504 lines
16 KiB
Lua
504 lines
16 KiB
Lua
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-- This file supplies all the code related to the airbrush
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local S = minetest.get_translator("unifieddyes")
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function unifieddyes.on_airbrush(itemstack, player, pointed_thing)
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local player_name = player:get_player_name()
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local painting_with = nil
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if unifieddyes.player_current_dye[player_name] then
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painting_with = unifieddyes.player_current_dye[player_name]
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end
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if not painting_with then
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minetest.chat_send_player(player_name, "*** You need to set a color first.")
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minetest.chat_send_player(player_name, "*** Right-click any random node to open the color selector,")
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minetest.chat_send_player(player_name, "*** or shift+right-click a colorized node to use its color.")
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minetest.chat_send_player(player_name, "*** Be sure to click \"Accept\", or the color you select will be ignored.")
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return
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end
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local pos = minetest.get_pointed_thing_position(pointed_thing)
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if not pos then
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local look_angle = player:get_look_vertical()
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if look_angle > -1.55 then
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minetest.chat_send_player(player_name, "*** No node selected")
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else
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local hexcolor = unifieddyes.get_color_from_dye_name(painting_with)
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if hexcolor then
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local r = tonumber(string.sub(hexcolor,1,2),16)
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local g = tonumber(string.sub(hexcolor,3,4),16)
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local b = tonumber(string.sub(hexcolor,5,6),16)
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player:set_sky({r=r,g=g,b=b,a=255},"plain")
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end
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end
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return
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end
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local node = minetest.get_node(pos)
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local def = minetest.registered_items[node.name]
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if not def then return end
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if minetest.is_protected(pos, player_name) then
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minetest.chat_send_player(player_name, "*** Sorry, someone else owns that node.")
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return
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end
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if not (def.groups and def.groups.ud_param2_colorable and def.groups.ud_param2_colorable > 0) then
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minetest.chat_send_player(player_name, "*** That node can't be colored.")
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return
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end
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local palette = nil
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local fdir = 0
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if not def or not def.palette then
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minetest.chat_send_player(player_name, "*** That node can't be colored -- it's either undefined or has no palette.")
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return
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elseif def.palette == "unifieddyes_palette_extended.png" then
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palette = "extended"
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elseif def.palette == "unifieddyes_palette_colorwallmounted.png" then
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palette = "wallmounted"
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fdir = node.param2 % 8
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elseif def.palette ~= "unifieddyes_palette_extended.png"
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and def.palette ~= "unifieddyes_palette_colorwallmounted.png"
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and string.find(def.palette, "unifieddyes_palette_") then
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palette = "split"
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fdir = node.param2 % 32
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else
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minetest.chat_send_player(player_name, "*** That node can't be colored -- it has an invalid color mode.")
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return
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end
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local idx, hue = unifieddyes.getpaletteidx(painting_with, palette)
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local inv = player:get_inventory()
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if (not creative or not creative.is_enabled_for(player_name)) and not inv:contains_item("main", painting_with) then
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local suff = ""
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if not idx then
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suff = " Besides, "..string.sub(painting_with, 5).." can't be applied to that node."
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end
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minetest.chat_send_player(player_name, "*** You're in survival mode, and you're out of "..string.sub(painting_with, 5).."."..suff)
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return
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end
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if not idx then
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minetest.chat_send_player(player_name, "*** "..string.sub(painting_with, 5).." can't be applied to that node.")
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return
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end
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local oldidx = node.param2 - fdir
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local name = def.airbrush_replacement_node or node.name
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if palette == "split" then
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local modname = string.sub(name, 1, string.find(name, ":")-1)
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local nodename2 = string.sub(name, string.find(name, ":")+1)
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local oldcolor = "snozzberry"
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local newcolor = "razzberry" -- intentionally misspelled ;-)
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if def.ud_color_start and def.ud_color_end then
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oldcolor = string.sub(node.name, def.ud_color_start, def.ud_color_end)
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newcolor = string.sub(painting_with, 5)
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else
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if hue ~= 0 then
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newcolor = unifieddyes.HUES_EXTENDED[hue][1]
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else
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newcolor = "grey"
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end
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if def.airbrush_replacement_node then
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oldcolor = "grey"
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else
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local s = string.sub(def.palette, 21)
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oldcolor = string.sub(s, 1, string.find(s, "s.png")-1)
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end
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end
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name = modname..":"..string.gsub(nodename2, oldcolor, newcolor)
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if not minetest.registered_items[name] then
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minetest.chat_send_player(player_name, "*** "..string.sub(painting_with, 5).." can't be applied to that node.")
