967 lines
34 KiB
Lua
967 lines
34 KiB
Lua
|
-- Initial speed of a box.
|
||
|
local SPEED = 10
|
||
|
-- Acceleration of a box.
|
||
|
local ACCEL = 0.1
|
||
|
-- Elevator interface/database version.
|
||
|
local VERSION = 8
|
||
|
-- Maximum time a box can go without players nearby.
|
||
|
local PTIMEOUT = 120
|
||
|
|
||
|
-- Detect optional mods.
|
||
|
local technic_path = minetest.get_modpath("technic")
|
||
|
local chains_path = minetest.get_modpath("chains")
|
||
|
local homedecor_path = minetest.get_modpath("homedecor")
|
||
|
local armor_path = minetest.get_modpath("3d_armor")
|
||
|
|
||
|
-- Central "network" table.
|
||
|
local elevator = {
|
||
|
motors = {},
|
||
|
}
|
||
|
|
||
|
local str = minetest.get_mod_storage and minetest.get_mod_storage()
|
||
|
|
||
|
local elevator_file = minetest.get_worldpath() .. "/elevator"
|
||
|
|
||
|
local function load_elevator()
|
||
|
if str and ((str.contains and str:contains("data")) or (str:get_string("data") and str:get_string("data") ~= "")) then
|
||
|
elevator = minetest.deserialize(str:get_string("data"))
|
||
|
return
|
||
|
end
|
||
|
local file = io.open(elevator_file)
|
||
|
if file then
|
||
|
elevator = minetest.deserialize(file:read("*all")) or {}
|
||
|
file:close()
|
||
|
end
|
||
|
end
|
||
|
|
||
|
local function save_elevator()
|
||
|
if str then
|
||
|
str:set_string("data", minetest.serialize(elevator))
|
||
|
return
|
||
|
end
|
||
|
local f = io.open(elevator_file, "w")
|
||
|
f:write(minetest.serialize(elevator))
|
||
|
f:close()
|
||
|
end
|
||
|
|
||
|
load_elevator()
|
||
|
|
||
|
-- Elevator boxes in action.
|
||
|
local boxes = {}
|
||
|
-- Player formspecs.
|
||
|
local formspecs = {}
|
||
|
-- Player near box timeout.
|
||
|
local lastboxes = {}
|
||
|
-- Players riding boxes.
|
||
|
local riding = {}
|
||
|
-- Globalstep timer.
|
||
|
local time = 0
|
||
|
|
||
|
-- Helper function to read unloaded nodes.
|
||
|
local function get_node(pos)
|
||
|
local node = minetest.get_node_or_nil(pos)
|
||
|
if node then return node end
|
||
|
local _,_ = VoxelManip():read_from_map(pos, pos)
|
||
|
return minetest.get_node_or_nil(pos)
|
||
|
end
|
||
|
|
||
|
-- Use homedecor's placeholder if possible.
|
||
|
local placeholder = homedecor_path and "homedecor:expansion_placeholder" or "elevator:placeholder"
|
||
|
if homedecor_path then
|
||
|
minetest.register_alias("elevator:placeholder", "homedecor:expansion_placeholder")
|
||
|
else
|
||
|
-- Placeholder node, in the style of homedecor.
|
||
|
minetest.register_node(placeholder, {
|
||
|
description = "Expansion Placeholder",
|
||
|
selection_box = {
|
||
|
type = "fixed",
|
||
|
fixed = {0, 0, 0, 0, 0, 0},
|
||
|
},
|
||
|
groups = {
|
||
|
not_in_creative_inventory=1
|
||
|
},
|
||
|
drawtype = "airlike",
|
||
|
paramtype = "light",
|
||
|
sunlight_propagates = true,
|
||
|
|
||
|
walkable = false,
|
||
|
buildable_to = false,
|
||
|
is_ground_content = false,
|
||
|
|
||
|
on_dig = function(pos, node, player)
|
||
|
minetest.remove_node(pos)
|
||
|
minetest.set_node(pos, {name=placeholder})
|
||
|
end
|
||
|
})
|
||
|
end
|
||
|
|
||
|
local VISUAL_INCREASE = 1.75
|
||
|
|
||
|
-- Cause <sender> to ride <motorhash> beginning at <pos> and targetting <target>.
|
||
|
local function create_box(motorhash, pos, target, sender)
|
||
|
-- First create the box.
|
||
|
local obj = minetest.add_entity(pos, "elevator:box")
|
||
|
obj:setpos(pos)
|
||
|
-- Attach the player.
|
||
|
sender:setpos(pos)
|
||
|
sender:set_attach(obj, "", {x=0, y=9, z=0}, {x=0, y=0, z=0})
|
||
|
sender:set_eye_offset({x=0, y=-9, z=0},{x=0, y=-9, z=0})
|
||
|
sender:set_properties({visual_size = {x=VISUAL_INCREASE, y=VISUAL_INCREASE}})
|
||
|
if armor_path then
|
||
|
armor:update_player_visuals(sender)
|
||
|
end
|
||
|
-- Set the box properties.
|
||
|
obj:get_luaentity().motor = motorhash
|
||
|
obj:get_luaentity().uid = math.floor(math.random() * 1000000)
|
||
|
obj:get_luaentity().attached = sender:get_player_name()
|
||
|
obj:get_luaentity().start = pos
|
||
|
obj:get_luaentity().target = target
|
||
|
obj:get_luaentity().halfway = {x=pos.x, y=(pos.y+target.y)/2, z=pos.z}
|
||
|
obj:get_luaentity().vmult = (target.y < pos.y) and -1 or 1
|
||
|
-- Set the speed.
