504 lines
12 KiB
Lua
504 lines
12 KiB
Lua
|
|
||
|
--= Teleport Potion mod by TenPlus1
|
||
|
|
||
|
-- Create teleport potion or pad, place then right-click to enter coords
|
||
|
-- and step onto pad or walk into the blue portal light, portal closes after
|
||
|
-- 10 seconds, pad remains, potions are throwable... SFX are license Free...
|
||
|
|
||
|
-- Load support for intllib.
|
||
|
local MP = minetest.get_modpath(minetest.get_current_modname())
|
||
|
local S, NS = dofile(MP.."/intllib.lua")
|
||
|
|
||
|
|
||
|
-- max teleport distance
|
||
|
local dist = tonumber(minetest.settings:get("map_generation_limit") or 31000)
|
||
|
|
||
|
-- creative check
|
||
|
local creative_mode_cache = minetest.settings:get_bool("creative_mode")
|
||
|
local function is_creative(name)
|
||
|
return creative_mode_cache or minetest.check_player_privs(name, {creative = true})
|
||
|
end
|
||
|
|
||
|
local check_coordinates = function(str)
|
||
|
|
||
|
if not str or str == "" then
|
||
|
return nil
|
||
|
end
|
||
|
|
||
|
-- get coords from string
|
||
|
local x, y, z = string.match(str, "^(-?%d+),(-?%d+),(-?%d+)$")
|
||
|
|
||
|
-- check coords
|
||
|
if x == nil or string.len(x) > 6
|
||
|
or y == nil or string.len(y) > 6
|
||
|
or z == nil or string.len(z) > 6 then
|
||
|
return nil
|
||
|
end
|
||
|
|
||
|
-- convert string coords to numbers
|
||
|
x = tonumber(x)
|
||
|
y = tonumber(y)
|
||
|
z = tonumber(z)
|
||
|
|
||
|
-- are coords in map range ?
|
||
|
if x > dist or x < -dist
|
||
|
or y > dist or y < -dist
|
||
|
or z > dist or z < -dist then
|
||
|
return nil
|
||
|
end
|
||
|
|
||
|
-- return ok coords
|
||
|
return {x = x, y = y, z = z}
|
||
|
end
|
||
|
|
||
|
|
||
|
-- particle effects
|
||
|
local function tp_effect(pos)
|
||
|
minetest.add_particlespawner({
|
||
|
amount = 20,
|
||
|
time = 0.25,
|
||
|
minpos = pos,
|
||
|
maxpos = pos,
|
||
|
minvel = {x = -2, y = 1, z = -2},
|
||
|
maxvel = {x = 2, y = 2, z = 2},
|
||
|
minacc = {x = 0, y = -2, z = 0},
|
||
|
maxacc = {x = 0, y = -4, z = 0},
|
||
|
minexptime = 0.1,
|
||
|
maxexptime = 1,
|
||
|
minsize = 0.5,
|
||
|
maxsize = 1.5,
|
||
|
texture = "particle.png",
|
||
|
glow = 15,
|
||
|
})
|
||
|
end
|
||
|
|
||
|
local teleport_destinations = {}
|
||
|
|
||
|
local function set_teleport_destination(playername, dest)
|
||
|
teleport_destinations[playername] = dest
|
||
|
tp_effect(dest)
|
||
|
minetest.sound_play("portal_open", {
|
||
|
pos = dest,
|
||
|
gain = 1.0,
|
||
|
max_hear_distance = 10
|
||
|
})
|
||
|
end
|
||
|
|
||
|
--------------------------------------------------------------------------------
|
||
|
--- Teleport portal
|
||
|
--------------------------------------------------------------------------------
|
||
|
minetest.register_node("teleport_potion:portal", {
|
||
|
drawtype = "plantlike",
|
||
|
tiles = {
|
||
|
{name="portal.png",
|
||
|
animation = {
|
||
|
type = "vertical_frames",
|
||
|
aspect_w = 16,
|
||
|
aspect_h = 16,
|
||