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return
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end
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elseif idx == oldidx then
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return
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end
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minetest.swap_node(pos, {name = name, param2 = fdir + idx})
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if not creative or not creative.is_enabled_for(player_name) then
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inv:remove_item("main", painting_with)
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return
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end
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end
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local hps = 0.6 -- horizontal position scale
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local vps = 1.3 -- vertical position scale
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local vs = 0.1 -- vertical shift/offset
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local color_button_size = ";0.75,0.75;"
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local color_square_size = ";0.69,0.69;"
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function unifieddyes.make_readable_color(color)
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-- is this a low saturation color?
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local has_low_saturtation = string.find(color, "s50");
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-- remove _s50 tag, we care about that later again
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local s = string.gsub(color, "_s50", "")
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-- replace underscores with spaces to make it look nicer
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local s = string.gsub(s, "_", " ")
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-- capitalize words, you know, looks nicer ;)
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s = string.gsub(s, "(%l)(%w*)", function(a,b) return string.upper(a)..b end)
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-- add the word dye, this is what the translations expect
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s = s.." Dye"
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-- if it is a low sat color, append an appropriate string
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if has_low_saturtation then
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s = s.." (low saturation)"
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end
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return s
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end
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function unifieddyes.make_colored_square(hexcolor, colorname, showall, creative, painting_with, nodepalette, hp, v2, selindic, inv, explist)
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local dye = "dye:"..colorname
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local overlay = ""
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local colorize = minetest.formspec_escape("^[colorize:#"..hexcolor..":255")
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if not creative and inv:contains_item("main", dye) then
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overlay = "^unifieddyes_onhand_overlay.png"
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end
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local unavail_overlay = ""
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if not showall and not unifieddyes.palette_has_color[nodepalette.."_"..colorname]
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or (explist and not explist[colorname]) then
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if overlay == "" then
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unavail_overlay = "^unifieddyes_unavailable_overlay.png"
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else
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unavail_overlay = "^unifieddyes_onhand_unavailable_overlay.png"
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end
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end
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local tooltip = "tooltip["..colorname..";"..
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S(unifieddyes.make_readable_color(colorname))..
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"\n(dye:"..colorname..")]"
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if dye == painting_with then
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overlay = "^unifieddyes_select_overlay.png"
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selindic = "unifieddyes_white_square.png"..colorize..overlay..unavail_overlay.."]"..tooltip
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end
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local form
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if unavail_overlay == "" then
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form = "image_button["..
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(hp*hps)..","..(v2*vps+vs)..
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color_button_size..
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"unifieddyes_white_square.png"..colorize..overlay..unavail_overlay..";"..
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colorname..";]"..
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tooltip
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else
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form = "image["..
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(hp*hps)..","..(v2*vps+vs)..
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color_square_size..
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"unifieddyes_white_square.png"..colorize..overlay..unavail_overlay.."]"..
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tooltip
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end
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return form, selindic
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end
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function unifieddyes.show_airbrush_form(player)
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if not player then return end
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local t = {}
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local player_name = player:get_player_name()
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local painting_with = unifieddyes.player_selected_dye[player_name] or unifieddyes.player_current_dye[player_name]
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local creative = creative and creative.is_enabled_for(player_name)
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local inv = player:get_inventory()
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local nodepalette = "extended"
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local showall = unifieddyes.player_showall[player_name]
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t[1] = "size[14.5,8.5]label[7,-0.3;"..S("Select a color:").."]"