|
||
|
obj:setvelocity({x=0, y=SPEED*obj:get_luaentity().vmult, z=0})
|
||
|
obj:setacceleration({x=0, y=ACCEL*obj:get_luaentity().vmult, z=0})
|
||
|
-- Set the tables.
|
||
|
boxes[motorhash] = obj
|
||
|
riding[sender:get_player_name()] = {
|
||
|
motor = motorhash,
|
||
|
pos = pos,
|
||
|
target = target,
|
||
|
box = obj,
|
||
|
}
|
||
|
return obj
|
||
|
end
|
||
|
|
||
|
-- Try to teleport player away from any closed (on) elevator node.
|
||
|
local function teleport_player_from_elevator(player)
|
||
|
local function solid(pos)
|
||
|
if not minetest.registered_nodes[minetest.get_node(pos).name] then
|
||
|
return true
|
||
|
end
|
||
|
return minetest.registered_nodes[minetest.get_node(pos).name].walkable
|
||
|
end
|
||
|
local pos = vector.round(player:getpos())
|
||
|
local node = minetest.get_node(pos)
|
||
|
-- elevator_off is like a shaft, so the player would already be falling.
|
||
|
if node.name == "elevator:elevator_on" then
|
||
|
local front = vector.subtract(pos, minetest.facedir_to_dir(node.param2))
|
||
|
local front_above = vector.add(front, {x=0, y=1, z=0})
|
||
|
local front_below = vector.subtract(front, {x=0, y=1, z=0})
|
||
|
-- If the front isn't solid, it's ok to teleport the player.
|
||
|
if not solid(front) and not solid(front_above) then
|
||
|
player:setpos(front)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
minetest.register_globalstep(function(dtime)
|
||
|
-- Don't want to run this too often.
|
||
|
time = time + dtime
|
||
|
if time < 0.5 then
|
||
|
return
|
||
|
end
|
||
|
time = 0
|
||
|
-- Only count riders who are still logged in.
|
||
|
local newriding = {}
|
||
|
for _,p in ipairs(minetest.get_connected_players()) do
|
||
|
local pos = p:getpos()
|
||
|
local name = p:get_player_name()
|
||
|
newriding[name] = riding[name]
|
||
|
-- If the player is indeed riding, update their position.
|
||
|
if newriding[name] then
|
||
|
newriding[name].pos = pos
|
||
|
end
|
||
|
end
|
||
|
riding = newriding
|
||
|
for name,r in pairs(riding) do
|
||
|
-- If the box is no longer loaded or existent, create another.
|
||
|
local ok = r.box and r.box.getpos and r.box:getpos() and r.box:get_luaentity() and r.box:get_luaentity().attached == name
|
||
|
if not ok then
|
||
|
minetest.log("action", "[elevator] "..minetest.pos_to_string(r.pos).." created due to lost rider.")
|
||
|
minetest.after(0, create_box, r.motor, r.pos, r.target, minetest.get_player_by_name(name))
|
||
|
end
|
||
|
end
|
||
|
-- Ensure boxes are deleted after <PTIMEOUT> seconds if there are no players nearby.
|
||
|
for motor,obj in pairs(boxes) do
|
||
|
if type(obj) ~= "table" then
|
||
|
return
|
||
|
end
|
||
|
lastboxes[motor] = lastboxes[motor] and math.min(lastboxes[motor], PTIMEOUT) or PTIMEOUT
|
||
|
lastboxes[motor] = math.max(lastboxes[motor] - 1, 0)
|
||
|
local pos = obj:getpos()
|
||
|
if pos then
|
||
|
for _,object in ipairs(minetest.get_objects_inside_radius(pos, 5)) do
|
||
|
if object.is_player and object:is_player() then
|
||
|
lastboxes[motor] = PTIMEOUT
|
||
|
break
|
||
|
end
|
||
|
end
|
||
|
if lastboxes[motor] < 1 then
|
||
|
minetest.log("action", "[elevator] "..minetest.pos_to_string(pos).." broke due to lack of players.")
|
||
|
boxes[motor] = false
|
||
|
end
|
||
|
else
|
||
|
minetest.log("action", "[elevator] "..minetest.pos_to_string(pos).." broke due to lack of position during player check.")
|
||
|
boxes[motor] = false
|
||
|
end
|
||
|
end
|
||
|
end)
|
||
|
|
||
|
minetest.register_on_leaveplayer(function(player)
|
||
|
-- We don't want players potentially logging into open elevators.
|
||
|
teleport_player_from_elevator(player)
|
||
|
end)
|
||
|
|
||
|
local function phash(pos)
|
||
|
return minetest.pos_to_string(pos)
|
||
|
end
|
||
|
|
||
|
local function punhash(pos)
|
||
|
return minetest.string_to_pos(pos)
|
||
|
end
|
||
|
|
||
|
-- Starting from <pos>, locate a motor hash.
|
||
|
local function locate_motor(pos)
|
||
|
local p = vector.new(pos)
|
||
|
while true do
|
||
|
local node = get_node(p)
|
||
|
if node.name == "elevator:elevator_on" or node.name == "elevator:elevator_off" then
|
||
|
p.y = p.y + 2
|
||
|
elseif node.name == "elevator:shaft" then
|
||
|
p.y = p.y + 1
|
||
|
elseif node.name == "elevator:motor" then
|
||
|
return phash(p)
|
||
|
else
|
||
|
return nil
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
local function build_motor(hash)
|
||
|
local need_saving = false
|
||
|
local motor = elevator.motors[hash]
|
||
|
-- Just ignore motors that don't exist.
|
||
|
if not motor then
|
||
|
return
|
||
|
end
|
||
|
local p = punhash(hash)
|
||
|
local node = get_node(p)
|
||
|
-- And ignore motors that aren't motors.
