-- Register wall types

angledwalls.register_angled_wall_and_low_angled_wall_and_corner("bakedclayblack", "bakedclay:bakedclay_black",
		{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
		{"baked_clay_black.png"},
		"Baked Clay Black Angled Wall",
		"Baked Clay Black Low Angled Wall",
		"Baked Clay Black Corner",
		default.node_sound_wood_defaults())

angledwalls.register_angled_wall_and_low_angled_wall_and_corner("bakedclayblue", "bakedclay:bakedclay_blue",
		{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
		{"baked_clay_blue.png"},
		"Baked Clay Blue Angled Wall",
		"Baked Clay Blue Low Angled Wall",
		"Baked Clay Blue Corner",
		default.node_sound_wood_defaults())

angledwalls.register_angled_wall_and_low_angled_wall_and_corner("bakedclaybrown", "bakedclay:bakedclay_brown",
		{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
		{"baked_clay_brown.png"},
		"Baked Clay Brown Angled Wall",
		"Baked Clay Brown Low Angled Wall",
		"Baked Clay Brown Corner",
		default.node_sound_wood_defaults())

angledwalls.register_angled_wall_and_low_angled_wall_and_corner("bakedclaycyan", "bakedclay:bakedclay_cyan",
		{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
		{"baked_clay_cyan.png"},
		"Baked Clay Cyan Angled Wall",
		"Baked Clay Cyan Low Angled Wall",
		"Baked Clay Cyan Corner",
		default.node_sound_wood_defaults())

angledwalls.register_angled_wall_and_low_angled_wall_and_corner("bakedclaydarkgreen", "bakedclay:bakedclay_dark_green",
		{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
		{"baked_clay_dark_green.png"},
		"Baked Clay Dark Green Angled Wall",
		"Baked Clay Dark Green Low Angled Wall",
		"Baked Clay Dark Green Angled Wall",
		default.node_sound_wood_defaults())

angledwalls.register_angled_wall_and_low_angled_wall_and_corner("bakedclaydarkgrey", "bakedclay:bakedclay_dark_grey",
		{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
		{"baked_clay_dark_grey.png"},
		"Baked Clay Dark Grey Angled Wall",
		"Baked Clay Dark Grey Low Angled Wall",
		"Baked Clay Dark Grey Corner",
		default.node_sound_wood_defaults())

angledwalls.register_angled_wall_and_low_angled_wall_and_corner("bakedclaygreen", "bakedclay:bakedclay_green",
		{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
		{"baked_clay_green.png"},
		"Baked Clay Green Angled Wall",
		"Baked Clay Green Low Angled Wall",
		"Baked Clay Green Corner",
		default.node_sound_wood_defaults())

angledwalls.register_angled_wall_and_low_angled_wall_and_corner("bakedclaygrey", "bakedclay:bakedclay_grey",
		{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
		{"baked_clay_grey.png"},
		"Baked Clay Grey Angled Wall",
		"Baked Clay Grey Low Angled Wall",
		"Baked Clay Grey Corner",
		default.node_sound_wood_defaults())

angledwalls.register_angled_wall_and_low_angled_wall_and_corner("bakedclaymagenta", "bakedclay:bakedclay_magenta",
		{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
		{"baked_clay_magenta.png"},
		"Baked Clay Magenta Angled Wall",
		"Baked Clay Magenta Low Angled Wall",
		"Baked Clay Magenta Corner",
		default.node_sound_wood_defaults())

angledwalls.register_angled_wall_and_low_angled_wall_and_corner("bakedclayorange", "bakedclay:bakedclay_orange",
		{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
		{"baked_clay_orange.png"},
		"Baked Clay Orange Angled Wall",
		"Baked Clay Orange Low Angled Wall",
		"Baked Clay Orange Corner",
		default.node_sound_wood_defaults())

angledwalls.register_angled_wall_and_low_angled_wall_and_corner("bakedclaypink", "bakedclay:bakedclay_pink",
		{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
		{"baked_clay_pink.png"},
		"Baked Clay Pink Angled Wall",
		"Baked Clay Pink Low Angled Wall",
		"Baked Clay Pink Corner",
		default.node_sound_wood_defaults())

angledwalls.register_angled_wall_and_low_angled_wall_and_corner("bakedclayred", "bakedclay:bakedclay_red",
		{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
		{"baked_clay_red.png"},
		"Baked Clay Red Angled Wall",
		"Baked Clay Red Low Angled Wall",
		"Baked Clay Red Corner",
		default.node_sound_wood_defaults())