|
length = 1.0
|
||
|
}
|
||
|
}
|
||
|
},
|
||
|
light_source = 13,
|
||
|
walkable = false,
|
||
|
paramtype = "light",
|
||
|
pointable = false,
|
||
|
buildable_to = true,
|
||
|
waving = 1,
|
||
|
sunlight_propagates = true,
|
||
|
damage_per_second = 1, -- walking into portal hurts player
|
||
|
|
||
|
-- start timer when portal appears
|
||
|
on_construct = function(pos)
|
||
|
minetest.get_node_timer(pos):start(10)
|
||
|
end,
|
||
|
|
||
|
-- remove portal after 10 seconds
|
||
|
on_timer = function(pos)
|
||
|
|
||
|
minetest.sound_play("portal_close", {
|
||
|
pos = pos,
|
||
|
gain = 1.0,
|
||
|
max_hear_distance = 10
|
||
|
})
|
||
|
|
||
|
minetest.remove_node(pos)
|
||
|
end,
|
||
|
on_blast = function() end,
|
||
|
drop = {},
|
||
|
})
|
||
|
|
||
|
|
||
|
-- Throwable potion
|
||
|
local function throw_potion(itemstack, player)
|
||
|
|
||
|
local playerpos = player:get_pos()
|
||
|
|
||
|
local obj = minetest.add_entity({
|
||
|
x = playerpos.x,
|
||
|
y = playerpos.y + 1.5,
|
||
|
z = playerpos.z
|
||
|
}, "teleport_potion:potion_entity")
|
||
|
|
||
|
local dir = player:get_look_dir()
|
||
|
local velocity = 20
|
||
|
|
||
|
obj:set_velocity({
|
||
|
x = dir.x * velocity,
|
||
|
y = dir.y * velocity,
|
||
|
z = dir.z * velocity
|
||
|
})
|
||
|
|
||
|
obj:set_acceleration({
|
||
|
x = dir.x * -3,
|
||
|
y = -9.5,
|
||
|
z = dir.z * -3
|
||
|
})
|
||
|
|
||
|
obj:set_yaw(player:get_look_horizontal())
|
||
|
obj:get_luaentity().player = player
|
||
|
end
|
||
|
|
||
|
|
||
|
local potion_entity = {
|
||
|
physical = true,
|
||
|
visual = "sprite",
|
||
|
visual_size = {x = 1.0, y = 1.0},
|
||
|
textures = {"potion.png"},
|
||
|
collisionbox = {0,0,0,0,0,0},
|
||
|
lastpos = {},
|
||
|
player = "",
|
||
|
}
|
||
|
|
||
|
potion_entity.on_step = function(self, dtime)
|
||
|
|
||
|
if not self.player then
|
||
|
self.object:remove()
|
||
|
return
|
||
|
end
|
||
|
|
||
|
local pos = self.object:get_pos()
|
||
|
|
||
|
if self.lastpos.x ~= nil then
|
||
|
|
||
|
local vel = self.object:get_velocity()
|
||
|
|
||
|
-- only when potion hits something physical
|
||
|
if vel.x == 0
|
||
|
or vel.y == 0
|
||
|
or vel.z == 0 then
|
||
|
|
||
|
if self.player ~= "" then
|
||
|
|
||
|
-- round up coords to fix glitching through doors
|
||
|
self.lastpos = vector.round(self.lastpos)
|
||
|
|
||
|
self.player:set_pos(self.lastpos)
|
||
|
|
||
|
minetest.sound_play("portal_close", {
|
||
|
pos = self.lastpos,
|
||
|
gain = 1.0,
|
||
|
max_hear_distance = 5
|
||
|
})
|
||
|
|
||
|
tp_effect(self.lastpos)
|
||
|
end
|
||
|
|
||
|
self.object:remove()
|
||
|
|
||
|
return
|
||
|
|
||
|
end
|
||
|
end
|
||
|
|
||
|
self.lastpos = pos
|
||
|
end
|
||
|
|
||
|
minetest.register_entity("teleport_potion:potion_entity", potion_entity)
|
||
|
|
||
|
|
||
|
--------------------------------------------------------------------------------
|
||
|
--- Teleport potion
|
||
|
--------------------------------------------------------------------------------
