262 lines
8.2 KiB
Lua
262 lines
8.2 KiB
Lua
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-- Vars
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local function setting_get(name, default)
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return minetest.settings:get(name) or default
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end
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local speed = tonumber(setting_get("sprint_speed", "1.3"))
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local jump = tonumber(setting_get("sprint_jump", "1.1"))
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local dir = minetest.is_yes(setting_get("sprint_forward_only", "false"))
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local particles = tonumber(setting_get("sprint_particles", "2"))
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local stamina = minetest.is_yes(setting_get("sprint_stamina", "true"))
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local stamina_drain = tonumber(setting_get("sprint_stamina_drain", "2"))
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local stamina_heal = tonumber(setting_get("sprint_stamina_heal", "2"))
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local standing = tonumber(setting_get("sprint_stamina_standing", "2.5"))
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local replenish = tonumber(setting_get("sprint_stamina_replenish", "2"))
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local starve = minetest.is_yes(setting_get("sprint_starve", "true"))
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local starve_drain = tonumber(setting_get("sprint_starve_drain", "0.5"))
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local starve_limit = tonumber(setting_get("sprint_starve_limit", "6"))
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local breath = minetest.is_yes(setting_get("sprint_breath", "true"))
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local breath_drain = tonumber(setting_get("sprint_breath_drain", "1"))
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local autohide = minetest.is_yes(setting_get("hudbars_autohide_stamina", "true"))
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local sprint_timer_step = 0.5
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local sprint_timer = 0
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local sprinting = {}
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local stamina_timer = {}
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local breath_timer = {}
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local mod_hudbars = minetest.get_modpath("hudbars") ~= nil
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local mod_player_monoids = minetest.get_modpath("player_monoids") ~= nil
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local mod_playerphysics = minetest.get_modpath("playerphysics") ~= nil
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if starve then
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if minetest.get_modpath("hbhunger") then
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starve = "hbhunger"
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elseif minetest.get_modpath("hunger_ng") then
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starve = "hunger_ng"
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else
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starve = false
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end
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end
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if minetest.settings:get_bool("creative_mode") then
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starve = false
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end
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-- Functions
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local function start_sprint(player)
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local name = player:get_player_name()
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if not sprinting[name] then
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if mod_player_monoids then
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player_monoids.speed:add_change(player, speed, "hbsprint:speed")
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player_monoids.jump:add_change(player, jump, "hbsprint:jump")
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elseif mod_playerphysics then
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playerphysics.add_physics_factor(player, "speed", "hbsprint:speed", speed)
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playerphysics.add_physics_factor(player, "jump", "hbsprint:jump", jump)
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else
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player:set_physics_override({speed = speed, jump = jump})
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end
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sprinting[name] = true
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end
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end
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local function stop_sprint(player)
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local name = player:get_player_name()
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if sprinting[name] then
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if mod_player_monoids then
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player_monoids.speed:del_change(player, "hbsprint:speed")
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player_monoids.jump:del_change(player, "hbsprint:jump")
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elseif mod_playerphysics then
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playerphysics.remove_physics_factor(player, "speed", "hbsprint:speed")
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playerphysics.remove_physics_factor(player, "jump", "hbsprint:jump")
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else
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player:set_physics_override({speed = 1, jump = 1})
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end
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sprinting[name] = false
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end
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end
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local function drain_stamina(player)
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local player_stamina = player:get_meta():get_float("hbsprint:stamina")
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if player_stamina > 0 then
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player_stamina = math.max(0, player_stamina - stamina_drain)
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player:get_meta():set_float("hbsprint:stamina", player_stamina)
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end
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if mod_hudbars then
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if autohide and player_stamina < 20 then hb.unhide_hudbar(player, "stamina") end
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hb.change_hudbar(player, "stamina", player_stamina)
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end
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end
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local function replenish_stamina(player)
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local player_stamina = player:get_meta():get_float("hbsprint:stamina")
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local ctrl = player:get_player_control()
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if player_stamina < 20 and not ctrl.jump then
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if not ctrl.right and not ctrl.left and not ctrl.down and not ctrl.up and not ctrl.LMB and not ctrl.RMB then
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player_stamina = math.min(20, player_stamina + standing)
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else
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player_stamina = math.min(20, player_stamina + stamina_heal)
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end
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player:get_meta():set_float("hbsprint:stamina", player_stamina)
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end
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if mod_hudbars then
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hb.change_hudbar(player, "stamina", player_stamina)
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if autohide and player_stamina >= 20 then hb.hide_hudbar(player, "stamina") end
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end
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end
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local function drain_hunger(player, name)
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if starve == "hbhunger" then
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local hunger = tonumber(hbhunger.hunger[name]) - starve_drain
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hbhunger.hunger[name] = math.max(0, hunger)
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hbhunger.set_hunger_raw(player)
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elseif starve == "hunger_ng" then
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hunger_ng.alter_hunger(name, -starve_drain, "Sprinting")
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end
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end
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local function drain_breath(player)
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local player_breath = player:get_breath()
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if player_breath < player:get_properties().breath_max then