angledwalls.register_angled_wall_and_low_angled_wall_and_corner("bakedclayviolet", "bakedclay:bakedclay_violet",
		{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
		{"baked_clay_violet.png"},
		"Baked Clay Violet Angled Wall",
		"Baked Clay Violet Low Angled Wall",
		"Baked Clay Violet Corner",
		default.node_sound_wood_defaults())

angledwalls.register_angled_wall_and_low_angled_wall_and_corner("bakedclaywhite", "bakedclay:bakedclay_white",
		{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
		{"baked_clay_white.png"},
		"Baked Clay White Angled Wall",
		"Baked Clay White Low Angled Wall",
		"Baked Clay White Corner",
		default.node_sound_wood_defaults())

angledwalls.register_angled_wall_and_low_angled_wall_and_corner("bakedclayyellow", "bakedclay:bakedclay_yellow",
		{snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3},
		{"baked_clay_yellow.png"},
		"Baked Clay Yellow Angled Wall",
		"Baked Clay Yellow Low Angled Wall",
		"Baked Clay Yellow Corner",
		default.node_sound_wood_defaults())


-- Register glass types

angledglass.register_glass("_bakedclay_black_glass", "bakedclay:bakedclay_black",
		{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
		{"default_glass.png", "baked_clay_black.png"},
		"Baked Clay Black Glass",
		default.node_sound_glass_defaults())

angledglass.register_glass("_bakedclay_black_obsidian_glass", "bakedclay:bakedclay_black",
		{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
		{"default_obsidian_glass.png", "baked_clay_black.png"},
		"Baked Clay Black Obsidian Glass",
		default.node_sound_glass_defaults())

angledglass.register_glass("_bakedclay_blue_glass", "bakedclay:bakedclay_blue",
		{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
		{"default_glass.png", "baked_clay_blue.png"},
		"Baked Clay Blue Glass",
		default.node_sound_glass_defaults())

angledglass.register_glass("_bakedclay_blue_obsidian_glass", "bakedclay:bakedclay_blue",
		{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
		{"default_obsidian_glass.png", "baked_clay_blue.png"},
		"Baked Clay Blue Obsidian Glass",
		default.node_sound_glass_defaults())

angledglass.register_glass("_bakedclay_brown_glass", "bakedclay:bakedclay_brown",
		{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
		{"default_glass.png", "baked_clay_brown.png"},
		"Baked Clay Brown Glass",
		default.node_sound_glass_defaults())

angledglass.register_glass("_bakedclay_brown_obsidian_glass", "bakedclay:bakedclay_brown",
		{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
		{"default_obsidian_glass.png", "baked_clay_brown.png"},
		"Baked Clay Brown Obsidian Glass",
		default.node_sound_glass_defaults())

angledglass.register_glass("_bakedclay_cyan_glass", "bakedclay:bakedclay_cyan",
		{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
		{"default_glass.png", "baked_clay_cyan.png"},
		"Baked Clay Cyan Glass",
		default.node_sound_glass_defaults())

angledglass.register_glass("_bakedclay_cyan_obsidian_glass", "bakedclay:bakedclay_cyan",
		{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
		{"default_obsidian_glass.png", "baked_clay_cyan.png"},
		"Baked Clay Cyan Obsidian Glass",
		default.node_sound_glass_defaults())

angledglass.register_glass("_bakedclay_dark_green_glass", "bakedclay:bakedclay_dark_green",
		{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
		{"default_glass.png", "baked_clay_dark_green.png"},
		"Baked Clay Dark Green Glass",
		default.node_sound_glass_defaults())

angledglass.register_glass("_bakedclay_dark_green_obsidian_glass", "bakedclay:bakedclay_dark_green",
		{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
		{"default_obsidian_glass.png", "baked_clay_dark_green.png"},
		"Baked Clay Dark Green Obsidian Glass",
		default.node_sound_glass_defaults())

angledglass.register_glass("_bakedclay_dark_grey_glass", "bakedclay:bakedclay_dark_grey",
		{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
		{"default_glass.png", "baked_clay_dark_grey.png"},
		"Baked Clay Dark Grey Glass",
		default.node_sound_glass_defaults())

angledglass.register_glass("_bakedclay_dark_grey_obsidian_glass", "bakedclay:bakedclay_dark_grey",
		{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
		{"default_obsidian_glass.png", "baked_clay_dark_grey.png"},
		"Baked Clay Dark Grey Obsidian Glass",
		default.node_sound_glass_defaults())

angledglass.register_glass("_bakedclay_green_glass", "bakedclay:bakedclay_green",
		{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
		{"default_glass.png", "baked_clay_green.png"},
		"Baked Clay Green Glass",
		default.node_sound_glass_defaults())