|
||
|
if node.name ~= "elevator:motor" then
|
||
|
return
|
||
|
end
|
||
|
p.y = p.y - 1
|
||
|
motor.elevators = {}
|
||
|
motor.pnames = {}
|
||
|
motor.labels = {}
|
||
|
-- Run down through the shaft, storing information about elevators.
|
||
|
while true do
|
||
|
local node = get_node(p)
|
||
|
if node.name == "elevator:shaft" then
|
||
|
p.y = p.y - 1
|
||
|
else
|
||
|
p.y = p.y - 1
|
||
|
local node = get_node(p)
|
||
|
if node.name == "elevator:elevator_on" or node.name == "elevator:elevator_off" then
|
||
|
table.insert(motor.elevators, phash(p))
|
||
|
table.insert(motor.pnames, tostring(p.y))
|
||
|
table.insert(motor.labels, "")
|
||
|
p.y = p.y - 1
|
||
|
need_saving = true
|
||
|
else
|
||
|
break
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
-- Set the elevators fully.
|
||
|
for i,m in ipairs(motor.elevators) do
|
||
|
local pos = punhash(m)
|
||
|
local meta = minetest.get_meta(pos)
|
||
|
meta:set_int("version", VERSION)
|
||
|
if meta:get_string("motor") ~= hash then
|
||
|
build_motor(meta:get_string("motor"))
|
||
|
end
|
||
|
motor.labels[i] = meta:get_string("label")
|
||
|
meta:set_string("motor", hash)
|
||
|
if motor.labels[i] ~= meta:get_string("infotext") then
|
||
|
meta:set_string("infotext", motor.labels[i])
|
||
|
end
|
||
|
end
|
||
|
if need_saving then
|
||
|
save_elevator()
|
||
|
end
|
||
|
end
|
||
|
|
||
|
local function unbuild(pos, add)
|
||
|
local need_saving = false
|
||
|
local p = table.copy(pos)
|
||
|
p.y = p.y - 1
|
||
|
-- Loop down through the network, set any elevators below this to the off position.
|
||
|
while true do
|
||
|
local node = get_node(p)
|
||
|
if node.name == "elevator:shaft" then
|
||
|
p.y = p.y - 1
|
||
|
else
|
||
|
p.y = p.y - 1
|
||
|
local node = get_node(p)
|
||
|
if node.name == "elevator:elevator_on" or node.name == "elevator:elevator_off" then
|
||
|
local meta = minetest.get_meta(p)
|
||
|
meta:set_string("motor", "")
|
||
|
p.y = p.y - 1
|
||
|
else
|
||
|
break
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
-- After a short delay, build the motor and handle box removal.
|
||
|
minetest.after(0.01, function(p2, add)
|
||
|
if not p2 or not add then
|
||
|
return
|
||
|
end
|
||
|
p2.y = p2.y + add
|
||
|
local motorhash = locate_motor(p2)
|
||
|
build_motor(motorhash)
|
||
|
-- If there's a box below this point, break it.
|
||
|
if boxes[motorhash] and boxes[motorhash]:getpos() and p2.y >= boxes[motorhash]:getpos().y then
|
||
|
boxes[motorhash] = nil
|
||
|
end
|
||
|
-- If the box does not exist, just clear it.
|
||
|
if boxes[motorhash] and not boxes[motorhash]:getpos() then
|
||
|
boxes[motorhash] = nil
|
||
|
end
|
||
|
end, table.copy(pos), add)
|
||
|
end
|
||
|
|
||
|
minetest.register_node("elevator:motor", {
|
||
|
description = "Elevator Motor",
|
||
|
tiles = {
|
||
|
"default_steel_block.png",
|
||
|
"default_steel_block.png",
|
||
|
"elevator_motor.png",
|
||
|
"elevator_motor.png",
|
||
|
"elevator_motor.png",
|
||
|
"elevator_motor.png",
|
||
|
},
|
||
|
groups = {cracky=1},
|
||
|
sounds = default.node_sound_stone_defaults(),
|
||
|
after_place_node = function(pos, placer, itemstack)
|
||
|
-- Set up the motor table.
|
||
|
elevator.motors[phash(pos)] = {
|
||
|
elevators = {},
|
||
|
pnames = {},
|
||
|
labels = {},
|
||
|
}
|
||
|
save_elevator()
|
||
|
build_motor(phash(pos))
|
||
|
end,
|
||
|
on_destruct = function(pos)
|
||
|
-- Destroy everything related to this motor.
|
||
|
boxes[phash(pos)] = nil
|
||
|
elevator.motors[phash(pos)] = nil
|
||
|
save_elevator()
|
||
|
end,
|
||
|
})
|
||
|
|
||
|
for _,mode in ipairs({"on", "off"}) do
|
||
|
local nodename = "elevator:elevator_"..mode
|
||
|
local on = (mode == "on")
|
||
|
local box
|
||
|
local cbox
|
||
|
if on then
|
||
|
-- Active elevators have a ceiling and floor.
|
||
|
box = {
|
||
|
|
||
|
{ 0.48, -0.5,-0.5, 0.5, 1.5, 0.5},
|
||
|
{-0.5 , -0.5, 0.48, 0.48, 1.5, 0.5},
|
||
|
{-0.5, -0.5,-0.5 ,-0.48, 1.5, 0.5},
|
||
|
|
||
|
{ -0.5,-0.5,-0.5,0.5,-0.48, 0.5},
|
||
|
{ -0.5, 1.45,-0.5,0.5, 1.5, 0.5},
|
||
|
}
|
||
|
cbox = table.copy(box)
|
||
|
-- But you can enter them from the top.