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player_breath = math.max(0, player_breath - breath_drain)
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player:set_breath(player_breath)
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end
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end
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local function is_walkable(ground)
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local ground_def = minetest.registered_nodes[ground.name]
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return ground_def and (ground_def.walkable and ground_def.liquidtype == "none")
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end
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local function create_particles(player, name, ground)
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local def = minetest.registered_nodes[ground.name] or {}
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local tile = def.tiles and def.tiles[1] or def.inventory_image
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if type(tile) == "table" then
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tile = tile.name
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end
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if not tile then
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return
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end
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local pos = player:get_pos()
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local rand = function() return math.random(-1,1) * math.random() / 2 end
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for i = 1, particles do
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minetest.add_particle({
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pos = {x = pos.x + rand(), y = pos.y + 0.1, z = pos.z + rand()},
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velocity = {x = 0, y = 5, z = 0},
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acceleration = {x = 0, y = -13, z = 0},
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expirationtime = math.random(),
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size = math.random() + 0.5,
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vertical = false,
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texture = tile,
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})
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end
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end
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-- Registrations
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if mod_hudbars and stamina then
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hb.register_hudbar(
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"stamina",
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0xFFFFFF,
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"Stamina",
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{
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bar = "sprint_stamina_bar.png",
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icon = "sprint_stamina_icon.png",
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bgicon = "sprint_stamina_bgicon.png"
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},
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20,
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20,
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autohide)
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end
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minetest.register_on_joinplayer(function(player)
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if stamina then
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if mod_hudbars then
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hb.init_hudbar(player, "stamina", 20, 20, autohide)
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end
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player:get_meta():set_float("hbsprint:stamina", 20)
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end
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end)
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local function sprint_step(player, dtime)
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local name = player:get_player_name()
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local fast = minetest.get_player_privs(name).fast
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if not fast then
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if stamina then
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stamina_timer[name] = (stamina_timer[name] or 0) + dtime
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end
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if breath then
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breath_timer[name] = (breath_timer[name] or 0) + dtime
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end
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end
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local ctrl = player:get_player_control()
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local key_press
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if dir then
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key_press = ctrl.aux1 and ctrl.up and not ctrl.left and not ctrl.right
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else
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key_press = ctrl.aux1 and (ctrl.up or ctrl.left or ctrl.right or ctrl.down)
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end
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if not key_press then
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stop_sprint(player)
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if stamina and not fast and stamina_timer[name] >= replenish then
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replenish_stamina(player)
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stamina_timer[name] = 0
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end
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return
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end
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local ground_pos = player:get_pos()
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ground_pos.y = math.floor(ground_pos.y)
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-- check if player is reasonably near a walkable node
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local ground
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for _, y_off in ipairs({0, -1, -2}) do
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local testpos = vector.add(ground_pos, {x=0, y=y_off, z=0})
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local testnode = minetest.get_node_or_nil(testpos)
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if testnode ~= nil and is_walkable(testnode) then
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ground = testnode
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break
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end
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end
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local player_stamina = 1
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if stamina then
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player_stamina = player:get_meta():get_float("hbsprint:stamina")
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end
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local hunger = 30
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if starve == "hbhunger" then
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hunger = tonumber(hbhunger.hunger[name])
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elseif starve == "hunger_ng" then
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hunger = hunger_ng.get_hunger_information(name).hunger.exact
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end
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if (player_stamina > 0 and hunger > starve_limit and ground) or fast then
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start_sprint(player)
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if stamina and not fast then drain_stamina(player) end
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if starve and not fast then drain_hunger(player, name) end
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if breath and not fast and breath_timer[name] >= 2 then
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drain_breath(player)
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breath_timer[name] = 0
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end
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if particles and ground then
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create_particles(player, name, ground)
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end
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else
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stop_sprint(player)
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end
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end
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minetest.register_globalstep(function(dtime)
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sprint_timer = sprint_timer + dtime
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if sprint_timer >= sprint_timer_step then
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for _, player in ipairs(minetest.get_connected_players()) do
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sprint_step(player, sprint_timer)
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end
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sprint_timer = 0
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end
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end)
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