|
||
|
minetest.register_node("teleport_potion:potion", {
|
||
|
tiles = {"pad.png"},
|
||
|
drawtype = "signlike",
|
||
|
paramtype = "light",
|
||
|
paramtype2 = "wallmounted",
|
||
|
walkable = false,
|
||
|
sunlight_propagates = true,
|
||
|
description = S("Teleport Potion (use to set destination; place to open portal)"),
|
||
|
inventory_image = "potion.png",
|
||
|
wield_image = "potion.png",
|
||
|
groups = {dig_immediate = 3, vessel = 1},
|
||
|
selection_box = {type = "wallmounted"},
|
||
|
|
||
|
on_use = function(itemstack, user, pointed_thing)
|
||
|
if pointed_thing.type == "node" then
|
||
|
set_teleport_destination(user:get_player_name(), pointed_thing.above)
|
||
|
else
|
||
|
throw_potion(itemstack, user)
|
||
|
if not is_creative(user:get_player_name()) then
|
||
|
itemstack:take_item()
|
||
|
return itemstack
|
||
|
end
|
||
|
end
|
||
|
end,
|
||
|
|
||
|
after_place_node = function(pos, placer, itemstack, pointed_thing)
|
||
|
local name = placer:get_player_name()
|
||
|
local dest = teleport_destinations[name]
|
||
|
if dest then
|
||
|
minetest.set_node(pos, {name = "teleport_potion:portal"})
|
||
|
local meta = minetest.get_meta(pos)
|
||
|
-- Set portal destination
|
||
|
meta:set_int("x", dest.x)
|
||
|
meta:set_int("y", dest.y)
|
||
|
meta:set_int("z", dest.z)
|
||
|
-- Portal open effect and sound
|
||
|
tp_effect(pos)
|
||
|
minetest.sound_play("portal_open", {
|
||
|
pos = pos,
|
||
|
gain = 1.0,
|
||
|
max_hear_distance = 10
|
||
|
})
|
||
|
else
|
||
|
minetest.chat_send_player(name, S("Potion failed!"))
|
||
|
minetest.remove_node(pos)
|
||
|
minetest.add_item(pos, "teleport_potion:potion")
|
||
|
end
|
||
|
end,
|
||
|
})
|
||
|
|
||
|
-- teleport potion recipe
|
||
|
minetest.register_craft({
|
||
|
output = "teleport_potion:potion",
|
||
|
recipe = {
|
||
|
{"", "default:diamond", ""},
|
||
|
{"default:diamond", "vessels:glass_bottle", "default:diamond"},
|
||
|
{"", "default:diamond", ""},
|
||
|
},
|
||
|
})
|
||
|
|
||
|
--------------------------------------------------------------------------------
|
||
|
--- Teleport pad
|
||
|
--------------------------------------------------------------------------------
|
||
|
local teleport_formspec_context = {}
|
||
|
|
||
|
minetest.register_node("teleport_potion:pad", {
|
||
|
tiles = {"padd.png", "padd.png^[transformFY"},
|
||
|
drawtype = "nodebox",
|
||
|
paramtype = "light",
|
||
|
paramtype2 = "facedir",
|
||
|
legacy_wallmounted = true,
|
||
|
walkable = true,
|
||
|
sunlight_propagates = true,
|
||
|
description = S("Teleport Pad (use to set destination; place to open portal)"),
|
||
|
inventory_image = "padd.png",
|
||
|
wield_image = "padd.png",
|
||
|
light_source = 5,
|
||
|
groups = {snappy = 3},
|
||
|
node_box = {
|
||
|
type = "fixed",
|
||
|
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
|
||
|
},
|
||
|
selection_box = {
|
||
|
type = "fixed",
|
||
|
fixed = {-0.5, -0.5, -0.5, 0.5, -6/16, 0.5}