|
||
|
cbox[5] = nil
|
||
|
else
|
||
|
-- Inactive elevators are almost like shafts.
|
||
|
box = {
|
||
|
|
||
|
{ 0.48, -0.5,-0.5, 0.5, 1.5, 0.5},
|
||
|
{-0.5 , -0.5, 0.48, 0.48, 1.5, 0.5},
|
||
|
{-0.5, -0.5,-0.5 ,-0.48, 1.5, 0.5},
|
||
|
{-0.5 , -0.5, -0.48, 0.5, 1.5, -0.5},
|
||
|
}
|
||
|
cbox = box
|
||
|
end
|
||
|
minetest.register_node(nodename, {
|
||
|
description = "Elevator",
|
||
|
drawtype = "nodebox",
|
||
|
sunlight_propagates = false,
|
||
|
paramtype = "light",
|
||
|
paramtype2 = "facedir",
|
||
|
on_rotate = screwdriver.disallow,
|
||
|
|
||
|
selection_box = {
|
||
|
type = "fixed",
|
||
|
fixed = box,
|
||
|
},
|
||
|
|
||
|
collision_box = {
|
||
|
type = "fixed",
|
||
|
fixed = cbox,
|
||
|
},
|
||
|
|
||
|
node_box = {
|
||
|
type = "fixed",
|
||
|
fixed = box,
|
||
|
},
|
||
|
|
||
|
tiles = on and {
|
||
|
"default_steel_block.png",
|
||
|
"default_steel_block.png",
|
||
|
"elevator_box.png",
|
||
|
"elevator_box.png",
|
||
|
"elevator_box.png",
|
||
|
"elevator_box.png",
|
||
|
} or {
|
||
|
"elevator_box.png",
|
||
|
"elevator_box.png",
|
||
|
"elevator_box.png",
|
||
|
"elevator_box.png",
|
||
|
"elevator_box.png",
|
||
|
"elevator_box.png",
|
||
|
},
|
||
|
groups = {cracky=1, choppy=1, snappy=1},
|
||
|
drop = "elevator:elevator_off",
|
||
|
|
||
|
-- Emit a bit of light when active.
|
||
|
light_source = (on and 4 or nil),
|
||
|
|
||
|
after_place_node = function(pos, placer, itemstack)
|
||
|
local meta = minetest.get_meta(pos)
|
||
|
meta:set_int("version", VERSION)
|
||
|
|
||
|
-- Add a placeholder to avoid nodes being placed in the top.
|
||
|
local p = vector.add(pos, {x=0, y=1, z=0})
|
||
|
local p2 = minetest.dir_to_facedir(placer:get_look_dir())
|
||
|
minetest.set_node(p, {name=placeholder, paramtype2="facedir", param2=p2})
|
||
|
|
||
|
-- Try to build a motor above.
|
||
|
local motor = locate_motor(pos)
|
||
|
if motor then
|
||
|
build_motor(motor)
|
||
|
end
|
||
|
end,
|
||
|
|
||
|
after_dig_node = function(pos, node, meta, digger)
|
||
|
unbuild(pos, 2)
|
||
|
end,
|
||
|
|
||
|
on_place = function(itemstack, placer, pointed_thing)
|
||
|
local pos = pointed_thing.above
|
||
|
local node = minetest.get_node(vector.add(pos, {x=0, y=1, z=0}))
|
||
|
if (node ~= nil and node.name ~= "air" and node.name ~= placeholder) then
|
||
|
return
|
||
|
end
|
||
|
return minetest.item_place(itemstack, placer, pointed_thing)
|
||
|
end,
|
||
|
|
||
|
on_rightclick = function(pos, node, sender)
|
||
|
if not sender or not sender:is_player() then
|
||
|
return
|
||
|
end
|
||
|
local formspec
|
||
|
local meta = minetest.get_meta(pos)
|
||
|
formspecs[sender:get_player_name()] = {pos}
|
||
|
if on then
|
||
|
if vector.distance(sender:getpos(), pos) > 1 or minetest.get_node(sender:getpos()).name ~= nodename then
|
||
|
minetest.chat_send_player(sender:get_player_name(), "You are not inside the booth.")
|
||
|
return
|
||
|
end
|
||
|
-- Build the formspec from the motor table.
|
||
|
local tpnames = {}
|
||
|
local tpnames_l = {}
|
||
|
local motorhash = meta:get_string("motor")
|
||
|
local motor = elevator.motors[motorhash]
|
||
|
for ji,jv in ipairs(motor.pnames) do
|
||
|
if tonumber(jv) ~= pos.y then
|
||
|
table.insert(tpnames, jv)
|
||
|
table.insert(tpnames_l, (motor.labels[ji] and motor.labels[ji] ~= "") and (jv.." - "..minetest.formspec_escape(motor.labels[ji])) or jv)
|
||
|
end
|
||
|
end
|
||
|
formspecs[sender:get_player_name()] = {pos, tpnames}
|
||
|
if #tpnames > 0 then
|
||
|
if not minetest.is_protected(pos, sender:get_player_name()) then
|
||
|
formspec = "size[4,6]"
|
||
|
.."label[0,0;Click once to travel.]"
|
||
|
.."textlist[-0.1,0.5;4,4;target;"..table.concat(tpnames_l, ",").."]"
|
||
|
.."field[0.25,5.25;4,0;label;;"..minetest.formspec_escape(meta:get_string("label")).."]"
|
||
|
.."button_exit[-0.05,5.5;4,1;setlabel;Set label]"
|
||
|
else
|
||
|
formspec = "size[4,4.4]"
|
||
|
.."label[0,0;Click once to travel.]"
