454 lines
11 KiB
Lua
454 lines
11 KiB
Lua
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-- storage getter/setter
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local STORAGE_PREFIX = "mail/"
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-- create or populate empty fields on an entry
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local function populate_entry(e)
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e = e or {}
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e.contacts = e.contacts or {}
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e.inbox = e.inbox or {}
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e.outbox = e.outbox or {}
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e.drafts = e.drafts or {}
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e.trash = e.trash or {}
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e.lists = e.lists or {}
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e.settings = e.settings or {}
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return e
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end
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local cache = {}
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-- retrieve the storage entry for the player
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function mail.get_storage_entry(playername)
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local key = STORAGE_PREFIX .. playername
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if cache[key] then
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-- use cached entry
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return cache[key]
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end
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local str = mail.storage:get_string(key)
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local entry
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if str == "" then
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-- new entry
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entry = populate_entry()
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else
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-- deserialize existing entry
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local e = minetest.parse_json(str)
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entry = populate_entry(e)
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end
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-- cache for next time
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cache[key] = entry
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return entry
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end
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-- entries queued for saving
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local save_queued_entries = {}
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-- save the storage entry for the player
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function mail.set_storage_entry(playername, entry)
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local key = STORAGE_PREFIX .. playername
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-- cache
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cache[key] = entry
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-- enqueue for writing
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save_queued_entries[key] = entry
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end
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local function save_worker()
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for key, entry in pairs(save_queued_entries) do
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-- write to backend
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mail.storage:set_string(key, minetest.write_json(entry))
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end
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-- clear queue
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save_queued_entries = {}
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-- save every second
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minetest.after(1, save_worker)
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end
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-- start save-worker loop
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save_worker()
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-- save on shutdown
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minetest.register_on_shutdown(save_worker)
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-- get a mail by id from the players in- or outbox
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function mail.get_message(playername, msg_id)
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local entry = mail.get_storage_entry(playername)
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for _, msg in ipairs(entry.inbox) do
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if msg.id == msg_id then
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return msg
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end
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end
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for _, msg in ipairs(entry.outbox) do
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if msg.id == msg_id then
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return msg
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end
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end
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for _, msg in ipairs(entry.drafts) do
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if msg.id == msg_id then
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return msg
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end
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end
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for _, msg in ipairs(entry.trash) do
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if msg.id == msg_id then
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return msg
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end
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end
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end
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-- get player boxes where a message appears
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function mail.get_message_boxes(playername, msg_id)
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local entry = mail.get_storage_entry(playername)
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local boxes = {}
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for _, msg in ipairs(entry.inbox) do
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if msg.id == msg_id then
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table.insert(boxes, "inbox")
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end
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end
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for _, msg in ipairs(entry.outbox) do
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if msg.id == msg_id then
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table.insert(boxes, "outbox")
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end
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end
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for _, msg in ipairs(entry.drafts) do
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if msg.id == msg_id then
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table.insert(boxes, "drafts")
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end
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end
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for _, msg in ipairs(entry.trash) do
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if msg.id == msg_id then
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table.insert(boxes, "trash")
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end
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end
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return boxes
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end
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local function safe_find(str, sub)
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return str and sub and str:find(sub, 1, true) or nil
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end
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function mail.sort_messages(messages, sortfield, descending, filter)
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local results = {}
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-- Filtering
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if filter and filter ~= "" then
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for _, msg in ipairs(messages) do
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if safe_find(msg.from, filter) or safe_find(msg.to, filter) or safe_find(msg.subject, filter) then
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table.insert(results, msg)
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end
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end
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else
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for i = 1, #messages do
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results[i] = messages[i]
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end
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end
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-- Sorting
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if sortfield ~= nil then
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if descending then
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table.sort(results, function(a, b) return a[sortfield] > b[sortfield] end)
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else
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table.sort(results, function(a, b) return a[sortfield] < b[sortfield] end)
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end
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end
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return results
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end
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-- marks a mail read by its id
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function mail.mark_read(playername, msg_ids)
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local entry = mail.get_storage_entry(playername)
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if type(msg_ids) ~= "table" then -- if this is not a table