|
||
|
},
|
||
|
|
||
|
-- Save pointed nodes coordinates as destination for further portals
|
||
|
on_use = function(itemstack, user, pointed_thing)
|
||
|
if pointed_thing.type == "node" then
|
||
|
set_teleport_destination(user:get_player_name(), pointed_thing.above)
|
||
|
end
|
||
|
end,
|
||
|
|
||
|
-- Initialize teleport to saved location or the current position
|
||
|
after_place_node = function(pos, placer, itemstack, pointed_thing)
|
||
|
local meta = minetest.get_meta(pos)
|
||
|
local name = placer:get_player_name()
|
||
|
local dest = teleport_destinations[name]
|
||
|
if not dest then
|
||
|
dest = pos
|
||
|
end
|
||
|
-- Set coords
|
||
|
meta:set_int("x", dest.x)
|
||
|
meta:set_int("y", dest.y)
|
||
|
meta:set_int("z", dest.z)
|
||
|
|
||
|
meta:set_string("infotext", S("Pad Active (@1,@2,@3)",
|
||
|
dest.x, dest.y, dest.z))
|
||
|
|
||
|
minetest.sound_play("portal_open", {
|
||
|
pos = pos,
|
||
|
gain = 1.0,
|
||
|
max_hear_distance = 10
|
||
|
})
|
||
|
end,
|
||
|
|
||
|
-- Show formspec depending on the players privileges.
|
||
|
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||
|
local name = clicker:get_player_name()
|
||
|
|
||
|
if minetest.is_protected(pos, name) then
|
||
|
minetest.record_protection_violation(pos, name)
|
||
|
return
|
||
|
end
|
||
|
|
||
|
local meta = minetest.get_meta(pos)
|
||
|
local coords = {
|
||
|
x = meta:get_int("x"),
|
||
|
y = meta:get_int("y"),
|
||
|
z = meta:get_int("z")
|
||
|
}
|
||
|
local coords = coords.x .. "," .. coords.y .. "," .. coords.z
|
||
|
local desc = meta:get_string("desc")
|
||
|
formspec = "field[desc;" .. S("Description") .. ";"
|
||
|
.. minetest.formspec_escape(desc) .. "]"
|
||
|
-- Only allow privileged players to change coordinates
|
||
|
if minetest.check_player_privs(name, "teleport") then
|
||
|
formspec = formspec ..
|
||
|
"field[coords;" .. S("Teleport coordinates") .. ";" .. coords .. "]"
|
||
|
end
|
||
|
|
||
|
teleport_formspec_context[name] = {
|
||
|
pos = pos,
|
||
|
coords = coords,
|
||
|
desc = desc,
|
||
|
}
|
||
|
minetest.show_formspec(name, "teleport_potion:set_destination", formspec)
|
||
|
end,
|
||
|
})
|
||
|
|
||
|
-- Check and set coordinates
|
||
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||
|
if formname ~= "teleport_potion:set_destination" then
|
||
|
return false
|
||
|
end
|
||
|
local name = player:get_player_name()
|
||
|
local context = teleport_formspec_context[name]
|
||
|
if not context then return false end
|
||
|
teleport_formspec_context[name] = nil
|
||
|
local meta = minetest.get_meta(context.pos)
|
||
|
-- Coordinates were changed
|
||
|
if fields.coords and fields.coords ~= context.coords then
|
||
|
local coords = check_coordinates(fields.coords)
|
||
|
if coords then
|
||
|
meta:set_int("x", coords.x)
|
||
|
meta:set_int("y", coords.y)
|
||
|
meta:set_int("z", coords.z)
|
||
|
else
|
||
|
minetest.chat_send_player(name, S("Teleport Pad coordinates failed!"))