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local selindic = "unifieddyes_select_overlay.png^unifieddyes_question.png]"
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local last_right_click = unifieddyes.player_last_right_clicked[player_name]
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if last_right_click then
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if not last_right_click.def then
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last_right_click.def = {}
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last_right_click.undef = true
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elseif last_right_click.def.palette then
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if last_right_click.def.palette == "unifieddyes_palette_colorwallmounted.png" then
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nodepalette = "wallmounted"
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elseif last_right_click.def.palette == "unifieddyes_palette_extended.png" then
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t[#t+1] = "label[0.5,8.25;"..S("(Right-clicked a node that supports all 256 colors, showing them all)").."]"
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showall = true
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elseif last_right_click.def.palette ~= "unifieddyes_palette_extended.png"
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and last_right_click.def.palette ~= "unifieddyes_palette_colorwallmounted.png"
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and string.find(last_right_click.def.palette, "unifieddyes_palette_") then
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nodepalette = "split"
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end
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end
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end
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if last_right_click.undef then
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t[#t+1] = "label[0.5,8.25;"..S("(Right-clicked an undefined node, showing all colors)").."]"
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elseif not last_right_click.def.groups
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or not last_right_click.def.groups.ud_param2_colorable
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or not last_right_click.def.palette
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or not string.find(last_right_click.def.palette, "unifieddyes_palette_") then
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t[#t+1] = "label[0.5,8.25;"..S("(Right-clicked a node not supported by the Airbrush, showing all colors)").."]"
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end
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local explist = last_right_click.def.explist
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for v = 0, 6 do
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local val = unifieddyes.VALS_EXTENDED[v+1]
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local sat = ""
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local v2=(v/2)
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for hi, h in ipairs(unifieddyes.HUES_EXTENDED) do
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local hue = h[1]
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local hp=hi-1
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local r = h[2]
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local g = h[3]
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local b = h[4]
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local factor = 40
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if v > 3 then
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factor = 75
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v2 = (v-2)
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end
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local r2 = math.max(math.min(r + (4-v)*factor, 255), 0)
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local g2 = math.max(math.min(g + (4-v)*factor, 255), 0)
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local b2 = math.max(math.min(b + (4-v)*factor, 255), 0)
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local hexcolor = string.format("%02x", r2)..string.format("%02x", g2)..string.format("%02x", b2)
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local f
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f, selindic = unifieddyes.make_colored_square(hexcolor, val..hue..sat, showall, creative, painting_with, nodepalette, hp, v2, selindic, inv, explist)
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t[#t+1] = f
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end
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if v > 3 then
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sat = "_s50"
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v2 = (v-1.5)
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for hi, h in ipairs(unifieddyes.HUES_EXTENDED) do
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local hue = h[1]
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local hp=hi-1
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local r = h[2]
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local g = h[3]
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local b = h[4]
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local factor = 75
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local pr = 0.299
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local pg = 0.587
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local pb = 0.114
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local r2 = math.max(math.min(r + (4-v)*factor, 255), 0)
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local g2 = math.max(math.min(g + (4-v)*factor, 255), 0)
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local b2 = math.max(math.min(b + (4-v)*factor, 255), 0)
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local p = math.sqrt(r2*r2*pr + g2*g2*pg + b2*b2*pb)
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local r3 = math.floor(p+(r2-p)*0.5)
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local g3 = math.floor(p+(g2-p)*0.5)
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local b3 = math.floor(p+(b2-p)*0.5)
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local hexcolor = string.format("%02x", r3)..string.format("%02x", g3)..string.format("%02x", b3)
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local f
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f, selindic = unifieddyes.make_colored_square(hexcolor, val..hue..sat, showall, creative, painting_with, nodepalette, hp, v2, selindic, inv, explist)
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t[#t+1] = f
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end
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end
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end
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local v2=5
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for y = 0, 15 do
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local hp=15-y
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local hexgrey = string.format("%02x", y*17)..string.format("%02x", y*17)..string.format("%02x", y*17)
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local grey = "grey_"..y
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if y == 0 then grey = "black"
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elseif y == 4 then grey = "dark_grey"
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elseif y == 8 then grey = "grey"
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elseif y == 11 then grey = "light_grey"
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elseif y == 15 then grey = "white"
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end
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local f
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f, selindic = unifieddyes.make_colored_square(hexgrey, grey, showall, creative, painting_with, nodepalette, hp, v2, selindic, inv, explist)
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t[#t+1] = f
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end
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if not creative then
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t[#t+1] = "image[10,"
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t[#t+1] = (vps*5.55+vs)
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t[#t+1] = color_button_size
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t[#t+1] = "unifieddyes_onhand_overlay.png]label[10.7,"
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t[#t+1] = (vps*5.51+vs)
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t[#t+1] = ";"..S("Dyes").."]"