|
||
|
.."textlist[-0.1,0.5;4,4;target;"..table.concat(tpnames_l, ",").."]"
|
||
|
end
|
||
|
else
|
||
|
if not minetest.is_protected(pos, sender:get_player_name()) then
|
||
|
formspec = "size[4,2]"
|
||
|
.."label[0,0;No targets available.]"
|
||
|
.."field[0.25,1.25;4,0;label;;"..minetest.formspec_escape(meta:get_string("label")).."]"
|
||
|
.."button_exit[-0.05,1.5;4,1;setlabel;Set label]"
|
||
|
else
|
||
|
formspec = "size[4,0.4]"
|
||
|
.."label[0,0;No targets available.]"
|
||
|
end
|
||
|
end
|
||
|
minetest.show_formspec(sender:get_player_name(), "elevator:elevator", formspec)
|
||
|
elseif not elevator.motors[meta:get_string("motor")] then
|
||
|
if not minetest.is_protected(pos, sender:get_player_name()) then
|
||
|
formspec = "size[4,2]"
|
||
|
.."label[0,0;This elevator is inactive.]"
|
||
|
.."field[0.25,1.25;4,0;label;;"..minetest.formspec_escape(meta:get_string("label")).."]"
|
||
|
.."button_exit[-0.05,1.5;4,1;setlabel;Set label]"
|
||
|
else
|
||
|
formspec = "size[4,0.4]"
|
||
|
.."label[0,0;This elevator is inactive.]"
|
||
|
end
|
||
|
minetest.show_formspec(sender:get_player_name(), "elevator:elevator", formspec)
|
||
|
elseif boxes[meta:get_string("motor")] then
|
||
|
if not minetest.is_protected(pos, sender:get_player_name()) then
|
||
|
formspec = "size[4,2]"
|
||
|
.."label[0,0;This elevator is in use.]"
|
||
|
.."field[0.25,1.25;4,0;label;;"..minetest.formspec_escape(meta:get_string("label")).."]"
|
||
|
.."button_exit[-0.05,1.5;4,1;setlabel;Set label]"
|
||
|
else
|
||
|
formspec = "size[4,0.4]"
|
||
|
.."label[0,0;This elevator is in use.]"
|
||
|
end
|
||
|
minetest.show_formspec(sender:get_player_name(), "elevator:elevator", formspec)
|
||
|
end
|
||
|
end,
|
||
|
|
||
|
on_destruct = function(pos)
|
||
|
local p = vector.add(pos, {x=0, y=1, z=0})
|
||
|
if get_node(p).name == placeholder then
|
||
|
minetest.remove_node(p)
|
||
|
end
|
||
|
end,
|
||
|
})
|
||
|
end
|
||
|
|
||
|
minetest.register_on_player_receive_fields(function(sender, formname, fields)
|
||
|
if formname ~= "elevator:elevator" then
|
||
|
return
|
||
|
end
|
||
|
local pos = formspecs[sender:get_player_name()] and formspecs[sender:get_player_name()][1] or nil
|
||
|
if not pos then
|
||
|
return true
|
||
|
end
|
||
|
local meta = minetest.get_meta(pos)
|
||
|
if fields.setlabel then
|
||
|
if minetest.is_protected(pos, sender:get_player_name()) then
|
||
|
return true
|
||
|
end
|
||
|
meta:set_string("label", fields.label)
|
||
|
meta:set_string("infotext", fields.label)
|
||
|
-- Rebuild the elevator shaft so the other elevators can read this label.
|
||
|
local motorhash = meta:get_string("motor")
|
||
|
build_motor(elevator.motors[motorhash] and motorhash or locate_motor(pos))
|
||
|
return true
|
||
|
end
|
||
|
-- Double check if it's ok to go.
|
||
|
if vector.distance(sender:getpos(), pos) > 1 then
|
||
|
return true
|
||
|
end
|
||
|
if fields.target then
|
||
|
local closeformspec = ""
|
||
|
-- HACK: With player information extensions enabled, we can check if closing formspecs are now allowed. This is specifically used on Survival in Ethereal.
|
||
|
local pi = minetest.get_player_information(sender:get_player_name())
|
||
|
if (not (pi.major == 0 and pi.minor == 4 and pi.patch == 15)) and (pi.protocol_version or 29) < 29 then
|
||
|
closeformspec = "size[4,2] label[0,0;You are now using the elevator.\nUpgrade Minetest to avoid this dialog.] button_exit[0,1;4,1;close;Close]"
|
||
|
end
|
||
|
-- End hacky HACK.
|
||
|
minetest.after(0.2, minetest.show_formspec, sender:get_player_name(), "elevator:elevator", closeformspec)
|
||
|
-- Ensure we're connected to a motor.
|
||
|
local motorhash = meta:get_string("motor")
|
||
|
local motor = elevator.motors[motorhash]
|
||
|
if not motor then
|
||
|
motorhash = locate_motor(pos)
|
||
|
motor = elevator.motors[motorhash]
|
||
|
if motor then
|
||
|
meta:set_string("motor", "")
|
||
|
build_motor(motorhash)
|
||
|
minetest.chat_send_player(sender:get_player_name(), "Recalibrated to a new motor, please try again.")
|
||
|
return true
|
||
|
end
|
||
|
end
|
||
|
if not motor then
|
||
|
minetest.chat_send_player(sender:get_player_name(), "This elevator is not attached to a motor.")
|
||
|
return true
|
||
|
end
|
||
|
if not formspecs[sender:get_player_name()][2] or not formspecs[sender:get_player_name()][2][minetest.explode_textlist_event(fields.target).index] then
|
||
|
return true
|
||
|
end
|
||
|
-- Locate our target elevator.