|
||
|
end
|
||
|
end
|
||
|
-- Update infotext
|
||
|
if fields.desc and fields.desc ~= "" then
|
||
|
meta:set_string("desc", fields.desc)
|
||
|
meta:set_string("infotext", S("Teleport to @1", fields.desc))
|
||
|
else
|
||
|
local coords = minetest.string_to_pos("(" .. context.coords .. ")")
|
||
|
meta:set_string("infotext", S("Pad Active (@1,@2,@3)",
|
||
|
coords.x, coords.y, coords.z))
|
||
|
end
|
||
|
return true
|
||
|
end)
|
||
|
|
||
|
-- teleport pad recipe
|
||
|
minetest.register_craft({
|
||
|
output = "teleport_potion:pad",
|
||
|
recipe = {
|
||
|
{"teleport_potion:potion", "default:glass", "teleport_potion:potion"},
|
||
|
{"default:glass", "default:mese", "default:glass"},
|
||
|
{"teleport_potion:potion", "default:glass", "teleport_potion:potion"}
|
||
|
}
|
||
|
})
|
||
|
|
||
|
|
||
|
-- check portal & pad, teleport any entities on top
|
||
|
minetest.register_abm({
|
||
|
label = "Potion/Pad teleportation",
|
||
|
nodenames = {"teleport_potion:portal", "teleport_potion:pad"},
|
||
|
interval = 2,
|
||
|
chance = 1,
|
||
|
catch_up = false,
|
||
|
|
||
|
action = function(pos, node, active_object_count, active_object_count_wider)
|
||
|
|
||
|
-- check objects inside pad/portal
|
||
|
local objs = minetest.get_objects_inside_radius(pos, 1)
|
||
|
|
||
|
if #objs == 0 then
|
||
|
return
|
||
|
end
|
||
|
|
||
|
-- get coords from pad/portal
|
||
|
local meta = minetest.get_meta(pos)
|
||
|
|
||
|
if not meta then return end -- errorcheck
|
||
|
|
||
|
local target_coords = {
|
||
|
x = meta:get_int("x"),
|
||
|
y = meta:get_int("y"),
|
||
|
z = meta:get_int("z")
|
||
|
}
|
||
|
|
||
|
for n = 1, #objs do
|
||
|
|
||
|
if objs[n]:is_player() then
|
||
|
|
||
|
-- play sound on portal end
|
||
|
minetest.sound_play("portal_close", {
|
||
|
pos = pos,
|
||
|
gain = 1.0,
|
||
|
max_hear_distance = 5
|
||
|
})
|
||
|
|
||
|
-- move player
|
||
|
objs[n]:set_pos(target_coords)
|
||
|
|
||
|
-- paricle effects on arrival
|
||
|
tp_effect(target_coords)
|
||
|
|
||
|
-- play sound on destination end
|
||
|
minetest.sound_play("portal_close", {
|
||
|
pos = target_coords,
|
||
|
gain = 1.0,
|
||
|
max_hear_distance = 5
|
||
|
})
|
||
|
|
||
|
-- rotate player to look in pad placement direction
|
||
|
local rot = node.param2
|
||
|
local yaw = 0
|
||
|
|
||
|
if rot == 0 or rot == 20 then
|
||
|
yaw = 0 -- north
|
||
|
elseif rot == 2 or rot == 22 then
|
||
|
yaw = 3.14 -- south
|
||
|
elseif rot == 1 or rot == 23 then
|
||
|
yaw = 4.71 -- west
|
||
|
elseif rot == 3 or rot == 21 then
|
||
|
yaw = 1.57 -- east
|
||
|
end
|
||
|
|
||
|
objs[n]:set_look_yaw(yaw)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
})
|
||
|
|
||
|
|
||
|
-- add lucky blocks
|
||
|
|
||
|
-- Teleport Potion mod
|
||
|
if minetest.get_modpath("lucky_block") then
|
||
|
lucky_block:add_blocks({
|
||
|
{"dro", {"teleport_potion:potion"}, 2},
|
||
|
{"tel"},
|
||
|
{"dro", {"teleport_potion:pad"}, 1},
|
||
|
{"lig"},
|
||
|
})
|
||
|
end
|
||
|
|
||
|
print ("[MOD] Teleport Potion loaded")
|