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t[#t+1] = "label[10.7,"
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t[#t+1] = (vps*5.67+vs)
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t[#t+1] = ";on hand]"
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end
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t[#t+1] = "image[10,"
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t[#t+1] = (vps*5+vs)
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t[#t+1] = color_button_size
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t[#t+1] = selindic
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if painting_with then
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t[#t+1] = "label[10.7,"
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t[#t+1] = (vps*4.90+vs)
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t[#t+1] = ";"..S("Your selection:").."]"
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t[#t+1] = "label[10.7,"
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t[#t+1] = (vps*5.07+vs)
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t[#t+1] = ";"
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t[#t+1] = S(unifieddyes.make_readable_color(string.sub(painting_with, 5)))
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t[#t+1] = "]label[10.7,"
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t[#t+1] = (vps*5.24+vs)
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t[#t+1] = ";("
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t[#t+1] = painting_with
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t[#t+1] = ")]"
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else
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t[#t+1] = "label[10.7,"
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t[#t+1] = (vps*5.07+vs)
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t[#t+1] = ";"..S("Your selection").."]"
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end
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t[#t+1] = "button_exit[10.5,8;2,1;cancel;"..S("Cancel").."]button_exit[12.5,8;2,1;accept;"..S("Accept").."]"
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if last_right_click and last_right_click.def and nodepalette ~= "extended" then
|
||
|
if showall then
|
||
|
t[#t+1] = "button[0,8;2,1;show_avail;"..S("Show Available").."]"
|
||
|
t[#t+1] = "label[2,8.25;"..S("(Currently showing all 256 colors)").."]"
|
||
|
else
|
||
|
t[#t+1] = "button[0,8;2,1;show_all;"..S("Show All Colors").."]"
|
||
|
t[#t+1] = "label[2,8.25;"..S("(Currently only showing what the right-clicked node can use)").."]"
|
||
|
end
|
||
|
end
|
||
|
|
||
|
minetest.show_formspec(player_name, "unifieddyes:dye_select_form", table.concat(t))
|
||
|
end
|
||
|
|
||
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||
|
|
||
|
if formname == "unifieddyes:dye_select_form" then
|
||
|
|
||
|
local player_name = player:get_player_name()
|
||
|
local nodepalette = "extended"
|
||
|
local showall = unifieddyes.player_showall[player_name]
|
||
|
|
||
|
local last_right_click = unifieddyes.player_last_right_clicked[player_name]
|
||
|
if last_right_click and last_right_click.def then
|
||
|
if last_right_click.def.palette then
|
||
|
if last_right_click.def.palette == "unifieddyes_palette_colorwallmounted.png" then
|
||
|
nodepalette = "wallmounted"
|
||
|
elseif last_right_click.def.palette ~= "unifieddyes_palette_extended.png" then
|
||
|
nodepalette = "split"
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
if fields.show_all then
|
||
|
unifieddyes.player_showall[player_name] = true
|
||
|
unifieddyes.show_airbrush_form(player)
|
||
|
return
|
||
|
elseif fields.show_avail then
|
||
|
unifieddyes.player_showall[player_name] = false
|
||
|
unifieddyes.show_airbrush_form(player)
|
||
|
return
|
||
|
elseif fields.quit then
|
||
|
if fields.accept then
|
||
|
local dye = unifieddyes.player_selected_dye[player_name]
|
||
|
if not dye then
|
||
|
minetest.chat_send_player(player_name, "*** Clicked \"Accept\", but no color was selected!")