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msg_ids = { msg_ids }
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end
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for _, read_msg_id in ipairs(msg_ids) do
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for _, entry_msg in ipairs(entry.inbox) do
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if entry_msg.id == read_msg_id then
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entry_msg.read = true
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end
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end
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end
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mail.set_storage_entry(playername, entry)
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mail.hud_update(playername, entry.inbox)
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return
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end
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-- marks a mail unread by its id
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function mail.mark_unread(playername, msg_ids)
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local entry = mail.get_storage_entry(playername)
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if type(msg_ids) ~= "table" then -- if this is not a table
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msg_ids = { msg_ids }
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end
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for _, unread_msg_id in ipairs(msg_ids) do
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for _, entry_msg in ipairs(entry.inbox) do
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if entry_msg.id == unread_msg_id then
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entry_msg.read = false
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end
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end
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end
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mail.set_storage_entry(playername, entry)
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return
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end
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-- deletes a mail by its id
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function mail.delete_mail(playername, msg_ids, delete_in_trash)
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local entry = mail.get_storage_entry(playername)
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if type(msg_ids) ~= "table" then -- if this is not a table
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msg_ids = { msg_ids }
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end
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for i = #entry.inbox, 1, -1 do
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for _, deleted_msg in ipairs(msg_ids) do
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if entry.inbox[i].id == deleted_msg then
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table.remove(entry.inbox, i)
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break
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end
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end
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end
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for i = #entry.outbox, 1, -1 do
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for _, deleted_msg in ipairs(msg_ids) do
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if entry.outbox[i].id == deleted_msg then
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table.remove(entry.outbox, i)
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break
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end
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end
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end
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for i = #entry.drafts, 1, -1 do
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for _, deleted_msg in ipairs(msg_ids) do
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if entry.drafts[i].id == deleted_msg then
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table.remove(entry.drafts, i)
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break
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end
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end
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end
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if delete_in_trash then
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for i = #entry.trash, 1, -1 do
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for _, deleted_msg in ipairs(msg_ids) do
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if entry.trash[i].id == deleted_msg then
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table.remove(entry.trash, i)
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break
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end
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end
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end
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end
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mail.set_storage_entry(playername, entry)
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mail.hud_update(playername, entry.inbox)
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return
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end
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-- move to trash mails by id
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function mail.trash_mail(playername, msg_ids)
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local entry = mail.get_storage_entry(playername)
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if type(msg_ids) ~= "table" then -- if this is not a table
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msg_ids = { msg_ids }
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end
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for _, id in ipairs(msg_ids) do
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local msg = mail.get_message(playername, id)
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msg.previous_boxes = mail.get_message_boxes(playername, id)
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table.insert(entry.trash, 1, msg)
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end
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mail.set_storage_entry(playername, entry)
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mail.delete_mail(playername, msg_ids)
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return
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end
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-- restore a mail from trash
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function mail.restore_mail(playername, msg_id)
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local entry = mail.get_storage_entry(playername)
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for i, msg in ipairs(entry.trash) do
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if msg.id == msg_id then
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-- not anymore store previous boxes in json
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local previous_boxes = msg.previous_boxes
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msg.previous_boxes = nil
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-- restore it in all previous boxes
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for _, box in ipairs(previous_boxes) do
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table.insert(entry[box], msg)
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end
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-- then delete it from trash
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table.remove(entry.trash, i)
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end
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end
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mail.set_storage_entry(playername, entry)
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return
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end
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-- clear the trash
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function mail.empty_trash(playername)
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local entry = mail.get_storage_entry(playername)
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entry.trash = {}
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mail.set_storage_entry(playername, entry)
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return
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end
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-- add or update a contact
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function mail.update_contact(playername, contact)
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local entry = mail.get_storage_entry(playername)
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local existing_updated = false
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for i, existing_contact in ipairs(entry.contacts) do
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if existing_contact.name == contact.name then
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-- update
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entry.contacts[i] = contact
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existing_updated = true
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break
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end
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end
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if not existing_updated then
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-- insert
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table.insert(entry.contacts, contact)
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end
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mail.set_storage_entry(playername, entry)
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end
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-- deletes a contact
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function mail.delete_contact(playername, contactname)
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local entry = mail.get_storage_entry(playername)
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for i, existing_contact in ipairs(entry.contacts) do
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if existing_contact.name == contactname then
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-- delete
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table.remove(entry.contacts, i)