angledglass.register_glass("_bakedclay_green_obsidian_glass", "bakedclay:bakedclay_green",
		{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
		{"default_obsidian_glass.png", "baked_clay_green.png"},
		"Baked Clay Green Obsidian Glass",
		default.node_sound_glass_defaults())

angledglass.register_glass("_bakedclay_grey_glass", "bakedclay:bakedclay_grey",
		{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
		{"default_glass.png", "baked_clay_grey.png"},
		"Baked Clay Grey Glass",
		default.node_sound_glass_defaults())

angledglass.register_glass("_bakedclay_grey_obsidian_glass", "bakedclay:bakedclay_grey",
		{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
		{"default_obsidian_glass.png", "baked_clay_grey.png"},
		"Baked Clay Grey Obsidian Glass",
		default.node_sound_glass_defaults())

angledglass.register_glass("_bakedclay_magenta_glass", "bakedclay:bakedclay_magenta",
		{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
		{"default_glass.png", "baked_clay_magenta.png"},
		"Baked Clay Magenta Glass",
		default.node_sound_glass_defaults())

angledglass.register_glass("_bakedclay_magenta_obsidian_glass", "bakedclay:bakedclay_magenta",
		{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
		{"default_obsidian_glass.png", "baked_clay_magenta.png"},
		"Baked Clay Magenta Obsidian Glass",
		default.node_sound_glass_defaults())

angledglass.register_glass("_bakedclay_orange_glass", "bakedclay:bakedclay_orange",
		{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
		{"default_glass.png", "baked_clay_orange.png"},
		"Baked Clay Orange Glass",
		default.node_sound_glass_defaults())

angledglass.register_glass("_bakedclay_orange_obsidian_glass", "bakedclay:bakedclay_orange",
		{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
		{"default_obsidian_glass.png", "baked_clay_orange.png"},
		"Baked Clay Orange Obsidian Glass",
		default.node_sound_glass_defaults())

angledglass.register_glass("_bakedclay_pink_glass", "bakedclay:bakedclay_pink",
		{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
		{"default_glass.png", "baked_clay_pink.png"},
		"Baked Clay Pink Glass",
		default.node_sound_glass_defaults())

angledglass.register_glass("_bakedclay_pink_obsidian_glass", "bakedclay:bakedclay_pink",
		{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
		{"default_obsidian_glass.png", "baked_clay_pink.png"},
		"Baked Clay Pink Obsidian Glass",
		default.node_sound_glass_defaults())

angledglass.register_glass("_bakedclay_red_glass", "bakedclay:bakedclay_red",
		{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
		{"default_glass.png", "baked_clay_red.png"},
		"Baked Clay Red Glass",
		default.node_sound_glass_defaults())

angledglass.register_glass("_bakedclay_red_obsidian_glass", "bakedclay:bakedclay_red",
		{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
		{"default_obsidian_glass.png", "baked_clay_red.png"},
		"Baked Clay Red Obsidian Glass",
		default.node_sound_glass_defaults())

angledglass.register_glass("_bakedclay_violet_glass", "bakedclay:bakedclay_violet",
		{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
		{"default_glass.png", "baked_clay_violet.png"},
		"Baked Clay Violet Glass",
		default.node_sound_glass_defaults())

angledglass.register_glass("_bakedclay_violet_obsidian_glass", "bakedclay:bakedclay_violet",
		{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
		{"default_obsidian_glass.png", "baked_clay_violet.png"},
		"Baked Clay Violet Obsidian Glass",
		default.node_sound_glass_defaults())

angledglass.register_glass("_bakedclay_white_glass", "bakedclay:bakedclay_white",
		{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
		{"default_glass.png", "baked_clay_white.png"},
		"Baked Clay White Glass",
		default.node_sound_glass_defaults())

angledglass.register_glass("_bakedclay_white_obsidian_glass", "bakedclay:bakedclay_white",
		{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
		{"default_obsidian_glass.png", "baked_clay_white.png"},
		"Baked Clay White Obsidian Glass",
		default.node_sound_glass_defaults())

angledglass.register_glass("_bakedclay_yellow_glass", "bakedclay:bakedclay_yellow",
		{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
		{"default_glass.png", "baked_clay_yellow.png"},
		"Baked Clay Yellow Glass",
		default.node_sound_glass_defaults())

angledglass.register_glass("_bakedclay_yellow_obsidian_glass", "bakedclay:bakedclay_yellow",
		{choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, wood = 1},
		{"default_obsidian_glass.png", "baked_clay_yellow.png"},
		"Baked Clay Yellow Obsidian Glass",
		default.node_sound_glass_defaults())