|
||
|
return
|
||
|
elseif not showall
|
||
|
and not unifieddyes.palette_has_color[nodepalette.."_"..string.sub(dye, 5)] then
|
||
|
minetest.chat_send_player(player_name, "*** Clicked \"Accept\", but the selected color can't be used on the")
|
||
|
minetest.chat_send_player(player_name, "*** node that was right-clicked (and \"Show All\" wasn't in effect).")
|
||
|
if unifieddyes.player_current_dye[player_name] then
|
||
|
minetest.chat_send_player(player_name, "*** Ignoring it and sticking with "..string.sub(unifieddyes.player_current_dye[player_name], 5)..".")
|
||
|
else
|
||
|
minetest.chat_send_player(player_name, "*** Ignoring it.")
|
||
|
end
|
||
|
return
|
||
|
else
|
||
|
unifieddyes.player_current_dye[player_name] = dye
|
||
|
unifieddyes.player_selected_dye[player_name] = nil
|
||
|
minetest.chat_send_player(player_name, "*** Selected "..string.sub(dye, 5).." for the airbrush.")
|
||
|
return
|
||
|
end
|
||
|
else -- assume "Cancel" or Esc.
|
||
|
unifieddyes.player_selected_dye[player_name] = nil
|
||
|
return
|
||
|
end
|
||
|
else
|
||
|
local s1 = string.sub(minetest.serialize(fields), 11)
|
||
|
local s3 = string.sub(s1,1, string.find(s1, '"')-1)
|
||
|
|
||
|
local inv = player:get_inventory()
|
||
|
local creative = creative and creative.is_enabled_for(player_name)
|
||
|
local dye = "dye:"..s3
|
||
|
|
||
|
if (showall or unifieddyes.palette_has_color[nodepalette.."_"..s3]) and
|
||
|
(minetest.registered_items[dye] and (creative or inv:contains_item("main", dye))) then
|
||
|
unifieddyes.player_selected_dye[player_name] = dye
|
||
|
unifieddyes.show_airbrush_form(player)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end)
|
||
|
|
||
|
minetest.register_tool("unifieddyes:airbrush", {
|
||
|
description = S("Dye Airbrush"),
|
||
|
inventory_image = "unifieddyes_airbrush.png",
|
||
|
use_texture_alpha = true,
|
||
|
tool_capabilities = {
|
||
|
full_punch_interval=0.1,
|
||
|
},
|
||
|
range = 12,
|
||
|
on_use = unifieddyes.on_airbrush,
|
||
|
on_place = function(itemstack, placer, pointed_thing)
|
||
|
local keys = placer:get_player_control()
|
||
|
local player_name = placer:get_player_name()
|
||
|
local pos = minetest.get_pointed_thing_position(pointed_thing)
|
||
|
local node
|
||
|
local def
|
||
|
|
||
|
if pos then node = minetest.get_node(pos) end
|
||
|
if node then def = minetest.registered_items[node.name] end
|
||
|
|
||
|
unifieddyes.player_last_right_clicked[player_name] = {pos = pos, node = node, def = def}
|
||
|
|
||
|
if not keys.aux1 then
|
||
|
unifieddyes.show_airbrush_form(placer)
|
||
|
elseif keys.aux1 then
|
||
|
if not pos or not def then return end
|
||
|
local newcolor = unifieddyes.color_to_name(node.param2, def)
|
||
|
|
||
|
if newcolor and string.find(def.paramtype2, "color") then
|
||
|
minetest.chat_send_player(player_name, "*** Switching to "..newcolor.." for the airbrush, to match that node.")
|
||
|
unifieddyes.player_current_dye[player_name] = "dye:"..newcolor
|
||
|
else
|
||
|
minetest.chat_send_player(player_name, "*** That node is uncolored.")
|
||
|
end
|
||
|
elseif def.on_rightclick then
|
||
|
return def.on_rightclick(pos, node, placer, itemstack, pointed_thing)
|
||
|
end
|
||
|
end
|
||
|
})
|