134 lines
3.8 KiB
Lua
134 lines
3.8 KiB
Lua
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xbg = default.gui_bg..default.gui_bg_img..default.gui_slots
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local default_inventory_size = 32
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local default_inventory_formspecs = {
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["8"] = [[ size[8,6]
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list[context;main;0,0;8,1;]
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list[current_player;main;0,2;8,4;]
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listring[current_player;main]
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listring[context;main] ]]
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..default.get_hotbar_bg(0,2),
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["16"] = [[ size[8,7]
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list[context;main;0,0;8,2;]
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list[current_player;main;0,3;8,4;]
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listring[current_player;main]
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listring[context;main] ]]
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..default.get_hotbar_bg(0,3),
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["24"] = [[ size[8,8]
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list[context;main;0,0;8,3;]
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list[current_player;main;0,4;8,4;]
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listring[current_player;main]
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listring[context;main]" ]]
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..default.get_hotbar_bg(0,4),
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["32"] = [[ size[8,9]
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list[context;main;0,0.3;8,4;]
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list[current_player;main;0,4.85;8,1;]
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list[current_player;main;0,6.08;8,3;8]
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listring[current_player;main]
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listring[context;main] ]]
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..default.get_hotbar_bg(0,4.85)
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}
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local function get_formspec_by_size(size)
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local formspec = default_inventory_formspecs[tostring(size)]
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return formspec or default_inventory_formspecs
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end
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local default_can_dig = function(pos)
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local inv = minetest.get_meta(pos):get_inventory()
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return inv:is_empty("main")
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end
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function xdecor.register(name, def)
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local function xdecor_stairs_alternative(nodename, def)
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local mod, name = nodename:match("(.*):(.*)")
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for groupname, value in pairs(def.groups) do
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if groupname ~= "cracky" and groupname ~= "choppy" and
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groupname ~= "flammable" and groupname ~= "crumbly" and
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groupname ~= "snappy" then
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def.groups.groupname = nil
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end
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end
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if minetest.get_modpath("moreblocks") then
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stairsplus:register_all(
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mod,
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name,
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nodename,
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{
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description = def.description,
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tiles = def.tiles,
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groups = def.groups,
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sounds = def.sounds,
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}
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)
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elseif minetest.get_modpath("stairs") then
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stairs.register_stair_and_slab(name,nodename,
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def.groups,
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def.tiles,
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("%s Stair"):format(def.description),
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("%s Slab"):format(def.description),
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def.sounds
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)
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end
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end
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def.drawtype = def.drawtype or (def.mesh and "mesh") or (def.node_box and "nodebox")
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def.sounds = def.sounds or default.node_sound_defaults()
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if not (def.drawtype == "normal" or def.drawtype == "signlike" or
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def.drawtype == "plantlike" or def.drawtype == "glasslike_framed" or
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def.drawtype == "glasslike_framed_optional") then
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def.paramtype2 = def.paramtype2 or "facedir"
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end
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if def.sunlight_propagates ~= false and
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(def.drawtype == "plantlike" or def.drawtype == "torchlike" or
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def.drawtype == "signlike" or def.drawtype == "fencelike") then
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def.sunlight_propagates = true
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end
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if not def.paramtype and
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(def.light_source or def.sunlight_propagates or
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def.drawtype == "nodebox" or def.drawtype == "mesh") then
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def.paramtype = "light"
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end
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local infotext = def.infotext
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local inventory = def.inventory
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def.inventory = nil
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if inventory then
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def.on_construct = def.on_construct or function(pos)
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local meta = minetest.get_meta(pos)
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if infotext then meta:set_string("infotext", infotext) end
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local size = inventory.size or default_inventory_size
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local inv = meta:get_inventory()
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inv:set_size("main", size)
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meta:set_string("formspec", (inventory.formspec or
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get_formspec_by_size(size))..xbg)
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end
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def.can_dig = def.can_dig or default_can_dig
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elseif infotext and not def.on_construct then
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def.on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", infotext)
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end
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end
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minetest.register_node("xdecor:"..name, def)
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local workbench = minetest.settings:get_bool("enable_xdecor_workbench")
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if workbench == false and
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(minetest.get_modpath("moreblocks") or minetest.get_modpath("stairs")) then
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if xdecor.stairs_valid_def(def) then
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xdecor_stairs_alternative("xdecor:"..name, def)
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end
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end
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end
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