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mail.set_storage_entry(playername, entry)
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return
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end
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end
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end
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-- get all contacts
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function mail.get_contacts(playername)
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local entry = mail.get_storage_entry(playername)
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return entry.contacts
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end
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-- get a contact
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function mail.get_contact(playername, contactname)
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local entry = mail.get_storage_entry(playername)
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for _, existing_contact in ipairs(entry.contacts) do
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if existing_contact.name == contactname then
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return existing_contact
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end
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end
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return false
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end
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-- returns the maillists of a player
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function mail.get_maillists(playername)
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local entry = mail.get_storage_entry(playername)
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return entry.lists
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end
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-- returns the maillists of a player
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function mail.get_maillist_by_name(playername, listname)
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local entry = mail.get_storage_entry(playername)
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for _, list in ipairs(entry.lists) do
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if list.name == listname then
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return list
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end
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end
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end
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-- updates or creates a maillist
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function mail.update_maillist(playername, list, old_list_name)
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local entry = mail.get_storage_entry(playername)
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for i, existing_list in ipairs(entry.lists) do
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if existing_list.name == old_list_name then
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-- delete
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table.remove(entry.lists, i)
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break
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end
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end
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-- insert
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table.insert(entry.lists, list)
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mail.set_storage_entry(playername, entry)
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end
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function mail.delete_maillist(playername, listname)
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local entry = mail.get_storage_entry(playername)
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for i, list in ipairs(entry.lists) do
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if list.name == listname then
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-- delete
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table.remove(entry.lists, i)
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mail.set_storage_entry(playername, entry)
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return
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end
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end
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end
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function mail.extractMaillists(receivers_string, maillists_owner)
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local receivers = mail.parse_player_list(receivers_string) -- extracted receivers
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-- extract players from mailing lists
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while string.find(receivers_string, "@") do
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local globalReceivers = mail.parse_player_list(receivers_string) -- receivers including maillists
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receivers = {}
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for _, receiver in ipairs(globalReceivers) do
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local receiverInfo = receiver:split("@") -- @maillist
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if receiverInfo[1] and receiver == "@" .. receiverInfo[1] then
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local maillist = mail.get_maillist_by_name(maillists_owner, receiverInfo[1])
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if maillist then
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for _, playername in ipairs(maillist.players) do
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table.insert(receivers, playername)
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end
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end
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else -- in case of player
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table.insert(receivers, receiver)
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end
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end
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receivers_string = mail.concat_player_list(receivers)
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end
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return receivers
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end
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function mail.get_setting_default_value(setting_name)
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local default_values = {
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chat_notifications = true,
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onjoin_notifications = true,
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hud_notifications = true,
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sound_notifications = true,
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unreadcolorenable = true,
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cccolorenable = true,
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defaultsortfield = 3,
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defaultsortdirection = 1,
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trash_move_enable = true,
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auto_marking_read = true,
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date_format = "%Y-%m-%d %X",
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}
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return default_values[setting_name]
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end
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function mail.get_setting(playername, setting_name)
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local entry = mail.get_storage_entry(playername)
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if entry.settings[setting_name] ~= nil then
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return entry.settings[setting_name]
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else
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return mail.get_setting_default_value(setting_name)
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end
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end
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-- add or update a setting
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function mail.set_setting(playername, key, value)
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local entry = mail.get_storage_entry(playername)
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entry.settings[key] = value
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mail.set_storage_entry(playername, entry)
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end
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function mail.reset_settings(playername)
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local entry = mail.get_storage_entry(playername)
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entry.settings = {}
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mail.set_storage_entry(playername, entry)
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end
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function mail.pairsByKeys(t, f)
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-- http://www.lua.org/pil/19.3.html
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local a = {}
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for n in pairs(t) do table.insert(a, n) end
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table.sort(a, f)
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local i = 0 -- iterator variable
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local iter = function() -- iterator function
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i = i + 1
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if a[i] == nil then
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return nil
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else
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--return a[i], t[a[i]]
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-- add the current position and the length for convenience
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return a[i], t[a[i]], i, #a
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end
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end
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return iter
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end
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