minetest-mods/xdecor/handlers/registration.lua

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xbg = default.gui_bg .. default.gui_bg_img .. default.gui_slots
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local default_inventory_size = 32
local default_inventory_formspecs = {
["8"] = [[ size[8,6]
list[context;main;0,0;8,1;]
list[current_player;main;0,2;8,4;]
listring[current_player;main]
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listring[context;main] ]] ..
default.get_hotbar_bg(0,2),
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["16"] = [[ size[8,7]
list[context;main;0,0;8,2;]
list[current_player;main;0,3;8,4;]
listring[current_player;main]
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listring[context;main] ]] ..
default.get_hotbar_bg(0,3),
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["24"] = [[ size[8,8]
list[context;main;0,0;8,3;]
list[current_player;main;0,4;8,4;]
listring[current_player;main]
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listring[context;main]" ]] ..
default.get_hotbar_bg(0,4),
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["32"] = [[ size[8,9]
list[context;main;0,0.3;8,4;]
list[current_player;main;0,4.85;8,1;]
list[current_player;main;0,6.08;8,3;8]
listring[current_player;main]
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listring[context;main] ]] ..
default.get_hotbar_bg(0,4.85)
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}
local function get_formspec_by_size(size)
local formspec = default_inventory_formspecs[tostring(size)]
return formspec or default_inventory_formspecs
end
local default_can_dig = function(pos)
local inv = minetest.get_meta(pos):get_inventory()
return inv:is_empty("main")
end
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local function xdecor_stairs_alternative(nodename, def)
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local mod, name = nodename:match("(.*):(.*)")
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for groupname, value in pairs(def.groups) do
if groupname ~= "cracky" and groupname ~= "choppy" and
groupname ~= "flammable" and groupname ~= "crumbly" and
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groupname ~= "snappy" then
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def.groups.groupname = nil
end
end
if minetest.get_modpath("moreblocks") then
stairsplus:register_all(
mod,
name,
nodename,
{
description = def.description,
tiles = def.tiles,
groups = def.groups,
sounds = def.sounds,
}
)
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elseif minetest.get_modpath("stairs") then
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stairs.register_stair_and_slab(name,nodename,
def.groups,
def.tiles,
("%s Stair"):format(def.description),
("%s Slab"):format(def.description),
def.sounds
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)
end
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end
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function xdecor.register(name, def)
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def.drawtype = def.drawtype or (def.mesh and "mesh") or (def.node_box and "nodebox")
def.sounds = def.sounds or default.node_sound_defaults()
if not (def.drawtype == "normal" or def.drawtype == "signlike" or
def.drawtype == "plantlike" or def.drawtype == "glasslike_framed" or
def.drawtype == "glasslike_framed_optional") then
def.paramtype2 = def.paramtype2 or "facedir"
end
if def.sunlight_propagates ~= false and
(def.drawtype == "plantlike" or def.drawtype == "torchlike" or
def.drawtype == "signlike" or def.drawtype == "fencelike") then
def.sunlight_propagates = true
end
if not def.paramtype and
(def.light_source or def.sunlight_propagates or
def.drawtype == "nodebox" or def.drawtype == "mesh") then
def.paramtype = "light"
end
local infotext = def.infotext
local inventory = def.inventory
def.inventory = nil
if inventory then
def.on_construct = def.on_construct or function(pos)
local meta = minetest.get_meta(pos)
if infotext then meta:set_string("infotext", infotext) end
local size = inventory.size or default_inventory_size
local inv = meta:get_inventory()
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inv:set_size("main", size)
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meta:set_string("formspec",
(inventory.formspec or get_formspec_by_size(size)) .. xbg)
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end
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def.can_dig = def.can_dig or default_can_dig
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elseif infotext and not def.on_construct then
def.on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", infotext)
end
end
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minetest.register_node("xdecor:" .. name, def)
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local workbench = minetest.settings:get_bool("enable_xdecor_workbench")
if workbench == false and
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(minetest.get_modpath("moreblocks") or minetest.get_modpath("stairs")) then
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if xdecor.stairs_valid_def(def) then
xdecor_stairs_alternative("xdecor:"..name, def)
end
end
end