|
||
|
local target = nil
|
||
|
local selected_target = formspecs[sender:get_player_name()][2][minetest.explode_textlist_event(fields.target).index]
|
||
|
for i,v in ipairs(motor.pnames) do
|
||
|
if v == selected_target then
|
||
|
target = punhash(motor.elevators[i])
|
||
|
end
|
||
|
end
|
||
|
-- Found the elevator? Then go!
|
||
|
if target then
|
||
|
-- Final check.
|
||
|
if boxes[motorhash] then
|
||
|
minetest.chat_send_player(sender:get_player_name(), "This elevator is in use.")
|
||
|
return true
|
||
|
end
|
||
|
local obj = create_box(motorhash, pos, target, sender)
|
||
|
-- Teleport anyone standing within an on elevator out, or they'd fall through the off elevators.
|
||
|
for _,p in ipairs(motor.elevators) do
|
||
|
local p = punhash(p)
|
||
|
for _,object in ipairs(minetest.get_objects_inside_radius(p, 0.6)) do
|
||
|
if object.is_player and object:is_player() then
|
||
|
if object:get_player_name() ~= obj:get_luaentity().attached then
|
||
|
teleport_player_from_elevator(object)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
else
|
||
|
minetest.chat_send_player(sender:get_player_name(), "This target is invalid.")
|
||
|
return true
|
||
|
end
|
||
|
return true
|
||
|
end
|
||
|
return true
|
||
|
end)
|
||
|
|
||
|
-- Compatability with an older version.
|
||
|
minetest.register_alias("elevator:elevator", "elevator:elevator_off")
|
||
|
|
||
|
-- Ensure an elevator is up to the latest version.
|
||
|
local function upgrade_elevator(pos, meta)
|
||
|
if meta:get_int("version") ~= VERSION then
|
||
|
minetest.log("action", "[elevator] Updating elevator with old version at "..minetest.pos_to_string(pos))
|
||
|
minetest.after(0, function(pos) build_motor(locate_motor(pos)) end, pos)
|
||
|
meta:set_int("version", VERSION)
|
||
|
meta:set_string("formspec", "")
|
||
|
meta:set_string("infotext", meta:get_string("label"))
|
||
|
end
|
||
|
end
|
||
|
|
||
|
-- Convert off to on when applicable.
|
||
|
local offabm = function(pos, node)
|
||
|
local meta = minetest.get_meta(pos)
|
||
|
upgrade_elevator(pos, meta)
|
||
|
if not boxes[meta:get_string("motor")] and elevator.motors[meta:get_string("motor")] then
|
||
|
node.name = "elevator:elevator_on"
|
||
|
minetest.swap_node(pos, node)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
minetest.register_abm({
|
||
|
nodenames = {"elevator:elevator_off"},
|
||
|
interval = 1,
|
||
|
chance = 1,
|
||
|
action = offabm,
|
||
|
label = "Elevator (Off)",
|
||
|
})
|
||
|
|
||
|
-- Convert on to off when applicable.
|
||
|
minetest.register_abm({
|
||
|
nodenames = {"elevator:elevator_on"},
|
||
|
interval = 1,
|
||
|
chance = 1,
|
||
|
action = function(pos, node)
|
||
|
local meta = minetest.get_meta(pos)
|
||
|
upgrade_elevator(pos, meta)
|
||
|
if boxes[meta:get_string("motor")] or not elevator.motors[meta:get_string("motor")] then
|
||
|
node.name = "elevator:elevator_off"
|
||
|
minetest.swap_node(pos, node)
|
||
|
end
|
||
|
end,
|
||
|
label = "Elevator (On)",
|
||
|
})
|
||
|
|
||
|
minetest.register_node("elevator:shaft", {
|
||
|
description = "Elevator Shaft",
|
||
|
tiles = { "elevator_shaft.png" },
|
||
|
drawtype = "nodebox",
|
||
|
paramtype = "light",
|
||
|
on_rotate = screwdriver.disallow,
|
||
|
sunlight_propagates = true,
|
||
|
groups = {cracky=2, oddly_breakable_by_hand=1},
|
||
|
sounds = default.node_sound_stone_defaults(),
|
||
|
node_box = {
|
||
|
type = "fixed",
|
||
|
fixed = {
|
||
|
{-8/16,-8/16,-8/16,-7/16,8/16,8/16},
|
||
|
{7/16,-8/16,-8/16,8/16,8/16,8/16},
|
||
|
{-7/16,-8/16,-8/16,7/16,8/16,-7/16},
|
||
|
{-7/16,-8/16,8/16,7/16,8/16,7/16},
|
||
|
},
|
||
|
},
|
||
|
collisionbox = {
|
||
|
type = "fixed",
|
||
|
fixed = {
|
||
|
{-8/16,-8/16,-8/16,-7/16,8/16,8/16},
|
||
|
{7/16,-8/16,-8/16,8/16,8/16,8/16},
|
||
|
{-7/16,-8/16,-8/16,7/16,8/16,-7/16},
|
||
|
{-7/16,-8/16,8/16,7/16,8/16,7/16},
|
||
|
},
|
||
|
},
|
||
|
after_place_node = function(pos)
|
||
|
-- We might have connected a motor above to an elevator below.
|
||
|
build_motor(locate_motor(pos))
|
||
|
end,
|
||
|
on_destruct = function(pos)
|
||
|
-- Remove boxes and deactivate elevators below us.
