
|
||
|
local eye = {x=0, y=-4, z=0}
|
||
|
feet.y = boost_cart.old_player_model and 6 or -4
|
||
|
if dir.y ~= 0 then
|
||
|
-- TODO: Find a better way to calculate this
|
||
|
if boost_cart.old_player_model then
|
||
|
feet.y = feet.y + 2
|
||
|
feet.z = -dir.y * 6
|
||
|
else
|
||
|
feet.y = feet.y + 4
|
||
|
feet.z = -dir.y * 2
|
||
|
end
|
||
|
eye.z = -dir.y * 8
|
||
|
end
|
||
|
player:set_attach(self.object, "", feet,
|
||
|
{x=dir.y * -30, y=0, z=0})
|
||
|
player:set_eye_offset(eye, eye)
|
||
|
end
|
||
|
|
||
|
if update.vel then
|
||
|
self.object:set_velocity(vel)
|
||
|
end
|
||
|
if update.pos then
|
||
|
if dir_changed then
|
||
|
self.object:set_pos(pos)
|
||
|
else
|
||
|
self.object:move_to(pos)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
minetest.register_entity(":carts:cart", cart_entity)
|
||
|
|
||
|
-- Register item to place the entity
|
||
|
if not boost_cart.mtg_compat then
|
||
|
minetest.register_craftitem(":carts:cart", {
|
||
|
description = "Cart (Sneak+Click to pick up)",
|
||
|
inventory_image = minetest.inventorycube(
|
||
|
"cart_top.png",
|
||
|
"cart_side.png",
|
||
|
"cart_side.png"
|
||
|
),
|
||
|
wield_image = "cart_side.png",
|
||
|
on_place = function(itemstack, placer, pointed_thing)
|
||
|
if not pointed_thing.type == "node" then
|
||
|
return
|
||
|
end
|
||
|
if boost_cart:is_rail(pointed_thing.under) then
|
||
|
minetest.add_entity(pointed_thing.under, "carts:cart")
|
||
|
elseif boost_cart:is_rail(pointed_thing.above) then
|
||
|
minetest.add_entity(pointed_thing.above, "carts:cart")
|
||
|
else
|
||
|
return
|
||
|
end
|
||
|
|
||
|
if not minetest.settings:get_bool("creative_mode") then
|
||
|
itemstack:take_item()
|
||
|
end
|
||
|
return itemstack
|
||
|
end,
|
||
|
})
|
||
|
|
||
|
minetest.register_craft({
|
||
|
output = "carts:cart",
|
||
|
recipe = {
|
||
|
{"default:steel_ingot", "", "default:steel_ingot"},
|
||
|
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
|
||
|
},
|
||
|
})
|
||
|
end
|