102 lines
4.1 KiB
Text
102 lines
4.1 KiB
Text
|
Changelog
|
||
|
---------
|
||
|
|
||
|
2013-04-30: Multiple changes
|
||
|
|
||
|
* Refactored the code to use default "common" dyes
|
||
|
rather than directly from flowers.
|
||
|
|
||
|
* This mod now depends on "default" and "dye" from the Minetest common
|
||
|
sub-game. Since the default dye mod uses default flowers, this mod no
|
||
|
longer checks for what version of flowers you're using, or even depends
|
||
|
on it.
|
||
|
|
||
|
* Bottle-based textures have been replaced with piles of dye powder, based
|
||
|
on the default red dye texture.
|
||
|
|
||
|
* All dyes are obtained by crafting, not cooking, for consistency with the
|
||
|
default dye mod.
|
||
|
|
||
|
* The somewhat-complicated method using separate "pigment" powders, glass
|
||
|
bottles and "liquid dye base" has been done away with. Now it's just
|
||
|
dry dye powders, as with the default dye mod.
|
||
|
|
||
|
* Also, got rid of the whole paint scheme, in favor of dry powders.
|
||
|
|
||
|
* All old dyes, paints, and Unified Dyes pigment powders have been aliased
|
||
|
back to the standard dye powders.
|
||
|
|
||
|
2012-07-26: Added a "version" check for the flowers dependency: If the
|
||
|
flowers mod defines "flowers:flower_geranium" (as is the case with my
|
||
|
update of 2012-08-01), then those will be used to get blue pigment
|
||
|
powder, and violas will produce violet powder, both of which can be
|
||
|
directly used to create their respective liquid dye colors. If it is
|
||
|
not defined (e.g. the user has an older version of the flowers mod),
|
||
|
then violas produce blue dye powder. Violet dye can still be formed by
|
||
|
mixing blue and magenta or blue and red dyes, as before.
|
||
|
|
||
|
2012-07-26: Better bottle textures. Note that these are blended against
|
||
|
the 50% grey field they normally appear on in the inventory display, so
|
||
|
they will show artifacts if you try to wield them. Don't do that. :-)
|
||
|
|
||
|
2012-07-26: Split off glass bottles into a separate mod, "Vessels".
|
||
|
This mod now depends on it.
|
||
|
|
||
|
2012-07-25 (almost immediately after): Fixed a copy&paste error for
|
||
|
black dye.
|
||
|
|
||
|
2012-07-25: Replaced missing craftitem entries and got rid of some
|
||
|
redundant code left over from last update. Added group settings for all
|
||
|
dyes according to recently-published standard. Fixed a few typos in
|
||
|
item descriptions, and straightened up capitalization.
|
||
|
|
||
|
2012-07-24: Added some extra steps to the dye-making process, added
|
||
|
recommendation that empty bottles be given back to the player on use.
|
||
|
Dyes are still easy to make, they just require a more realistic (and
|
||
|
this, harder) process now.
|
||
|
|
||
|
2012-07-16 (a bit later): fixed a minor error in generation of medium
|
||
|
grey.
|
||
|
|
||
|
2012-07-16: Added a new set of colors, "light" (brightness of 150%
|
||
|
versus the 'full' shade), for a total of 89. No 50% saturation version
|
||
|
of this set. Added a palette image showing the full set of colors.
|
||
|
|
||
|
2012-07-13: Fixed some missing commas.
|
||
|
|
||
|
2012-07-13: Added a script to aid in the generation of new textures for
|
||
|
mods that depend on unifieddyes. Moved this changelog from the forum
|
||
|
into the distribution directory. Rewrote the README to contain
|
||
|
everything from the forum post, and expanded it to document the new
|
||
|
generation script.
|
||
|
|
||
|
2012-07-12 (a bit later): added groups = {dye=1}, to each
|
||
|
register_craftitem call, to make it easier for other mods to identify
|
||
|
the dyes and categorize them.
|
||
|
|
||
|
2012-07-12: moved project to github.
|
||
|
|
||
|
2012-07-11 (continuing): Tweaked the script to remove titanium dioxide
|
||
|
from the output, since it isn't intended to be directly used as a
|
||
|
dye/paint (but rather, to make paint that can then be used).
|
||
|
Regenerated colors.txt.
|
||
|
|
||
|
2012-07-11 (immediately after): The script was reading the wrong pixel
|
||
|
from the image, resulting in lighter-than-correct colors. Fixed it and
|
||
|
regenerated the colors.txt file.
|
||
|
|
||
|
2012-07-11: Added a script to list all of the colors and their RGB
|
||
|
values and texture filenames, and a text file containing the output
|
||
|
thereof.
|
||
|
|
||
|
2012-07-08 (a bit later): deleted a few unused files (copy&paste error).
|
||
|
|
||
|
2012-07-08: Major boost in the number of available colors - was 8, now
|
||
|
77. Should cover pretty much the entire spectrum of colors one might
|
||
|
use in this game.
|
||
|
|
||
|
2012-07-02: Deleted a few redundant files (leftovers from when I wanted
|
||
|
to merge in flowers and then changed my mind).
|
||
|
|
||
|
2012-06-26: Initial upload.
|