|
||
|
unbuild(pos, 1)
|
||
|
end,
|
||
|
})
|
||
|
|
||
|
local box = {
|
||
|
{ 0.48, -0.5,-0.5, 0.5, 1.5, 0.5},
|
||
|
{-0.5 , -0.5, 0.48, 0.48, 1.5, 0.5},
|
||
|
{-0.5, -0.5,-0.5 ,-0.48, 1.5, 0.5},
|
||
|
{-0.5 , -0.5, -0.48, 0.5, 1.5, -0.5},
|
||
|
{ -0.5,-0.5,-0.5,0.5,-0.48, 0.5},
|
||
|
{ -0.5, 1.45,-0.5,0.5, 1.5, 0.5},
|
||
|
}
|
||
|
|
||
|
-- Elevator box node. Not intended to be placeable.
|
||
|
minetest.register_node("elevator:elevator_box", {
|
||
|
description = "Elevator",
|
||
|
drawtype = "nodebox",
|
||
|
paramtype = 'light',
|
||
|
paramtype2 = "facedir",
|
||
|
wield_scale = {x=0.6, y=0.6, z=0.6},
|
||
|
|
||
|
selection_box = {
|
||
|
type = "fixed",
|
||
|
fixed = { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 }
|
||
|
},
|
||
|
|
||
|
collision_box = {
|
||
|
type = "fixed",
|
||
|
fixed = box,
|
||
|
},
|
||
|
|
||
|
node_box = {
|
||
|
type = "fixed",
|
||
|
fixed = box,
|
||
|
},
|
||
|
|
||
|
tiles = {
|
||
|
"default_steel_block.png",
|
||
|
"default_steel_block.png",
|
||
|
"elevator_box.png",
|
||
|
"elevator_box.png",
|
||
|
"elevator_box.png",
|
||
|
"elevator_box.png",
|
||
|
},
|
||
|
groups = {not_in_creative_inventory = 1},
|
||
|
|
||
|
light_source = 4,
|
||
|
})
|
||
|
|
||
|
-- Remove the player from self, and teleport them to pos if specified.
|
||
|
local function detach(self, pos)
|
||
|
local player = minetest.get_player_by_name(self.attached)
|
||
|
local attached = player:get_attach()
|
||
|
if not attached or attached:get_luaentity().uid ~= self.uid then
|
||
|
return
|
||
|
end
|
||
|
player:set_detach()
|
||
|
player:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
|
||
|
player:set_properties({visual_size = {x=1, y=1}})
|
||
|
if armor_path then
|
||
|
armor:update_player_visuals(player)
|
||
|
end
|
||
|
if pos then
|
||
|
player:setpos(pos)
|
||
|
minetest.after(0.1, function(pl, p)
|
||
|
pl:setpos(p)
|
||
|
end, player, pos)
|
||
|
end
|
||
|
riding[self.attached] = nil
|
||
|
end
|
||
|
|
||
|
local box_entity = {
|
||
|
physical = false,
|
||
|
collisionbox = {0,0,0,0,0,0},
|
||
|
visual = "wielditem",
|
||
|
visual_size = {x=1, y=1},
|
||
|
textures = {"elevator:elevator_box"},
|
||
|
|
||
|
attached = "",
|
||
|
motor = false,
|
||
|
target = false,
|
||
|
|
||
|
start = false,
|
||
|
lastpos = false,
|
||
|
halfway = false,
|
||
|
vmult = 0,
|
||
|
|
||
|
on_activate = function(self, staticdata)
|
||
|
-- Don't want the box being destroyed by anything except the elevator system.
|
||
|
self.object:set_armor_groups({immortal=1})
|
||
|
end,
|
||
|
|
||
|
on_step = function(self, dtime)
|
||
|
local pos = self.object:getpos()
|
||
|
-- First, check if this box needs removed.
|
||
|
-- If the motor has a box and it isn't this box.
|
||
|
if boxes[self.motor] and boxes[self.motor] ~= self.object then
|
||
|
minetest.log("action", "[elevator] "..minetest.pos_to_string(pos).." broke due to duplication.")
|
||
|
self.object:remove()
|
||
|
return
|
||
|
end
|
||
|
-- If our attached player can't be found.
|
||
|
if not minetest.get_player_by_name(self.attached) then
|
||
|
minetest.log("action", "[elevator] "..minetest.pos_to_string(pos).." broke due to lack of attachee logged in.")
|
||
|
self.object:remove()
|
||
|
boxes[self.motor] = nil
|
||
|
return
|
||
|
end
|
||
|
-- If our attached player is no longer with us.
|
||
|
if not minetest.get_player_by_name(self.attached):get_attach() or minetest.get_player_by_name(self.attached):get_attach():get_luaentity().uid ~= self.uid then
|
||
|
minetest.log("action", "[elevator] "..minetest.pos_to_string(pos).." broke due to lack of attachee.")
|
||
|
self.object:remove()
|
||
|
boxes[self.motor] = nil
|
||
|
return
|
||
|
end
|
||
|
-- If our motor's box is nil, we should self-destruct.
|
||
|
if not boxes[self.motor] then
|
||
|
minetest.log("action", "[elevator] "..minetest.pos_to_string(pos).." broke due to nil entry in boxes.")
|
||
|
detach(self)
|
||
|
self.object:remove()
|
||
|
boxes[self.motor] = nil
|
||
|
return
|
||
|
end
|
||
|
|
||
|
minetest.get_player_by_name(self.attached):setpos(pos)
|
||
|
-- Ensure lastpos is set to something.
|
||
|
self.lastpos = self.lastpos or pos
|
||
|
|
||
|
-- Loop through all travelled nodes.
|
||
|
for y=self.lastpos.y,pos.y,((self.lastpos.y > pos.y) and -0.3 or 0.3) do
|
||
|
local p = vector.round({x=pos.x, y=y, z=pos.z})
|
||
|
local node = get_node(p)
|
||
|
if node.name == "elevator:shaft" then
|
||
|
-- Nothing, just continue on our way.
|
||
|
elseif node.name == "elevator:elevator_on" or node.name == "elevator:elevator_off" then
|
||
|
-- If this is our target, detach the player here, destroy this box, and update the target elevator without waiting for the abm.
|
||
|
if vector.distance(p, self.target) < 1 then
|
||
|
minetest.log("action", "[elevator] "..minetest.pos_to_string(p).." broke due to arrival.")
|
||
|
detach(self, vector.add(self.target, {x=0, y=-0.4, z=0}))
|
||
|
self.object:remove()
|
||
|
boxes[self.motor] = nil
|
||
|
offabm(self.target, node)
|
||
|
return
|
||
|
end
|
||
|
else
|
||
|
-- Check if we're in the top part of an elevator, if so it's fine.
|
||
|
local below = vector.add(p, {x=0,y=-1,z=0})
|
||
|
local belownode = get_node(below)
|
||
|
if belownode.name ~= "elevator:elevator_on" and belownode.name ~= "elevator:elevator_off" then
|
||
|
-- If we aren't, then break the box.
|
||
|
minetest.log("action", "[elevator] "..minetest.pos_to_string(p).." broke on "..node.name)
|
||
|
boxes[self.motor] = nil
|
||
|
detach(self, p)
|
||
|
self.object:remove()
|
||
|
return
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
self.lastpos = pos
|
||
|
end,
|
||
|
}
|
||
|
|
||
|
minetest.register_entity("elevator:box", box_entity)
|
||
|
|
||
|
if technic_path and chains_path then
|
||
|
minetest.register_craft({
|
||
|
output = "elevator:elevator",
|
||
|
recipe = {
|
||
|
{"technic:cast_iron_ingot", "chains:chain", "technic:cast_iron_ingot"},
|
||
|
{"technic:cast_iron_ingot", "default:mese_crystal", "technic:cast_iron_ingot"},
|
||
|
{"technic:stainless_steel_ingot", "default:glass", "technic:stainless_steel_ingot"},
|
||
|
},
|
||
|
})
|
||
|
|
||
|
minetest.register_craft({
|
||
|
output = "elevator:shaft",
|
||
|
recipe = {
|
||
|
{"technic:cast_iron_ingot", "default:glass"},
|
||
|
{"default:glass", "glooptest:chainlink"},
|
||
|
},
|
||
|
})
|
||
|
|
||
|
minetest.register_craft({
|
||
|
output = "elevator:motor",
|
||
|
recipe = {
|
||
|
{"default:diamond", "technic:control_logic_unit", "default:diamond"},
|
||
|
{"default:steelblock", "technic:motor", "default:steelblock"},
|
||
|
{"chains:chain", "default:diamond", "chains:chain"}
|
||
|
},
|
||
|
})
|
||
|
elseif technic_path and farming and farming.mod and farming.mod == "redo" then
|
||
|
-- add alternative recipe with hemp rope
|
||
|
minetest.register_craft({
|
||
|
output = "elevator:elevator",
|
||
|
recipe = {
|
||
|
{"technic:cast_iron_ingot", "farming:hemp_rope", "technic:cast_iron_ingot"},
|
||
|
{"technic:cast_iron_ingot", "default:mese_crystal", "technic:cast_iron_ingot"},
|
||
|
{"technic:stainless_steel_ingot", "default:glass", "technic:stainless_steel_ingot"},
|
||
|
},
|
||
|
})
|
||
|
|
||
|
minetest.register_craft({
|
||
|
output = "elevator:shaft",
|
||
|
recipe = {
|
||
|
{"technic:cast_iron_ingot", "default:glass"},
|
||
|
{"default:glass", "farming:hemp_rope"},
|
||
|
},
|
||
|
})
|
||
|
|
||
|
minetest.register_craft({
|
||
|
output = "elevator:motor",
|
||
|
recipe = {
|
||
|
{"default:diamond", "technic:control_logic_unit", "default:diamond"},
|
||
|
{"default:steelblock", "technic:motor", "default:steelblock"},
|
||
|
{"farming:hemp_rope", "default:diamond", "farming:hemp_rope"}
|
||
|
},
|
||
|
})
|
||
|
|
||
|
-- Recipes without technic & chains required.
|
||
|
-- Recipes for default dependency fallback.
|
||
|
else
|
||
|
minetest.register_craft({
|
||
|
output = "elevator:elevator",
|
||
|
recipe = {
|
||
|
{"default:steel_ingot", "farming:cotton", "default:steel_ingot"},
|
||
|
{"default:steel_ingot", "default:mese_crystal", "default:steel_ingot"},
|
||
|
{"xpanes:pane_flat", "default:glass", "xpanes:pane_flat"},
|
||
|
},
|
||
|
})
|
||
|
|
||
|
minetest.register_craft({
|
||
|
output = "elevator:shaft",
|
||
|
recipe = {
|
||
|
{"default:steel_ingot", "default:obsidian_glass"},
|
||
|
{"default:obsidian_glass", "default:steel_ingot"},
|
||
|
},
|
||
|
})
|
||
|
|
||
|
minetest.register_craft({
|
||
|
output = "elevator:motor",
|
||
|
recipe = {
|
||
|
{"default:diamond", "default:copper_ingot", "default:diamond"},
|
||
|
{"default:steelblock", "default:furnace", "default:steelblock"},
|
||
|
{"farming:cotton", "default:diamond", "farming:cotton"}
|
||
|
},
|
||
|
})
|
||
|
end
|